Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.25 @ 10:19:49 Player: rice Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (201) 1005 Value Destroyed (7740) 7740 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2595) 2595 TOTAL SCORE: 17720 Bonus ------- High Alert Combat Kills 553 Follower Combat Kills 470 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -28 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (30) Movement Core (1350) Ox26 Location -4/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Improved Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Angular Momentum Engine Medium Treads Spiked Heavy Treads Antigrav System Antigrav System Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Advanced Heat Sink Particle Accelerator Improved Medium Armor Plating System Shield System Shield High-powered Shock Rifle High-powered Shock Rifle Gamma Rifle Dispersion Rifle Proton Missile Launcher Mini Grenade Launcher Molecular Deconstructor Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Zionite Composite Leg I Zionite Composite Leg I Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Terrain Scanner Improved Focal Shield Improved Thermal Defense Suite Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Tesla Rifle Gamma Rifle KE Penetrator > --- INVENTORY -------- Light Angular Momentum Engine Medium Treads Spiked Heavy Treads Flexi-carbon Leg Antigrav System Antigrav System Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Advanced Heat Sink Improved Terrain Scan Processor Particle Accelerator Improved Force Field System Shield System Shield Gamma Rifle Dispersion Rifle Autogun Proton Missile Launcher Mini Grenade Launcher [Rating: 116] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Wheel Armored Wheel Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Backup Laser III Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Slots Evolved 12 | . . 2 2 . 2 . . . . 2 2 2 . . . Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 4 | . . 1 1 . . . . . . . . 2 . . . Utility 6 | . . 1 1 . 2 . . . . . 2 . . . . Weapon 1 | . . . . . . . . . . 1 . . . . . Parts Attached 265 | 6 26 30 43 31 5 11 1 1 4 38 24 33 1 7 4 Power 31 | 1 3 1 2 4 . 2 . . 1 8 3 5 . 1 . Engine 25 | 1 3 1 2 4 . . . . 1 5 3 5 . . . Core 5 | . . . . . . 2 . . . 3 . . . . . Reactor 1 | . . . . . . . . . . . . . . 1 . Propulsion 79 | 2 7 6 14 12 . 6 . . . 12 6 11 . 3 . Treads 43 | . 2 4 7 11 . 4 . . . 6 5 4 . . . Leg 18 | 2 5 . . . . . . . . . 1 7 . 3 . Wheel 18 | . . 2 7 1 . 2 . . . 6 . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 90 | 1 8 14 16 6 5 3 1 1 2 8 10 11 1 2 1 Device 35 | . 2 6 4 2 3 1 . . . 4 5 5 1 1 1 Storage 7 | 1 3 1 1 . . . . . . . 1 . . . . Processor 5 | . . 1 . . 1 1 . . 1 . . . . 1 . Hackware 3 | . . 1 . . . . . . . . 2 . . . . Protection 40 | . 3 5 11 4 1 1 1 1 1 4 2 6 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 65 | 2 8 9 11 9 . . . . 1 10 5 6 . 1 3 Energy Gun 18 | 1 4 1 . . . . . . . 1 4 5 . . 2 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 36 | 1 4 6 8 7 . . . . 1 6 1 1 . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 3 | . . . 1 1 . . . . . 1 . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 Impact Weapon 7 | . . 2 2 1 . . . . . 2 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 2 1 1 . . . . . . 7 1 . . 1 Corrupted Parts 2 | . . . . . . . . . . . . . . 2 . System Corruption 5 | . . . . . . . . . . . . . . 5 . Parts Lost 100 | . 5 2 5 7 1 6 . . 1 26 8 11 1 12 15 Power 12 | . . . . 1 . 2 . . . 3 1 2 . 1 2 Propulsion 32 | . 2 2 2 . . 2 . . . 