Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.22 @ 20:24:39

Player: Slaanesh

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (59)      295
Value Destroyed (1210)     1210
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (47)                 47
              TOTAL SCORE: 3612

 Bonus
-------
High Alert Combat Kills    8
Follower Combat Kills      39

 Cogmind 
---------
Core Integrity             0/550
Matter                     273/300
Energy                     89/100
System Corruption          5%
Temperature                Cool (27)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (3) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (4) ----
  Light Assault Rifle
  Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
           Heat Sink
           Sensor Array
  Improved Terrain Scanner
>          --- WEAPON -----------
  Advanced EMP Blaster
  Advanced EMP Blaster
>          --- INVENTORY --------
               (None)
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Protection               Utility Shielding
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             56   | 6   3   11  13  10  13  
  Power                    9    | 1   .   3   1   1   3   
    Engine                 7    | 1   .   2   1   1   2   
    Core                   2    | .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   .   3   4   3   2   
    Treads                 4    | .   .   .   3   .   1   
    Leg                    6    | 2   .   3   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   3   1   
  Utility                  7    | .   3   1   1   .   2   
    Device                 4    | .   .   1   1   .   2   
    Storage                2    | .   2   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   26   | 3   .   4   7   6   6   
    Energy Gun             8    | 1   .   .   5   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          8    | 2   .   1   1   2   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               6    | .   .   2   1   .   3   
    Special Weapon         3    | .   .   1   .   2   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   2   
Parts Lost                 36   | .   .   8   5   8   15  
  Power                    7    | .   .   2   1   1   3   
  Propulsion               10   | .   .   3   .   2   5   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   16   | .   .   3   4   5   4   
  Highest Loss Streak      8    | .   .   5   3   3   8   
Average Slot Usage (%)     79   | .   79  92  83  70  59  
  Engine                   8    | .   14  8   8   8   7   
  Core                     1    | .   .   1   1   .   1   
  Treads                   6    | .   .   .   11  21  1   
  Leg                      17   | .   28  27  21  .   .   
  Flight                   4    | .   .   .   .   6   19  
  Device                   7    | .   .   1   10  11  18  
  Storage                  9    | .   7   14  11  8   .   
  Protection               4    | .   .   12  .   .   .   
  Energy Gun               4    | .   .   .   11  10  .   
  Ballistic Gun            11   | .   28  18  3   2   1   
  Launcher                 3    | .   .   6   4   .   1   
  Slashing Weapon          1    | .   .   .   .   .   7   
Naked Turns                4    | .   .   .   .   .   4   
Heaviest Build             18   | 9   14  14  18  18  16  
  Greatest Support         66   | 20  20  20  66  66  20  
  Greatest Overweight (x)  3    | .   .   1   .   3   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 12   | 4   12  6   6   6   4   
  Average Capacity         5    | 4   5   6   6   5   4   
  Most Carried             6    | 4   5   6   6   6   4   
  Average Carried          3    | .   3   4   4   3   2   
  Final Capacity           6    | 4   6   6   6   4   4   
  Final Carried            6    | .   4   6   5   2   2   

