Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.14 @ 17:23:51 Player: L1l7 Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (36) 180 Value Destroyed (778) 778 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6358 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 193/300 Energy 81/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- Improved Terrain Scan Processor Improved Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Linear Gravjet Combat Antigrav System Medium Storage Unit Triangulator Improved Phase Shifter Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- VTOL Module Improved Cesium-ion Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Triangulator Long-range Terrain Scanner Improved Terrain Scan Processor Improved Terrain Scan Processor Stasis Canceller Hacking Suite Hacking Suite > --- WEAPON ----------- Great Axe > --- INVENTORY -------- Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Medium Storage Unit Triangulator Triangulator Advanced Signal Interpreter Improved Phase Shifter Drone Bay [Rating: 83] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Linear Gravjet Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Impact Weapon Heavy Flail Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . Propulsion 5 | . . . 1 1 1 . 2 . Utility 8 | . . 2 1 1 . 2 . 2 Weapon . | . . . . . . . . . Parts Attached 81 | 7 . 8 13 12 12 8 8 13 Power 9 | 1 . 1 1 2 3 . 1 . Engine 5 | 1 . 1 1 1 1 . . . Core 4 | . . . . 1 2 . 1 . Reactor . | . . . . . . . . . Propulsion 27 | 2 . 1 4 5 3 2 5 5 Treads . | . . . . . . . . . Leg 7 | 2 . 1 4 . . . . . Wheel . | . . . . . . . . . Hover 4 | . . . . . . . . 4 Flight 16 | . . . . 5 3 2 5 1 Utility 33 | 2 . 5 4 3 4 5 2 8 Device 21 | 1 . 4 2 2 2 3 2 5 Storage 2 | 1 . . . . . 1 . . Processor 7 | . . 1 1 1 2 . . 2 Hackware 2 | . . . . . . 1 . 1 Protection 1 | . . . 1 . . . . . Artifact . | . . . . . . . . . Weapon 12 | 2 . 1 4 2 2 1 . . Energy Gun 7 | 2 . . 2 1 2 . . . Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 1 | . . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 1 1 . 1 Corrupted Parts 1 | . . . . . 1 . . . System Corruption 4 | . . . . . 4 . . . Parts Lost 27 | . . 2 5 2 3 . 5 10 Power 3 | . . 1 . . 1 . . 1 Propulsion 12 | . . . 2 . 2 . 3 5 Utility 7 | . . . . 2 . . 2 3 Weapon 5 | . . 1 3 . . . . 1 Highest Loss Streak 7 | . . 1 5 2 3 . 5 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 80 | . 100 93 92 82 79 68 75 60 Engine 4 | . 14 10 9 3 2 . . . Core 4 | . . . . 3 6 5 9 7 Leg 10 | . 28 22 24 5 . . . . Flight 16 | . . . . 22 33 26 30 24 Device 12 | . 14 16 12 11 12 13 13 6 Storage 7 | . 14 11 9 7 6 5 5 3 Processor 7 | . . 11 17 13 7 8 4 2 Hackware 2 | . . . . . . 1 5 7 Protection 1 | . . . 3 7 2 . . . Energy Gun 7 | . 28 13 8 1 4 1 . . Energy Cannon 1 | . . 8 1 . . . . . Impact Weapon 1 | . . . 5 2 2 . . . Slashing Weapon 1 | . . . . . . 3 5 3 Naked Turns . | . . . . . . . . . Heaviest Build 41 | 13 13 18 24 22 23 28 40 41 Greatest Support 44 | 20 20 20 35 35 26 32 44 42 Greatest Overweight (x) 3 | . . 1 1 . . . . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 10 Average Capacity 8 | 6 8 8 8 8 8 9 10 9 Most Carried 10 | 4 6 8 8 8 8 10 10 10 Average Carried 7 | 2 5 7 6 5 6 7 8 7 Final Capacity 10 | 8 8 8 8 8 8 10 10 5 Final Carried 10 | 4 6 8 7 6 4 10 8 5 Class Distribution -------------------- 28% | Mutant 25% | Sprinter 12% | Hacker-Sprinter 11% | Scavenger-Sprinter 8% | Scavenger-Assassin 4% | Scavenger-Scout 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Assassin | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Hacker-Sprinter | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 852 | 270 . 