Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 20:42:08 Player: Modulottie Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (61) 305 Value Destroyed (1986) 1986 Prototype IDs (28) 560 Alien Tech Used (1) 200 Bonus (217) 217 TOTAL SCORE: 9068 Bonus ------- High Alert Combat Kills 11 Aligned with FarCom 300 Friendly Fire -94 Cogmind --------- Core Integrity 868/1150 Matter 268/300 Energy 92/100 System Corruption 8% Temperature Cool (0) Movement Core (400) Ox7 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Armored Scrap Engine Large Storage Unit Advanced Visual Processing Unit Advanced Transmission Jammer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Compact Battery (200) Improved Energy Well (400) Weight Redist. System Advanced Melee Analysis Suite Recoil Nullifier Transmission Jammer Improved Reaction Control System Advanced System Shield Authchip [Device] Authchip [Processor] Authchip [Weapon] Improved Proton Missile Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Compressor-Nuclear Core > --- PROPULSION ------- Wheeled Compact-Aluminum Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Advanced Visual Processing Unit Advanced Transmission Jammer Improved Hardlight Generator Force Field Hacking Suite > --- WEAPON ----------- Hpw. Ballistic Construct/G Great Maul > --- INVENTORY -------- Compact Battery Improved Energy Well Weight Redist. System Advanced Melee Analysis Suite Recoil Nullifier Transmission Jammer Improved Reaction Control System Advanced System Shield Authchip [Device] Authchip [Processor] Authchip [Weapon] Improved Proton Missile Launcher Grenade Launcher [Rating: 71] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Constructs Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Shotgun Energy Gun Particle Gun Energy Cannon YOLO Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . . . 2 . . 4 2 . . 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 3 | . . . . . . . . . . 2 1 . . . Utility 6 | . . . 2 . . . 2 . . . . . . 2 Weapon 2 | . . . . . . . . . . 1 1 . . . Parts Attached 71 | 7 7 2 9 9 1 9 6 10 4 1 1 . . 5 Power 6 | 2 . 1 1 . . 1 . . 1 . . . . . Engine 6 | 2 . 1 1 . . 1 . . 1 . . . . . Core . | . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 17 | 2 2 . 2 4 . 3 2 2 . . . . . . Treads 1 | . . . . . . . . 1 . . . . . . Leg 6 | 2 . . . 1 . 2 1 . . . . . . . Wheel 10 | . 2 . 2 3 . 1 1 1 . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 19 | 1 1 . 3 1 . 1 . 2 3 1 1 . . 5 Device 7 | . . . 1 . . . . . 1 1 1 . . 3 Storage 3 | 1 1 . . . . . . . . . . . . 1 Processor 2 | . . . . 1 . . . . 1 . . . . . Hackware 2 | . . . . . . . . . 1 . . . . 1 Protection 5 | . . . 2 . . 1 . 2 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 29 | 2 4 1 3 4 1 4 4 6 . . . . . . Energy Gun 1 | . . . . . . 1 . . . . . . . . Energy Cannon 4 | . . . . . . 2 1 1 . . . . . . Ballistic Gun 17 | 2 3 1 2 2 1 1 3 2 . . . . . . Ballistic Cannon 2 | . . . . 1 . . . 1 . . . . . . Launcher 4 | . 1 . 1 1 . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 1 . . . . . 2 Parts Lost 27 | . . . . 5 . 5 4 3 . . . . 2 8 Power 4 | . . . . . . 1 1 . . . . . 1 1 Propulsion 11 | . . . . 1 . 3 2 1 . . . . 1 3 Utility 9 | . . . . 3 . 1 1 2 . . . . . 2 Weapon 3 | . . . . 1 . . . . . . . . . 2 Highest Loss Streak 8 | . . . . 3 . 3 2 1 . . . . 2 8 To Critical Strikes 1 | . . . . 1 . . . . . . . . . . Average Slot Usage (%) 65 | . 85 85 79 78 77 69 49 42 65 62 53 52 50 55 Engine 7 | . 14 14 11 11 11 10 8 . 5 6 5 5 . . Leg 4 | . 17 . . 6 . 2 15 2 7 . . . . . Wheel 10 | . 10 28 20 11 22 16 . 