Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.11 @ 04:59:04 Player: Jiyva Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (181) 905 Value Destroyed (7529) 7529 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (687) 687 TOTAL SCORE: 15761 Bonus ------- High Alert Combat Kills 687 Cogmind --------- Core Integrity 95/1450 Matter 126/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Biometal Medium Treads Biometal Medium Treads Advanced Weight Redist. System Improved Arc Projector Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Medium Storage Unit Advanced Targeting Computer Graphene Brace > --- WEAPON ----------- Tesla Rifle Tesla Rifle Plasma Rifle Plasma Rifle Plasma Rifle Thermic Laser Heavy Machine Gun > --- INVENTORY -------- Improved Fusion Compressor Improved Fusion Compressor Flexi-carbon Leg Flexi-carbon Leg Improved Trap Scanner Improved Targeting Computer Recoil Nullifier Matter Filter Energy Filter Improved Kinecellerator [Rating: 103] Favorites ----------- Power Light Antimatter Reactor Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Flight Unit Q-thruster Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Res Slots Evolved 16 | . . 2 2 . 2 2 . . 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 2 | . . 1 . . . . . . 1 . . . Utility 8 | . . . . . 2 1 . . . 1 2 2 Weapon 5 | . . 1 2 . . 1 . . . 1 . . Parts Attached 267 | 7 5 26 17 23 75 39 6 . 24 25 20 . Power 29 | 1 1 3 1 2 8 2 . . 3 6 2 . Engine 11 | 1 1 3 . 2 2 1 . . 1 . . . Core 14 | . . . 1 . 6 . . . 1 4 2 . Reactor 4 | . . . . . . 1 . . 1 2 . . Propulsion 51 | 2 2 9 2 3 12 10 . . 4 3 4 . Treads . | . . . . . . . . . . . . . Leg 50 | 2 2 9 2 3 12 10 . . 4 3 3 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 . Utility 59 | 1 2 1 1 2 13 7 2 . 10 10 10 . Device 49 | . 1 . 1 2 7 7 2 . 10 10 9 . Storage 3 | 1 1 . . . 1 . . . . . . . Processor 3 | . . 1 . . 1 . . . . . 1 . Hackware . | . . . . . . . . . . . . . Protection 4 | . . . . . 4 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 128 | 3 . 13 13 16 42 20 4 . 7 6 4 . Energy Gun 62 | 1 . 4 5 7 18 14 1 . 4 6 2 . Energy Cannon 15 | . . 1 2 3 5 . 2 . 2 . . . Ballistic Gun 37 | 2 . 7 4 4 10 6 1 . 1 . 2 . Ballistic Cannon 1 | . . . . . 1 . . . . . . . Launcher 13 | . . 1 2 2 8 . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 . 5 2 . . . 2 . 1 . Corrupted Parts 3 | . . . . . 1 2 . . . . . . System Corruption 19 | . . . . . 6 13 . . . . . . Parts Lost 58 | . . 2 2 . 8 9 1 . 2 19 15 . Power 4 | . . . . . . . . . . 1 3 . Propulsion 12 | . . . . . 2 1 . . 1 4 4 . Utility 13 | . . 1 . . 1 2 . . . 4 5 . Weapon 29 | . . 1 2 . 5 6 1 . 1 10 3 . Highest Loss Streak 11 | . . 2 1 . 4 5 1 . 2 10 11 . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 90 96 94 99 95 94 99 100 99 96 41 . Engine 3 | . 14 10 2 8 2 1 . . 4 . . . Core 3 | . . . 6 . 4 1 . . 4 7 5 . Reactor 1 | . . . . . . 2 6 6 . 1 . . Leg 22 | . 28 33 27 26 22 20 20 20 22 20 9 . Device 13 | . 5 6 6 9 8 18 20 20 17 20 13 . Storage 6 | . 14 11 9 9 7 6 6 6 5 5 3 . Processor 4 | . . 1 2 . 4 6 6 6 5 5 3 . Protection 1 | . . . . . 4 . . . . . . . Energy Gun 16 | . 14 14 8 22 17 24 12 13 14 23 3 . Energy Cannon 3 | . . 4 8 1 2 . 9 6 2 4 . . Ballistic Gun 13 | . 14 13 19 18 13 9 17 20 16 6 . . Launcher 1 | . . . 3 2 2 1 . . . . . . Naked Turns 241 | . . . . . . . . . . . 83 158 Heaviest Build 75 | 10 18 26 35 41 44 50 59 55 68 75 39 . Greatest Support 88 | 20 20 39 39 41 47 60 60 60 88 88 76 3 Greatest Overweight (x) 1 | . . . . . 1 1 . