Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.02.01 @ 16:06:57 Player: Minty Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (121) 605 Value Destroyed (5356) 5356 Prototype IDs (41) 820 Alien Tech Used (2) 400 Bonus (1485) 1485 TOTAL SCORE: 17966 Bonus ------- High Alert Combat Kills 460 Follower Combat Kills 191 Entered Garrisons 200 Met Data Miner 300 Scanned by Researcher 500 Friendly Fire -166 Cogmind --------- Core Integrity 0/1600 Matter 7/300 Energy 38/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ Advanced Targeting Computer Improved Target Analyzer Core Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (0) Linear Accelerator Z-bomb Delivery System Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Flying Diametric-Gyrokinetic Exoskeleton Cooled Nuclear Pulse Thruster Cooled Field Propulsion Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Weight Redist. System Improved Targeting Computer Improved Target Analyzer Stasis Canceller Graphene Brace > --- WEAPON ----------- Smartbomb Launcher Laser Plasma Construct/G Kinetic Gauss Construct/C Accelerated Magnetic Construct/C > --- INVENTORY -------- Advanced Cooling System Long-range Missile Launcher [Rating: 133] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Constructs Propulsion Improved Airjet Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Xenon Bombardment Thruster Utility Armored Scrap Engine Device Armored Scrap Engine Storage Matter Compressor Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Artifact Phase Redirector Weapon Constructs Energy Gun Phase Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Constructs Launcher Long-range Missile Launcher Slashing Weapon Sigix Broadsword Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Tes Res Gar Res Qua Sec Acc Slots Evolved 18 | . . 2 . . 4 . . 2 . . . . 2 2 . . 2 . 2 . . . . 2 Power 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Propulsion 5 | . . 1 . . 2 . . . . . . . . 1 . . . . 1 . . . . . Utility 7 | . . . . . 1 . . 2 . . . . 2 . . . 1 . . . . . . 1 Weapon 4 | . . 1 . . 1 . . . . . . . . 1 . . 1 . . . . . . . Parts Attached 224 | . 12 14 8 4 25 7 4 37 2 7 1 5 15 20 4 1 6 18 2 . 3 8 1 20 Power 19 | . 2 . . . 3 . . 5 . . . . 2 1 . . . 1 1 . 1 2 . 1 Engine 5 | . 2 . . . 1 . . . . . . . 2 . . . . . . . . . . . Core 7 | . . . . . 2 . . 5 . . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . 1 . . . 1 1 . 1 2 . 1 Propulsion 43 | . 2 8 . . 7 . 1 8 . . . . 3 3 . . 1 6 . . . . . 4 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . Wheel 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . Hover 11 | . . . . . . . . 6 . . . . 1 . . . . . . . . . . 4 Flight 27 | . 2 5 . . 7 . 1 2 . . . . 1 3 . . . 6 . . . . . . Utility 74 | . 4 . 3 1 8 4 1 16 . 1 1 3 5 6 . . 5 5 . . 1 3 1 6 Device 41 | . 1 . . 1 5 2 1 9 . 1 1 2 3 4 . . 2 4 . . 1 1 1 2 Storage 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Processor 12 | . 2 . . . . . . 2 . . . . 2 1 . . 2 1 . . . 1 . 1 Hackware 7 | . . . . . 2 . . 3 . . . . . 1 . . . . . . . . . 1 Protection 11 | . . . 3 . 1 2 . 2 . . . 1 . . . . 1 . . . . . . 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 88 | . 4 6 5 3 7 3 2 8 2 6 . 2 5 10 4 1 . 6 1 . 1 3 . 9 Energy Gun 16 | . . . 1 1 . . . 1 . 1 . 1 2 3 . . . 1 1 . . 1 . 3 Energy Cannon 4 | . . . . . 1 . . 1 1 1 . . . . . . . . . . . . . . Ballistic Gun 28 | . 4 6 4 2 3 1 2 3 1 1 . . . . 1 . . . . . . . . . Ballistic Cannon 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . 6 Launcher 25 | . . . . . 3 2 . 3 . 3 . 1 1 4 1 1 . 5 . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Piercing Weapon 6 | . . . . . . . . . . . . . 2 2 2 . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 21 | . . . . . 2 . . 2 . . . . . 2 . . 2 7 1 . 1 2 1 1 Corrupted Parts 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . System Corruption 5 | . . . . . 4 . . 1 . . . . . . . . . . . . . . . . Parts Lost 68 | . . 1 . . 3 . 2 10 1 4 . 4 5 1 . . . 7 . 2 5 6 4 13 Power 9 | . . . . . 1 . 1 1 . . . 1 . . . . . 1 . . 2 . 1 1 Propulsion 28 | . . 1 . . 2 . 1 6 . 1 . 3 2 . . . . 1 . . 2 3 2 4 Utility 15 | . . . . . . . . 1 . 1 . . 1 1 . . . 2 . . 1 2 1 5 Weapon 16 | . . . . . . . . 2 1 2 . . 2 . . . . 3 . 2 . 1 . 3 Highest Loss Streak 12 | . . 1 . . 1 . 2 4 1 3 . 2 4 1 . . . 7 . 2 5 4 4 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 68 | . 93 91 89 79 76 81 79 63 86 86 77 70 52 66 72 77 74 71 60 58 54 40 24 42 Engine 1 | . 14 11 11 11 3 . . . . . . . 4 . . . . . . . . . . . Core 2 | . . . . . 3 7 7 5 6 6 6 5 . . 