 Class Distribution 
--------------------
 63% | Mutant
 36% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Mat 
Matter Collected           995  | 162 .   477 185 81  90  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1679 | .   .   398 565 192 524 
  Parts                    94   | .   .   11  32  12  39  
Haulers Intercepted        1    | .   .   .   .   .   1   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Combat Hostiles Destroyed  47   | .   .   15  14  9   9   
  Melee                    6    | .   .   .   .   .   6   
  Guns                     24   | .   .   5   12  7   .   
  Cannons                  2    | .   .   .   .   2   .   
  AOE                      15   | .   .   10  2   .   3   
Classes Destroyed          11   | .   .   4   5   .   2   
  Worker                   1    | .   .   .   1   .   .   
  Tunneler                 1    | .   .   .   1   .   .   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 5    | .   .   3   .   .   2   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  3    | .   .   .   1   .   2   
  Swarmer                  15   | .   .   3   3   4   5   
  Grunt                    19   | .   .   3   8   5   3   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   3    | .   .   .   2   .   1   
  Assembled                9    | .   .   9   .   .   .   
Best Kill Streak           10   | .   .   7   10  3   6   
  Combat Bots Only         7    | .   .   3   7   3   4   
Max Kills in Single Turn   2    | .   .   2   2   1   2   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 2    | .   .   2   1   .   2   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  
Damage Taken               3517 | .    .    887  649  775  1206 
  Core                     1042 | .    .    204  112  163  563  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         49   | 100  .    18   .    31   .    
Volleys Fired              130  | .    4    35   47   37   7    
  Largest                  2    | .    2    2    2    2    1    
  Hottest                  200  | .    40   50   112  200  36   
Shots Fired                191  | .    8    55   73   48   7    
  Gun                      164  | .    8    42   68   42   4    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 21   | .    .    13   5    .    3    
  Special                  6    | .    .    .    .    6    .    
  Kinetic                  79   | .    8    42   25   .    4    
  Thermal                  80   | .    .    .    32   48   .    
  Explosive                18   | .    .    13   5    .    .    
  Electromagnetic          14   | .    .    .    11   .    3    
  Robot Hit Streak         5    | .    1    4    5    5    3    
  Robot Miss Streak        6    | .    3    6    4    4    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    .    2    3    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    
Shots Hit Robots           114  | .    2    24   44   19   25   
  Core Hits                82   | .    1    28   23   13   17   
  Critical Hits            3    | .    .    .    1    .    2    
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    
Melee Attacks              39   | .    .    .    .    .    39   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 39   | .    .    .    .    .    39   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3462 | .    23   970  899  307  1263 
  Guns                     1068 | .    23   202  589  207  47   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1482 | .    .    766  310  .    406  
  Melee                    810  | .    .    .    .    .    810  
  Ramming                  6    | .    .    2    .    4    .    
  Kinetic                  346  | .    23   202  74   .    47   
  Thermal                  936  | .    .    .    511  303  122  
  Explosive                921  | .    .    766  155  .    .    
  Electromagnetic          443  | .    .    .    159  .    284  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 810  | .    .    .    .    .    810  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    
  Average Corruption       5    | .    .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            254  | .    .    63   14   .    177  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               132  | .    .    63   14   .    55   
  Melee                    122  | .    .    .    .    .    122  
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      281  | .    .    94   47   2    138  
  Shots                    9    | .    .    3    2    .    4    
  Rammed                   3    | .    .    2    .    1    .    
Targets Rammed             4    | .    .    3    .    1    .    
  Kicked                   1    | .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        315  | .    .    16   315  283  13   
  Average Temperature      119  | .    .    9    127  120  8    
  Received Heat Transfer   882  | .    .    75   237  264  306  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    
  Heat Transferred         1947 | .    .    .    1001 696  250  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    1    .    4    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Peak Influence             404  | .   30  75  404 287 368 
  Average Influence        117  | .   23  23  187 227 208 
Maximum Alert Level        2    | .   .   .   2   1   1   
  Low Security (%)         75   | 100 100 100 62  35  55  
  Level 1                  22   | .   .   .   24  64  44  
  Level 2                  2    | .   .   .   12  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   2   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Distress Signals           5    | .   .   .   1   .   4   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              71   | .   1   15  20  12  23  
  Peak Tracking Total      9    | .   1   3   6   4   9   
  Tactical Retreats        5    | .   .   1   .   2   2   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Mat 
Machines Disabled          3    | .   1   .   1   .   1   
  Max in Single Turn       1    | .   1   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Machines Accessed          3    | .   2   .   .   .   1   
  Terminals                2    | .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                3    | .   2   .   .   .   1   
  Successful               2    | .   2   .   .   .   .   
  Failed                   1    | .   .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                2    | .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   .   
  Record                   1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   1   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Mat 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   .   .   .   
  Highest-Rated Group      47   | .   .   47  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               4    | .   .   4   .   .   .   
  Total Damage             41   | .   .   41  .   .   .   
  Kills                    1    | .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Scr Mat Min Mat Min Mat 
Turns Passed               1854 | 55  215 621 370 303 290 
Spaces Moved               1194 | 42  157 416 152 188 239 
  Core                     20   | 11  .   .   .   2   7   
  Treads                   127  | .   .   .   45  73  9   
  Legs                     711  | 31  157 416 107 .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   336  | .   .   .   .   113 223 
  Fastest Speed            34   | 50  120 120 120 34  34  
  Average Speed            100  | 101 120 120 131 87  44  
  Slowest Speed            200  | 120 120 150 160 200 160 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       30   | 4   32  69  22  29  25  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          145  | .   .   94  36  1   14  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   1   .   
  AOE                      144  | .   .   94  36  .   14  

