Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 10:43:06

Player: Peawet

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (79)      395
Value Destroyed (2597)     2597
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (65)                 65
              TOTAL SCORE: 6657

 Bonus
-------
High Alert Combat Kills    65

 Cogmind 
---------
Core Integrity             215/850
Matter                     281/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (5) ---
  Combat Airjet
  Combat Airjet
  Combat Airjet
>        --- UTILITY (5) ------
         Coolant Injector
         Hacking Suite
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (5) ----
   Light Angular Momentum Engine
         Drone Bay (2/2)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
           Gravmag System
  Improved Gravmag System
           Gravmag Array
    Cooled VTOL Module
>          --- UTILITY ----------
  Improved Heat Sink
  Advanced Weight Redist. System
  Advanced Sensor Array
  Advanced Targeting Computer
           Hacking Suite
>          --- WEAPON -----------
           Proton Cannon
           Proton Cannon
           Proton Missile Launcher
>          --- INVENTORY --------
           Coolant Injector
  Improved Particle Charger
           Proton Cannon
           Proton Cannon
           Gauss Cannon
[Rating: 64]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Mini Fusion Reactor
Propulsion                 Improved Flight Unit
  Leg                      Aluminum Leg
  Hover Unit               Gravmag Array
  Flight Unit              Improved Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Proton Missile Launcher

 Build                          | -11 -10 -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Low 
Slots Evolved              8    | .   .   2   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   1   2   .   .   .   .   
  Utility                  3    | .   .   .   .   .   2   1   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   
Parts Attached             72   | 6   1   18  3   8   18  18  .   
  Power                    10   | 1   .   4   1   1   2   1   .   
    Engine                 5    | 1   .   3   .   .   .   1   .   
    Core                   4    | .   .   1   1   .   2   .   .   
    Reactor                1    | .   .   .   .   1   .   .   .   
  Propulsion               23   | 2   .   6   2   1   4   8   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    5    | 2   .   3   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   .   8   .   
    Flight                 10   | .   .   3   2   1   4   .   .   
  Utility                  13   | 1   1   .   .   1   5   5   .   
    Device                 8    | .   1   .   .   1   3   3   .   
    Storage                1    | 1   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   2   1   .   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   .   8   .   5   7   4   .   
    Energy Gun             17   | 2   .   6   .   5   4   .   .   
    Energy Cannon          7    | .   .   2   .   .   1   4   .   
    Ballistic Gun          1    | .   .   .   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   3   .   3   4   .   .   
Parts Lost                 31   | .   .   1   .   1   12  16  1   
  Power                    5    | .   .   1   .   .   2   2   .   
  Propulsion               10   | .   .   .   .   1   5   3   1   
  Utility                  7    | .   .   .   .   .   1   6   .   
  Weapon                   9    | .   .   .   .   .   4   5   .   
  Highest Loss Streak      9    | .   .   1   .   1   3   9   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Backups            5    | 1   4   7   6   7   4   3   2   
  Power                    1    | .   1   1   1   2   3   .   1   
  Propulsion               .    | .   .   .   1   .   .   .   .   
  Utility                  1    | .   1   2   1   2   1   1   1   
  Weapon                   1    | 1   1   2   3   2   .   1   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   
Unused Backups             20   | .   7   5   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               4    | .   4   .   .   .   .   .   .   
  Utility                  9    | .   1   3   .   2   1   1   1   
  Weapon                   6    | .   2   2   .   .   1   1   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   87  99  98  98  86  70  40  
  Engine                   4    | .   14  11  1   .   .   1   .   
  Core                     3    | .   .   .   7   8   3   6   .   
  Leg                      10   | .   28  31  .   .   .   .   .   
  Hover                    3    | .   .   .   .   .   .   13  26  
  Flight                   14   | .   .   1   43  43  29  4   .   
  Device                   11   | .   2   11  9   9   13  16  6   
  Storage                  5    | .   14  11  9   9   .   .   .   
  Processor                4    | .   .   .   .   .   14  5   .   
  Hackware                 1    | .   .   .   .   .   .   5   6   
  Energy Gun               16   | .   28  25  11  24  15  .   .   
  Energy Cannon            5    | .   .   7   15  2   1   10  .   
  Launcher                 1    | .   .   .   .   .   .   3   .   
Peak Build Rating          64   | 6   9   26  32  44  56  64  28  
  Average Rating           31   | 4   6   15  31  32  44  47  28  
  On Entrance              22   | .   6   9   26  30  44  37  28  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             44   | 12  13  24  24  25  26  44  .   
  Greatest Support         55   | 20  20  30  25  25  27  55  .   
  Greatest Overweight (x)  4    | .   .   4   .   .   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   5   5   
  Average Capacity         6    | 6   8   8   8   8   5   5   5   
  Most Carried             8    | 4   8   8   7   8   7   5   2   
  Average Carried          5    | 1   4   7   6   7   4   2   2   
  Final Capacity           8    | 8   8   8   8   8   5   5   5   
  Final Carried            8    | 2   8   8   7   8   4   2   2   

