Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.31 @ 18:55:51 // Winter2019/RPGLIKE Player: SHOCK Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (35) 175 Value Destroyed (1081) 1081 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1133) 1133 TOTAL SCORE: 7309 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 109 Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 171/1000 Matter 217/500 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (35) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved VTOL Module > --- UTILITY (12) ----- Experimental Sensor Array Improved Signal Interpreter Improved Terrain Scanner 0b10 Alert Chip Target Analyzer Microactuators Microactuators System Shield Authchip [R/Combat] Authchip [Processor] > --- WEAPON (4) ------- Great Axe Great Axe Great Axe > --- INVENTORY (10) --- Active Sensor Suite Cloak of Protection Authchip [Processor] Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Improved VTOL Module > --- UTILITY ---------- Experimental Sensor Array Improved Signal Interpreter Improved Terrain Scanner 0b10 Alert Chip Target Analyzer Microactuators Microactuators Cloak of Protection System Shield Authchip [R/Combat] Authchip [Device] Authchip [Processor] > --- WEAPON ----------- Great Axe Great Axe Great Axe Great Axe > --- INVENTORY -------- Active Sensor Suite Authchip [Processor] Missile Launcher Improved Datajack [Rating: 84] Favorites ----------- Power Light Nuclear Core Engine Backup Power I Power Core Light Nuclear Core Propulsion VTOL Module Wheel Compact Wheel Flight Unit VTOL Module Utility Microactuators Device Microactuators Processor 0b10 Alert Chip Hackware System Shield Weapon Great Axe Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Slots Evolved 15 | . . . 5 . 8 . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . Utility 11 | . . . 3 . 6 . 2 . . . . Weapon 3 | . . . 1 . 2 . . . . . . Parts Attached 59 | . 1 3 2 5 29 2 8 1 8 . . Power 3 | . . . . . 2 . . . 1 . . Engine 1 | . . . . . 1 . . . . . . Core 2 | . . . . . 1 . . . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 13 | . . 2 . 2 6 1 . . 2 . . Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 12 | . . 1 . 2 6 1 . . 2 . . Utility 28 | . . 1 2 1 11 1 7 1 4 . . Device 15 | . . 1 1 . 6 . 2 1 4 . . Storage . | . . . . . . . . . . . . Processor 6 | . . . 1 1 3 1 . . . . . Hackware 7 | . . . . . 2 . 5 . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 15 | . 1 . . 2 10 . 1 . 1 . . Energy Gun . | . . . . . . . . . . . . Energy Cannon 2 | . . . . 1 1 . . . . . . Ballistic Gun 2 | . . . . . 2 . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 9 | . . . . . 7 . 1 . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 2 . 2 1 . . . . . Corrupted Parts 3 | . . . . . . . 3 . . . . System Corruption 9 | . . . . . . . 9 . . . . Parts Lost 3 | . . 1 . . . 1 . . 1 . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 . . Utility 1 | . . . . . . 1 . . . . . Weapon 1 | . . 1 . . . . . . . . . Highest Loss Streak 1 | . . 1 . . . 1 . . 1 . . Average Slot Usage (%) 80 | . . 53 44 70 86 99 95 93 84 73 . Core 2 | . . . . . 3 5 5 5 1 . . Wheel 3 | . . 17 . . . . . . . . . Flight 11 | . . 5 14 21 12 10 10 10 9 5 . Device 22 | . . 12 22 22 22 29 27 19 17 21 . Processor 13 | . . . 7 17 20 17 15 15 15 15 . Hackware 7 | . . . . . 9 10 12 21 18 15 . Ballistic Cannon 1 | . . . . 6 2 . . . . . . Special Weapon 3 | . . 18 . . . . . . . . . Slashing Weapon 11 | . . . . . 8 23 21 21 21 15 . Naked Turns 23 | . 23 . . . . . . . . . . Heaviest Build 35 | . 