Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.13 @ 18:04:16

Player: Gabe+Kate4EVR

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (38)      190
Value Destroyed (1094)     1094
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (226)                226
              TOTAL SCORE: 3050

 Bonus
-------
High Alert Combat Kills    26
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/400
Matter                     270/300
Energy                     265/265
System Corruption          15%
Temperature                Cool (9)
Movement                   Walking (193) Ox1
Location                   -9/Recycling

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
           Titanium Leg
>          --- UTILITY (2) ------
     Large Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
  Improved Assault Rifle
  Enhanced Autogun
>          --- INVENTORY (15) ---
           Flight Unit
           Scrap Engine
     Large Matter Pod (150)
           Sensor Array
           Recoil Stabilizer
           Recoil Stabilizer
  Hardened Light Armor Plating
  Improved Assault Rifle
  Enhanced Autogun
      Mini Grenade Launcher
      Mini Grenade Launcher
           Welding Torch
           Maul
           Maul

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
           Recoil Stabilizer
>          --- WEAPON -----------
  Enhanced Autogun
  Enhanced Autogun
>          --- INVENTORY --------
           Sensor Array
           Recoil Stabilizer
           Recoil Stabilizer
           Recoil Stabilizer
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Enhanced Autogun
      Mini Grenade Launcher
      Mini Grenade Launcher
           Welding Torch
           Maul
           Maul
           Maul
[Rating: 28]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Recoil Stabilizer
  Storage                  Large Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Enhanced Autogun
  Ballistic Gun            Enhanced Autogun
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar Rec 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             37   | 3   4   14  .   14  2   
  Power                    3    | 1   .   1   .   1   .   
    Engine                 3    | 1   .   1   .   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 2   .   6   .   4   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    11   | .   .   6   .   4   1   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | .   2   4   .   1   1   
    Device                 5    | .   2   3   .   .   .   
    Storage                1    | .   .   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | .   2   3   .   8   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | .   .   3   .   4   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   4   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   .   
Parts Lost                 9    | .   1   2   .   6   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               4    | .   1   .   .   3   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   3    | .   .   1   .   2   .   
  Highest Loss Streak      2    | .   1   1   .   2   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   82  96  100 92  88  
  Engine                   10   | .   14  10  11  10  11  
  Leg                      37   | .   .   39  44  39  33  
  Wheel                    1    | .   24  1   .   .   .   
  Device                   8    | .   18  12  11  3   .   
  Storage                  9    | .   .   9   11  11  11  
  Protection               3    | .   .   .   .   6   11  
  Ballistic Gun            17   | .   .   20  22  16  22  
  Launcher                 2    | .   24  1   .   .   .   
  Impact Weapon            2    | .   .   .   .   4   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             38   | 5   10  34  34  38  38  
  Greatest Support         68   | 26  26  68  51  54  37  
  Greatest Overweight (x)  1    | 1   .   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 15   | 5   5   15  15  15  15  
  Average Capacity         13   | 5   5   13  15  15  15  
  Most Carried             15   | .   5   15  15  15  15  
  Average Carried          11   | .   3   9   14  14  14  
  Final Capacity           15   | 5   5   15  15  15  15  
  Final Carried            15   | .   5   15  15  14  15  

 Class Distribution 
--------------------
 84% | Mutant
 15% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -9/Garrison
 Mutant | -9/Recycling