80 126 100 106 23 . 147 Remotely . | . . . . . . . . . Salvage Created 1363 | 83 117 416 246 . 337 23 27 114 Parts 84 | 10 7 34 13 . 14 2 1 3 Haulers Intercepted 2 | . 1 1 . . . . . . Recyclers Shooed 2 | . . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 14 | . . 6 4 . 4 . . . Melee 1 | . . . 1 . . . . . Guns 7 | . . 4 . . 3 . . . Cannons 1 | . . 1 . . . . . . AOE 4 | . . 1 2 . 1 . . . Classes Destroyed 11 | 1 2 5 2 . . 1 . . Worker 1 | . . . 1 . . . . . Builder 1 | . . . 1 . . . . . Tunneler 4 | 3 . . 1 . . . . . Hauler 2 | . 1 1 . . . . . . Recycler 3 | . . 1 . . 1 . . 1 Operator 2 | . . . . . . 1 1 . Watcher 9 | . 3 3 . . 3 . . . Swarmer 7 | . . 3 . . 4 . . . Grunt 5 | . . 1 4 . . . . . Duelist 1 | . . 1 . . . . . . Sentry 1 | . . 1 . . . . . . Best Kill Streak 5 | 2 1 3 2 . 5 1 1 1 Combat Bots Only 4 | . . 3 1 . 4 . . . Max Kills in Single Turn 1 | 1 1 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 1 . 1 . . . Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 4375 | . . 287 850 208 463 72 516 1979 Core 1901 | . . 43 222 62 123 44 104 1303 Absorbed by Shields 78 | . . . . . 78 . . . Redirected to Shielding 84 | . . . 9 41 34 . . . Core Remaining (%) 88 | 100 100 89 59 91 85 95 90 . Volleys Fired 94 | 3 10 27 23 . 31 . . . Largest 2 | 2 2 2 2 . 1 . . . Hottest 108 | 80 80 108 90 . 55 . . . Shots Fired 136 | 6 20 49 30 . 31 . . . Gun 118 | 6 20 31 30 . 31 . . . Cannon 18 | . . 18 . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 14 | . . . 14 . . . . . Thermal 22 | . . 18 4 . . . . . Explosive . | . . . . . . . . . Electromagnetic 100 | 6 20 31 12 . 31 . . . Robot Hit Streak 8 | 1 4 8 7 . 5 . . . Robot Miss Streak 3 | 1 3 3 3 . 3 . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 87 | 3 11 25 21 . 18 2 2 5 Core Hits 46 | 3 5 13 11 . 11 1 1 1 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 3 | . . 1 1 . 1 . . . Meltdown 1 | . . 1 . . . . . . Corrupt 1 | . . . . . 1 . . . Smash 1 | . . . 1 . . . . . Melee Attacks 23 | . . . 6 . . 4 6 7 Impact 6 | . . . 6 . . . . . Slashing 17 | . . . . . . 4 6 7 Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . 1 . . 1 1 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2522 | 55 250 468 616 . 559 145 174 255 Guns 1214 | 55 209 263 272 . 415 . . . Cannons 163 | . . 163 . . . . . . Explosions 389 | . 41 39 165 . 144 . . . Melee 753 | . . . 179 . . 145 174 255 Ramming 3 | . . 3 . . . . . . Kinetic 88 | . . . 88 . . . . . Thermal 590 | . 41 202 203 . 144 . . . Explosive . | . . . . . . . . . Electromagnetic 1088 | 55 209 263 146 . 415 . . . Impact 179 | . . . 179 . . . . . Slashing 574 | . . . . . . 145 174 255 Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . . 4 . 1 14 Average Corruption 4 | . . . . . 4 . 1 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 5 | . . . . . 2 . 1 2 Message Errors 1 | . . . . . . . 1 . Matter Fused 1 | . . . . . 1 . . . Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . 1 . . . Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 378 | . . 2 140 . . 55 88 93 Projectiles 2 | . . 2 . . . . . . Explosions 53 | . . . 53 . . . . . Melee 323 | . . . 87 . . 55 88 93 Knockbacks 2 | . . . 2 . . . . . Impact 2 | . . . 2 . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 96 | . . . 96 . . . . . Shots 2 | . . . 2 . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 399 | 18 90 211 225 . 32 . 399 308 Average Temperature 104 | 12 34 57 71 . 13 . 