Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.30 @ 11:39:57 Player: Gobbopathe Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (141) 705 Value Destroyed (4751) 4751 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (566) 566 TOTAL SCORE: 13362 Bonus ------- High Alert Combat Kills 566 Cogmind --------- Core Integrity 0/1600 Matter 149/300 Energy 98/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (16) ----- Improved Terrain Scan Processor Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Particle Reactor Backup Laser VII Tiamat Missile Launcher Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Field Propulsion Drive Q-thruster Q-thruster Improved Diametric Drive > --- UTILITY ---------- Advanced Energy Well Advanced Energy Well Advanced Signal Interpreter Improved Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Advanced Launcher Guidance Computer Improved Target Analyzer Reaction Control System Advanced Reaction Control System Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Point Defense Array Tesla Rifle Tesla Rifle Tiamat Missile Launcher [Rating: 117] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Q-thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Layered Light Armor Plating Weapon Flak Cannon Energy Gun Lightning Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Ext Fac Res Res Acc Com Slots Evolved 18 | . . 2 2 2 . . 4 . 2 2 2 2 . Power 1 | . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . . . . . . 1 1 . . Utility 14 | . . 2 1 2 . . 4 . 2 1 . 2 . Weapon 1 | . . . 1 . . . . . . . . . . Parts Attached 191 | 6 8 19 22 24 . 2 9 40 24 22 8 4 3 Power 20 | 1 1 3 1 1 . . . 5 2 3 2 . 1 Engine 11 | 1 1 3 1 1 . . . 4 . . . . . Core 2 | . . . . . . . . 1 1 . . . . Reactor 7 | . . . . . . . . . 1 3 2 . 1 Propulsion 30 | 2 2 2 5 1 . . . 6 5 3 3 1 . Treads 3 | . . . 1 . . . . 2 . . . . . Leg 2 | . 1 1 . . . . . . . . . . . Wheel 13 | 2 1 1 4 1 . . . 4 . . . . . Hover . | . . . . . . . . . . . . . . Flight 12 | . . . . . . . . . 5 3 3 1 . Utility 72 | 1 3 6 7 11 . 2 7 7 11 12 3 1 1 Device 38 | . . 2 2 5 . 2 4 4 7 9 3 . . Storage 10 | 1 1 3 2 . . . . 2 . . . 1 . Processor 10 | . . . . 3 . . 2 1 2 2 . . . Hackware 3 | . . . . 1 . . . . 1 1 . . . Protection 11 | . 2 1 3 2 . . 1 . 1 . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 69 | 2 2 8 9 11 . . 2 22 6 4 . 2 1 Energy Gun 26 | 1 2 6 4 2 . . 1 9 1 . . . . Energy Cannon 9 | . . . 1 4 . . . 4 . . . . . Ballistic Gun 10 | 1 . 1 2 1 . . 1 3 1 . . . . Ballistic Cannon 7 | . . . 1 2 . . . 1 2 1 . . . Launcher 13 | . . 1 1 2 . . . 5 . 1 . 2 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 2 2 . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . . 2 . 5 1 . . Parts Lost 77 | . 2 7 5 3 . . . 30 5 3 6 8 8 Power 8 | . . 1 . . . . . 4 . . 1 1 1 Propulsion 19 | . 1 1 2 . . . . 5 3 1 2 2 2 Utility 24 | . . . 1 . . . . 8 1 1 3 5 5 Weapon 26 | . 1 5 2 3 . . . 13 1 1 . . . Highest Loss Streak 13 | . 1 4 2 2 . . . 13 2 2 6 8 8 Average Slot Usage (%) 90 | . 97 97 97 91 92 92 91 88 83 84 80 60 40 Engine 6 | . 14 11 9 7 7 7 5 4 . . . . . Leg 1 | . 10 2 1 . . . . . . . . . . Wheel 7 | . 15 17 13 7 7 7 5 4 . . . . . Flight 1 | . . . . . . . . . 2 12 15 10 6 Device 14 | . . 11 11 15 15 15 22 22 14 13 10 2 . Storage 12 | . 18 21 22 12 7 7 5 9 12 9 3 4 4 Processor 12 | . . . . 