Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.02 @ 22:25:22

Player: deadnoob

Result: Destroyed by Tracker with Linked Autogun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (212)     1060
Value Destroyed (5465)     5465
Prototype IDs (67)         1340
Alien Tech Used (5)        1000
Bonus (6326)               6326
              TOTAL SCORE: 25891

 Bonus
-------
High Alert Combat Kills    348
Follower Combat Kills      1745
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Built Enhanced Grunts      300
Read Decrypted Archives    300
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Pursued by Intercept       1000
Friendly Fire              -4567

 Cogmind 
---------
Core Integrity             0/1600
Matter                     32/300
Energy                     99/100
System Corruption          15%
Temperature                Warning (369)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (10) --
              (None)
>         --- UTILITY (11) -----
              (None)
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (5) ----
  Compact Battery (200)
          Dimensional Node Initializer
          Hellfire Missile Launcher

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Light Antimatter Reactor
>              --- PROPULSION -------
      Improved Surge Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
               Q-thruster
               Q-thruster
               Q-thruster
               Electron Diverter
>              --- UTILITY ----------
               Power Amplifier
  Experimental Power Amplifier
  Experimental Coolant Injector
         Large Storage Unit
               Machine Analyzer
      Advanced Sensor Array
      Advanced Signal Interpreter
  Experimental Terrain Scan Processor
      Improved Transmission Jammer
      Advanced Corruption Screen
>              --- WEAPON -----------
               Fusion Bomb Launcher
               Force Lance
>              --- INVENTORY --------
         Micro Antimatter Reactor
       Compact Particle Reactor
               Q-thruster
               Q-thruster
  Experimental Matter Compressor
               Centrium Medium Armor Plating
               Centrium Medium Armor Plating
               AEGIS Remote Shield
               Dimensional Node Initializer
               Transdimensional Reconstructor
               Core Reset Matrix
               Tachyon Dispersion Ray
      Enhanced Nova Cannon
               Potential Cannon
[Rating: 161]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Compact Wheel
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Improved VTOL Module
Utility                    Experimental Terrain Scan Processor
  Device                   Experimental Sensor Array
  Storage                  Huge Storage Unit
  Processor                Experimental Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Great Axe
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   1   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   
  Utility                  9    | .   .   .   1   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             472  | 3   8   7   26  3   44  67  14  14  5   4   23  6   11  14  10  14  21  19  .   2   30  7   .   5   2   23  .   6   27  18  39  
  Power                    39   | .   .   1   1   .   5   2   .   1   .   .   1   .   .   .   1   2   1   5   .   .   6   .   .   .   .   2   .   .   3   2   6   
    Engine                 19   | .   .   1   1   .   5   1   .   .   .   .   1   .   .   .   1   2   1   3   .   .   2   .   .   .   .   .   .   .   .   1   .   
    Core                   6    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   
    Reactor                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   .   .   .   1   .   .   3   1   4   
  Propulsion               93   | 2   1   .   11  2   9   19  .   .   .   1   .   .   .   2   .   2   1   2   .   .   6   1   .   4   .   9   .   .   10  2   9   
    Treads                 24   | 2   1   .   8   2   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Leg                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  10   | .   .   .   2   .   2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 55   | .   .   .   1   .   .   9   .   .   .   1   .   .   .   2   .   .   1   2   .   .   6   1   .   4   .   9   .   .   10  1   8   
  Utility                  215  | 1   4   .   6   1   14  29  9   9   3   2   19  3   10  9   8   10  15  9   .   .   18  4   .   1   1   7   .   2   5   7   9   
    Device                 124  | 1   1   .   .   .   3   13  4   7   2   1   13  3   9   4   8   9   12  5   .   .   10  2   .   .   1   3   .   2   3   4   4   
    Storage                16   | .   2   .   1   .   .   3   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   1   .   .   .   1   .   .   .   .   5   
    Processor              19   | .   .   .   2   .   2   2   .   .   .   .   2   .   1   4   .   .   1   .   .   .   2   .   .   .   .   2   .   .   .   1   .   
    Hackware               8    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
    Protection             48   | .   1   .   3   1   8   11  5   2   1   1   1   .   .   .   .   .   2   3   .   .   4   1   .   1   .   1   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   125  | .   3   6   8   .   16  17  5   4   2   1   3   3   1   3   1   .   4   3   .   2   .   2   .   .   1   5   .   4   9   7   15  
    Energy Gun             10   | .   1   3   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Energy Cannon          31   | .   .   .   1   .   1   1   .   .   .   .   2   2   .   2   1   .   1   .   .   1   .   1   .   .   1   3   .   1   2   4   7   
    Ballistic Gun          26   | .   1   .   5   .   9   7   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               30   | .   1   3   2   .   4   2   3   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   4   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        16   | .   .   .   .   .   .   5   1   1   .   1   1   1   1   1   .   .   1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   1   3   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  33   | .   .   .   2   .   1   3   .   1   .   .   .   .   .   4   .   .   1   4   .   .   1   .   .   2   .   2   .   6   4   1   1   
Parts Lost                 102  | .   .   .   5   .   23  9   .   1   .   1   2   1   .   .   2   .   1   .   .   .   4   2   .   .   .   1   .   .   20  .   30  
  Power                    15   | .   .   .   .   .   3   1   .   1   .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   3   
  Propulsion               43   | .   .   .   3   .   7   5   .   .   .   1   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   12  
  Utility                  31   | .   .   .   1   .   7   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   2   .   .   .   1   .   .   5   .   9   
  Weapon                   13   | .   .   .   1   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Highest Loss Streak      12   | .   .   .   3   .   6   3   .   1   .   1   1   1   .   .   2   .   1   .   .   .   2   2   .   .   .   1   .   .   8   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   100 100 99  100 94  95  92  84  76  76  60  68  55  65  68  70  81  92  94  94  92  85  68  68  66  88  .   85  80  69  59  
  Engine                   6    | .   14  14  10  11  8   5   7   6   .   .   .   6   6   6   6   5   5   6   5   5   2   10  10  10  10  4   .   .   .   .   .   
  Treads                   7    | .   28  28  28  22  17  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    3    | .   .   .   4   11  7   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   13   | .   .   .   .   .   .   1   30  30  30  30  20  17  13  18  23  17  18  23  29  29  26  26  26  26  26  32  .   33  30  21  16  
  Device                   11   | .   9   14  1   .   3   11  16  15  15  15  8   13  12  5   6   16  18  15  17  17  24  23  15  15  12  17  .   15  15  7   10  
  Storage                  6    | .   14  14  11  11  9   7   7   7   7   7   5   6   4   .   .   .   .   .   .   .   5   8   5   5   5   4   .   4   4   4   5   
  Processor                13   | .   .   .   11  11  17  15  15  8   7   7   9   13  13  24  20  17  17  19  17  17  10  10  10  10  10  18  .   19  17  20  14  
  Hackware                 1    | .   .   .   .   .   5   .   .   .   .   .   5   6   4   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   
  Protection               4    | .   4   .   9   11  8   9   5   6   7   .   .   .   .   .   .   .   1   3   5   5   4   .   .   .   .   1   .   .   .   .   .   