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 10 10 8 5 Most Carried 10 | 2 4 10 10 10 10 10 10 10 10 10 8 5 Average Carried 8 | 1 2 6 8 9 9 8 9 10 9 9 4 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 2 4 8 9 10 10 9 10 10 10 9 2 5 Class Distribution -------------------- 33% | Scavenger-Executioner 32% | Gunner 17% | Scavenger-Gunner 9% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Executioner | -6/Factory Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 ----------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Res Matter Collected 4984 | 265 45 314 592 437 1502 527 260 . 334 580 128 . Remotely . | . . . . . . . . . . . . . Salvage Created 7891 | . 154 579 813 900 2169 995 281 . 690 1182 128 . Parts 381 | . 9 50 38 47 97 35 21 . 30 51 3 . Haulers Intercepted 6 | . . 1 4 . 1 . . . . . . . Recyclers Shooed 2 | . . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 17 . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Res Combat Hostiles Destroyed 164 | . 4 20 19 14 44 21 10 . 12 18 2 . Guns 123 | . 4 10 16 11 30 18 8 . 10 14 2 . Cannons 15 | . . 1 3 1 8 . 2 . . . . . AOE 18 | . . 9 . 2 4 1 . . 2 . . . Classes Destroyed 13 | . 1 6 . . 4 . 1 . 1 . . . Worker 4 | . . 1 . 1 1 1 . . . . . . Hauler 6 | . . 1 4 . 1 . . . . . . . Recycler 1 | . . . . . . . . . 1 . . . Operator 2 | . . 1 . . . . . . 1 . . . Watcher 4 | . . 1 . 2 1 . . . . . . . Swarmer 45 | . . 7 9 . 9 6 9 . 5 . . . Grunt 65 | . 4 12 8 9 13 6 . . 5 8 . . Brawler 2 | . . . . . 1 1 . . . . . . Duelist 5 | . . . . . 4 1 . . . . . . Sentry 17 | . . 1 2 5 7 2 . . . . . . Hunter 9 | . . . . . 2 3 . . . 2 2 . Programmer 20 | . . . . . 8 2 . . 2 8 . . Mutant 1 | . . . . . . . 1 . . . . . Best Kill Streak 15 | . 2 15 4 6 7 4 3 . 6 3 1 . Combat Bots Only 12 | . 2 12 4 4 7 4 3 . 5 3 1 . Max Kills in Single Turn 3 | . 1 3 2 2 3 2 1 . 2 1 1 . Gunslinging 1 | . . . 1 . 1 1 . . . . . . Exploded 3 | . . 3 . 1 3 1 . . 2 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Res Damage Taken 13540 | . 149 857 825 428 2852 1806 352 . 506 2193 2217 1355 Core 3411 | . 22 154 101 47 352 178 14 . 37 258 893 1355 Absorbed by Shields 222 | . . . . . 175 . . . . . 47 . Redirected to Shielding 29 | . . . . . 29 . . . . . . . Regen/Repaired (Parts) 54 | . . . . 54 . . . . . . . . Core Remaining (%) 72 | 100 91 61 . 73 49 . . 77 96 77 31 . Volleys Fired 394 | . 16 36 62 37 96 34 12 . 24 40 37 . Largest 7 | . 2 3 5 5 5 6 6 . 6 7 2 . Hottest 440 | . 60 158 203 208 255 420 321 . 296 440 319 . Shots Fired 1322 | . 32 97 201 134 344 138 53 . 95 181 47 . Gun 1199 | . 32 82 173 121 314 135 44 . 83 168 47 . Cannon 109 | . . 10 24 13 28 . 9 . 12 13 . . Launcher 14 | . . 5 4 . 2 3 . . . . . . Special . | . . . . . . . . . . . . . Kinetic 570 | . 16 51 125 57 165 22 24 . 42 40 28 . Thermal 537 | . 16 33 72 13 107 107 28 . 26 116 19 . Explosive 11 | . . 5 1 . 2 3 . . . . . . Electromagnetic 204 | . . 8 3 64 70 6 1 . 27 25 . . Robot Hit Streak 23 | . 9 10 7 12 23 21 9 . 17 15 12 . Robot Miss Streak 8 | . 2 5 8 4 3 3 4 . 3 5 3 . Penetration Max 1 | . . . . . . . . . 1 . . . Secondary Targets 13 | . 1 2 1 . 5 2 . . 1 1 . . Max Gunslinging Chain 2 | . 1 1 1 . 1 2 . . 1 1 . . Shots Hit Robots 865 | . 27 65 106 83 263 95 28 . 45 120 33 . Core Hits 393 | . 10 41 44 37 113 58 15 . 22 44 9 . Critical Kills 3 | . 1 . 1 . . . . . . 1 . . Critical Parts Destroyed 6 | . . . 2 . . 1 . . . . 3 . Critical Strikes 23 | . 1 1 3 . 4 7 . . 1 3 3 . Burn 13 | . . 1 . . 3 6 . . 1 2 . . Meltdown 1 | . . . . . . . . . . 1 . . Destroy 8 | . 1 . 3 . . 1 . . . . 3 . Blast 1 | . . . . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 19572 | 1 255 1636 1868 1586 5491 2633 528 . 1525 3218 831 . Guns 15802 | . 255 581 1335 1344 4612 2235 424 . 1182 3003 831 . Cannons 1474 | . . 186 267 116 510 . 104 . 88 203 . . Explosions 2283 | . . 869 266 126 369 398 . . 255 . . . Melee . | . . . . . . . . . . . . . Ramming 13 | 1 . . . . . . . . . 12 . . Kinetic 6131 | . 98 299 945 519 2336 295 178 . 404 603 454 . Thermal 8600 | . 157 695 657 242 1714 1841 350 . 