Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.13 @ 13:51:25

Player: Delget

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (569)      569
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (16)                 16
              TOTAL SCORE: 1590

 Bonus
-------
High Alert Combat Kills    16

 Cogmind 
---------
Core Integrity             0/400
Matter                     285/300
Energy                     242/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (260) Ox2
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
         Ion Engine
>        --- PROPULSION (2) ---
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY (3) ------
   Small Storage Unit
   Large Storage Unit
   Large Storage Unit
>        --- WEAPON (3) -------
   Small Laser
>        --- INVENTORY (15) ---
         Ion Engine
   Light Ion Engine
   Light Ion Engine
   Light Treads
   Light Treads
         Aluminum Leg
  Medium Laser

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
   Small Storage Unit
>        --- WEAPON -----------
   Heavy EM Pulse Gun
   Heavy EM Pulse Gun
         Assault Rifle
>        --- INVENTORY --------
         Ion Engine
   Light Ion Engine
  Medium Laser
   Small Laser
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             22   | 1   5   16  
  Power                    6    | .   1   5   
    Engine                 6    | .   1   5   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | .   2   2   
    Treads                 2    | .   2   .   
    Leg                    2    | .   .   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   .   2   
    Device                 .    | .   .   .   
    Storage                3    | 1   .   2   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | .   2   7   
    Energy Gun             6    | .   2   4   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          2    | .   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | .   .   11  
  Power                    3    | .   .   3   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   6    | .   .   6   
  Highest Loss Streak      5    | .   .   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     70   | .   67  71  
  Engine                   9    | .   10  9   
  Treads                   10   | .   20  8   
  Leg                      7    | .   .   9   
  Storage                  16   | .   14  17  
  Energy Gun               18   | .   21  17  
  Energy Cannon            2    | .   .   2   
  Ballistic Gun            4    | .   .   5   
Peak Build Rating          9    | 1   8   9   
  Average Rating           6    | .   6   7   
  On Entrance              3    | .   1   8   
Naked Turns                .    | .   .   .   
Heaviest Build             52   | 5   16  52  
  Greatest Support         40   | 3   40  40  
  Greatest Overweight (x)  4    | 1   1   4   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   8   15  
  Average Capacity         9    | 6   8   10  
  Most Carried             8    | 7   8   8   
  Average Carried          5    | 4   5   5   
  Final Capacity           15   | 8   8   15  
  Final Carried            7    | 7   5   7   

