Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.03 @ 22:16:28 Player: Lord Draconis Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (101) 505 Value Destroyed (3325) 3325 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (82) 82 TOTAL SCORE: 8432 Bonus ------- Follower Combat Kills 82 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Large Matter Pod (150) Gatling Laser Molecular Deconstructor Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Advanced Treads Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Huge Storage Unit Visual Processing Unit Improved Targeting Computer Improved Heavy Armor Plating > --- WEAPON ----------- Plasma Cannon Heavy Plasma Cannon Coil Gun > --- INVENTORY -------- Micro Nuclear Core Light Fission Core Armored Wheel Huge Storage Unit Large Matter Pod Transmission Jammer Improved Medium Armor Plating Layered Light Armor Plating Hacking Suite Hacking Suite Tractor Beam Variable Charge Gun Variable Charge Gun Phase Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Phase Cannon KE Penetrator Light Cannon Rocket Launcher Mini Grenade Launcher Plasma Cutter Molecular Deconstructor Axe [Rating: 77] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Visual Processing Unit Protection Improved Heavy Armor Plating Weapon Light Cannon Energy Gun Variable Charge Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Slots Evolved 10 | . . . 2 . . . 6 . . 2 Power . | . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 3 . . . Utility 5 | . . . 1 . . . 3 . . 1 Weapon 1 | . . . . . . . . . . 1 Parts Attached 97 | 7 8 1 16 1 1 20 12 5 1 25 Power 11 | 1 2 . 2 . . 1 1 1 . 3 Engine 6 | 1 2 . 2 . . . 1 . . . Core 5 | . . . . . . 1 . 1 . 3 Reactor . | . . . . . . . . . . . Propulsion 25 | 2 1 . 7 . 1 4 4 . 1 5 Treads 14 | 1 1 . 6 . 1 3 . . 1 1 Leg 4 | . . . . . . . 2 . . 2 Wheel 7 | 1 . . 1 . . 1 2 . . 2 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 21 | 2 2 . 2 . . 3 4 1 . 7 Device 8 | 1 . . . . . . 2 1 . 4 Storage 5 | 1 2 . 1 . . 1 . . . . Processor 3 | . . . 1 . . . 1 . . 1 Hackware . | . . . . . . . . . . . Protection 5 | . . . . . . 2 1 . . 2 Artifact . | . . . . . . . . . . . Weapon 40 | 2 3 1 5 1 . 12 3 3 . 10 Energy Gun 5 | 1 . . . . . . 1 1 . 2 Energy Cannon 6 | . . . . . . . 1 1 . 4 Ballistic Gun 7 | 1 . . . . . 2 1 . . 3 Ballistic Cannon 13 | . 3 1 3 . . 5 . . . 1 Launcher 8 | . . . 2 . . 5 . 1 . . Special Weapon 1 | . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . Corrupted Parts 2 | . . . . 1 . . . . . 1 System Corruption 4 | . . . . 3 . . . . . 1 Parts Lost 40 | . 1 1 . . . 13 2 . . 23 Power 6 | . 1 . . . . 2 . . . 3 Propulsion 13 | . . . . . . 5 1 . . 7 Utility 10 | . . . . . . 3 . . . 7 Weapon 11 | . . 1 . . . 3 1 . . 6 Highest Loss Streak 9 | . 1 1 . . . 7 1 . . 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 99 100 100 100 88 89 61 85 88 81 Engine 7 | . 13 14 11 11 11 1 4 . . . Core 1 | . . . . . . 2 . 5 6 4 Treads 15 | . 14 14 22 22 22 21 6 6 8 4 Leg 2 | . . . . . . . . 13 13 9 Wheel 10 | . 14 14 11 11 11 9 2 13 13 8 Device 9 | . 14 14 11 11 11 . 10 5 6 10 Storage 9 | . 14 14 11 11 11 11 6 6 6 4 Processor 9 | . . . 11 11 11 11 13 13 13 10 Protection 2 | . . . . . . 9 1 6 6 5 Energy Cannon 1 | . . . . . . . 4 6 13 8 Ballistic Gun 2 | . . . . . . 7 5 4 . 4 Ballistic Cannon 11 | . 26 28 21 22 . 13 . . . . Special Weapon 1 | . . . . . 11 . . . . . Peak Build Rating 77 | 7 9 9 16 16 16 20 56 59 61 77 Average Rating 24 | 4 8 8 14 15 15 15 33 57 58 64 On Entrance 23 | . 7 9 9 15 16 16 14 56 58 61 Naked Turns . | . . . . . . . . . . . Heaviest Build 136 | 13 92 92 95 95 93 97 122 128 128 136 Greatest Support 40 | 20 20 16 16 10 10 20 40 24 24 24 Greatest Overweight (x) 27 | 1 5 5 9 9 9 9 8 5 5 27 Average Overweight (x) 6 | . 