11 9 6 . . . 2 Hover 1 | . . . . . . . . . . 2 5 5 5 2 Device 8 | . . . 5 11 11 11 5 . 8 8 15 17 17 20 Storage 9 | . 14 14 11 11 11 11 9 9 9 6 5 5 5 5 Processor 1 | . . . . 3 . . . . 3 6 5 5 5 5 Hackware 1 | . . . . . . . . . 4 6 . . . 4 Protection 1 | . . . 9 3 . 2 . 1 . . . . . . Energy Cannon 1 | . . . . . . 4 5 . . . . . . . Ballistic Gun 11 | . 27 18 21 18 22 9 6 10 3 . 3 4 5 4 Impact Weapon 2 | . . . . . . . . 3 9 6 5 5 5 4 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 48 | 12 36 31 40 37 34 47 44 38 34 42 43 43 40 48 Greatest Support 45 | 20 26 26 28 20 20 20 20 20 15 10 45 45 30 30 Greatest Overweight (x) 14 | 3 1 1 3 3 1 14 4 3 3 4 4 . 1 10 Average Overweight (x) 1 | . . 1 1 2 1 1 2 1 2 3 . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 10 12 15 15 15 15 12 15 15 13 15 15 15 14 Average Carried 11 | 3 7 10 14 13 14 12 9 13 5 9 13 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 10 12 15 14 15 11 10 15 8 13 15 14 15 13 Scrap Engine Consumption 49 | . . . . . . . . . 20 6 6 2 1 14 Constructs Created 4 | . . . . . . . . . 2 1 . . 1 . Constructs Modified 12 | . . . . . . . . . 1 5 2 2 . 2 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Fac Matter Collected 1809 | 248 129 80 376 378 49 110 63 176 142 . 38 10 10 . Remotely 858 | . . . 360 378 . 110 10 . . . . . . . Salvage Created 1920 | . 74 36 417 295 . 261 158 437 53 . 77 33 79 . Parts 116 | . 5 5 29 20 . 15 3 25 1 . . 3 10 . Haulers Intercepted 1 | . . . . . . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . . . 1 8 . Prevented 2 | . . . . . . . . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Fac Combat Hostiles Destroyed 47 | . 4 1 9 7 . 8 3 8 1 . 1 1 4 . Guns 27 | . 4 1 8 5 . 1 1 1 1 . 1 1 3 . Cannons 6 | . . . . 1 . 3 . 2 . . . . . . AOE 12 | . . . 1 1 . 4 . 5 . . . . 1 . Classes Destroyed 13 | . 2 . 3 4 . 1 1 1 . . . 1 . . Worker 2 | . . . . 1 . 1 . . . . . . . . Builder 3 | . . . 1 . . . . 2 . . . . . . Tunneler 3 | . . . . 3 . . . . . . . . . . Hauler 1 | . . . . . . . . 1 . . . . . . Recycler 2 | . . . 1 . . . . 1 . . . . . . Watcher 2 | . . . . . . . 1 1 . . . . . . Swarmer 9 | . 3 . 2 . . . . . . . . . 4 . Grunt 23 | . 1 1 3 5 . 6 2 5 . . . . . . Brawler 3 | . . . . 1 . 2 . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . Sentry 10 | . . . 4 . . . 1 3 1 . 1 . . . Hunter 1 | . . . . . . . . . . . . 1 . . Zionite 1 | . . . . . . 1 . . . . . . . . Best Kill Streak 12 | . 3 1 5 4 . 6 1 12 1 . 1 1 4 . Combat Bots Only 7 | . 3 1 3 3 . 6 1 7 1 . 1 1 4 . Max Kills in Single Turn 3 | . 1 1 2 2 . 2 1 3 1 . 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 1 | . . . 1 1 . 1 . 1 . . . . 1 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Fac Hostile Shots Fired 408 | . 8 2 46 45 . 57 54 35 8 . 16 12 35 90 Missed 137 | . 5 1 17 9 . 13 21 19 4 . 8 5 13 22 Damage Taken 4736 | . 33 12 381 594 . 757 618 378 57 . 162 82 271 1391 Core 1049 | . . . 18 96 . 243 202 122 14 . 36 29 7 282 Absorbed by Shields 168 | . . . . . . . . . . . 23 32 55 58 Ignored by Resistances 3 | . . . . . . . . 3 . . . . . . Regen/Repaired (Parts) 174 | . . . . . . . . . 29 . 11 27 . 107 Core Remaining (%) 73 | 100 . 100 . . . 10 . . 38 100 . . 92 . Volleys Fired 162 | . 10 3 24 40 . 17 17 20 1 . 9 5 10 6 Largest 2 | . 2 2 2 2 . 1 1 2 1 . 1 1 1 1 Hottest 100 | . 46 46 53 62 . 100 100 100 44 . 47 29 29 29 Shots Fired 241 | . 20 6 48 71 . 17 17 31 1 . 9 5 10 6 Gun 187 | . 20 6 47 56 . 4 11 15 1 . 9 2 10 6 Cannon 42 | . . . . 12 . 13 6 8 . . . 3 . . Launcher 12 | . . . 1 3 . . . 8 . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 209 | . 