1 5 3 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . 4 2 . 1 4 6 8 6 3 2 2 Hover 6 | . . . . . . . . 8 33 30 26 18 1 5 5 5 4 1 . . . . . 6 Flight 14 | . 8 19 33 33 33 38 35 13 . . . . 2 12 15 15 14 24 26 26 25 12 6 . Device 12 | . 8 . . 11 12 11 9 12 6 10 17 18 17 16 21 21 19 19 10 8 13 9 4 8 Processor 6 | . 5 22 9 . . . . 2 6 6 6 6 13 10 10 10 12 9 8 8 8 11 10 11 Hackware 1 | . . . . . . . . 8 6 1 . . . 3 . . . . . . . . . 1 Protection 1 | . . . 9 . . 2 5 1 6 5 . 1 . . . . . . . . . . . 2 Energy Gun 4 | . 20 . 9 11 3 . . 1 . 4 13 11 6 2 . 2 4 2 7 6 . . . 4 Ballistic Gun 5 | . 7 29 18 13 8 11 12 1 17 15 6 5 . 3 . . . . . . . . . . Ballistic Cannon 2 | . . . . . 1 6 . 5 . . . . . 1 10 10 9 5 . . . . . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 73 | 14 20 12 15 12 26 23 25 36 40 43 26 31 22 36 46 35 34 42 46 46 39 45 16 73 Greatest Support 68 | 20 20 30 12 12 30 23 23 51 45 45 36 43 23 43 40 37 43 53 46 49 49 45 17 68 Greatest Overweight (x) 2 | . 2 1 1 . 1 . 1 2 . . . 1 2 1 1 . . 1 . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | . 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | . 10 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 7 4 4 4 4 4 5 4 4 4 3 3 4 4 4 4 4 3 4 5 4 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | 6 5 5 5 4 5 5 5 4 5 4 3 5 5 5 5 5 4 4 5 5 5 4 5 3 Scrap Engine Consumption 108 | . . . . 6 17 2 . 16 . 9 . 6 18 9 4 3 8 4 4 . 2 . . . Constructs Created 18 | . . . . . 3 . 1 2 . . 1 2 2 2 1 1 . 2 . . 1 . . . Constructs Modified 23 | . . . . . 1 2 . 4 1 1 . 3 1 2 2 2 1 1 . 1 . 1 . . Class Distribution -------------------- 42% | Sprinter 29% | Mutant 16% | Gunner 4% | Scavenger-Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Sprinter | -9/Storage Scavenger-Sprinter | -9/Recycling Sprinter | -7/Factory Sprinter | -7/Lower Caves Construct | -7/Lower Caves Sprinter | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -3/Research Sprinter | -3/Testing Sprinter | -2/Research Sprinter | -2/Garrison Sprinter | -2/Research Mutant | -2/Quarantine Mutant | -2/Section 7 Gunner | -1/Access Resources | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Tes Res Gar Res Qua Sec Acc Matter Collected 4028 | 183 163 272 128 47 340 173 228 456 81 267 . 221 193 181 288 137 75 114 . . . 197 95 189 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5108 | . 250 276 206 145 363 85 139 612 117 626 . 206 266 644 264 191 100 384 . . . 66 . 168 Parts 213 | . 12 25 12 5 13 4 13 25 2 27 . 9 11 20 . 6 2 14 . . . 6 . 7 Haulers Intercepted 5 | . 1 . . . . . . 1 . . . . . 2 . . 1 . . . . . . . Recyclers Shooed 6 | . 2 . . . . . . 3 . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . 4 13 . . 15 . 4 . . . . . . . . . . . . Prevented 3 | . . . . . . 2 . . . . . 1 . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Tes Res Gar Res Qua Sec Acc Combat Hostiles Destroyed 100 | . 2 9 4 1 8 3 6 10 1 13 . 7 4 10 6 1 . 9 . . . 2 . 4 Melee 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Guns 40 | . 2 9 4 1 2 1 2 3 . 7 . 5 3 . . . . . . . . . . 1 Cannons 18 | . . . . . 1 2 4 6 . . . . . . 1 1 . . . . . . . 3 AOE 36 | . . . . . 5 . . . . 6 . 2 . 8 5 . . 9 . . . 1 . . Classes Destroyed 18 | . 5 2 2 . . . . 3 . . . 1 1 1 . 2 . 1 . . . . . . Worker 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Builder 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler 5 | . 1 . . . . . . 1 . . . . . 2 . . 1 . . . . . . . Recycler 5 | . 1 . . 1 1 . . 2 . . . . . . . . . . . . . . . . Carrier 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Operator 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . Drone 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Watcher 3 | . 1 . . . . . . 1 . . . . . 1 . . . . . . . . . . Swarmer 35 | . . 4 . . . 3 6 5 . 8 . 2 . 4 . . . 3 . . . . . . Grunt 34 | . 2 4 . . 8 . . 2 . 4 . . 1 4 4 . . 4 . . . 1 . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . Sentry 12 | . . 1 2 1 . . . 1 1 1 . 1 2 2 . . . . . . . . . . Hunter 6 | . . . . . . . . 2 . . . 2 . . . . . 2 . . . . . . Programmer 8 | . . . . . . . . . . . . . 1 . 2 . . . . . . 1 . 4 Decomposer 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . Packrat 5 | . . . . . . . . . . 3 . . . . 2 . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 12 | . 3 5 3 1 4 3 3 4 1 4 . 2 1 6 4 1 1 12 . . . 1 . 2 Combat Bots Only 9 | . 1 5 3 1 4 3 3 3 1 4 . 2 1 5 4 1 . 9 . . . 1 . 2 Max Kills in Single Turn 7 | . 1 1 1 1 3 1 1 1 1 3 . 2 1 3 2 1 1 7 . . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 7 | . . . . . 3 . . . . 2 . 2 . 3 2 . . 7 . . . 1 . . Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Tes Res Gar Res Qua Sec Acc Hostile Shots Fired 1204 | . 10 44 14 4 80 22 30 176 60 72 . 48 59 45 16 10 13 79 . 55 21 80 39 227 Missed 448 | . 4 13 3 . 31 10 6 64 30 22 . 13 14 18 6 2 9 37 . 16 12 38 19 81 Damage Taken 15428 | . 89 303 162 60 694 235 346 2047 222 776 . 705 978 562 197 144 103 1441 92 738 286 1000 599 3649 Core 4026 | . 33 38 15 30 105 40 96 327 26 46 . 100 254 48 18 44 29 332 . 179 26 250 380 1610 Absorbed by Shields 162 | . . . . . . . . . . . . . . . . . . . . 162 . . . . Redirected to Shielding 150 | . . . . . . . 27 77 . . . 46 . . . . . . . . . . . . Regen/Repaired (Parts) 1378 | . . . . . 14 102 . 518 40 140 . 74 138 70 20 . 216 22 . . . 24 . . Core Remaining (%) 72 | 100 86 . . 79 . . 65 . . . . 41 74 . . 90 . 72 . . . . 42 . Volleys Fired 387 | . 17 19 13 6 33 12 17 70 11 28 . 35 19 29 15 5 9 9 1 5 . 5 . 29 Largest 4 | . 2 3 3 3 4 3 3 3 3 4 . 4 3 3 2 3 4 4 2 2 . 1 . 2 Hottest 221 | . 90 69 102 99 177 133 126 186 97 160 . 221 162 215 134 187 207 207 110 110 . 65 . 176 Shots Fired 714 | . 32 49 34 15 63 26 29 83 24 79 . 65 26 54 22 11 28 21 2 10 . 5 . 36 Gun 465 | . 32 49 34 15 39 14 21 16 16 65 . 63 24 35 . . 9 4 2 10 . 4 . 13 Cannon 201 | . . . . . 19 10 8 62 8 5 . . . 12 14 11 18 11 . . . . . 23 Launcher 48 | . . . . . 5 2 . 5 . 9 . 2 2 7 8 . 1 6 . . . 1 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 450 | . 14 49 24 9 31 24 29 73 24 54 . 29 3 10 14 11 18 11 . . . . . 23 Thermal 152 | . 9 . 10 6 12 . . 5 . 11 . 19 15 35 . . 9 4 . . . 4 . 13 Explosive 48 | . . . . . 5 2 . 5 . 9 . 2 2 7 8 . 1 6 . . . 1 . . Electromagnetic 64 | . 9 . . . 15 . . . . 5 . 15 6 2 . . . . 2 10 . . . . Robot Hit Streak 25 | . 5 4 6 7 6 7 3 8 22 10 . 14 21 8 12 22 25 6 1 3 . 2 . 7 Robot Miss Streak 10 | . 2 4 2 1 10 8 4 6 3 7 . 8 1 2 2 . 1 1 1 2 . 3 . 2 Penetration Max 1 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . Shots Hit Robots 466 | . 19 25 22 10 41 14 14 64 19 35 . 33 31 41 16 12 19 11 1 6 . 6 . 27 Core Hits 271 | . 9 13 8 3 27 11 7 34 5 29 . 12 24 22 11 7 5 29 1 4 . 2 . 8 Critical Kills 7 | . . . . . . . . 3 . 4 . . . . . . . . . . . . . . Critical Parts Destroyed 11 | . . . . . . . . 4 2 2 . 2 1 . . . . . . . . . . . Critical Strikes 35 | . 1 . 2 . 1 . . 9 2 6 . 4 3 3 . 2 . 1 . . . 1 . . Burn 8 | . 1 . 2 . . . . . . . . 1 1 3 . . . . . . . . . . Destroy 19 | . . . . . . . . 7 2 6 . 3 1 . . . . . . . . . . . Blast 5 | . . . . . . . . 2 . . . . . . . 2 . 1 . . . . . . Corrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Impale 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Melee Attacks 21 | . . . . . . . . . . . . . 7 4 2 3 . . . . . 5 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . Piercing 15 | . . . . . . . . . . . . . 7 3 2 3 . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . . 1 1 2 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17712 | . 247 359 340 140 1334 451 258 2295 291 1109 . 815 973 2465 1628 343 379 2031 2 120 . 1036 . 1096 Guns 4859 | . 243 359 340 140 374 107 132 177 140 541 . 678 480 590 . . 84 34 2 120 . 30 . 288 Cannons 4227 | . . . . . 298 234 126 1604 151 91 . . . 134 235 226 265 132 . . . . . 731 Explosions 7367 | . . . . . 662 110 . 506 . 477 . 137 265 1643 1211 . 30 1696 . . . 630 . . Melee 943 | . . . . . . . . . . . . . 228 98 182 117 . . . . . 318 . . Ramming 316 | . 4 . . . . . . 8 . . . . . . . . . 169 . . . 58 . 77 Kinetic 6230 | . 114 359 254 67 329 341 258 1695 291 441 . 316 60 116 235 226 265 132 . . . . . 731 Thermal 2841 | . 50 . 86 73 175 . . 86 . 100 . 171 295 1369 . . 84 34 . . . 30 . 288 Explosive 6501 | . . . . . 662 110 . 502 . 477 . 137 182 864 1211 . 30 1696 . . . 630 . . Electromagnetic 881 | . 79 . . . 168 . . 4 . 91 . 191 208 18 . . . . 2 120 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 318 | . . . . . . . . . . . . . . . . . . . . . . 318 . . Piercing 625 | . . . . . . . . . . . . . 228 98 182 117 . . . . . . . . Highest Corruption 17 | . . . . . 5 5 2 1 1 1 1 1 3 . 2 2 . 5 . 1 2 17 17 10 Average Corruption 3 | . . . . . 4 3 2 1 1 1 1 1 2 . 1 2 . 3 . 1 1 11 17 7 Corruption Purged 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 68 | . . . . . 6 6 2 4 1 6 . 4 4 . 1 2 . 1 . . 1 13 7 10 Message Errors 15 | . . . . . 3 2 . . . 3 . 2 . . . . . . . . 1 2 1 1 Matter Fused 12 | . . . . . . 1 1 1 . 1 . 1 . . 1 . . . . . . 5 . 1 Heat Flow Errors 10 | . . . . . 2 2 1 . . . . . . . . 1 . . . . . 3 . 1 Energy Discharges 9 | . . . . . . . . 1 . . . 1 1 . . 1 . . . . . 1 1 3 Data Loss (minor) 8 | . . . . . . 