 Class Distribution 
--------------------
 32% | Mutant
 26% | Sprinter
 26% | Gunner
 13% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
         Sprinter | -8/Materials
         Sprinter | -8/Storage
         Sprinter | -7/Factory
           Gunner | -6/Factory
           Gunner | -6/Lower Caves

 Resources                      | -11 -10 -9  -8  -8  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Sto Fac Fac Low 
Matter Collected           946  | 236 24  195 10  145 188 148 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            3418 | .   272 849 111 819 983 384 .   
  Parts                    162  | .   14  30  4   48  41  25  .   
Haulers Intercepted        10   | .   1   3   .   3   2   1   .   
Recyclers Shooed           5    | .   3   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Low 
Combat Hostiles Destroyed  49   | .   5   9   3   14  15  3   .   
  Guns                     36   | .   5   8   .   13  10  .   .   
  Cannons                  3    | .   .   1   1   1   .   .   .   
  AOE                      4    | .   .   .   .   .   1   3   .   
Classes Destroyed          12   | .   5   1   1   1   1   3   .   
  Worker                   6    | .   .   .   .   .   .   6   .   
  Builder                  1    | .   .   .   .   .   .   1   .   
  Hauler                   10   | .   1   3   .   3   2   1   .   
  Recycler                 4    | .   1   3   .   .   .   .   .   
  Operator                 2    | .   .   .   .   2   .   .   .   
  Watcher                  7    | .   1   1   .   2   1   2   .   
  Swarmer                  11   | .   3   .   1   4   3   .   .   
  Grunt                    20   | .   2   7   .   5   5   1   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   
  Sentry                   13   | .   .   2   1   5   5   .   .   
  Hunter                   2    | .   .   .   1   .   1   .   .   
  Programmer               2    | .   .   .   .   .   1   1   .   
Best Kill Streak           10   | .   2   6   3   10  3   8   .   
  Combat Bots Only         5    | .   2   4   3   5   3   3   .   
Max Kills in Single Turn   5    | .   1   1   1   2   2   5   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   
  Exploded                 3    | .   .   .   .   .   1   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Low  
Hostile Shots Fired        526  | .    19   47   14   44   221  171  10   
  Missed                   228  | .    7    19   3    16   115  63   5    
  Hits                     298  | .    12   28   11   28   106  108  5    
    Melee                  1    | .    .    .    .    .    .    .    1    
    Projectile             297  | .    12   28   11   28   106  108  4    
  Critical Strikes         9    | .    .    2    1    .    .    6    .    
Damage Taken               4437 | .    118  380  121  495  1315 1896 112  
  Core                     1197 | .    7    89   .    192  274  635  .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  97   77   .    65   60   .    .    
Volleys Fired              153  | .    17   33   8    34   51   10   .    
  Largest                  3    | .    2    3    3    3    3    3    .    
  Hottest                  225  | .    100  192  192  190  198  225  .    
Shots Fired                382  | .    34   99   23   94   117  15   .    
  Gun                      310  | .    34   85   11   89   91   .    .    
  Cannon                   67   | .    .    14   12   5    24   12   .    
  Launcher                 5    | .    .    .    .    .    2    3    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  310  | .    34   99   23   94   60   .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          72   | .    .    .    .    .    57   15   .    
  Robot Hit Streak         34   | .    12   6    5    16   34   5    .    
  Robot Miss Streak        7    | .    3    6    7    2    3    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    1    .    2    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    1    .    .    
Shots Hit Robots           265  | .    21   55   12   67   102  8    .    
  Core Hits                130  | .    13   26   3    36   36   16   .    
  Critical Kills           1    | .    .    .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         20   | .    3    4    2    7    3    1    .    
    Burn                   16   | .    3    4    1    7    1    .    .    
    Meltdown               1    | .    .    .    1    .    .    .    .    
    Corrupt                3    | .    .    .    .    .    2    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6115 | .    275  842  266  1091 2323 1318 .    
  Guns                     3823 | .    275  698  79   1050 1721 .    .    
  Cannons                  998  | .    .    144  187  41   408  218  .    
  Explosions               1190 | .    .    .    .    .    183  1007 .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  104  | .    .    .    .    .    11   93   .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  3888 | .    275  842  266  1091 1197 217  .    
  Explosive                540  | .    .    .    .    .    .    540  .    
  Electromagnetic          1583 | .    .    .    .    .    1115 468  .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    4    .    8    8    