1 2 9 13 35 35 35 35 27 18 . Greatest Support 40 | 3 3 16 19 23 40 40 40 40 40 35 . Greatest Overweight (x) . | . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | . . . 4 4 4 5 10 10 10 10 . Average Capacity 4 | . . . 2 4 4 4 7 10 10 10 . Most Carried 8 | . . . . 4 4 5 8 7 7 7 . Average Carried 2 | . . . . 2 3 3 6 6 7 7 . Final Capacity 10 | . . . 4 4 4 5 10 10 10 10 10 Final Carried 7 | . . . . 4 3 5 6 7 7 7 7 Class Distribution -------------------- 49% | Wizard-Ninja 24% | Wizard-Scout 20% | Hacker-Mutant 4% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -10/Mines Wizard-Mutant | -10/Exiles Wizard-Scout | -9/Mines Wizard-Ninja | -8/Materials Wizard-Ninja | -8/Storage Wizard-Ninja | -8/Recycling Wizard-Scout | -6/Factory Wizard-Scout | -6/DSF Wizard-Scout | -6/Garrison Wizard-Scout | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Matter Collected 705 | . . 232 23 34 189 145 . . 82 . . Remotely . | . . . . . . . . . . . . Salvage Created 1152 | . . . . 49 404 589 . . 110 . . Parts 88 | . . . . 3 31 44 . . 10 . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Combat Hostiles Destroyed 33 | . . . . 1 17 11 . . 4 . . Melee 31 | . . . . . 16 11 . . 4 . . Cannons 2 | . . . . 1 1 . . . . . . Classes Destroyed 7 | . . . . 1 2 3 . . 1 . . Watcher 2 | . . . . . . 2 . . . . . Swarmer 11 | . . . . . 11 . . . . . . Cutter 4 | . . . . . . . . . 4 . . Grunt 5 | . . . . 1 2 2 . . . . . Sentry 11 | . . . . . 4 7 . . . . . Hunter 1 | . . . . . . 1 . . . . . Heavy 1 | . . . . . . 1 . . . . . Best Kill Streak 6 | . . . . 1 6 6 . . 3 . . Combat Bots Only 6 | . . . . 1 6 5 . . 3 . . Max Kills in Single Turn 1 | . . . . 1 1 1 . . 1 . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . 1 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Damage Taken 2112 | . 48 295 . 11 617 515 . . 526 100 . Core 1750 | . 48 257 . 11 490 413 . . 435 96 . Absorbed by Shields 36 | . . . . . . . . . 36 . . Redirected to Core 1219 | . . 108 . . 408 371 . . 318 14 . Core Remaining (%) 67 | 100 . . . 83 . . 70 . . 17 . Volleys Fired 5 | . . . . 3 2 . . . . . . Largest 2 | . . . . 1 2 . . . . . . Hottest 102 | . . . . 68 102 . . . . . . Shots Fired 7 | . . . . 3 4 . . . . . . Gun . | . . . . . . . . . . . . Cannon 7 | . . . . 3 4 . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 2 | . . . . . 2 . . . . . . Thermal 3 | . . . . 3 . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 2 | . . . . . 2 . . . . . . Robot Hit Streak 2 | . . . . 1 2 . . . . . . Robot Miss Streak 2 | . . . . 2 . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 107 | . . . . 1 49 48 . . 9 . . Core Hits 38 | . . . . 1 17 16 . . 4 . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 4 | . . . . . 1 2 . . 1 . . Sever 4 | . . . . . 1 2 . . 1 . . Melee Attacks 168 | . . . . . 72 76 8 2 10 . . Impact . | . . . . . . . . . . . . Slashing 168 | . . . . . 72 76 8 2 10 . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 25 | . . . . . 7 14 . . 4 . . Damage Inflicted 3998 | . . . . 42 1887 1719 . . 350 . . Guns . | . . . . . . . . . . . . Cannons 65 | . . . . 42 23 . . . . . . Explosions . | . . . . . . . . . . . . Melee 3933 | . . . . . 1864 1719 . . 350 . . Ramming . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 42 | . . . . 42 . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 23 | . . . . . 23 . . . . . . Impact . | . . . . . . . . . . . . Slashing 3933 | . . . . . 1864 1719 . . 350 . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 9 . . . . Average Corruption 2 | . . . . . . . 2 . . . . Corruption Purged . | . . . . . . . . . . . . Effects 3 | . . . . . . . 