20 6 47 68 . 4 11 22 1 . 9 5 10 6 Thermal 20 | . . . . . . 13 6 1 . . . . . . Explosive 12 | . . . 1 3 . . . 8 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 12 | . 3 3 12 6 . 2 3 8 4 . 5 7 3 1 Robot Miss Streak 5 | . 3 2 4 2 . 4 3 2 . . 2 3 5 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . Shots Hit Robots 135 | . 11 5 34 30 . 5 9 23 1 . 6 4 4 3 Core Hits 102 | . 6 3 20 18 . 11 4 25 1 . 2 7 4 1 Critical Kills 3 | . . . . . . . 2 . . . 1 . . . Critical Parts Destroyed 3 | . . . . 1 . . . . . . . 1 1 . Critical Strikes 7 | . . . . 1 . . 2 1 . . 1 1 1 . Meltdown 2 | . . . . . . . 2 . . . . . . . Destroy 4 | . . . . 1 . . . . . . 1 1 1 . Blast 1 | . . . . . . . . 1 . . . . . . Melee Attacks 20 | . . . . . . . . 19 . . . . 1 . Impact 20 | . . . . . . . . 19 . . . . 1 . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 5390 | . 124 63 702 782 . 1437 477 1285 29 . 115 73 219 84 Guns 1957 | . 124 63 547 482 . 42 93 160 29 . 115 29 189 84 Cannons 1173 | . . . . 60 . 485 331 253 . . . 44 . . Explosions 2172 | . . . 150 240 . 886 53 813 . . . . 30 . Melee 59 | . . . . . . . . 59 . . . . . . Ramming 29 | . . . 5 . . 24 . . . . . . . . Kinetic 2220 | . 124 63 547 542 . 42 93 319 29 . 115 73 189 84 Thermal 2136 | . . . 142 . . 1371 384 209 . . . . 30 . Explosive 946 | . . . 8 240 . . . 698 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 59 | . . . . . . . . 59 . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 8 | . 1 1 2 5 5 5 . . . 2 . . . 8 Average Corruption 3 | . 1 1 2 4 5 5 . . . 2 . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 40 | . . 1 5 9 4 20 . . . 1 . . . . Message Errors 11 | . . . 1 2 . 7 . . . 1 . . . . Matter Fused 8 | . . 1 2 2 1 2 . . . . . . . . Heat Flow Errors 4 | . . . 1 1 1 1 . . . . . . . . Energy Discharges 6 | . . . . 1 1 4 . . . . . . . . Parts Rejected 1 | . . . 1 . . . . . . . . . . . Parts Fused 1 | . . . . . . 1 . . . . . . . . Data Loss (minor) 2 | . . . . 1 . 1 . . . . . . . . Data Loss (major) 2 | . . . . . 1 1 . . . . . . . . Misfires 1 | . . . . . . 1 . . . . . . . . Alerts 2 | . . . . 1 . 1 . . . . . . . . Weapon Failures 2 | . . . . 1 . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 187 | . . . . . . 32 124 31 . . . . . . Projectiles 124 | . . . . . . . 124 . . . . . . . Explosions 54 | . . . . . . 32 . 22 . . . . . . Melee 9 | . . . . . . . . 9 . . . . . . Knockbacks 2 | . . . . 1 . . . 1 . . . . . . Impact 1 | . . . . . . . . 1 . . . . . . Kinetic 1 | . . . . 1 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 114 | . . . 2 . . 48 64 . . . . . . . Shots 2 | . . . . . . 1 1 . . . . . . . Rammed 2 | . . . 1 . . 1 . . . . . . . . Targets Rammed 3 | . . . 1 . . 2 . . . . . . . . Kicked 1 | . . . . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 295 | . 1 1 137 114 106 295 33 12 1 . . . . . Average Temperature 59 | . 1 1 23 18 62 135 24 5 1 . . . . . Received Heat Transfer 1388 | . 12 6 141 201 . 432 288 135 45 . 40 . . 88 Effects 2 | . . . . . . 2 . . . . . . . . Energy Bleed 2 | . . . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . . Robots Melted 2 | . . . . . . . 2 . . . . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . . . . Parts Melted 5 | . . . . . . 2 3 . . . . . . . Heat Transferred 2070 | . . . 100 . . 1280 320 320 . . . . 50 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Fac Peak Influence 489 | . 172 20 251 281 . 154 192 489 137 85 98 . . 109 Initial 117 | . . . 7 97 . . 59 76 117 57 41 . . 88 Average 118 | . 71 4 91 187 . 52 127 352 126 75 58 . . 87 Maximum Alert Level 2 | . . . 1 1 . . . 