  Average Corruption       3    | .    .    .    .    4    .    3    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    6    .    2    .    
    Message Errors         2    | .    .    .    .    2    .    .    .    
    Heat Flow Errors       2    | .    .    .    .    1    .    1    .    
    Energy Discharges      1    | .    .    .    .    1    .    .    .    
    Data Loss (major)      2    | .    .    .    .    1    .    1    .    
    Weapon Failures        1    | .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            285  | .    .    .    1    .    74   210  .    
  Projectiles              10   | .    .    .    1    .    9    .    .    
  Explosions               250  | .    .    .    .    .    65   185  .    
  Melee                    25   | .    .    .    .    .    .    25   .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      627  | .    .    .    .    .    188  439  .    
  Shots                    8    | .    .    .    .    .    3    5    .    
  Rammed                   12   | .    .    .    .    .    3    9    .    
Targets Rammed             12   | .    .    .    .    .    3    9    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        604  | .    186  348  441  604  180  188  .    
  Average Temperature      108  | .    58   104  199  167  50   60   .    
  Received Heat Transfer   1299 | .    30   246  9    198  390  408  18   
  Effects                  9    | .    .    .    2    7    .    .    .    
    Shutdowns              1    | .    .    .    .    1    .    .    .    
    Energy Bleed           4    | .    .    .    .    4    .    .    .    
    Short Circuit          1    | .    .    .    .    1    .    .    .    
    Damage (minor)         2    | .    .    .    2    .    .    .    .    
    Damage (core)          1    | .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           5    | .    .    .    .    .    3    2    .    
  Combat Hostiles          3    | .    .    .    .    .    3    .    .    
  Parts Fried              11   | .    .    .    .    .    8    3    .    
  Impact Corruptions       1    | .    .    .    .    .    .    1    .    
Robots Melted              3    | .    .    .    2    .    1    .    .    
  Combat Hostiles          3    | .    .    .    2    .    1    .    .    
  Parts Melted             18   | .    .    7    1    7    3    .    .    
  Heat Transferred         9498 | .    1036 2442 592  2997 2281 150  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Low 
Maximum Alert Level        3    | .   .   .   .   1   2   3   .   
  Low Security (%)         49   | 100 100 100 100 50  6   8   .   
  Level 1                  30   | .   .   .   .   49  70  33  .   
  Level 2                  20   | .   .   .   .   .   23  57  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Peak Influence             694  | .   65  115 94  384 624 694 .   
  Initial                  301  | .   .   2   34  35  165 301 .   
  Average                  236  | .   22  63  68  209 349 446 .   
Influence Increases        2631 | .   164 264 80  489 841 793 .   
  Destroy 0b10 Robot/C     980  | .   100 180 60  280 300 60  .   
  Destroy 0b10 Robot/NC    150  | .   15  35  .   35  15  50  .   
  Destroy Leader           284  | .   24  48  20  80  86  26  .   
  Successful Hack          12   | .   10  .   .   2   .   .   .   
  Disable Machine          435  | .   .   .   .   .   45  390 .   
  Anti-Garrison Action     150  | .   .   .   .   .   150 .   .   
  Destroy Structure        110  | .   .   1   .   2   35  72  .   
  Partial Spotted          90   | .   .   .   .   75  15  .   .   
  Lose Combat Pursuer      420  | .   15  .   .   15  195 195 .   
Influence Decreases        2238 | .   157 189 78  209 589 769 247 
  Entered New Map          853  | .   .   5   48  49  199 315 237 
  Time Decay               1085 | .   157 184 30  150 270 294 .   
  Lost Part                300  | .   .   .   .   10  120 160 10  
Squads Dispatched          11   | .   2   .   .   .   6   3   .   
  Investigation            1    | .   1   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   1   1   .   
  Reinforcement            4    | .   1   .   .   .   1   2   .   
  Assault                  2    | .   .   .   .   .   2   .   .   
  Garrison                 2    | .   .   .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac Low 
Distress Signals           5    | .   .   1   1   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              96   | .   7   12  6   15  28  22  6   
  Peak Tracking Total      8    | .   3   4   5   6   5   8   6   
  Tactical Retreats        14   | .   1   .   .   1   7   5   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Low 
Traps Triggered            3    | .   .   .   .   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Fac Low 
Machines Disabled          30   | .   .   .   .   .   4   26  .   
  Max in Single Turn       23   | .   .   .   .   .   3   23  .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac Low 
Machines Accessed          16   | .   3   2   .   6   1   4   .   
  Terminals                13   | .   2   1   .   5   1   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Total Hacks                29   | .   11  2   .   9   1   6   .   
  Successful               13   | .   7   .   .   3   .   3   .   