13 15 15 15 14 21 28 30 26 19 Hackware 4 | . . . . 2 7 7 5 5 8 11 13 9 2 Protection 6 | . 9 10 8 7 7 7 9 5 2 . . . . Energy Gun 6 | . 14 16 14 2 7 7 4 4 3 . . . 1 Energy Cannon 4 | . . . 2 11 7 7 5 3 . . . . . Ballistic Gun 4 | . 14 4 8 5 . . . 3 1 . . . . Ballistic Cannon 2 | . . . 2 2 7 7 5 2 2 . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 90 | 13 19 54 66 72 63 63 75 82 90 32 40 38 35 Greatest Support 46 | 32 32 26 26 28 28 28 28 46 46 31 40 38 36 Greatest Overweight (x) 5 | . 1 5 5 2 2 2 2 3 5 1 . . . Average Overweight (x) 1 | . . 2 2 1 2 2 2 1 . . . . . Largest Inventory Capacity 14 | 6 8 12 14 12 12 12 12 12 12 4 4 4 4 Average Capacity 10 | 5 6 11 13 12 12 12 12 12 8 4 4 4 4 Most Carried 14 | 2 6 12 14 12 12 12 12 12 8 4 4 4 4 Average Carried 9 | 1 5 9 12 11 12 11 11 9 4 3 3 3 3 Final Capacity 12 | 6 6 12 12 12 12 12 12 12 4 4 4 4 4 Final Carried 12 | 2 6 12 12 12 12 12 12 2 4 4 3 1 4 Class Distribution -------------------- 18% | Skirmisher 17% | Mutant 15% | Tank 13% | Scavenger-Skirmisher 9% | Scavenger-Tank 8% | Hacker-Mutant 7% | Scavenger-Mutant 4% | Scavenger-Gunner 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Storage Skirmisher | -7/Recycling Tank | -5/Factory Tank | -5/Extension Scavenger-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Sprinter | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Ext Fac Res Res Acc Com Matter Collected 3371 | 242 184 382 547 501 . 160 32 762 126 344 . 91 . Remotely 48 | . . . . . . . . 48 . . . . . Salvage Created 5053 | 48 315 560 698 848 . 208 97 1717 142 420 . . . Parts 269 | 3 18 40 39 47 . 9 4 74 8 27 . . . Haulers Intercepted 5 | . . . 1 . . . . 1 . 3 . . . Recyclers Shooed 5 | . . . 2 3 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Ext Fac Res Res Acc Com Combat Hostiles Destroyed 105 | . 8 18 14 16 . 5 2 32 5 5 . . . Melee 1 | . . . . . . . . . 1 . . . . Guns 45 | . 8 10 8 . . 2 1 13 3 . . . . Cannons 19 | . . . . 10 . 2 . 6 1 . . . . AOE 40 | . . 8 6 6 . 1 1 13 . 5 . . . Classes Destroyed 16 | 1 3 2 3 3 . 1 . 3 . . . . . Worker 5 | . . 1 . 1 . . . 2 . 1 . . . Builder 7 | . . . 2 1 . . . 3 . 1 . . . Tunneler 5 | 2 . . . 1 . . . 2 . . . . . Hauler 5 | . . . 1 . . . . 1 . 3 . . . Recycler 5 | . . . 1 1 . 2 . 1 . . . . . Operator 1 | . . . . 1 . . . . . . . . . Drone 6 | . . . . . . 5 . . 1 . . . . Watcher 8 | . 1 . . 4 . . . 2 . 1 . . . Swarmer 27 | . 3 6 3 4 . . . 4 2 5 . . . Saboteur 1 | . . . . . . . . 1 . . . . . Grunt 41 | . 5 6 4 8 . . . 18 . . . . . Brawler 1 | . . . . . . . . 1 . . . . . Duelist 1 | . . . . 1 . . . . . . . . . Sentry 17 | . . 6 7 2 . . . 2 . . . . . Programmer 9 | . . . . 1 . . 2 4 2 . . . . Behemoth 2 | . . . . . . . . 2 . . . . . Best Kill Streak 11 | 2 4 11 5 11 . 2 2 10 2 7 . . . Combat Bots Only 10 | . 4 10 4 8 . 2 2 7 2 5 . . . Max Kills in Single Turn 5 | 1 2 3 3 4 . 1 1 5 1 4 . . . Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded 4 | . . 3 2 4 . 1 1 3 . 3 . . . Melee 1 | . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Ext Fac Res Res Acc Com Damage Taken 11292 | . 475 1100 859 577 65 40 89 3705 822 302 427 709 2122 Core 3076 | . 108 224 60 50 65 20 . 658 57 92 137 264 1341 Absorbed by Shields 182 | . . . . . . . . . 161 . . . 21 Core Remaining (%) 75 | 100 56 44 89 . . 80 . 