2 . . . . . . Low Security (%) 87 | 100 100 100 83 72 . 100 100 19 100 100 100 . . 100 Level 1 7 | . . . 16 27 . . . 24 . . . . . . Level 2 5 | . . . . . . . . 56 . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 13 | . 2 . 3 . . . 1 3 . 1 1 . . 2 Investigation 3 | . . . 1 . . . 1 . . . 1 . . . Extermination 2 | . . . . . . . . . . 1 . . . 1 Reinforcement 5 | . 2 . 2 . . . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Fac Distress Signals 4 | . 1 . 1 . . . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 82 | . 10 2 15 10 . 10 6 17 1 . 1 1 4 5 Peak Tracking Total 6 | . 3 2 5 3 . 6 2 6 1 1 1 1 4 5 Tactical Retreats 8 | . . . 1 1 . 1 . 5 . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Fac Traps Triggered 4 | . . . . . . . 1 2 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Fac Machines Disabled 6 | . . . 2 . . 1 2 . . . . . 1 . Max in Single Turn 2 | . . . 2 . . 1 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Fac Machines Accessed 15 | . 2 . 3 . 1 . 1 4 . 2 1 . 1 . Terminals 9 | . 2 . 1 . . . 1 4 . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 2 . . . . . . 1 1 . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 46 | . 6 . 13 . 1 . 6 7 . 8 4 . 1 . Successful 28 | . 3 . 7 . 1 . 2 5 . 7 2 . 1 . Failed 18 | . 3 . 6 . . . 4 2 . 1 2 . . . Catastrophic 3 | . 1 . . . . . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 29 | . 6 . 6 . 1 . 6 5 . 3 2 . . . Terminals 28 | . 6 . 6 . . . 6 7 . 3 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 16 | . . . 7 . . . . . . 5 4 . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 10 | . 1 . 1 . 1 . 1 4 . 1 . . 1 . Record 1 | . . . . . . . . . . . . . 1 . Open Door 2 | . . . . . . . . 2 . . . . . . Branch Access Points 4 | . 1 . 1 . . . 1 1 . . . . . . Zone Layout 2 | . . . . . . . . 1 . 1 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 12 | . . . 5 . . . . . . 5 2 . . . Insert Component 7 | . . . 3 . . . . . . 3 1 . . . Analyze 5 | . . . 2 . . . . . . 2 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 2 . 1 . . . 1 1 . 1 . . . . Terminals 6 | . 2 . 1 . . . 1 1 . 1 . . . . Botnet 6 | . 2 . 1 . . . 1 1 . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 11 | . 2 . 3 . . . 1 2 . 2 1 . . . Full Trace Events 7 | . 2 . 3 . . . 1 . . . 1 . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 2 . . . . . . 2 1 . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 3 . . . . . . 2 1 . . . Part Schematics Acquired 5 | . . . 2 . . . . . . 2 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Fac Turns Passed 4720 | 66 402 127 503 396 214 580 387 418 359 274 260 279 121 334 Spaces Moved 3584 | 40 290 108 344 216 218 402 123 254 205 205 362 512 76 229 Core 17 | 11 . . . . . 4 . . . . . . . 2 Treads 2 | . . . . . . . . 2 . . . . . . Legs 369 | 29 183 . . 3 . 31 118 . 5 . . . . . Wheels 2146 | . 107 108 344 213 218 367 5 252 200 205 32 . . 95 Hover 1050 | . . . . . . . . . . . 330 512 76 132 Flight . | . . . . . . . . . . . . . . . Fastest Speed 46 | 50 105 105 100 95 95 95 110 95 110 125 46 46 121 121 Average Speed 104 | 115 114 105 109 123 95 114 257 106 124 130 59 46 121 133 Slowest Speed 750 | 200 190 105 135 330 95 750 400 240 215 140 140 46 121 550 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . Exploration Rate (%) 36 | 4 55 38 47 44 61 87 12 64 35 5 10 75 9 6 Regions Visited 14 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 5 | . 1 . 1 . . . 1 1 . . . 1 . . Unknown Exits Taken 9 | 1 . 1 . 1 1 1 . . 1 1 1 . 1 . Scrap Searched 5 | . . . . 1 . 1 . . . . . 3 . . Spaces Dug 4 | . . . . . . . . 