  Energy Gun               3    | .   17  27  4   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   7   11  3   .   .   .   .   .   .   .   .   1   3   .   .   .   .   2   5   .   .   .   1   1   .   .   .   .   2   
  Ballistic Gun            4    | .   9   .   9   11  13  9   .   .   .   .   .   .   .   .   .   .   .   4   5   2   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   2   6   6   .   6   1   3   .   2   6   5   5   4   5   4   5   4   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             113  | 12  29  34  103 103 109 113 30  30  33  21  28  36  31  31  31  19  28  38  37  41  53  61  39  39  39  52  51  51  57  56  67  
  Greatest Support         78   | 40  40  40  60  16  60  36  21  21  21  21  25  25  20  27  27  19  32  52  48  48  53  52  39  40  40  59  53  53  60  62  78  
  Greatest Overweight (x)  10   | .   .   .   6   6   6   9   1   1   1   .   1   1   2   1   1   .   .   1   .   .   1   1   .   1   .   .   .   .   1   1   10  
  Average Overweight (x)   .    | .   .   .   2   6   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  10  10  10  10  10  10  10  5   5   5   5   5   5   5   5   15  15  15  15  15  15  15  15  15  15  
  Average Capacity         15   | 8   11  15  24  25  25  24  10  10  10  10  9   10  8   5   5   5   5   5   5   5   5   15  15  15  15  15  15  15  15  15  10  
  Most Carried             25   | 7   15  15  25  25  25  25  10  10  10  10  10  10  10  5   5   5   5   5   5   5   5   9   15  15  15  15  14  15  15  15  15  
  Average Carried          14   | 6   9   15  21  24  23  24  9   9   9   9   8   9   8   3   4   4   4   4   5   4   4   6   10  14  14  14  14  14  14  14  10  
  Final Capacity           25   | 8   15  15  25  25  25  10  10  10  10  10  10  10  5   5   5   5   5   5   5   5   5   15  15  15  15  15  15  15  15  15  5   
  Final Carried            25   | 6   15  15  25  25  19  8   9   10  7   9   9   10  5   5   5   5   5   5   5   5   5   9   15  15  14  15  14  15  15  14  3   

 Class Distribution 
--------------------
 33% | Mutant
 22% | Scavenger-Mutant
 10% | Scout
  7% | Ninja
  6% | Scavenger-Ninja
  4% | Sprinter
  3% | Scavenger-Scout
  3% | Scavenger-Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
                Scout | -7/Lower Caves
                Scout | -7/Lower Caves
                Scout | -7/Data Miner
                Scout | -6/Proximity Caves
             Sprinter | -6/Factory
               Mutant | -6/Lower Caves
               Mutant | -6/Lower Caves
               Mutant | -6/Zion
               Mutant | -5/Proximity Caves
                Ninja | -5/Factory
                Ninja | -5/Extension
   Scavenger-Sprinter | -5/Cetus
   Scavenger-Sprinter | -5/Archives
   Scavenger-Sprinter | -5/Hub_04(d)
      Scavenger-Ninja | -4/Factory
      Scavenger-Ninja | -4/Upper Caves
    Infiltrator-Scout | -4/Upper Caves
    Infiltrator-Scout | -4/Zhirov
 Infiltrator-Sprinter | -3/Proximity Caves
                Scout | -3/Research
                Scout | -3/Armory
                Ninja | -3/Lab
                Ninja | -2/Research
      Hacker-Sprinter | -2/Testing
         Alien-Mutant | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Tes  Acc  
Matter Collected           7479 | 232  86   157  562  140  1224 775  365  501  .    40   164  132  301  163  302  100  826  349  .    4    177  91   58   .    18   230  .    .    273  109  100  
  Remotely                 764  | 10   11   .    .    .    405  .    .    294  .    .    44   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8317 | 72   107  365  766  334  2039 837  315  146  .    40   833  .    .    133  .    138  748  87   37   .    464  .    .    .    .    221  .    .    250  256  129  
  Parts                    490  | 3    8    14   53   22   116  62   9    5    .    1    43   .    .    1    .    17   37   5    1    .    29   .    .    .    .    13   .    .    22   20   9    
Haulers Intercepted        12   | .    .    .    3    .    4    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           9    | .    .    3    2    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       54   | .    .    .    .    .    .    .    .    .    .    .    18   6    10   18   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         709  | .    .    .    .    .    .    .    .    .    .    .    268  46   121  274  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21   | .    .    .    .    .    .    .    5    9    .    .    .    2    2    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc 
Combat Hostiles Destroyed  99   | .   5   9   14  6   33  15  2   3   .   .   2   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   3   .   3   
  Melee                    8    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Guns                     43   | .   3   4   .   1   23  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  20   | .   .   .   11  5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      28   | .   2   5   3   .   7   1   1   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   
Classes Destroyed          20   | 1   2   2   5   .   3   3   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Worker                   24   | .   .   1   2   .   2   2   .   .   .   .   11  .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   2   
  Builder                  29   | .   .   .   2   .   4   3   .   .   .   .   2   .   .   .   .   3   4   .   .   .   3   .   .   .   .   1   .   .   2   3   2   
  Tunneler                 7    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   .   .   3   .   4   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Recycler                 19   | 1   .   1   2   1   5   .   .   .   .   .   4   .   .   .   .   .   3   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  14   | .   .   .   2   .   2   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   2   .   .   .   .   1   .   .   2   2   .   
  Swarmer                  27   | .   3   3   3   .   6   7   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Grunt                    42   | .   2   5   9   3   20  .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   .   1   2   3   4   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Tracker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   
  Packrat                  3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Thug                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           20   | 1   3   3   8   2   9   5   1   3   .   .   20  .   .   .   .   3   5   .   .   .   3   .   .   .   .   2   .   .   4   2   3   
  Combat Bots Only         5    | .   3   3   5   2   4   4   1   3   .   .   2   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   2   .   2   
Max Kills in Single Turn   7    | 1   1   2   4   1   2   2   1   2   .   1   7   .   .   .   .   1   1   1   .   .   1   .   .   .   .   1   .   .   2   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   2   2   .   2   1   1   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  A7 (-5/Cetus)

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Tes  Acc  
Damage Taken               14951 | .    202  378  798  284  3353 1345 76   81   .    84   186  135  .    .    223  19   253  42   .    .    692  193  .    .    40   191  .    .    1836 .    4540 
  Core                     3270  | .    22   95   99   41   548  152  .    18   .    18   73   67   .    .    69   19   50   .    .    .    25   47   .    .    .    30   .    .    286  .    1611 
  Absorbed by Shields      175   | .    .    .    .    .    23   140  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Regen/Repaired (Parts)   584   | .    .    .    218  .    319  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         73    | 100  .    53   .    65   .    .    .    .    .    73   .    .    .    .    75   .    .    .    .    93   .    .    .    .    93   .    .    100  .    80   .    
Volleys Fired              454   | 2    20   28   45   18   154  56   3    6    .    .    3    5    .    .    3    .    12   11   .    3    17   5    .    .    2    13   .    .    4    12   32   
  Largest                  2     | 2    2    2    2    2    2    2    1    1    .    .    1    1    .    .    1    .    1    1    .    2    1    1    .    .    1    1    .    .    1    1    2    
  Hottest                  200   | 70   100  100  100  91   101  56   39   39   .    .    90   90   .    .    90   .    90   35   .    125  90   90   .    .    90   113  .    .    49   120  200  
Shots Fired                753   | 4    38   54   86   36   297  105  3    6    .    .    3    5    .    .    3    .    12   12   .    4    17   5    .    .    2    13   .    .    4    12   32   
  Gun                      504   | 4    36   48   44   18   238  102  .    .    .    .    .    .    .    .    .    .    .    12   .    2    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   198   | .    .    .    38   18   47   .    .    .    .    .    3    5    .    .    3    .    12   .    .    2    17   5    .    .    2    13   .    .    .    12   21   
  Launcher                 50    | .    2    6    4    .    12   2    3    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    11   
  Special                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  401   | 2    16   .    40   18   229  80   .    .    .    .    .    .    .    .    .    .    .    12   .    2    .    .    .    .    .    .    .    .    .    .    2    
  Thermal                  287   | 2    20   48   42   18   41   23   .    .    .    .    3    5    .    .    3    .    12   .    .    2    17   5    .    .    2    13   .    .    .    12   19   
  Explosive                50    | .    2    6    4    .    12   2    3    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    11   
  Electromagnetic          15    | .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         38    | 4    7    9    18   24   38   14   8    .    .    .    9    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    1    .    5    
  Robot Miss Streak        5     | .    3    2    3    4    3    3    .    .    .    .    2    .    .    .    .    .    .    5    .    1    .    .    .    .    .    .    .    .    3    .    2    
  Penetration Max          1     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           586   | 4    22   36   54   26   217  92   11   2    .    2    4    .    .    3    1    8    19   19   2    .    21   .    .    .    .    7    .    .    17   9    10   
  Core Hits                310   | 2    11   25   28   10   92   37   8    4    .    1    23   .    .    1    .    6    9    8    1    .    6    .    .    .    .    3    .    .    13   6    16   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         21    | .    .    8    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    3    .    .    2    .    .    .    .    .    .    .    3    1    .    