34 95 92 90 . . Volleys Fired 302 | 9 23 42 46 44 . 18 3 91 21 3 . 1 1 Largest 3 | 2 2 2 3 3 . 3 3 3 3 1 . 1 1 Hottest 235 | 60 65 105 139 164 . 164 132 235 209 46 . 46 49 Shots Fired 707 | 18 46 78 112 116 . 54 9 231 38 3 . 1 1 Gun 444 | 18 46 73 92 42 . 18 3 128 24 . . . . Cannon 235 | . . . 17 70 . 36 6 92 14 . . . . Launcher 28 | . . 5 3 4 . . . 11 . 3 . 1 1 Special . | . . . . . . . . . . . . . . Kinetic 267 | 9 23 11 53 50 . 18 6 78 19 . . . . Thermal 231 | . . 15 25 30 . 18 3 121 19 . . . . Explosive 28 | . . 5 3 4 . . . 11 . 3 . 1 1 Electromagnetic 181 | 9 23 47 31 32 . 18 . 21 . . . . . Robot Hit Streak 14 | 4 9 14 11 9 . 2 10 13 7 5 . . . Robot Miss Streak 40 | 2 4 6 6 5 . 40 1 5 3 . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 6 | . 3 1 1 . . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 . . . . . Shots Hit Robots 449 | 11 30 59 80 67 . 9 7 153 21 12 . . . Core Hits 281 | 3 16 31 35 46 . 9 7 114 8 11 . . 1 Critical Hits 3 | . . . . . . . . 3 . . . . . Critical Kills 1 | . . . . . . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . . . . . 2 . . . . . Melee Attacks 15 | . . . . . . . . . 5 10 . . . Impact . | . . . . . . . . . . . . . . Slashing 15 | . . . . . . . . . 5 10 . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . 1 3 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 15232 | 126 478 1500 1925 2258 . 403 309 6135 695 1364 . . 39 Guns 4968 | 126 426 826 844 322 . 226 58 1784 356 . . . . Cannons 3764 | . . . 244 1158 . 132 135 1888 207 . . . . Explosions 5570 | . 52 674 837 778 . 45 116 2463 . 566 . . 39 Melee 930 | . . . . . . . . . 132 798 . . . Ramming . | . . . . . . . . . . . . . . Kinetic 2772 | 48 159 106 496 514 . 79 126 959 285 . . . . Thermal 4388 | . 52 258 620 571 . 98 163 2348 278 . . . . Explosive 4699 | . . 635 401 595 . . . 2463 . 566 . . 39 Electromagnetic 2443 | 78 267 501 408 578 . 226 20 365 . . . . . Impact . | . . . . . . . . . . . . . . Slashing 930 | . . . . . . . . . 132 798 . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 8 | . . . . 4 4 4 2 1 8 7 3 4 4 Average Corruption 3 | . . . . 3 4 4 1 1 4 5 2 3 4 Corruption Purged 2 | . . . . . . . 2 . . . . . . Effects 42 | . . . . 13 2 11 1 . 2 12 1 . . Message Errors 11 | . . . . 4 1 2 . . 1 3 . . . Matter Fused 10 | . . . . 2 1 3 . . . 4 . . . Heat Flow Errors 4 | . . . . 1 . 1 1 . . 1 . . . Energy Discharges 7 | . . . . 3 . 1 . . . 2 1 . . Parts Rejected 1 | . . . . 1 . . . . . . . . . Data Loss (minor) 4 | . . . . 1 . 2 . . . 1 . . . Data Loss (major) 1 | . . . . . . . . . . 1 . . . Targeting Errors 4 | . . . . 1 . 2 . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 478 | . . 49 116 40 . 2 . 228 18 25 . . . Projectiles 206 | . . . . 38 . 2 . 148 18 . . . . Explosions 247 | . . 49 116 2 . . . 80 . . . . . Melee 25 | . . . . . . . . . . 25 . . . Knockbacks 15 | . . . 1 6 . 4 . 2 2 . . . . Impact . | . . . . . . . . . . . . . . Kinetic 15 | . . . 1 6 . 4 . 2 2 . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 264 | . . 21 103 54 . 40 14 32 . . . . . Shots 8 | . . 1 2 2 . 1 1 1 . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 372 | . 112 60 108 183 . 372 99 96 2 104 . . . Average Temperature 49 | . 55 18 38 58 . 95 17 20 2 60 . . . Received Heat Transfer 2205 | . 186 288 279 210 . . . 1161 9 . 36 . 36 Effects 1 | . . . . . . 