  Failed                   16   | .   4   2   .   6   1   3   .   
    Catastrophic           2    | .   .   1   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   14   | .   5   2   .   3   1   3   .   
  Terminals                21   | .   6   1   .   7   1   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   
Terminal Hacks             9    | .   3   .   .   3   .   3   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Zone Layout              7    | .   2   .   .   2   .   3   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   2   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   3   1   .   5   .   3   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Sto Fac Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   6   .   .   
  Machine Destruction      2    | .   .   .   .   .   2   .   .   
  Programmers              4    | .   .   .   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Sto Fac Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Low 
Active Infowar (turns)     434  | .   .   .   .   .   .   434 .   
  Sensors                  434  | .   .   .   .   .   .   434 .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Low  
Turns Passed               2552 | 63   403  476  66   306  582  654  2    
Spaces Moved               2751 | 48   274  253  77   463  631  1005 .    
  Core                     203  | 9    .    .    .    .    .    194  .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     554  | 39   274  241  .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    560  | .    .    .    .    .    .    560  .    
  Flight                   1434 | .    .    12   77   463  631  251  .    
  Fastest Speed            25   | 50   120  104  28   28   25   34   .    
  Average Speed            61   | 106  120  120  28   28   51   52   .    
  Slowest Speed            340  | 120  120  340  28   31   104  111  .    
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            14   | .    .    .    .    4    9    1    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 4    39   28   8    76   20   28   2    
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          130  | .    .    .    .    .    49   81   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      130  | .    .    .    .    .    49   81   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Low  
Total                      3284 | 57   317  352  102  563  772  1119 2    
  Wait                     171  | .    6    20   12   46   32   53   2    
  Move                     2719 | 47   273  252  76   454  615  1002 .    
  Hop                      11   | .    .    .    .    4    6    1    .    
  Pick Up                  49   | 4    13   9    .    6    6    11   .    
  Fast Attach              22   | 4    1    1    .    2    7    7    .    
  Attach                   25   | 2    .    3    3    1    5    11   .    
  Detach                   4    | .    .    .    1    .    .    3    .    
  Swap                     39   | .    .    18   2    7    8    4    .    
  Drop                     49   | .    7    16   .    9    9    8    .    
  Fire                     153  | .    17   33   8    34   51   10   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      12   | .    .    .    .    .    3    9    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            30   | .    .    .    .    .    30   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
    8 | -11/Scrapyard  | Discovered new exit (range 14)
   64 | -11/Scrapyard  | Entered Materials
  143 | -10/Materials  | Discovered new exit (range 14)
  176 | -10/Materials  | Discovered new exit (range 9)
  312 | -10/Materials  | Build established: Mutant
  385 | -10/Materials  | Discovered new exit (range 3)
  467 | -10/Materials  | Entered another Materials area
  467 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
  868 | -9/Materials   | Build established: Scavenger-Gunner
  883 | -9/Materials   | Discovered new exit (range 16)
  943 | -9/Materials   | Entered another Materials area
  943 | -8/Materials   | Evolved 2 slots: Propulsion x2
  958 | -8/Materials   | Discovered new exit (range 11)
 1009 | -8/Materials   | Entered Storage
 1218 | -8/Storage     | Build established: Sprinter
 1270 | -8/Storage     | Met 01-MTF
 1298 | -8/Storage     | Discovered new exit (range 16)
 1303 | -8/Storage     | Found Prototype Energy Gun
 1303 | -8/Storage     | Identified 01-MTF's Shockpuncher
 1315 | -8/Storage     | Entered Factory
 1315 | -7/Factory     | Evolved 2 slots: Utility x2
 1540 | -7/Factory     | Garrison activated, responded to threat
 1706 | -7/Factory     | Garrison activated, responded to threat
 1760 | -7/Factory     | Lost 3 parts (1n1u1w)
 1793 | -7/Factory     | Lost 3 parts (2n1w)
 1877 | -7/Factory     | Discovered new exit (range 13)
 1897 | -7/Factory     | Entered another Factory area
 1897 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 2209 | -6/Factory     | Lost 3 parts (1p1u1w)
 2283 | -6/Factory     | Build established: Gunner
 2462 | -6/Factory     | Lost 9 parts (1p2n2u4w)
 2496 | -6/Factory     | Core integrity fell below 50%
 2526 | -6/Factory     | Lost 3 parts (3u)
 2548 | -6/Factory     | Discovered new exit (range 6)
 2551 | -6/Factory     | Entered Lower Caves
 2553 | -6/Lower Caves | Self-destructed

