Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.07 @ 12:27:04

Player: Goblaz

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (52)      260
Value Destroyed (936)      936
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (-376)               -376
              TOTAL SCORE: 3000

 Bonus
-------
High Alert Combat Kills    49
Follower Combat Kills      83
Friendly Fire              -508

 Cogmind 
---------
Core Integrity             0/550
Matter                     113/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Weight Redist. System
  Advanced Weight Redist. System
           Hardlight Generator
     Heavy Particle Cannon
  Improved Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
           VTOL Module
  Improved Flight Unit
  Improved VTOL Module
>          --- UTILITY ----------
     Small Storage Unit
  Advanced Weight Redist. System
  Advanced Weight Redist. System
           Shield Generator
>          --- WEAPON -----------
           Missile Launcher
>          --- INVENTORY --------
     Heavy Ion Engine
    Cooled Ion Engine
           Weight Redist. System
           Drone Bay
     Heavy Particle Cannon
  Improved Assault Rifle
  Improved Assault Rifle
[Rating: 25]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Improved Hover Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Hackware                 System Shield
Weapon                     Rocket Launcher
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             63   | 6   8   1   16  11  21  
  Power                    9    | 1   1   .   1   2   4   
    Engine                 9    | 1   1   .   1   2   4   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               21   | 2   2   1   5   4   7   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    1    | .   .   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  7    | .   2   1   1   .   3   
    Flight                 11   | .   .   .   3   4   4   
  Utility                  19   | 1   2   .   5   3   8   
    Device                 13   | .   1   .   3   3   6   
    Storage                5    | 1   1   .   2   .   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   3   .   5   2   2   
    Energy Gun             3    | 2   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               9    | .   2   .   5   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   2   1   
Parts Lost                 26   | .   2   .   6   1   17  
  Power                    6    | .   .   .   .   1   5   
  Propulsion               10   | .   .   .   3   .   7   
  Utility                  5    | .   .   .   1   .   4   
  Weapon                   5    | .   2   .   2   .   1   
  Highest Loss Streak      11   | .   1   .   3   1   11  
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     81   | .   91  100 82  74  68  
  Engine                   12   | .   14  14  11  10  15  
  Treads                   2    | .   14  .   .   .   .   
  Leg                      1    | .   .   .   .   7   .   
  Hover                    10   | .   13  28  12  .   2   
  Flight                   4    | .   .   .   .   9   16  
  Device                   20   | .   10  14  24  20  20  
  Storage                  12   | .   14  14  15  7   8   
  Energy Gun               1    | .   11  .   .   .   .   
  Ballistic Gun            1    | .   .   .   .   7   3   
  Launcher                 13   | .   12  28  17  12  1   
Peak Build Rating          25   | 6   12  11  17  18  25  
  Average Rating           12   | 4   8   11  13  14  18  
  On Entrance              9    | .   6   11  11  11  18  
Naked Turns                6    | .   .   .   .   .   6   
Heaviest Build             28   | 14  15  14  24  28  23  
  Greatest Support         40   | 40  40  14  14  15  27  
  Greatest Overweight (x)  7    | 1   1   .   7   3   4   
  Average Overweight (x)   .    | .   .   .   2   .   .   
Largest Inventory Capacity 8    | 8   8   5   8   8   8   
  Average Capacity         7    | 6   6   5   8   6   7   
  Most Carried             8    | 2   8   5   8   8   8   
  Average Carried          6    | .   3   4   7   5   6   
  Final Capacity           8    | 8   5   5   8   5   5   
  Final Carried            6    | 2   5   5   6   3   5   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Sto Mat 
Matter Collected           1182 | 197 197 .   527 206 55  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1007 | .   320 9   360 318 .   
  Parts                    76   | .   18  2   29  27  .   
Haulers Intercepted        3    | .   .   .   1   2   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Combat Hostiles Destroyed  31   | .   8   3   13  7   .   
  Guns                     2    | .   2   .   .   .   .   
  AOE                      29   | .   6   3   13  7   .   
Classes Destroyed          9    | .   5   .   4   .   .   
  Worker                   2    | .   1   .   .   1   .   
  Builder                  6    | .   .   .   5   1   .   
  Hauler                   3    | .   .   .   1   2   .   
  Recycler                 4    | .   2   .   .   2   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  2    | .   1   .   1   .   .   
  Swarmer                  16   | .   3   3   7   3   .   
  Grunt                    14   | .   5   .   5   4   .   
  Sentry                   3    | .   .   .   3   .   .   
  Thug                     1    | .   .   .   1   .   .   
Best Kill Streak           8    | .   7   3   6   8   .   
  Combat Bots Only         5    | .   3   3   5   5   .   