    Burn                   8     | .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                5     | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  4     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Impale                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    
Melee Attacks              258   | .    .    .    .    .    .    23   11   6    .    5    4    .    1    3    1    14   23   11   2    7    47   5    .    .    .    21   .    6    31   22   15   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 163   | .    .    .    .    .    .    23   11   6    .    5    4    .    1    3    1    14   23   11   2    7    47   5    .    .    .    .    .    .    .    .    .    
  Piercing                 95    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    6    31   22   15   
  Sneak Attacks            66    | .    .    .    .    .    .    6    7    .    .    2    3    .    .    .    .    6    10   11   .    .    9    .    .    .    .    2    .    .    3    5    2    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           22678 | 40   370  892  1517 536  4426 2504 809  392  .    137  2349 .    .    208  40   548  1177 797  198  .    1351 .    .    .    .    448  .    .    1378 798  1763 
  Guns                     5878  | 40   223  452  417  182  2814 1637 .    .    .    .    .    .    .    .    .    .    .    113  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  2226  | .    .    .    622  343  729  .    .    .    .    .    31   .    .    .    .    .    33   .    .    .    33   .    .    .    .    .    .    .    .    .    435  
  Explosions               6140  | .    147  355  478  .    873  116  174  249  .    .    2091 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    444  .    1213 
  Melee                    8328  | .    .    .    .    .    .    751  635  143  .    137  227  .    .    208  40   548  1144 684  198  .    1318 .    .    .    .    448  .    .    934  798  115  
  Ramming                  106   | .    .    85   .    11   10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4733  | 15   72   .    378  182  2700 1273 .    .    .    .    .    .    .    .    .    .    .    113  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  4076  | 25   151  452  859  343  660  364  .    .    .    .    31   .    .    .    .    .    33   .    .    .    33   .    .    .    .    .    .    .    .    .    1125 
  Explosive                5252  | .    147  355  280  .    873  116  174  249  .    .    2091 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    444  .    523  
  Electromagnetic          183   | .    .    .    .    .    183  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6033  | .    .    .    .    .    .    751  635  143  .    137  227  .    .    208  40   548  1144 684  198  .    1318 .    .    .    .    .    .    .    .    .    .    
  Piercing                 2295  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    448  .    .    934  798  115  
Highest Corruption         15    | .    .    .    .    .    1    4    2    .    .    .    1    1    1    1    .    1    1    1    1    1    4    4    4    4    4    .    .    .    .    .    15   
  Average Corruption       1     | .    .    .    .    .    1    1    1    .    .    .    1    1    1    1    .    1    1    1    1    1    1    4    4    4    4    .    .    .    .    .    11   
  Corruption Purged        6     | .    .    .    .    .    .    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    11   .    2    
  Effects                  84    | .    .    .    .    .    8    21   .    .    .    .    6    2    2    .    .    .    4    2    1    .    6    8    7    2    .    .    .    .    .    .    15   
    Message Errors         22    | .    .    .    .    .    1    4    .    .    .    .    1    1    1    .    .    .    2    .    .    .    1    4    .    .    .    .    .    .    .    .    7    
    Matter Fused           15    | .    .    .    .    .    2    2    .    .    .    .    .    1    .    .    .    .    2    1    .    .    .    1    2    2    .    .    .    .    .    .    2    
    Heat Flow Errors       11    | .    .    .    .    .    1    4    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    3    .    .    .    .    .    .    .    .    
    Energy Discharges      8     | .    .    .    .    .    .    3    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      12    | .    .    .    .    .    2    2    .    .    .    .    1    .    .    .    .    .    .    .    1    .    1    2    .    .    .    .    .    .    .    .    3    
    Data Loss (major)      6     | .    .    .    .    .    1    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Misfires               5     | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2283  | .    9    .    121  .    30   69   96   99   .    70   187  .    .    73   .    41   298  12   53   .    350  .    .    .    .    92   .    .    269  79   335  
  Projectiles              275   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    272  
  Explosions               402   | .    9    .    121  .    30   13   11   13   .    .    160  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   
  Melee                    1606  | .    .    .    .    .    .    56   85   86   .    70   27   .    .    73   .    41   298  12   53   .    347  .    .    .    .    92   .    .    269  79   18   
Knockbacks                 3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      631   | .    .    77   192  5    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    341  
  Shots                    13    | .    .    2    3    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Rammed                   20    | .    .    17   .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             20    | .    .    17   .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        390   | 60   314  40   390  264  240  236  .    .    .    5    231  72   .    375  126  .    326  25   .    .    190  195  269  .    80   197  .    195  198  192  369  
  Average Temperature      78    | 30   123  16   105  92   59   55   .    .    .    4    85   35   .    193  64   .    186  12   .    .    35   109  111  .    41   80   .    94   91   69   86   
  Received Heat Transfer   2590  | .    90   72   276  141  1494 172  .    .    .    18   30   21   .    .    63   .    18   9    .    .    96   9    .    .    .    27   .    .    45   .    9    
  Effects                  7     | .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           4     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11    | .    2    7    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         7305  | 74   444  1887 1334 592  1184 666  .    .    .    .    50   .    .    .    .    .    50   .    .    .    50   .    .    .    .    .    .    .    .    .    974  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc 
Peak Influence             894  | 5   152 198 663 249 894 466 .   .   .   .   740 .   .   .   .   105 503 718 594 698 733 .   .   .   .   484 264 .   351 272 406 
  Initial                  390  | .   3   15  67  214 23  390 .   .   .   .   .   .   .   .   .   28  51  259 287 207 331 .   .   .   .   .   264 .   .   108 114 
  Average                  253  | 3   76  120 369 161 355 277 .   .   .   .   138 .   .   .   .   70  195 416 470 431 499 .   .   .   .   236 264 .   118 191 182 
Maximum Alert Level        3    | .   .   .   2   1   3   2   .   .   .   .   3   .   .   .   .   .   2   3   2   2   3   .   .   .   .   2   1   .   1   1   2   
  Low Security (%)         46   | 100 100 100 22  54  36  18  .   .   .   .   85  .   .   .   .   100 70  .   .   .   .   .   .   .   .   15  .   .   69  50  59  
  Level 1                  33   | .   .   .   30  45  26  64  .   .   .   .   .   .   .   .   .   .   8   80  38  37  25  .   .   .   .   76  100 .   30  49  37  
  Level 2                  17   | .   .   .   47  .   23  16  .   .   .   .   10  .   .   .   .   .   21  2   61  62  66  .   .   .   .   8   .   .   .   .   2   
  Level 3                  2    | .   .   .   .   .   13  .   .   .   .   .   3   .   .   .   .   .   .   17  .   .   8   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          65   | .   2   .   6   .   11  7   .   .   .   .   2   .   .   .   .   2   .   .   .   6   6   .   .   .   .   3   .   .   5   3   12  
  Investigation            17   | .   1   .   2   .   2   1   .   .   .   .   1   .   .   .   .   1   .   .   .   1   3   .   .   .   .   2   .   .   .   3   .   
