Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.16 @ 04:04:51 Player: Sportsnda Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (2798) 2798 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (338) 338 TOTAL SCORE: 7286 Bonus ------- High Alert Combat Kills 98 Follower Combat Kills 488 Entered Garrisons 200 Friendly Fire -448 Cogmind --------- Core Integrity 666/850 Matter 132/300 Energy 96/100 System Corruption 11% Temperature Cool (0) Movement Core (600) Ox11 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Weapon Cycler > --- WEAPON (3) ------- Thermic Laser Improved EM Pulse Cannon Enhanced Autogun > --- INVENTORY (15) --- Advanced Heat Sink Large Storage Unit Improved Shield Generator Hacking Suite Mining Laser Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Improved Signal Interpreter Particle Charger > --- WEAPON ----------- Cooled Pulse Rifle Improved EM Pulse Cannon Enhanced Autogun > --- INVENTORY -------- Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Weapon Cycler Improved Shield Generator Hacking Suite System Restoration Module Improved EM Pulse Cannon Enhanced Autogun Mining Laser [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Visual Processing Unit Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Gar Slots Evolved 8 | . . . 2 2 . 2 2 . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . 1 1 . . . . Utility 4 | . . . 1 1 . 1 1 . Weapon 1 | . . . . . . . 1 . Parts Attached 103 | 7 7 . 12 7 30 27 3 10 Power 15 | 1 1 . 2 . 3 6 . 2 Engine 4 | 1 . . 2 . 1 . . . Core 11 | . 1 . . . 2 6 . 2 Reactor . | . . . . . . . . . Propulsion 37 | 2 . . 5 1 15 11 1 2 Treads . | . . . . . . . . . Leg 37 | 2 . . 5 1 15 11 1 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 2 2 . 3 1 5 5 1 3 Device 15 | 1 1 . 3 . 3 4 1 2 Storage 2 | 1 1 . . . . . . . Processor 5 | . . . . 1 2 1 . 1 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 29 | 2 4 . 2 5 7 5 1 3 Energy Gun 15 | 1 4 . 2 1 4 2 . 1 Energy Cannon 4 | . . . . . . 3 . 1 Ballistic Gun 6 | 1 . . . . 3 . 1 1 Ballistic Cannon 2 | . . . . 2 . . . . Launcher . | . . . . . . . . . Special Weapon 2 | . . . . 2 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . 2 . . . 2 2 . . Parts Lost 23 | . . . . . 6 . . 17 Power 4 | . . . . . . . . 4 Propulsion 9 | . . . . . 3 . . 6 Utility 7 | . . . . . 3 . . 4 Weapon 3 | . . . . . . . . 3 Highest Loss Streak 12 | . . . . . 4 . . 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 99 99 97 99 100 88 Engine 2 | . 4 . 3 9 4 . . . Core 10 | . 9 14 6 . 4 15 13 8 Leg 30 | . 28 28 33 36 34 30 26 22 Device 16 | . 13 14 22 18 16 14 20 14 Storage 8 | . 14 14 11 9 9 7 6 6 Processor 9 | . . . . 9 9 15 13 15 Energy Gun 11 | . 17 28 22 7 8 7 6 6 Energy Cannon 1 | . . . . . . 2 6 2 Ballistic Gun 4 | . 9 . . . 7 4 6 9 Naked Turns . | . . . . . . . . . Heaviest Build 52 | 13 32 31 32 34 38 46 52 52 Greatest Support 64 | 20 26 26 36 46 46 59 64 64 Greatest Overweight (x) 3 | 3 1 1 . . 1 1 . . Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 14 14 Average Carried 13 | 3 11 15 14 12 14 14 13 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 12 15 15 14 5 Class Distribution -------------------- 68% | Scavenger-Mutant 24% | Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -6/Garrison Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Gar Matter Collected 1844 | 294 84 . 110 60 685 451 80 80 Remotely . | . . . . . . . . . Salvage Created 3503 | 97 90 . 512 60 1149 858 121 616 Parts 181 | 7 6 . 26 3 69 49 9 12 Haulers Intercepted 3 | . . . . . 3 . . . Recyclers Shooed 2 | 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Gar Combat Hostiles Destroyed 61 | . 3 . 9 1 22 13 3 10 Guns 53 | . 3 . 9 . 22 11 . 8 Cannons 4 | . . . . 1 . 1 1 1 AOE 2 | . . . . . . . 2 . Classes Destroyed 14 | 3 2 . 3 . 3 3 . . Worker 4 | 1 . . . . . 3 . . Builder 4 | . . . 1 . 3 . . . Tunneler 2 | 2 . . . . . . . . Hauler 3 | . . . . . 3 . . . Recycler 2 | 1 . . 