 Class Distribution 
--------------------
 41% | Mutant
 37% | Scavenger-Mutant
 20% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           492  | 209 38  245 
  Remotely                 .    | .   .   .   
Salvage Created            635  | .   38  597 
  Parts                    44   | .   5   39  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  20   | .   1   19  
  Guns                     14   | .   1   13  
  Cannons                  1    | .   .   1   
  AOE                      5    | .   .   5   
Classes Destroyed          4    | .   1   3   
  Watcher                  1    | .   .   1   
  Swarmer                  7    | .   .   7   
  Grunt                    12   | .   1   11  
  Sentry                   1    | .   .   1   
Best Kill Streak           10   | .   1   10  
  Combat Bots Only         9    | .   1   9   
Max Kills in Single Turn   3    | .   1   3   
  Gunslinging              1    | .   .   1   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        195  | .    9    186  
  Missed                   47   | .    1    46   
Damage Taken               1704 | .    111  1593 
  Core                     405  | .    .    405  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  100  .    
Volleys Fired              53   | .    3    50   
  Largest                  3    | .    2    3    
  Hottest                  133  | .    90   133  
Shots Fired                87   | .    6    81   
  Gun                      78   | .    6    72   
  Cannon                   9    | .    .    9    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  18   | .    .    18   
  Thermal                  53   | .    .    53   
  Explosive                .    | .    .    .    
  Electromagnetic          16   | .    6    10   
  Robot Hit Streak         10   | .    1    10   
  Robot Miss Streak        4    | .    2    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        4    | .    1    3    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           53   | .    2    51   
  Core Hits                26   | .    1    25   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    .    2    
    Burn                   2    | .    .    2    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1218 | .    70   1148 
  Guns                     706  | .    41   665  
  Cannons                  87   | .    .    87   
  Explosions               425  | .    29   396  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  184  | .    .    184  
  Thermal                  937  | .    29   908  
  Explosive                .    | .    .    .    
  Electromagnetic          97   | .    41   56   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            95   | .    .    95   
  Projectiles              .    | .    .    .    
  Explosions               95   | .    .    95   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      33   | .    .    33   
  Shots                    2    | .    .    2    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        552  | .    84   552  
  Average Temperature      141  | .    35   156  
  Received Heat Transfer   582  | .    63   519  
  Effects                  7    | .    .    7    
    Shutdowns              1    | .    .    1    
    Interference           3    | .    .    3    
    Matter Decay           1    | .    .    1    
    Short Circuit          1    | .    .    1    
    Damage (core)          1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             4    | .    .    4    
  Heat Transferred         1754 | .    50   1704 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | .    1    1    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             424  | .   58  424 
  Initial                  24   | .   .   24  
  Average                  195  | .   30  246 
Maximum Alert Level        2    | .   .   2   
  Low Security (%)         40   | 100 100 23  
  Level 1                  50   | .   .   64  
  Level 2                  9    | .   .   11  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   .   4   
  Investigation            2    | .   .   2   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   .   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              33   | .   3   30  
  Peak Tracking Total      12   | .   3   12  
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          3    | .   .   3   
  Max in Single Turn       2    | .   .   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          4    | .   .   4   
  Terminals                3    | .   .   3   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                16   | .   .   16  
  Successful               10   | .   .   10  
  Failed                   6    | .   .   6   
    Catastrophic           2    | .   .   2   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                10   | .   .   10  
  Fabricators              .    | .   .   .   
  Repair Stations          6    | .   .   6   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   .   6   
  Record                   4    | .   .   4   
  Emergency Access Points  1    | .   .   1   
  Maintenance Status       1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   .   4   
  Scan Component           3    | .   .   3   
  Repair                   1    | .   .   1   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   .   4   
  Full Trace Events        3    | .   .   3   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     26   | .   .   26  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               784  | 38  141 605 
Spaces Moved               350  | 40  79  231 
  Core                     74   | 40  28  6   
  Treads                   151  | .   51  100 
  Legs                     125  | .   .   125 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 120 
  Average Speed            158  | 75  138 180 
  Slowest Speed            260  | 100 160 260 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       18   | 4   18  32  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          32   | .   8   24  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      32   | .   8   24  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      500  | 47  104 349 
  Wait                     51   | .   16  35  
  Move                     348  | 39  78  231 
  Hop                      .    | .   .   .   
  Pick Up                  25   | 7   2   16  
  Fast Attach              2    | 1   1   .   
  Attach                   16   | .   4   12  
  Detach                   .    | .   .   .   
  Swap                     4    | .   .   4   
  Drop                     1    | .   .   1   
  Fire                     53   | .   3   50  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   39 | -11/Scrapyard | Entered Materials
  156 | -10/Materials | Discovered new exit (range 16)
  180 | -10/Materials | Entered another Materials area
  180 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  351 | -9/Materials  | Destroyed 9 combat bots
  410 | -9/Materials  | Lost 4 parts (1p1n2w)
  450 | -9/Materials  | Core integrity fell below 50%
  534 | -9/Materials  | Lost 5 parts (2p1n2w)
  759 | -9/Materials  | Core integrity fell below 20%
  785 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00649_ Connecting with Terminal...
>>Query(Repair Station)
Self-contained repair facility capable of
  restoring the integrity of damaged components.
  Serious internal issues such as faulty
  prototypes and component deterioration are
  beyond the scope of repair. Advanced repair
  stations can complete complex tasks more
  quickly.
>>Enumerate(Maintenance)
Found 24 registered maintenance bots.
    14 Workers
    7 Builders
    1 Tunneler
    2 Recyclers
  Downloaded coordinate data.
00742_ W-16 Scout sends out distress signal.
00773_ Critical hit (Burn: +37).
00775_ Sml. Laser destroyed.
00785_ S-10 Pest destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CombatKineticManipulator
  Manual?         0
Play Time         00:16:10
  Cumulative      19.1 hours
  Start           2024.12.13 @ 13:31:34
  End             2024.12.13 @ 13:51:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          16
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8764a689-c990-436e-a8f6-2c1e7be7cdc5