562 2005 377 . Explosive 1487 | . . 545 175 . 369 398 . . . . . . Electromagnetic 3341 | . . 97 91 825 1072 99 . . 559 598 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 20 | . 3 5 . . 11 20 20 20 2 1 6 . Average Corruption 9 | . 2 1 . . 8 17 20 20 1 1 3 . Corruption Purged 5 | . . . . . 5 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 219 | . . 4 . . 69 50 63 4 11 6 12 . Message Errors 50 | . . . . . 16 9 11 1 5 3 5 . Matter Fused 52 | . . 1 . . 17 14 16 . 2 1 1 . Heat Flow Errors 27 | . . 2 . . 7 4 12 1 1 . . . Energy Discharges 26 | . . . . . 8 5 11 . . 1 1 . Parts Rejected 3 | . . . . . 2 1 . . . . . . Parts Fused 4 | . . 1 . . . 1 1 . . . 1 . Data Loss (minor) 26 | . . . . . 8 10 2 2 2 1 1 . Data Loss (major) 7 | . . . . . 4 1 1 . . . 1 . Misfires 7 | . . . . . 4 1 1 . 1 . . . Alerts 4 | . . . . . 1 1 1 . . . 1 . Misdirections 2 | . . . . . . . 2 . . . . . Weapon Failures 11 | . . . . . 2 3 5 . . . 1 . Overload Shots 2 | . . . . . . . . . . . 2 . Overflow Damage 101 | . . 33 19 7 18 . . . 24 . . . Projectiles 19 | . . . 19 . . . . . . . . . Explosions 82 | . . 33 . 7 18 . . . 24 . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 102 | . . 70 32 . . . . . . . . . Shots 6 | . . 3 3 . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 6 | 1 . . . . . . . . . 5 . . Kicked 6 | 1 . . . . . . . . . 5 . . Crushed . | . . . . . . . . . . . . . Highest Temperature 446 | . 96 343 174 240 345 240 229 220 293 360 446 . Average Temperature 100 | . 35 128 75 77 99 90 80 134 81 121 274 . Received Heat Transfer 2916 | . 84 336 423 216 759 519 . . 135 359 67 18 Effects 9 | . . 1 . . 2 1 . 1 . 2 2 . Shutdowns 1 | . . . . . 1 . . . . . . . Energy Bleed 5 | . . . . . 1 . . 1 . 2 1 . Interference 2 | . . . . . . 1 . . . . 1 . Short Circuit 1 | . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Fried 18 | . . . . 7 5 1 . . 2 3 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 7 | . . . . . 2 2 . . . 3 . . Combat Hostiles 7 | . . . . . 2 2 . . . 3 . . Parts Melted 40 | . . 3 2 . 2 12 3 . 3 14 1 . Heat Transferred 16961 | . 350 1226 1338 285 3713 3730 762 . 950 4100 507 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . 1 . 3 . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Res Peak Influence 871 | . 118 498 510 467 871 768 . . 221 264 50 75 Initial 426 | . . 49 209 215 2 426 . . 56 42 16 . Average 264 | . 47 243 324 253 327 606 . . 72 76 12 11 Maximum Alert Level 3 | . . 2 2 2 3 3 . . 1 1 . . Low Security (%) 52 | 100 100 60 5 39 48 . . . 88 87 100 100 Level 1 18 | . . 15 71 51 13 . . . 11 12 . . Level 2 21 | . . 24 23 9 18 90 . . . . . . Level 3 7 | . . . . . 20 9 . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 41 | . 1 1 4 1 12 6 . . 5 6 3 2 Investigation 1 | . . . . . . . . . . . 1 . Extermination 13 | . . . . . 5 2 . . 2 3 1 . Reinforcement 14 | . 1 1 3 . . 3 . . . 3 1 2 Assault 2 | . . . . . 1 1 . . . . . . Garrison 11 | . . . 1 1 6 . . . 3 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . . 2 . . 1 . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 --------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Res Distress Signals 14 | . . 4 5 1 1 1 . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 259 | . 5 25 38 22 54 29 12 . 16 26 14 18 Peak Tracking Total 14 | . 3 10 6 6 7 6 4 . 5 7 9 14 Tactical Retreats 16 | . . . 4 1 3 2 1 . 2 1 1 1 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Res Traps Triggered 11 | . 2 3 . 1 4 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 ---------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Res Machines Disabled 12 | . . 2 . 5 1 1 1 . 1 1 . . Max in Single Turn 1 | . . 1 . 1 1 1 1 . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 --------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Res Machines Accessed 55 | . 