10 2 3 . 5 4 Utility 31 | . 1 . 2 3 1 2 . . . 7 4 2 1 2 6 Weapon 25 | . 2 . 1 3 . . . . 1 6 1 4 . 4 3 Highest Loss Streak 14 | . 3 1 2 2 1 5 . . 1 11 4 10 1 4 14 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 94 | . 98 100 99 98 91 94 100 100 99 92 70 89 99 97 76 Engine 6 | . 14 11 9 9 7 . . . 3 5 8 9 10 7 4 Core 2 | . . . . . . 4 7 7 3 6 . . . . . Treads 12 | . 1 26 17 17 15 17 15 15 14 16 11 9 . . . Leg 6 | . 26 . . . . . . . . . . 16 31 29 15 Wheel 8 | . . 6 18 17 15 11 15 15 15 8 2 . . . . Device 10 | . 1 6 3 4 7 14 15 15 15 9 9 18 25 23 17 Storage 7 | . 14 11 9 9 7 7 7 7 7 6 5 5 5 5 5 Processor 8 | . . 10 9 9 15 13 15 15 15 13 4 . . 2 5 Hackware 3 | . . 1 9 5 . . . . . . 5 10 10 10 9 Protection 5 | . 10 3 5 7 6 6 7 7 6 5 5 4 . . . Energy Gun 3 | . 12 . . . . . . . . . 8 11 10 9 10 Ballistic Gun 13 | . 15 20 16 17 15 15 15 15 15 18 1 2 5 5 . Peak Build Rating 116 | 6 10 19 27 35 42 41 38 38 40 57 91 107 108 116 90 Average Rating 44 | 4 8 15 25 27 38 36 38 38 38 48 58 94 106 108 80 On Entrance 41 | . 6 8 19 27 35 39 38 38 38 28 25 76 106 108 77 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 151 | 13 33 97 103 110 111 111 100 105 115 118 135 151 144 136 132 Greatest Support 138 | 20 40 60 40 40 24 80 28 28 28 92 108 128 128 138 94 Greatest Overweight (x) 32 | . 1 9 8 4 4 4 3 3 4 10 13 6 1 1 32 Average Overweight (x) 3 | . . 4 3 3 3 2 3 3 3 6 6 1 1 . 1 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 13 20 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 3 15 25 25 25 21 21 19 20 22 25 25 23 24 25 25 Average Carried 19 | 1 12 18 24 24 18 17 18 19 20 18 20 19 21 23 23 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 12 25 25 22 21 18 19 20 21 21 18 19 24 23 23 Class Distribution -------------------- 63% | Mutant 14% | Messiah-Tank 7% | Scavenger-Mutant 3% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Messiah-Tank | -5/Factory Messiah-Tank | -4/Factory Messiah-Tank | -4/Upper Caves Messiah-Tank | -4/Upper Caves Scavenger-Skirmisher | -4/Warlord Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Matter Collected 6938 | 258 476 934 1152 1214 185 476 106 27 30 928 561 323 96 123 49 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 9370 | . 671 1041 1333 1897 341 606 115 . . 1351 523 579 424 489 . Parts 480 | . 40 77 54 106 18 23 5 . . 54 32 31 16 24 . Haulers Intercepted 11 | . 1 3 4 2 . . . . . 1 . . . . . Recyclers Shooed 3 | . 1 1 . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . . 23 4 . 14 . . . 10 5 . Prevented 29 | . . . . . . . . . 6 . . . 5 18 . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Combat Hostiles Destroyed 169 | . 17 19 19 39 7 11 3 . . 24 8 7 9 6 . Melee 1 | . . . . . . . . . . . 1 . . . . Guns 155 | . 17 19 19 33 7 11 3 . . 22 7 7 7 3 . AOE 10 | . . . . 6 . . . . . 1 . . 2 1 . Classes Destroyed 14 | . 6 1 2 3 1 . . . . . . 1 . . . Worker 5 | . 1 2 1 . . . . . . 1 . . . . . Builder 1 | . . . . 1 . . . . . . . . . . . Hauler 11 | . 1 3 4 2 . . . . . 1 . . . . . Recycler 3 | . . . 2 1 . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . 1 . . . Operator 3 | . 1 2 . . . . . . . . . . . . . Watcher 8 | . 1 5 1 . . . . . . . 1 . . . . Swarmer 35 | . 6 6 3 6 1 1 2 . . 5 . . 5 . . Grunt 84 | . 11 8 8 20 3 7 . . . 14 2 4 4 3 . Brawler 3 | . . . . 1 . 1 . . . . 1 . . . . Duelist 5 | . . . . 3 . 1 . . . 1 . . . . . Sentry 25 | . . 5 5 9 1 1 1 . . 1 . 1 . 1 . Hunter 7 | . . . 3 . . . . . . . 2 . . 2 . Programmer 10 | . . . . . 2 . . . . 3 3 2 . . . Best Kill Streak 7 | . 3 5 3 6 2 7 2 . . 5 2 5 4 3 . Combat Bots Only 7 | . 3 3 3 6 2 7 2 . . 