Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 11:28:53 Player: orthostice Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (1838) 1838 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (248) 248 TOTAL SCORE: 4581 Bonus ------- High Alert Combat Kills 48 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (12) Movement Core (200) Ox3 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Improved Heat Sink Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Light Treads Surge Thruster Surge Thruster Improved Utility Shielding Heavy Assault Rifle Armageddon Trap Armageddon Trap Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Energy Filter > --- WEAPON ----------- Improved Medium Laser Precision Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Aluminum Leg Heat Sink ECM Suite Improved Utility Shielding Field Laser Field Laser Field Laser [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Transport Network Coupler Protection Improved Utility Shielding Weapon Field Laser Energy Gun Field Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 1 | . . . . 1 . Weapon 2 | . . . 2 . . Parts Attached 65 | 9 10 2 17 11 16 Power 13 | 2 3 . 3 2 3 Engine 7 | 2 2 . 1 1 1 Core 6 | . 1 . 2 1 2 Reactor . | . . . . . . Propulsion 20 | 3 4 1 5 1 6 Treads 14 | 2 4 1 3 1 3 Leg 6 | 1 . . 2 . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 2 1 . 4 3 Device 6 | . . . . 4 2 Storage 3 | 1 1 1 . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 21 | 3 1 . 9 4 4 Energy Gun 17 | 2 . . 7 4 4 Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 1 . 2 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 2 . Corrupted Parts 1 | . . . 1 . . System Corruption 1 | . . . 1 . . Parts Lost 34 | . 4 . 6 1 23 Power 7 | . 1 . 2 . 4 Propulsion 13 | . 2 . 2 . 9 Utility 2 | . . . . . 2 Weapon 12 | . 1 . 2 1 8 Highest Loss Streak 6 | . 4 . 4 1 6 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 88 | . 89 100 90 96 79 Engine 6 | . 11 . 3 3 3 Core 4 | . 2 14 6 5 3 Treads 16 | . 24 28 4 25 12 Leg 5 | . . . 14 . 7 Device 5 | . . . . 15 14 Storage 14 | . 14 15 22 11 9 Processor 2 | . 7 12 . . . Energy Gun 25 | . 14 14 36 34 25 Ballistic Gun 5 | . 13 14 2 . . Naked Turns . | . . . . . . Heaviest Build 34 | 12 18 22 34 32 33 Greatest Support 60 | 40 40 40 40 60 60 Greatest Overweight (x) 5 | 1 . . 5 . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 5 10 9 10 10 10 Average Carried 7 | 2 7 9 8 8 8 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 4 10 9 8 10 8 Class Distribution -------------------- 44% | Mutant 22% | Gunner 17% | Scavenger-Gunner 8% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Matter Collected 1100 | 203 356 27 285 59 170 Remotely . | . . . . . . Salvage Created 2358 | . 559 . 743 457 599 Parts 129 | . 37 . 45 15 32 Haulers Intercepted 6 | . 2 . 2 2 . Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Combat Hostiles Destroyed 51 | . 12 . 15 5 19 Melee 1 | . . . 1 . . Guns 49 | . 12 . 13 5 19 Classes Destroyed 9 | . 5 . 4 . . Builder 1 | . . . 1 . . Hauler 6 | . 2 . 2 2 . Recycler 4 | . 1 . 2 1 . Mechanic 1 | . . . 1 . . Operator 2 | . 1 . . 1 . Watcher 2 | . . . 2 . . Swarmer 21 | . 3 . 8 . 10 Grunt 25 | . 9 . 5 5 6 Sentry 5 | . . . 2 . 3 Best Kill Streak 11 | . 6 . 4 4 11 Combat Bots Only 11 | . 6 . 4 2 11 Max Kills in Single Turn 2 | . 1 . 2 2 2 Gunslinging 1 | . . . 1 . 1 Exploded . | . . . . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Hostile Shots Fired 445 | . 84 . 132 22 207 Missed 99 | . 14 . 40 6 39 Damage Taken 4629 | . 770 . 1068 253 2538 Core 957 | . 153 . 233 30 541 Absorbed by Shields . | . . . . . . Redirected to Shielding 19 | . . . . . 19 Regen/Repaired (Parts) 57 | . . . 57 . . Core Remaining (%) 59 | 100 . 38 41 . . Volleys Fired 158 | . 70 . 39 16 33 Largest 4 | . 2 . 4 4 4 Hottest 252 | . 70 . 252 245 250 Shots Fired 418 | . 127 . 120 60 111 Gun 418 | . 127 . 120 60 111 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 83 | . 59 . 24 . . Thermal 329 | . 68 . 90 60 111 Explosive . | . . . . . . Electromagnetic 6 | . . . 6 . . Robot Hit Streak 17 | . 17 . 14 11 11 Robot Miss Streak 9 | . 9 . 4 4 3 Penetration Max . | . . . . . . Secondary Targets 12 | . . . 4 . 8 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 250 | . 78 . 74 38 60 Core Hits 107 | . 32 . 30 17 28 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 19 | . 7 . 4 3 5 Burn 19 | . 7 . 4 3 5 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3957 | . 859 . 1174 754 1170 Guns 3900 | . 835 . 