 Resources                      | -11 -10 -9  -9  -9  -9  
-----------                Run  | Yrd Mat Mat Sto Gar Rec 
Matter Collected           1282 | 227 .   636 47  372 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1258 | .   31  745 47  435 .   
  Parts                    84   | .   8   47  2   27  .   
Haulers Intercepted        3    | .   .   2   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar Rec 
Combat Hostiles Destroyed  28   | .   .   13  .   15  .   
  Guns                     28   | .   .   13  .   15  .   
Classes Destroyed          8    | .   2   6   .   .   .   
  Worker                   1    | .   1   .   .   .   .   
  Hauler                   3    | .   .   2   1   .   .   
  Recycler                 1    | .   .   1   .   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  4    | .   2   2   .   .   .   
  Swarmer                  10   | .   .   3   .   7   .   
  Grunt                    15   | .   .   7   .   8   .   
  Sentry                   3    | .   .   3   .   .   .   
Best Kill Streak           5    | .   3   5   1   4   .   
  Combat Bots Only         4    | .   .   4   .   4   .   
Max Kills in Single Turn   2    | .   2   2   1   2   .   
  Gunslinging              1    | .   .   1   .   1   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  Gar  Rec  
Hostile Shots Fired        133  | .    11   56   .    64   2    
  Missed                   41   | .    4    15   .    22   .    
Damage Taken               2373 | .    124  534  .    1683 32   
  Core                     444  | .    34   38   .    354  18   
  Absorbed by Shields      45   | .    45   .    .    .    .    
Core Remaining (%)         93   | 100  86   .    .    .    .    
Volleys Fired              93   | .    3    55   2    33   .    
  Largest                  2    | .    2    2    2    2    .    
  Hottest                  60   | .    60   50   48   50   .    
Shots Fired                179  | .    6    108  4    61   .    
  Gun                      173  | .    .    108  4    61   .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 6    | .    6    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  173  | .    .    108  4    61   .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                6    | .    6    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         19   | .    2    9    1    19   .    
  Robot Miss Streak        5    | .    3    2    1    5    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    .    2    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    
Shots Hit Robots           116  | .    2    75   2    37   .    
  Core Hits                50   | .    6    23   1    20   .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    2    .    1    .    
  Critical Strikes         3    | .    .    2    .    1    .    
    Destroy                3    | .    .    2    .    1    .    
Melee Attacks              33   | .    .    .    .    33   .    
  Impact                   33   | .    .    .    .    33   .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2302 | .    332  1291 37   642  .    
  Guns                     1970 | .    .    1291 37   642  .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               332  | .    332  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1970 | .    .    1291 37   642  .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                332  | .    332  .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         15   | .    .    2    2    15   15   
  Average Corruption       5    | .    .    2    2    7    15   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  32   | .    .    9    2    20   1    
    Message Errors         7    | .    .    3    1    3    .    
    Matter Fused           6    | .    .    .    .    6    .    
    Heat Flow Errors       4    | .    .    2    .    2    .    
    Energy Discharges      5    | .    .    1    .    4    .    
    Parts Rejected         2    | .    .    .    .    1    1    
    Data Loss (minor)      2    | .    .    .    .    2    .    
    Data Loss (major)      2    | .    .    .    1    1    .    
    Alerts                 1    | .    .    1    .    .    .    
    Weapon Failures        3    | .    .    2    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      92   | .    92   .    .    .    .    
  Shots                    3    | .    3    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        279  | .    8    271  4    279  .    
  Average Temperature      39   | .    8    36   3    46   .    
  Received Heat Transfer   376  | .    28   198  .    141  9    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar Rec 
Peak Influence             495  | .   115 301 138 495 222 
  Initial                  222  | .   .   48  126 89  222 
  Average                  234  | .   70  148 128 350 222 
Maximum Alert Level        2    | .   .   1   .   2   1   
  Low Security (%)         44   | 100 100 70  100 9   .   
  Level 1                  28   | .   .   29  .   31  100 
  Level 2                  26   | .   .   .   .   58  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   2   .   1   .   .   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar Rec 
Distress Signals           4    | .   .   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              42   | .   4   20  .   16  2   
  Peak Tracking Total      5    | .   3   5   .   5   2   
  Tactical Retreats        3    | .   .   1   .   2   .   

