Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.07 @ 01:55:24 Player: Mutter Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (16) 80 Value Destroyed (473) 473 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3313 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 150/300 Energy 360/360 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Enhanced Nuclear Core > --- PROPULSION (4) --- Improved Aluminum Leg Improved Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (6) ------ Heat Sink Advanced Visual Processing Unit Improved Sensor Array Terrain Scan Processor System Shield > --- WEAPON (2) ------- Mini Grenade Launcher Katana > --- INVENTORY (4) ---- Nuclear Core Airjet Airjet Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Heat Sink Improved Heat Sink Improved Heat Sink Advanced Visual Processing Unit Terrain Scan Processor System Shield > --- WEAPON ----------- Improved Datajack Katana > --- INVENTORY -------- Nuclear Core Airjet Airjet Mini Grenade Launcher [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Airjet Flight Unit Flight Unit Utility System Shield Device ECM Suite Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Improved Datajack Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 7 | . 1 . 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . 1 . . 1 Utility 4 | . 1 . 1 . 1 1 Weapon . | . . . . . . . Parts Attached 57 | . 16 . 8 2 10 21 Power 9 | . 1 . . . 3 5 Engine 6 | . 1 . . . 3 2 Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 18 | . 3 . 3 . 1 11 Treads . | . . . . . . . Leg 6 | . . . . . . 6 Wheel . | . . . . . . . Hover 7 | . . . 3 . 1 3 Flight 5 | . 3 . . . . 2 Utility 13 | . 6 . 1 . 3 3 Device 6 | . 2 . . . 2 2 Storage 2 | . 2 . . . . . Processor 3 | . 1 . . . 1 1 Hackware 1 | . . . 1 . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 17 | . 6 . 4 2 3 2 Energy Gun 2 | . 2 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | . 1 . . . 1 . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . 1 1 Special Weapon 6 | . 2 . 3 1 . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon 4 | . 1 . 1 1 . 1 Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 14 | . . . 2 . 11 1 Power 2 | . . . . . 2 . Propulsion 4 | . . . 1 . 3 . Utility 4 | . . . . . 3 1 Weapon 4 | . . . 1 . 3 . Highest Loss Streak 4 | . . . 2 . 4 1 Average Slot Usage (%) 82 | . 96 100 83 90 64 82 Engine 10 | . 12 12 10 10 13 3 Core 1 | . . . . . . 7 Leg 5 | . 10 . . . . 12 Hover 5 | . . . 5 20 9 . Flight 7 | . 13 25 16 . . 3 Device 15 | . 17 25 20 20 7 17 Storage 1 | . 5 . . . . . Processor 9 | . 5 12 10 10 9 13 Hackware 5 | . . . 3 10 8 7 Protection 1 | . 6 . . . . . Energy Gun 2 | . 7 . . . . . Ballistic Gun 1 | . 5 . . . . . Launcher 1 | . . . . . 3 2 Special Weapon 4 | . 5 12 8 10 2 . Slashing Weapon 2 | . . . . . 2 7 Special Melee Weapon 6 | . 4 12 10 10 5 4 Naked Turns . | . . . . . . . Heaviest Build 28 | 17 28 7 7 7 20 19 Greatest Support 64 | 20 20 8 18 18 18 64 Greatest Overweight (x) 6 | . 3 . . . 3 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 4 4 4 4 4 Average Capacity 4 | 8 6 4 4 4 4 4 Most Carried 10 | 7 10 4 4 4 4 4 Average Carried 3 | 7 6 4 3 3 2 2 Final Capacity 8 | 8 4 4 4 4 4 4 Final Carried 7 | 7 4 4 3 4 3 4 Class Distribution -------------------- 93% | Hacker-Mutant 6% | Hacker-Ninja Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 808 | 200 130 57 20 48 258 95 Remotely . | . . . . . . . Salvage Created 562 | . 65 . . . 339 158 Parts 27 | . 7 . . . 17 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 11 | . 2 . . . 8 1 Melee 4 | . . . . . 3 1 Guns 3 | . 2 . . . 1 . AOE 4 | . . . . . 4 . Classes Destroyed 8 | . 2 . . . 6 . Recycler 2 | . . . . . 1 1 Operator 1 | . . . . . 