Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.02 @ 11:50:07 Player: Smie Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (86) 430 Value Destroyed (2894) 2894 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2011) 2011 TOTAL SCORE: 9255 Bonus ------- High Alert Combat Kills 11 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/700 Matter 234/300 Energy 207/1160 System Corruption 3% Temperature Cool (12) Movement Walking (136) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Zionite Composite Leg I Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (6) ------ Large Storage Unit Assembled Biocell Array Signal Interpreter Advanced Targeting Computer GOLEM Unit > --- WEAPON (2) ------- Assembled Focal Cannon CR-A16's Pointy Stick > --- INVENTORY (15) --- Improved Sensor Array Phase Shifter Zionite Weapon Casing Hacking Drone Bay GOLEM Unit GOLEM Unit Cooled Pulse Rifle Zionite Laser-M Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Zionite Composite Leg I Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Advanced Targeting Computer Launcher Guidance Computer GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Light Nuclear Core Improved Sensor Array Phase Shifter Zionite Weapon Casing Hacking Drone Bay GOLEM Unit GOLEM Unit Cooled Pulse Rifle Zionite Laser-M Heavy Missile Launcher Rocket Array CR-A16's Pointy Stick [Rating: 82] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Wheel Utility Advanced Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Powered Hammer Energy Gun Cooled Pulse Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Assault Rifle Launcher Rocket Array Impact Weapon Powered Hammer Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . . . 4 2 . . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . Utility 4 | . . . . . 3 1 . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 114 | 6 9 . . 4 29 27 6 3 2 19 9 Power 9 | 1 . . . . 1 3 . . . 2 2 Engine 4 | 1 . . . . 1 2 . . . . . Core 4 | . . . . . . 1 . . . 1 2 Reactor 1 | . . . . . . . . . . 1 . Propulsion 30 | 2 3 . . 1 9 7 2 . . 4 2 Treads . | . . . . . . . . . . . . Leg 24 | . . . . . 9 7 2 . . 4 2 Wheel 6 | 2 3 . . 1 . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 24 | 1 2 . . . 9 9 . . . 3 . Device 12 | . . . . . 7 4 . . . 1 . Storage 5 | 1 1 . . . 1 2 . . . . . Processor 5 | . 1 . . . . 3 . . . 1 . Hackware . | . . . . . . . . . . . . Protection 2 | . . . . . 1 . . . . 1 . Artifact . | . . . . . . . . . . . . Weapon 51 | 2 4 . . 3 10 8 4 3 2 10 5 Energy Gun 23 | . . . . 3 6 5 2 2 1 4 . Energy Cannon 2 | . . . . . . 1 . . . 1 . Ballistic Gun 6 | 2 4 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 12 | . . . . . 2 1 2 1 . 3 3 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . . Piercing Weapon 5 | . . . . . . . . . 1 2 2 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . 4 . . . 3 1 Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . . . 3 Parts Lost 28 | . . . . 1 5 4 . . . 9 9 Power 3 | . . . . . . 1 . . . 1 1 Propulsion 9 | . . . . 1 1 1 . . . 2 4 Utility 7 | . . . . . 3 1 . . . 2 1 Weapon 9 | . . . . . 1 1 . . . 4 3 Highest Loss Streak 6 | . . . . 1 2 1 . . . 5 6 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 96 | . 87 100 100 99 96 99 100 100 99 93 88 Engine 6 | . 14 14 14 14 9 3 7 7 7 1 . Core 1 | . . . . . . 3 . . . 1 6 Leg 24 | . . . . . 26 29 30 30 30 27 27 Wheel 4 | . 