5 2 4 4 3 . Max Kills in Single Turn 3 | . 1 2 1 3 1 1 1 . . 2 1 1 2 1 . Gunslinging 1 | . . . . . . . . . . . . . 1 . . Exploded 2 | . . . . 2 . . . . . 1 . . 2 1 . Melee 1 | . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Hostile Shots Fired 1571 | . 120 121 119 180 48 70 41 . 41 339 62 78 54 137 161 Missed 418 | . 29 34 24 49 19 19 11 . 10 77 14 16 16 47 53 Damage Taken 17781 | . 1001 1074 1540 2270 393 1129 148 . 411 3815 1252 923 570 1474 1781 Core 2974 | . 152 124 135 378 30 279 9 . 52 564 93 80 67 167 844 Absorbed by Shields 695 | . . . . . . 16 108 . 116 84 . 143 38 . 190 Redirected to Shielding 193 | . . . . . . . . . . 28 82 83 . . . Ignored by Resistances 363 | . . . . . . . . . . . 25 158 32 148 . Regen/Repaired (Parts) 428 | . 62 . 89 56 . . . . . 55 . . . . 166 Core Remaining (%) 54 | 100 39 69 . 6 . . . . 47 33 90 . . . . Volleys Fired 598 | . 83 81 95 107 20 38 8 . 4 79 22 23 17 21 . Largest 3 | . 2 2 2 2 2 2 2 . 2 3 3 3 3 3 . Hottest 183 | . 65 46 50 50 50 50 50 . 50 119 180 183 173 173 . Shots Fired 1290 | . 137 162 186 209 40 76 19 . 8 227 58 57 51 60 . Gun 1287 | . 137 162 186 206 40 76 19 . 8 227 58 57 51 60 . Cannon . | . . . . . . . . . . . . . . . . Launcher 3 | . . . . 3 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 1084 | . 106 162 186 206 40 76 19 . 8 225 8 10 17 21 . Thermal 29 | . . . . . . . . . . 2 14 13 . . . Explosive 3 | . . . . 3 . . . . . . . . . . . Electromagnetic 122 | . 31 . . . . . . . . . . 18 34 39 . Phasic 52 | . . . . . . . . . . . 36 16 . . . Robot Hit Streak 23 | . 8 13 22 23 12 17 17 . 5 14 9 8 3 8 . Robot Miss Streak 7 | . 7 4 5 3 2 1 1 . 2 5 3 2 5 3 . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 20 | . 1 1 . 3 . 3 . . . 4 . 1 4 3 . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . . . 1 . 1 1 1 . Shots Hit Robots 904 | . 79 109 142 157 29 64 13 . 5 165 43 40 25 33 . Core Hits 398 | . 39 45 51 83 14 23 5 . . 70 18 20 14 16 . Critical Kills 4 | . . . . 1 . . . . . 1 1 . . 1 . Critical Parts Destroyed 10 | . . . 2 3 . . . . . 2 1 . . 2 . Critical Strikes 14 | . . . 2 4 . . . . . 3 2 . . 3 . Destroy 11 | . . . 1 4 . . . . . 3 . . . 3 . Smash 3 | . . . 1 . . . . . . . 2 . . . . Melee Attacks 27 | . . 4 7 1 . . . . . 7 8 . . . . Impact 27 | . . 4 7 1 . . . . . 7 8 . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 17571 | . 1042 1658 2274 3291 529 1082 197 . 103 3180 1350 1043 772 1050 . Guns 15508 | . 1033 1620 2165 2666 529 1082 197 . 86 2778 1049 1039 461 803 . Cannons . | . . . . . . . . . . . . . . . . Explosions 1362 | . . . . 612 . . . . . 192 . . 311 247 . Melee 656 | . . 38 109 . . . . . . 208 301 . . . . Ramming 45 | . 9 . . 13 . . . . 17 2 . 4 . . . Kinetic 12479 | . 688 1620 2165 2666 529 1082 197 . 86 2756 104 203 112 271 . Thermal 1167 | . . . . . . . . . . 22 219 368 311 247 . Explosive 804 | . . . . 612 . . . . . 192 . . . . . Electromagnetic 1331 | . 345 . . . . . . . . . . 105 349 532 . Impact 656 | . . 38 109 . . . . . . 208 301 . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Phasic 1089 | . . . . . . . . . . . 726 363 . . . Highest Corruption 16 | . . . 3 3 . 5 5 5 . 10 16 2 2 10 10 Average Corruption 3 | . . . 2 3 . 4 5 5 . 3 10 1 2 3 3 Corruption Purged 10 | . . . . . . . . . . . 10 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 207 | . . . 25 29 . 27 25 3 . 27 33 6 9 18 5 Message Errors 54 | . . . 7 8 . 5 7 . . 8 7 3 2 6 1 Matter Fused 43 | . . . 8 3 . 8 3 1 . 7 7 . 3 2 1 Heat Flow Errors 26 | . . . 2 2 . 3 5 1 . 6 2 . . 3 2 Energy Discharges 30 | . . . 1 8 . 7 4 1 . . 4 . 2 3 . Parts Rejected 2 | . . . 