1159 740 1166 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 57 | . 24 . 15 14 4 Kinetic 420 | . 285 . 135 . . Thermal 3435 | . 550 . 979 740 1166 Explosive . | . . . . . . Electromagnetic 45 | . . . 45 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 1 . . Average Corruption 1 | . 1 1 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . 10 3 5 . . Message Errors 3 | . 2 1 . . . Matter Fused 6 | . 4 1 1 . . Heat Flow Errors 2 | . 1 1 . . . Energy Discharges 1 | . 1 . . . . Parts Rejected 1 | . 1 . . . . Data Loss (minor) 1 | . . . 1 . . Misfires 3 | . 1 . 2 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 15 | . 9 . . 5 1 Targets Rammed 22 | . 10 . 6 5 1 Kicked 5 | . . . 5 . . Crushed 2 | . 1 . 1 . . Highest Temperature 540 | . 468 127 540 276 489 Average Temperature 157 | . 165 92 181 107 145 Received Heat Transfer 1530 | . 348 . 261 216 705 Effects 30 | . 16 . 9 . 5 Shutdowns 9 | . 5 . 3 . 1 Energy Bleed 3 | . 3 . . . . Interference 9 | . 2 . 3 . 4 Matter Decay 5 | . 4 . 1 . . Damage (minor) 2 | . 1 . 1 . . Damage (major) 1 | . 1 . . . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 21 | . 6 . 4 4 7 Heat Transferred 9102 | . 2146 . 2405 1776 2775 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Peak Influence 573 | . 142 19 208 183 573 Initial 86 | . . 19 7 86 44 Average 142 | . 33 19 99 112 407 Maximum Alert Level 2 | . . . 1 . 2 Low Security (%) 81 | 100 100 100 95 100 21 Level 1 3 | . . . 4 . 9 Level 2 15 | . . . . . 69 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 4 . 1 3 . Investigation 4 | . 3 . 1 . . Extermination . | . . . . . . Reinforcement 3 | . 1 . . 2 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Distress Signals 4 | . 2 . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | . 24 . 26 15 29 Peak Tracking Total 13 | . 4 . 5 3 13 Tactical Retreats 4 | . . . 2 . 2 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Traps Triggered 6 | . 2 . . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused 4 | . . . . . 4 Traps Extracted . | . . . . . . Installed 4 | . . . . . 4 Triggered 4 | . . . . . 4 Most Traps Carried 7 | . . . . . 7 Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Machines Disabled 5 | . . . 1 . 4 Max in Single Turn 1 | . . . 1 . 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Machines Accessed 15 | . 7 . 5 2 1 Terminals 11 | . 6 . 3 1 1 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 29 | . 14 . 10 3 2 Successful 13 | . 6 . 5 1 1 Failed 16 | . 8 . 5 2 1 Catastrophic 5 | . 2 . 1 1 1 Database Lockouts . | . . . . . . Manual 20 | . 11 . 7 2 . Terminals 20 | . 11 . 5 2 2 Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units 3 | . 3 . . . . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 8 | . 5 . 2 . 1 Prototype ID Bank 2 | . 1 . 1 . . Terminal Index 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Coupling Status 1 | . . . 1 . . Patrol Navigation 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 2 | . 1 . 1 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Mask 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Extract 1 | . . . 1 . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 . 2 1 1 Full Trace Events 2 | . 1 . . . 1 Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 4 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Turns Passed 4390 | 84 1517 128 1170 516 975 Spaces Moved 2056 | 42 792 79 452 248 443 Core 21 | 5 . . 1 . 15 Treads 1500 | 23 792 79 129 248 229 Legs 535 | 14 . . 322 . 199 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 120 160 120 Average Speed 168 | 159 160 160 190 160 169 Slowest Speed 330 | 190 160 160 330 160 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 4 93 37 34 20 63 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Total 2654 | 55 920 81 676 325 597 Wait 256 | . 25 . 136 34 61 Move 2048 | 41 791 78 451 247 440 Hop . | . . . . . . Pick Up 58 | 5 11 . 14 6 22 Fast Attach 22 | 5 2 1 9 2 3 Attach 29 | 1 4 1 4 3 16 Detach 2 | . . . . 1 1 Swap 18 | 3 4 . 4 6 1 Drop 32 | . 3 1 13 5 10 Fire 158 | . 70 . 39 16 33 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . . . 5 . . Crush 17 | . 10 . 1 5 1 Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap 4 | . . . . . 