3 . . . . Message Errors 1 | . . . . . . . 1 . . . . Energy Discharges 1 | . . . . . . . 1 . . . . Data Loss (minor) 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 403 | . . . . . 220 181 . . 2 . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 403 | . . . . . 220 181 . . 2 . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 72 | . . . . 72 56 16 . . . . . Average Temperature 25 | . . . . 41 22 5 . . . . . Received Heat Transfer 351 | . . 9 . 6 153 126 . . 30 27 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 74 | . . . . 74 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Peak Influence 913 | . 19 103 . 53 353 311 185 913 744 550 . Initial 900 | . . 7 . . 20 148 . 900 639 550 288 Average 163 | . 12 29 . 41 123 161 73 910 690 550 . Maximum Alert Level 3 | . . . . . 1 1 . 3 3 2 . Low Security (%) 70 | 100 100 100 . 100 76 45 100 . . . . Level 1 20 | . . . . . 23 54 . . . . . Level 2 3 | . . . . . . . . . 63 100 . Level 3 6 | . . . . . . . . 100 36 . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . . . . . 4 8 . 1 2 . . Investigation 7 | . . . . . 4 2 . 1 . . . Extermination . | . . . . . . . . . . . . Reinforcement 5 | . . . . . . 3 . . 2 . . Assault 2 | . . . . . . 2 . . . . . Garrison 1 | . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Distress Signals 4 | . . . . . 3 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 90 | . 4 4 . 2 36 16 8 . 12 8 . Peak Tracking Total 10 | . 4 3 . 2 9 3 3 . 7 10 . Tactical Retreats 7 | . . 1 . . 5 . . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Traps Triggered 8 | . . . . . 2 . . 1 3 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 10 | . . . . . . 10 . . . . . Reused 3 | . . . . . . 3 . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . 3 . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Machines Disabled 2 | . . . . . . 2 . . . . . Max in Single Turn 1 | . . . . . . 1 . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Machines Accessed 38 | . 1 . . 1 10 13 10 3 . . . Terminals 24 | . 1 . . 1 6 10 4 2 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . 1 . . . Recycling Units 10 | . . . . . 2 2 6 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . Total Hacks 109 | . 2 . . 2 33 43 16 13 . . . Successful 88 | . 1 . . 2 26 39 14 6 . . . Failed 21 | . 1 . . . 7 4 2 7 . . . Catastrophic 1 | . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 89 | . 2 . 1 2 26 33 15 10 . . . Terminals 91 | . 2 . . 2 28 38 10 11 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . . . . 2 . . 2 . . . Recycling Units 11 | . . . . . 2 3 6 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 2 . . . . . Terminal Hacks 52 | . 1 . . 2 12 26 7 4 . . . Record 3 | . . . . 1 1 1 . . . . . Part Schematic 1 | . . . . . . 1 . . . . . Robot Analysis 3 | . . . . . 2 1 . . . . . Prototype ID Bank 2 | . . . . . . 1 1 . . . . Open Door 2 | . . . . . . 2 . . . . . Open DSF 1 | . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . 1 . . . . . Branch Access Points 3 | . 1 . . . 1 1 . . . . . Machine Index 1 | . . . . . 1 . . . . . . Terminal Index 3 | . . . . . 1 1 . 1 . . . Fabricator Index 1 | . . . . . . . . 1 . . . Recycling Unit Index 1 | . . . . . . 1 . . . . . Unreport Threat 9 | . . . . . 3 4 2 . . . . Locate Traps 3 | . . . . . . 3 . . . . . Reprogram Traps 3 | . . . . . . 3 . . . . . Recall Investigation 9 | . . . . . 3 2 3 1 . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . Recall Assault 1 | . . . . . . 1 . . . . . Registered Components 2 | . . . . . . 1 1 . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 1 . . 2 . . . Scan Component 1 | . . . . . . . . 1 . . . Repair 1 | . . . . . . . . 1 . . . Refit 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . Seal Access 2 | . . . . . 1 1 . . . . . Unauthorized Hacks 30 | . . . . . 12 11 7 . . . . Terminals 18 | . . . . . 9 8 1 . . . . Track 1 | . . . . . 1 . . . . . . Assimilate 6 | . . . . . 2 4 . . . . . Botnet 9 | . . . . . 4 4 1 . . . . Operators 2 | . . . . . 2 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . Mechanics 1 | . . . . . 1 . . . . . . Recycling Units 10 | . . . . . 2 2 6 . . . . Tunnel 10 | . . . . . 2 2 6 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Reprogram 1 | . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 1 . . . 4 5 2 1 . . . Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . Time 54 | . . . . . . . . 54 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Total Allies 9 | . . 3 . . . 6 . . . . . Largest Group 3 | . . 3 3 3 . 2 . . . . . Highest-Rated Group 62 | . . 40 40 40 . 62 . . . . . Highest-Rated Ally 31 | . . 16 16 16 . 31 . . . . . Total Orders 3 | . . . . . . 3 . . . . . STAY 3 | . . . . . . 3 . . . . . Ally Attacks 39 | . . 9 . 16 . 14 . . . . . Total Damage 493 | . . 100 . 138 . 255 . . . . . Kills 5 | . . 2 . 2 . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Robot Analysis Total 3 | . . . . . 2 1 . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Turns Passed 3069 | 10 26 576 170 273 680 786 280 148 86 34 . Spaces Moved 5330 | 19 49 648 266 768 1163 1182 694 318 150 73 . Core 158 | 19 49 90 . . . . . . . . . Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 373 | . . 373 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 4799 | . . 185 266 768 1163 1182 694 318 150 73 . Fastest Speed 32 | 50 50 40 40 32 32 32 32 32 32 35 . Average Speed 38 | 50 50 75 40 32 32 32 32 32 32 35 . Slowest Speed 100 | 50 50 100 40 40 35 35 32 32 35 35 . Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 33 | . . 2 . 7 16 3 2 2 1 . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 59 | 3 19 84 64 99 73 92 96 7 85 36 . Regions Visited 11 Branch Regions 5 Pre-discovered Areas 11 | . . 1 . . 2 2 6 . . . . Known Exits Taken 6 | . 1 . . 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . Scrap Searched 7 | . . 3 . 4 . . . . . . . Spaces Dug 35 | . . . . . 14 14 6 1 . . . Terrain Destroyed 35 | . . . . . 14 14 6 1 . . . Melee 35 | . . . . . 14 14 6 1 . . . Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Total 6182 | 18 49 728 327 781 1375 1546 742 360 176 80 . Wait 603 | . . 79 60 . 95 295 32 42 . . . Move 5254 | 18 48 643 265 754 1130 1175 689 313 147 72 . Hop 32 | . . 2 . 6 16 3 2 2 1 . . Pick Up 14 | . . . . 4 6 1 3 . . . . Fast Attach 49 | . 1 3 2 5 22 1 6 1 8 . . Attach 4 | . . . . . 2 . 2 . . . . Detach 1 | . . . . . . . . 1 . . . Swap 6 | . . . . . 5 1 . . . . . Drop 27 | . . 1 . 2 20 2 2 . . . . Fire 5 | . . . . 3 2 . . . . . . Melee 122 | . . . . . 59 50 6 1 6 . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . . 14 8 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 43 | . . . . 