Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 18:15:13 Player: Rocko1345 Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (3273) 3273 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (280) 280 TOTAL SCORE: 7438 Bonus ------- Follower Combat Kills 280 Cogmind --------- Core Integrity 0/850 Matter 223/300 Energy 15/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Authchip [Power] > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Authchip [R/Combat] Authchip [Propulsion] Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Cooled Aerolev Unit > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Machine Analyzer Improved Targeting Computer Advanced Targeting Computer Target Analyzer Hacking Suite > --- WEAPON ----------- Thermic Laser Improved Assault Rifle Shock Maul > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Authchip [R/Combat] Authchip [R/Combat] Authchip [Power] Authchip [Propulsion] Authchip [Armor] Recalibrator Drone Bay Gatling Laser Heavy Machine Gun Heavy Missile Launcher Datajack Remote Datajack [Rating: 54] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Improved Treads Treads Improved Treads Leg Improved Aluminum Leg Hover Unit Cooled Aerolev Unit Utility Improved Targeting Computer Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Improved Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Shock Maul Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Slots Evolved 8 | . . 2 . . 4 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . 1 . . 3 2 Weapon 2 | . . 1 . . 1 . Parts Attached 68 | 7 4 11 9 5 10 22 Power 10 | 1 1 2 1 1 1 3 Engine 9 | 1 1 2 1 1 1 2 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 17 | 2 . 6 3 2 . 4 Treads 4 | . . . 2 2 . . Leg 12 | 2 . 6 1 . . 3 Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 18 | 1 3 1 1 1 4 7 Device 6 | . . 1 . . 2 3 Storage 3 | 1 1 . 1 . . . Processor 7 | . 2 . . 1 1 3 Hackware 2 | . . . . . 1 1 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 23 | 3 . 2 4 1 5 8 Energy Gun 13 | 3 . 2 2 . 3 3 Energy Cannon . | . . . . . . . Ballistic Gun 5 | . . . 1 1 1 2 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . 1 1 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 1 . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 5 | . . . 3 . . 2 Corrupted Parts 1 | . . . . . . 1 System Corruption 2 | . . . . . . 2 Parts Lost 32 | . . 2 . 4 . 26 Power 5 | . . 1 . 1 . 3 Propulsion 7 | . . . . 2 . 5 Utility 8 | . . . . . . 8 Weapon 12 | . . 1 . 1 . 10 Highest Loss Streak 11 | . . 1 . 4 . 11 To Critical Strikes . | . . . . . . . Average Backups 12 | 1 5 8 13 13 14 14 Power 2 | . 1 3 2 2 2 1 Propulsion 1 | 1 2 2 2 1 1 . Utility 4 | . . . 2 5 7 7 Weapon 2 | . 2 2 4 3 2 2 Tool/Special . | . . . . . . . Unused Backups 15 | . 1 1 3 . 1 9 Power 1 | . . . 1 . . . Propulsion 3 | . . 1 2 . . . Utility 7 | . . . . . . 7 Weapon 3 | . 1 . . . 1 1 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 92 | . 97 92 96 91 96 87 Engine 8 | . 14 10 11 10 7 4 Treads 10 | . . . 16 18 15 6 Leg 7 | . 28 22 5 . . 3 Device 7 | . . 4 11 4 6 11 Storage 9 | . 14 11 11 11 7 6 Processor 17 | . 12 11 11 17 20 24 Hackware 1 | . . . . . 6 3 Energy Gun 18 | . 28 31 28 15 7 10 Ballistic Gun 8 | . . . . 13 21 10 Peak Build Rating 54 | 6 10 19 24 24 41 54 Average Rating 28 | 3 9 16 21 22 36 47 On Entrance 17 | . 6 10 19 22 24 41 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 1 | . . . . . . 1 Heaviest Build 50 | 11 19 27 39 36 44 50 Greatest Support 46 | 20 20 26 46 46 43 43 Greatest Overweight (x) 8 | . . 