134 100 Received Heat Transfer 709 | . . 84 450 . . 9 27 139 Effects 7 | . . . . . . . 4 3 Shutdowns 2 | . . . . . . . 2 . Energy Bleed 1 | . . . . . . . 1 . Interference 3 | . . . . . . . . 3 Matter Decay 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Parts Fried 11 | . 3 . 2 . 6 . . . Impact Corruptions 3 | . . . 3 . . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 620 | . 50 296 174 . 100 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 1 1 2 . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 343 | 15 116 294 222 125 343 312 172 284 Initial 152 | . 9 5 56 33 60 149 152 69 Average 123 | 6 71 146 102 54 226 241 81 81 Maximum Alert Level 1 | . . 1 1 . 1 1 . 1 Low Security (%) 77 | 100 100 68 93 100 39 23 100 89 Level 1 22 | . . 31 6 . 60 76 . 10 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . . . . 3 . . 3 5 Investigation 1 | . . . . 1 . . . . Extermination 2 | . . . . . . . 1 1 Reinforcement 8 | . . . . 2 . . 2 4 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 8 | . . 2 1 1 1 . 1 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 116 | . 5 17 18 8 17 4 13 34 Peak Tracking Total 18 | . 2 4 4 5 9 2 11 18 Tactical Retreats 18 | . . 1 1 3 3 3 2 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 5 | . . . . 1 1 . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 10 | . 10 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 4 | . . 2 1 . . 1 . . Max in Single Turn 1 | . . 1 1 . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 39 | . 7 2 5 3 6 8 4 4 Terminals 31 | . 7 2 4 3 3 7 3 2 Fabricators 5 | . . . . . 2 1 1 1 Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 96 | . 20 6 19 9 12 15 9 6 Successful 49 | . 13 4 13 2 4 6 4 3 Failed 47 | . 7 2 6 7 8 9 5 3 Catastrophic 6 | . . . . . 3 1 1 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 84 | . 20 6 17 9 6 14 8 4 Fabricators 7 | . . . . . 4 1 1 1 Repair Stations 2 | . . . . . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 44 | . 13 4 13 2 2 5 3 2 Record 5 | . . . 4 . . 1 . . Robot Analysis 1 | . . . . . . . . 1 Prototype ID Bank 7 | . 2 1 3 . . . 1 . Level Access Points 1 | . . . . . . . 1 . Branch Access Points 2 | . . 1 1 . . . . . Emergency Access Points 3 | . . 1 1 . . 1 . . Terminal Index 1 | . . . . . . . . 1 Alert Level 9 | . 3 1 2 . 2 1 . . Unreport Threat 1 | . . . . . . . 1 . Disarm Traps 3 | . 3 . . . . . . . Dispatch Records 3 | . 2 . . . . 1 . . Maintenance Status 1 | . 1 . . . . . . . Patrol Status 1 | . . . . 1 . . . . Recall Investigation 1 | . . . . . . 1 . . Hauler Manifests 1 | . . . 1 . . . . . Registered Components 2 | . 1 . . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks 3 | . . . . . 1 1 1 . Network Status 2 | . . . . . . 1 1 . Build 1 | . . . . . 1 . . . Repair Station Hacks 1 | . . . . . 1 . . . Scan Component 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Unlock Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 35 | . 7 1 5 3 6 6 3 4 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 106 | . . . . . 106 . . . Total Part Build Rating 12 | . . . . . 12 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 14 | . . . . . . . 7 7 EXPLORE 9 | . . . . . . . 5 4 RETURN 5 | . . . . . . . 2 3 Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total 1 | . . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . Drone Launches 13 | . . . . . . . 5 8 Drone Recoveries 6 | . . . . . . . 2 4 Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 4180 | 106 423 689 518 302 538 391 506 707 Spaces Moved 6153 | 74 326 478 334 693 931 1019 1096 1202 Core 66 | 15 . . . . . . . 