1 . . . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 9 | . . 4 1 1 . 3 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 5 | . . . 2 1 . 1 . 1 . . . . . Heat Transferred 6094 | . 50 568 905 705 . 74 74 3311 407 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 9 | . 1 1 2 3 . 1 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Ext Fac Res Res Acc Com Peak Influence 1099 | 10 149 354 379 415 110 193 1099 795 398 203 55 53 134 Average Influence 268 | 2 78 113 229 220 95 110 971 578 186 47 24 37 82 Maximum Alert Level 3 | . . 1 1 2 . . 3 3 1 1 . . . Low Security (%) 55 | 100 100 90 31 42 100 100 . . 59 95 100 100 100 Level 1 22 | . . 9 68 55 . . . . 40 4 . . . Level 2 13 | . . . . 2 . . . 91 . . . . . Level 3 8 | . . . . . . . 100 8 . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 23 | . . 2 1 1 2 . 3 6 3 1 . 1 3 Investigation 11 | . . 2 . . 2 . 2 1 1 . . 1 2 Extermination 5 | . . . . 1 . . 1 . 2 1 . . . Reinforcement 6 | . . . 1 . . . . 4 . . . . 1 Assault 1 | . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 4 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Ext Fac Res Res Acc Com Distress Signals 7 | . 1 2 2 . . . . . . . . . 2 Communications Jammed 6 | . . . . . . 3 . . . 3 . . . Distress Signals 3 | . . . . . . . . . . 3 . . . Times Spotted 219 | . 13 21 21 22 . 14 2 48 15 17 15 13 18 Peak Tracking Total 13 | . 5 9 5 4 . 3 2 7 8 10 13 8 12 Tactical Retreats 21 | . 2 1 1 1 . . . 5 2 3 2 1 3 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Ext Fac Res Res Acc Com Traps Triggered 7 | . . . . 3 1 . . 1 . . . 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Ext Fac Res Res Acc Com Machines Disabled 18 | . . . 6 1 . . 4 3 2 1 . . 1 Max in Single Turn 4 | . . . 2 1 . . 4 1 1 1 . . 1 Garrison Access 2 | . . . . 1 . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Ext Fac Res Res Acc Com Machines Accessed 72 | . 6 5 6 15 5 7 4 1 7 6 1 4 5 Terminals 46 | . 5 4 3 10 4 2 3 1 4 2 1 3 4 Fabricators 3 | . . . . 1 . . 1 . . 1 . . . Repair Stations 7 | . 1 1 1 2 . . . . 1 . . . 1 Recycling Units 7 | . . . . . . 5 . . 1 1 . . . Scanalyzers 6 | . . . 2 1 . . . . 1 1 . 1 . Garrison Access 3 | . . . . 1 1 . . . . 1 . . . Total Hacks 216 | . 24 14 27 36 17 14 14 6 33 12 2 7 10 Successful 121 | . 16 7 22 18 4 8 4 3 22 8 1 5 3 Failed 94 | . 8 7 5 18 13 6 9 3 11 4 1 2 7 Catastrophic 18 | . . 1 1 3 3 1 3 1 . 2 . . 3 Database Lockouts 1 | . . . . . . . 1 . . . . . . Manual 119 | . 16 10 10 16 11 14 10 5 19 3 . . 5 Terminals 148 | . 21 12 14 22 14 3 11 6 25 6 2 4 8 Fabricators 7 | . . . . 2 . . 3 . . 2 . . . Repair Stations 24 | . 3 2 8 6 . . . . 3 . . . 2 Recycling Units 17 | . . . . . . 11 . . 4 2 . . . Scanalyzers 13 | . . . 5 3 . . . . 1 1 . 3 . Garrison Access 7 | . . . . 3 3 . . . . 1 . . . Terminal Hacks 43 | . 8 1 5 4 2 . 2 2 11 3 1 3 1 Record 4 | . . . . . . . . . 1 1 1 . 1 Part Schematic 6 | . 2 . . . 1 . . 1 2 . . . . Robot Schematic 1 | . . . . . 1 . . . . . . . . Robot Analysis 4 | . . . . 2 . . 2 . . . . . . Prototype ID Bank 1 | . . . . . . . . . 1 . . . . Open Door 4 | . . . . . . . . 1 . . . 3 . Branch Access Points 1 | . 1 . . . . . . . . . . . . Terminal Index 4 | . 1 . 1 1 . . . . 1 . . . . Alert Level 1 | . . . . . . . . . . 1 . . . Unreport Threat 8 | . . 1 2 1 . . . . 