1 1 1 1 8 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 Average Capacity 13 | 6 8 10 13 15 15 14 Most Carried 15 | 3 8 10 15 15 15 15 Average Carried 12 | 1 5 8 13 13 14 14 Final Capacity 15 | 8 10 10 15 15 15 5 Final Carried 15 | 3 8 10 15 15 15 5 Class Distribution -------------------- 37% | Gunner 28% | Scavenger-Gunner 24% | Mutant 4% | Commander-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Recycling Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Matter Collected 1580 | 234 76 125 167 113 282 583 Remotely . | . . . . . . . Salvage Created 3790 | . 131 858 785 299 444 1273 Parts 188 | . 7 53 43 9 23 53 Haulers Intercepted 4 | . . 1 3 . . . Recyclers Shooed 5 | . . 1 . . . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Combat Hostiles Destroyed 69 | . 2 16 12 4 11 24 Guns 60 | . 2 15 11 3 8 21 AOE 5 | . . . . . 3 2 Classes Destroyed 14 | . 2 6 2 . 1 3 Worker 1 | . . . . . . 1 Builder 2 | . . . 1 . . 1 Hauler 4 | . . 1 3 . . . Recycler 4 | . . 1 1 1 . 1 Mechanic 1 | . . . 1 . . . Operator 4 | . . 3 1 . . . Watcher 8 | . 2 2 1 . 1 2 Swarmer 15 | . . 3 3 . 3 6 Grunt 24 | . 2 9 1 . 3 9 Duelist 1 | . . 1 . . . . Sentry 20 | . . 3 8 4 2 3 Hunter 1 | . . . . . . 1 Programmer 7 | . . . . . 3 4 Heavy 1 | . . . . . . 1 Best Kill Streak 4 | . 2 4 3 2 3 4 Combat Bots Only 3 | . 2 3 2 2 3 3 Max Kills in Single Turn 2 | . 1 2 2 1 2 2 Gunslinging 1 | . . 1 1 . 1 1 Exploded 1 | . . . . . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Hostile Shots Fired 525 | . 31 45 66 28 80 275 Missed 175 | . 12 11 17 10 29 96 Hits 350 | . 19 34 49 18 51 179 Melee 1 | . . 1 . . . . Projectile 349 | . 19 33 49 18 51 179 Critical Strikes 9 | . . 1 4 . . 4 Part Disruptions 1 | . . . . . . 1 Damage Taken 5230 | . 280 447 604 276 742 2881 Core 1381 | . 92 166 109 44 118 852 Absorbed by Shields . | . . . . . . . Core Remaining (%) 66 | 100 63 . . 20 83 . Volleys Fired 233 | . 19 49 44 15 23 83 Largest 4 | . 2 3 3 3 4 4 Hottest 212 | . 80 162 168 112 149 212 Shots Fired 578 | . 38 142 118 29 71 180 Gun 568 | . 38 142 118 29 67 174 Cannon . | . . . . . . . Launcher 10 | . . . . . 4 6 Special . | . . . . . . . Kinetic 145 | . . . . 4 52 89 Thermal 423 | . 38 142 118 25 15 85 Explosive 10 | . . . . . 4 6 Electromagnetic . | . . . . . . . Robot Hit Streak 37 | . 6 12 17 10 15 37 Robot Miss Streak 4 | . 3 4 3 2 3 4 Penetration Max . | . . . . . . . Secondary Targets 10 | . . 1 2 1 1 5 Max Gunslinging Chain 2 | . . 1 1 1 1 2 Shots Hit Robots 414 | . 23 98 87 22 45 139 Core Hits 178 | . 8 34 28 9 26 73 Critical Kills 3 | . . . . . . 3 Critical Parts Destroyed 4 | . . . . . 2 2 Critical Strikes 32 | . . 9 3 2 4 14 Burn 25 | . . 9 3 2 2 9 Destroy 7 | . . . . . 2 5 Melee Attacks 11 | . . . 5 . . 6 Impact 11 | . . . 5 . . 6 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7945 | . 248 1501 1477 407 1148 3164 Guns 6802 | . 248 1501 1441 395 752 2465 Cannons . | . . . . . . . Explosions 1047 | . . . . . 396 651 Melee 84 | . . . 36 . . 48 Ramming 12 | . . . . 12 . . Kinetic 1709 | . . . . 32 560 1117 Thermal 5093 | . 248 1501 1441 363 192 1348 Explosive 941 | . . . . . 396 545 Electromagnetic 106 | . . . . . . 106 Impact 84 | . . . 36 . . 48 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . 2 3 . 2 Average Corruption 2 | . . . 2 2 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 63 | . . . 11 31 . 21 Message Errors 11 | . . . . 8 . 3 Matter Fused 13 | . . . 2 5 . 6 Heat Flow Errors 13 | . . . 3 7 . 3 Energy Discharges 7 | . . . 2 5 . . Parts Rejected 1 | . . . 