Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.08.21 @ 16:13:55 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (303) 1515 Value Destroyed (12428) 12428 Prototype IDs (112) 2240 Alien Tech Used (9) 1800 Bonus (29950) 29950 TOTAL SCORE: 58233 Bonus ------- High Alert Combat Kills 517 Follower Combat Kills 4127 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1748 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -20842 Cogmind --------- Core Integrity 1047/1600 Matter 250/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Vortex Chain Reactor Zionite Shade Armor Subatomic Replicator Compact HERF Cannon Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Enhanced Armored Heavy Treads Enhanced Biometal Leg Enhanced Biometal Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY ---------- Experimental Cooling System Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Armor Integrity Analyzer Particle Accelerator Experimental Weapon Cycler Zionite Weapon Casing Zionite Shade Armor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II > --- INVENTORY -------- Zero-point Reactor Vortex Chain Reactor Zionite Supercomposite Leg Zionite Supercomposite Leg Experimental Cooling System Experimental Energy Well Zionite Biocell Array Experimental Targeting Computer Experimental Weapon Cycler Experimental Weapon Cycler Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor AEGIS Remote Shield Mini Drone Bay Subatomic Replicator Compact HERF Cannon Null Cannon [Rating: 263] Favorites ----------- Power Zero-point Reactor Engine Ion Engine Power Core Micro Nuclear Core Reactor Zero-point Reactor Propulsion Zionite Composite Leg II Treads Light Treads Leg Zionite Composite Leg II Wheel Compact Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Improved Surge Thruster Utility Advanced Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Zionite Weapon Casing Artifact Matter Drive Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Zionite Alpha Cannon Mk. II Ballistic Gun Improved Assault Rifle Ballistic Cannon Omega Cannon Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Molecular Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 6 | . . . 1 . . 1 . . . . . . . . . 1 . . . . 1 1 . . . . 1 . . Utility 10 | . . . 1 . 1 1 . . . . 2 . . . . 1 . . . . . 1 . . 2 . 1 . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 562 | . 20 7 16 39 32 23 3 2 5 14 22 8 6 3 9 5 18 8 34 2 15 8 3 6 21 8 2 195 28 Power 39 | . 2 1 2 3 1 3 . . . 2 2 . . . . . 2 . 6 . 5 . . . 2 . . 8 . Engine 11 | . 2 1 2 3 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . Core 14 | . . . . . . 2 . . . 1 2 . . . . . . . 5 . 3 . . . 1 . . . . Reactor 14 | . . . . . . . . . . 1 . . . . . . 1 . 1 . 2 . . . 1 . . 8 . Propulsion 149 | . 4 2 5 12 8 9 1 . . 4 6 . 1 . 4 1 6 3 7 . 7 1 . . 3 1 1 52 11 Treads 33 | . . . 4 12 1 . . . . . . . . . . . . . . . 1 . . . . . . 12 3 Leg 103 | . 4 2 . . 7 9 1 . . 4 6 . 1 . 4 1 6 3 7 . . . . . . . . 40 8 Wheel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Flight 10 | . . . . . . . . . . . . . . . . . . . . . 4 1 . . 3 1 1 . . Utility 219 | . 5 2 3 10 5 5 1 . 2 1 7 3 3 . . 2 4 4 13 2 3 6 2 4 12 1 1 103 15 Device 119 | . 1 . 2 4 3 2 . . 2 . 5 . 2 . . 1 3 . 6 1 2 1 1 . 7 . 1 65 10 Storage 20 | . 2 . . 1 1 . . . . . . . . . . 1 . 4 1 . . . . . 1 . . 9 . Processor 17 | . . . 1 . . 1 . . . . . 1 . . . . 1 . 1 1 . 2 . . 1 . . 8 . Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Protection 57 | . 2 2 . 5 1 2 1 . . 1 2 2 1 . . . . . 5 . 1 2 1 3 . 1 . 20 5 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 1 . Weapon 155 | . 9 2 6 14 18 6 1 2 3 7 7 5 2 3 5 2 6 1 8 . . 1 1 2 4 6 . 32 2 Energy Gun 68 | . 2 . 2 2 10 4 1 1 2 5 6 2 2 3 4 2 4 . 3 . . . 1 . 1 2 . 9 . Energy Cannon 22 | . . . . 1 . 1 . . . . . . . . . . . 1 3 . . . . . . 1 . 13 2 Ballistic Gun 19 | . 3 1 3 6 4 . . . . . . . . . . . . . 1 . . . . . . . . 1 . Ballistic Cannon 6 | . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . . . 1 . 2 . Launcher 21 | . 4 1 1 4 4 1 . 1 . 2 . 3 . . . . . . . . . . . . . . . . . Special Weapon 15 | . . . . . . . . . . . . . . . . . 2 . . . . . . 2 3 1 . 7 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 69 | . . . . 2 3 . . . 1 . 1 . . . . . . . 10 . 2 2 1 . . 2 1 43 1 Corrupted Parts 3 | . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . System Corruption 8 | . . . . 4 . . . . . . . . . . . . . . 4 . . . . . . . . . . Parts Lost 68 | . . 1 1 4 . . . . . 2 3 . 4 . 2 . 5 4 15 6 5 . . . 1 . 1 10 4 Power 6 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 2 . Propulsion 19 | . . . . 2 . . . . . 1 . . 1 . . . 1 1 3 5 1 . . . . . . 4 . Utility 33 | . . 1 . 2 . . . . . 1 2 . 2 . . . 3 2 5 1 4 . . . 1 . 1 4 4 Weapon 10 | . . . 1 . . . . . . . 1 . 1 . 2 . 1 1 3 . . . . . . . . . . Highest Loss Streak 12 | . . 1 1 1 . . . . . 1 2 . 4 . 1 . 4 2 12 5 4 . . . 1 . 1 8 1 Average Slot Usage (%) 91 | . 99 100 99 99 99 98 100 100 100 99 99 100 96 82 99 99 98 99 96 57 37 59 75 73 66 72 71 82 91 Engine 3 | . 14 14 11 11 9 5 . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . 1 7 7 7 6 5 6 6 6 6 5 1 . 1 . 2 4 4 4 5 8 7 . . Reactor 2 | . . . . . . . . . . . . . . . . . 3 5 2 . . . . . . . . 8 7 Treads 4 | . . . 20 32 19 . . . . . . . . . . . . . . . . . . . . . . . 3 Leg 21 | . 28 28 3 . 7 30 30 30 30 30 26 26 25 26 26 29 28 28 29 19 . . . . . . . 26 25 Flight 2 | . . . . . . . . . . . . . . . . . . . . . 9 17 19 18 18 20 21 2 . Device 10 | . 1 . 10 10 18 14 7 7 7 7 19 20 10 13 13 16 17 18 17 14 5 5 4 4 6 4 5 8 14 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 9 5 . . . . . 3 4 3 3 3 Processor 7 | . . . . . . 5 7 7 7 7 6 8 13 13 13 11 15 17 13 22 15 9 14 12 11 12 8 8 11 Protection 10 | . 11 14 11 11 9 7 15 15 15 14 13 10 11 13 13 11 5 . 5 . 2 8 13 9 4 6 7 10 11 Energy Gun 10 | . 14 14 11 3 20 23 23 22 22 22 20 19 19 2 19 17 16 13 14 . . . 3 4 . 5 7 . . Energy Cannon 1 | . . . . 1 . . . . . . . . . . . . . 3 1 . . . . . . . . 4 11 Ballistic Gun 2 | . 12 4 10 16 5 . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Heaviest Build 224 | 11 38 37 39 64 67 50 50 45 45 52 61 63 61 61 61 83 86 82 114 2 12 16 22 36 49 53 54 224 223 Greatest Support 280 | 20 20 32 60 69 69 69 72 72 72 73 74 69 74 74 74 89 101 101 108 3 18 37 34 38 61 59 64 280 225 Greatest Overweight (x) 2 | . 1 1 2 1 2 . . . . . . . . . . . . . 1 . . . . . . . . 2 . Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 15 15 15 20 20 15 15 15 15 15 15 15 15 15 15 20 20 20 20 5 5 5 5 5 10 10 10 25 25 Average Capacity 15 | . 14 15 15 19 18 15 15 15 15 15 15 15 15 15 15 17 20 20 19 5 5 5 5 5 9 10 10 17 24 Most Carried 25 | . 15 15 15 20 20 15 15 15 15 15 15 15 15 15 15 20 20 20 20 5 5 5 5 5 10 10 10 25 25 Average Carried 15 | . 