7 18 18 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory (discovered 2 exits: *Ext / DSF) -6/DSF -6/Garrison -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 11 | -11/Scrapyard | Entered Materials 25 | -10/Materials | Identified exit to Mines 37 | -10/Materials | Entered Mines 40 | -10/Mines | Discovered new exit (range 16) 50 | -10/Mines | Met a Derelict bent on vengeance 325 | -10/Mines | Build established: Hacker-Mutant 333 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 335 | -10/Mines | Found Prototype Device 335 | -10/Mines | Identified Exp. Sensor Array 469 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 483 | -10/Mines | Core integrity fell below 50% 552 | -10/Mines | Learned location of Storage (-8) 555 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 555 | -10/Mines | Discovered new exit (range 5) 613 | -10/Mines | Entered Exiles 613 | -10/Exiles | Accompanied by 3 allies 619 | -10/Exiles | Discovered new exit (range 15) 624 | -10/Exiles | Met 8R-AWN 630 | -10/Exiles | Met EX-HEX 642 | -10/Exiles | Met EX-BIN 656 | -10/Exiles | Opened EX-Vault 658 | -10/Exiles | Upgraded with Propulsion slot (x1) 658 | -10/Exiles | Upgraded with Utility slot (x3) 658 | -10/Exiles | Upgraded with Weapon slot (x1) 659 | -10/Exiles | Found Prototype Device 659 | -10/Exiles | Identified Cloak of Protection 662 | -10/Exiles | Found Prototype Processor 662 | -10/Exiles | Identified 0b10 Alert Chip 683 | -10/Exiles | Warned to stay clear of 0b10 Research branches 697 | -10/Exiles | Aligned with FarCom system 697 | -10/Exiles | Given EX-Vault access code 709 | -10/Exiles | Met EX-DEC 724 | -10/Exiles | Discovered new exit (range 10) 783 | -10/Exiles | Stole two prototypes: Cloak of Protection, 0b10 Alert Chip 783 | -10/Exiles | Entered Mines 783 | -9/Mines | Accompanied by 3 allies 785 | -9/Mines | Reached level 2 888 | -9/Mines | Learned Materials security intel 892 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 906 | -9/Mines | Learned Materials emergency access door positions 972 | -9/Mines | Discovered new exit (range 5) 976 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 984 | -9/Mines | Discovered new exit (range 3) 985 | -9/Mines | Identified exit to Materials 1056 | -9/Mines | Entered Materials 1058 | -8/Materials | Reached level 3 1061 | -8/Materials | Upgraded with Utility slot (x6) 1090 | -8/Materials | Build established: Wizard-Scout 1106 | -8/Materials | Identified exit to Storage 1296 | -8/Materials | Reached level 4 1571 | -8/Materials | Reached level 5 1581 | -8/Materials | Upgraded with Weapon slot (x2) 1624 | -8/Materials | Build established: Wizard-Ninja 1736 | -8/Materials | Entered Storage 1738 | -8/Storage | Reached level 6 1805 | -8/Storage | Met a pair of Derelict thieves 2166 | -8/Storage | Identified exit to Factory 2166 | -8/Storage | Identified exit to Recycling 2228 | -8/Storage | Garrison activated, responded to threat 2228 | -8/Storage | Reached level 7 2481 | -8/Storage | Found Prototype Device 2483 | -8/Storage | Reached level 8 2509 | -8/Storage | Used back door to open Recycling access 2522 | -8/Storage | Entered Recycling 2610 | -8/Recycling | Spotter reported a threat 2615 | -8/Recycling | Spotter reported a threat 2620 | -8/Recycling | Reached level 9 2622 | -8/Recycling | Spotter reported a threat 2635 | -8/Recycling | Upgraded with Utility slot (x2) 2663 | -8/Recycling | Spotter reported a threat 2668 | -8/Recycling | Spotter reported a threat 2675 | -8/Recycling | Spotter reported a threat 2685 | -8/Recycling | Spotter reported a threat 2718 | -8/Recycling | Spotter reported a threat 2718 | -8/Recycling | Discovered new exit (range 15) 2744 | -8/Recycling | Identified exit to Factory 2767 | -8/Recycling | Spotter reported a threat 2802 | -8/Recycling | Entered Factory 2804 | -6/Factory | FarCom data flow suspended 2804 | -6/Factory | Reached level 10 2890 | -6/Factory | Repaired Exp. Sensor Array 2913 | -6/Factory | Discovered new exit (range 19) 