Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 20:43:16 Player: iwantthegold Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1679) 1679 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (72) 72 TOTAL SCORE: 5086 Bonus ------- High Alert Combat Kills 72 Cogmind --------- Core Integrity 351/850 Matter 131/300 Energy 44/100 System Corruption 0% Temperature Cool (30) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Small Storage Unit Medium Storage Unit Signal Interpreter > --- WEAPON (2) ------- Precision Shock Rifle Flail > --- INVENTORY (10) --- Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Weight Redist. System Signal Interpreter Improved Targeting Computer Transmission Jammer > --- WEAPON ----------- Beam Rifle Gatling Laser > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Improved Heat Sink Small Storage Unit Grenade Launcher Mini Grenade Launcher Flail [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 3 | . . 1 1 . 1 Utility 4 | . . 1 1 1 1 Weapon . | . . . . . . Parts Attached 88 | 6 18 16 19 6 23 Power 15 | 1 3 1 3 3 4 Engine 4 | 1 3 . . . . Core 11 | . . 1 3 3 4 Reactor . | . . . . . . Propulsion 27 | 2 8 9 6 . 2 Treads . | . . . . . . Leg 6 | . 5 1 . . . Wheel 11 | 2 3 5 1 . . Hover 1 | . . . 1 . . Flight 9 | . . 3 4 . 2 Utility 18 | 1 4 3 3 1 6 Device 6 | . . 2 . 1 3 Storage 9 | 1 3 1 1 . 3 Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 28 | 2 3 3 7 2 11 Energy Gun 8 | . . . 2 1 5 Energy Cannon 3 | . . 1 2 . . Ballistic Gun 6 | 2 2 1 1 . . Ballistic Cannon 1 | . . . 1 . . Launcher 9 | . 1 1 1 1 5 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 1 . 1 Parts Lost 28 | . 5 . 10 . 13 Power 8 | . 2 . 2 . 4 Propulsion 10 | . 1 . 5 . 4 Utility 5 | . . . 1 . 4 Weapon 5 | . 2 . 2 . 1 Highest Loss Streak 6 | . 2 . 5 . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 85 | . 90 98 73 92 79 Engine 2 | . 10 . . . . Core 6 | . . 10 5 12 11 Leg 1 | . 6 . . . . Wheel 13 | . 16 31 13 . . Flight 9 | . . 1 2 30 27 Device 8 | . . 10 9 14 15 Storage 10 | . 17 11 9 7 6 Processor 12 | . 10 11 14 15 11 Energy Gun 2 | . . . 4 8 5 Energy Cannon 2 | . . 10 2 . . Ballistic Gun 9 | . 26 8 1 . . Launcher 1 | . . 2 2 . . Naked Turns . | . . . . . . Heaviest Build 58 | 11 15 55 58 20 29 Greatest Support 40 | 32 32 30 40 20 30 Greatest Overweight (x) 19 | . 1 3 19 . 1 Average Overweight (x) . | . . . 2 . . Largest Inventory Capacity 20 | 8 20 20 20 8 10 Average Capacity 12 | 7 8 17 19 8 9 Most Carried 18 | 6 9 15 18 8 10 Average Carried 9 | 3 7 12 14 7 6 Final Capacity 20 | 8 8 20 8 8 10 Final Carried 15 | 6 8 15 8 8 1 Class Distribution -------------------- 68% | Mutant 22% | Sprinter 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1420 | 260 359 258 154 52 337 Remotely . | . . . . . . Salvage Created 1696 | . 274 459 227 52 684 Parts 100 | . 18 39 10 2 31 Haulers Intercepted . | . . . . . . Recyclers Shooed 5 | . 1 1 . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 34 | . 5 10 9 3 7 Guns 9 | . 5 1 . . 3 Cannons 10 | . . 7 3 . . AOE 15 | . . 2 6 3 4 Classes Destroyed 8 | . 3 2 1 . 2 Worker 10 | . 2 2 . . 6 Builder 6 | . 2 1 . . 3 Recycler 3 | . . . . . 3 Watcher 2 | . . . . . 2 Swarmer 5 | . . 2 . 3 . Grunt 16 | . 5 3 5 . 3 Sentry 8 | . . 5 3 . . Hunter 5 | . . . 1 . 4 Best Kill Streak 7 | . 3 6 4 3 7 Combat Bots Only 4 | . 2 3 4 3 3 Max Kills in Single Turn 5 | . 1 3 3 3 5 Gunslinging . | . . . . . . Exploded 3 | . . 1 3 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 294 | . 44 28 74 2 146 Missed 90 | . 3 10 30 . 47 Damage Taken 3297 | . 630 315 851 55 1446 Core 974 | . 154 58 223 40 499 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 15 | . . . . . 15 Core Remaining (%) 75 | 100 38 85 59 94 . Volleys Fired 113 | . 33 20 28 1 31 Largest 2 | . 2 2 2 2 2 Hottest 136 | . 50 90 116 86 136 Shots Fired 191 | . 64 39 43 2 43 Gun 118 | . 60 14 14 1 29 Cannon 38 | . . 20 18 . . Launcher 35 | . 4 5 11 1 14 Special . | . . . . . . Kinetic 87 | . 60 14 13 . . Thermal 67 | . . 20 19 1 27 Explosive 35 | . 4 5 11 1 14 Electromagnetic 2 | . . . . . 2 Robot Hit Streak 16 | . 