3 5 8 9 8 8 4 5 5 5 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 18 25 25 25 25 25 25 25 25 24 Most Carried 25 | 6 20 21 25 25 25 25 25 25 25 25 Average Carried 20 | 3 11 20 24 25 24 18 23 25 25 22 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 20 21 25 25 25 18 25 25 25 5 Class Distribution -------------------- 68% | Scavenger-Mutant 25% | Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Matter Collected 3277 | 187 651 192 706 . 165 352 357 292 33 342 Remotely . | . . . . . . . . . . . Salvage Created 3014 | 12 841 48 627 . . 331 298 247 . 610 Parts 179 | 4 56 3 44 . . 14 20 6 . 32 Haulers Intercepted 3 | . 1 . 2 . . . . . . . Recyclers Shooed 4 | . 1 . 1 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . 3 10 . 6 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 81 | . 20 7 20 . . 17 5 4 . 8 Guns 9 | . 2 . . . . 1 2 . . 4 Cannons 45 | . 18 7 12 . . 2 2 2 . 2 AOE 24 | . . . 8 . . 14 . 2 . . Classes Destroyed 17 | 1 8 1 2 . . 3 . 2 . . Worker 5 | . 3 . 1 . . . 1 . . . Builder 2 | . . . 1 . . . 1 . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 3 | . 1 . 2 . . . . . . . Recycler 3 | . 2 . 1 . . . . . . . Mechanic 1 | . 1 . . . . . . . . . Operator 3 | . 2 . . . . . . . . 1 Watcher 6 | . 3 . 2 . . . . . . 1 Swarmer 26 | . 6 3 9 . . 7 . 1 . . Grunt 22 | . 14 . 3 . . 4 . 1 . . Sentry 14 | . . . 8 . . . 1 1 . 4 Specialist 5 | . . . . . . 3 . . . 2 Hunter 6 | . . . . . . 2 2 . . 2 Programmer 3 | . . . . . . 1 2 . . . Samaritan 3 | . . . . . . . . 3 . . Thief 1 | . . . . . . . . 1 . . Assembled 4 | . . 4 . . . . . . . . Best Kill Streak 8 | 1 4 3 8 . . 4 3 3 . 2 Combat Bots Only 6 | . 3 3 6 . . 4 2 3 . 2 Max Kills in Single Turn 4 | 1 2 1 4 . . 3 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 2 . . 3 . 1 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Hostile Shots Fired 588 | . 57 15 61 . . 123 84 43 . 205 Missed 187 | . 19 4 18 . . 36 29 21 . 60 Damage Taken 7515 | . 381 178 629 . . 1453 688 185 . 4001 Core 1514 | . 73 7 67 . . 224 103 29 . 1011 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 192 | . . . 192 . . . . . . . Core Remaining (%) 69 | 100 . 68 . . . 27 . . 84 . Volleys Fired 278 | 2 60 13 56 . . 36 29 27 . 55 Largest 3 | 2 2 2 2 . . 2 2 2 . 3 Hottest 263 | 70 70 70 74 . . 74 159 165 . 263 Shots Fired 528 | 4 119 27 109 . . 60 56 43 . 110 Gun 124 | 4 22 . . . . 10 35 13 . 40 Cannon 379 | . 97 27 104 . . 35 21 25 . 70 Launcher 25 | . . . 5 . . 15 . 5 . . Special . | . . . . . . . . . . . Kinetic 358 | 2 108 27 104 . . 45 21 13 . 38 Thermal 137 | 2 11 . . . . . 35 23 . 66 Explosive 25 | . . . 5 . . 15 . 5 . . Electromagnetic 8 | . . . . . . . . 2 . 6 Robot Hit Streak 45 | 3 9 6 7 . . 8 17 10 . 45 Robot Miss Streak 4 | 1 3 2 4 . . 2 2 1 . 1 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 332 | 3 68 15 61 . . 33 38 28 . 86 Core Hits 169 | 1 36 9 31 . . 41 9 17 . 25 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . 1 1 . . Critical Strikes 18 | . 9 2 3 . . . 2 1 . 1 Burn 2 | . 1 . . . . . 1 . . . Destroy 3 | . . . . . . . 1 1 . 1 Blast 13 | . 8 2 3 . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9872 | 38 1208 262 1633 . . 2228 900 1052 . 2551 Guns 1783 | 38 163 . . . . 57 478 224 . 823 Cannons 5212 | . 1045 262 1132 . . 440 422 410 . 1501 Explosions 2872 | . . . 496 . . 1731 . 418 . 227 Melee . | . . . . . . . . . . . Ramming 5 | . . . 5 . . . . . . . Kinetic 4300 | 26 1122 262 1132 . . 497 289 224 . 748 Thermal 2531 | 12 86 . . . . . 611 356 . 1466 Explosive 2829 | . . . 496 . . 1731 . 418 . 184 Electromagnetic 207 | . . . . . . . . 54 . 153 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . 4 4 3 6 6 5 3 3 3 4 Average Corruption 3 | . 