2919 | -6/Factory | Identified exit to Extension 2950 | -6/Factory | Identified exit to DSF 2950 | -6/Factory | Entered DSF 2952 | -6/DSF | Reached level 11 2961 | -6/DSF | Discovered new exit (range 19) 2967 | -6/DSF | Identified exit to Garrison 2974 | -6/DSF | Additional patrols routed to DSF 2994 | -6/DSF | Core integrity fell below 50% 3036 | -6/DSF | Entered Garrison 3060 | -6/Garrison | Triggered checkpoint 3065 | -6/Garrison | Core integrity fell below 20% 3067 | -6/Garrison | Discovered new exit (range 8) 3069 | -6/Garrison | Identified exit to Factory 3070 | -6/Garrison | Entered Factory 3070 | -5/Factory | Self-destructed Last Messages --------------- 03049_ Field strength at 83. 03049_ Field strength at 66. 03050_ Field strength at 49. 03051_ Field strength at 32. 03052_ Field strength at 15. 03053_ Stasis field depleted. 03053_ Triggered Stasis Trap. 03053_ A bubble of rippling energy engulfs the area. 03053_ Field strength at 83. 03054_ Field strength at 66. 03055_ Field strength at 49. 03056_ Field strength at 32. 03057_ Field strength at 15. 03058_ Stasis field depleted. 03060_ Beams of light sweep through the air. An alarm sounds. 03067_ Critical hit (Burn: +37). 03067_ EXIT=FOUND 03069_ EXIT=IDENTIFIED: FACTORY LOCATION=FACTORY GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????####+################??????? | | ???????????????# ????? | | ???????????????# ?????? | | ???????????????# @ """ "??????????? | | ???????????????# """ "??????????? | | ???????????????# """ ???????????? | | ???????????????####+##### ?????????? | | ???????????????????????????""" ""?????????? | | ?????????????????????????????" ""?????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 39 Energy Capacity 160 Matter Stores 300 Matter Capacity 500 Sight Range 20 Robot Scan Range 50 Terrain Scan Range 16 Terrain Scan Density 1110 Cloak Strength 5 Additional Mass Support 9 Melee Speed Boost 40 Evasion (%) 63 Targeting Accuracy 14 Target Analysis 5 Offensive Hacking 70 Defensive Hacking 55 Authchip Count 4 Item Schematics ----------------- Imp. Salvage Targeting Computer | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Levels Raised 10 | . . . . 1 3 3 1 1 1 . . XP Earned 19469 | 3000 . 1021 350 909 4875 3467 1900 1560 1787 600 . XP Spent 106755 | . 3000 . 23130 . 34850 4000 19000 22775 . . . Upgrades 114 | . 5 . 41 . 20 12 17 19 . . . Propulsion Slot 1 | . . . 1 . . . . . . . . Utility Slot 11 | . . . 3 . 6 . 2 . . . . Weapon Slot 3 | . . . 1 . 2 . . . . . . Core Integrity 8 | . . . 8 . . . . . . . . Heat Dissipation 5 | . . . . . . . 5 . . . . Energy Generation 5 | . . . 2 . 2 . . 1 . . . Matter Storage 4 | . . . . . . . 4 . . . . Mass Support 6 | . . . 3 . 3 . . . . . . Inventory Capacity 10 | . . . 4 . . 1 5 . . . . Sight Range 4 | . . . 4 . . . . . . . . Sensor Range 15 | . . . 5 . . . . 10 . . . Terrain Scan Density 11 | . . . . . . 11 . . . . . Melee Accuracy 8 | . . . . . 7 . 1 . . . . Hack Attack % 14 | . 5 . 5 . . . . 4 . . . Hack Defense % 9 | . . . 5 . . . . 4 . . . Protomatter Created 337 | . . . . . 139 198 . . . . . Integrity Restored 921 | . . . . 147 366 408 . . . . . Core 921 | . . . . 147 366 408 . . . . . Protomatter Decayed 255 | . . 9 . . 17 229 . . . . . Game ------ Seed AuthchipAccelerationSword Manual? 0 Play Time 01:09:34 Cumulative 15.8 hours Start 2021.10.31 @ 15:29:27 End 2021.10.31 @ 18:55:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/0/1/0/0/0/0 Lore% 32 Gallery% 28 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f56febc1-c7b9-44e5-a262-ab3ddc042ea8