11 9 10 3 16 Robot Miss Streak 5 | . 5 1 5 . 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 129 | . 39 23 31 2 34 Core Hits 124 | . 20 18 26 4 56 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 1 . . . 3 Burn 3 | . . . . . 3 Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5044 | . 553 809 1242 185 2255 Guns 1114 | . 404 116 115 15 464 Cannons 614 | . . 279 335 . . Explosions 3316 | . 149 414 792 170 1791 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 765 | . 404 116 245 . . Thermal 1340 | . . 279 205 15 841 Explosive 2922 | . 149 414 792 170 1397 Electromagnetic 17 | . . . . . 17 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 212 | . . 39 10 . 163 Projectiles . | . . . . . . Explosions 212 | . . 39 10 . 163 Melee . | . . . . . . Knockbacks 3 | . . . 3 . . Impact . | . . . . . . Kinetic 3 | . . . 3 . . Secondary . | . . . . . . Self-Inflicted Damage 424 | . 47 117 137 22 101 Shots 12 | . 2 3 4 1 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 370 | . 58 1 71 . 370 Average Temperature 89 | . 27 1 17 . 142 Received Heat Transfer 889 | . 330 51 279 . 229 Effects 5 | . . . . . 5 Shutdowns 1 | . . . . . 1 Interference 3 | . . . . . 3 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 1 . . 3 Heat Transferred 2604 | . . 444 444 37 1679 Parts Sabotaged 3 | . . . . . 3 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 551 | . 122 450 278 223 551 Initial 109 | . . 51 105 53 109 Average 158 | . 47 216 138 106 312 Maximum Alert Level 2 | . . 2 1 1 2 Low Security (%) 68 | 100 100 51 64 95 31 Level 1 24 | . . 44 35 4 36 Level 2 7 | . . 4 . . 32 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 2 1 . 5 Investigation 4 | . 1 1 . . 2 Extermination . | . . . . . . Reinforcement 4 | . . 1 1 . 2 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . 1 1 1 . 3 Communications Jammed 8 | . . . . . 8 Distress Signals 7 | . . . . . 7 Times Spotted 66 | . 10 13 11 5 27 Peak Tracking Total 7 | . 3 5 4 3 7 Tactical Retreats 10 | . 1 1 . 1 7 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . 4 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 9 | . 1 . 5 . 3 Max in Single Turn 2 | . 1 . 1 . 2 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 12 | . 2 2 1 3 4 Terminals 8 | . 1 2 1 2 2 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 30 | . 5 6 4 4 11 Successful 16 | . 2 2 3 3 6 Failed 14 | . 3 4 1 1 5 Catastrophic 5 | . 2 1 . 1 1 Database Lockouts . | . . . . . . Manual 13 | . 2 2 2 3 4 Terminals 20 | . 2 6 4 3 5 Fabricators . | . . . . . . Repair Stations 6 | . . . . . 6 Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 5 | . . 1 2 1 1 Level Access Points 2 | . . 1 . 1 . Alert Level 2 | . . . 1 . 1 Unreport Threat 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . . 3 Scan Component 2 | . . . . . 2 Repair 1 | . . . . . 1 Recycling Unit Hacks 2 | . 2 . . . . Process 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 5 | . . 1 1 1 2 Terminals 5 | . . 1 1 1 2 Botnet 5 | . . 1 1 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 2 2 1 2 4 Full Trace Events 6 | . 1 2 1 . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 25 | . . . . . 25 Parts Recycled . | . . . . . . Recycled Matter 5 | . 5 . . . . Retrieved Matter 5 | . 5 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2252 | 62 605 419 519 182 465 Spaces Moved 2276 | 50 392 310 250 526 748 Core 22 | 4 . . 18 . . Treads . | . . . . . . Legs 120 | . 120 . . . . Wheels 766 | 46 272 303 145 . . Hover 17 | . . . 17 . . Flight 1351 | . . 7 70 526 748 Fastest Speed 27 | 50 80 80 31 31 27 Average Speed 71 | 96 114 93 157 31 37 Slowest Speed 1000 | 100 190 250 1000 31 104 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 5 66 36 38 15 20 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 154 | . 20 30 36 3 65 Melee . | . . . . . . Projectile 2 | . . 2 . . . AOE 152 | . 20 28 36 3 65 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2721 | 61 489 404 332 545 890 Wait 155 | . 23 33 22 . 77 Move 2271 | 49 391 309 249 525 748 Hop . | . . . . . . Pick Up 45 | 6 13 12 8 5 1 Fast Attach 25 | 6 7 6 2 2 2 Attach 40 | . 5 3 13 2 17 Detach 13 | . . 