1 . Watcher 2 | . 1 . . . 1 . Swarmer 4 | . 2 . . . 2 . Grunt 3 | . . . . . 2 1 Brawler 1 | . . . . . 1 . Duelist 1 | . . . . . 1 . Sentry 2 | . . . . . 2 . Best Kill Streak 4 | . 2 . . . 4 1 Combat Bots Only 3 | . 1 . . . 3 1 Max Kills in Single Turn 1 | . 1 . . . 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 1309 | . 41 24 160 . 838 246 Core 248 | . . . 48 . 200 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 87 | 100 . 100 . 88 63 . Volleys Fired 69 | . 24 4 6 . 33 2 Largest 2 | . 2 1 1 . 1 1 Hottest 100 | . 100 100 100 . 100 30 Shots Fired 78 | . 33 4 6 . 33 2 Gun 25 | . 18 . . . 7 . Cannon . | . . . . . . . Launcher 14 | . . . . . 12 2 Special 39 | . 15 4 6 . 14 . Kinetic 16 | . 9 . . . 7 . Thermal 48 | . 24 4 6 . 14 . Explosive 14 | . . . . . 12 2 Electromagnetic . | . . . . . . . Robot Hit Streak 13 | . 13 . 1 . 10 12 Robot Miss Streak 1 | . 1 . 1 . 1 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 58 | . 19 1 2 4 24 8 Core Hits 29 | . 4 . . . 20 5 Critical Hits 1 | . . . . . 1 . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks 25 | . 4 1 1 4 9 6 Impact . | . . . . . . . Slashing 12 | . . . . . 7 5 Piercing . | . . . . . . . Sneak Attacks 12 | . 3 1 . 4 3 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1603 | . 168 . 24 . 915 496 Guns 265 | . 168 . . . 97 . Cannons . | . . . . . . . Explosions 777 | . . . . . 500 277 Melee 513 | . . . . . 294 219 Ramming . | . . . . . . . Kinetic 181 | . 84 . . . 97 . Thermal 290 | . 84 . 24 . 24 158 Explosive 510 | . . . . . 391 119 Electromagnetic 109 | . . . . . 109 . Impact . | . . . . . . . Slashing 513 | . . . . . 294 219 Piercing . | . . . . . . . Highest Corruption 5 | . 1 1 . . 5 . Average Corruption 2 | . 1 1 . . 5 . Corruption Purged . | . . . . . . . Effects 10 | . 2 . . . 8 . Message Errors 1 | . 1 . . . . . Matter Fused 3 | . . . . . 3 . Heat Flow Errors 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Targeting Errors 4 | . 1 . . . 3 . Overload Shots . | . . . . . . . Overflow Damage 77 | . . . . . 29 48 Projectiles . | . . . . . . . Explosions 48 | . . . . . . 48 Melee 29 | . . . . . 29 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 197 | . . . . . 74 123 Shots 9 | . . . . . 6 3 Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 370 | . 88 86 46 . 99 370 Average Temperature 34 | . 28 45 16 . 29 192 Received Heat Transfer 489 | . 12 . 144 . 225 108 Effects 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 400 | . 200 . 50 . 50 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 290 | . 94 59 30 6 290 52 Initial 25 | . . 25 15 6 1 9 Average 52 | . 63 28 22 6 81 27 Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 95 | 100 100 100 100 100 84 100 Level 1 4 | . . . . . 15 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . . . 1 1 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . . . 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 3 | . 2 . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 48 | . 4 18 7 . 14 5 Peak Tracking Total 13 | . 3 13 6 . 4 4 Tactical Retreats 4 | . 1 1 . . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 2 | . 1 . . . 1 . Indirectly 1 | . . . . . 1 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 2 | . . . . 1 1 . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 5 | . . 1 . . 2 2 Max in Single Turn 1 | . . 1 . . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 12 | . 7 . . . 4 1 Terminals 10 | . 6 . . . 4 . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 60 | . 23 . . . 33 4 Successful 38 | . 17 . . . 19 2 Failed 22 | . 6 . . . 14 2 Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual 55 | . 21 . . . 34 . Terminals 54 | . 21 . . . 