13 14 14 18 18 14 15 15 14 14 14 15 13 15 14 16 19 19 19 4 4 5 4 4 8 9 10 14 24 Final Capacity 25 | 8 15 15 15 20 15 15 15 15 15 15 15 15 15 15 15 20 20 20 5 5 5 5 5 5 10 10 10 25 5 Final Carried 25 | 6 15 15 14 19 15 15 15 15 15 15 15 15 15 15 15 20 19 20 5 4 5 5 5 5 9 10 10 25 5 Class Distribution -------------------- 24% | Tank 22% | Mutant 20% | Scavenger-Mutant 15% | Scavenger-Gunner 6% | Gunner 4% | Scavenger-Scout 3% | Alien-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Tank | -8/Materials Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Tank | -6/Factory Tank | -6/Lower Caves Gunner | -6/Lower Caves Mutant | -6/Data Miner Gunner | -5/Proximity Caves Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Mutant | -4/Factory Scavenger-Scout | -3/Research Scavenger-Scout | -3/Quarantine Scavenger-Scout | -3/Section 7 Alien-Scout | -2/Research Alien-Scout | -2/Testing Alien-Scout | -1/Access Scavenger-Mutant | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 9202 | 200 409 172 303 970 470 187 168 54 68 234 211 152 94 . 105 78 189 75 770 17 130 . . 70 351 . . 3460 265 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14088 | . 684 204 441 2282 1452 660 347 20 . 813 746 44 385 . 302 384 654 369 622 . . . . 70 350 . . 1323 1936 Parts 723 | . 27 16 34 113 80 31 7 . . 29 25 8 19 . 14 23 24 10 19 . . . . 4 12 . . 109 119 Haulers Intercepted 11 | . 1 . . 6 2 . . . . . . . . . . . . . . . . . . . 2 . . . . Recyclers Shooed 9 | . . . . 2 1 . . . . . 1 . . . . 3 . . . . . . . . . . . 2 . Parts Field Recycled 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . Retrieved Matter 159 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159 . Parts Self-Destructed 215 | . . . . . . . 6 . . 24 . 5 19 . 20 . 23 11 98 9 . . . . . . . . . Prevented 14 | . . . . . . . . . . 1 . . . . . . . . 12 1 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 234 | . 12 13 10 38 21 13 7 3 . 19 12 8 9 . 7 3 10 8 15 . . . . 1 . . . 6 19 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Guns 135 | . 10 2 8 28 14 10 6 . . 11 8 . 8 . 7 3 7 6 7 . . . . . . . . . . Cannons 35 | . . . . . 1 . . . . . . . . . . . . 2 8 . . . . . . . . 6 18 AOE 47 | . 2 11 2 10 3 3 . 3 . 5 . 8 . . . . . . . . . . . . . . . . . Classes Destroyed 22 | . 4 1 4 2 2 1 1 . . 1 . . . . . . 1 . 2 . . . . . . . . 3 . Worker 11 | . . . 2 2 4 2 . . . . . . . . . . . . . . . . . . 1 . . . . Builder 5 | . . . 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 11 | . 1 . . 6 2 . . . . . . . . . . . . . . . . . . . 2 . . . . Recycler 18 | . 1 . . 6 4 1 . . . . 1 . . . . 1 . . . . . . . . 1 . . 3 . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operator 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Watcher 11 | . 2 . 3 1 1 . . . . . 1 . . . . 3 . . . . . . . . . . . . . Swarmer 57 | . . 9 4 7 3 4 1 3 . 3 . 8 3 . 3 . 2 4 2 . . . . . . . . 1 . Grunt 78 | . 12 4 2 17 10 5 1 . . 5 3 . 2 . 3 . 4 4 6 . . . . . . . . . . Brawler 3 | . . . . . . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . Duelist 11 | . . . . 2 . . 1 . . 4 . . . . 1 . 2 . 1 . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Sentry 32 | . . . 4 12 7 2 1 . . 2 2 . 1 . . . 1 . . . . . . . . . . . . Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hunter 13 | . . . . . 1 . 2 . . 3 4 . . . . . . . 1 . . . . . . . . 2 . Programmer 16 | . . . . . . 2 . . . 1 3 . 3 . . 3 . . 3 . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Enhanced Hunter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Executioner 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Z-Heavy 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Z-EX 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | . 4 3 4 8 6 4 3 3 . 8 4 4 5 . 3 3 3 3 7 . . . . 1 4 . . 1 5 Combat Bots Only 8 | . 3 3 3 7 4 4 3 3 . 8 3 4 5 . 3 1 3 3 7 . . . . 1 . . . 1 5 Max Kills in Single Turn 3 | . 2 3 2 3 2 3 1 2 . 2 1 2 1 . 2 1 2 1 1 . . . . 1 1 . . 1 2 Gunslinging 1 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Exploded 3 | . 1 3 1 3 2 3 . 2 . 2 . 2 . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 19631 | . 586 410 487 1209 833 499 469 167 . 857 957 325 771 . 435 91 670 620 3269 536 848 125 45 230 161 . 184 1658 3189 Core 2842 | . 146 43 119 112 130 72 93 15 . 58 65 18 61 . 18 16 68 120 493 232 411 65 45 92 . . 36 103 211 Absorbed by Shields 4343 | . . . . 208 . . . . . . 85 . . . . 33 244 226 68 . . . . . . . . 532 2947 Core Remaining (%) 63 | 100 . 24 . 42 76 . . . . 66 . . . . 80 . . . . 7 64 . . 69 . 100 . . 65 Volleys Fired 1007 | . 54 16 49 124 70 23 17 6 . 33 33 10 20 . 11 15 24 23 55 . . . . 9 1 . . 317 97 Largest 3 | . 2 2 2 2 3 3 3 1 . 3 3 1 3 . 3 3 3 3 3 . . . . 1 1 . . 3 3 Hottest 270 | . 95 85 85 91 168 168 192 33 . 211 235 33 176 . 176 156 197 220 234 . . . . 60 60 . . 270 270 Shots Fired 1941 | . 104 25 89 238 198 67 50 6 . 85 93 10 55 . 33 44 66 69 98 . . . . 9 1 . . 335 266 Gun 1250 | . 102 18 87 227 191 66 50 . . 78 92 . 54 . 33 44 63 56 60 . . . . 9 1 . . 19 . Cannon 401 | . . . . 4 3 . . . . . 1 . . . . . . 13 38 . . . . . . . . 76 266 Launcher 47 | . 2 7 2 7 4 1 . 6 . 7 . 10 1 . . . . . . . . . . . . . . . . Special 243 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 240 . Kinetic 382 | . 49 9 47 177 42 . . . . . 1 . . . . . . . 30 . . . . . . . . 27 . Thermal 1194 | . 53 9 40 54 152 66 50 . . 78 92 . 54 . 33 44 64 69 68 . . . . . . . . 268 . Explosive 47 | . 2 7 2 7 4 1 . 6 . 7 . 10 1 . . . . . . . . . . . . . . . . Electromagnetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Phasic 312 | . . . . . . . . . . . . . . . . . . . . . . . . 9 1 . . 40 262 Robot Hit Streak 50 | . 7 4 9 16 25 29 16 . . 23 20 16 50 . 16 10 21 14 15 . . . . 9 . . . 41 20 Robot Miss Streak 5 | . 3 1 4 3 5 1 3 . . 5 3 . 2 . 4 2 1 3 3 . . . . . . . . 3 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Secondary Targets 16 | . . . 3 . 1 . . . . 1 . . . . 2 . 5 2 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . 1 . . . . 1 . 1 1 1 . . . . . . . . . . Capacitor 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . Shots Hit Robots 1405 | . 68 12 55 160 127 50 40 . 3 67 75 1 40 . 27 30 58 48 75 . . . . 5 7 . . 280 177 Core Hits 663 | . 32 19 26 80 52 28 18 4 . 55 40 16 21 . 15 15 22 15 29 . . . . 1 4 . . 88 83 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 59 | . . . 2 6 10 3 3 . . 3 3 . 1 . . 4 5 2 4 . . . . . . . . 10 3 Burn 43 | . . . 2 5 10 3 3 . . 3 3 . 1 . . 4 5 2 2 . . . . . . . . . . Destroy 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Blast 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 . Sever 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Phase 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 66 | . . . . . . . . . 3 . . . . . 1 . . . . . . . 12 21 9 3 2 15 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 62 | . . . . . . . . . . . . . . . . . . . . . . . 12 21 9 3 2 15 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . . . . 3 . . . . . 1 . . . . . . . . . 4 . . 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 48924 | . 1086 829 1018 3738 2551 1156 798 343 . 2536 1797 754 1001 . 517 706 1122 1108 3240 . . . . 258 939 . . 8278 15149 Guns 17043 | . 941 160 832 2488 2216 894 798 . . 1341 1766 . 969 . 517 678 1105 807 1046 . . . . 33 . . . 452 . Cannons 21486 | . . . . 21 68 . . . . . . . . . . . . 301 2194 . . . . . . . . 3753 15149 Explosions 4898 | . 