1 . 2 1 1 . . 1 . . . . . . . . 1 1 . Data Loss (major) 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Misfires 3 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Misdirections 5 | . . . . . . . . . . . . . . . . . . . . . . . 4 1 Weapon Failures 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 765 | . . . . . . . . 20 . 32 . 18 88 114 200 . . 181 . . . 99 . 13 Projectiles 101 | . . . . . . . . 20 . 28 . . . . 40 . . . . . . . . 13 Explosions 477 | . . . . . . . . . . 4 . 18 6 114 62 . . 181 . . . 92 . . Melee 187 | . . . . . . . . . . . . . 82 . 98 . . . . . . 7 . . Knockbacks 34 | . . . . . 1 1 1 19 . . . . . . 3 . 1 . . . . . . 8 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 28 | . . . . . 1 1 1 16 . . . . . . 3 . 1 . . . . . . 5 Secondary 5 | . . . . . . . . 3 . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 962 | . . . . . . . . 150 . 113 . . . . . . . 608 . . . 54 . 37 Shots 9 | . . . . . . . . 2 . 2 . . . . . . . 5 . . . . . . Rammed 7 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . 5 Targets Rammed 8 | . 1 . . . . . . 1 . . . . . . . . . . . . . 1 . 5 Kicked 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 462 | . 178 40 189 141 261 274 462 376 138 277 . 113 77 324 . 199 42 152 40 80 43 206 . 371 Average Temperature 86 | . 76 18 82 51 102 110 216 67 69 116 . 48 48 139 . 68 10 46 7 30 17 113 . 147 Received Heat Transfer 2006 | . 54 105 81 18 405 27 . 117 78 99 . 72 252 114 . 116 9 33 . 93 27 27 117 162 Effects 9 | . . . . . . 3 4 1 . . . . . . . . . . . . . . . 1 Shutdowns 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . 1 Interference 5 | . . . . . . 3 2 . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Fried 4 | . . . . . . . . 2 . . . 1 1 . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Melted 9 | . . . 3 . . . . . 1 . . . 1 4 . . . . . . . . . . Heat Transferred 5085 | . 222 . 370 185 259 . . 175 . 148 . 407 592 2007 . . 250 100 . . . 37 . 333 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Tes Res Gar Res Qua Sec Acc Peak Influence 1012 | . 104 328 323 130 637 . . 571 . . . . 726 1012 . . 499 821 566 492 405 570 384 349 Initial 686 | . . 43 138 125 319 . . 228 . . . . 686 230 . . 424 280 461 442 270 227 244 230 Average 368 | . 24 152 241 50 444 . . 372 . . . . 633 512 . . 440 528 501 454 296 349 299 246 Maximum Alert Level 3 | . . 1 1 . 2 . . 2 . . . . 3 3 . . 2 3 2 2 2 2 1 1 Low Security (%) 14 | . 100 52 31 100 . . . . . . . . . . . . . . . . . . . 7 Level 1 45 | . . 47 68 . 49 . . 68 . . . . . 37 . . . 48 . . 87 67 100 92 Level 2 36 | . . . . . 50 . . 31 . . . . 87 58 . . 100 8 100 100 12 32 . . Level 3 3 | . . . . . . . . . . . . . 12 3 . . . 42 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . . 2 2 . 2 . . 9 . . . . 6 3 . . 2 4 2 . 4 4 . 7 Investigation 19 | . . 1 . . . . . 3 . . . . 5 1 . . 1 1 2 . 2 1 . 2 Extermination 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . Reinforcement 17 | . . 1 . . . . . 3 . . . . . 1 . . 1 2 . . 2 3 . 4 Assault 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Garrison 8 | . . . 2 . 1 . . 3 . . . . . . . . . 1 . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Data Miner Redirects 5 | . . . . . . . . . . . . . 2 . . . . . . . 1 1 . 1 Construction Impeded 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Tes Res Gar Res Qua Sec Acc Distress Signals 10 | . . . . . . . . 2 . . . . . 1 . . . 2 1 . . 2 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 272 | . 5 12 6 1 21 10 6 22 2 13 . 11 11 18 9 1 4 24 7 11 16 23 16 23 Peak Tracking Total 16 | . 3 7 2 . 8 7 4 5 1 4 . 5 4 6 4 1 5 14 7 12 15 12 16 15 Tactical Retreats 28 | . . . 1 . 2 2 . 3 . 1 . . 1 1 . . . 3 1 2 2 5 2 2 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Tes Res Gar Res Qua Sec Acc Traps Triggered 12 | . . . . . . . . 2 . . . . . . . . . 1 1 5 1 . 1 1 Indirectly 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Tes Res Gar Res Qua Sec Acc Machines Disabled 39 | . . . . . 1 . . 7 . . . . 5 14 . 1 . 9 . . . 2 . . Max in Single Turn 10 | . . . . . 1 . . 2 . . . . 5 10 . 1 . 2 . . . 1 . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Tes Res Gar Res Qua Sec Acc Machines Accessed 58 | . 3 1 . 6 3 . . 6 . . 4 1 8 5 . . 1 2 3 . 4 7 . 4 Terminals 24 | . 1 . . 4 1 . . 1 . . . 1 4 . . . . . 2 . 2 6 . 2 Fabricators 8 | . . . . . 1 . . 1 . . . . 2 1 . . . 1 . . 1 . . 1 Repair Stations 3 | . . . . . . . . 2 . . . . . 1 . . . . . . . . . . Recycling Units 8 | . 2 . . 2 1 . . . . . . . 1 2 . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . 1 . . . . 