Max Kills in Single Turn   5    | .   3   2   3   5   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   2   2   3   3   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Hostile Shots Fired        317  | .    50   3    36   37   191  
  Missed                   120  | .    8    .    12   16   84   
Damage Taken               2960 | .    567  19   505  354  1515 
  Core                     878  | .    158  6    51   97   566  
  Absorbed by Shields      152  | .    .    .    .    .    152  
  Regen/Repaired (Parts)   7    | .    .    .    7    .    .    
Core Remaining (%)         65   | 100  .    34   .    63   .    
Volleys Fired              57   | .    30   2    20   5    .    
  Largest                  2    | .    2    2    2    2    .    
  Hottest                  90   | .    90   66   66   66   .    
Shots Fired                86   | .    45   4    30   7    .    
  Gun                      31   | .    31   .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 55   | .    14   4    30   7    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  20   | .    20   .    .    .    .    
  Explosive                55   | .    14   4    30   7    .    
  Electromagnetic          11   | .    11   .    .    .    .    
  Robot Hit Streak         7    | .    5    4    7    4    .    
  Robot Miss Streak        4    | .    4    .    3    1    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           50   | .    27   2    17   4    .    
  Core Hits                64   | .    14   2    33   15   .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    3    .    .    .    .    
    Burn                   2    | .    2    .    .    .    .    
    Corrupt                1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3461 | .    1029 267  1471 694  .    
  Guns                     321  | .    321  .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               3129 | .    708  267  1460 694  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  11   | .    .    .    11   .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  210  | .    210  .    .    .    .    
  Explosive                3129 | .    708  267  1460 694  .    
  Electromagnetic          111  | .    111  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            279  | .    99   51   120  9    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               279  | .    99   51   120  9    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    .    
  Impact                   1    | .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      392  | .    101  .    186  105  .    
  Shots                    8    | .    1    .    4    3    .    
  Rammed                   4    | .    .    .    4    .    .    
Targets Rammed             4    | .    .    .    4    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        320  | .    320  .    .    .    10   
  Average Temperature      146  | .    170  .    .    .    5    
  Received Heat Transfer   1165 | .    231  .    141  87   706  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    .    
  Heat Transferred         777  | .    777  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Peak Influence             535  | .   318 190 535 433 523 
  Initial                  178  | .   .   75  74  178 178 
  Average                  265  | .   112 181 325 308 326 
Maximum Alert Level        2    | .   1   .   2   2   2   
  Low Security (%)         40   | 100 89  100 18  37  17  
  Level 1                  31   | .   10  .   35  26  66  
  Level 2                  27   | .   .   .   46  35  15  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   5   1   4   
  Investigation            2    | .   1   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            9    | .   .   .   4   1   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   3   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Distress Signals           5    | .   .   .   2   2   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              86   | .   12  3   21  15  35  
  Peak Tracking Total      9    | .   4   3   6   6   9   
  Tactical Retreats        10   | .   .   .   .   1   9   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Traps Triggered            2    | .   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Sto Mat 
Machines Disabled          11   | .   4   1   6   .   .   
  Max in Single Turn       2    | .   2   1   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Machines Accessed          9    | .   1   .   4   2   2   
  Terminals                8    | .   1   .   3   2   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                24   | .   3   .   12  4   5   
  Successful               15   | .   2   .   8   2   3   
  Failed                   9    | .   1   .   4   2   2   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                22   | .   3   .   10  4   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             13   | .   2   .   6   2   3   
  Prototype ID Bank        3    | .   .   .   2   .   1   
  Open Door                1    | .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Alert Level              3    | .   1   .   1   .   1   
  Locate Traps             2    | .   1   .   1   .   .   
  Reinforcement Status     1    | .   .   .   .   .   1   
  Zone Layout              2    | .   .   .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   4   1   1   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     26   | .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Sto Mat 
Total Allies               5    | .   .   5   .   .   .   
  Largest Group            5    | .   .   5   4   .   .   
