Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.24 @ 23:34:39 Player: Bert Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (42) 210 Value Destroyed (1220) 1220 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (526) 526 TOTAL SCORE: 5276 Bonus ------- Follower Combat Kills 226 Met Data Miner 300 Cogmind --------- Core Integrity 412/700 Matter 300/300 Energy 475/475 System Corruption 0% Temperature Warm (196) Movement Core (700) Ox13 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Ion Engine Heavy Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Cryofiber Web Improved Heat Sink Medium Storage Unit Particle Charger > --- WEAPON (3) ------- Beam Rifle Improved Medium Laser Improved Medium Laser > --- INVENTORY (10) --- Matter Compressor (4) Improved Utility Shielding Peak State ------------ > --- POWER ------------ Light Nuclear Core Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Improved Heat Sink Medium Storage Unit > --- WEAPON ----------- Pulse Rifle Heavy Particle Gun Scythe > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Improved Carbon-fiber Leg Improved Heat Sink Particle Charger Improved Utility Shielding Beam Rifle Improved Medium Laser Improved Medium Laser [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Protection Improved Utility Shielding Weapon Beam Rifle Energy Gun Beam Rifle Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Slots Evolved 6 | . . . 2 2 2 . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 2 | . . . 1 1 . . . . Weapon 1 | . . . . . 1 . . . Parts Attached 52 | 7 2 6 4 18 3 2 . 10 Power 10 | 2 . . . 5 1 . . 2 Engine 7 | 2 . . . 3 1 . . 1 Core 3 | . . . . 2 . . . 1 Reactor . | . . . . . . . . . Propulsion 12 | 2 . 3 1 4 1 . . 1 Treads . | . . . . . . . . . Leg 9 | . . 2 1 4 1 . . 1 Wheel 3 | 2 . 1 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 1 1 2 3 5 . . . 4 Device 11 | . 1 1 2 4 . . . 3 Storage 4 | 1 . 1 1 . . . . 1 Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 1 | . . . . 1 . . . . Artifact . | . . . . . . . . . Weapon 14 | 2 1 1 . 4 1 2 . 3 Energy Gun 13 | 2 1 1 . 4 1 1 . 3 Energy Cannon . | . . . . . . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 . . . Parts Lost 15 | . . . . 4 . . . 11 Power 4 | . . . . 2 . . . 2 Propulsion 5 | . . . . . . . . 5 Utility 3 | . . . . 1 . . . 2 Weapon 3 | . . . . 1 . . . 2 Highest Loss Streak 6 | . . . . 2 . . . 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 89 99 98 93 100 99 100 79 Engine 7 | . 14 14 11 4 2 7 7 9 Core 6 | . . . . 12 12 7 7 2 Leg 22 | . . 3 33 27 30 30 30 17 Wheel 3 | . 28 23 . . . . . . Device 20 | . 4 14 20 22 23 23 23 20 Storage 8 | . 14 14 11 9 7 7 7 7 Energy Gun 21 | . 28 28 22 17 23 22 23 20 Naked Turns . | . . . . . . . . . Heaviest Build 42 | 13 16 24 26 42 38 38 38 42 Greatest Support 65 | 20 20 30 47 47 62 62 62 65 Greatest Overweight (x) 2 | . . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 10 20 10 10 10 10 10 Average Capacity 9 | 6 8 8 10 10 10 10 10 10 Most Carried 10 | 5 7 8 10 10 9 10 9 9 Average Carried 6 | 2 4 5 8 8 7 9 9 4 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 Final Carried 9 | 2 5 7 7 8 9 9 9 2 Class Distribution -------------------- 57% | Mutant 30% | Gunner 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Matter Collected 706 | 227 78 . 100 177 30 20 . 74 Remotely . | . . . . . . . . . Salvage Created 1328 | . 144 . 279 591 87 39 . 188 Parts 77 | . 12 . 20 28 6 . . 11 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . 2 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . 21 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Combat Hostiles Destroyed 35 | . 5 . 7 13 2 1 . 7 Guns 32 | . 5 . 7 12 2 . . 6 Classes Destroyed 9 | . 3 . 2 2 1 . . 1 Recycler 1 | . . . . 1 . . . . Operator 2 | . . . 1 1 . . . . Drone 2 | . . . . . . . . 2 Watcher 4 | . 1 . 3 . . . . . Swarmer 14 | . 3 . 4 3 . . . 4 Grunt 9 | . 2 . 1 5 . . . 1 Sentry 6 | . . . 2 4 . . . . Hunter 1 | . . . . 1 . . . . Programmer 3 | . . . . . 2 1 . . Best Kill Streak 5 | . 3 . 5 3 1 1 . 4 Combat Bots Only 4 | . 3 . 4 3 1 1 . 4 Max Kills in Single Turn 2 | . 2 . 1 1 1 1 . 2 Gunslinging 1 | . 1 . . . . . . 1 Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Hostile Shots Fired 300 | . 13 . 31 76 5 8 . 167 Missed 101 | . 3 . 9 16 1 5 . 67 Damage Taken 2298 | 1 92 34 124 686 47 36 . 1278 Core 408 | . 9 . 15 96 . 12 . 