 Traps                          | -11 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar Rec 
Traps Triggered            2    | .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  
----------                 Run  | Yrd Mat Mat Sto Gar Rec 
Machines Disabled          4    | .   1   2   .   1   .   
  Max in Single Turn       1    | .   1   1   .   1   .   
  Garrison Relay           1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar Rec 
Machines Accessed          4    | .   .   1   3   .   .   
  Terminals                3    | .   .   1   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                9    | .   .   2   7   .   .   
  Successful               4    | .   .   2   2   .   .   
  Failed                   5    | .   .   .   5   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   4    | .   .   .   4   .   .   
  Terminals                6    | .   .   2   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   3   .   .   
Terminal Hacks             3    | .   .   2   1   .   .   
  Alert Level              1    | .   .   1   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   
  Used                     1    | .   .   1   .   .   .   
Hacking Detections         3    | .   .   1   2   .   .   
  Full Trace Events        2    | .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  
------------               Run  | Yrd Mat Mat Sto Gar Rec 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   4   .   
  Machine Destruction      4    | .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -9  
--------                   Run  | Yrd Mat Mat Sto Gar Rec 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar Rec 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -9  
-------------              Run  | Yrd Mat Mat Sto Gar Rec 
Turns Passed               1955 | 35  116 759 103 896 46  
Spaces Moved               1005 | 36  97  419 74  357 22  
  Core                     6    | 6   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     790  | .   .   337 74  357 22  
  Wheels                   209  | 30  97  82  .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  130 122 193 
  Average Speed            123  | 87  86  120 130 133 193 
  Slowest Speed            200  | 100 90  200 130 195 195 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       4    | .   .   .   .   4   .   
Exploration Rate (%)       21   | 3   28  38  20  35  6   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 21   | .   .   .   .   21  .   
Terrain Destroyed          81   | .   60  .   .   21  .   
  Melee                    21   | .   .   .   .   21  .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      60   | .   60  .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar Rec 
Total                      1527 | 38  120 606 78  660 25  
  Wait                     322  | .   12  95  .   215 .   
  Move                     1001 | 35  96  418 74  356 22  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  23   | .   5   12  1   4   1   
  Fast Attach              26   | 3   4   13  .   5   1   
  Attach                   4    | .   .   .   .   3   1   
  Detach                   3    | .   .   3   .   .   .   
  Swap                     8    | .   .   2   .   6   .   
  Drop                     14   | .   .   8   1   5   .   
  Fire                     93   | .   3   55  2   33  .   
  Melee                    33   | .   .   .   .   33  .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: [*Min] / *Sto x2)
-9/Storage
-9/Garrison
-9/Recycling

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   13 | -11/Scrapyard | Discovered new exit (range 15)
   36 | -11/Scrapyard | Entered Materials
  134 | -10/Materials | Discovered new exit (range 14)
  152 | -10/Materials | Entered another Materials area
  152 | -9/Materials  | Evolved 2 slots: Propulsion x2
  318 | -9/Materials  | Build established: Mutant
  560 | -9/Materials  | Discovered new exit (range 16)
  815 | -9/Materials  | Discovered new exit (range 9)
  908 | -9/Materials  | Discovered new exit (range 14)
  911 | -9/Materials  | Entered Storage
 1014 | -9/Storage    | Identified exit to Garrison
 1014 | -9/Storage    | Entered Garrison
 1056 | -9/Garrison   | Triggered checkpoint
 1101 | -9/Garrison   | Garrison Relay disabled
 1307 | -9/Garrison   | Crushed by falling debris
 1308 | -9/Garrison   | Crushed by falling debris
 1308 | -9/Garrison   | Core integrity fell below 50%
 1589 | -9/Garrison   | Crushed by falling debris
 1589 | -9/Garrison   | System corruption reached 10%
 1766 | -9/Garrison   | Crushed by falling debris
 1766 | -9/Garrison   | Core integrity fell below 20%
 1858 | -9/Garrison   | Triggered checkpoint
 1872 | -9/Garrison   | Discovered new exit (range 13)
 1910 | -9/Garrison   | Entered Recycling
 1919 | -9/Recycling  | Found Scrap Engine
 1956 | -9/Recycling  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
01858_ Beams of light sweep through the air. An alarm sounds.
01861_ Critical hit (Destroy).
01862_ S-10 Pest destroyed.
01865_ System corrupted: Imp. Assault Rifle jammed.
01867_ Aluminum Leg destroyed.
01867_ S-10 Pest destroyed.
01867_ Switching to secondary target: S-10 Pest.
01870_ S-10 Pest destroyed.
01872_ EXIT=FOUND
01876_ Acquired 12 matter.
01878_ Acquired 20 matter.
01880_ Acquired 10 matter.
01909_ System corrupted: Matter fused (-10).
A mysterious object appears at your location!
LOCATION=UNKNOWN
GOAL=ESCAPE
01919_ Acquired Scrap Engine.
01943_ System corrupted: Hrd. Light Armor Plating rejected.
01943_ Acquired Hrd. Light Armor Plating.
01955_ Y-45 Defender springs to life. <x2>

 Map 
-----
+----------------------------------------------------+
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|    ???????#####%% ### ##########+#####???????????? |
|    ???????#           Y                  ????????? |
|    ???????#              @               ????????? |
|    ???????#      Y                u      ????????? |
|    ???????#   ## ############+########???????????? |
|    ???????#   ####???????????????????????????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArcMiningFrame
  Manual?         0
Play Time         00:16:06
  Cumulative      176.5 hours
  Start           2024.06.12 @ 20:38:50
  End             2024.06.13 @ 18:04:16
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          348
  Rogue           348
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          65
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f5698702-bbbd-4007-90cf-87d0752a5743