123 627 186 1218 232 226 . 343 . 1195 . 738 10 . . . . . . . . . . . . . . . . Melee 2286 | . . . . . . . . . . . . . . . . . . . . . . . . 225 939 . . 1122 . Ramming 243 | . 22 42 . 11 35 36 . . . . 31 16 22 . . 28 . . . . . . . . . . . . . Kinetic 6847 | . 380 82 419 1877 422 . . . . . . . . . . . . . 2074 . . . . . . . . 1593 . Thermal 19016 | . 561 78 413 632 1862 894 798 . . 1341 1766 . 969 . 517 678 1122 1108 1166 . . . . . . . . 5111 . Explosive 4843 | . 68 627 186 1218 232 226 . 343 . 1195 . 738 10 . . . . . . . . . . . . . . . . Electromagnetic 182 | . 55 . . . . . . . . . . . . . . . . . . . . . . . . . . . 127 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2286 | . . . . . . . . . . . . . . . . . . . . . . . . 225 939 . . 1122 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 15507 | . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . 452 15022 Highest Corruption 8 | . . . . 8 . 3 3 3 3 1 2 2 6 6 6 1 1 1 6 6 . 4 4 . . . . . . Average Corruption 2 | . . . . 5 . 2 3 3 3 1 1 2 3 6 6 1 1 1 2 6 . 4 4 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 97 | . . . . . . 6 14 5 . 4 4 9 14 1 18 . . 1 12 9 . . . . . . . . . Message Errors 23 | . . . . . . 2 . 3 . 2 3 3 3 . 1 . . . 4 2 . . . . . . . . . Matter Fused 17 | . . . . . . 1 7 1 . . . . 2 . 3 . . . . 3 . . . . . . . . . Heat Flow Errors 18 | . . . . . . 1 . . . . . 3 4 . 6 . . . 1 3 . . . . . . . . . Energy Discharges 13 | . . . . . . . 3 1 . 2 . 1 1 1 1 . . . 2 1 . . . . . . . . . Data Loss (minor) 19 | . . . . . . 2 3 . . . 1 2 3 . 5 . . 1 2 . . . . . . . . . . Data Loss (major) 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Weapon Failures 5 | . . . . . . . 1 . . . . . 1 . . . . . 3 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1607 | . 1 . 30 . . 9 . 11 . . . 11 5 . . . . . 90 . . . . 69 33 . . 715 633 Projectiles 785 | . . . . . . . . . . . . . . . . . . . 90 . . . . . . . . 62 633 Explosions 54 | . 1 . 30 . . 9 . 11 . . . 3 . . . . . . . . . . . . . . . . . Melee 768 | . . . . . . . . . . . . 8 5 . . . . . . . . . . 69 33 . . 653 . Knockbacks 18 | . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . 5 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 16 | . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . 5 . Secondary 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Self-Inflicted Damage 261 | . 35 71 . 57 32 17 . . . . . . 49 . . . . . . . . . . . . . . . . Shots 12 | . 1 4 . 4 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . Rammed 5 | . . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 40 | . 9 8 . 4 5 5 . . . . 3 3 2 . . 1 . . . . . . . . . . . . . Kicked 31 | . 9 8 . . . 5 . . . . 3 3 2 . . 1 . . . . . . . . . . . . . Crushed 4 | . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 392 | . 177 281 19 193 195 216 244 . . 223 302 206 259 . 251 . 54 209 279 164 9 30 . 42 17 8 54 392 305 Average Temperature 65 | . 57 140 5 36 40 52 96 . . 81 88 85 44 . 88 . 13 74 98 90 6 22 . 24 4 4 11 55 94 Received Heat Transfer 3400 | . 324 159 171 395 396 126 63 . . 103 87 . 126 . 183 . 182 188 411 138 102 . 9 30 21 . 9 39 138 Effects 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 6 Impact Corruptions 6 | . . . . . . . . . . . . 3 2 . . . . . 1 . . . . . . . . . . Robots Melted 14 | . . . . . 3 . 1 . . 3 4 . 1 . . . 2 . . . . . . . . . . . . Combat Hostiles 14 | . . . . . 3 . 1 . . 3 4 . 1 . . . 2 . . . . . . . . . . . . Parts Melted 96 | . 4 2 5 3 17 7 6 . . 9 19 . 2 . 3 3 8 5 2 . . . . . . . . 1 . Heat Transferred 37515 | . 1335 185 1147 1739 4662 2035 2021 . . 2961 3903 . 1699 . 1015 1406 2442 2078 1986 . . . . . . . . 6901 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 2107 | . 187 243 189 396 394 437 . . . . 235 . . . . 238 . . . . 929 661 666 565 766 419 467 2107 . Initial 451 | . . 43 . 79 143 140 . . . . . . . . . 60 . . . . 53 451 371 177 204 329 251 292 . Average 282 | . 66 66 97 201 249 273 . . . . 111 . . . . 106 . . . . 341 564 529 400 491 398 389 1155 . Maximum Alert Level 5 | . . 1 . 1 1 2 . . . . 1 . . . . 1 . . . . 3 2 2 2 3 2 2 5 . Low Security (%) 35 | . 100 87 100 55 28 12 . . . . 87 . . . . 97 . . . . 52 . . 6 . . . . . Level 1 19 | . . 12 . 44 71 80 . . . . 12 . . . . 2 . . . . 5 . 9 42 24 36 49 1 . Level 2 9 | . . . . . . 7 . . . . . . . . . . . . . . 22 100 90 50 69 63 50 2 . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . 19 . . . 6 . . 2 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Level 5 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 56 | . 4 . 1 8 2 4 . . . 1 2 . . . . 2 . . . . 4 2 2 3 4 2 2 13 . Investigation 15 | . 1 . . 2 1 1 . . . . 1 . . . . . . . . . . 1 1 1 3 1 1 1 . Extermination 12 | . . . . . . 2 . . . . 1 . . . . 1 . . . . . . 1 1 . 1 1 4 . Reinforcement 20 | . 3 . 1 2 1 1 . . . . . . . . . 1 . . . . 4 . . 1 1 . . 5 . Assault 6 | . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . 3 . Garrison 3 | . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 49 | . 2 . 4 3 1 1 . . . . . . . . . . . . 1 . 1 . . 2 1 . . 33 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 541 | . 21 13 21 48 30 15 7 3 . 25 19 7 11 . 12 10 20 12 65 13 40 7 2 19 24 3 4 43 47 Peak Tracking Total 15 | . 4 3 4 8 4 5 5 3 . 9 3 4 5 . 4 4 7 5 15 7 14 8 2 14 9 2 3 6 8 Tactical Retreats 31 | . 1 . . . 1 1 . . . 2 1 . 1 . . . . 1 3 3 3 3 1 3 5 . 1 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 24 | . . . . 4 . 1 . . . . . . . . . . . . . . 3 . . . 3 . 1 12 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . . . . . . . . . . 3 . 14 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 47 | . 2 3 . 3 1 . . . . . . . 2 . . . 2 . . . 7 . 2 5 2 3 . 8 7 Max in Single Turn 2 | . 1 2 . 1 1 . . . . . . . 1 . . . . . . . . . 1 1 . 1 . 2 1 Garrison Access 3 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 54 | . 4 1 3 13 6 3 2 . . . 1 2 2 3 . 3 1 . 6 . . . 1 . 2 . 1 . . Terminals 24 | . 3 . 3 9 5 2 . . . . . 1 . . . . 1 . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . 2 . 1 . . Total Hacks 142 | . 11 1 7 35 14 7 2 . . . 1 2 8 22 . 9 3 . 15 . . . 1 . 2 . 2 . . Successful 103 | . 6 1 1 24 8 5 2 . . . . 2 8 22 . 4 3 . 15 . . . 1 . 1 . . . . Failed 38 | . 4 . 6 11 6 2 . . . . 1 . . . . 5 . . . . . . . . 1 . 2 . . Catastrophic 5 | . . . 2 . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 224 | . 9 . 7 14 9 3 . . . . 16 . 1 . . 13 . . 1 . 19 5 6 29 27 8 30 27 . Terminals 64 | . 10 . 7 25 13 5 . . . . . 1 . . . . 3 . . . . . . . . . . . . Fabricators 8 | . . . . . . . . . . . 1 . . . . 7 . . . . . . . . . . . . . Repair Stations 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . 2 . . . . . . . . . 2 . . . . . . 1 . 2 . 2 . . Terminal Hacks 76 | . 4 1 . 12 4 3 2 . . . . 2 8 22 . . 3 . 15 . . . . . . . . . . Record 23 | . . . . . . . . . . . . 1 7 6 . . 3 . 6 . . . . . . . . . . Part Schematic 7 | . 1 . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . Robot Analysis 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 15 | . 3 . . 1 . . . . . . . . . 3 . . . . 8 . . . . . . . . . . Open Door 8 | . . 1 . 2 . . 2 . . . . 1 1 . . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Repair 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 2 . 1 4 4 2 . . . . . . . . . 1 . . . . . . 1 . 1 . . . . Terminals 8 | . 1 . 1 2 3 1 . . . . . . . . . . . . . . . . . . . . . . . Track 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 1 . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . Jam 3 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 3 . 3 9 5 2 . . . . 1 . . . . 3 1 . . . . . . . 1 . 1 . . Full Trace Events 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 16 | . . . . . . . . . . . . . . 7 . . . . . . . . . 9 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 61 | . 1 . . . . . . . . . . . . 6 . . . . . . . . 12 . 28 14 . . . Parts Built 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Matter 102 | . . . . . . . . . . . . . . . . 102 . . . . . . . . . . . . . Time 51 | . . . . . . . . . . . . . . . . 51 . . . . . . . . . . . . . Total Part Build Rating 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Repaired 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Time 122 | . . . . 122 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . 2 . . . . . 1 . 2 . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 5 | . . . . . . . . . 2 . . . . . 1 . 2 . . . . . . . . . . . . Robot Hacks Applied 6 | . . . . . . . . . 3 . . . . . 1 . 2 . . . . . . . . . . . . parse_system 6 | . . . . . . . . . 3 . . . . . 1 . 2 . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Tes Acc Com Ac0 Total Allies 79 | . . . . 2 . . . . 4 2 1 . . . 1 2 . . . . 6 4 . . 7 . 3 47 . Largest Group 28 | . . . . 2 . . . . 4 4 1 . . . 1 2 2 . . . 3 4 . . 4 . 2 28 . Highest-Rated Group 3772 | . . . . 62 . . . . 151 151 27 . . . 95 170 170 . . . 288 317 . . 225 . 64 3772 . Highest-Rated Ally 269 | . . . . 31 . . . . 39 39 27 . . . 95 85 85 . . . 103 96 . . 75 . 32 269 . Zionite Dispatches 13 | . . . . . . . . . . . 2 . . . . 1 . . . . 2 2 . . 3 . 3 . . Heavy 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Recon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Thermal Resupply 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Total Orders 62 | . . . . . . . . . . . 1 3 . . . . . . . . 1 1 . . . . 16 40 . STAY 35 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 15 19 . FOLLOW 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 19 . DROP 4 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . 2 . EXPLORE 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . RETURN 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Ally Attacks 444 | . . . . 9 . . . . . 10 . . . . 22 . 6 . . . 59 18 . . 6 . . 314 . Total Damage 30787 | . . . . 171 . . . . . 272 . . . . 704 . 752 . . . 3039 626 . . 489 . . 24734 . Kills 107 | . . . . . . . . . . 2 . . . . 5 . 6 . . . 19 2 . . 1 . . 72 . Allies Corrupted 7 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 4 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . . . . 1 . 1 2 . 2 1 . 2 . 2 . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Zionite Intel Received 35 | . . . . . . . . . . . 1 . . . . 1 . . . . 3 . 1 9 4 2 6 8 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Component Stockpiles 5 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . 1 1 . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . 1 . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Unaware Analyses 7 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . 2 . . 1 2 . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 31298 | . 1727 1637 786 2737 1659 889 790 346 1309 1393 932 849 581 114 563 449 872 720 1278 318 392 88 879 424 422 266 293 7879 706 Spaces Moved 23223 | 1 651 717 401 933 732 592 545 261 975 937 571 661 404 91 425 306 616 456 923 459 802 273 480 886 1243 359 555 6608 360 Core 546 | . . . . . . . . . . . . . . . . . . . 32 459 44 . . . . . . . 11 Treads 1567 | . . . 108 933 526 . . . . . . . . . . . . . . . . . . . . . . . . Legs 14766 | 1 651 717 . . 206 592 545 261 975 937 571 661 404 91 425 306 616 456 891 . . . . . . . . 5111 349 Wheels 293 | . . . 293 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 6051 | . . . . . . . . . . . . . . . . . . . . . 758 273 480 886 1243 359 555 1497 . Fastest Speed 13 | 120 120 200 130 160 160 110 120 127 127 125 120 120 120 120 120 120 115 116 50 50 15 15 14 14 23 20 20 13 50 Average Speed 100 | 120 189 204 138 210 169 116 123 127 127 125 122 120 120 120 120 120 117 116 112 50 32 23 23 23 24 24 22 87 102 Slowest Speed 330 | 120 200 205 160 260 290 120 127 127 127 127 125 120 120 120 120 120 120 116 199 50 50 24 24 24 25 25 25 330 107 Overloaded Moves 50 | . . . . . . . . . . . . . . . . . . . . . 1 10 12 9 . 10 . 8 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 46 | . . . . . . . . . . . . . . . . . . . . . 18 1 . 3 14 1 2 7 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 1 Exploration Rate (%) 51 | 2 71 95 23 92 51 17 68 51 88 76 14 75 56 68 58 9 71 46 89 73 24 11 43 57 40 37 14 94 25 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 13 | . 1 . . 2 1 . 1 . 3 . . . . 1 1 . . . 1 . . . . . . . . 2 . Known Exits Taken 11 | . . . . 1 . 1 . . . . 1 . 1 . . 1 . . . 1 . 1 1 1 . 1 1 . . Unknown Exits Taken 18 | 1 1 1 1 . 1 . 1 1 1 1 . 1 . 1 1 . 1 1 1 . 1 . . . 1 . . 1 . Scrap Searched 21 | . . 2 . . . . 3 1 3 3 . 3 . . 1 . 3 . . 2 . . . . . . . . . Spaces Dug 108 | . . 14 . 15 8 . . . . . . 26 . . . . . . . . . . 10 10 2 . 2 18 3 Terrain Destroyed 542 | . 13 69 14 57 40 7 . 33 . 63 1 38 9 . . . . 5 4 . . . 10 16 2 . 2 98 61 Melee 23 | . . . . . . . . . . . . . . . . . . . . . . . 10 9 1 . 2 1 . Projectile 113 | . . . . . . . . . . . 1 . . . . . . 5 4 . . . . 7 1 . . 34 61 AOE 406 | . 13 69 14 57 40 7 . 33 . 63 . 38 9 . . . . . . . . . . . . . . 63 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec Res Tes Acc Com Ac0 Total 29330 | . 1041 860 548 1474 1014 745 617 268 1043 1081 729 704 456 96 450 354 717 594 1078 546 908 291 1226 1049 1334 531 716 8293 567 Wait 3727 | . 267 103 61 322 107 75 51 . 56 71 67 20 21 . 2 16 39 104 19 84 87 10 725 116 43 152 160 886 63 Move 23106 | . 650 716 400 932 731 591 544 260 974 936 570 660 403 90 424 305 615 455 922 458 766 270 479 879 1215 356 550 6596 359 Hop 41 | . . . . . . . . . . . . . . . . . . . . . 17 1 . 3 13 1 2 4 . Pick Up 208 | . 20 4 9 23 24 10 . . 2 4 14 . 3 . 1 8 8 2 14 1 1 . 3 2 . 3 . 44 8 Fast Attach 280 | . 2 . 2 5 12 9 2 . . 2 9 1 . 3 2 3 5 1 20 2 13 8 2 11 18 3 2 128 15 Attach 101 | . . 1 4 8 7 3 . . 1 3 6 . 5 . 2 1 5 3 11 . 2 . 2 2 2 5 . 22 6 Detach 108 | . 1 . . 1 2 . . . . . . . 1 . . . 1 . 4 . 3 2 . 1 13 2 . 76 1 Swap 194 | . 18 6 10 26 13 11 1 2 4 9 7 7 1 . 5 1 8 4 3 . . . . 2 1 . . 46 9 Drop 399 | . 20 6 13 29 43 18 2 . 2 6 20 3 . 3 2 4 12 2 30 1 5 . 3 3 12 6 . 145 9 Fire 1007 | . 54 16 49 124 70 23 17 6 . 33 33 10 20 . 11 15 24 23 55 . . . . 9 1 . . 317 97 Melee 66 | . . . . . . . . . 3 . . . . . 1 . . . . . . . 12 21 9 3 2 15 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 31 | . 9 8 . . . 5 . . . . 3 3 2 . . 1 . . . . . . . . . . . . . Crush 9 | . . . . 