1 . . . . . . . 1 . . . . Data Loss (minor) 24 | . . . 3 1 . 2 2 . . 4 4 3 2 2 1 Data Loss (major) 6 | . . . . 1 . 2 1 . . . . . . 2 . Misfires 6 | . . . . 1 . . 3 . . 1 1 . . . . Alerts 7 | . . . 3 4 . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . 2 . . . . Weapon Failures 7 | . . . . 1 . . . . . 1 5 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 210 | . . . 79 12 . . . . . 93 25 . 1 . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 62 | . . . . 12 . . . . . 49 . . 1 . . Melee 148 | . . . 79 . . . . . . 44 25 . . . . Knockbacks 2 | . . . 1 1 . . . . . . . . . . . Impact 2 | . . . 1 1 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 290 | . . . . 80 . . . . 8 113 . . 43 46 . Shots 4 | . . . . 1 . . . . . 1 . . 1 1 . Rammed 5 | . . . . 1 . . . . 2 1 . 1 . . . Targets Rammed 7 | . 2 . . 1 . . . . 2 1 . 1 . . . Kicked 2 | . 2 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 368 | . 81 62 259 238 71 232 251 182 24 368 267 63 27 191 295 Average Temperature 42 | . 18 11 33 46 19 37 131 94 11 61 71 28 21 57 106 Received Heat Transfer 4122 | . 441 411 450 909 96 259 34 . 80 500 63 259 33 171 416 Effects 1 | . . . . . . . . . . 1 . . . . . Interference 1 | . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . 1 . . . . . . 1 . . . 2 . Combat Hostiles 3 | . . . . . . . . . . 1 . . . 2 . Parts Fried 6 | . . . 3 . . . . . . . . . . 3 . Impact Corruptions 6 | . . . 2 . . . . . . 3 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . 1 1 . . . Heat Transferred 1214 | . . . . . . . . . . 37 296 481 250 150 . Parts Sabotaged 3 | . . . . . . . . . 3 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . 2 1 . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Peak Influence 867 | . 134 450 291 867 528 . . . . 407 167 122 . . . Initial 393 | . . 42 . 96 393 . . . . 106 65 56 . . . Average 213 | . 49 226 95 618 435 . . . . 271 70 47 . . . Maximum Alert Level 3 | . . 2 1 3 2 . . . . 2 . . . . . Low Security (%) 58 | 100 100 51 85 6 . . . . . 16 100 100 . . . Level 1 26 | . . 45 14 13 35 . . . . 81 . . . . . Level 2 8 | . . 3 . 24 64 . . . . 2 . . . . . Level 3 6 | . . . . 55 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 5 2 1 8 3 . . . 1 7 2 3 . . . Investigation 4 | . 3 . . . . . . . . 1 . . . . . Extermination 9 | . . . . . 3 . . . . 3 1 2 . . . Reinforcement 10 | . 2 2 1 3 . . . . . . 1 1 . . . Assault 3 | . . . . 2 . . . . 1 . . . . . . Garrison 6 | . . . . 3 . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Distress Signals 7 | . . 1 2 1 . . . . . 3 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 314 | . 33 38 38 53 11 15 3 . 20 48 14 7 9 11 14 Peak Tracking Total 13 | . 5 7 5 5 4 7 3 . 13 6 3 4 5 5 7 Tactical Retreats 29 | . 3 3 3 2 2 4 . . 3 6 2 . . . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Traps Triggered 13 | . 4 1 2 . . . . . . . 1 4 . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . 1 1 . . . . 10 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Machines Disabled 9 | . 1 . 1 4 . . . . . 1 1 . . 1 . Max in Single Turn 2 | . 1 . 1 2 . . . . . 1 . . . 1 . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Machines Accessed 37 | . 7 3 11 3 1 1 1 . . 6 1 2 . . 1 Terminals 19 | . 6 3 9 1 . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . 2 1 1 . . . Repair Stations 5 | . 1 . 1 1 . . . . . 1 . 1 . . . Recycling Units 4 | . . . 1 . 1 . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . 1 . . . . . Total Hacks 95 | . 23 8 37 6 1 1 1 . . 12 1 4 . . 1 Successful 50 | . 12 4 22 3 1 1 1 . . 4 . 1 . . 1 Failed 45 | . 