 Last Messages 
---------------
02448_ K-01 Serf collects debris. <x3>
02464_ ALERT: Cargo convoy en route, clear transfer corridor.
02479_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
02480_ Adv. Targeting Computer destroyed.
02480_ Adv. Sensor Array destroyed.
02480_ Acquired System Guard.
02486_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F016.
02494_ Acquired Lgt. Angular Momentum Engine.
02495_ System Guard destroyed.
02496_ Acquired Cmb. Airjet. <x4>
02525_ Acquired Drone Bay.
02527_ Slammed into P-60 Hacker. <x6>
02546_ System corrupted: Substantial component data lost.
02548_ Terminal unresponsive.
02548_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
02553_ G-50 Soldier suffers critical hit (Destroy).
02553_ Cmb. Airjet destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????######??????????????????????? |
| ????????????  ??????##  #  ??????????????????????? |
| ??????????????   ####      ??????????????????????? |
| ?????????????????        g##?????????????????????? |
| ????????????????????#      #?????????????????????? |
| ?????????????????????#  l@ #?????????????????????? |
| ?????????????????????###g ##?????????????????????? |
| ???????????????????????# $#??????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????   #??????????????????????? |
| ???????????????????????    ??????????????????????? |
| ??????????????????????#    ??????????????????????? |
| ??????????????????????#s   ??????????????????????? |
| ??????????????????????     ??????????????????????? |
| ??????????????????????  s  ??????????????????????? |
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| ?????????????????????#     ??????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Coolant Potential          65
Energy Generation          28
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    9
Corruption Containment     8
Evasion (%)                65
Targeting Accuracy         16
Particle Charging          20
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cya!

 Challenges 
------------
None

 Game 
------
Seed              LayeredShiftDetector
  Manual?         0
Play Time         00:40:40
  Cumulative      24.3 hours
  Start           2025.05.30 @ 09:59:12
  End             2025.05.30 @ 10:43:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           46
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          32
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          45%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 08f1d7ce-72c2-4670-a565-4d69c5ed35d9