1 4 2 3 6 4 2 3 3 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 161 | . 13 17 28 4 1 50 24 21 . 3 Message Errors 32 | . 4 4 6 1 1 8 5 2 . 1 Matter Fused 47 | . 3 4 6 . . 17 8 8 . 1 Heat Flow Errors 20 | . . 3 5 . . 9 1 2 . . Energy Discharges 20 | . 3 . 2 . . 7 5 2 . 1 Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 16 | . 1 3 5 2 . 2 2 1 . . Data Loss (major) 10 | . . 2 1 1 . 2 1 3 . . Misfires 9 | . . 1 2 . . 3 2 1 . . Alerts 5 | . 1 . 1 . . 1 . 2 . . Weapon Failures 1 | . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 183 | . . 8 11 . . 9 23 100 . 32 Projectiles 79 | . . 8 1 . . . 23 44 . 3 Explosions 104 | . . . 10 . . 9 . 56 . 29 Melee . | . . . . . . . . . . . Knockbacks 22 | . 10 4 2 . . 3 . . . 3 Impact . | . . . . . . . . . . . Kinetic 20 | . 8 4 2 . . 3 . . . 3 Secondary 2 | . 2 . . . . . . . . . Self-Inflicted Damage 420 | . . . 2 . . 79 . . . 339 Shots 8 | . . . . . . 3 . . . 5 Rammed 2 | . . . 2 . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 276 | 18 136 244 264 . . 276 142 192 . 74 Average Temperature 44 | 10 26 53 50 . . 74 22 28 . 30 Received Heat Transfer 1169 | . 138 20 231 . . 159 84 69 . 468 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . . . 1 . . 1 Parts Melted 3 | . . . . . . . . . . 3 Heat Transferred 4299 | 37 333 . . . . . 1057 550 . 2322 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Peak Influence 362 | 5 219 127 315 122 . . 76 . . 362 Initial 122 | . 3 57 . 122 . . 56 . . 30 Average 88 | . 123 45 94 122 . . 21 . . 161 Maximum Alert Level 1 | . 1 . 1 . . . . . . 1 Low Security (%) 86 | 100 83 100 84 100 . . 100 . . 57 Level 1 13 | . 16 . 15 . . . . . . 42 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 4 . 1 . . . 3 . . 9 Investigation 3 | . 2 . . . . . . . . 1 Extermination 3 | . . . . . . . 2 . . 1 Reinforcement 8 | . 2 . 1 . . . 1 . . 4 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Distress Signals 6 | . 2 1 2 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 119 | . 31 6 32 . . 17 5 4 . 24 Peak Tracking Total 8 | . 4 2 8 . . 4 2 3 . 7 Tactical Retreats 6 | . 2 . 1 . . . . . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Traps Triggered 14 | . 5 . 3 . . . 2 . . 4 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Machines Disabled 16 | . 4 . 2 . . 1 . . . 9 Max in Single Turn 4 | . 1 . 1 . . 1 . . . 4 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Machines Accessed 18 | . 6 . 6 . 1 . 1 1 . 3 Terminals 14 | . 6 . 4 . . . 1 . . 3 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 40 | . 9 . 16 . 5 . 2 1 . 7 Successful 20 | . 3 . 9 . 5 . 1 1 . 1 Failed 20 | . 6 . 7 . . . 1 . . 6 Catastrophic 4 | . 2 . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 20 | . 10 . 9 . . 1 . . . . Terminals 29 | . 9 . 11 . . . 2 . . 7 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 16 | . 3 . 5 . 5 . 1 1 . 1 Part Schematic 7 | . 1 . 1 . 5 . . . . . Robot Analysis 3 | . 2 . 1 . . . . . . . Open Door 1 | . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . 1 . . . Unreport Threat 2 | . . . 1 . . . . . . 1 Locate Traps 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 5 . 6 . . . 1 . . 2 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . 1 . 2 . 5 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 26 | . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Total Allies 6 | . . 3 . . . . . . . 3 Largest Group 3 | . . 3 3 . . . . . . 3 Highest-Rated Group 93 | . . 40 40 . . . . . . 93 Highest-Rated Ally 31 | . . 16 16 . . . . . . 31 Total Orders . | . . . . . . . . . . . Ally Attacks 59 | . . 15 31 . . . . . . 13 Total Damage 638 | . . 115 319 . . . . . . 204 Kills 7 | . . 1 6 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Robot Analysis Total 3 | . 2 . 