Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.05 @ 22:47:19 Player: TapeIsSticky Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (31) 155 Value Destroyed (728) 728 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 2509 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 550/550 Matter 6/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Rolling (115) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Compact Wheel > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Compact Wheel Large Storage Unit Light Armor Plating EM Pulse Gun Particle Cannon Light Assault Rifle Faulty Improved Assault Rifle Grenade Launcher Hammer Mining Claw Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Compact Wheel Light Armor Plating EM Pulse Gun Particle Cannon Light Assault Rifle Improved Assault Rifle Grenade Launcher Hammer Mining Claw [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 39 | 6 14 19 . Power 4 | 1 1 2 . Engine 4 | 1 1 2 . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 4 2 . Treads 5 | 2 2 1 . Leg . | . . . . Wheel 3 | . 2 1 . Hover . | . . . . Flight . | . . . . Utility 10 | 1 3 6 . Device 2 | . 2 . . Storage 3 | 1 1 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection 4 | . . 4 . Artifact . | . . . . Weapon 17 | 2 6 9 . Energy Gun 3 | 2 1 . . Energy Cannon 1 | . 1 . . Ballistic Gun 9 | . 3 6 . Ballistic Cannon 1 | . 1 . . Launcher 3 | . . 3 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 6 | . 4 2 . Power 1 | . 1 . . Propulsion 3 | . 2 1 . Utility 1 | . . 1 . Weapon 1 | . 1 . . Highest Loss Streak 2 | . 2 1 . To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 91 96 54 Engine 10 | . 12 8 . Treads 15 | . 19 8 9 Wheel 13 | . 8 23 9 Device 2 | . 3 . . Storage 15 | . 17 11 9 Processor 3 | . . 10 9 Protection 3 | . . 11 . Energy Gun 3 | . 5 . . Ballistic Gun 15 | . 12 21 18 Ballistic Cannon 6 | . 10 . . Peak Build Rating 15 | 6 9 15 10 Average Rating 8 | 4 7 13 10 On Entrance 5 | . 6 7 10 Naked Turns . | . . . . Heaviest Build 40 | 12 32 40 26 Greatest Support 46 | 40 46 42 16 Greatest Overweight (x) 2 | . 2 2 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 15 Most Carried 15 | 8 13 15 15 Average Carried 10 | 4 10 13 15 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 6 13 15 15 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 778 | 254 412 112 . Remotely . | . . . . Salvage Created 707 | . 534 173 . Parts 55 | . 38 17 . Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 24 | . 16 8 . Guns 12 | . 9 3 . Cannons 7 | . 7 . . AOE 5 | . . 5 . Classes Destroyed 7 | . 5 2 . Worker 1 | . . 1 . Hauler 1 | . 1 . . Operator 1 | . 1 . . Watcher 4 | . 2 2 . Swarmer 12 | . 6 6 . Grunt 11 | . 10 1 . Sentry 1 | . . 1 . Best Kill Streak 5 | . 4 5 . Combat Bots Only 4 | . 4 3 . Max Kills in Single Turn 2 | . 2 2 . Gunslinging 1 | . 1 . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 166 | . 107 59 . Missed 51 | . 26 25 . Damage Taken 1329 | . 881 448 . Core 251 | . 194 57 . Absorbed by Shields . | . . . . Core Remaining (%) 69 | 100 22 85 . Volleys Fired 94 | 3 71 20 . Largest 2 | 2 2 2 . Hottest 103 | 90 103 53 . Shots Fired 189 | 6 142 41 . Gun 120 | 6 83 31 . Cannon 59 | . 59 . . Launcher 10 | . . 10 . Special . | . . . . Kinetic 150 | . 119 31 . Thermal 11 | 3 8 . . Explosive 10 | . . 10 . Electromagnetic 18 | 3 15 . . Robot Hit Streak 13 | 5 13 8 . Robot Miss Streak 4 | 1 4 3 . Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 109 | 5 89 15 . Core Hits 47 | . 35 12 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1992 | 60 1113 819 . Guns 786 | 60 484 242 . Cannons 629 | . 629 . . Explosions 577 | . . 577 . Melee . | . . . . Ramming . | . . . . Kinetic 1143 | . 901 242 . Thermal 189 | 24 103 62 . Explosive 515 | . . 515 . Electromagnetic 145 | 36 109 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 2 3 . Average Corruption 2 | . 1 3 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 17 | . 5 12 . Message Errors 3 | . 1 2 . Matter Fused 7 | . 3 4 . Heat Flow Errors 3 | . 1 2 . Parts Rejected 2 | . . 2 . Data Loss (minor) 1 | . . 1 . Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 76 | . 8 68 . Projectiles 8 | . 8 . . Explosions 68 | . . 68 . Melee . | . . . . Knockbacks 9 | . 9 . . Impact . | . . . . Kinetic 9 | . 9 . . Secondary . | . . . . Self-Inflicted Damage 29 | . . 29 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 348 | 60 306 348 . Average Temperature 61 | 26 44 171 . Received Heat Transfer 507 | . 