28 28 28 27 . . . . . . . Device 11 | . . . . . 21 12 15 15 15 6 7 Storage 9 | . 14 14 14 14 10 10 7 7 7 7 7 Processor 18 | . 2 14 14 14 9 21 23 23 23 27 22 Energy Gun 5 | . . . . 15 9 6 3 7 6 4 . Ballistic Gun 3 | . 28 28 28 12 . . . . . . . Impact Weapon 2 | . . . . . . 5 7 7 5 . . Slashing Weapon 1 | . . . . . 8 1 . . . . . Piercing Weapon 1 | . . . . . . . . . 1 6 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 58 | 12 29 29 29 31 37 47 47 45 45 47 58 Greatest Support 99 | 20 20 20 20 20 38 72 74 74 74 84 99 Greatest Overweight (x) 3 | . 1 1 1 3 1 1 . . . . . Average Overweight (x) . | . . 1 1 1 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 4 12 15 14 14 14 14 14 15 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 8 15 15 15 15 15 15 15 15 15 15 10 Class Distribution -------------------- 64% | Mutant 14% | Scavenger-Mutant 11% | Golem 8% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Assassin | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Golem | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Matter Collected 2048 | 266 232 152 . 65 331 292 130 62 20 335 163 Remotely . | . . . . . . . . . . . . Salvage Created 3648 | 69 258 219 . 179 975 705 227 135 . 721 160 Parts 159 | 3 27 10 . 7 56 23 7 12 . 9 5 Haulers Intercepted 3 | . 1 . . . 1 . 1 . . . . Recyclers Shooed 3 | . 1 1 . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 7 11 . . 5 Prevented 2 | . . . . . . . . . . . 2 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 98 | . 3 3 . 2 19 8 5 6 . 47 5 Melee 12 | . . . . . 8 1 . . . 3 . Guns 23 | . 3 3 . 2 7 2 1 2 . 3 . Cannons 4 | . . . . . . . . . . 3 1 AOE 53 | . . . . . 4 . 4 4 . 37 4 Classes Destroyed 16 | 1 6 . . . 3 1 . 1 . 4 . Worker 3 | . . . . . 2 1 . . . . . Builder 8 | . 3 . . . 2 3 . . . . . Tunneler 1 | . 1 . . . . . . . . . . Hauler 3 | . 1 . . . 1 . 1 . . . . Recycler 7 | 1 . 1 . 1 1 3 . . . . . Operator 1 | . . . . . 1 . . . . . . Watcher 6 | . 2 . . . 3 1 . . . . . Swarmer 11 | . 1 3 . . 3 . . 4 . . . Grunt 23 | . 2 . . 2 11 3 5 . . . . Sentry 7 | . . . . . 5 2 . . . . . Hunter 6 | . . . . . . . . 1 . . 5 Programmer 4 | . . . . . . 3 . 1 . . . Z-Light 2 | . . . . . . . . . . 2 . Assembler 2 | . . . . . . . . . . 2 . Assembled 41 | . . . . . . . . . . 41 . Golem 3 | . . . . . . . . . . 3 . Best Kill Streak 40 | 1 4 4 . 2 5 3 6 4 . 40 2 Combat Bots Only 37 | . 1 3 . 1 4 3 5 4 . 37 2 Max Kills in Single Turn 32 | 1 2 1 . 1 4 1 3 3 . 32 1 Gunslinging . | . . . . . . . . . . . . Exploded 32 | . . . . . 3 . 3 3 . 32 1 Melee 1 | . . . . . 1 1 . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Damage Taken 5281 | . 75 40 . 104 980 637 87 104 . 1616 1638 Core 866 | . . 9 . 20 133 102 15 17 . 328 242 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 87 | 100 . . . 88 75 . . . . . . Volleys Fired 222 | 3 35 9 . 10 72 35 8 6 . 30 14 Largest 2 | 2 2 2 . 2 2 1 1 1 . 2 2 Hottest 120 | 40 40 40 . 100 120 80 60 60 . 100 70 Shots Fired 297 | 6 70 18 . 19 76 35 9 8 . 36 20 Gun 246 | 6 70 18 . 19 70 34 5 6 . 18 . Cannon 18 | . . . . . . 1 . . . 6 11 Launcher 33 | . . . . . 6 . 4 2 . 12 9 Special . | . . . . . . . . . . . . Kinetic 104 | 6 70 18 . 10 . . . . . . . Thermal 151 | . . . . 9 70 35 5 6 . 15 11 Explosive 33 | . . . . . 6 . 4 2 . 12 9 Electromagnetic 9 | . . . . . . . . . . 9 . Robot Hit Streak 20 | 3 6 5 . 5 10 17 5 9 . 17 20 Robot Miss Streak 8 | 1 8 2 . 