Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.17 @ 15:00:08

Player: Drosophila

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (25)      125
Value Destroyed (670)      670
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1615

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     63/300
Energy                     196/200
System Corruption          0%
Temperature                Cool (34)
Movement                   Core (900) Ox17
Location                   -7/Recycling

 Parts 
-------
>               --- POWER (1) --------
     Subdweller Power Source
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Recalibrator
>               --- WEAPON (2) -------
                Slug Cannon
>               --- INVENTORY (20) ---
          Light Ion Engine
                Disposable Heat Sink
  High-capacity Battery (250)
  High-capacity Matter Pod (0)
                Machine Analyzer
                ECM Suite
                Gun Armor
                Scrap Shield
                Tractor Beam
     Subdweller Laser
                Battle Rifle
          Light Cannon
          Light Cannon
          Light Cannon
                Datajack
                Mining Laser
                Scrap Shield Fragment (50)
                Scrap Shield Fragment (39)
                Scrap Shield Fragment (33)

 Peak State 
------------
>               --- POWER ------------
     Subdweller Power Source
>               --- PROPULSION -------
     Subdweller Monowheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Recalibrator
>               --- WEAPON -----------
                Battle Cannon
                Slug Cannon
>               --- INVENTORY --------
          Light Ion Engine
                Disposable Heat Sink
  High-capacity Battery
  High-capacity Matter Pod
                Machine Analyzer
                ECM Suite
                Gun Armor
                Scrap Shield
                Tractor Beam
     Subdweller Laser
                Battle Rifle
          Light Cannon
          Light Cannon
          Light Cannon
                Datajack
                Mining Laser
                Scrap Shield Fragment
                Scrap Shield Fragment
                Scrap Shield Fragment
[Rating: 18]

 Favorites 
-----------
Power                      Subdweller Power Source
  Engine                   Subdweller Power Source
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Recalibrator
  Storage                  High-capacity Storage Unit
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             35   | 6   7   22  .   
  Power                    3    | 1   1   1   .   
    Engine                 3    | 1   1   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   .   5   .   
    Treads                 2    | .   .   2   .   
    Leg                    .    | .   .   .   .   
    Wheel                  5    | 2   .   3   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   2   2   .   
    Device                 3    | .   1   2   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   20   | 2   4   14  .   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       7    | .   3   4   .   
    Launcher               5    | .   1   4   .   
    Special Weapon         6    | .   .   6   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   1   7   1   
  Power                    1    | .   .   1   .   
  Propulsion               5    | .   .   4   1   
  Utility                  1    | .   1   .   .   
  Weapon                   2    | .   .   2   .   
  Highest Loss Streak      2    | .   1   2   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     88   | .   89  87  71  
  Engine                   12   | .   14  12  14  
  Treads                   1    | .   .   2   .   
  Wheel                    20   | .   28  17  14  
  Device                   10   | .   4   12  14  
  Storage                  14   | .   14  14  14  
  Energy Gun               1    | .   8   .   .   
  Ballistic Gun            1    | .   8   .   .   
  Ballistic Cannon         14   | .   10  15  14  
  Launcher                 3    | .   .   3   .   
  Special Weapon           6    | .   .   7   .   
Peak Build Rating          18   | 6   10  18  16  
  Average Rating           12   | 4   7   13  15  
  On Entrance              7    | .   6   8   16  
Naked Turns                .    | .   .   .   .   
Heaviest Build             56   | 12  51  56  53  
  Greatest Support         40   | 32  32  40  20  
  Greatest Overweight (x)  16   | .   1   16  2   
  Average Overweight (x)   1    | .   .   1   2   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         19   | 6   18  20  20  
  Most Carried             20   | 2   20  20  20  
  Average Carried          17   | .   11  19  20  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            20   | 2   20  20  20  

 Class Distribution 
--------------------
 59% | Mutant
 40% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Subcaves
 Scavenger-Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -7  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           1090 | 251 316 523 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            542  | .   308 234 .   
  Parts                    46   | .   28  18  .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      13   | .   .   13  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  21   | .   7   14  .   
  Guns                     5    | .   5   .   .   
  Cannons                  6    | .   2   4   .   
  AOE                      10   | .   .   10  .   
Classes Destroyed          7    | .   6   1   .   
  Tunneler                 1    | .   1   .   .   
  Hauler                   1    | .   1   .   .   
  Mechanic                 1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  7    | .   3   4   .   
  Grunt                    4    | .   4   .   .   
  Subdweller               10   | .   .   10  .   
Best Kill Streak           4    | .   4   4   .   
  Combat Bots Only         4    | .   3   4   .   
Max Kills in Single Turn   2    | .   1   2   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -7   
--------                   Run  | Yrd  Mat  Sub  Rec  
Hostile Shots Fired        130  | .    43   69   18   
  Missed                   46   | .    13   21   12   
Damage Taken               1345 | .    407  890  48   
  Core                     250  | .    105  139  6    
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              146  | .    41   102  3    
  Largest                  2    | .    2    2    1    
  Hottest                  100  | .    70   100  48   
Shots Fired                206  | .    74   129  3    
  Gun                      40   | .    40   .    .    
  Cannon                   84   | .    26   55   3    
  Launcher                 26   | .    8    18   .    
  Special                  56   | .    .    56   .    
  Kinetic                  104  | .    46   55   3    
  Thermal                  76   | .    20   56   .    
  Explosive                26   | .    8    18   .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         20   | .    11   19   20   
  Robot Miss Streak        2    | .    2    1    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           81   | .    39   40   2    
  Core Hits                36   | .    16   20   .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    1    .    .    
    Blast                  1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2181 | .    583  1524 74   
  Guns                     380  | .    380  .    .    
  Cannons                  684  | .    159  451  74   
  Explosions               1117 | .    44   1073 .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  864  | .    339  451  74   
  Thermal                  200  | .    200  .    .    
  Explosive                1117 | .    44   1073 .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            28   | .    5    23   .    
  Projectiles              18   | .    5    13   .    
  Explosions               10   | .    .    10   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 7    | .    2    5    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  7    | .    2    5    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      5    | .    .    5    .    
  Shots                    1    | .    .    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        126  | .    126  7    34   
  Average Temperature      34   | .    36   4    23   
  Received Heat Transfer   405  | .    228  159  18   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    2    .    .    
  Heat Transferred         592  | .    592  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             143  | .   143 .   74  
  Initial                  74   | .   .   .   74  
  Average                  65   | .   69  .   69  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              42   | .   9   32  1   
  Peak Tracking Total      4    | .   3   4   1   
  Tactical Retreats        11   | .   1   10  .   