1 4 4 13 14 6 . . 10 1 2 . Terminals 36 | . 1 3 2 11 9 2 . . 5 1 2 . Fabricators 2 | . . . . . 1 . . . 1 . . . Repair Stations 7 | . . . . 2 2 2 . . 1 . . . Recycling Units 6 | . . 1 2 . 1 1 . . 1 . . . Scanalyzers 1 | . . . . . . 1 . . . . . . Garrison Access 3 | . . . . . 1 . . . 2 . . . Total Hacks 122 | . 1 8 12 30 30 10 . . 27 1 3 . Successful 51 | . 1 4 6 13 13 5 . . 8 . 1 . Failed 71 | . . 4 6 17 17 5 . . 19 1 2 . Catastrophic 18 | . . 1 1 4 3 2 . . 6 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 59 | . . 1 9 10 22 3 . . 13 . 1 . Terminals 76 | . 1 6 8 24 17 2 . . 14 1 3 . Fabricators 5 | . . . . . 2 . . . 3 . . . Repair Stations 15 | . . . . 6 3 4 . . 2 . . . Recycling Units 14 | . . 2 4 . 4 1 . . 3 . . . Scanalyzers 3 | . . . . . . 3 . . . . . . Garrison Access 9 | . . . . . 4 . . . 5 . . . Terminal Hacks 16 | . 1 2 1 7 3 . . . 1 . 1 . Robot Analysis 3 | . . 2 . 1 . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . Open DSF 2 | . . . . . 1 . . . . . 1 . Alert Level 3 | . . . . 3 . . . . . . . . Unreport Threat 3 | . . . 1 2 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . . Garrison Status 1 | . . . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . 1 . . . Repair Station Hacks 6 | . . . . 4 1 1 . . . . . . Scan Component 5 | . . . . 3 1 1 . . . . . . Repair 1 | . . . . 1 . . . . . . . . Recycling Unit Hacks 6 | . . 1 2 . 1 . . . 2 . . . Report Inventory 5 | . . 1 2 . 1 . . . 1 . . . Retrieve Components 1 | . . . . . . . . . 1 . . . Scanalyzer 3 | . . . . . . 3 . . . . . . Insert Component 2 | . . . . . . 2 . . . . . . Analyze 1 | . . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 19 | . . 1 3 2 8 1 . . 4 . . . Terminals 9 | . . . 2 2 3 . . . 2 . . . Track 1 | . . . . 1 . . . . . . . . Assimilate 2 | . . . . . 1 . . . 1 . . . Disrupt 2 | . . . 1 . 1 . . . . . . . Operators 4 | . . . 1 1 1 . . . 1 . . . Fabricators 1 | . . . . . 1 . . . . . . . Report 1 | . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . Mechanics 1 | . . . . . . 1 . . . . . . Recycling Units 4 | . . 1 1 . 2 . . . . . . . Monitor 2 | . . 1 . . 1 . . . . . . . Reject 1 | . . . . . 1 . . . . . . . Mask 1 | . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . 2 . . . 2 . . . Broadcast 2 | . . . . . 1 . . . 1 . . . Watchers 2 | . . . . . 1 . . . 1 . . . Data Cores Recovered 2 | . . 1 . . . . . . 1 . . . Used 1 | . . . . . . . . . 1 . . . Hacking Detections 48 | . . 4 3 11 12 5 . . 10 1 2 . Full Trace Events 2 | . . 1 . . . . . . . . 1 . Feedback Events 1 | . . 1 . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . Time 32 | . . . . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . 9 . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------------ Run | Jun Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . . . Programmers 4 | . . . . . 4 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders 2 | . . . . 2 . . . . . . . . EXPLORE 2 | . . . . 2 . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted 3 | . . . . 3 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Res Robot Analysis Total 3 | . . 2 . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 . . . . Drone Launches 16 | . . . . 16 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Res Turns Passed 11869 | 77 160 679 732 1230 3110 1397 1290 86 1279 1225 446 158 Spaces Moved 7355 | 58 82 392 373 710 1851 930 1025 72 657 499 400 306 Core 492 | 8 . . . . . . . . . . 178 306 Treads . | . . . . . . . . . . . . . Legs 6844 | 50 82 392 373 710 1851 930 1025 72 657 499 203 . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 19 | . . . . . . . . . . . 