4 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 1136 | -10/Materials | Discovered new exit (range 7) 1231 | -10/Materials | Core integrity fell below 50% 1305 | -10/Materials | Lost 4 parts (1p2n1w) 1388 | -10/Materials | Discovered new exit (range 5) 1499 | -10/Materials | Discovered new exit (range 12) 1602 | -10/Materials | Entered Mines 1709 | -10/Mines | Discovered new exit (range 7) 1730 | -10/Mines | Entered Materials 1730 | -9/Materials | Evolved 2 slots: Weapon x2 1881 | -9/Materials | Lost 4 parts (1p1n2w) 2224 | -9/Materials | Build established: Gunner 2283 | -9/Materials | Discovered new exit (range 16) 2489 | -9/Materials | Core integrity fell below 50% 2666 | -9/Materials | Repaired Field Laser 2717 | -9/Materials | Discovered new exit (range 16) 2900 | -9/Materials | Entered another Materials area 2900 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3183 | -8/Materials | Build established: Scavenger-Gunner 3364 | -8/Materials | Garrison activated, responded to threat 3415 | -8/Materials | Identified exit to Garrison 3416 | -8/Materials | Entered Garrison 3466 | -8/Garrison | Triggered checkpoint 3660 | -8/Garrison | Triggered checkpoint 3671 | -8/Garrison | Lost 6 parts (1p3n1u1w) 3703 | -8/Garrison | Triggered checkpoint 3707 | -8/Garrison | Destroyed 11 combat bots 3846 | -8/Garrison | Triggered checkpoint 3863 | -8/Garrison | Core integrity fell below 50% 3897 | -8/Garrison | Garrison Relay disabled 3908 | -8/Garrison | Lost 4 parts (1p1n2w) 4013 | -8/Garrison | Lost 4 parts (1p2n1w) 4047 | -8/Garrison | Discovered new exit (range 15) 4095 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4269 | -8/Garrison | Discovered new exit (range 14) 4275 | -8/Garrison | Build established: Scavenger-Mutant 4294 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4338 | -8/Garrison | Triggered checkpoint 4380 | -8/Garrison | Spotted B-75 Beast 4382 | -8/Garrison | Core integrity fell below 20% 4386 | -8/Garrison | Lost 5 parts (1p2n2w) 4391 | -8/Garrison | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. Dropped Tiamat Bomb Trap. Installed Tiamat Bomb Trap. G-50 Soldier triggered Tiamat Bomb Trap. An explosion rips through the floor. Aluminum Leg destroyed. Dropped Armageddon Trap. Installed Armageddon Trap. Lgt. Nuclear Core destroyed. Field Laser destroyed. Beam Rifle destroyed. Aluminum Leg destroyed. G-47 Trooper triggered Armageddon Trap. An explosion rips through the floor. G-47 Trooper destroyed. G-50 Soldier destroyed. The unstable cave ceiling collapses. Energy Filter destroyed. Map ----- +----------------------------------------------------+ | ????? #????????????????????????????????????????? | | ##### #????????????????????????????????????????? | | ## #????????????????????????????????????????? | | ## #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | ^ ^## #????????????????????????????????????????? | | ## ###??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ## ###????#####?????????????????????????????? | | ## ######## ###### """????????????????????? | | ?????????????????????? | | #####?????????????????????????? | | #?????????????????????????? | | ######### ## #?????????????????????????? | | #??????# # #?????????????????????????? | | ####??????# #?????????????????????????? | | ??????????# # # #?????????????????????????? | | ??????????# ## ### ##????????????????????????? | | ??????????# #%% #????????????????????????? | | ??????????# # % # %##### ##???????????????? | | ????# % % @ % #??????????????? | | ????# #??????????????? | | ????##### ########??????????????? | | ????????# #????????????????????? | | ????????#### # #????????????????????? | | ???????????# ##????????????????????? | | ???????????## """????????????????????? | | ????????????# ] !]!!???????????????????? | | ????????????## ## ???????????????????? | | ?????????????### # /##+ ??????????????????? | | ???????????????# # B ?+ ??????????????????? | | ???????????????# ## B ?? ???????????????????? | | ???????????????# ## /##?????????????????????? | | ???????????????# ## ??????????????????????? | | ???????????????# ####"!=]??????????????????????? | | ???????????????# #????""???????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# ###???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# < #???????????????????????????? | | ???????????????# #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- Sml. Storage Unit | -9/Materials | Extracted Hover Unit | -9/Materials | Extracted Structural Scanner | -9/Materials | Extracted Cld. Ion Engine | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed BombGreatRefractor Manual? 0 Play Time 00:37:09 Cumulative 19.1 hours Start 2024.05.05 @ 10:51:16 End 2024.05.05 @ 11:28:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d1cb354f-76b8-4a4b-bd33-ed0d4b5f5e00