7 5 1 1 . . 2 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 253 | 4 38 10 . 13 79 45 6 4 . 42 12 Core Hits 220 | 2 17 6 . 8 40 16 15 6 . 93 17 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . 6 . . . . . Critical Strikes 12 | . . . . . 3 8 . . . 1 . Burn 4 | . . . . . 2 2 . . . . . Smash 6 | . . . . . . 6 . . . . . Sever 1 | . . . . . 1 . . . . . . Impale 1 | . . . . . . . . . . 1 . Melee Attacks 91 | . . . . . 34 24 3 . . 30 . Impact 27 | . . . . . . 24 3 . . . . Slashing 34 | . . . . . 34 . . . . . . Piercing 30 | . . . . . . . . . . 30 . Sneak Attacks 6 | . . . . . 3 3 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11101 | 32 485 129 . 200 2573 1448 679 417 . 4132 1006 Guns 2911 | 32 485 129 . 200 760 770 114 178 . 243 . Cannons 497 | . . . . . . 26 . . . 272 199 Explosions 5269 | . . . . . 560 . 565 239 . 3098 807 Melee 2424 | . . . . . 1253 652 . . . 519 . Ramming . | . . . . . . . . . . . . Kinetic 714 | 32 485 129 . 68 . . . . . . . Thermal 2692 | . . . . 132 760 796 114 178 . 513 199 Explosive 5164 | . . . . . 560 . 565 239 . 2993 807 Electromagnetic 107 | . . . . . . . . . . 107 . Impact 652 | . . . . . . 652 . . . . . Slashing 1253 | . . . . . 1253 . . . . . . Piercing 519 | . . . . . . . . . . 519 . Highest Corruption 8 | . . . . . . 8 8 8 8 . 3 Average Corruption 6 | . . . . . . 5 8 8 8 . 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 56 | . . . . . . 20 15 13 3 . 5 Message Errors 19 | . . . . . . 10 4 4 1 . . Matter Fused 8 | . . . . . . 4 1 1 1 . 1 Heat Flow Errors 5 | . . . . . . . 2 . 1 . 2 Energy Discharges 11 | . . . . . . 3 2 5 . . 1 Data Loss (minor) 4 | . . . . . . 1 2 1 . . . Data Loss (major) 3 | . . . . . . . 3 . . . . Misfires 4 | . . . . . . . 1 2 . . 1 Alerts 2 | . . . . . . 2 . . . . . Overload Shots 20 | . . . . . . 6 4 4 . 6 . Overflow Damage 638 | . . . . . 82 495 . . . 58 3 Projectiles . | . . . . . . . . . . . . Explosions 61 | . . . . . . . . . . 58 3 Melee 577 | . . . . . 82 495 . . . . . Knockbacks 6 | . . . . . . 6 . . . . . Impact 4 | . . . . . . 4 . . . . . Kinetic . | . . . . . . . . . . . . Secondary 2 | . . . . . . 2 . . . . . Self-Inflicted Damage 276 | . . . . . 36 . . 17 . 112 111 Shots 12 | . . . . . 2 . . 1 . 2 7 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 257 | . . 6 . 188 60 . 204 . 190 257 199 Average Temperature 69 | . . 6 . 93 14 . 95 . 118 70 73 Received Heat Transfer 843 | . 36 . . 57 396 84 45 . . 165 60 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Fried 11 | . . . . . . 11 . . . . . Impact Corruptions 16 | . . . . . . 16 . . . . . Robots Melted 2 | . . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . Parts Melted 9 | . . . . 1 3 4 . 1 . . . Heat Transferred 4737 | . . . . 300 1942 1487 150 200 . 533 125 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Peak Influence 424 | 5 147 137 . 45 424 252 . . . . . Initial 150 | . 3 57 . . 17 150 . . . . . Average 121 | 2 69 114 . 20 203 95 . . . . . Maximum Alert Level 2 | . . . . . 2 1 . . . . . Low Security (%) 79 | 100 100 100 . 100 50 89 . . . . . Level 1 19 | . . . . . 45 10 . . . . . Level 2 1 | . . . . . 4 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . 2 . . 1 3 4 . . . . . Investigation 3 | . 1 . . 1 . 1 . . . . . Extermination 2 | . . . . . . 2 . . . . . Reinforcement 5 | . 1 . . . 3 1 . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Distress Signals 3 | . 