1 . . . Parts Fused 2 | . . . . . . 2 Data Loss (minor) 8 | . . . 1 3 . 4 Data Loss (major) 3 | . . . . 2 . 1 Misfires 2 | . . . 1 1 . . Alerts 1 | . . . 1 . . . Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 65 | . . . . . . 65 Projectiles . | . . . . . . . Explosions 65 | . . . . . . 65 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 82 | . . . . . . 82 Shots 3 | . . . . . . 3 Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 352 | . 192 352 250 270 7 152 Average Temperature 74 | . 70 98 42 91 7 25 Received Heat Transfer 1524 | . 159 192 225 90 144 714 Effects 3 | . . 3 . . . . Energy Bleed 1 | . . 1 . . . . Interference 2 | . . 2 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 5 | . . 1 2 1 . 1 Combat Hostiles 4 | . . 1 1 1 . 1 Parts Melted 41 | . . 11 14 7 . 9 Heat Transferred 13612 | . 575 3984 3516 925 533 4079 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Maximum Alert Level 2 | . . . 2 . . 1 Low Security (%) 94 | 100 100 100 78 100 100 94 Level 1 4 | . . . 20 . . 5 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 409 | . 42 133 409 157 113 266 Initial 157 | . . . 28 157 50 51 Average 49 | . 3 72 112 15 14 65 Influence Increases 2875 | . 78 513 938 102 370 874 Destroy 0b10 Robot/C 1620 | . 40 320 480 80 220 480 Destroy 0b10 Robot/NC 125 | . 10 35 45 5 5 25 Destroy Leader 496 | . 14 96 180 . 72 134 Allied During Kill 119 | . . . 118 1 . . Successful Hack 72 | . 14 17 8 15 9 9 Disable Machine 165 | . . . 30 . . 135 Destroy Structure 78 | . . . 2 1 14 61 Advance Influence 50 | . . . . . 50 . Lose Combat Pursuer 150 | . . 45 75 . . 30 Influence Decreases 2673 | . 78 444 602 507 265 777 Entered New Map 343 | . . . 41 248 . 54 Time Decay 1908 | . 78 424 441 227 265 473 Lost Part 282 | . . 20 . 12 . 250 Lost Ally 140 | . . . 120 20 . . Squads Dispatched 20 | . . 3 4 . 6 7 Investigation 2 | . . . . . 2 . Extermination 7 | . . . . . 4 3 Reinforcement 9 | . . 3 3 . . 3 Assault . | . . . . . . . Garrison 2 | . . . 1 . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Distress Signals 8 | . . 3 2 . 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 110 | . 4 28 24 4 13 37 Peak Tracking Total 7 | . 2 5 4 2 3 7 Tactical Retreats 8 | . . 2 4 . . 2 Traps | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Traps Triggered 8 | . . . 1 . 5 2 Indirectly . | . . . . . . . Trap Hack Attempts 7 | . . . . . . 7 Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . . . . . . 1 Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Machines Disabled 11 | . . . 2 . . 9 Max in Single Turn 4 | . . . 1 . . 4 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Machines Accessed 40 | . 5 4 11 8 6 6 Terminals 27 | . 4 4 10 5 3 1 Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . . . . 1 1 Recycling Units 5 | . 1 . . 3 . 1 Scanalyzers 3 | . . . . . 1 2 Garrison Access 2 | . . . 1 . . 1 Total Hacks 109 | . 16 17 32 21 12 11 Successful 56 | . 9 9 12 13 6 7 Failed 52 | . 7 8 20 8 6 3 Catastrophic 7 | . 2 . 3 2 . . Database Lockouts 1 | . . . . . . 1 Manual 44 | . 10 8 11 8 4 3 Terminals 89 | . 15 17 28 18 7 4 Fabricators 2 | . . . . . 2 . Repair Stations 2 | . . . . . 1 1 Recycling Units 5 | . 1 . . 3 . 1 Scanalyzers 5 | . . . . . 2 3 Garrison Access 6 | . . . 4 . . 2 Terminal Hacks 26 | . 4 6 8 7 . 1 Part Schematic 1 | . . . . 1 . . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 4 | . 1 . 1 2 . . Open Door 4 | . . . 4 . . . Level Access Points 1 | . . 1 . . . . Terminal Index 3 | . 1 . . 2 . . Scanalyzer Index 1 | . . . . 