1 1 . . 1 1 1 . 1 1 . 1 Total Hacks 157 | . 7 1 . 25 8 . . 16 . . 31 1 18 10 . . 3 4 6 . 9 11 . 7 Successful 85 | . 4 1 . 11 5 . . 13 . . 31 1 8 5 . . . . 1 . 3 2 . . Failed 72 | . 3 . . 14 3 . . 3 . . . . 10 5 . . 3 4 5 . 6 9 . 7 Catastrophic 25 | . . . . 2 . . . 1 . . . . 3 1 . . 2 2 2 . 2 4 . 6 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 44 | . . 1 1 6 4 . . 5 . . . . 6 2 . . 2 1 1 . 5 7 . 3 Terminals 56 | . 3 . . 18 2 . . 2 . . . 1 9 . . . . . 4 . 5 9 . 3 Fabricators 21 | . . . . . 4 . . 3 . . . . 6 2 . . . 1 . . 3 . . 2 Repair Stations 9 | . . . . . . . . 7 . . . . . 2 . . . . . . . . . . Recycling Units 19 | . 4 . . 7 2 . . . . . . . 2 4 . . . . . . . . . . Scanalyzers 4 | . . 1 . . . . . 3 . . . . . . . . . . . . . . . . Garrison Access 17 | . . . . . . . . 1 . . . . 1 2 . . 3 3 2 . 1 2 . 2 Terminal Hacks 46 | . . . . 9 . . . 1 . . 31 1 3 . . . . . . . . 1 . . Record 13 | . . . . . . . . . . . 11 1 . . . . . . . . . 1 . . Part Schematic 12 | . . . . 1 . . . . . . 11 . . . . . . . . . . . . . Robot Schematic 7 | . . . . 1 . . . . . . 6 . . . . . . . . . . . . . Prototype ID Bank 8 | . . . . 5 . . . . . . 3 . . . . . . . . . . . . . Alert Level 3 | . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . Unreport Threat 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Fabricator Hacks 6 | . . . . . 2 . . 2 . . . . . 1 . . . . . . 1 . . . Load Schematic 3 | . . . . . 1 . . 1 . . . . . . . . . . . . 1 . . . Build 3 | . . . . . 1 . . 1 . . . . . 1 . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . 4 . . . . . 2 . . . . . . . . . . Scan Component 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . Repair 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . Refit 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Recycling Unit Hacks 11 | . 4 . . 2 1 . . . . . . . 2 2 . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 8 | . 2 . . 2 1 . . . . . . . 1 2 . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . Unauthorized Hacks 11 | . . 1 . . 2 . . 4 . . . . 3 . . . . . . . 1 . . . Terminals 5 | . . . . . 1 . . 1 . . . . 2 . . . . . . . 1 . . . Botnet 5 | . . . . . 1 . . 1 . . . . 2 . . . . . . . 1 . . . Fabricators 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Prioritize 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Extract 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Reprogram 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 3 . 1 6 2 . . 2 . . . . 7 4 . . 1 2 3 . 3 6 . 4 Full Trace Events 20 | . . . . 6 . . . 1 . . . . 4 1 . . 1 1 2 . 1 1 . 2 Feedback Events 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Corruption 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . 1 . . . . . . 6 . . . . . . . . . . . . . Robots Built 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Authchips 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Time 24 | . . . . . 24 . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . 6 . 1 . . . 6 . . 11 . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Time 186 | . . . . . . . . 47 . . . . . 139 . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . 10 . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . Time 58 | . . . . . . . . 30 . . . . . 28 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 188 | . 188 . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 188 | . 188 . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Tes Res Gar Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Tes Res Gar Res Qua Sec Acc Total Allies 9 | . . . . . 2 2 . 1 . . . 1 3 . . . . . . . . . . . Largest Group 4 | . . . . . 2 2 . 1 . . . 1 4 . . . . . . . . . . . Highest-Rated Group 183 | . . . . . 30 36 . 32 . . . 96 183 . . . . . . . . . . . Highest-Rated Ally 96 | . . . . . 15 20 . 32 . . . 96 96 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 63 | . . . . . 10 5 . 3 . . . 12 33 . . . . . . . . . . . Total Damage 1122 | . . . . . 175 23 . 55 . . . 293 576 . . . . . . . . . . . Kills 8 | . . . . . . . . 1 . . . 3 4 . . . . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Tes Res Gar Res Qua Sec Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 . . . 1 . 1 . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . Investigations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Reinforcements 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Guards 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Tes Res Gar Res Qua Sec Acc Turns Passed 5766 | . 