  Highest-Rated Group      91   | .   .   91  71  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               58   | .   .   .   58  .   .   
  Total Damage             489  | .   .   .   489 .   .   
  Kills                    6    | .   .   .   6   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   3   .   
  Drone Recoveries         1    | .   .   .   .   1   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Turns Passed               2848 | 122  467  187  1285 314  473  
Spaces Moved               2510 | 73   411  186  570  283  987  
  Core                     203  | 6    .    .    185  .    12   
  Treads                   179  | 67   112  .    .    .    .    
  Legs                     81   | .    .    .    24   57   .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    890  | .    299  186  351  .    54   
  Flight                   1157 | .    .    .    10   226  921  
  Fastest Speed            30   | 50   56   56   116  37   30   
  Average Speed            95   | 153  89   56   205  91   38   
  Slowest Speed            440  | 160  160  56   440  260  250  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            9    | .    .    .    .    .    9    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       34   | 6    40   32   48   36   46   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          441  | .    115  37   216  73   .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      441  | .    115  37   216  73   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Total                      2870 | 80   466  264  651  334  1075 
  Wait                     176  | .    5    74   22   18   57   
  Move                     2487 | 72   410  185  569  282  969  
  Hop                      9    | .    .    .    .    .    9    
  Pick Up                  29   | 2    8    1    7    4    7    
  Fast Attach              30   | 6    2    .    9    5    8    
  Attach                   21   | .    4    .    4    3    10   
  Detach                   14   | .    1    .    3    2    8    
  Swap                     12   | .    2    1    3    3    3    
  Drop                     31   | .    4    1    10   12   4    
  Fire                     57   | .    30   2    20   5    .    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      4    | .    .    .    4    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2)
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
   41 | -11/Scrapyard | Discovered new exit (range 15)
  123 | -11/Scrapyard | Entered Materials
  183 | -10/Materials | Discovered new exit (range 16)
  270 | -10/Materials | Core integrity fell below 50%
  305 | -10/Materials | Build established: Mutant
  569 | -10/Materials | Discovered new exit (range 8)
  590 | -10/Materials | Entered Mines
  653 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  685 | -10/Mines     | Discovered new exit (range 9)
  777 | -10/Mines     | Entered Materials
  777 | -9/Materials  | Accompanied by 4 allies
  777 | -9/Materials  | Evolved 2 slots: Utility x2
  778 | -9/Materials  | Discovered new exit (range 8)
  782 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  983 | -9/Materials  | Identified exit to Mines
  983 | -9/Materials  | Identified exit to Storage
 1118 | -9/Materials  | Repaired Med. Matter Pod
 1214 | -9/Materials  | Lost 3 allies
 1302 | -9/Materials  | Lost 3 parts (2n1w)
 1936 | -9/Materials  | Discovered new exit (range 15)
 1958 | -9/Materials  | Lost 3 parts (1n1u1w)
 2062 | -9/Materials  | Entered Storage
 2338 | -9/Storage    | Met 01-MTF
 2371 | -9/Storage    | Discovered new exit (range 9)
 2376 | -9/Storage    | Entered Materials
 2376 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 2683 | -8/Materials  | Lost 5 parts (2p1n1u1w)
 2813 | -8/Materials  | Core integrity fell below 50%
 2837 | -8/Materials  | Core integrity fell below 20%
 2849 | -8/Materials  | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
02823_ Slug penetrates Wall.
02830_ Adv. Weight Redist. System destroyed.
02831_ Slug penetrates Wall.
02833_ Imp. VTOL Module destroyed.
02834_ Slug penetrates Wall.
The Cld. Ion Engine is "overloadable",
  activating it again increases its energy
  generation and heat output, and may have
  unintended consequences. See Stability stat
  context help for more info.
02838_ Critical hit (Burn: +37).
02840_ Penetrated by Slug.
02840_ Imp. Flight Unit destroyed.
02842_ Critical hit (Burn: +37).
02843_ Sml. Storage Unit destroyed.
02843_ Penetrated by Slug.
02843_ Critical hit (Destroy).
02843_ Cld. Ion Engine destroyed.
02846_ K-01 Serf collects debris.
02849_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ???????????????###########???????????????????#     |
| ???????????????#         #???????????????????#     |
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| ????????????????#                                  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          23
Energy Capacity            320
Matter Stores              385
Matter Capacity            400
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    9
Evasion (%)                64
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Part-time Mechanic

 Challenges 
------------
None

 Game 
------
Seed              AntimatterShrapnelWings
  Manual?         0
Play Time         00:46:40
  Cumulative      5.3 hours
  Start           2025.02.07 @ 11:21:53
  End             2025.02.07 @ 12:27:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          9
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 62bf5c11-26b9-40ff-80e6-d0205d2886b8