1 . . Alert Level 1 | . . 1 . . . . Locate Traps 1 | . . 1 . . . . Hauler Manifests 3 | . . 1 1 1 . . Zone Layout 6 | . 2 1 2 . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . 1 . Scan Component 1 | . . . . . 1 . Recycling Unit Hacks 5 | . 1 . . 3 . 1 Report Inventory 5 | . 1 . . 3 . 1 Scanalyzer 4 | . . . . . 2 2 Insert Component 1 | . . . . . . 1 Retrieve Study 3 | . . . . . 2 1 Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 19 | . 4 3 4 3 3 2 Terminals 19 | . 4 3 4 3 3 2 Assimilate 1 | . . . 1 . . . Botnet 14 | . 3 3 2 3 2 1 Operators 4 | . 1 . 1 . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 31 | . 5 4 8 4 6 4 Full Trace Events 3 | . . . 2 1 . . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . . . . 2 1 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Total Allies 10 | . . . 10 . . . Largest Group 10 | . . . 10 2 . . Highest-Rated Group 88 | . . . 88 24 . . Highest-Rated Ally 16 | . . . 16 16 . . Total Orders . | . . . . . . . Ally Attacks 70 | . . . 63 7 . . Total Damage 589 | . . . 527 62 . . Kills 15 | . . . 15 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Active Infowar (turns) 4746 | . 122 . . 1205 1330 2089 Optics 122 | . 122 . . . . . Machine Analysis 4624 | . . . . 1205 1330 2089 Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Turns Passed 9012 | 67 805 1165 1560 1991 1330 2094 Spaces Moved 4691 | 53 601 634 800 1090 715 798 Core 19 | 14 . . . . . 5 Treads 2871 | . . . 600 1090 715 466 Legs 1762 | 39 601 634 200 . . 288 Wheels . | . . . . . . . Hover 39 | . . . . . . 39 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 50 Average Speed 164 | 101 120 137 155 176 161 218 Slowest Speed 450 | 120 120 190 190 240 240 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 4 58 44 94 95 25 15 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 93 | . . . . . 18 75 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 93 | . . . . . 18 75 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Total 5495 | 62 646 819 1011 1128 844 985 Wait 398 | . 14 111 124 8 84 57 Move 4685 | 52 600 633 799 1089 714 798 Hop . | . . . . . . . Pick Up 41 | 3 6 5 12 6 5 4 Fast Attach 29 | 6 1 2 1 1 3 15 Attach 15 | . . 2 . 6 2 5 Detach . | . . . . . . . Swap 40 | 1 3 9 14 . 7 6 Drop 34 | . 3 8 11 2 6 4 Fire 233 | . 19 49 44 15 23 83 Melee 11 | . . . 5 . . 6 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire 1 | . . . 1 . . . Trap 7 | . . . . . . 7 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: Mat x3 / [*Min] / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Build established: Mutant 873 | -10/Materials | Entered another Materials area 873 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1329 | -9/Materials | Build established: Gunner 1475 | -9/Materials | Discovered new exit (range 13) 1620 | -9/Materials | Identified exit to Materials 1975 | -9/Materials | Discovered new exit (range 7) 2038 | -9/Materials | Entered Storage 2160 | -9/Storage | Core integrity fell below 50% 2504 | -9/Storage | Garrison activated, responded to threat 3026 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3080 | -9/Storage | Discovered exit to Materials (range 15) 3364 | -9/Storage | Lost 3 allies 3405 | -9/Storage | Build established: Commander-Mutant 3580 | -9/Storage | Lost 5 allies 3589 | -9/Storage | Used back door to open Recycling access 3589 | -9/Storage | Discovered new exit (range 4) 3598 | -9/Storage | Entered Recycling 3598 | -9/Recycling | Accompanied by 2 allies 3823 | -9/Recycling | Build established: Mutant 4172 | -9/Recycling | Discovered new exit (range 8) 4377 | -9/Recycling | Lost 4 parts (1p2n1w) 4679 | -9/Recycling | Build established: Gunner 5589 | -9/Recycling | Entered Factory 5589 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 6049 | -7/Factory | Build established: Scavenger-Gunner 6699 | -7/Factory | Discovered new exit (range 14) 6919 | -7/Factory | Entered another Factory area 6919 | -6/Factory | Evolved 2 slots: Utility x2 7952 | -6/Factory | Central database locked down 8380 | -6/Factory | Lost 11 parts (1p1n5u4w) 8787 | -6/Factory | Core integrity fell below 50% 8988 | -6/Factory | Garrison activated, responded to threat 9001 | -6/Factory | Core integrity fell below 20% 9012 | -6/Factory | Released all parts (3) 9013 | -6/Factory | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 08999_ Acquired 2 matter. 09001_ Slug penetrates Wall. 09001_ Flexi-carbon Leg destroyed. 09001_ Imp. Heat Sink destroyed. 09002_ Lgt. Fission Core destroyed. 09003_ Slug penetrates Wall. 09004_ Penetrated by Slug. 09005_ The unstable cave ceiling collapses. 09006_ X-62 Marksman suffers critical hit (Burn). 09007_ Penetrated by Slug. 09008_ Machine Analyzer destroyed. 09010_ H-61 Shepherd destroyed. 09012_ Hvy. Missile Launcher destroyed. 09012_ Released Adv. Targeting Computer. 09012_ Released Lrg. Storage Unit. 09012_ Released Target Analyzer. 09013_ Acquired Corrupted Authchip [Power]. 09013_ Integrated Corrupted Authchip [Power] (+2). 09013_ Complication: Energy sink damages Corrupted Authchip [Power] (-3). 09013_ Penetrated by Slug. 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A ! %= ####???? | | ??????????????#### ???# %* !%= #???? | | ??????????????? ??# = * * #???? | | ???????????????? ?# !% ##= #???? | | ???????????""""""""" # *% ## ##% = #???? | | ?????????? ???? ;g ########### [ #???? | | ?????????? //= g #Y%!%!# # #???? | | ?????????? /== x @!=; # ##+#???? | | ?????????? /g= # !*!# # #??????? | | ?????????? ??????# ! # # #??????? | | ??????????????????????# # # #??????? | | ????????????"?"???????# ; # #??????? | | ???????????""G""??????# ; # #??????? | | ??????????????????????# ; # #??????? | | ??????????????????????# ; # #??????? | | ??????????????????????# # # #??????? | | ?????????????????????? ######### #??????? | | ?????????????????????? # ?# #??????? | | ????????????????????? # /! ?# #??????? | | ????????????????????? / # ##+##### | | ???????????????????? % + | | ????????????????????? # # | | ?????????????????????? ?# """ # | | ???????????????????????? ?# """ ! # #+ # ## | | ??????????????????????????????# """ # | | ??????????????????????????????# # | | | ??????????????????????????????######## # | | ????????????????????????????????????# | | ????????????????????????????????????# ! # | | ????????????????????????????????????## | | ?????????????????????????????????????# | | ?????????????????????????????????????# !% * | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 5 Item Schematics ----------------- Imp. Carbon-fiber Leg | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Autogun | -7/Factory | Hacked Pulse Rifle | -7/Factory | Hacked Imp. Treads | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FusionReactionAxe Manual? 0 Play Time 00:54:30 Cumulative 219.1 hours Start 2025.10.31 @ 16:23:41 End 2025.10.31 @ 18:15:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 266 Rogue 92 Adventurer 174 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 58 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2bcc06e-d32b-446c-a6b1-9d1d566327b2