19 . Fastest Speed 40 | 50 120 120 120 120 120 120 120 120 120 120 40 50 Average Speed 116 | 110 120 120 120 120 123 121 120 120 120 120 83 50 Slowest Speed 195 | 120 120 120 120 120 195 193 120 120 190 120 120 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 20 39 34 90 41 18 95 8 20 8 10 9 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 3 | . . . . 2 . . . . . 1 . . Terrain Destroyed 181 | . . 52 10 20 26 29 3 . 35 6 . . Melee . | . . . . . . . . . . . . . Projectile 18 | . . . . 2 . . 3 . 7 6 . . AOE 163 | . . 52 10 18 26 29 . . 28 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 --------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Res Total 9828 | 67 113 529 524 1014 2481 1100 1050 71 1091 1016 461 311 Wait 1583 | . 10 49 50 213 384 75 4 . 364 434 . . Move 7343 | 57 81 391 372 709 1850 929 1024 71 656 498 399 306 Hop . | . . . . . . . . . . . . . Pick Up 92 | 2 . 10 12 10 26 10 2 . 10 3 3 4 Fast Attach 80 | 6 1 4 3 4 26 8 2 . 4 13 9 . Attach 48 | . . 3 3 3 8 12 . . 4 4 11 . Detach 10 | . . 2 . 1 3 2 . . . 1 1 . Swap 139 | 1 4 19 11 16 41 19 4 . 16 8 . . Drop 125 | . 1 15 11 13 47 11 2 . 13 10 1 1 Fire 394 | . 16 36 62 37 96 34 12 . 24 40 37 . Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 6 | 1 . . . . . . . . . 5 . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 7 | . . . . 7 . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 16) 78 | -11/Junkyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 6) 238 | -10/Materials | Entered another Materials area 238 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 517 | -9/Materials | Build established: Gunner 526 | -9/Materials | Discovered new exit (range 16) 698 | -9/Materials | Destroyed 12 combat bots 866 | -9/Materials | Discovered new exit (range 11) 917 | -9/Materials | Entered another Materials area 917 | -8/Materials | Evolved 2 slots: Weapon x2 1168 | -8/Materials | Discovered new exit (range 7) 1559 | -8/Materials | Garrison activated, responded to threat 1649 | -8/Materials | Entered Storage 1930 | -8/Storage | Repaired Imp. Aluminum Leg 2245 | -8/Storage | Garrison activated, responded to threat 2565 | -8/Storage | Discovered new exit (range 42) 2879 | -8/Storage | Entered Factory 2879 | -7/Factory | Evolved 2 slots: Utility x2 3286 | -7/Factory | Garrison activated, responded to threat 4053 | -7/Factory | Garrison activated, responded to threat 4596 | -7/Factory | Build established: Scavenger-Gunner 4743 | -7/Factory | Destroyed 7 combat bots 4744 | -7/Factory | Lost 4 parts (1n3w) 4927 | -7/Factory | First assault squad dispatched 5371 | -7/Factory | System corruption reached 10% 5442 | -7/Factory | Core integrity fell below 50% 5876 | -7/Factory | Found Prototype Launcher 5909 | -7/Factory | Discovered new exit (range 13) 5989 | -7/Factory | Entered another Factory area 5989 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6042 | -6/Factory | Build established: Gunner 6412 | -6/Factory | System corruption reached 10% 6689 | -6/Factory | First assault squad dispatched 6904 | -6/Factory | Lost 5 parts (1n1u3w) 7108 | -6/Factory | Build established: Scavenger-Executioner 7268 | -6/Factory | Spotted B-75 Beast 7368 | -6/Factory | Discovered new exit (range 7) 7386 | -6/Factory | Entered Lower Caves 7559 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7691 | -6/Lower Caves | Encountered a Warlord checkpoint 8464 | -6/Lower Caves | Learned Factory trap positions 8626 | -6/Lower Caves | Discovered new exit (range 10) 8628 | -6/Lower Caves | Learned 4 Factory zone layouts 8676 | -6/Lower Caves | Entered another Lower Caves area 8729 | -6/Lower Caves | Discovered new exit (range 11) 8748 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 8762 | -6/Lower Caves | Entered Factory 8762 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8763 | -5/Factory | Identified exit to Factory 8764 | -5/Factory | Loaded intel: 77 trap