11 4 15 3 . . . . . 8 1 3 . . . Catastrophic 12 | . 4 1 3 . . . . . . 2 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 68 | . 17 5 26 2 . . . 2 . 7 6 2 . 1 . Terminals 63 | . 19 8 34 2 . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . 3 1 2 . . . Repair Stations 12 | . 4 . 2 2 . . . . . 2 . 2 . . . Recycling Units 8 | . . . 1 . 1 . . . . 6 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 2 . . . . . 1 . . . . . Terminal Hacks 22 | . 4 3 12 . . 1 1 . . . . . . . 1 Record 3 | . . . 3 . . . . . . . . . . . . Robot Analysis 3 | . 1 . 2 . . . . . . . . . . . . Prototype ID Bank 3 | . 1 . 2 . . . . . . . . . . . . Open Door 3 | . . . . . . 1 1 . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . Unreport Threat 6 | . 1 3 2 . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 11 | . 4 . 2 2 . . . . . 2 . 1 . . . Scan Component 6 | . 2 . 1 1 . . . . . 1 . 1 . . . Repair 5 | . 2 . 1 1 . . . . . 1 . . . . . Recycling Unit Hacks 3 | . . . 1 . 1 . . . . 1 . . . . . Retrieve Components 3 | . . . 1 . 1 . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . Unauthorized Hacks 13 | . 4 1 7 . . . . . . 1 . . . . . Terminals 12 | . 4 1 7 . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . Botnet 10 | . 3 1 6 . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . Reject 1 | . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 31 | . 7 3 9 2 1 . . . . 6 1 2 . . . Full Trace Events 1 | . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 14 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 5 | . 2 . 1 1 . . . . . 1 . . . . . Time 166 | . 52 . 32 32 . . . . . 50 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 14 | . . . 9 . 2 . . . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 . . . . Programmers 4 | . . . . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Total Allies 14 | . . . . . . 2 . 10 . . 2 . . . . Largest Group 10 | . . . . . . 2 . 10 10 2 2 . . . . Highest-Rated Group 297 | . . . . . . 32 . 297 297 74 170 . . . . Highest-Rated Ally 85 | . . . . . . 16 . 39 39 39 85 . . . . Zionite Dispatches 2 | . . . . . . . . . . 1 1 . . . . Heavy 1 | . . . . . . . . . . . 1 . . . . Recon 1 | . . . . . . . . . . 1 . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 102 | . . . . . . 4 . . 83 3 12 . . . . Total Damage 2247 | . . . . . . 34 . . 1621 82 510 . . . . Kills 16 | . . . . . . . . . 13 . 3 . . . . Allies Corrupted 2 | . . . . . . . . . 2 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Robot Analysis Total 3 | . 1 . 2 . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 . 2 . . . . 1 . . Drone Launches 2 | . . . . . . . . . . 2 . . . . . Drone Recoveries 2 | . . . . . . . . . . 2 . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Turns Passed 19099 | 72 1764 1552 2021 1352 777 1273 937 1710 671 2074 1040 1047 657 801 1351 Spaces Moved 9479 | 52 786 622 1026 581 456 708 632 1196 430 864 366 401 305 414 640 Core 5 | 3 . . . . . . . . . . . . . . 2 Treads 722 | . 40 301 1 2 . 61 . . . 37 136 144 . . . Legs 2409 | 49 746 . . . . . . . . . . 257 305 414 638 Wheels 6343 | . . 321 1025 579 456 647 632 1196 430 827 230 . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 120 135 135 140 140 140 140 140 200 196 196 116 194 Average Speed 165 | 115 171 185 143 147 149 150 140 140 147 182 232 216 196 166 200 Slowest Speed 1650 | 120 190 215 320 320 150 250 140 140 155 247 275 540 196 200 1650 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 98 51 54 74 11 66 77 89 53 23 8 7 55 48 69 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . 1 . 1 . . . . . . . Known Exits Taken 7 | . . . 