270 136 103 140 372 451 68 679 135 378 33 539 447 341 179 171 118 158 92 75 80 267 100 434 Spaces Moved 8796 | 1 208 117 135 332 574 498 42 801 281 760 84 708 475 508 274 437 165 342 347 84 321 634 227 441 Core 161 | . . . . . . . . 33 . . . . 2 . . . . . . . . . 41 85 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Legs 250 | 1 119 . . . . . . . . . . . 130 . . . . . . . . . . . Wheels 9 | . . 9 . . . . . . . . . . . . . . . . . . . . . . Hover 2420 | . . . . . . . . 187 281 760 84 708 43 1 . . . . . . . . . 356 Flight 5956 | . 89 108 135 332 574 498 42 581 . . . . 300 507 274 437 165 342 347 84 321 634 186 . Fastest Speed 19 | 120 32 32 32 32 26 29 29 28 34 34 38 36 32 26 28 32 26 19 21 19 19 28 39 36 Average Speed 40 | 120 85 39 33 32 30 29 40 46 34 34 38 58 69 34 31 32 31 22 21 20 21 34 43 66 Slowest Speed 195 | 120 195 115 112 32 107 29 108 175 34 38 38 111 150 166 99 32 32 90 21 21 31 39 55 180 Overloaded Moves 430 | . . . . . . . . . . . . . 67 31 70 . 8 39 . 38 64 7 . 106 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 62 | . . . 3 4 8 . 1 2 . . . . 4 4 . 1 2 3 9 2 7 8 4 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 1 33 11 22 60 18 72 7 28 52 89 68 89 11 19 50 54 4 58 13 25 17 68 21 14 Regions Visited 24 Branch Regions 13 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Known Exits Taken 6 | . 1 1 . . . 1 . . . . . . 1 . . . . 1 1 . . . . . Unknown Exits Taken 17 | 1 . . 1 1 1 . 1 1 1 1 1 1 . 1 1 1 1 . . . 1 1 1 . Scrap Searched 13 | . . . . . . 2 . . 3 2 . 2 . . 3 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 714 | . . . . . 35 37 . 69 4 163 . 24 . 143 135 . 20 70 . . . 10 . 4 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 33 | . . . . . . . . 19 3 2 . 2 . 1 2 . . . . . . . . 4 AOE 680 | . . . . . 35 37 . 50 . 161 . 22 . 142 133 . 20 70 . . . 10 . . Terrain Rammed 4 | . . . . . . . . . . . . . . . . . . 3 . . . 1 . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled 4 | . . . . . . . . . . . . . . . . . . 3 . . . 1 . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Tes Res Gar Res Qua Sec Acc Total 10331 | . 279 168 164 349 714 781 67 1028 296 810 84 778 550 623 342 450 209 406 356 129 323 658 224 543 Wait 611 | . 1 . 1 5 52 239 6 78 . 11 . 22 15 45 40 2 25 18 9 . 6 2 . 34 Move 8651 | . 207 116 128 323 557 497 39 797 280 759 83 707 466 499 273 434 160 335 329 79 307 617 218 441 Hop 60 | . . . 3 4 8 . 1 1 . . . . 4 4 . 1 2 3 9 2 6 8 4 . Pick Up 71 | . 17 5 . 2 11 3 . 7 2 . . 1 6 4 1 2 . 2 2 . . 2 . 4 Fast Attach 113 | . 6 6 5 2 14 . 3 19 2 2 . 2 7 10 1 1 3 9 2 . 2 4 1 12 Attach 73 | . 3 3 3 1 5 . . 15 . 3 1 1 5 8 3 . 2 7 . . 1 4 . 8 Detach 93 | . 3 4 6 1 5 1 . 19 . 4 . 5 4 9 4 . 4 12 1 . 1 4 1 5 Swap 39 | . 3 5 . 1 7 7 1 3 . 2 . 2 3 2 . . 1 2 . . . . . . Drop 139 | . 21 10 5 4 22 5 . 18 1 1 . 3 14 9 3 2 3 5 3 . . 5 . 5 Fire 387 | . 17 19 13 6 33 12 17 70 11 28 . 35 19 29 15 5 9 9 1 5 . 5 . 29 Melee 21 | . . . . . . . . . . . . . 7 4 2 3 . . . . . 5 . . Ram 11 | . . . . . . . . 1 . . . . . . . . . 3 . . . 2 . 5 Kick 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 44 | . . . . . . . . . . . . . . . . . . 1 . 43 . . . . Rewire 17 | . . . . . . 17 . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x3) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: Res / *Tes) -3/Testing -2/Research -2/Garrison -2/Research -2/Quarantine -2/Section 7 -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 11) 270 | -10/Materials | Identified exit to Materials 271 | -10/Materials | Entered another Materials area 271 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 389 | -9/Materials | Discovered new exit (range 10) 405 | -9/Materials | Identified exit to Storage 407 | -9/Materials | Entered Storage 409 | -9/Storage | Garrison activated, responded to threat 509 | -9/Storage | Used back door to open Recycling access 509 | -9/Storage | Discovered new exit (range 4) 510 | -9/Storage | Entered Recycling 512 | -9/Recycling | Found Scrap Engine 644 | -9/Recycling | Discovered new exit (range 13) 650 | -9/Recycling | Entered Factory 650 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 771 | -7/Factory | Fabricated Y-45 Defender? 