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Total                      1598 | 55  176 478 258 269 362 
  Wait                     90   | 1   4   .   26  15  44  
  Move                     1189 | 41  156 415 151 187 239 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  56   | 6   7   8   11  11  13  
  Fast Attach              6    | .   .   4   2   .   .   
  Attach                   51   | 6   3   7   11  10  14  
  Detach                   6    | .   1   1   2   .   2   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     24   | 1   1   2   8   8   4   
  Fire                     130  | .   4   35  47  37  7   
  Melee                    39   | .   .   .   .   .   39  
  Ram                      1    | .   .   .   .   1   .   
  Kick                     3    | .   .   3   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   3    | .   .   3   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    5 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
  217 | -10/Materials | Discovered new exit (range 12)
  271 | -10/Materials | Entered Mines
  308 | -10/Mines     | Build established: Mutant
  340 | -10/Mines     | Discovered new exit (range 13)
  373 | -10/Mines     | Assembled infested the area
  378 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  604 | -10/Mines     | Core integrity fell below 50%
  645 | -10/Mines     | Learned location of Storage (-9)
  654 | -10/Mines     | Lost 5 parts (1p2n2w)
  668 | -10/Mines     | Core integrity fell below 20%
  892 | -10/Mines     | Entered Materials
  892 | -9/Materials  | Evolved 2 slots: Propulsion x2
  998 | -9/Materials  | Lost 3 parts (1p2w)
 1074 | -9/Materials  | Build established: Scavenger-Mutant
 1225 | -9/Materials  | Discovered new exit (range 15)
 1235 | -9/Materials  | Destroyed 7 combat bots
 1262 | -9/Materials  | Entered Mines
 1345 | -9/Mines      | Lost 3 parts (3w)
 1368 | -9/Mines      | Core integrity fell below 50%
 1444 | -9/Mines      | Build established: Mutant
 1484 | -9/Mines      | Lost 3 parts (2n1w)
 1561 | -9/Mines      | Discovered new exit (range 11)
 1565 | -9/Mines      | Entered Materials
 1565 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1812 | -8/Materials  | Lost 6 parts (1p2n3u)
 1841 | -8/Materials  | Core integrity fell below 50%
 1854 | -8/Materials  | Core integrity fell below 20%
 1855 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01827_ G-47 Trooper destroyed.
01827_ Chain reaction triggered in Lgt. Deuterium Engine.
01827_ Flight Unit destroyed.
01827_ Destroyed Flight Unit.
01827_ Lgt. Ion Engine destroyed.
01827_ Destroyed Lgt. Ion Engine.
01827_ Destroyed Imp. Hover Unit.
01827_ W-25 Informer sends out distress signal.
01838_ Adv. EMP Blaster destroyed.
01841_ Identified Hvy. EM Shotgun.
01841_ Malfunction: Meltdown.
01841_ Katana damaged (-11).
01846_ U-05 Engineer lays Concrete. <x8>
01851_ Hvy. Assault Rifle destroyed.
01851_ Katana destroyed.
01851_ System corrupted by crushing effect (+2).
01851_ System corrupted by crushing effect (+3).
01851_ U-05 Engineer lays Concrete. <x2>
01852_ K-01 Serf collects debris.
01852_ U-05 Engineer lays Concrete. <x*>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          19
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                63
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              SniperBattleBoomstick
  Manual?         0
Play Time         00:32:47
  Cumulative      5.2 hours
  Start           2020.06.22 @ 19:52:04
  End             2020.06.22 @ 20:24:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             2
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3f611a74-01ef-47fa-9243-d7f6f62b28dd