  Extermination            9    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   1   .   1   
  Reinforcement            24   | .   1   .   4   .   6   2   .   .   .   .   1   .   .   .   .   .   .   .   .   3   1   .   .   .   .   1   .   .   1   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   7   
Searches Triggered         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   3   .   
Construction Impeded       2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc 
Distress Signals           24   | .   1   .   3   .   6   .   .   .   .   .   2   .   .   .   .   .   .   1   .   3   3   .   .   .   .   .   .   .   .   .   5   
Communications Jammed      22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   8   .   .   13  .   .   
  Distress Signals         22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   8   .   .   13  .   .   
Times Spotted              388  | .   9   14  29  7   54  24  2   4   .   2   9   11  5   .   20  4   20  13  6   19  37  5   .   .   4   11  .   .   24  7   48  
  Peak Tracking Total      25   | .   3   3   4   3   6   5   1   3   .   1   6   6   4   .   10  3   11  8   7   12  15  4   .   .   4   4   .   .   11  4   25  
  Tactical Retreats        65   | .   .   5   2   1   6   3   .   1   .   1   5   5   2   .   5   .   3   .   .   3   10  2   .   .   .   2   .   .   2   1   6   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc 
Traps Triggered            10   | .   .   .   1   .   1   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         6    | .   .   .   .   .   .   .   5   6   6   6   6   6   6   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc 
Machines Disabled          37   | .   .   .   4   .   1   .   .   .   .   .   20  .   .   .   .   .   .   1   1   1   .   2   .   .   .   .   .   1   2   3   1   
  Max in Single Turn       10   | .   .   .   3   .   1   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   1   
  Garrison Access          5    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc 
Machines Accessed          66   | .   3   .   2   1   6   10  2   .   4   .   7   .   .   .   .   3   .   1   1   .   7   2   2   4   .   3   .   1   3   3   1   
  Terminals                13   | .   2   .   .   .   3   4   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              10   | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   2   2   .   
  Repair Stations          10   | .   .   .   1   .   1   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   
  Recycling Units          6    | .   1   .   1   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   
Total Hacks                199  | .   11  .   9   1   19  19  2   .   30  .   14  .   .   .   .   5   .   3   25  .   17  2   2   16  .   7   .   1   5   10  1   
  Successful               148  | .   8   .   7   1   13  11  2   .   30  .   9   .   .   .   .   .   .   .   25  .   9   2   2   16  .   5   .   1   .   7   .   
  Failed                   50   | .   2   .   2   .   6   8   .   .   .   .   5   .   .   .   .   5   .   3   .   .   8   .   .   .   .   2   .   .   5   3   1   
    Catastrophic           6    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   173  | .   10  .   3   .   6   8   .   .   .   .   8   .   .   .   .   13  16  1   .   12  33  1   .   .   .   10  .   .   15  20  17  
  Terminals                35   | .   10  .   .   .   6   11  .   .   .   .   4   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              18   | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   3   5   .   
  Repair Stations          34   | .   .   .   6   .   9   5   .   .   .   .   2   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   5   1   
  Recycling Units          10   | .   1   .   3   .   1   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              14   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   8   .   .   .   .   4   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   3   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   .   
Terminal Hacks             90   | .   3   .   .   1   3   4   2   .   30  .   1   .   .   .   .   .   .   .   25  .   .   2   2   16  .   .   .   1   .   .   .   
  Record                   45   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   25  .   .   2   1   5   .   .   .   1   .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   4   .   
  Network Status           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       20   | .   .   .   6   .   8   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   
  Scan Component           12   | .   .   .   3   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
  Repair                   8    | .   .   .   3   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         21   | .   5   .   1   .   2   3   .   .   .   .   7   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   
  Terminals                9    | .   4   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  5    | .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
    Recompile              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   1   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Jam                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   2   .   2   .   5   7   .   .   .   .   6   .   .   .   .   3   .   1   .   .   4   .   .   .   .   2   .   .   3   3   1   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   46   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   14  .   .   .   10  .   .   3   .   .   .   .   .   9   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
    Authchips              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
    Time                   263  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   76  .   .   .   .   .   .   .   .   187 .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   7   .   
Parts Repaired             8    | .   .   .   3   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     315  | .   .   .   120 .   135 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   60  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Tes  Acc  
Total Allies               73    | .    .    6    .    .    .    .    .    .    .    1    .    .    .    4    .    .    16   5    .    8    .    .    .    .    .    3    .    .    4    .    26   
  Largest Group            10    | .    .    5    5    .    .    .    .    .    .    .    .    .    .    4    4    .    7    6    6    10   1    .    .    .    .    3    .    .    3    .    8    
  Highest-Rated Group      723   | .    .    85   85   .    .    .    .    .    .    .    .    .    .    158  158  .    464  579  579  723  51   .    .    .    .    288  .    .    271  .    186  
  Highest-Rated Ally       159   | .    .    31   31   .    .    .    .    .    .    .    .    .    .    41   41   .    159  159  99   99   51   .    .    .    .    96   .    .    135  .    81   
Zionite Dispatches         13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    3    .    .    .    .    .    1    .    .    3    .    3    
  Heavy                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
  Light                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
  Hacker                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
  Demo                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hero                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kinetic Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive Resupply       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Defense Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Infowar Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    2    .    1    
  STAY                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  DROP                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  EXPLORE                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Ally Attacks               344   | .    .    13   49   .    .    .    .    .    .    .    .    .    .    .    5    .    77   44   24   59   1    .    .    .    .    2    .    .    6    .    64   
  Total Damage             10460 | .    .    113  639  .    .    .    .    .    .    .    .    .    .    .    137  .    1956 1904 977  2217 .    .    .    .    .    29   .    .    769  .    1719 
  Kills                    68    | .    .    1    9    .    .    .    .    .    .    .    .    .    .    .    .    .    18   13   7    15   .    .    .    .    .    1    .    .    3    .    1    
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Allies Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc 
Robot Analysis Total       5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   2   .   1   .   .   2   1   .   .   .   1   1   1   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   2   9   .   .   .   .   2   .   .   2   5   3   
  Branch Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Component Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype Stockpiles     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Unaware Analyses         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   
  Trap Installations       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Active Terminals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Active Garrisons         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   1   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Tes  Acc  
Turns Passed               16561 | 33   480  1154 993  872  1477 2314 371  714  27   442  624  296  268  775  463  335  623  320  72   143  874  331  234  62   51   357  1    272  416  486  681  
Spaces Moved               17805 | 14   233  630  291  418  427  1304 525  586  75   359  1209 679  433  1250 397  631  705  195  106  239  1600 493  661  153  142  727  1    500  1009 578  1235 
  Core                     69    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    69   
  Treads                   1105  | 14   233  630  193  .    35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2196  | .    .    .    98   418  392  1288 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   14435 | .    .    .    .    .    .    16   525  586  75   359  1209 679  433  1250 397  631  705  195  106  239  1600 493  661  153  142  727  1    500  1009 578  1166 
  Fastest Speed            8     | 160  160  160  190  190  130  28   28   28   28   28   28   32   34   34   37   37   33   25   25   25   21   24   25   25   25   12   17   17   8    23   24   
  Average Speed            55    | 160  160  160  223  190  190  142  28   28   28   28   34   36   43   48   39   37   36   33   25   25   24   25   25   27   25   17   17   17   19   27   32   
  Slowest Speed            560   | 160  160  160  320  190  560  316  100  100  100  28   105  109  184  119  119  37   37   113  25   25   104  101  25   102  25   18   17   17   97   100  550  
  Overloaded Moves         86    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    76   .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            68    | .    .    .    .    .    .    .    1    1    .    .    3    .    .    .    4    3    8    .    .    .    6    1    3    .    .    5    .    .    5    4    24   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
Exploration Rate (%)       53    | 2    54   96   37   82   39   34   68   67   68   46   22   74   65   89   65   17   67   62   69   30   41   53   65   62   34   26   .    96   32   63   41   
  Regions Visited          31
    Branch Regions         21
  Pre-discovered Areas     26    | .    1    2    1    .    1    1    .    .    1    .    .    .    .    2    .    .    .    .    .    10   4    .    .    3    .    .    .    .    .    .    .    