276 Absorbed by Shields 101 | . . . 45 56 . . . . Ignored by Resistances 692 | . 28 9 54 209 15 11 . 366 Core Remaining (%) 93 | 100 . 96 96 82 . . . . Volleys Fired 114 | . 11 . 26 53 4 3 . 17 Largest 3 | . 2 . 2 2 3 3 . 3 Hottest 174 | . 115 . 140 140 174 174 . 174 Shots Fired 214 | . 23 . 48 80 12 9 . 42 Gun 214 | . 23 . 48 80 12 9 . 42 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 214 | . 23 . 48 80 12 9 . 42 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 23 | . 12 . 12 17 16 23 . 16 Robot Miss Streak 2 | . 1 . 2 2 . 1 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 1 . 2 1 . . . 3 Max Gunslinging Chain 1 | . 1 . 1 1 . . . 1 Shots Hit Robots 166 | . 18 . 36 64 9 8 . 31 Core Hits 68 | . 10 . 13 25 4 1 . 15 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 13 | . . . 5 4 . 1 . 3 Burn 13 | . . . 5 4 . 1 . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2927 | 3 215 . 681 1124 174 157 . 573 Guns 2897 | . 215 . 671 1107 174 157 . 573 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 30 | 3 . . 10 17 . . . . Kinetic . | . . . . . . . . . Thermal 2897 | . 215 . 671 1107 174 157 . 573 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . 2 2 . . . . . . Average Corruption 2 | . 2 2 . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 8 | . 4 4 . . . . . . Message Errors 1 | . . 1 . . . . . . Matter Fused 2 | . 2 . . . . . . . Heat Flow Errors 1 | . . 1 . . . . . . Energy Discharges 2 | . 1 1 . . . . . . Data Loss (major) 1 | . . 1 . . . . . . Misfires 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 2 | . . . . 2 . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 2 | . . . . 2 . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 1 | 1 . . . . . . . . Shots . | . . . . . . . . . Rammed 1 | 1 . . . . . . . . Targets Rammed 5 | 1 . . 2 2 . . . . Kicked 4 | . . . 2 2 . . . . Crushed . | . . . . . . . . . Highest Temperature 356 | . 349 164 152 72 . . . 356 Average Temperature 85 | . 150 84 55 25 . . . 151 Received Heat Transfer 967 | . 69 . 69 451 . . . 378 Effects 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . Robots Melted 3 | . . . . 1 . 1 . 1 Combat Hostiles 3 | . . . . 1 . 1 . 1 Parts Melted 25 | . 1 . 6 10 4 1 . 3 Heat Transferred 7094 | . 582 . 1739 2664 333 370 . 1406 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Peak Influence 366 | . 150 49 243 366 58 . . . Initial 49 | . . 49 15 15 26 . . . Average 85 | . 81 49 60 157 21 . . . Maximum Alert Level 1 | . . . 1 1 . . . . Low Security (%) 85 | 100 100 100 93 62 100 . . . Level 1 14 | . . . 6 37 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . . . . 1 2 . . 1 Investigation . | . . . . . . . . . Extermination 2 | . . . . . 2 . . . Reinforcement 1 | . . . . 1 . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Distress Signals 5 | . 1 . . 4 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 68 | . 6 . 11 26 2 1 . 22 Peak Tracking Total 11 | . 3 . 4 8 1 1 . 11 Tactical Retreats 6 | . . . . 4 . . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Traps Triggered 1 | . . 1 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . 3 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Machines Accessed 15 | . 6 1 1 3 3 . 1 . Terminals 11 | . 6 . . 3 2 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 40 | . 19 1 2 9 6 . 3 . Successful 24 | . 11 1 2 4 3 . 3 . Failed 16 | . 8 . . 5 3 . . . Catastrophic 3 | . 2 . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 33 | . 19 . . 9 5 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 22 | . 11 1 . 4 3 . 3 . Record 3 | . . . . . . . 3 . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 4 | . 2 . . 1 1 . . . Open Door 1 | . . 1 . . . . . . Alert Level 2 | . . . . 1 1 . . . Locate Traps 3 | . 1 . . 1 1 . . . Disarm Traps 1 | . 1 . . . . . . . Dispatch Records 3 | . 3 . . . . . . . Patrol Status 2 | . 2 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 4 . 1 3 3 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 21 | . . . . . . . . 21 Total Damage 774 | . . . . . . . . 774 Kills 6 | . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 3 | . . 2 . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Turns Passed 4560 | 52 282 257 551 1044 726 278 127 1243 Spaces Moved 3257 | 47 298 293 358 683 466 216 105 791 Core 9 | 9 . . . . . . . . Treads . | . . . . . . . . . Legs 2643 | . . 