33 . Fabricators 4 | . . . . . . 4 Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 23 | . 9 . . . 14 . Record 1 | . . . . . 1 . Part Schematic 7 | . 1 . . . 6 . Robot Schematic 1 | . 1 . . . . . Terminal Index 2 | . 1 . . . 1 . Fabricator Index 2 | . 1 . . . 1 . Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . . . . . 1 . Dispatch Records 1 | . . . . . 1 . Surveillance Status 2 | . 1 . . . 1 . Recall Investigation 1 | . 1 . . . . . Recall Reinforcements 1 | . . . . . 1 . Zone Layout 3 | . 2 . . . 1 . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Process 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 12 | . 7 . . . 5 . Terminals 11 | . 6 . . . 5 . Assimilate 1 | . . . . . 1 . Botnet 10 | . 6 . . . 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Monitor 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 7 . . . 4 1 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . 1 . . . 6 . Parts Built 1 | . . . . . . 1 Matter 186 | . . . . . . 186 Time 33 | . . . . . . 33 Total Part Build Rating 2 | . . . . . . 2 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 61 | . 61 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 7 | . 2 . 1 2 1 1 Non-combat 4 | . 1 . . 2 1 . Combat 3 | . 1 . 1 . . 1 Robot Hacks Applied 10 | . 3 . 1 3 2 1 parse_system 7 | . 2 . 1 2 1 1 no_distress 3 | . 1 . . 1 1 . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 1 Highest-Rated Group 10 | . . . . . 10 10 Highest-Rated Ally 10 | . . . . . 10 10 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 1458 | 17 373 100 83 108 476 301 Spaces Moved 1288 | 15 337 199 110 171 330 126 Core 38 | . . . . . 37 1 Treads . | . . . . . . . Legs 168 | 15 84 . . . . 69 Wheels . | . . . . . . . Hover 489 | . . . 18 171 293 7 Flight 593 | . 253 199 92 . . 49 Fastest Speed 37 | 120 37 37 37 56 56 56 Average Speed 77 | 120 67 37 40 56 102 162 Slowest Speed 360 | 120 280 37 60 56 200 360 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . 1 . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 27 | 3 47 50 12 44 32 3 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 69 | . 15 3 1 . 50 . Terrain Destroyed 130 | . 15 3 1 . 94 17 Melee . | . . . . . . . Projectile 32 | . 15 3 1 . 13 . AOE 98 | . . . . . 81 17 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 1563 | 14 415 210 132 180 400 212 Wait 51 | . 6 8 . . 4 33 Move 1280 | 14 336 196 109 170 329 126 Hop 1 | . . 1 . . . . Pick Up 39 | . 13 . 1 2 10 13 Fast Attach 18 | . 5 . 6 . . 7 Attach 24 | . 3 . 1 . 9 11 Detach 2 | . 2 . . . . . Swap 15 | . 8 . 1 2 1 3 Drop 36 | . 14 . 6 1 4 11 Fire 69 | . 24 4 6 . 33 2 Melee 25 | . 4 1 1 4 9 6 Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 2 | . . . . 1 1 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 3) 18 | -11/Scrapyard | Entered Materials 18 | -10/Materials | Evolved 1 slot: Utility x1 261 | -10/Materials | Identified exit to Materials 261 | -10/Materials | Discovered exit to Materials (range 3) 277 | -10/Materials | Identified exit to Mines 277 | -10/Materials | Discovered exit to Mines (range 16) 309 | -10/Materials | Build established: Hacker-Mutant 391 | -10/Materials | Entered Mines 476 | -10/Mines | Assembled infested the area 481 | -10/Mines | Assisted by a Guerilla fighting off Assembled 481 | -10/Mines | Discovered exit to Materials (range 14) 491 | -10/Mines | Entered Materials 491 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 540 | -9/Materials | Identified exit to Mines 540 | -9/Materials | Discovered exit to Mines (range 16) 574 | -9/Materials | Entered Mines 581 | -9/Mines | Met a Derelict bent on vengeance 643 | -9/Mines | Found a hidden stash of uninstalled traps 664 | -9/Mines | Identified exit to Materials 664 | -9/Mines | Discovered exit to Materials (range 13) 682 | -9/Mines | Entered Materials 682 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 803 | -8/Materials | Crushed by falling debris 834 | -8/Materials | Lost 4 parts (1n2u1w) 1044 | -8/Materials | Identified exit to Factory 1044 | -8/Materials | Discovered exit to Factory (range 17) 1061 | -8/Materials | Lost 4 parts (1p1n2w) 1158 | -8/Materials | Entered Factory 1158 | -7/Factory | Accompanied by 1 ally 1158 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1422 | -7/Factory | Fabricated Imp. Flight Unit (x1) 1459 | -7/Factory | Self-destructed Last Messages --------------- >>Build Building Imp. Flight Unit... ETC: 33 01405_ R-06 Scavenger collects Imp. Heat Sink. 01422_ Fabricator completes Imp. Flight Unit. 01424_ Dropped Imp. Aluminum Leg. 01425_ Acquired Imp. Flight Unit. 01427_ Dropped Imp. Flight Unit. 01431_ Acquired Imp. Aluminum Leg. 01444_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01453_ Destroyed Particle Gun. 01454_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F006. 01455_ Matter Pump disabled. 01457_ Fusion Modulator explodes. 01457_ Imp. Heat Sink destroyed. 01457_ Destroyed Imp. Heat Sink. 01457_ Destroyed Aluminum Leg. 01457_ G-47 Trooper destroyed. 01457_ Acquired 25 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????????????????????????#######??????????????? | | ????????????????########### * ! ???????????????? | | ????????????????# # ???????????????? | | ?????????????#### # """"???????????????? | | ?????????????# "" %%% ; """""??????????????? | | ?????????????#""" %%% ; """"""?????????????? | | ?????????????#"F= %% ; """""??????????????? | | ?????????????#""" ! ?????????????????? | | ?????????????#""" ###########?????????? | | ?????????????#""" @ #?????????? | | ###??????????#### = # """" #?????????? | | #?????????????# g #???????????????????? | | ############### ; ##???????????????????? | | + ####????????????????????? | | ################## #???????????????????????? | | #????????????????# g#???????????????????????? | | #???????????????? #??????????????????????? | | #???????????????# #??????????????????????? | | #???????????????# ?????????????????????? | | #???????????????# ????????????????????? | | ##########????????# ??????????????????? | | #????????# ######?????????????????? | | #????????# #??????????????????????? | | #????????#########??????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #####+#####??????????????????????????????????????? | | ## #??????????????????????????????????????? | | ## """" #??????????????????????????????????????? | | ## """" #??????????????????????????????????????? | | ## """" #??????????????????????????????????????? | | ## """" #??????????????????????????????????????? | | ## """" #??????????????????????????????????????? | | ##% """" #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 26 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 62 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Datajack | -10/Materials | Hacked Adv. Signal Interpreter | -8/Materials | Hacked Adv. Sensor Array | -8/Materials | Hacked Imp. Flight Unit | -8/Materials | Hacked Adv. Weight Redist. System | -8/Materials | Hacked Hvy. Hammer | -8/Materials | Hacked Weapon Shielding | -8/Materials | Hacked Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilTiamatTendrils Manual? 0 Play Time 00:51:01 Cumulative 23.7 hours Start 2021.07.03 @ 21:12:47 End 2022.01.07 @ 01:55:24 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 34 Rogue 20 Adventurer 0 Explorer 14 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 35 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01306ff6-f8ff-495f-aafc-92f683c3d096