1 . 1 1 1 1 1 1 . . . . . Unknown Exits Taken 8 | 1 1 1 . 1 . . . . . . 1 1 1 1 . Scrap Searched 11 | . . . . . . 3 2 1 1 . . . 2 2 . Spaces Dug 10 | . . 3 5 1 . . . . . 1 . . . . . Terrain Destroyed 119 | . . 3 5 34 . . . . . 27 14 4 22 10 . Melee 10 | . . 3 5 1 . . . . . 1 . . . . . Projectile 26 | . . . . . . . . . . . 14 4 6 2 . AOE 82 | . . . . 33 . . . . . 26 . . 15 8 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Total 11877 | 60 1064 868 1419 929 526 869 674 1231 461 1237 493 524 326 481 715 Wait 1189 | . 120 95 204 180 39 31 34 35 19 225 59 51 . 34 63 Move 9464 | 51 785 621 1025 580 455 707 631 1195 429 863 365 400 304 413 640 Hop . | . . . . . . . . . . . . . . . . Pick Up 149 | 3 27 24 17 12 5 4 . . 2 19 12 11 4 5 4 Fast Attach 46 | 6 2 . 2 1 . 2 . . . 5 6 20 1 . 1 Attach 91 | . 6 4 7 11 3 7 . . 1 20 14 9 . 6 3 Detach 5 | . 1 . . 1 . . . . . 1 . 1 . . 1 Swap 128 | . 18 26 34 19 2 2 1 1 3 13 4 4 . 1 . Drop 95 | . 20 13 28 16 2 . . . 1 4 3 4 . 1 3 Fire 598 | . 83 81 95 107 20 38 8 . 4 79 22 23 17 21 . Melee 27 | . . 4 7 1 . . . . . 7 8 . . . . Ram 4 | . . . . 1 . . . . 2 1 . . . . . Kick 2 | . 2 . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 78 | . . . . . . 78 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord (discovered 1 exit: [Pro]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 982 | -10/Materials | Repaired Structural Scanner 1009 | -10/Materials | Repaired Lgt. Armor Plating 1102 | -10/Materials | Discovered new exit (range 8) 1318 | -10/Materials | Discovered new exit (range 8) 1677 | -10/Materials | Discovered new exit (range 14) 1745 | -10/Materials | Core integrity fell below 50% 1786 | -10/Materials | Lost 3 parts (2n1u) 1837 | -10/Materials | Entered another Materials area 1837 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3337 | -9/Materials | Discovered new exit (range 16) 3389 | -9/Materials | Entered another Materials area 3389 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3720 | -8/Materials | Repaired Hvy. Assault Rifle 4279 | -8/Materials | Identified exit to Storage 5410 | -8/Materials | Entered Storage 5649 | -8/Storage | Repaired Arm. Wheel 5767 | -8/Storage | Core integrity fell below 50% 5865 | -8/Storage | Garrison activated, responded to threat 6210 | -8/Storage | First assault squad dispatched 6227 | -8/Storage | Core integrity fell below 20% 6739 | -8/Storage | Discovered new exit (range 16) 6762 | -8/Storage | Entered Factory 6762 | -7/Factory | Evolved 2 slots: Utility x2 7143 | -7/Factory | Discovered new exit (range 16) 7344 | -7/Factory | Identified exit to Lower Caves 7539 | -7/Factory | Entered Lower Caves 7584 | -7/Lower Caves | Learned location of Zion (-7) 7631 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7699 | -7/Lower Caves | Lost 5 parts (1p2n2u) 7715 | -7/Lower Caves | Destroyed 7 combat bots 8609 | -7/Lower Caves | Discovered new exit (range 15) 8794 | -7/Lower Caves | Identified exit to Lower Caves 8812 | -7/Lower Caves | Entered another Lower Caves area 8815 | -7/Lower Caves | Discovered new exit (range 13) 8847 | -7/Lower Caves | Identified exit to Factory 9132 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9600 | -7/Lower Caves | Encountered a Warlord checkpoint 9619 | -7/Lower Caves | Discovered new exit (range 15) 9634 | -7/Lower Caves | Identified exit to Zion 9749 | -7/Lower Caves | Entered Zion 9807 | -7/Zion | Learned location of Warlord (-4) 9839 | -7/Zion | Discovered new exit (range 16) 9842 | -7/Zion | Given A8's code to call for help 9859 | -7/Zion | Identified