1 . . . . . . . Derelict Logs Recovered 5 | . . 2 . . 1 1 . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Turns Passed 12900 | 98 2046 645 1955 132 1892 1936 1679 1655 28 834 Spaces Moved 5576 | 64 942 298 747 17 932 815 421 952 17 371 Core 51 | 9 . . . . . . . . . 42 Treads 568 | 26 243 . . . . 51 248 . . . Legs . | . . . . . . . . . . . Wheels 4957 | 29 699 298 747 17 932 764 173 952 17 329 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 175 175 215 200 200 150 165 165 50 Average Speed 203 | 118 182 175 209 215 200 223 362 165 165 169 Slowest Speed 1400 | 160 240 175 215 215 215 480 560 165 165 1400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 6 95 54 68 9 82 79 13 94 6 19 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . . 1 . . . . Known Exits Taken 3 | . . 1 . . . . 1 . 1 . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 . 1 . . Scrap Searched 9 | . . 1 . . 4 1 . 2 1 . Spaces Dug 33 | . . . . . . 10 4 7 . 12 Terrain Destroyed 295 | . . . 50 . . 107 8 43 . 87 Melee . | . . . . . . . . . . . Projectile 42 | . . . 1 . . 1 8 13 . 19 AOE 253 | . . . 49 . . 106 . 30 . 68 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Total 6634 | 78 1156 396 1036 113 965 877 519 994 17 483 Wait 552 | . 121 83 178 96 22 . 31 7 . 14 Move 5566 | 63 941 297 746 16 931 814 420 951 16 371 Hop . | . . . . . . . . . . . Pick Up 78 | 6 17 2 18 . 4 4 17 1 . 9 Fast Attach 27 | 7 2 . 1 . . . 7 2 1 7 Attach 37 | . 1 1 4 . . 15 3 . . 13 Detach 4 | . . . . . 1 3 . . . . Swap 33 | . 5 . 11 1 1 5 2 3 . 5 Drop 55 | . 9 . 20 . 6 . 8 3 . 9 Fire 278 | 2 60 13 56 . . 36 29 27 . 55 Melee . | . . . . . . . . . . . Ram 2 | . . . 2 . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 2 | . . . . . . . 2 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 99 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 3) 302 | -10/Materials | Build established: Mutant 557 | -10/Materials | Discovered new exit (range 4) 832 | -10/Materials | Discovered new exit (range 16) 1067 | -10/Materials | Discovered new exit (range 12) 1724 | -10/Materials | Discovered new exit (range 8) 2145 | -10/Materials | Entered Mines 2316 | -10/Mines | Assembled infested the area 2321 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2602 | -10/Mines | Learned location of Mines (-9) 2654 | -10/Mines | Identified exit to Materials 2654 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2790 | -10/Mines | Entered Materials 2790 | -9/Materials | Accompanied by 3 allies 2790 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2831 | -9/Materials | Repaired Huge Storage Unit 3322 | -9/Materials | Discovered new exit (range 18) 3328 | -9/Materials | Build established: Scavenger-Mutant 3464 | -9/Materials | Discovered new exit (range 12) 3569 | -9/Materials | Lost 3 allies 4069 | -9/Materials | Discovered new exit (range 8) 4745 | -9/Materials | Entered Mines 4774 | -9/Mines | Met a Derelict bent on vengeance 4864 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4877 | -9/Mines | Entered Zion 4936 | -7/Zion | System corruption cleaned by Quarantine Array 5151 | -7/Zion | Learned Factory emergency access door positions 6600 | -7/Zion | Learned 4 Factory zone layouts 6714 | -7/Zion | Discovered new exit (range 17) 6769 | -7/Zion | Entered Proximity Caves 6891 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 6926 | -6/Proximity Caves | Found Prototype Special Weapon 7025 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 7045 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 7070 | -6/Proximity Caves | Core integrity fell below 50% 7110 | -6/Proximity Caves | Lost 7 parts (1p3n1u2w) 7822 | -6/Proximity Caves | Spotted B-75 Beast 8489 | -6/Proximity Caves | Lost 3 parts (2n1u) 8677 | -6/Proximity