records 9530 | -5/Factory | Garrison activated, responded to threat 10041 | -5/Factory | Entered another Factory area 10041 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10464 | -4/Factory | Discovered new exit (range 16) 11189 | -4/Factory | Spotted B-86 Titan 11246 | -4/Factory | Lost 10 parts (3n3u4w) 11266 | -4/Factory | Entered Research 11266 | -3/Research | Evolved 2 slots: Utility x2 11297 | -3/Research | Lost 5 parts (1p1n3w) 11587 | -3/Research | Build established: Mutant 11597 | -3/Research | Lost 11 parts (2p2n4u3w) 11611 | -3/Research | Released all parts (9) 11664 | -3/Research | Lost 3 parts (1p2n) 11688 | -3/Research | Core integrity fell below 50% 11692 | -3/Research | Discovered new exit (range 15) 11712 | -3/Research | Entered another Research area 11712 | -2/Research | Evolved 2 slots: Utility x2 11823 | -2/Research | Core integrity fell below 50% 11867 | -2/Research | Core integrity fell below 20% 11870 | -2/Research | Self-destructed Last Messages --------------- 11814_ Slug penetrates Wall. 11817_ K-01 Serf collects debris. 11817_ Slug penetrates Wall. 11819_ Wall collapses. 11820_ Slug penetrates Wall. 11820_ K-01 Serf collects debris. 11822_ Slug penetrates Wall. 11822_ Connecting with DSF Access... 11822_ Current location identified: Research 11834_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 11839_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R015. 11856_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 11866_ Knocked back. 11866_ S-43 Plague destroyed. 11866_ S-43 Plague knocked back. 11866_ Knocked back. 11866_ S-43 Plague destroyed. 11868_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ???????????# #????????????????????????????????? | | ############ #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | ############ #????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# +????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# #????????????????????????????????? | | ?#########?# #????????????????????????????????? | | ?# ?# ######???????????????????????????? | | ?# # # ! ???#???????????????????????? | | ?# # # #???????????????????????? | | ?# = + + """ #???????????????????????? | | ?# # # """ #???????????????????????? | | ?# # # = """ #???????????????????????? | | ?# ! # """ #???????????????????????? | | ?# ? """ #???????????????????????? | | ?####### # ?#######??????#?????????? | | ??# ?? ### #?????????? | | ??# #### ????????? | | ??# # Y ????????? | | ?????"""" c cc @ w ????????? | | ??????""" s ##### ????????? | | ??????""" #???? ###+##???????????? | | ??????""" ** #####?????######????????????????? | | ????? #%[%= ????????????????????????????????? | | ???? # = +????????????????????????????????? | | ????######?# #????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????## ##????????????????????????????????? | | ????????????# ??????????????????????????????????? | | ????????????# ??????????????????????????????????? | | ????????????# ??????????????????????????????????? | | ????????????# ??????????????????????????????????? | | ?????????????/#??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 51 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 12 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 62 Targeting Accuracy 14 Target Analysis 5 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Particle Charging 20 Kinecelleration 40 Item Schematics ----------------- Carbon-fiber Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed EtherialFlightInterpreter Manual? 0 Play Time 05:26:09 Cumulative 183.6 hours Start 2024.02.10 @ 06:56:45 End 2024.02.11 @ 04:59:04 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 57 Achievement% 38 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5dfaeb2-df1e-4b59-99e4-6cf2cf06543b