Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.23 @ 12:56:30 Player: Kromatom Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (60) 300 Value Destroyed (1783) 1783 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-187) -187 TOTAL SCORE: 5516 Bonus ------- Follower Combat Kills 30 Friendly Fire -217 Cogmind --------- Core Integrity 0/850 Matter 107/300 Energy 21/300 System Corruption 1% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Battery Improved Signal Interpreter Drone Bay (0/2) Drone Bay (0/2) > --- WEAPON (4) ------- High-powered Shock Rifle > --- INVENTORY (5) ---- Layered Light Armor Plating Advanced Component Analysis Suite High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Wheel Wheel > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced ECM Suite Layered Light Armor Plating > --- WEAPON ----------- Gatling Laser Improved EM Pulse Cannon Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Nuclear Core Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Huge Storage Unit Kinecellerator Layered Light Armor Plating Arc Projector Gatling Laser Ion Cannon Heavy Ion Cannon Minigun Gauss Rifle Heavy Missile Launcher Heavy Mace [Rating: 47] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Layered Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Launcher Heavy Proton Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 2 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . 1 . 1 . . . Utility 3 | . . . 1 1 . 1 . . Weapon 2 | . . . . 1 1 . . . Parts Attached 105 | 5 6 3 13 17 29 11 8 13 Power 10 | 1 2 1 . 3 1 2 . . Engine 4 | 1 2 1 . . . . . . Core 6 | . . . . 3 1 2 . . Reactor . | . . . . . . . . . Propulsion 14 | 2 . 1 5 1 4 1 . . Treads . | . . . . . . . . . Leg 11 | 2 . 1 5 1 2 . . . Wheel 3 | . . . . . 2 1 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | . 4 . 1 7 11 5 . 3 Device 14 | . 3 . . 3 4 2 . 2 Storage 8 | . 1 . 1 1 2 2 . 1 Processor 2 | . . . . 1 1 . . . Hackware . | . . . . . . . . . Protection 7 | . . . . 2 4 1 . . Artifact . | . . . . . . . . . Weapon 50 | 2 . 1 7 6 13 3 8 10 Energy Gun 16 | 1 . . 2 2 2 . 1 8 Energy Cannon 17 | . . . 4 2 7 . 3 1 Ballistic Gun 10 | 1 . 1 . 2 2 2 2 . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . . . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . 1 1 1 . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 18 | . . . . . 2 . 11 5 Power 1 | . . . . . . . 1 . Propulsion 4 | . . . . . 2 . 2 . Utility 3 | . . . . . . . 3 . Weapon 10 | . . . . . . . 5 5 Highest Loss Streak 11 | . . . . . 1 . 11 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 87 | . 92 100 99 100 93 87 24 16 Engine 2 | . 14 14 11 2 . . . . Core 4 | . . . . 6 7 6 1 . Leg 22 | . 28 28 33 27 24 13 2 . Wheel 2 | . . . . . 2 13 2 . Device 8 | . 14 14 11 14 7 7 2 . Storage 8 | . 7 14 22 9 7 6 1 . Processor 5 | . . . . 9 7 6 6 6 Protection 4 | . . . . 2 6 6 1 . Energy Gun 6 | . 14 14 . 10 4 6 1 5 Energy Cannon 9 | . . . 21 12 12 2 . 1 Ballistic Gun 5 | . 14 14 . 4 4 10 3 . Impact Weapon 1 | . . . . . 2 6 . . Naked Turns . | . . . . . . . . . Heaviest Build 57 | 7 15 15 18 48 57 53 52 25 Greatest Support 46 | 20 20 20 30 30 46 26 26 3 Greatest Overweight (x) 8 | . . 1 1 1 5 2 1 8 Average Overweight (x) . | . . . . . 1 1 . . Largest Inventory Capacity 25 | 5 8 8 8 15 20 25 15 5 Average Capacity 12 | 5 6 8 8 14 15 15 8 5 Most Carried 15 | 5 8 8 8 15 15 15 15 5 Average Carried 12 | 2 5 7 7 13 14 14 7 3 Final Capacity 15 | 5 8 8 8 15 15 15 5 5 Final Carried 15 | 5 8 8 8 15 15 15 5 3 Class Distribution -------------------- 39% | Mutant 21% | Skirmisher 19% | Scavenger-Gunner 9% | Scavenger-Mutant 5% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Matter Collected 1439 | 231 157 90 72 317 327 35 210 . Remotely . | . . . . . . . . . Salvage Created 2390 | 47 225 52 320 551 902 35 258 . Parts 129 | 4 13 1 17 43 45 3 3 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . 1 . . 1 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 43 | 1 5 1 6 13 15 1 1 . Melee 10 | . . . . . 10 . . . Guns 16 | 1 5 1 . 6 2 1 . . Cannons 16 | . . . 6 7 3 . . . AOE 1 | . . . . . . . 1 . Classes Destroyed 9 | 1 2 . 2 1 2 . 1 . Worker 4 | . . . . . 4 . . . Builder 4 | . . . . 1 3 . . . Recycler 2 | . 1 . . . 1 . . . Watcher 6 | . . . 1 4 1 . . . Swarmer 13 | . 3 . . 7 3 . . . Grunt 20 | 1 2 1 4 4 8 . . . Sentry 5 | . . . 2 2 1 . . . Programmer 4 | . . . . . 3 1 . . Compactor 1 | . . . . . . . 