985 | -7/Factory | Garrison activated, responded to threat 1016 | -7/Factory | Discovered new exit (range 12) 1022 | -7/Factory | Entered Lower Caves 1040 | -7/Lower Caves | Build established: Sprinter 1309 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1321 | -7/Lower Caves | Identified exit to Lower Caves 1449 | -7/Lower Caves | Encountered a Warlord checkpoint 1473 | -7/Lower Caves | Entered another Lower Caves area 1498 | -7/Lower Caves | Discovered new exit (range 6) 1541 | -7/Lower Caves | Entered Factory 1541 | -6/Factory | Evolved 2 slots: Utility x2 1742 | -6/Factory | Lost 4 parts (2n1u1w) 1761 | -6/Factory | Repaired Broken Xenon Bombardment Thruster 1849 | -6/Factory | Fabricated Hvy. Machine Gun (x2) 1955 | -6/Factory | Spotted B-75 Beast 2047 | -6/Factory | Lost 4 parts (1p2n1w) 2215 | -6/Factory | Discovered new exit (range 13) 2220 | -6/Factory | Entered Lower Caves 2222 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2350 | -6/Lower Caves | Discovered new exit (range 12) 2351 | -6/Lower Caves | Spotted B-75 Beast 2355 | -6/Lower Caves | Entered another Lower Caves area 2537 | -6/Lower Caves | Learned 12 Factory zone layouts 2548 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2561 | -6/Lower Caves | Build established: Gunner 2571 | -6/Lower Caves | Discovered new exit (range 15) 2715 | -6/Lower Caves | Lost 3 parts (1u2w) 2720 | -6/Lower Caves | Encountered a Warlord checkpoint 2722 | -6/Lower Caves | Discovered new exit (range 8) 2733 | -6/Lower Caves | Entered Data Miner 2733 | -6/Data Miner | Discovered new exit (range 6) 2741 | -6/Data Miner | Met Data Miner 2748 | -6/Data Miner | Learned location of Section 7 (-2) 2748 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2754 | -6/Data Miner | Received God Mode back door access code from Data Miner 2766 | -6/Data Miner | Entered Proximity Caves 2769 | -5/Proximity Caves | Spotter reported a threat 2772 | -5/Proximity Caves | Spotter reported a threat 2944 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2957 | -5/Proximity Caves | Core integrity fell below 50% 3021 | -5/Proximity Caves | Escorted by Enhanced Grunt 3021 | -5/Proximity Caves | Spotter reported a threat 3074 | -5/Proximity Caves | Spotter reported a threat 3280 | -5/Proximity Caves | Discovered new exit (range 15) 3285 | -5/Proximity Caves | Learned Factory interactive machine intel 3291 | -5/Proximity Caves | Build established: Mutant 3305 | -5/Proximity Caves | Entered Factory 3305 | -5/Factory | Accompanied by 1 ally 3305 | -5/Factory | Evolved 2 slots: Utility x2 3306 | -5/Factory | Identified exit to Factory 3307 | -5/Factory | Loaded intel: 52 interactive machine locations 3378 | -5/Factory | Lost 4 parts (2n2w) 3527 | -5/Factory | Incoming investigation squad redirected 3605 | -5/Factory | Search patrols dispatched 3646 | -5/Factory | Incoming investigation squad redirected 3752 | -5/Factory | Entered another Factory area 3752 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3939 | -4/Factory | Repaired Smartbomb Launcher 4002 | -4/Factory | First assault squad dispatched 4091 | -4/Factory | Discovered new exit (range 7) 4093 | -4/Factory | Entered Upper Caves 4103 | -4/Upper Caves | Spotted B-86 Titan 4135 | -4/Upper Caves | Build established: Sprinter 4154 | -4/Upper Caves | Learned Research stockpile data 4237 | -4/Upper Caves | Learned location of 1 exit from Research 4267 | -4/Upper Caves | Discovered new exit (range 15) 4272 | -4/Upper Caves | Entered another Upper Caves area 4272 | -4/Upper Caves | Discovered new exit (range 10) 4286 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 4385 | -4/Upper Caves | Spotted B-86 Titan 4443 | -4/Upper Caves | Entered Research 4443 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 4444 | -3/Research | Identified exit to Research 4518 | -3/Research | Discovered new exit (range 8) 4561 | -3/Research | Entered Testing 4616 | -3/Testing | Scanned by Researcher 4629 | -3/Testing | Garrison activated, responded to threat 4654 | -3/Testing | Found Prototype Launcher 4654 | -3/Testing | Identified Z-bomb Delivery System 4659 | -3/Testing | Destroyed 9 combat bots 4677 | -3/Testing | Found Prototype Device 4677 | -3/Testing | Identified AEGIS Remote Shield 4704 | -3/Testing | Found Prototype Energy Gun 4704 | -3/Testing | Identified Hyp. EM Gauss Rifle 4712 | -3/Testing | Lost 7 parts (1p1n2u3w) 4716 | -3/Testing | Discovered exit to Research (range 16) 4719 | -3/Testing | Entered Research 4719 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 4811 | -2/Research | Identified exit to Garrison 4811 | -2/Research | Entered Garrison 4847 | -2/Garrison | Spotted B-90 Cyclops 4864 | -2/Garrison | Triggered checkpoint 4884 | -2/Garrison | Discovered new exit (range 10) 4886 | -2/Garrison | Entered Research 4932 | -2/Research | Incoming investigation squad redirected 4963 | -2/Research | Discovered new exit (range 11) 4966 | -2/Research | Entered Quarantine 4972 | -2/Quarantine | Found Alien Artifact 4994 | -2/Quarantine | Lost 5 parts (2p2n1u) 5007 | -2/Quarantine | Identified Phase Redirector 5085 | -2/Quarantine | Found Alien Slashing Weapon 5085 | -2/Quarantine | Identified Sigix Broadsword 5100 | -2/Quarantine | System corruption reached 10% 5136 | -2/Quarantine | Lost 4 parts (3n1w) 5202 | -2/Quarantine | Spotted Fortress 5209 | -2/Quarantine | Incoming investigation squad redirected 5216 | -2/Quarantine | Search patrols dispatched 5230 | -2/Quarantine | Discovered new exit (range 6) 5233 | -2/Quarantine | Entered Section 7 5236 | -2/Section 7 | Found Prototype Device 5236 | -2/Section 7 | Identified Exp. Force Field 5281 | -2/Section 7 | Spotted Alpha 7 5285 | -2/Section 7 | Spotted Alpha 7 5305 | -2/Section 7 | Spotted B-90 Cyclops 5321 | -2/Section 7 | Core integrity fell below 50% 5324 | -2/Section 7 | Discovered new exit (range 15) 5333 | -2/Section 7 | Entered Access 5333 | -1/Access | Evolved 2 slots: Power x1, Utility x1 5351 | -1/Access | Lost 4 parts (1p2n1u) 5360 | -1/Access | Found Imp. Powered Armor 5383 | -1/Access | Build established: Mutant 5725 | -1/Access | Incoming investigation squad redirected 5738 | -1/Access | Core integrity fell below 50% 5744 | -1/Access | Core integrity fell below 20% 5747 | -1/Access | System corruption reached 10% 5767 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 05746_ ALERT: Suspicious activity at Garrison Access A005. Dispatching Investigation squad. 05747_ System corrupted: Energy discharge (-22). 05748_ Slug penetrates Wall. 05753_ Slug penetrates Garrison Access. 05754_ H-88 Terminator knocked back. 05755_ Y-72 Warden emerges from the garrison. 05758_ Slug penetrates Garrison Access. 05759_ Slug penetrates Wall. 05759_ Penetrated by Slug. 05760_ System corrupted: Linear Accelerator jammed. 05761_ Linear Accelerator destroyed. 05761_ Slug penetrates Wall. 05763_ Penetrated by Slug. 05764_ Slug penetrates Wall. 05765_ System corrupted: Energy discharge (-20). 05767_ Adv. Hacking Suite destroyed. 05767_ Penetrated by Slug. 05767_ Slug penetrates Wall. 05767_ Penetrated by Slug. 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[ #G%g #????????????????? | | ????????????? ? #"" g #????????????????? | | ????????????? ???? #""Y g #????????????????? | | ?????????????????"" #""gggh #????????????????? | | ??????????????????"" #% h ! #????????????????? | | ??????????????????" # #????????????????? | | ???????????????????? # #????????????????? | | ???????????????????? # #????????????????? | | ???????????????????????# @ #????????????????? | | ???????????????????????# = #????????????????? | | ???????????????????????# [ #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????##########????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 43 Energy Capacity 428 Matter Stores 300 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 Additional Mass Support 16 Armor Coverage 400 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 74 Targeting Accuracy 14 Target Analysis 6 Core Analysis 6 Offensive Hacking 14 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Tractor Beam | -9/Materials | Extracted Huge Storage Unit | -9/Materials | Extracted Core Shielding | -9/Materials | Extracted Shotgun | -9/Materials | Extracted Imp. Hover Unit | -9/Materials | Extracted Flail | -9/Materials | Extracted Reaction Control System | -9/Recycling | Hacked Hvy. Missile Launcher | -6/Factory | Scanalyzed Fusion Compressor | -6/Factory | Extracted Hvy. Machine Gun | -6/Factory | Extracted Imp. Particle Charger | -6/Factory | Extracted Targeting Computer | -6/Factory | Extracted Thermal Defense Suite | -6/Factory | Extracted Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Imp. Heavy Siege Treads | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Nuclear Pulse Array | -6/Data Miner | Free Robot Schematics ------------------ Y-45 Defender | -9/Recycling | Hacked B-60 Warrior | -6/Data Miner | Free P-60 Hacker | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Y-45 Defender | x2 | -7/Factory | Authchip Hvy. Machine Gun | x2 | -6/Factory | Authchip Alien Tech Used ----------------- Phase Redirector Sigix Broadsword Achievements -------------- None Challenges ------------ None Game ------ Seed HeatMicroShockpuncher Manual? 0 Play Time 01:37:03 Cumulative 630.4 hours Start 2024.02.01 @ 14:28:12 End 2024.02.01 @ 16:06:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 598 Rogue 325 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 80 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38adb1c7-5da0-4911-9d30-1115010b33d5