 Traps                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            3    | .   .   3   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -7  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          4    | .   .   4   .   
  Max in Single Turn       2    | .   .   2   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          2    | .   1   1   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                4    | .   3   1   .   
  Successful               3    | .   2   1   .   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
    Track                  1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -7   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               3323 | 44   725  2548 6    
Spaces Moved               1917 | 34   356  1526 1    
  Core                     11   | 1    .    10   .    
  Treads                   47   | .    .    47   .    
  Legs                     .    | .    .    .    .    
  Wheels                   1859 | 33   356  1469 1    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   100  117  130  
  Average Speed            129  | 98   111  133  130  
  Slowest Speed            850  | 100  115  850  130  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       33   | 3    46   84   2    
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             2    | .    .    2    .    
Spaces Dug                 3    | .    .    3    .    
Terrain Destroyed          115  | .    23   91   1    
  Melee                    .    | .    .    .    .    
  Projectile               9    | .    .    8    1    
  AOE                      106  | .    23   83   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -7   
---------                  Run  | Yrd  Mat  Sub  Rec  
Total                      2437 | 41   608  1784 4    
  Wait                     296  | .    183  113  .    
  Move                     1914 | 33   355  1525 1    
  Hop                      .    | .    .    .    .    
  Pick Up                  33   | 2    19   12   .    
  Fast Attach              11   | 6    2    3    .    
  Attach                   3    | .    .    3    .    
  Detach                   1    | .    1    .    .    
  Swap                     21   | .    5    16   .    
  Drop                     12   | .    2    10   .    
  Fire                     146  | .    41   102  3    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / [*Rec])
-7/Recycling

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 14)
   45 | -11/Scrapyard | Entered Materials
  292 | -10/Materials | Discovered new exit (range 7)
  302 | -10/Materials | Build established: Mutant
  452 | -10/Materials | Discovered new exit (range 6)
  749 | -10/Materials | Discovered new exit (range 12)
  770 | -10/Materials | Entered Subcaves
  781 | -10/Subcaves  | Learned 4 Materials zone layouts
 1010 | -10/Subcaves  | Discovered new exit (range 12)
 1259 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1260 | -10/Subcaves  | Core integrity fell below 50%
 1270 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1494 | -10/Subcaves  | Discovered new exit (range 9)
 1575 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1851 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2138 | -10/Subcaves  | Build established: Scavenger-Mutant
 2244 | -10/Subcaves  | Core integrity fell below 20%
 2363 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 2520 | -10/Subcaves  | Learned location of Zion (-6)
 2749 | -10/Subcaves  | Discovered new exit (range 13)
 2759 | -10/Subcaves  | Learned location of Storage (-7)
 2793 | -10/Subcaves  | Visited 4L-MR0's lab
 2813 | -10/Subcaves  | Found Gun Armor
 3309 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 3318 | -10/Subcaves  | Entered Recycling
 3324 | -7/Recycling  | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
  them are even willing to come in here given
  their fear of my usual visitors."
02806_ Testing Chamber breached.
02812_ Dropped Lgt. Cannon.
02813_ Acquired Gun Armor.
02817_ 4L-MR0 mumbles: "Who knows where that
  last prototype ended up, probably tossed aside
  somewhere as if it were useless junk..."
02824_ Subatomizers dissect the Lgt. Cannon.
03014_ Sub. Monowheel shoots sparks and powers
  down.
03141_ Sub. Monowheel functionality restored.
03274_ Machine disabled.
03309_ 7H-SD9(R) emerges from the Twisted
  Machinery.
03310_ Battle Cannon destroyed.
LOCATION=UNKNOWN
GOAL=ESCAPE
03319_ Y-54 Guardian springs to life.
03321_ Sub. Monowheel destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????#####+####### #??????????????????????? |
| ?????????                @#??????????????????????? |
| ?????????             %   #??????????????????????? |
| ?????????            Y    #??????????????????????? |
| ???????????######;## ######??????????????????????? |
| ???????????????????#?????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Coolant Potential          50
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OmegaKineticMount
  Manual?         0
Play Time         00:22:28
  Cumulative      95.2 hours
  Start           2025.02.17 @ 14:34:42
  End             2025.02.17 @ 15:00:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          116
  Rogue           104
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          54
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 91aee4b0-450d-473b-b192-1a7bc0056b9f