3 1 . . . Locate Traps 3 | . 2 . . . . . . . 1 . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . Recall Investigation 2 | . 1 . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . Zone Layout 2 | . . . . . . . . . 2 . . . . Fabricator Hacks 3 | . . . . 1 . . 1 . . 1 . . . Network Status 2 | . . . . 1 . . . . . 1 . . . Load Schematic 1 | . . . . . . . 1 . . . . . . Repair Station Hacks 19 | . 2 2 7 5 . . . . 2 . . . 1 Scan Component 10 | . 1 1 4 3 . . . . 1 . . . . Repair 8 | . 1 1 3 2 . . . . 1 . . . . Refit 1 | . . . . . . . . . . . . . 1 Recycling Unit Hacks 5 | . . . . . . . . . 3 2 . . . Process 2 | . . . . . . . . . 1 1 . . . Retrieve Matter 3 | . . . . . . . . . 2 1 . . . Scanalyzer 10 | . . . 5 2 . . . . . 1 . 2 . Insert Component 6 | . . . 3 1 . . . . . 1 . 1 . Analyze 4 | . . . 2 1 . . . . . . . 1 . Garrison Access Hacks 2 | . . . . 1 . . . . . 1 . . . Seal Access 2 | . . . . 1 . . . . . 1 . . . Unauthorized Hacks 105 | . 17 13 12 14 4 19 5 2 13 . . . 6 Terminals 30 | . 6 4 5 4 2 . 1 1 6 . . . 1 Track 5 | . 1 . 1 1 . . . . 2 . . . . Assimilate 4 | . 1 1 1 . . . . . 1 . . . . Botnet 16 | . 3 2 2 3 1 . 1 1 2 . . . 1 Operators 5 | . 1 1 1 . 1 . . . 1 . . . . Fabricators 1 | . . . . 1 . . . . . . . . . Report 1 | . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 8 | . . . . . . 8 . . . . . . . Monitor 1 | . . . . . . 1 . . . . . . . Reject 1 | . . . . . . 1 . . . . . . . Recyclers 1 | . . . . . . 1 . . . . . . . Tunnel 5 | . . . . . . 5 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . Hacking Detections 62 | . 6 5 6 15 5 2 4 1 7 3 1 2 5 Full Trace Events 8 | . 1 1 . . 2 . 1 . 1 . . . 2 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 10 | . 2 . 2 1 1 . . 1 2 . . 1 . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 8 | . 1 1 3 2 . . . . 1 . . . . Time 199 | . 13 32 78 51 . . . . 25 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 103 | . . . . . . . . . 103 . . . . Retrieved Matter 103 | . . . . . . . . . 103 . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 1 . . . . . . . 1 . Part Schematics Acquired 4 | . . . 2 1 . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Sto Rec Fac Ext Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . . . . . Machine Destruction 3 | . . . . 3 . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Ext Fac Res Res Acc Com Total Allies 1 | . 1 . . . . . . . . . . . . Largest Group 1 | . 1 1 . . . . . . . . . . . Highest-Rated Group 10 | . 10 10 . . . . . . . . . . . Highest-Rated Ally 10 | . 10 10 . . . . . . . . . . . Total Orders 9 | . 3 6 . . . . . . . . . . . STAY 1 | . . 1 . . . . . . . . . . . GOTO 4 | . 2 2 . . . . . . . . . . . FOLLOW 4 | . 1 3 . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Ext Fac Res Res Acc Com Robot Analysis Total 4 | . . . . 2 . . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Ext Fac Res Res Acc Com Turns Passed 6942 | 74 613 541 686 1403 193 583 491 993 637 446 100 96 86 Spaces Moved 5649 | 38 396 316 360 960 156 430 319 506 673 723 256 290 226 Core 21 | 2 . . . . . . . . . . . . 19 Treads 182 | . . . 8 . . . . 15 159 . . . . Legs 34 | . 34 . . . . . . . . . . . . Wheels 3422 | 36 362 316 352 960 156 430 319 491 . . . . . Hover . | . . . . . . . . . . . . . . Flight 1990 | . . . . . . . . . 