1 . Thug 1 | . . . . . . . 1 . Best Kill Streak 7 | 1 3 1 4 5 7 1 1 . Combat Bots Only 6 | 1 2 1 3 4 6 1 1 . Max Kills in Single Turn 2 | 1 1 1 1 1 2 1 2 . Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . 1 . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Damage Taken 4167 | 22 228 141 261 620 991 74 681 1149 Core 1307 | 11 24 27 119 104 169 14 214 625 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 79 | 95 . 75 70 81 75 . . . Volleys Fired 126 | 2 24 9 17 31 19 2 10 12 Largest 4 | 2 2 2 2 3 4 3 4 3 Hottest 215 | 70 70 70 120 170 214 140 209 215 Shots Fired 306 | 4 48 18 34 93 60 6 29 14 Gun 177 | 4 48 18 . 46 25 6 19 11 Cannon 123 | . . . 34 47 35 . 4 3 Launcher 6 | . . . . . . . 6 . Special . | . . . . . . . . . Kinetic 85 | 2 24 9 . 23 8 4 15 . Thermal 179 | 2 24 9 34 55 38 2 4 11 Explosive 6 | . . . . . . . 6 . Electromagnetic 36 | . . . . 15 14 . 4 3 Robot Hit Streak 17 | 1 7 6 13 17 8 8 8 11 Robot Miss Streak 7 | 1 6 2 1 6 7 1 2 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 230 | 2 27 13 25 61 63 4 23 12 Core Hits 98 | 2 10 3 11 28 28 2 11 3 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 8 | . 3 1 . . 3 . . 1 Burn 5 | . 3 1 . . . . . 1 Smash 2 | . . . . . 2 . . . Sever 1 | . . . . . 1 . . . Melee Attacks 40 | . . . 2 . 37 . 1 . Impact 12 | . . . . . 11 . 1 . Slashing 26 | . . . . . 26 . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . 4 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6342 | 26 344 170 424 1047 2504 121 1431 275 Guns 1933 | 26 344 170 . 390 288 121 401 193 Cannons 1612 | . . . 419 657 446 . 8 82 Explosions 1011 | . . . . . 20 . 991 . Melee 1772 | . . . . . 1741 . 31 . Ramming 14 | . . . 5 . 9 . . . Kinetic 914 | . 208 107 . 169 66 84 280 . Thermal 2249 | 26 136 63 419 689 544 37 121 214 Explosive 991 | . . . . . . . 991 . Electromagnetic 402 | . . . . 189 144 . 8 61 Impact 443 | . . . . . 412 . 31 . Slashing 1329 | . . . . . 1329 . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . 3 1 1 1 Average Corruption 1 | . . . . . 2 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 16 | . . . . . 12 1 1 2 Message Errors 4 | . . . . . 3 1 . . Matter Fused 3 | . . . . . 2 . 1 . Heat Flow Errors 1 | . . . . . 1 . . . Energy Discharges 2 | . . . . . 1 . . 1 Data Loss (minor) 3 | . . . . . 3 . . . Data Loss (major) 1 | . . . . . . . . 1 Misfires 2 | . . . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 467 | . . . . 6 433 . 14 14 Projectiles 31 | . . . . 6 11 . . 14 Explosions 14 | . . . . . . . 14 . Melee 422 | . . . . . 422 . . . Knockbacks 3 | . . . . . 3 . . . Impact 3 | . . . . . 3 . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 367 | . . . . . 19 . 348 . Shots 7 | . . . . . 1 . 6 . Rammed . | . . . . . . . . . Targets Rammed 2 | . . . 1 . 1 . . . Kicked 2 | . . . 1 . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 700 | 24 2 20 156 210 700 126 478 111 Average Temperature 109 | 12 2 5 61 66 142 64 271 44 Received Heat Transfer 1285 | 12 51 99 108 252 318 . . 445 Effects 9 | . . . . . 7 . 2 . Shutdowns 3 | . . . . . 2 . 1 . Energy Bleed 1 | . . . . . 1 . . . Interference 4 | . . . . . 4 . . . Short Circuit 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions 8 | . . . . . 8 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . . 1 4 4 1 . . . Heat Transferred 4999 | 74 629 259 888 1369 919 75 275 511 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Peak Influence 385 | 20 174 112 224 385 327 149 5 30 Initial 175 | . 13 67 43 94 175 119 . . Average 127 | 3 78 102 117 218 139 98 . 3 Maximum Alert Level 1 | . . . 1 1 1 . . . Low Security (%) 75 | 100 100 100 95 34 71 100 100 100 Level 1 24 | . . . 4 65 28 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 2 | . . . . . 2 . . . Investigation . | . . . . . . . . . Extermination 2 | . . . . . 2 . . . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 74 | 1 8 2 8 21 21 1 6 6 Peak Tracking Total 5 | 1 3 2 3 4 4 1 4 5 Tactical Retreats 7 | . 1 . . 3 2 . . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Traps Triggered 6 | . . . . . 5 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Machines Disabled 3 | . . . . . 3 . . . Max in Single Turn 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Machines Accessed . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks . | . . . . . . . . . Successful . | . . . . . . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . Non-combat . | . . . . . . . . . Combat 1 | . . . 1 . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . parse_system 1 | . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 15 | . . . . . . . 15 . Total Damage 292 | . . . . . . . 292 . Kills 1 | . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches 5 | . . . . . . . . 5 Drone Recoveries 1 | . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Turns Passed 4002 | 88 249 114 311 777 1613 488 177 185 Spaces Moved 2005 | 68 125 61 167 310 680 231 234 129 Core 379 | 22 . . . . . . 228 129 Treads . | . . . . . . . . . Legs 1625 | 46 125 61 167 310 679 231 6 . Wheels 1 | . . . . . 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 190 50 50 Average Speed 154 | 97 120 124 122 182 196 195 53 89 Slowest Speed 450 | 120 120 190 190 190 260 260 190 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 5 31 12 19 24 18 7 87 3 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 33 | . . . . 1 8 . 24 . Melee . | . . . . . . . . . Projectile 3 | . . . . 1 2 . . . AOE 30 | . . . . . 6 . 24 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Total 2597 | 86 174 82 241 455 847 264 263 185 Wait 162 | . 13 4 21 62 32 7 2 21 Move 1998 | 67 124 60 166 309 679 231 233 129 Hop . | . . . . . . . . . Pick Up 83 | 11 6 3 9 19 22 4 4 5 Fast Attach 17 | . . . . . 9 2 . 6 Attach 34 | 5 2 . 4 3 6 1 6 7 Detach 7 | . . . 1 1 2 2 . 1 Swap 54 | . 4 3 9 14 14 8 2 . Drop 74 | 1 1 3 11 16 26 7 5 4 Fire 126 | 2 24 9 17 31 19 2 10 12 Melee 40 | . . . 2 . 37 . 1 . Ram . | . . . . . . . . . Kick 2 | . . . 1 . 1 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Discovered new exit (range 8) 89 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 12) 327 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 3) 338 | -10/Materials | Entered Mines 338 | -10/Mines | Discovered new exit (range 14) 443 | -10/Mines | Identified exit to Materials 452 | -10/Mines | Entered Materials 452 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 706 | -9/Materials | Build established: Scavenger-Mutant 724 | -9/Materials | Discovered new exit (range 3) 763 | -9/Materials | Entered another Materials area 763 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1078 | -8/Materials | Build established: Scavenger-Gunner 1400 | -8/Materials | Discovered new exit (range 13) 1540 | -8/Materials | Entered Factory 1540 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2236 | -7/Factory | Build established: Mutant 2813 | -7/Factory | Build established: Skirmisher 3025 | -7/Factory | Discovered new exit (range 5) 3151 | -7/Factory | Identified exit to Factory 3153 | -7/Factory | Entered another Factory area 3153 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3641 | -6/Factory | Sucked down chute 3641 | -6/Factory | Entered Waste 3642 | -6/Waste | Met a frightened Derelict 3651 | -6/Waste | Spotted C-40 Crusher 3670 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3673 | -6/Waste | Spotted C-40 Crusher 3673 | -6/Waste | Spotted C-40 Crusher 3673 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3675 | -6/Waste | Allies destroyed C-40 Crusher 3679 | -6/Waste | Destroyed C-40 Crusher 3679 | -6/Waste | Spotted C-40 Crusher 3683 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3689 | -6/Waste | Crushed by Compactor (1 part destroyed) 3695 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3698 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3729 | -6/Waste | Lost 11 parts (1p2n3u5w) 3761 | -6/Waste | Spotted C-40 Crusher 3774 | -6/Waste | Spotted C-40 Crusher 3809 | -6/Waste | Discovered new exit (range 13) 3817 | -6/Waste | Identified exit to Factory 3818 | -6/Waste | Entered Factory 3939 | -6/Factory | Build established: Mutant 3943 | -6/Factory | Core integrity fell below 50% 3971 | -6/Factory | Core integrity fell below 20% 3988 | -6/Factory | Lost 4 parts (4w) 4003 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Plasma Rifle destroyed. Acquired Hpw. Shock Rifle. Acquired Lrg. Battery. Hpw. Shock Rifle destroyed. Acquired Drone Bay. Drone released from Drone Bay. You have a new controllable ally. Review and give out orders from the Allies menu (F6). Drone released from Drone Bay. Drone retrieved by Drone Bay. Drone destroyed. Acquired Drone Bay. Drone released from Drone Bay. Y-54 Guardian IFF system glitched. Drone destroyed. Drone released from Drone Bay. [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. 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