  Known Exits Taken        24    | .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Scrap Searched             20    | .    .    2    .    .    .    .    2    3    .    .    .    5    2    1    1    .    .    .    .    .    .    2    1    .    1    .    .    .    .    .    .    
Spaces Dug                 205   | .    .    .    .    .    11   4    .    38   .    3    1    4    1    .    3    5    11   .    .    9    29   8    .    .    2    23   .    1    11   20   21   
Terrain Destroyed          610   | .    8    49   30   .    34   12   36   76   .    3    61   5    1    .    3    5    11   .    .    9    31   8    .    .    2    23   .    1    26   20   156  
  Melee                    86    | .    .    .    .    .    .    4    .    4    .    3    1    .    1    .    .    5    .    .    .    7    15   3    .    .    .    11   .    1    11   9    11   
  Projectile               82    | .    .    .    .    .    .    .    .    .    .    .    1    5    .    .    3    .    11   .    .    2    16   5    .    .    2    12   .    .    .    11   14   
  AOE                      442   | .    8    49   30   .    34   8    36   72   .    .    59   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    131  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Tes  Acc  
Total                      23136 | 22   306  709  546  469  803  1617 726  1114 79   693  1409 719  511  1418 698  713  1027 419  147  304  1971 686  725  174  156  893  1    675  1157 838  1411 
  Wait                     3697  | .    28   27   154  11   147  93   161  493  .    322  122  24   59   132  280  47   254  163  40   52   253  169  62   1    8    88   .    149  68   209  81   
  Move                     17651 | 13   232  629  290  417  426  1303 522  583  74   358  1202 678  432  1249 389  624  690  194  105  238  1588 490  654  152  141  717  .    499  1000 569  1193 
  Hop                      55    | .    .    .    .    .    .    .    1    1    .    .    3    .    .    .    3    3    6    .    .    .    5    1    3    .    .    4    .    .    3    4    18   
  Pick Up                  179   | .    11   .    18   8    18   21   5    2    .    .    19   1    2    5    2    1    6    5    .    1    9    3    6    5    .    12   .    4    8    .    7    
  Fast Attach              167   | 3    1    1    6    .    10   11   1    2    .    .    7    1    1    10   3    13   10   10   .    .    13   .    .    4    .    5    .    5    14   11   25   
  Attach                   130   | .    .    .    9    .    22   11   2    4    3    2    12   2    2    4    6    1    7    2    .    .    7    3    .    1    2    6    1    2    8    1    10   
  Detach                   85    | 2    1    .    4    .    4    2    3    5    .    4    10   3    2    2    5    1    3    1    .    .    5    5    .    1    2    3    .    3    7    1    6    
  Swap                     181   | .    7    6    11   3    12   45   11   8    2    2    4    3    8    .    1    .    4    7    .    2    10   4    .    1    .    12   .    1    5    6    6    
  Drop                     239   | 2    6    1    9    11   8    36   6    4    .    .    23   2    3    13   5    9    12   15   .    1    17   1    .    9    1    12   .    6    9    3    15   
  Fire                     454   | 2    20   28   45   18   154  56   3    6    .    .    3    5    .    .    3    .    12   11   .    3    17   5    .    .    2    13   .    .    4    12   32   
  Melee                    258   | .    .    .    .    .    .    23   11   6    .    5    4    .    1    3    1    14   23   11   2    7    47   5    .    .    .    21   .    6    31   22   15   
  Ram                      2     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    18    | .    .    17   .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            19    | .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac / Sto x2)
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / [Upp] / *Ext)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus
-5/Archives (discovered 2 exits: *Hub x2)
-5/Hub_04(d)
-4/Factory (discovered 3 exits: *Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / *Arm)
-3/Armory
-3/Lab
-2/Research
-2/Testing
-1/Access

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 3)
    34 | -11/Scrapyard      | Entered Materials
   307 | -10/Materials      | Build established: Mutant
   309 | -10/Materials      | Discovered new exit (range 14)
   467 | -10/Materials      | Central database locked down
   489 | -10/Materials      | Discovered new exit (range 16)
   514 | -10/Materials      | Entered Mines
   515 | -10/Mines          | Assembled infested the area
   538 | -10/Mines          | Learned location of Zion (-6)
   550 | -10/Mines          | Discovered new exit (range 6)
   645 | -10/Mines          | Discovered new exit (range 10)
   735 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   735 | -10/Mines          | Discovered new exit (range 5)
  1217 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1235 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1668 | -10/Mines          | Entered Materials
  1668 | -9/Materials       | Accompanied by 5 allies
  1668 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1673 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  1763 | -9/Materials       | Discovered new exit (range 12)
  2123 | -9/Materials       | Build established: Scavenger-Mutant
  2302 | -9/Materials       | Lost 3 parts (3n)
  2399 | -9/Materials       | Repaired Broken Hvy. Assault Rifle
  2451 | -9/Materials       | Repaired Lgt. Angular Momentum Engine
  2478 | -9/Materials       | Repaired Lgt. Treads
  2507 | -9/Materials       | Discovered new exit (range 7)
  2541 | -9/Materials       | Build established: Mutant
  2661 | -9/Materials       | Entered Mines
  2680 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2833 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2837 | -9/Mines           | Found Prototype Device
  2933 | -9/Mines           | Discovered new exit (range 15)
  3273 | -9/Mines           | Learned location of 1 exit from Proximity Caves
  3424 | -9/Mines           | Discovered new exit (range 9)
  3533 | -9/Mines           | Entered Materials
  3533 | -8/Materials       | Evolved 2 slots: Utility x2
  3945 | -8/Materials       | Build established: Scavenger-Mutant
  4141 | -8/Materials       | Repaired Imp. Assault Rifle
  4174 | -8/Materials       | Repaired Med. Armor Plating
  4201 | -8/Materials       | Repaired Lgt. Treads
  4229 | -8/Materials       | Repaired Lgt. Treads
  4377 | -8/Materials       | Identified exit to Storage
  4414 | -8/Materials       | Garrison activated, responded to threat
  4650 | -8/Materials       | Garrison activated, responded to threat
  4721 | -8/Materials       | Lost 6 parts (1p3n1u1w)
  4721 | -8/Materials       | Core integrity fell below 50%
  4766 | -8/Materials       | Lost 3 parts (1u2w)
  4842 | -8/Materials       | Core integrity fell below 20%
  4983 | -8/Materials       | Lost 5 parts (1p1n2u1w)
  4993 | -8/Materials       | Discovered new exit (range 11)
  5010 | -8/Materials       | Entered Factory
  5010 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5017 | -7/Factory         | Identified Exp. Sensor Array
  5079 | -7/Factory         | Discovered new exit (range 6)
  5091 | -7/Factory         | Identified exit to Factory
  6006 | -7/Factory         | Identified exit to Lower Caves
  6223 | -7/Factory         | Lost 3 parts (3u)
  6879 | -7/Factory         | Discovered exit to Factory (range 14)
  7324 | -7/Factory         | Entered Lower Caves
  7357 | -7/Lower Caves     | Identified exit to Lower Caves
  7406 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7416 | -7/Lower Caves     | Found Prototype Device
  7578 | -7/Lower Caves     | Build established: Scout
  7668 | -7/Lower Caves     | Learned location of 1 exit from Lower Caves
  7695 | -7/Lower Caves     | Entered another Lower Caves area
  7725 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7805 | -7/Lower Caves     | Identified Heart of Steel
  8392 | -7/Lower Caves     | Learned Factory emergency access door positions
  8405 | -7/Lower Caves     | Discovered new exit (range 13)
  8409 | -7/Lower Caves     | Identified exit to Data Miner
  8409 | -7/Lower Caves     | Entered Data Miner
  8409 | -7/Data Miner      | Discovered new exit (range 6)
  8415 | -7/Data Miner      | Met Data Miner
  8422 | -7/Data Miner      | Learned location of Section 7 (-3)