exit to Proximity Caves 9903 | -7/Zion | System corruption cleaned by Quarantine Array 9951 | -7/Zion | Identified exit to Deep Caves 9993 | -7/Zion | Received a hallucinogenic algorithm 10188 | -7/Zion | Gained Derelict followers 10297 | -7/Zion | Gained Derelict followers 11130 | -7/Zion | Met Imprinter 11154 | -7/Zion | Imprinted 11156 | -7/Zion | Declared Zion's savior 11459 | -7/Zion | Entered Proximity Caves 11459 | -6/Proximity Caves | Accompanied by 10 allies 11710 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11795 | -6/Proximity Caves | Lost 3 allies 12021 | -6/Proximity Caves | Discovered exit to Factory (range 11) 12107 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 12120 | -6/Proximity Caves | Core integrity fell below 50% 12130 | -6/Proximity Caves | Entered Factory 12130 | -6/Factory | Accompanied by 2 allies 12130 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 12362 | -6/Factory | Garrison activated, responded to threat 12729 | -6/Factory | Lost 3 parts (1p2u) 12968 | -6/Factory | Zion Recon squad teleported in 12998 | -6/Factory | Build established: Scavenger-Gunner 13218 | -6/Factory | Repaired Lgt. Angular Momentum Engine 13388 | -6/Factory | Lost 5 parts (2n2u1w) 13622 | -6/Factory | Terminal network hard line cut 13640 | -6/Factory | Discovered new exit (range 9) 13643 | -6/Factory | Build established: Gunner 13681 | -6/Factory | Identified exit to Factory 14045 | -6/Factory | Discovered new exit (range 16) 14163 | -6/Factory | Core integrity fell below 50% 14187 | -6/Factory | Cargo convoy interrupted 14200 | -6/Factory | Lost 11 parts (2p5n1u3w) 14204 | -6/Factory | System corruption reached 10% 14204 | -6/Factory | Entered another Factory area 14204 | -5/Factory | Evolved 2 slots: Utility x2 14205 | -5/Factory | Identified exit to Upper Caves 14304 | -5/Factory | Zion Heavy squad teleported in 14411 | -5/Factory | Build established: Mutant 14618 | -5/Factory | System corruption reached 10% 14648 | -5/Factory | Lost 4 parts (1p2u1w) 14657 | -5/Factory | Found Prototype Protection 14657 | -5/Factory | Identified Zio. Weapon Casing 14663 | -5/Factory | Found Prototype Protection 14663 | -5/Factory | Identified Zio. Heavy Carapace 14964 | -5/Factory | Build established: Messiah-Tank 15171 | -5/Factory | Discovered new exit (range 15) 15244 | -5/Factory | Entered another Factory area 15244 | -4/Factory | Evolved 2 slots: Propulsion x2 15752 | -4/Factory | Lost 10 parts (2p3n1u4w) 16085 | -4/Factory | Discovered new exit (range 9) 16291 | -4/Factory | Entered Upper Caves 16292 | -4/Upper Caves | Encountered a Warlord checkpoint 16532 | -4/Upper Caves | Learned Research trap positions 16928 | -4/Upper Caves | Discovered new exit (range 13) 16948 | -4/Upper Caves | Entered another Upper Caves area 17017 | -4/Upper Caves | Encountered a Warlord checkpoint 17360 | -4/Upper Caves | Discovered new exit (range 6) 17412 | -4/Upper Caves | Lost 3 parts (1p1n1u) 17475 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 17523 | -4/Upper Caves | Found Prototype Special Weapon 17575 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 17651 | -4/Upper Caves | Lost 3 parts (2n1w) 17707 | -4/Upper Caves | Caught by Unaware searching for contraband prototypes 17726 | -4/Upper Caves | Caught by Unaware searching for contraband prototypes 17736 | -4/Upper Caves | System corruption reached 10% 17749 | -4/Upper Caves | Entered Warlord 17778 | -4/Warlord | Lost 4 parts (1n1u2w) 17858 | -4/Warlord | System corruption cleaned by Quarantine Array 18005 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 