4 5 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 34 | . . . . . . . . . . . . . . . . . . . . . 14 . . . 7 . . 13 . Rewire 19 | . . . . . . . . . 1 17 . . . . . . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Low x2 / *Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: Arm / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 4 exits: *Acc x3 / *Tes) -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 779 | -10/Materials | Discovered new exit (range 10) 1041 | -10/Materials | Discovered new exit (range 16) 1293 | -10/Materials | Core integrity fell below 50% 1572 | -10/Materials | Central database locked down 1728 | -10/Materials | Entered Mines 2002 | -10/Mines | Discovered new exit (range 5) 2021 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2371 | -10/Mines | Discovered new exit (range 11) 2938 | -10/Mines | Learned Materials non-interactive machine intel 2981 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3365 | -10/Mines | Entered Materials 3365 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3366 | -9/Materials | Loaded intel: 47 non-interactive machine locations 3821 | -9/Materials | Discovered new exit (range 16) 3923 | -9/Materials | Discovered new exit (range 10) 4061 | -9/Materials | Discovered new exit (range 16) 4100 | -9/Materials | Identified exit to Materials 4151 | -9/Materials | Entered Storage 4242 | -9/Storage | Garrison activated, responded to threat 4528 | -9/Storage | Build established: Scavenger-Mutant 4603 | -9/Storage | Garrison activated, responded to threat 5064 | -9/Storage | Core integrity fell below 50% 5186 | -9/Storage | Build established: Mutant 5483 | -9/Storage | Discovered exit to Materials (range 8) 5683 | -9/Storage | Repaired Med. Armor Plating 5710 | -9/Storage | Repaired Lgt. Treads 6164 | -9/Storage | Met a pair of Derelict thieves 6249 | -9/Storage | Destroyed 7 combat bots 6539 | -9/Storage | Repaired Med. Armor Plating 6571 | -9/Storage | Repaired Imp. Treads 6888 | -9/Storage | Entered Materials 6888 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 7185 | -8/Materials | Build established: Tank 8473 | -8/Materials | Discovered new exit (range 15) 8547 | -8/Materials | Entered Factory 8547 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8978 | -7/Factory | Build established: Gunner 9203 | -7/Factory | Identified exit to Lower Caves 9436 | -7/Factory | Entered Lower Caves 9480 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9637 | -7/Lower Caves | Build established: Tank 9847 | -7/Lower Caves | Encountered a Warlord checkpoint 10026 | -7/Lower Caves | Discovered new exit (range 6) 10034 | -7/Lower Caves | Learned location of Zion (-7) 10226 | -7/Lower Caves | Entered another Lower Caves area 10548 | -7/Lower Caves | Discovered new exit (range 8) 10572 | -7/Lower Caves | Entered Zion 10606 | -7/Zion | Given A8's code to call for help 10621 | -7/Zion | System corruption cleaned by Quarantine Array 10659 | -7/Zion | Discovered new exit (range 13) 10736 | -7/Zion | Given the Hacking Drone Bay 10739 | -7/Zion | Found Prototype Device 10852 | -7/Zion | Learned Factory emergency access door positions 11050 | -7/Zion | Learned location of 2 exits from Factory 11261 | -7/Zion | Identified Hacking Drone Bay 11429 | -7/Zion | Learned location of Warlord (-5) 11587 | -7/Zion | Imprinted 11589 | -7/Zion | Declared Zion's savior 11881 | -7/Zion | Entered Proximity Caves 11881 | -6/Proximity Caves | Accompanied by 4 allies 12130 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 12165 | -6/Proximity Caves | Destroyed 8 combat bots 12334 | -6/Proximity Caves | Learned Factory stockpile data 12419 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12545 | -6/Proximity Caves | Learned 4 Factory zone layouts 12583 | -6/Proximity Caves | Discovered new exit (range 13) 13274 | -6/Proximity Caves | Entered Factory 13274 | -6/Factory | Evolved 2 slots: Utility x2 13275 | -6/Factory | Identified exit to Lower Caves 13275 | -6/Factory | Identified exit to Extension 13614 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 13615 | -6/Factory | Zion Recon squad teleported in 13831 | -6/Factory | Zion Thermal Resupply teleported in 13920 | -6/Factory | Discovered exit to Lower Caves (range 8) 14206 | -6/Factory | Entered Lower Caves 14539 | -6/Lower Caves | Spotted B-75 Beast 14708 | -6/Lower Caves | Learned Factory non-interactive machine intel 14765 | -6/Lower Caves | Discovered new exit (range 13) 14971 | -6/Lower Caves | Learned 4 Factory zone layouts 15055 | -6/Lower Caves | Entered another Lower Caves area 15183 | -6/Lower Caves | Lost 4 parts (1n2u1w) 15197 | -6/Lower Caves | Learned location of 1 exit from Factory 15197 | -6/Lower Caves | Learned Research trap positions 15197 | -6/Lower Caves | Learned Armory stockpile data 15197 | -6/Lower Caves | Learned Factory terminal intel 15272 | -6/Lower Caves | Discovered new exit (range 8) 15396 | -6/Lower Caves | Identified exit to Data Miner 15443 | -6/Lower Caves | Build established: Gunner 15509 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 15515 | -6/Lower Caves | Found Prototype Special Weapon 15636 | -6/Lower Caves | Entered Data Miner 15638 | -6/Data Miner | Discovered new exit (range 6) 15661 | -6/Data Miner | Met Data Miner 15682 | -6/Data Miner | Learned location of Section 7 (-3) 15682 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15699 | -6/Data Miner | Received God Mode back door access code from Data Miner 15750 | -6/Data Miner | Entered Proximity Caves 15757 | -5/Proximity Caves | Escorted by Enhanced Grunt 15992 | -5/Proximity Caves | Spotted B-75 Beast 16138 | -5/Proximity Caves | Discovered new exit (range 10) 16163 | -5/Proximity Caves | Learned location of 1 exit from Factory 16313 | -5/Proximity Caves | Entered Factory 16313 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16314 | -5/Factory | Identified exit to Upper Caves 16314 | -5/Factory | Identified exit to Factory 16316 | -5/Factory | Loaded intel: 246 non-interactive machine locations 16317 | -5/Factory | Loaded intel: 20 terminal locations 16539 | -5/Factory | Fabricated Hcp. Storage Unit (x1) 16602 | -5/Factory | Build established: Tank 16748 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 16749 | -5/Factory | Zion Heavy squad teleported in 16762 | -5/Factory | Entered Upper Caves 16762 | -5/Upper Caves | Accompanied by 2 allies 16917 | -5/Upper Caves | Attracted the attention of an 0b10 base 16955 | -5/Upper Caves | Found Zio. Weapon Casing 17016 | -5/Upper Caves | Learned Extension garrison access intel 17016 | -5/Upper Caves | Learned Extension security intel 17016 | -5/Upper Caves | Learned Armory trap positions 17232 | -5/Upper Caves | Build established: Scavenger-Gunner 17298 | -5/Upper Caves | Learned Factory interactive machine intel 17328 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17546 | -5/Upper Caves | Lost 4 parts (1n2u1w) 17550 | -5/Upper Caves | Learned Factory stockpile data 17619 | -5/Upper Caves | Discovered new exit (range 8) 17634 | -5/Upper Caves | Entered another Upper Caves area 18083 | -5/Upper Caves | Discovered exit to Factory (range 12) 18291 | -5/Upper Caves | Discovered new exit (range 15) 18354 | -5/Upper Caves | Entered Warlord 18400 | -5/Warlord | System corruption cleaned by Quarantine Array 18595 | -5/Warlord | Learned Testing emergency access door positions 18596 | -5/Warlord | Learned 4 Access zone layouts 18597 | -5/Warlord | Learned Armory security intel 18597 | -5/Warlord | Learned Factory recycling unit intel 19038 | -5/Warlord | Rebuked by Warlord 19039 | -5/Warlord | Warlord's base attacked by MAIN.C 19048 | -5/Warlord | Opened Warlord's prototype stash 19076 | -5/Warlord | Found Prototype Device 19076 | -5/Warlord | Identified Thermal Barrier 19085 | -5/Warlord | Found Prototype Reactor 19094 | -5/Warlord | Found Prototype Processor 19094 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 19235 | -5/Warlord | Found Prototype Energy Cannon 19235 | -5/Warlord | Identified Vortex Cannon 19240 | -5/Warlord | Found Prototype Energy Gun 19240 | -5/Warlord | Identified Vortex Shotgun 19389 | -5/Warlord | Warlord forces counterattacked 19392 | -5/Warlord | Spotted Striker 19428 | -5/Warlord | Spotted Executioner 19472 | -5/Warlord | Spotted Executioner 19477 | -5/Warlord | Spotted Striker 19490 | -5/Warlord | Spotted Executioner 19498 | -5/Warlord | Spotted Executioner 19516 | -5/Warlord | Destroyed Executioner 19519 | -5/Warlord | Core integrity fell below 50% 19539 | -5/Warlord | Lost 12 parts (4p2n3u3w) 19549 | -5/Warlord | Found Corrupted Prototype Ballistic Cannon 19549 | -5/Warlord | Identified Hvy. Autocannon 19626 | -5/Warlord | Destroyed 7 combat bots 19626 | -5/Warlord | Discovered new exit (range 14) 19632 | -5/Warlord | Entered Proximity Caves 19652 | -4/Proximity Caves | Lost 3 parts (1n2u) 19879 | -4/Proximity Caves | Core integrity fell below 20% 19901 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19909 | -4/Proximity Caves | Lost 5 parts (4n1u) 19944 | -4/Proximity Caves | Discovered exit to Factory (range 14) 19950 | -4/Proximity Caves | Entered Factory 19950 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 19952 | -4/Factory | Loaded intel: 44 interactive machine locations 19953 | -4/Factory | Loaded intel: 6 recycling unit locations 19987 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 20001 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 20033 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 20099 | -4/Factory | Build established: Mutant 20156 | -4/Factory | Zion Heavy squad teleported in 20192 | -4/Factory | Found Zio. Weapon Casing 20201 | -4/Factory | Lost 4 parts (1n3u) 20249 | -4/Factory | Zion Light squad teleported in 20249 | -4/Factory | Discovered new exit (range 9) 20270 | -4/Factory | Found Prototype Device 20270 | -4/Factory | Identified Active Sensor Suite 20342 | -4/Factory | Entered Research 20342 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 20343 | -3/Research | Identified exit to Armory 20344 | -3/Research | Loaded intel: 66 trap records 20372 | -3/Research | Incoming investigation squad redirected 20373 | -3/Research | Zion Light squad teleported in 20381 | -3/Research | Garrison activated, responded to threat 20413 | -3/Research | Discovered new exit (range 11) 20415 | -3/Research | Zion Melee Resupply teleported in 20420 | -3/Research | Found Molecular Scythe 20423 | -3/Research | Found Prototype Processor 20423 | -3/Research | Identified Exp. Melee Analysis Suite 20425 | -3/Research | Found Exp. Melee Analysis Suite 20428 | -3/Research | Identified exit to Quarantine 20430 | -3/Research | Entered Quarantine 20436 | -3/Quarantine | Found Alien Artifact 20436 | -3/Quarantine | Identified Core Reset Matrix 20436 | -3/Quarantine | Used Core Reset Matrix 20440 | -3/Quarantine | Detected hypermatrix surge 20440 | -3/Quarantine | Sensed 16 artifacts in vicinity 20456 | -3/Quarantine | Incoming investigation squad redirected 20511 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 20532 | -3/Quarantine | Discovered new exit (range 11) 20538 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 20541 | -3/Quarantine | Found Subatomic Replicator 20569 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 20578 | -3/Quarantine | Spotted Fortress 20585 | -3/Quarantine | Build established: Scavenger-Scout 20600 | -3/Quarantine | Discovered new exit (range 6) 21308 | -3/Quarantine | Identified exit to Section 7 21309 | -3/Quarantine | Entered Section 7 21310 | -3/Section 7 | Sensed 24 artifacts in vicinity 21323 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 21339 | -3/Section 7 | Spotted S7 Guard 21341 | -3/Section 7 | Found Core Membrane 21341 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 21374 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 21380 | -3/Section 7 | Warped through subspace 21394 | -3/Section 7 | Spotted S7 Guard 21427 | -3/Section 7 | Discovered new exit (range 15) 21439 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 21442 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 21486 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 21487 | -3/Section 7 | Spotted B-99 Colossus 21498 | -3/Section 7 | Found Core Expander 21498 | -3/Section 7 | Installed Core Expander, added new Power slot 21506 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 21517 | -3/Section 7 | Found LRC Boosters 21517 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 21520 | -3/Section 7 | Found LRC Insulator 21520 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 21556 | -3/Section 7 | Found Integrated Reactor 21556 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 21558 | -3/Section 7 | Found Integrated Reactor 21558 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 21559 | -3/Section 7 | Found Integrated Reactor 21559 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 21583 | -3/Section 7 | Retrieved Zion intel report: Guard Positions 21588 | -3/Section 7 | Found Matter Drive 21596 | -3/Section 7 | Found Transdimensional Reconstructor 21599 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 21599 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 21600 | -3/Section 7 | Warped through subspace 21603 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 21727 | -3/Section 7 | Identified exit to Research 21733 | -3/Section 7 | Entered Research 21733 | -2/Research | Evolved 2 slots: Utility x2 21841 | -2/Research | Retrieved Zion intel report: Main Access 21841 | -2/Research | Identified exit to Access 21911 | -2/Research | Retrieved Zion intel report: Active Garrisons 21912 | -2/Research | Zion Hacker squad teleported in 22064 | -2/Research | Zion Fire squad teleported in 22083 | -2/Research | Zion Thermal Resupply teleported in 22104 | -2/Research | Retrieved Zion intel report: Component Schematics 22111 | -2/Research | Retrieved Zion intel report: Component Schematics 22150 | -2/Research | Discovered new exit (range 10) 22155 | -2/Research | Entered Testing 22192 | -2/Testing | Incoming investigation squad redirected 