  8422 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8424 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8430 | -7/Data Miner      | Identified exit to Proximity Caves
  8436 | -7/Data Miner      | Entered Proximity Caves
  8438 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8878 | -6/Proximity Caves | Escorted by Enhanced Grunt
  8878 | -6/Proximity Caves | Entered Factory
  8878 | -6/Factory         | Evolved 2 slots: Propulsion x2
  9365 | -6/Factory         | Identified exit to Lower Caves
  9456 | -6/Factory         | Discovered new exit (range 10)
  9467 | -6/Factory         | Incoming investigation squad redirected
  9502 | -6/Factory         | Entered Lower Caves
  9503 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9590 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
  9722 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9794 | -6/Lower Caves     | Discovered new exit (range 10)
  9797 | -6/Lower Caves     | Identified exit to Lower Caves
  9798 | -6/Lower Caves     | Entered another Lower Caves area
  9807 | -6/Lower Caves     | Discovered new exit (range 8)
  9810 | -6/Lower Caves     | Identified exit to Factory
  9814 | -6/Lower Caves     | Learned Factory emergency access door positions
  9984 | -6/Lower Caves     | Discovered new exit (range 7)
  9985 | -6/Lower Caves     | Identified exit to Zion
 10022 | -6/Lower Caves     | Build established: Mutant
 10066 | -6/Lower Caves     | Entered Zion
 10110 | -6/Zion            | Found Prototype Processor
 10110 | -6/Zion            | Identified Exp. Terrain Scan Processor
 10112 | -6/Zion            | Found Prototype Processor
 10112 | -6/Zion            | Identified Exp. Armor Integrity Analyzer
 10114 | -6/Zion            | Found Prototype Processor
 10114 | -6/Zion            | Identified Exp. Core Analyzer
 10124 | -6/Zion            | Found Prototype Hackware
 10124 | -6/Zion            | Identified Exp. Hacking Suite
 10140 | -6/Zion            | System corruption cleaned by Quarantine Array
 10148 | -6/Zion            | Discovered new exit (range 20)
 10186 | -6/Zion            | Learned location of Quarantine (-3)
 10217 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 10230 | -6/Zion            | Learned Factory trap positions
 10388 | -6/Zion            | Learned Factory emergency access door positions
 10556 | -6/Zion            | Imprinted
 10558 | -6/Zion            | Declared Zion's savior
 10736 | -6/Zion            | Identified exit to Proximity Caves
 10841 | -6/Zion            | Entered Proximity Caves
 10841 | -5/Proximity Caves | Accompanied by 4 allies
 10996 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 11278 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11304 | -5/Proximity Caves | Entered Factory
 11304 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 11305 | -5/Factory         | Loaded intel: 108 trap records
 11395 | -5/Factory         | Retrieved Zion intel report: Component Stockpiles
 11477 | -5/Factory         | Retrieved Zion intel report: Trap Installations
 11503 | -5/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 11505 | -5/Factory         | Discovered new exit (range 13)
 11533 | -5/Factory         | Discovered new exit (range 11)
 11541 | -5/Factory         | Identified exit to Factory
 11574 | -5/Factory         | Discovered new exit (range 20)
 11639 | -5/Factory         | Identified exit to Extension
 11639 | -5/Factory         | Entered Extension
 11671 | -5/Extension       | Rescued a captive Derelict
 11672 | -5/Extension       | Rescued a captive Derelict
 11839 | -5/Extension       | Disrupted transfer network
 12012 | -5/Extension       | Zion Light squad teleported in
 12013 | -5/Extension       | Zion Defense Resupply teleported in
 12029 | -5/Extension       | Rescued a captive Derelict
 12034 | -5/Extension       | Rescued a captive Derelict
 12045 | -5/Extension       | Rescued a captive Derelict
 12047 | -5/Extension       | Rescued A7
 12096 | -5/Extension       | Rescued a captive Derelict
 12107 | -5/Extension       | Rescued a captive Derelict
 12109 | -5/Extension       | Rescued a captive Derelict
 12126 | -5/Extension       | Zion Kinetic Resupply teleported in
 12178 | -5/Extension       | Rescued a captive Derelict
 12180 | -5/Extension       | Retrieved Zion intel report: Component Schematics
 12185 | -5/Extension       | Retrieved Zion intel report: Branch Access
 12185 | -5/Extension       | Identified exit to Cetus
 12191 | -5/Extension       | Discovered exit to Factory (range 10)
 12246 | -5/Extension       | Heart of Steel transformed into Warbot
 12262 | -5/Extension       | Entered Cetus
 12262 | -5/Cetus           | Accompanied by 4 allies (incl. A7, Warbot)
 12267 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 12270 | -5/Cetus           | Spotted Cetus Guard
 12271 | -5/Cetus           | Spotted Cetus Guard
 12271 | -5/Cetus           | Spotted Cetus Guard
 12278 | -5/Cetus           | Allies destroyed Cetus Guard
 12278 | -5/Cetus           | Spotted Cetus Guard
 12283 | -5/Cetus           | Allies destroyed Cetus Guard
 12295 | -5/Cetus           | Allies destroyed Cetus Guard
 12298 | -5/Cetus           | Allies destroyed Cetus Guard
 12390 | -5/Cetus           | Destroyed A7
 12392 | -5/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
 12411 | -5/Cetus           | Started Cetus Manufacturing Module
 12436 | -5/Cetus           | Manufactured an Enhanced Grunt
 12461 | -5/Cetus           | Manufactured an Enhanced Grunt
 12486 | -5/Cetus           | Manufactured an Enhanced Grunt
 12511 | -5/Cetus           | Manufactured an Enhanced Grunt
 12536 | -5/Cetus           | Manufactured an Enhanced Grunt
 12542 | -5/Cetus           | Discovered new exit (range 16)
 12546 | -5/Cetus           | Identified exit to Archives
 12582 | -5/Cetus           | Entered Archives
 12582 | -5/Archives        | Accompanied by 6 allies (Warbot)
 12586 | -5/Archives        | Met Zhirov
 12592 | -5/Archives        | Reinforcements dispatched to Archives
 12593 | -5/Archives        | Unable to access archive contents
 12593 | -5/Archives        | Discovered new exit (range 16)
 12596 | -5/Archives        | Read partially decrypted archive contents
 12596 | -5/Archives        | Discovered new exit (range 15)
 12607 | -5/Archives        | Identified exit to Hub_04(d)
 12637 | -5/Archives        | Reinforcements dispatched to Archives
 12639 | -5/Archives        | Zhirov warped through subspace
 12654 | -5/Archives        | Entered Hub_04(d)
 12654 | -5/Hub_04(d)       | Accompanied by 5 allies (Warbot)
 12693 | -5/Hub_04(d)       | Build established: Scavenger-Sprinter
 12723 | -5/Hub_04(d)       | Garrison activated, responded to threat
 12735 | -5/Hub_04(d)       | Zion Light squad teleported in
 12736 | -5/Hub_04(d)       | Zion Heavy squad teleported in
 12744 | -5/Hub_04(d)       | Zion Hacker squad teleported in
 12748 | -5/Hub_04(d)       | Garrison activated, responded to threat
 12776 | -5/Hub_04(d)       | Discovered exit to Factory (range 14)
 12780 | -5/Hub_04(d)       | Retrieved Zion intel report: Active Terminals
 12795 | -5/Hub_04(d)       | Retrieved Zion intel report: Depthwide Sectors/0
 12797 | -5/Hub_04(d)       | Entered Factory
 12797 | -4/Factory         | Accompanied by 1 ally
 12797 | -4/Factory         | Evolved 2 slots: Utility x2
 12823 | -4/Factory         | Retrieved Zion intel report: Active Garrisons
 12828 | -4/Factory         | Found Quantum Capacitor
 12908 | -4/Factory         | Retrieved Zion intel report: Emergency Access
 12977 | -4/Factory         | Incoming investigation squad redirected
 12978 | -4/Factory         | Incoming investigation squad redirected
 12979 | -4/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 12994 | -4/Factory         | Retrieved Zion intel report: Component Stockpiles
 13028 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 13033 | -4/Factory         | Retrieved Zion intel report: Guard Positions
 13035 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
 13053 | -4/Factory         | Discovered new exit (range 9)
 13067 | -4/Factory         | Identified exit to Research
 13075 | -4/Factory         | Retrieved Zion intel report: Branch Access
 13075 | -4/Factory         | Identified exit to Upper Caves
 13257 | -4/Factory         | Retrieved Zion intel report: Prototype Schematics
 13297 | -4/Factory         | Search patrols dispatched
 13330 | -4/Factory         | Fabricated Cld. Cesium-ion Thruster?