1 . . . . . Operator 1 | . . . . . . 1 . . Watcher 7 | . . . 2 . 1 4 . . Swarmer 14 | . 2 . . . 5 3 3 1 Grunt 28 | . 1 . 7 . 12 4 . 4 Brawler 3 | . . . . . 1 . . 2 Protector 1 | . . . . . 1 . . . Sentry 12 | . . . 2 1 3 4 . 2 Hunter 2 | . . . . . . 1 . 1 Programmer 1 | . . . . . . 1 . . Thug 2 | . . . . . . . 2 . Best Kill Streak 9 | 3 3 . 5 1 8 6 3 9 Combat Bots Only 9 | . 3 . 4 1 8 5 3 9 Max Kills in Single Turn 4 | 1 1 . 2 1 2 1 4 2 Gunslinging 1 | . . . 1 . 1 . . 1 Exploded 2 | . . . . . . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Gar Damage Taken 4054 | . 116 . 213 113 1189 741 192 1490 Core 597 | . 19 . 56 13 217 108 18 166 Absorbed by Shields 37 | . . . . . 23 14 . . Core Remaining (%) 84 | 100 . 92 86 . 58 84 . . Volleys Fired 235 | 13 8 . 28 6 81 61 5 33 Largest 3 | 2 2 . 2 2 2 2 3 3 Hottest 179 | 70 70 . 112 40 100 129 114 179 Shots Fired 472 | 21 16 . 56 12 147 115 15 90 Gun 425 | 21 16 . 56 . 139 102 10 81 Cannon 35 | . . . . . 8 13 5 9 Launcher . | . . . . . . . . . Special 12 | . . . . 12 . . . . Kinetic 196 | 8 8 . . . 80 43 5 52 Thermal 249 | 13 8 . 56 12 67 59 5 29 Explosive . | . . . . . . . . . Electromagnetic 27 | . . . . . . 13 5 9 Robot Hit Streak 25 | 7 9 . 17 7 16 11 18 25 Robot Miss Streak 5 | 1 1 . 2 1 2 5 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 13 | . 1 . 1 . 5 1 . 5 Max Gunslinging Chain 2 | . 1 . 1 . 1 1 . 2 Shots Hit Robots 361 | 15 13 . 41 9 114 83 12 74 Core Hits 153 | 5 5 . 15 2 50 41 7 28 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 23 | 2 2 . 3 . 5 9 . 2 Burn 20 | 2 2 . 3 . 3 8 . 2 Destroy 2 | . . . . . 1 1 . . Blast 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7124 | 204 186 . 703 100 1990 1710 826 1405 Guns 5534 | 204 174 . 684 . 1841 1281 137 1213 Cannons 760 | . . . . . 149 294 125 192 Explosions 699 | . . . . . . 135 564 . Melee . | . . . . . . . . . Ramming 31 | . 12 . 19 . . . . . Kinetic 2651 | 91 100 . . . 1184 506 53 717 Thermal 3202 | 113 74 . 684 100 806 775 154 496 Explosive 607 | . . . . . . 113 494 . Electromagnetic 633 | . . . . . . 316 125 192 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . . 8 . . 11 Average Corruption 6 | . . . . . 6 . . 9 Corruption Purged 1 | . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . Effects 28 | . . . . . 25 . . 3 Message Errors 8 | . . . . . 8 . . . Matter Fused 9 | . . . . . 6 . . 3 Heat Flow Errors 2 | . . . . . 2 . . . Energy Discharges 1 | . . . . . 1 . . . Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 2 | . . . . . 2 . . . Data Loss (major) 1 | . . . . . 1 . . . Misfires 1 | . . . . . 1 . . . Alerts 1 | . . . . . 1 . . . Weapon Failures 2 | . . . . . 2 . . . Overload Shots 2 | . . . . . . 1 . 1 Overflow Damage 62 | . . . . . . . 62 . Projectiles 1 | . . . . . . . 1 . Explosions 61 | . . . . . . . 61 . Melee . | . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . Impact 1 | . 1 . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 31 | . . . . . . 14 17 . Shots 2 | . . . . . . 1 1 . Rammed . | . . . . . . . . . Targets Rammed 4 | . 1 . 3 . . . . . Kicked 4 | . 1 . 3 . . . . . Crushed . | . . . . . . . . . Highest Temperature 411 | 27 99 . 339 9 411 52 18 165 Average Temperature 101 | 12 39 . 118 9 127 15 13 89 Received Heat Transfer 1417 | . 57 . 105 72 574 216 . 393 Effects 12 | . . . 5 . 7 . . . Energy Bleed 3 | . . . 2 . 1 . . . Interference 7 | . . . 2 . 5 . . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 3 | . . . . . . 2 . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 26 | . 1 . 5 5 2 9 1 3 Heat Transferred 8334 | 481 370 . 1702 333 1851 2159 248 1190 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Gar Peak Influence 526 | 20 111 36 261 115 526 469 225 320 Initial 204 | . 11 36 11 70 41 204 60 146 Average 190 | 7 82 36 126 95 290 241 84 193 Maximum Alert Level 2 | . . . 1 . 2 2 1 1 Low Security (%) 57 | 100 100 100 82 100 31 36 90 63 Level 1 35 | . . . 17 . 36 60 9 36 Level 2 7 | . . . . . 