18033 | -4/Warlord | Build established: Scavenger-Mutant 18199 | -4/Warlord | Opened side exit 18235 | -4/Warlord | Discovered new exit (range 12) 18409 | -4/Warlord | Identified Molecular Deconstructor 18470 | -4/Warlord | Rebuked by Warlord 18495 | -4/Warlord | Warlord's base attacked by MAIN.C 18711 | -4/Warlord | Build established: Scavenger-Skirmisher 18845 | -4/Warlord | Warlord forces counterattacked 18861 | -4/Warlord | P-70 Sage assimilated allied UA-ZJM(m) 18875 | -4/Warlord | Spotted Executioner 18921 | -4/Warlord | Lost 10 allies 19055 | -4/Warlord | Spotted Executioner 19081 | -4/Warlord | Core integrity fell below 50% 19093 | -4/Warlord | Core integrity fell below 20% 19100 | -4/Warlord | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 19070_ Hpw. Shock Rifle destroyed. 19073_ Penetrated by Slug. 19073_ Adv. Heat Sink destroyed. 19076_ Imp. Hacking Suite destroyed. 19076_ Penetrated by Slug. 19076_ Myomer Leg destroyed. 19080_ Imp. Heat Sink destroyed. 19083_ Angular Momentum Engine destroyed. 19083_ Slug penetrates Wall. 19085_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 19086_ Penetrated by Slug. 19087_ Backup Laser III destroyed. 19091_ Adv. Terrain Scanner destroyed. 19091_ Hacking Suite destroyed. 19095_ ANNOUNCEMENT: Detected 1 Saboteur squad, 1 Swarmer squad, 1 Grunt squad, 1 Demolisher squad, with prototype support. 19096_ Backup Laser III destroyed. 19098_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ################################################## | | ####?# """" ################################??# | | ###### """""" #################### # #########?# | | """"## " "" " #################"# ######## | | """"## ###Y# ;##########X#;;%[ =[=####### | | " ""## + *! % %%[ *%=%*%!%% ##### | | """## # !%! @ % %[ [x=%!%[###?# | | ""## # ;%#;;##;;;#;;###%" %!*#%=##### | | #### # ################ [=#!*##### | | #+###########"## ################## # ### [##### | | # ^ ######################### ##### | | !% ######################### ##### | | #### #### ###+########################## ##?#? | | #+####+#### ## ################ "### | | # ## ## !! #############?" #### | | # ## ## ! ! ############# " ##### | | # ## ## !! ##############" "##? | | # # # ##############" ^ #### | | # + # ############# "" ### | | # # + ############## ""# ### | | # # ############################### ## | | # ## ##### ####################### ## | | # ## # ### ###################### ## | | ##+######## ####################### | | + ######################## # | | # ######""?#######?######## | | # """"" #######""#?############??### | | # """"" #######""##########?#####?#? | | # """"" #######""##########?######## | | #######""##?###?######??#?## | | #### #######""#############?#?### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 38 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 25 Utility Shielding 33 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 22 Item Schematics ----------------- Hrd. Heavy Armor Plating | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Flak Gun | -7/Zion | Archive Force Booster | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Matter Filter | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Omniscient Cartographer Tank Challenges ------------ None Game ------ Seed DynamicShieldPit Manual? 0 Play Time 02:01:25 Cumulative 54.6 hours Start 2024.09.25 @ 08:14:24 End 2024.09.25 @ 10:19:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 38 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fdd51faf-97bd-44b8-9738-0792a1bb0696