 13361 | -4/Factory         | Build established: Scavenger-Ninja
 13523 | -4/Factory         | Repaired Imp. VTOL Module
 13572 | -4/Factory         | Search patrols dispatched
 13671 | -4/Factory         | Entered Upper Caves
 13808 | -4/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 13810 | -4/Upper Caves     | Learned location of 1 exit from Proximity Caves
 13812 | -4/Upper Caves     | Found Prototype Special Weapon
 13944 | -4/Upper Caves     | Caught by Unaware searching for contraband prototypes
 13973 | -4/Upper Caves     | Found Alien Artifact
 13994 | -4/Upper Caves     | Discovered new exit (range 5)
 13995 | -4/Upper Caves     | Identified exit to Upper Caves
 14002 | -4/Upper Caves     | Entered another Upper Caves area
 14009 | -4/Upper Caves     | Learned Research emergency access door positions
 14011 | -4/Upper Caves     | Discovered exit to Research (range 13)
 14050 | -4/Upper Caves     | Learned Research trap positions
 14106 | -4/Upper Caves     | Learned Research security intel
 14233 | -4/Upper Caves     | Discovered new exit (range 5)
 14234 | -4/Upper Caves     | Identified exit to Zhirov
 14236 | -4/Upper Caves     | Entered Zhirov
 14236 | -4/Zhirov          | Discovered new exit (range 3)
 14237 | -4/Zhirov          | Identified exit to Proximity Caves
 14242 | -4/Zhirov          | Build established: Infiltrator-Scout
 14249 | -4/Zhirov          | Learned location of Testing (-2)
 14282 | -4/Zhirov          | Found Alien Artifact
 14282 | -4/Zhirov          | Identified Integrated Reactor
 14282 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 14287 | -4/Zhirov          | Found Alien Artifact
 14298 | -4/Zhirov          | Entered Proximity Caves
 14349 | -3/Proximity Caves | Entered Research
 14349 | -3/Research        | Evolved 2 slots: Propulsion x2
 14350 | -3/Research        | Loaded intel: 77 trap records
 14390 | -3/Research        | Discovered new exit (range 71)
 14437 | -3/Research        | Incoming investigation squad redirected
 14439 | -3/Research        | Identified Transdimensional Reconstructor
 14439 | -3/Research        | Identified Dimensional Node Initializer
 14673 | -3/Research        | Retrieved Zion intel report: Trap Installations
 14678 | -3/Research        | Discovered new exit (range 10)
 14682 | -3/Research        | Retrieved Zion intel report: Prototype Stockpiles
 14683 | -3/Research        | Zion Light squad teleported in
 14706 | -3/Research        | Identified exit to Armory
 14706 | -3/Research        | Entered Armory
 14706 | -3/Armory          | Warped through subspace to slip node
 14706 | -3/Armory          | Discovered new exit (range 1)
 14706 | -3/Armory          | Identified exit to Lab
 14707 | -3/Armory          | Entered Lab
 14707 | -3/Lab             | Discovered new exit (range 9)
 14709 | -3/Lab             | Identified exit to Research
 14709 | -3/Lab             | Hidden lab's door opened automatically
 14709 | -3/Lab             | Sensor layout match revealed
 14710 | -3/Lab             | Gained access to the hidden lab's interior
 14710 | -3/Lab             | Unable to decrypt terminal
 14717 | -3/Lab             | Found Alien Artifact
 14717 | -3/Lab             | Identified Integrated Mediator
 14717 | -3/Lab             | Installed Integrated Mediator, increased core attachment efficiency.