32 3 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . . 3 . 3 5 1 . Investigation 2 | . . . 1 . 1 . . . Extermination 2 | . . . . . . 2 . . Reinforcement 5 | . . . 2 . . 3 . . Assault 2 | . . . . . 2 . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Gar Distress Signals 5 | . . . 1 . 2 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 123 | . 6 . 19 1 39 33 4 21 Peak Tracking Total 15 | . 5 . 6 1 7 5 3 15 Tactical Retreats 11 | . 1 . 1 . 3 1 . 5 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Gar Traps Triggered 7 | . . . 1 . 3 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Gar Machines Disabled 13 | . . . . . 3 8 1 1 Max in Single Turn 6 | . . . . . 1 6 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Gar Machines Accessed 19 | . 1 . 2 . 9 6 1 . Terminals 16 | . 1 . 1 . 9 5 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 44 | . 1 . 5 . 19 16 3 . Successful 30 | . 1 . 5 . 13 10 1 . Failed 13 | . . . . . 5 6 2 . Catastrophic 1 | . . . . . 1 . . . Database Lockouts 1 | . . . . . 1 . . . Manual . | . . . . . . . . . Terminals 38 | . 1 . 3 . 19 15 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 26 | . 1 . 3 . 13 9 . . Record 12 | . . . . . 8 4 . . Open Door 1 | . . . . . 1 . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . Alert Level 6 | . . . 1 . 3 2 . . Unreport Threat 1 | . . . . . . 1 . . Dispatch Records 1 | . . . 1 . . . . . Maintenance Status 1 | . . . . . 1 . . . Investigation Status 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . Report Inventory 1 | . . . . . . 1 . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 12 | . 1 . 1 . 5 4 1 . Full Trace Events 3 | . . . 1 . 2 . . . Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Gar Total Allies 7 | . . . . . 2 5 . . Largest Group 4 | . . . . . 2 4 3 1 Highest-Rated Group 124 | . . . . . 62 124 88 31 Highest-Rated Ally 31 | . . . . . 31 31 31 31 Total Orders . | . . . . . . . . . Ally Attacks 105 | . . . . . 21 72 7 5 Total Damage 1540 | . . . . . 348 1087 84 21 Kills 16 | . . . . . 3 12 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Gar Turns Passed 4213 | 152 345 160 560 195 786 1645 167 203 Spaces Moved 2304 | 72 167 85 302 96 377 1004 123 78 Core 23 | 23 . . . . . . . . Treads . | . . . . . . . . . Legs 2281 | 49 167 85 302 96 377 1004 123 78 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 120 120 120 Average Speed 128 | 137 175 190 120 120 122 123 120 120 Slowest Speed 200 | 200 190 190 120 120 190 190 120 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 5 38 31 26 11 49 32 4 21 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 . . . . 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 34 | . . . . . . 6 28 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 34 | . . . . . . 6 28 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Gar Total 3171 | 104 204 84 449 153 582 1324 132 139 Wait 372 | . . . 79 36 63 177 . 17 Move 2297 | 71 166 84 301 95 376 1003 123 78 Hop . | . . . . . . . . . Pick Up 85 | 13 14 . 11 4 17 24 1 1 Fast Attach 10 | . 2 . . . 7 1 . . Attach 39 | 7 . . 5 4 6 5 2 10 Detach 2 | . . . 2 . . . . . Swap 54 | . 5 . 7 3 17 21 1 . Drop 73 | . 8 . 13 5 15 32 . . Fire 235 | 13 8 . 28 6 81 61 5 33 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 4 | . 1 . 3 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 16) 153 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 498 | -10/Materials | Entered Mines 582 | -10/Mines | Found a hidden stash of uninstalled traps 603 | -10/Mines | Learned Materials security intel 647 | -10/Mines | Discovered new exit (range 5) 658 | -10/Mines | Entered Materials 658 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1112 | -9/Materials | Discovered new exit (range 15) 1218 | -9/Materials | Entered another Materials area 1218 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1269 | -8/Materials | Discovered new exit (range 17) 1282 | -8/Materials | Build established: Scavenger-Mutant 1413 | -8/Materials | Entered Storage 1560 | -8/Storage | Met a pair of Derelict thieves 1805 | -8/Storage | Lost 4 parts (3n1u) 1814 | -8/Storage | Destroyed 8 combat bots 2075 | -8/Storage | Discovered new exit (range 18) 2175 | -8/Storage | Central database locked down 2199 | -8/Storage | Entered Factory 2199 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2703 | -7/Factory | Allied Derelicts emerged from ambush trap array 3350 | -7/Factory | Allied Derelicts emerged from ambush trap array 3740 | -7/Factory | Discovered new exit (range 8) 3791 | -7/Factory | Identified exit to Factory 3844 | -7/Factory | Entered another Factory area 3844 | -6/Factory | Accompanied by 3 allies 3844 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3964 | -6/Factory | Garrison activated, responded to threat 4011 | -6/Factory | Identified exit to Garrison 4011 | -6/Factory | Entered Garrison 4011 | -6/Garrison | Accompanied by 1 ally 4054 | -6/Garrison | Triggered checkpoint 4055 | -6/Garrison | Triggered checkpoint 4124 | -6/Garrison | Triggered checkpoint 4142 | -6/Garrison | Lost 5 parts (2p1n1u1w) 4168 | -6/Garrison | System corruption reached 10% 4214 | -6/Garrison | Self-destructed Last Messages --------------- Acquired 68 matter. Slug penetrates Wall. System corrupted: Matter fused (-5). Slug penetrates Wall. Wall collapses. Y-54 Guardian suffers critical hit (Burn). Y-54 Guardian critical meltdown. Imp. Heat Sink melted. Flak Gun melted. Gatling Laser melted. Penetrated by Slug. Aluminum Leg destroyed. Penetrated by Slug. Aluminum Leg destroyed. Penetrated by Slug. System corrupted: Matter fused (-8). Nuclear Core destroyed. Carbon-fiber Leg destroyed. Penetrated by Slug. Imp. Cooling System destroyed. Map ----- +----------------------------------------------------+ | ???????????????" ??????????????????? | | ??????????????????? ??????????????????? | | ??????????????????????? ??????????????????? | | ????????????????????#?????# #??????????????????? | | ???????????????# ## ## =#############??????? | | ?????????? !%[ #??????? | | ?????????? % #??????? | | ??????????????## ########## #??????? | | ???????????????######""""######????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# ######## | | ???????????????????????????????????????# | | ??????????????????????????????????###### | | ??????????????????????????????????# ######## | | ??????????????????????????????????# #######??????? | | ?????????????????????????????#????# #????????????? | | ????????????????????????????%#????# #????????????? | | ?????????????????????????###+###### #??????????? | | ?????????????????????????#=%h! #??????????? | | ????????????????????????##g%####### #??????????? | | ????????????????????????#@Y!#?????# #????????????? | | ????????????????????????#[Y!#?????# #????????????? | | ????????????????????????#[%!#?????# #????????????? | | ????????????????????????#[[!#?????# #????????????? | | ????????????????????????#####?????# #????????????? | | ??????????????????????????????????# #????????????? | | ??????????????????????????????????? ?????????????? | | ??????????????????????????????????? ?????????????? | | ??????????????????????????????????? ?????????????? | | ???????????????????????????????????#?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 24 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Weight Redist. System | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Librarian Loot Pinata One Hack Too Far Risk Taker Storm Trooper System Compromised Troublemaker Challenges ------------ None Game ------ Seed ArchitectFlightBroadsword Manual? 0 Play Time 01:23:25 Cumulative 10.0 hours Start 2022.09.15 @ 13:23:36 End 2022.09.16 @ 04:04:51 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 14 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 19 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 112x70 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7fb6bff4-98a6-4e15-8c79-24a29df26e11