1 . . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 121 | . 16 3 . 6 34 11 5 6 . 34 6 Peak Tracking Total 37 | . 3 3 . 4 7 3 5 4 . 37 2 Tactical Retreats 7 | . 1 . . . 5 1 . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Traps Triggered 4 | . 2 . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Disabled 4 | . . . . . 2 . . . . 2 . Max in Single Turn 1 | . . . . . 1 . . . . 1 . Garrison Access 1 | . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Accessed 18 | . 5 . 1 1 6 5 . . . . . Terminals 13 | . 5 . . . 4 4 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 41 | . 8 . 4 1 15 13 . . . . . Successful 22 | . 6 . 4 1 7 4 . . . . . Failed 19 | . 2 . . . 8 9 . . . . . Catastrophic 8 | . 1 . . . 5 2 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 19 | . 2 . . . 4 8 . . 5 . . Terminals 32 | . 8 . . . 12 12 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . Terminal Hacks 18 | . 5 . 4 1 5 3 . . . . . Record 4 | . . . 4 . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . Unreport Threat 2 | . . . . . 1 1 . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 4 | . 2 . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 3 | . 1 . . . 1 1 . . . . . Terminals 3 | . 1 . . . 1 1 . . . . . Botnet 3 | . 1 . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 4 . . . 5 5 . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . 13 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Turns Passed 6931 | 62 657 109 139 166 1117 1221 520 438 963 901 638 Spaces Moved 4708 | 46 544 85 145 127 570 827 387 316 764 485 412 Core 1 | 1 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 3761 | . . . . . 570 827 387 316 764 485 412 Wheels 946 | 45 544 85 145 127 . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 95 120 120 120 125 125 120 126 Average Speed 118 | 79 93 95 95 95 130 120 124 125 125 120 131 Slowest Speed 190 | 80 95 95 95 125 190 190 125 125 125 127 136 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 45 | 3 61 25 49 40 46 21 55 55 81 75 38 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 7 | . . 1 . . . . 1 1 4 . . Spaces Dug 72 | . . . . . 14 10 3 26 . 1 18 Terrain Destroyed 348 | . . . . . 60 11 31 26 . 37 183 Melee 18 | . . . . . 4 10 3 . . 1 . Projectile 9 | . . . . . . 1 1 . . 1 6 AOE 321 | . . . . . 56 . 27 26 . 35 177 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total 5606 | 63 629 95 146 160 813 983 410 351 774 701 481 Wait 328 | 1 16 2 . . 74 36 4 27 3 122 43 Move 4697 | 45 543 84 144 126 569 826 386 315 763 484 412 Hop . | . . . . . . . . . . . . Pick Up 70 | 8 14 . 1 9 15 12 1 . 2 7 1 Fast Attach 30 | 6 4 . . 2 4 8 . . 1 3 2 Attach 24 | . 1 . . 1 5 4 . . 1 7 5 Detach 9 | . 1 . . . 1 1 . . 1 4 1 Swap 61 | . 4 . . 1 20 16 6 3 . 9 2 Drop 74 | . 11 . 1 11 19 21 2 . 3 5 1 Fire 222 | 3 35 9 . 10 72 35 8 6 . 30 14 Melee 91 | . . . . . 34 24 3 . . 