 14725 | -3/Lab             | Found Alien Artifact
 14725 | -3/Lab             | Identified Core Regenerator
 14725 | -3/Lab             | Used Core Regenerator, restored core integrity (+96)
 14734 | -3/Lab             | Found Transdimensional Reconstructor
 14850 | -3/Lab             | Found Prototype Device
 14850 | -3/Lab             | Identified AEGIS Remote Shield
 14880 | -3/Lab             | Found Prototype Energy Gun
 14880 | -3/Lab             | Identified Tachyon Dispersion Ray
 14886 | -3/Lab             | Found Prototype Energy Cannon
 14888 | -3/Lab             | Identified Potential Cannon
 14895 | -3/Lab             | Unable to decrypt terminal
 14918 | -3/Lab             | Found Alien Artifact
 14923 | -3/Lab             | Unable to decrypt terminal
 14976 | -3/Lab             | Detected for breach
 14979 | -3/Lab             | Entered Research
 14979 | -2/Research        | Evolved 2 slots: Utility x2
 15139 | -2/Research        | Lost 4 parts (3n1u)
 15148 | -2/Research        | Retrieved Zion intel report: Active Garrisons
 15192 | -2/Research        | Retrieved Zion intel report: Unaware Analyses
 15193 | -2/Research        | Zion Explosive Resupply teleported in
 15197 | -2/Research        | Found Fusion Bomb Launcher
 15250 | -2/Research        | Intercept squad dispatched
 15256 | -2/Research        | Spotted B-90 Cyclops
 15266 | -2/Research        | Spotted Tracker
 15266 | -2/Research        | Spotted Tracker
 15268 | -2/Research        | Destroyed Tracker
 15274 | -2/Research        | Destroyed Tracker
 15289 | -2/Research        | Zion Heavy squad teleported in
 15315 | -2/Research        | Found Fusion Bomb Launcher
 15318 | -2/Research        | Found Prototype Launcher
 15318 | -2/Research        | Identified Hellfire Missile Launcher
 15321 | -2/Research        | Found Hellfire Missile Launcher
 15322 | -2/Research        | Lost 8 parts (2p3n3u)
 15323 | -2/Research        | Spotted Combat Programmer
 15331 | -2/Research        | Spotted Combat Programmer
 15353 | -2/Research        | Found Prototype Launcher
 15353 | -2/Research        | Identified Mni. Smartbomb Launcher
 15375 | -2/Research        | Zion hero teleported in (99-TNT)
 15377 | -2/Research        | Found Prototype Launcher
 15377 | -2/Research        | Identified Enh. Gamma Bomb Array
 15379 | -2/Research        | Lost 7 parts (1p5n1u)
 15390 | -2/Research        | Discovered new exit (range 11)
 15395 | -2/Research        | Entered Testing
 15428 | -2/Testing         | Found Prototype Hackware
 15428 | -2/Testing         | Identified System Mapper
 15436 | -2/Testing         | Retrieved Zion intel report: Active Terminals
 15443 | -2/Testing         | Retrieved Zion intel report: Active Garrisons
 15476 | -2/Testing         | Incoming investigation squad redirected
 15578 | -2/Testing         | Retrieved Zion intel report: Prototype Schematics
 15613 | -2/Testing         | Incoming investigation squad redirected
 15782 | -2/Testing         | Fabricated Adv. Gravity Neutralizer (x1)
 15813 | -2/Testing         | Discovered new exit (range 20)
 15823 | -2/Testing         | Identified exit to Access
 15833 | -2/Testing         | Retrieved Zion intel report: Prototype Stockpiles
 15849 | -2/Testing         | Retrieved Zion intel report: Unaware Analyses
 15872 | -2/Testing         | Incoming investigation squad redirected
 15881 | -2/Testing         | Entered Access
 15881 | -1/Access          | Evolved 2 slots: Propulsion x2
 15993 | -1/Access          | Zion Hacker squad teleported in
 16036 | -1/Access          | Retrieved Zion intel report: Active Garrisons
 16037 | -1/Access          | Zion Infowar Resupply teleported in
 16047 | -1/Access          | Lost 3 parts (2n1u)
 16150 | -1/Access          | Spotted B-99 Colossus
 16178 | -1/Access          | Intercept squad dispatched
 16187 | -1/Access          | Spotted Tracker
 16187 | -1/Access          | Spotted Tracker
 16204 | -1/Access          | Destroyed Tracker
 16218 | -1/Access          | Destroyed Tracker
 16233 | -1/Access          | Spotted Combat Programmer
 16247 | -1/Access          | Identified Core Reset Matrix
 16247 | -1/Access          | Used Core Reset Matrix
 16256 | -1/Access          | Spotted Combat Programmer
 16259 | -1/Access          | Core integrity fell below 50%
 16261 | -1/Access          | Lost 12 parts (2p4n4u2w)
 16276 | -1/Access          | Emitted hypermatrix ping
 16281 | -1/Access          | Assembled emerged from beneath the floor
 16297 | -1/Access          | Lost 3 parts (1n2u)
 16315 | -1/Access          | Assembled emerged from beneath the floor
 16335 | -1/Access          | Core integrity fell below 20%
 16364 | -1/Access          | System corruption reached 10%
 16372 | -1/Access          | Retrieved Zion intel report: Trap Installations
 16401 | -1/Access          | Warped through subspace
 16432 | -1/Access          | Lost 4 parts (2n2w)
 16529 | -1/Access          | Assembled emerged from beneath the floor
 16529 | -1/Access          | Retrieved Zion intel report: Depthwide Sectors/-1
 16530 | -1/Access          | Zion Demo squad teleported in
 16540 | -1/Access          | Intercept squad dispatched
 16545 | -1/Access          | Spotted Tracker
 16547 | -1/Access          | Spotted Tracker
 16547 | -1/Access          | Spotted Tracker
 16562 | -1/Access          | Released all parts (8)
 16562 | -1/Access          | Destroyed by Tracker with Linked Autogun

 Last Messages 
---------------
16554_ Impulse Thruster Array temporarily disabled.
16555_ Slug penetrates Wall. <x2>
16556_ Penetrated by Slug. <x2>
16556_ Com. Battery destroyed.
16557_ The unstable cave ceiling collapses. <x2>
16558_ Quantum Reactor destroyed.
16559_ Penetrated by Slug.
16559_ Slug penetrates Wall.
16559_ Com. Battery destroyed.
16559_ Field Propulsion Drive destroyed.
16561_ Penetrated by Slug.
16561_ Impulse Thruster Array destroyed.
16561_ Potential Cannon destroyed.
16562_ Released Com. Battery.
16562_ Released Triangulator.
16562_ Released Impulse Thruster Array.
16562_ Released Adv. Visual Processing Unit.
16562_ Released Adv. Signal Interpreter.
16562_ Released Exp. Terrain Scan Processor.
16562_ Released Com. Battery. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????????????#### |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
| ?????????????????????????#???????????????????##    |
| ???????????????????????##   ?????????????????#     |
| ???????????????????????       ###+############     |
| ???????????????????????         s                  |
| ????????????????????????????????#            #     |
| ????????????????????????????????#  ^  ^^     #     |
| ????????????????????????????????#!!    !!!   ##### |
| ????????????????????????????????#!!    !!    #???? |
| ????????????????????????????????#!!    !!    #???? |
| ????????????###?????????????????# ^          #???? |
| ????????????#  ]????????????????#   ^        ##### |
| ????????????#   ?########???????#                  |
| ????????????#    #    !!#########  ^               |
| ????????????#    #  ]!]=!!                         |
| ????????????#    h  *%=!!@                         |
| ????????????#    h    %=                           |
| ????????????#    ;     %                           |
| ????????????#    ;    %   ##+#############         |
| ????????????#    ;             ??????????#         |
| ????????????####;;               ????????######### |
| ???????????????####      #         ??????????????? |
| ??????????????????#      #         #?????????????? |
| ??????????????????       #         #?????????????? |
| ?????????????????# #ss   #    !!   #?????????????? |
| ?????????????????    %   #    !!   #?????????????? |
| ????????????????##       #    !    #?????????????? |
| ?????????????????        ###########?????????????? |
| ?????????????????        ????????????????????????? |
| ????????????????#"       ????????????????????????? |
| ????????????????#""     "????????????????????????? |
| ?????????????????        ????????????????????????? |
| ????????????????????     ????????????????????????? |
| ??????????????????????   ????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Coolant Potential          120
Energy Generation          56
Energy Capacity            1350
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       1210
Jamming Range              16
Power Amplification        60
Additional Mass Support    16
Corruption Block           20
Armor Coverage             525
Utility Shielding          66
Evasion (%)                73
Targeting Accuracy         11
Core Analysis              6
Armor Integrity Analysis   50
Recoil Reduction           3
Kinecelleration            40
Offensive Hacking          20
Defensive Hacking          14
Authchip Count             1
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cld. Cesium-ion Thruster | x1 | -4/Factory | Authchip
 Adv. Gravity Neutralizer | x1 | -2/Testing | Authchip

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Integrated Mediator
Core Regenerator
Core Reset Matrix

 Achievements 
--------------
Friend Of Zion
Heroic Deeds

 Challenges 
------------
None

 Game 
------
Seed              MetafiberTractorPick
  Manual?         0
Play Time         04:16:33
  Cumulative      132.8 hours
  Start           2022.10.02 @ 17:59:32
  End             2022.10.02 @ 22:25:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          153
  Rogue           153
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             69
Gallery%          73
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 420d2e3d-01de-44e7-affb-8c2dd17ea19f