Caves | Discovered new exit (range 7) 8705 | -6/Proximity Caves | Entered Factory 8705 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 8706 | -6/Factory | Identified exit to Factory 9618 | -6/Factory | Identified exit to Lower Caves 10384 | -6/Factory | Entered Lower Caves 10877 | -6/Lower Caves | Encountered a Warlord checkpoint 11993 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12014 | -6/Lower Caves | Discovered new exit (range 12) 12039 | -6/Lower Caves | Entered another Lower Caves area 12040 | -6/Lower Caves | Encountered a Warlord checkpoint 12054 | -6/Lower Caves | Discovered exit to Factory (range 5) 12067 | -6/Lower Caves | Entered Factory 12067 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12068 | -5/Factory | Identified exit to Upper Caves 12347 | -5/Factory | Build established: Scavenger-Gunner 12405 | -5/Factory | Garrison activated, responded to threat 12641 | -5/Factory | Lost 9 parts (2p4n1u2w) 12814 | -5/Factory | Lost 4 parts (1p1n2u) 12853 | -5/Factory | Spotted B-75 Beast 12870 | -5/Factory | Core integrity fell below 50% 12881 | -5/Factory | Core integrity fell below 20% 12888 | -5/Factory | Allied Derelicts emerged from ambush trap array 12901 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- U-05 Engineer lays Concrete. Dropped Huge Storage Unit. Acquired 6 matter. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. Visual Processing Unit destroyed. Knocked back. Triggered Ambush Trap. JU-7MK(g) emerges from a hatch in the floor. PR-82W(g) emerges from a hatch in the floor. 3P-769(g) emerges from a hatch in the floor. Critical hit (Burn: +37). Subcomponent Replicator disabled. JU-7MK(g) knocked back. JU-7MK(g): "We were hacked into the system waiting for the right moment to spring our attack, but seeing as you've already triggered the mechanism and given away our position, let's roll with it." Subcomponent Replicator disabled. ALERT: Rogue bot located, Programmers report to Factory Zone 8V. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????+?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????# #????????????????????? | | ?????????????#####+######## #????????????????????? | | ?????????????# # #????????????"""?????? | | ?????????????? # #???????????? ? ??? | | ??????????????? s # #####???????# ?? ??? | | ????????????????? ks # ######### ?? ?? | | ?????????????????"" """ # """ "?" | | ?????????????????"" """ s@/ """ """ | | ?????????????????"" """ s# """"""""" """ """ | | ????????????????? # "" | | ????????????????""" """ # """"""""" "" | | ????????????????""" """ # | | ?????????????????"" """ # """"""""" """ """ | | ????????????????? ! # """ """ | | ???????????????????######## """"""""" """ """ | | ??????????????????????????# "" "" | | ?????????>????????????????# " " | | ??????????????????????????############### "%" | | ????????????????????????????????????????# % " | | ????????????????????????????????????????# !! | | ????????????????????????????????????????+ !! | | ????????????????????????????????????????# ! | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????#########+ | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????" " | | ???????????????????????????????????????????????" ? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Plasma Cutter | -9/Materials | Hacked Imp. Targeting Computer | -9/Materials | Scanalyzed Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Bore Cannon | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeShadeBay Manual? 0 Play Time 01:14:21 Cumulative 77.3 hours Start 2025.02.03 @ 01:00:10 End 2025.02.03 @ 22:16:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 39 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 34c7e785-cde0-4f1a-8a0c-57c41c206474