51 Treads . | . . . . . . . . . Legs 1248 | 59 326 478 334 51 . . . . Wheels . | . . . . . . . . . Hover 64 | . . . . . . . . 64 Flight 4775 | . . . . 642 931 1019 1096 1087 Fastest Speed 21 | 50 120 120 120 28 26 27 23 21 Average Speed 45 | 105 120 120 123 35 26 28 24 25 Slowest Speed 200 | 120 120 190 190 120 27 31 31 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 40 | . . . . 5 10 2 14 9 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 3 68 40 37 16 23 22 22 22 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 5 | . . . . . . 1 4 . Terrain Destroyed 29 | . 3 6 11 . 4 1 4 . Melee 5 | . . . . . . 1 4 . Projectile . | . . . . . . . . . AOE 24 | . 3 6 11 . 4 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 7326 | 96 338 546 405 745 1193 1115 1306 1582 Wait 853 | . 1 14 11 27 199 59 199 343 Move 6071 | 73 325 477 333 682 911 1014 1070 1186 Hop 34 | . . . . 5 9 2 11 7 Pick Up 100 | 12 2 12 13 8 15 17 7 14 Fast Attach . | . . . . . . . . . Attach 81 | 7 . 8 13 12 12 8 8 13 Detach 6 | . . . . 3 . 1 1 1 Swap . | . . . . . . . . . Drop 59 | 1 . 7 6 8 12 10 4 11 Fire 94 | 3 10 27 23 . 31 . . . Melee 23 | . . . 6 . . 4 6 7 Ram . | . . . . . . . . . Kick 1 | . . 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis 4 | . . . . . 4 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research (discovered 1 exit: Gar) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 107 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 7) 510 | -10/Materials | Discovered new exit (range 15) 530 | -10/Materials | Entered another Materials area 530 | -9/Materials | Evolved 2 slots: Utility x2 550 | -9/Materials | Identified exit to Mines 550 | -9/Materials | Identified exit to Storage 1214 | -9/Materials | Discovered new exit (range 4) 1219 | -9/Materials | Entered another Materials area 1219 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1463 | -8/Materials | Lost 5 parts (2n3w) 1726 | -8/Materials | Discovered new exit (range 8) 1731 | -8/Materials | Build established: Scavenger-Assassin 1736 | -8/Materials | Identified exit to Factory 1737 | -8/Materials | Entered Factory 1737 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1980 | -7/Factory | Discovered new exit (range 17) 2039 | -7/Factory | Identified exit to Factory 2039 | -7/Factory | Entered another Factory area 2039 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2394 | -6/Factory | Fabricated Field Propulsion Drive (x2) 2456 | -6/Factory | Discovered new exit (range 9) 2460 | -6/Factory | Identified exit to Lower Caves 2519 | -6/Factory | Build established: Scavenger-Sprinter 2565 | -6/Factory | Discovered new exit (range 16) 2577 | -6/Factory | Identified exit to Factory 2577 | -6/Factory | Entered another Factory area 2577 | -5/Factory | Evolved 2 slots: Utility x2 2597 | -5/Factory | Lost 3 parts (1p2n) 2853 | -5/Factory | Discovered new exit (range 7) 2874 | -5/Factory | Build established: Sprinter 2917 | -5/Factory | Identified exit to Upper Caves 2965 | -5/Factory | Discovered new exit (range 9) 2967 | -5/Factory | Identified exit to Factory 2968 | -5/Factory | Entered another Factory area 2968 | -4/Factory | Evolved 2 slots: Propulsion x2 3382 | -4/Factory | Discovered new exit (range 16) 3386 | -4/Factory | Identified exit to Upper Caves 3427 | -4/Factory | Spotted B-86 Titan 3432 | -4/Factory | Identified exit to Research 3474 | -4/Factory | Entered Research 3474 | -3/Research | Evolved 2 slots: Utility x2 3481 | -3/Research | Lost 5 parts (3n2u) 3581 | -3/Research | Spotted B-86 Titan 3887 | -3/Research | Build established: Hacker-Sprinter 4133 | -3/Research | Lost 7 parts (1p3n2u1w) 4155 | -3/Research | System corruption reached 10% 4162 | -3/Research | Core integrity fell below 50% 4165 | -3/Research | Identified exit to Garrison 4178 | -3/Research | Core integrity fell below 20% 4181 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- K-01 Serf destroyed. Penetrated by Slug. Slug penetrates Garrison Access. P-80 Master resets H-77 Assassin, system corruption cleaned. H-77 Assassin shuts down. Connecting with Garrison Access... >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON Terminal disabled. P-80 Master resets P-80 Master, system corruption cleaned. Penetrated by Slug. Slug penetrates Garrison Access. Critical hit (Burn: +37). System corrupted: IFF burst signal emitted. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. W-44 Eye sends out distress signal. Critical hit (Burn: +50). Penetrated by Slug. Map ----- +----------------------------------------------------+ | ##################################+######+###### | | ???????????????????????????????? ??# ???# | | ?????????????????????????????? # ?# | | ?????????????????????????????# """" # ## | | ?????????????????????????????# ! """" # ## | | ?????????????????????????????# """" # [[] ## | | ?????????????????????????????# """" # [[] ## | | ?????????????????????????????# # []] ## | | ?????????????????????????????# ????? # ## | | ?????????????????????????????###???############# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ??????????????????????????####?????# ########## | | ???????????????????#?????? #?????# #????????? | | ???????????????????# ?? #?????# #????????? | | ???????????????????# """" #?????# #????????? | | ???????????????????# """" #?????# #????????? | | ???????????????????# """" #?????# #????????? | | ???????????????????# """" #?????# #????????? | | ????????????????????? #?????# #????????? | | ??????????????????????? ???????# #????????? | | ?????????????????????####+##########H #????????? | | ?????????????????????# w #??????? | | ?????????????????????# @ g ###### | | ?????????????????????# pc g + | | ???????# ??????????# pppg ########## | | ???????# ??????????# w ###########+###????????? | | ???????# ?????????# #????????? ??????????? | | ???????# ########## #????????? ??????????? | | ???????# c###??????"" "?????????? | | ???????# ""#??????"" "?????????? | | ???????# ^ ""#?????""" ""????????? | | ???????# "" ""#????? ????????? | | ############### """ cG#????? ????????? | | # = ?# T" ""#???????" ""????????? | | # # "" ""#???????" ""????????? | | # = # "" h ""#???????" ""????????? | | # + ###???????? ?????????? | | #! ????# [ #?????????? ! ?????????? | | #=="""Y"??????# #??????????###?????????? | | #=="""""??????# ### #??????????????????????? | | #+######??????# #?#%! #??????????????????????? | | #!############# #?#* #????#####?????????????? | | # #?# #??? #?????????????? | | + #?# #??? #?????????????? | | # #?# #?? #?????????????? | | # #?# #?= #?????????????? | | ####+######+########## #? = "" #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 210 Base Temperature (-) 100 Propulsion Shielding 66 Evasion (%) 72 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Field Propulsion Drive | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingDisposableRigger Manual? 0 Play Time 01:27:04 Cumulative 37.5 hours Start 2022.12.14 @ 11:13:30 End 2022.12.14 @ 17:23:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6e282e46-2247-4584-b88e-2aa2acf04e07