514 723 256 290 207 Fastest Speed 28 | 50 100 90 110 110 120 120 120 110 37 30 28 30 32 Average Speed 90 | 97 111 114 119 119 120 120 120 121 73 33 28 30 33 Slowest Speed 437 | 100 150 130 200 120 120 120 120 180 437 106 30 32 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 30 | . . . . . . . . . 4 11 14 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 26 | 4 48 34 33 29 32 76 7 33 11 27 9 9 15 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 5 | . . . . . . 5 . . . . . . . Known Exits Taken 9 | . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 5 | . . . . . . . . . 5 . . . . Terrain Destroyed 366 | . 4 31 100 59 . 18 . 120 9 9 . 11 5 Melee 1 | . . . . . . . . . 1 . . . . Projectile 36 | . . . . 4 . 14 . 10 8 . . . . AOE 329 | . 4 31 100 55 . 4 . 110 . 9 . 11 5 Actions | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Ext Fac Res Res Acc Com Total 6834 | 54 522 418 520 1125 162 456 419 686 775 896 269 295 237 Wait 498 | . 83 15 70 55 7 3 80 34 21 123 7 . . Move 5579 | 37 395 315 359 959 155 429 318 505 664 702 228 287 226 Hop 27 | . . . . . . . . . 4 9 13 1 . Pick Up 91 | 2 7 17 11 16 . 2 5 12 8 6 4 1 . Fast Attach 78 | 6 4 4 8 7 . . 3 10 14 15 5 . 2 Attach 64 | . 1 7 5 6 . . 3 19 9 5 4 4 1 Detach 31 | . 1 1 1 . . . . 1 14 6 2 1 4 Swap 50 | . 3 8 9 11 . 2 3 11 1 2 . . . Drop 91 | . 5 9 11 19 . 2 4 3 14 15 6 . 3 Fire 302 | 9 23 42 46 44 . 18 3 91 21 3 . 1 1 Melee 15 | . . . . . . . . . 5 10 . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 8 | . . . . 8 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory -5/Extension -4/Factory -3/Research -2/Research -1/Access -1/Command (discovered 1 exit: [*Sur]) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Repaired Com. Wheel 306 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 14) 405 | -10/Materials | Discovered new exit (range 14) 564 | -10/Materials | Identified exit to Mines 688 | -10/Materials | Entered another Materials area 688 | -9/Materials | Accompanied by 1 ally 688 | -9/Materials | Evolved 2 slots: Utility x2 912 | -9/Materials | Repaired Hrd. Light Armor Plating 1055 | -9/Materials | Core integrity fell below 50% 1089 | -9/Materials | Destroyed 10 combat bots 1090 | -9/Materials | Lost 4 parts (1p1n2w) 1210 | -9/Materials | Discovered new exit (range 10) 1229 | -9/Materials | Entered another Materials area 1229 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1449 | -8/Materials | Repaired Com. Wheel 1476 | -8/Materials | Repaired Lgt. Armor Plating 1502 | -8/Materials | Repaired Lrg. Matter Pod 1750 | -8/Materials | Discovered new exit (range 15) 1915 | -8/Materials | Entered Factory 1915 | -7/Factory | Evolved 2 slots: Utility x2 2012 | -7/Factory | Repaired Hrd. Medium Armor Plating? 2439 | -7/Factory | Build established: Scavenger-Skirmisher 2581 | -7/Factory | Destroyed 8 combat bots 2957 | -7/Factory | Repaired Imp. Sensor Array? 