22200 | -2/Testing | Found Prototype Ballistic Cannon 22200 | -2/Testing | Identified Omega Cannon 22211 | -2/Testing | Retrieved Zion intel report: Emergency Access 22213 | -2/Testing | Discovered exit to Access (range 4) 22219 | -2/Testing | Retrieved Zion intel report: Component Schematics 22226 | -2/Testing | Build established: Alien-Scout 22236 | -2/Testing | Found Prototype Protection 22262 | -2/Testing | Found Prototype Energy Cannon 22262 | -2/Testing | Identified Null Cannon 22421 | -2/Testing | Entered Access 22421 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 22458 | -1/Access | Retrieved Zion intel report: Active Terminals 22480 | -1/Access | Retrieved Zion intel report: Trap Installations 22484 | -1/Access | Retrieved Zion intel report: Guard Positions 22503 | -1/Access | Spotted B-99 Colossus 22531 | -1/Access | Retrieved Zion intel report: Emergency Access 22533 | -1/Access | Retrieved Zion intel report: Component Stockpiles 22558 | -1/Access | Retrieved Zion intel report: Unaware Analyses 22567 | -1/Access | Zion Offense Resupply teleported in 22573 | -1/Access | Zion Zionite Resupply teleported in 22582 | -1/Access | Discovered new exit (range 7) 22583 | -1/Access | Zion Zionite Resupply teleported in 22643 | -1/Access | Identified exit to Command 22714 | -1/Access | Entered Command 22714 | -1/Command | Accompanied by 2 allies 22725 | -1/Command | Disengaged cave seal 22745 | -1/Command | Found Zio. Weapon Casing 22766 | -1/Command | Found Zio. Weapon Casing 22786 | -1/Command | Retrieved Zion intel report: Component Stockpiles 22830 | -1/Command | Incoming investigation squad redirected 22855 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 22865 | -1/Command | Found Zio. Weapon Casing 22873 | -1/Command | Retrieved Zion intel report: Branch Access 23132 | -1/Command | Retrieved Zion intel report: Unaware Analyses 23133 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 23137 | -1/Command | Retrieved Zion intel report: Emergency Access 23187 | -1/Command | Retrieved Zion intel report: Active Terminals 23231 | -1/Command | Disengaged cave seal 23231 | -1/Command | Zionites emerged from the dark tunnel 23254 | -1/Command | First assault squad dispatched 23267 | -1/Command | Build established: Commander-Scout 23281 | -1/Command | Incoming assault squad redirected 23409 | -1/Command | Spotted M Guard 23409 | -1/Command | Spotted M Guard 23409 | -1/Command | Spotted Combat Programmer 23409 | -1/Command | Spotted Combat Programmer 23453 | -1/Command | Allies destroyed M Guard 23453 | -1/Command | All MAIN.C guards destroyed 23460 | -1/Command | Lost 8 parts (1p4n3u) 23491 | -1/Command | Found Prototype Protection 23491 | -1/Command | Identified Zio. Heavy Carapace 23496 | -1/Command | Found Zio. Weapon Casing 23510 | -1/Command | Identified SHELL Armor 23516 | -1/Command | Found Corrupted Prototype Device 23516 | -1/Command | Identified AEGIS Remote Shield 23530 | -1/Command | Found Prototype Reactor 23530 | -1/Command | Identified Zero-point Reactor 23535 | -1/Command | Found Prototype Processor 23535 | -1/Command | Identified Exp. Targeting Computer 23539 | -1/Command | Found Prototype Device 23539 | -1/Command | Identified Thermal Barrier 23546 | -1/Command | Found Corrupted Prototype Protection 23546 | -1/Command | Identified Hvy. Regenerative Plating 23598 | -1/Command | Found AEGIS Remote Shield 23627 | -1/Command | Retrieved Zion intel report: Unaware Analyses 23763 | -1/Command | Met MAIN.C 23769 | -1/Command | Incoming assault squad redirected 23777 | -1/Command | Allies destroyed MAIN.C Shell 23777 | -1/Command | 0b10 Conduit disabled 23780 | -1/Command | MAIN.C activated Command garrisons 23789 | -1/Command | Allies destroyed MAIN.C 23797 | -1/Command | Found Exp. Targeting Computer 23800 | -1/Command | Found Zero-point Reactor 23807 | -1/Command | Found Zero-point Reactor 23830 | -1/Command | Found Prototype Processor 23848 | -1/Command | Spotted B-99 Colossus 23862 | -1/Command | Allies destroyed B-99 Colossus 24325 | -1/Command | Build established: Scavenger-Mutant 24660 | -1/Command | Discovered new exit (range 15) 24966 | -1/Command | Found Unknown Device 24966 | -1/Command | Identified Adv. Force Booster 25587 | -1/Command | Found Corrupted Prototype Device 25587 | -1/Command | Identified Adv. Kinecellerator 25617 | -1/Command | Spotted B-99 Colossus 25975 | -1/Command | Found Unknown Device 25975 | -1/Command | Identified Quantum Capacitor 26031 | -1/Command | Discovered new exit (range 8) 26236 | -1/Command | Found Exp. Targeting Computer 26313 | -1/Command | Destroyed B-99 Colossus 26824 | -1/Command | Phase Generator disabled 27357 | -1/Command | Found Unknown Device 27357 | -1/Command | Identified Launcher Loader 27770 | -1/Command | Found Prototype Energy Cannon 27770 | -1/Command | Identified Hpw. Disruptor Cannon 27788 | -1/Command | Found Prototype Device 27788 | -1/Command | Identified Beam Splitter 28070 | -1/Command | Found Prototype Protection 28070 | -1/Command | Identified Zio. Shade Armor 28074 | -1/Command | Found Prototype Device 28074 | -1/Command | Identified Exp. Weapon Cycler 28108 | -1/Command | Found Prototype Energy Cannon 28108 | -1/Command | Identified Zio. Alpha Cannon Mk. II 28167 | -1/Command | Found Prototype Processor 28167 | -1/Command | Identified Exp. Signal Interpreter 28171 | -1/Command | Found Corrupted Zio. Alpha Cannon Mk. II 28173 | -1/Command | Found Zio. Alpha Cannon Mk. II 28182 | -1/Command | Found Exp. Targeting Computer 28198 | -1/Command | Found Exp. Weapon Cycler 28252 | -1/Command | Found Zio. Alpha Cannon Mk. II 28317 | -1/Command | Found Prototype Reactor 28317 | -1/Command | Identified Vortex Chain Reactor 28347 | -1/Command | Found Vortex Chain Reactor 28374 | -1/Command | Found Prototype Device 28374 | -1/Command | Identified Exp. Cloaking Device 28380 | -1/Command | Found Exp. Weapon Cycler 28515 | -1/Command | Found Exp. Weapon Cycler 28521 | -1/Command | Found Zio. Shade Armor 28524 | -1/Command | Found Zio. Shade Armor 28527 | -1/Command | Found Zio. Shade Armor 28529 | -1/Command | Found Zio. Weapon Casing 28552 | -1/Command | Found Zio. Weapon Casing 28561 | -1/Command | Found Zio. Weapon Casing 28564 | -1/Command | Found Zio. Shade Armor 28569 | -1/Command | Found Zio. Shade Armor 28573 | -1/Command | Found Zio. Weapon Casing 28731 | -1/Command | Found Zio. Shade Armor 28734 | -1/Command | Found Zio. Shade Armor 28739 | -1/Command | Found Zio. Weapon Casing 29112 | -1/Command | Build established: Scavenger-Gunner 29898 | -1/Command | Build established: Scavenger-Mutant 30205 | -1/Command | Found Zio. Weapon Casing 30484 | -1/Command | Found Zio. Weapon Casing 30585 | -1/Command | Warped through subspace to slip node 30585 | -1/Command | Discovered new exit (range 5) 30593 | -1/Command | Entered Access_0 30594 | -1/Access_0 | Sensed 4 artifacts in vicinity 30597 | -1/Access_0 | Met Architect 30598 | -1/Access_0 | Architect warped through subspace 30613 | -1/Access_0 | Destroyed A8 30658 | -1/Access_0 | Architect warped through subspace 30691 | -1/Access_0 | Found Exp. Weapon Cycler 30700 | -1/Access_0 | Architect warped through subspace 30710 | -1/Access_0 | Subspace Access Node disabled 30743 | -1/Access_0 | Found Integrated Reactor 30743 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 30749 | -1/Access_0 | Architect warped through subspace 30780 | -1/Access_0 | Architect warped through subspace 30806 | -1/Access_0 | Architect warped through subspace 30830 | -1/Access_0 | Architect warped through subspace 30848 | -1/Access_0 | Architect warped through subspace 30869 | -1/Access_0 | Architect warped through subspace 30896 | -1/Access_0 | Architect warped through subspace 30901 | -1/Access_0 | A6 warped into view 30909 | -1/Access_0 | Destroyed A6 30915 | -1/Access_0 | Architect warped through subspace 30933 | -1/Access_0 | Architect warped through subspace 30962 | -1/Access_0 | Architect warped through subspace 30989 | -1/Access_0 | Architect warped through subspace 30992 | -1/Access_0 | Subspace Access Node disabled 31009 | -1/Access_0 | Architect warped through subspace 31027 | -1/Access_0 | Architect warped through subspace 31036 | -1/Access_0 | Architect warped through subspace 31060 | -1/Access_0 | Architect warped through subspace 31068 | -1/Access_0 | Architect warped through subspace 31085 | -1/Access_0 | Subspace Access Node disabled 31101 | -1/Access_0 | Architect warped through subspace 31120 | -1/Access_0 | Build established: Scavenger-Gunner 31127 | -1/Access_0 | Architect warped through subspace 31150 | -1/Access_0 | Architect warped through subspace 31182 | -1/Access_0 | Architect warped through subspace 31197 | -1/Access_0 | Architect warped through subspace 31209 | -1/Access_0 | Architect warped through subspace 31224 | -1/Access_0 | Architect warped through subspace 31235 | -1/Access_0 | Architect warped through subspace 31261 | -1/Access_0 | Subspace Access Node disabled 31290 | -1/Access_0 | Destroyed Architect 31291 | -1/Access_0 | Architect triggered a singularity event 31293 | -1/Access_0 | Released all parts (24) 31294 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 31295 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 31295 | -1/Access_0 | Warped through subspace to slip node 31295 | -1/Access_0 | Discovered new exit (range 8) 31299 | *** | Escaped singularity! Last Messages --------------- 31293_ Released Vortex Chain Reactor. 31293_ Released Zero-point Reactor. 31293_ Released Exp. Biometal Leg. 31293_ Released Zio. Alpha Cannon Mk. II. 31293_ Released Exp. Biometal Leg. 31293_ Released Exp. Cooling System. 31293_ Released Arm. Medium Treads. 31293_ Released Exp. Biometal Leg. 31293_ Released Zio. Supercomposite Leg. 31293_ Zio. Supercomposite Leg crushed and broken. 31294_ A0_COM: 8. 31294_ Acquired data core, extracted unknown sensor trigger ID. 31295_ A0_COM: 7. 31295_ Acquired Hpw. Transdimensional Reconstructor. 31295_ Warped through subspace, drawn to slip node. 31295_ EXIT=FOUND 31296_ A0_COM: 6. 31297_ A0_COM: 5. 31298_ A0_COM: 4. 31299_ A0_COM: 3. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 123 Energy Capacity 1120 Matter Stores 300 Matter Capacity 800 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Additional Mass Support 25 Base Temperature (-) 200 Armor Coverage 2100 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 55 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 90 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 75 Targeting Accuracy 24 Melee Accuracy 12 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 3 Energy Filtering 50 Particle Charging 30 Defensive Hacking 12 Item Schematics ----------------- Adv. Remote Shield | -3/Quarantine | Z-intel Imp. Fusion Compressor | -3/Quarantine | Z-intel Imp. Matter Neutralizer | -3/Quarantine | Z-intel Prc. Phase Gun | -3/Quarantine | Z-intel Adv. Myomer Leg | -3/Quarantine | Z-intel Ionic Axe | -3/Quarantine | Z-intel Enh. Coil Gun | -3/Quarantine | Z-intel Exp. Thermal Generator | -3/Quarantine | Z-intel Mni. Smartbomb Launcher | -3/Quarantine | Z-intel Exp. Reclamation Unit | -3/Quarantine | Z-intel Exp. Utility Shielding | -3/Quarantine | Z-intel Exp. Thermal Shield | -3/Quarantine | Z-intel Com. Matter Pod | -2/Research | Z-intel Imp. System Backup Module | -2/Research | Z-intel Gravmag Array | -2/Research | Z-intel Imp. Terrain Scan Processor | -2/Research | Z-intel Imp. Recalibrator | -2/Research | Z-intel Imp. Cloaking Device | -2/Research | Z-intel Adv. Actuator Array | -2/Research | Z-intel Adv. Weight Redist. System | -2/Research | Z-intel Adv. Heavy Treads | -2/Research | Z-intel Lrg. Storage Unit | -2/Research | Z-intel Quantum Rifle | -2/Research | Z-intel Com. Battery | -2/Research | Z-intel Stasis Projector | -2/Research | Z-intel Imp. Stasis Canceller | -2/Research | Z-intel Adv. Particle Charger | -2/Research | Z-intel Imp. Shock Absorption System | -2/Research | Z-intel Arm. Medium Treads | -2/Research | Z-intel Adv. Recalibrator | -2/Research | Z-intel Adv. VSS Leg | -2/Research | Z-intel Cloaking Device | -2/Research | Z-intel Stasis Beam | -2/Research | Z-intel Antigrav System | -2/Research | Z-intel Impulse Thruster Array | -2/Research | Z-intel Imp. Arc Projector | -2/Research | Z-intel Adv. Sensor Array | -2/Research | Z-intel Lgt. Quantum Reactor | -2/Research | Z-intel Hvy. Reflective Plating | -2/Research | Z-intel Biometal Medium Treads | -2/Research | Z-intel Med. Storage Unit | -2/Testing | Z-intel Stasis Canceller | -2/Testing | Z-intel Imp. Core Shielding | -2/Testing | Z-intel Hvy. Gauss Cannon | -2/Testing | Z-intel Corruption Screen | -2/Testing | Z-intel Imp. System Shield | -2/Testing | Z-intel Plasma Cutter | -2/Testing | Z-intel System Guard | -2/Testing | Z-intel Imp. Plasma Cutter | -2/Testing | Z-intel Enh. Quantum Rifle | -2/Testing | Z-intel Dispersion Rifle | -2/Testing | Z-intel Imp. Melee Analysis Suite | -2/Testing | Z-intel System Shield | -2/Testing | Z-intel Imp. Propulsion Shielding | -2/Testing | Z-intel Robot Schematics ------------------ S-43 Plague | -3/Section 7 | Z-intel A-27 Freighter | -3/Section 7 | Z-intel B-74 Champion | -3/Section 7 | Z-intel C-35 Carver | -3/Section 7 | Z-intel M-36 Artificer | -3/Section 7 | Z-intel P-80 Master | -3/Section 7 | Z-intel R-06 Scavenger | -3/Section 7 | Z-intel K-01 Serf | -3/Section 7 | Z-intel A-15 Conveyor | -3/Section 7 | Z-intel Fabricated ------------ Hcp. Storage Unit | x1 | -5/Factory Alien Tech Used ----------------- Core Reset Matrix Core Membrane High-powered Transdimensional Reconstructor Core Expander LRC Boosters LRC Insulator Integrated Reactor Matter Drive Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryStasisCloak Manual? 0 Play Time 05:09:38 Cumulative 464.9 hours Start 2021.08.20 @ 17:39:34 End 2021.08.21 @ 16:13:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 153 Adventurer 1 Explorer 0 Win Type 6 Total 33 Types 8/5/5/1/1/0/12/1/0 Lore% 94 Gallery% 95 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea97636a-931d-43a9-bcc6-1ae954ddc2d3