4 . . . . . . Terrain Destroyed 269 | . . . 24 17 . 149 32 36 . . . . 7 4 Melee 4 | . . . . . . . . 4 . . . . . . Projectile 20 | . . . . . . 7 1 1 . . . . 7 4 AOE 245 | . . . 24 17 . 142 31 31 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Fac Total 4208 | 56 343 114 421 276 226 479 163 331 311 211 395 547 87 248 Wait 292 | 5 26 1 33 11 . 42 16 20 88 . 15 30 . 5 Move 3570 | 39 289 107 343 215 217 401 122 253 204 204 361 511 75 229 Hop . | . . . . . . . . . . . . . . . Pick Up 37 | 5 5 1 5 . 4 . . 3 3 5 5 . 1 . Fast Attach 32 | 6 1 . 5 3 . 6 1 5 4 1 . . . . Attach 17 | . . . . 1 . 3 4 3 . . 1 . . 5 Detach 14 | . 1 . 1 . . 2 2 5 1 . . . . 2 Swap 23 | 1 6 2 4 5 1 . 1 2 . . . . . 1 Drop 38 | . 5 . 5 1 4 6 . 1 10 1 4 1 . . Fire 162 | . 10 3 24 40 . 17 17 20 1 . 9 5 10 6 Melee 20 | . . . . . . . . 19 . . . . 1 . Ram 2 | . . . 1 . . 1 . . . . . . . . Kick 1 | . . . . . . 1 . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Build established: Mutant 378 | -10/Materials | Identified exit to Mines 438 | -10/Materials | Discovered new exit (range 14) 469 | -10/Materials | Entered Mines 495 | -10/Mines | Met a Derelict bent on vengeance 495 | -10/Mines | Learned Materials trap positions 587 | -10/Mines | Discovered new exit (range 8) 596 | -10/Mines | Entered Materials 596 | -9/Materials | Evolved 2 slots: Utility x2 597 | -9/Materials | Loaded intel: 17 trap records 738 | -9/Materials | Discovered new exit (range 3) 865 | -9/Materials | Discovered new exit (range 16) 984 | -9/Materials | Identified exit to Mines 1099 | -9/Materials | Entered Mines 1148 | -9/Mines | Discovered new exit (range 8) 1262 | -9/Mines | Lost 3 parts (1n2u) 1396 | -9/Mines | Excavation squad dispatched 1396 | -9/Mines | A large section of the Mines collapsed 1491 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1491 | -9/Mines | Discovered new exit (range 5) 1495 | -9/Mines | Entered Exiles 1525 | -9/Exiles | Met 8R-AWN 1541 | -9/Exiles | Met EX-HEX 1567 | -9/Exiles | Met EX-BIN 1580 | -9/Exiles | Aligned with FarCom system 1581 | -9/Exiles | Given EX-Vault access code 1603 | -9/Exiles | Opened EX-Vault 1610 | -9/Exiles | Found YOLO Cannon 1633 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1644 | -9/Exiles | Exiles lab attacked by MAIN.C 1700 | -9/Exiles | Discovered new exit (range 12) 1709 | -9/Exiles | Left Exiles lab with YOLO Cannon 1709 | -9/Exiles | Entered Mines 2130 | -8/Mines | Discovered new exit (range 9) 2159 | -8/Mines | Core integrity fell below 50% 2187 | -8/Mines | Core integrity fell below 20% 2210 | -8/Mines | Lost 3 parts (2n1u) 2289 | -8/Mines | Entered Materials 2289 | -8/Materials | Evolved 2 slots: Utility x2 2321 | -8/Materials | Identified exit to Storage 2676 | -8/Materials | Entered Storage 2743 | -8/Storage | Identified exit to Recycling 2764 | -8/Storage | Garrison activated, responded to threat 2822 | -8/Storage | Destroyed 7 combat bots 2930 | -8/Storage | Core integrity fell below 50% 2996 | -8/Storage | Discovered new exit (range 9) 3091 | -8/Storage | Crushed by falling debris 3094 | -8/Storage | Entered Recycling 3108 | -8/Recycling | Found Scrap Engine 3427 | -8/Recycling | Discovered new exit (range 20) 3453 | -8/Recycling | Entered Factory 3453 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1 3635 | -6/Factory | Discovered new exit (range 7) 3727 | -6/Factory | Entered another Factory area 3727 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3912 | -5/Factory | Discovered new exit (range 3) 3987 | -5/Factory | Entered Upper Caves 4120 | -5/Upper Caves | Spotted B-75 Beast 4144 | -5/Upper Caves | Encountered a Warlord checkpoint 4166 | -5/Upper Caves | Identified exit to Upper Caves 4266 | -5/Upper Caves | Entered another Upper Caves area 4346 | -5/Upper Caves | Discovered new exit (range 6) 4375 | -5/Upper Caves | Found Alien Artifact 4387 | -5/Upper Caves | Entered Factory 4387 | -4/Factory | Evolved 2 slots: Utility x2 4387 | -4/Factory | Identified Dimensional Node Initializer 4387 | -4/Factory | Initialized slip node 4721 | -4/Factory | Self-destructed Last Messages --------------- 04706_ Imp. Hardlight Generator destroyed. 04707_ Penetrated by Slug. 04707_ Fusion Modulator explodes. 04708_ Penetrated by Slug. 04708_ Wheeled Compact-Aluminum Exoskeleton destroyed. 04708_ Arm. Scrap Engine damaged due to network destabilization (-9). 04709_ Hpw. Ballistic Construct/G destroyed. 04709_ Arm. Scrap Engine damaged due to network destabilization (-9). 04709_ Slug penetrates Wall. 04711_ Penetrated by Slug. 04716_ Great Maul destroyed. 04716_ Door malfunctions. 04719_ Penetrated by Slug. 04719_ Compressor-Nuclear Core destroyed. 04719_ Arm. Scrap Engine damaged due to network destabilization (-5). 04720_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | #?????????????????????????????#??????????????????? | | #???????????????????????????? #??????????????????? | | #???????????????????????????? #??????????????????? | | #??????????????????????????? #??????????????????? | | #####?????????????????????? #??????????????????? | | #?????????????????????? #??????????????????? | | #?????????????????????? ###?###????????????? | | +??????????????????????hu #? ????????????? | | #??????????????##+##+## h # ?????????????? | | #??????????????? + ??????????????? | | +##+#???????????????#p ; ???????????????? | | #???????????????# p ;##??????????????? | | " #???????????????# ; #??????????????? | | " #?????????####### ; #??????????????? | | " ########### #??????????????? | | + #???????????????? | | " ######## #???????????????? | | " #??????# ### ##########??????? | | " #??????+ #?# ] ?????? | | #??????###?# ] ?????? | | #??????????# [ ????? | | #??????????# Y ????? | | #??????????# ????? | | #####??????????# "#"#### #########???????? | | ???????????????# "##???# @ ##???????????????? | | ??????????????#" #?????#/## #????????????????? | | ??????????????# ????? ?? #????????????????? | | ?????????Y???? ! ???? """?? #????????????????? | | ?????????????## ???# "T"?? #????????????????? | | ??????????????##+???# ???? #????????????????? | | ????????????????????####???? #????????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? ???????????????? | | ?????????????????????????????? ??????????????? | | ??????????????????????????????? ?????????????? | | ?????????????????????????????Y?? ????????????? | | ??????????????Y????????????????? ???????????? | | ????????????????????????????????? ??????????? | | ????????????????????????????????? #?#+???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 20 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 300 Resistance: EM 15 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Flight Unit | -9/Materials | Scanalyzed Adv. Melee Analysis Suite | -6/Factory | Scanalyzed Weight Redist. System | -6/Factory | Scanalyzed Hacking Suite | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech \\IAMDERELICT Challenges ------------ None Game ------ Seed AutogunAngularPropulsion Manual? 0 Play Time 01:02:22 Cumulative 19.3 hours Start 2024.04.21 @ 16:51:52 End 2024.04.23 @ 20:42:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88bc7e74-c682-411b-a357-800065ab7417