30 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 15) 239 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 611 | -10/Materials | Discovered new exit (range 16) 719 | -10/Materials | Identified exit to Mines 720 | -10/Materials | Entered Mines 738 | -10/Mines | Learned 2 Materials zone layouts 741 | -10/Mines | Discovered new exit (range 10) 779 | -10/Mines | Identified exit to Materials 826 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 826 | -10/Mines | Discovered new exit (range 5) 828 | -10/Mines | Identified exit to Exiles 829 | -10/Mines | Entered Exiles 851 | -10/Exiles | Met 8R-AWN 868 | -10/Exiles | Met EX-HEX 905 | -10/Exiles | Met EX-DEC 911 | -10/Exiles | Learned location of Zion (-7) 960 | -10/Exiles | Discovered new exit (range 10) 967 | -10/Exiles | Identified exit to Mines 968 | -10/Exiles | Entered Mines 997 | -9/Mines | Met a Derelict shopkeep closing up shop 1120 | -9/Mines | Learned Materials non-interactive machine intel 1124 | -9/Mines | Discovered new exit (range 11) 1133 | -9/Mines | Identified exit to Materials 1134 | -9/Mines | Entered Materials 1134 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1136 | -8/Materials | Loaded intel: 27 non-interactive machine locations 1856 | -8/Materials | Build established: Scavenger-Assassin 2034 | -8/Materials | Identified exit to Factory 2251 | -8/Materials | Entered Factory 2251 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2304 | -7/Factory | Build established: Scavenger-Mutant 2867 | -7/Factory | Discovered new exit (range 12) 2879 | -7/Factory | Identified exit to Factory 2974 | -7/Factory | Found Prototype Launcher 2974 | -7/Factory | Identified Rocket Array 3064 | -7/Factory | Build established: Mutant 3106 | -7/Factory | Discovered exit to Factory (range 5) 3466 | -7/Factory | Discovered new exit (range 4) 3470 | -7/Factory | Identified exit to Lower Caves 3472 | -7/Factory | Entered Lower Caves 3980 | -7/Lower Caves | Discovered new exit (range 11) 3991 | -7/Lower Caves | Identified exit to Lower Caves 3992 | -7/Lower Caves | Entered another Lower Caves area 4024 | -7/Lower Caves | Discovered exit to Factory (range 3) 4393 | -7/Lower Caves | Learned Factory stockpile data 4404 | -7/Lower Caves | Encountered a Warlord checkpoint 4419 | -7/Lower Caves | Discovered new exit (range 10) 4429 | -7/Lower Caves | Identified exit to Zion 4430 | -7/Lower Caves | Entered Zion 4480 | -7/Zion | System corruption cleaned by Quarantine Array 4513 | -7/Zion | Given the Hacking Drone Bay 4514 | -7/Zion | Found Prototype Device 4555 | -7/Zion | Discovered new exit (range 11) 4561 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4722 | -7/Zion | Learned location of Extension (-5) 4752 | -7/Zion | Given A8's code to call for help 4840 | -7/Zion | Received a visual enhancement algorithm 5125 | -7/Zion | Found Rocket Array 5215 | -7/Zion | Found CR-A16's Pointy Stick 5371 | -7/Zion | Opened final containment barrier to the Deep Caves 5390 | -7/Zion | Discovered new exit (range 3) 5390 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5391 | -7/Zion | Identified exit to Deep Caves 5393 | -7/Zion | Entered Deep Caves 5516 | -7/Deep Caves | Attacked by Z-Imprinter 5527 | -7/Deep Caves | Destroyed Z-Imprinter 5564 | -7/Deep Caves | Found Prototype Protection 5704 | -7/Deep Caves | Z-Facility disabled 5874 | -7/Deep Caves | Discovered new exit (range 6) 5939 | -7/Deep Caves | Spotted as-33396 5971 | -7/Deep Caves | Core integrity fell below 50% 5974 | -7/Deep Caves | Destroyed as-33396 6004 | -7/Deep Caves | Lost 5 parts (1n1u3w) 6033 | -7/Deep Caves | Triggered Deep Caves wall 6037 | -7/Deep Caves | Exposed GOLEM chamber 6043 | -7/Deep Caves | Spotted AS-14005 6045 | -7/Deep Caves | Destroyed AS-14005 6050 | -7/Deep Caves | Spotted AS-31125 6056 | -7/Deep Caves | Destroyed AS-31125 6066 | -7/Deep Caves | Destroyed 37 combat bots 6109 | -7/Deep Caves | Found GOLEM Unit 6115 | -7/Deep Caves | Found GOLEM Unit 6120 | -7/Deep Caves | Found GOLEM Unit 6192 | -7/Deep Caves | Identified exit to Proximity Caves 6294 | -7/Deep Caves | Entered Proximity Caves 6412 | -6/Proximity Caves | Build established: Golem 6481 | -6/Proximity Caves | Core integrity fell below 20% 6517 | -6/Proximity Caves | Lost 6 parts (1p3n2w) 6549 | -6/Proximity Caves | Spotted B-75 Beast 6932 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 06872_ Penetrated by Slug. 06872_ Carbon-fiber Leg destroyed. 06874_ H-66 Slayer destroyed. 06877_ The unstable cave ceiling collapses. 06885_ Flexi-carbon Leg fries itself beyond repair. 06885_ The unstable cave ceiling collapses. 06885_ Acquired 19 matter. 06887_ The unstable cave ceiling collapses. 06895_ Acquired 46 matter. 06896_ The unstable cave ceiling collapses. 06904_ Launcher Guidance Computer destroyed. 06904_ Critical hit (Blast). 06905_ GOLEM Unit beginning Asb. Biocell Array integration. 06907_ The unstable cave ceiling collapses. 06907_ Knocked back. 06909_ System corrupted: Heat flow error (+211). 06910_ Rocket Array destroyed. 06912_ The unstable cave ceiling collapses. 06921_ Asb. Biocell Array integration complete. 06924_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????# ?????????????? | | ?????????????????????????????????# #??????????? | | ????????????????????????????????? ##????????? | | ????????????????????????????????# ###??????? | | ??????????????????????????????## ??????? | | ??????????????????????????????# ?????? | | ??????????????????????????????# ###????? | | ??????????????????????????????# #????? | | ??????????????????????????????# ## # ???? | | ????????####???????????????#### ????? | | ???????## ##??????????##?## BB ?????? | | ???????# ##????????## ## BB #?????? | | ???????# ########## @ #?????? | | ???????### ## ;; #?????? | | #####????## ## ## #?????? | | ###???## ### ## ## % ;# ##??????? | | ##???# #### ####?##% #; #??????? | | ##??# #?????## % # #??????? | | ## #??# #??????## # ##??????? | | ###### ######### ##??????# ###?????? | | #????###?#" ## ##?????## ##??##? | | ?????????# "" ##?????#; ### % ##?# # | | ?????????#""" ##????###### # # ### | | ??????####"" #???????## ### ### | | ?????## ## "## ######??# ##?# | | ????## #### ## ##?### #??# | | ????# ### #?### # #??# | | ???## # #?# #?# # # ##??# | | #### ## ### #?# # ##?## | | ## #?# ### | | #### ## #?# ## ### | | #####??## # # #?# # ## | | #???????# # % ## #### ## ## | | #???????# ## ### # # | | ###?????#### ### #?# # | | ## ?????### ### #?## # # # | | ## ???# ### #??# ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 1160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 400 Evasion (%) 55 Targeting Accuracy 16 Launcher Accuracy 20 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive H-55 Commando | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterSpacefoldCompactor Manual? 0 Play Time 01:42:21 Cumulative 142.7 hours Start 2022.09.02 @ 09:14:08 End 2022.09.02 @ 11:50:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 73 Adventurer 16 Explorer 3 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 54 Gallery% 59 Achievement% 50 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Terminus Map View 67x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56d0a161-02e8-4c63-aaa4-a81c5cc0f0b1