2 1 2 8 Swap 23 | . 6 7 4 2 4 Drop 36 | . 11 12 5 6 2 Fire 113 | . 33 20 28 1 31 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 6) 539 | -10/Materials | Discovered new exit (range 14) 633 | -10/Materials | Core integrity fell below 50% 667 | -10/Materials | Identified exit to Materials 668 | -10/Materials | Entered another Materials area 668 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 775 | -9/Materials | Discovered new exit (range 14) 804 | -9/Materials | Identified exit to Storage 878 | -9/Materials | Discovered new exit (range 15) 913 | -9/Materials | Identified exit to Mines 1027 | -9/Materials | Identified exit to Materials 1087 | -9/Materials | Entered another Materials area 1087 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1273 | -8/Materials | Lost 3 parts (2n1u) 1447 | -8/Materials | Lost 5 parts (1p2n2w) 1591 | -8/Materials | Discovered new exit (range 16) 1605 | -8/Materials | Identified exit to Factory 1606 | -8/Materials | Entered Factory 1606 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1780 | -7/Factory | Identified exit to Factory 1788 | -7/Factory | Entered another Factory area 1788 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1843 | -6/Factory | Repaired Imp. Flight Unit 2093 | -6/Factory | Lost 3 parts (2p1n) 2138 | -6/Factory | First assault squad dispatched 2195 | -6/Factory | Lost 6 parts (1n4u1w) 2201 | -6/Factory | Discovered new exit (range 15) 2215 | -6/Factory | Identified exit to Lower Caves 2248 | -6/Factory | Core integrity fell below 50% 2253 | -6/Factory | Self-destructed Last Messages --------------- 02241_ Penetrated by Slug. 02241_ Lgt. Nuclear Core destroyed. 02242_ Acquired 5 matter. 02243_ C-30 ARC bursts open, deploying its payload. 02243_ G-67 Veteran unfolds itself. 02243_ B-48 Gladiator unfolds itself. 02243_ L-41 Fighter unfolds itself. 02243_ G-50 Soldier unfolds itself. 02243_ E-15 Imp unfolds itself. 02243_ Imp. Flight Unit destroyed. 02243_ Destroyed Imp. Flight Unit. 02243_ Destroyed Cesium-ion Thruster. 02243_ Mni. Grenade Launcher blown off. 02243_ Mic. Nuclear Core blown off. 02243_ Imp. Flight Unit blown off. 02243_ E-15 Imp destroyed. 02243_ Imp. Flight Unit destroyed. 02248_ Knocked back. 02249_ Mic. Nuclear Core destroyed. 02249_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????# | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????T | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ??????????????????????????????????############## | | ?????????????????#############????# # | | ???????????##????# # ##???# * # | | ?????????### ### Y ##### # | | ??????? k > %= % + # | | ???????????# ### blg ##### # | | ?????????????????# # @*g ##???# + | | ?????????????????########## ##????# # | | ????????????????????????### #?????# # | | ?????????????????????####"#+####### # | | ?????????????????????# # # | | ?????????????????????# # # | | ?????????????????????# # # | | ?????????????????????# ############## | | ?????????????????????# #????????????# ! | | ?????????????????????# #????????????# | | ?????????????????????# #????????????# | | ?????????????????????# #????????????# | | ?????????????????????# #??????"?????# | | ?????????????????????# #?????? ????# | | ?????????????????????# *% #?????? ????# | | ?????????????????????# % #??????"" ???# | | ?????????????????????#### "####???????" ???# | | ????????????????????????# ??????????? ??# | | ???????????????????????? H ##########+### | | ???????????????????????? | | ???????????????????????? | | ????????????????????????? | | ????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? ] ##########+### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 24 Energy Capacity 250 Matter Stores 342 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Significant Disruption Challenges ------------ None Game ------ Seed InsulatedEnhancedSpoofer Manual? 0 Play Time 00:41:22 Cumulative 22.6 hours Start 2024.04.14 @ 20:01:05 End 2024.04.14 @ 20:43:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 54x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 5bb6edd5-2ec7-495e-802c-61cebbeeb3a8