3137 | -7/Factory | Discovered new exit (range 16) 3317 | -7/Factory | Identified exit to Storage 3318 | -7/Factory | Entered Storage 3415 | -7/Storage | Build established: Skirmisher 3507 | -7/Storage | Used back door to open Recycling access 3507 | -7/Storage | Discovered new exit (range 5) 3510 | -7/Storage | Identified exit to Recycling 3511 | -7/Storage | Entered Recycling 3653 | -7/Recycling | Spotter reported a threat 3665 | -7/Recycling | Spotter reported a threat 3691 | -7/Recycling | Spotter reported a threat 3706 | -7/Recycling | Spotter reported a threat 3706 | -7/Recycling | Spotter reported a threat 3735 | -7/Recycling | Spotter reported a threat 3782 | -7/Recycling | Spotter reported a threat 3858 | -7/Recycling | Spotter reported a threat 3949 | -7/Recycling | Spotter reported a threat 4009 | -7/Recycling | Spotter reported a threat 4012 | -7/Recycling | Spotter reported a threat 4055 | -7/Recycling | Spotter reported a threat 4062 | -7/Recycling | Spotter reported a threat 4076 | -7/Recycling | Discovered new exit (range 16) 4093 | -7/Recycling | Identified exit to Factory 4094 | -7/Recycling | Entered Factory 4094 | -5/Factory | Evolved 4 slots: Utility x4 4509 | -5/Factory | Build established: Tank 4566 | -5/Factory | Discovered new exit (range 16) 4576 | -5/Factory | Central database locked down 4584 | -5/Factory | Identified exit to Extension 4585 | -5/Factory | Entered Extension 4885 | -5/Extension | Disrupted transfer network 5018 | -5/Extension | Spotted B-75 Beast 5042 | -5/Extension | Destroyed B-75 Beast 5049 | -5/Extension | Spotted B-75 Beast 5062 | -5/Extension | Destroyed B-75 Beast 5144 | -5/Extension | Lost 8 parts (1n4u3w) 5249 | -5/Extension | Lost 4 parts (1p3u) 5420 | -5/Extension | Discovered new exit (range 3) 5420 | -5/Extension | Identified exit to Factory 5485 | -5/Extension | First assault squad dispatched 5508 | -5/Extension | Core integrity fell below 50% 5571 | -5/Extension | Destroyed 7 combat bots 5578 | -5/Extension | Entered Factory 5578 | -4/Factory | Evolved 2 slots: Utility x2 5587 | -4/Factory | Lost 13 parts (1p4n1u7w) 5791 | -4/Factory | Build established: Scavenger-Mutant 5971 | -4/Factory | Found Unknown Device 5971 | -4/Factory | Identified Launcher Loader 6042 | -4/Factory | Repaired Adv. Heat Sink? 6179 | -4/Factory | Discovered new exit (range 7) 6215 | -4/Factory | Identified exit to Research 6215 | -4/Factory | Entered Research 6215 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6286 | -3/Research | Build established: Hacker-Mutant 6659 | -3/Research | Discovered new exit (range 8) 6660 | -3/Research | Identified exit to Research 6661 | -3/Research | Entered another Research area 6661 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 6759 | -2/Research | Discovered new exit (range 3) 6760 | -2/Research | Identified exit to Access 6761 | -2/Research | Entered Access 6761 | -1/Access | Evolved 2 slots: Utility x2 6790 | -1/Access | Spotted B-99 Colossus 6792 | -1/Access | Lost 6 parts (1p2n3u) 6849 | -1/Access | Discovered new exit (range 7) 6855 | -1/Access | Identified exit to Command 6857 | -1/Access | Entered Command 6869 | -1/Command | Lost 8 parts (1p2n5u) 6913 | -1/Command | Spotted Executioner 6913 | -1/Command | Spotted Executioner 6913 | -1/Command | Spotted Striker 6913 | -1/Command | Spotted Alpha 7 6913 | -1/Command | Spotted Executioner 6913 | -1/Command | Spotted Executioner 6913 | -1/Command | Spotted Striker 6913 | -1/Command | Spotted Alpha 7 6932 | -1/Command | Spotted B-99 Colossus 6937 | -1/Command | Core integrity fell below 50% 6940 | -1/Command | Spotted B-99 Colossus 6941 | -1/Command | Discovered new exit (range 14) 6943 | -1/Command | Core integrity fell below 20% 6943 | -1/Command | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 06940_ Penetrated by Slug. 06940_ Striker destroyed. 