372 135 . Siege Activations . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles . | . . . . Parts Fried 2 | . 2 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 383 | 74 259 50 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 564 | . 280 564 166 Initial 151 | . . 54 151 Average 185 | . 180 266 153 Maximum Alert Level 2 | . 1 2 . Low Security (%) 46 | 100 37 39 100 Level 1 50 | . 62 53 . Level 2 2 | . . 7 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 3 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . 3 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . 4 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 27 21 2 Peak Tracking Total 7 | . 5 7 4 Tactical Retreats 3 | . 1 2 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 8 | . 2 6 . Max in Single Turn 4 | . 1 4 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 3 2 . Terminals 4 | . 2 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 5 6 . Successful 3 | . 3 . . Failed 8 | . 2 6 . Catastrophic 3 | . . 3 . Database Lockouts . | . . . . Manual 10 | . 4 6 . Terminals 10 | . 4 6 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Branch Access Points 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 2 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . 10 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1502 | 175 844 455 28 Spaces Moved 860 | 102 435 299 24 Core 11 | 11 . . . Treads 344 | 91 250 3 . Legs . | . . . . Wheels 505 | . 185 296 24 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 93 115 Average Speed 127 | 148 133 113 115 Slowest Speed 240 | 160 160 240 115 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 7 94 29 4 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 130 | . . 130 . Melee . | . . . . Projectile . | . . . . AOE 130 | . . 130 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1071 | 118 562 367 24 Wait 62 | . 34 28 . Move 857 | 101 434 298 24 Hop . | . . . . Pick Up 17 | 8 8 1 . Fast Attach 8 | 4 2 2 . Attach 8 | 2 3 3 . Detach . | . . . . Swap 23 | . 9 14 . Drop 2 | . 1 1 . Fire 94 | 3 71 20 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 176 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 338 | -10/Materials | Identified exit to Mines 808 | -10/Materials | Discovered new exit (range 11) 909 | -10/Materials | Core integrity fell below 50% 970 | -10/Materials | Discovered new exit (range 16) 1020 | -10/Materials | Entered another Materials area 1020 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1308 | -9/Materials | Discovered new exit (range 9) 1475 | -9/Materials | Entered another Materials area 1475 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1503 | -8/Materials | Self-destructed Last Messages --------------- 01405_ R-06 Scavenger collects Lgt. Assault Rifle. 01406_ The unstable cave ceiling collapses. 01407_ Acquired 2 matter. 01410_ Acquired 3 matter. 01411_ R-06 Scavenger collects Imp. Ion Engine. 01414_ K-01 Serf collects debris. 01424_ K-01 Serf cleans the Material Processor. 01441_ Com. Wheel destroyed. 01443_ System corrupted: Matter fused (-6). 01447_ The unstable cave ceiling collapses. 01463_ System corrupted: Med. Armor Plating rejected. 01463_ Acquired Med. Armor Plating. 01472_ Med. Armor Plating destroyed. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 01498_ W-25 Informer sends out distress signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????########???????? | | ??????????????????????????????????#!![[]]#???????? | | ??????????????????????????????????#!![[]]#???????? | | ??????????????????????????????????# #???????? | | ??????????#############+########### ######### | | ???????? g | | ???????? #####? | | ???????? w @ #????? | | ????????????????#######+#############+### #????? | | ??????????????????????????????????? # #????? | | ????????????????????????????????? # #????? | | ??????????????????????????????? # #????? | | ??????????????????????????????# #####????? | | ??????????????????????????????# #????????? | | ??????????????????????????????# ! #????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????###########????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingNavigationReactor Manual? 0 Play Time 00:12:21 Cumulative 43.0 hours Start 2024.09.05 @ 22:06:18 End 2024.09.05 @ 22:47:19 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 35 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8f8d07f-0983-4cea-b735-db98f1fd469e