06940_ Penetrated by Slug. 06941_ Slug penetrates Executioner. 06941_ Striker suffers critical hit. 06941_ EXIT=FOUND 06942_ Triggered Stasis Trap. 06942_ A bubble of rippling energy engulfs the area. 06942_ Field strength at 94. 06942_ Knocked back. 06942_ Penetrated by Slug. 06942_ Slug penetrates Wall. 06942_ B-99 Colossus suffers critical hit. 06943_ Slug penetrates Access Shell. 06943_ Penetrated by Slug. 06943_ Slug penetrates Striker. 06943_ Penetrated by Slug. 06943_ Knocked back. 06943_ Penetrated by Slug. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????####????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ???????????????# ??"""""? #????????????????????? | | ???????????????# ?" ? #????????????????????? | | ???????????????# ?" <" " #????????????????????? | | ???????????????# " "" " #????????????????????? | | ???????????????# " " #????????????????????? | | ???????????????# " #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# BB #????????????????????? | | ????????????????# BB#?????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# ^E;#??????????????????????? | | ?????????????????# ^ ^ @#??????????????????????? | | ?????????????????## ^^##??????????????????????? | | ?????????????????# K #??????????????????????? | | ?????????????????## ##?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????## BB ^ ##?????????????????????? | | ??????????????????# BB * #??????????????????????? | | ??????????????????##////%=#??????????????????????? | | ???????????????????# !######??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | #################### #??????????????????? | | #??????????????????? | | #??????????????????? | | #??????????????????? | | #][= #????????????????? | | #]!= + ??????????????? | | "" #]= #### #?????????????? | | """" # ! #??????????????????? | | ! """" * ##### #??????????????????? | | ! "" #????# #?##########??????? | | R" #????? **! ??????? | | """ =##????? **!#??????? | | "" *%=#????? *!!#??????? | | !!! !######? #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 43 Energy Capacity 2010 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 110 Jamming Range 16 Armor Coverage 375 Resistance: TH 15 Point Defense Rating 160 Evasion (%) 78 Targeting Accuracy 20 Launcher Accuracy 40 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Com. Wheel | -10/Materials | Hacked Ion Engine | -10/Materials | Hacked Hrd. Light Armor Plating | -8/Materials | Scanalyzed Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Imp. Assault Rifle | -7/Factory | Scanalyzed Imp. Terrain Scanner | -7/Storage | Hacked Adv. Hacking Suite | -5/Extension | Hacked Adv. System Shield | -4/Factory | Hacked Field Propulsion Array | -4/Factory | Hacked Micro-nuke Launcher | -1/Access | Scanalyzed Robot Schematics ------------------ O-24 Administrator | -7/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed NeutrinoCoilMediator Manual? 0 Play Time 03:18:01 Cumulative 106.8 hours Start 2020.03.25 @ 11:09:54 End 2020.03.30 @ 11:39:57 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0 Lore% 54 Gallery% 67 Achievement% 48 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a2cba4a-c642-413e-ba9d-c4a84bffee69