24 358 683 466 216 105 791 Wheels 605 | 38 298 269 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 123 123 122 122 122 120 Average Speed 120 | 74 80 83 123 123 122 122 122 145 Slowest Speed 260 | 80 80 120 123 123 122 122 122 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 4 43 63 25 39 9 21 74 79 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 1 . 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Total 3719 | 63 319 308 425 814 615 225 104 846 Wait 196 | 1 1 . 16 16 137 . . 25 Move 3248 | 47 297 290 357 682 465 215 104 791 Hop 1 | . . 1 . . . . . . Pick Up 60 | 8 6 5 10 24 4 2 . 1 Fast Attach . | . . . . . . . . . Attach 41 | 6 1 4 4 11 3 2 . 10 Detach 11 | . . 3 2 2 1 1 . 2 Swap 11 | 1 1 2 . 7 . . . . Drop 33 | . 2 3 8 17 1 2 . . Fire 114 | . 11 . 26 53 4 3 . 17 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 4 | . . . 2 2 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 16) 169 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 7) 335 | -10/Materials | Entered Mines 349 | -10/Mines | Identified exit to Materials 488 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 489 | -10/Mines | Found Prototype Device 491 | -10/Mines | Identified Exp. Sensor Array 510 | -10/Mines | Learned Materials security intel 532 | -10/Mines | Discovered exit to Materials (range 6) 543 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 592 | -10/Mines | Entered Materials 592 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 982 | -9/Materials | Discovered new exit (range 8) 1077 | -9/Materials | Discovered new exit (range 3) 1143 | -9/Materials | Entered another Materials area 1143 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1600 | -8/Materials | Discovered new exit (range 12) 2187 | -8/Materials | Entered Factory 2187 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2286 | -7/Factory | Discovered new exit (range 6) 2475 | -7/Factory | Build established: Scavenger-Gunner 2766 | -7/Factory | Noticed a derelict Sapper rigging charges 2913 | -7/Factory | Entered Lower Caves 2914 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2988 | -7/Lower Caves | Build established: Gunner 3010 | -7/Lower Caves | Learned Factory emergency access door positions 3191 | -7/Lower Caves | Entered Data Miner 3191 | -7/Data Miner | Discovered new exit (range 6) 3215 | -7/Data Miner | Met Data Miner 3260 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3260 | -7/Data Miner | Learned location of Section 7 (-2) 3278 | -7/Data Miner | Received God Mode back door access code from Data Miner 3318 | -7/Data Miner | Entered Proximity Caves 3321 | -6/Proximity Caves | Spotter reported a threat 3395 | -6/Proximity Caves | Spotted B-75 Beast 3627 | -6/Proximity Caves | Lost 6 parts (1p3n1u1w) 3735 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3751 | -6/Proximity Caves | Escorted by Enhanced Grunt 3795 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 4029 | -6/Proximity Caves | Build established: Mutant 4044 | -6/Proximity Caves | Allies destroyed B-75 Beast 4459 | -6/Proximity Caves | Build established: Gunner 4520 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4561 | -6/Proximity Caves | Self-destructed Last Messages --------------- 04546_ G-50 Soldier critical meltdown. 04546_ Switching to secondary target: Y-64 Sentinel. 04546_ Critical hit (Burn: +37). 04546_ Slug penetrates Wall. 04548_ Carbon-fiber Leg fries itself beyond repair. 04549_ Penetrated by Slug. 04549_ Carbon-fiber Leg destroyed. 04552_ Overheating: Energy bleed (-47). 04552_ Critical hit (Burn: +37). 04553_ Penetrated by Slug. 04556_ G-50 Soldier heat spikes uncontrollably. 04556_ C-30 ARC bursts open, deploying its payload. 04556_ G-67 Veteran unfolds itself. 04556_ G-50 Soldier unfolds itself. 04556_ I-36 Angel unfolds itself. 04557_ G-50 Soldier heat short circuits Hvy. Laser. 04557_ G-50 Soldier overheating. 04558_ Penetrated by Slug. 04558_ G-50 Soldier overheating. 04560_ Imp. Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?# #????? #?????????????????????????? | | ?# #????# # ?????????????????????????? | | ?## ## ####??## #???##???????????????????? | | ??###?# #?????? ????# #???????????????????? | | ??????## ##????? ????? ##??????????????????? | | ???????# ##???## ????# ##?????????????????? | | ???????# ##??# ##### #?????????????????? | | ???????# #??# ## #?????????????????? | | ####???# #####??# #?????????????????? | | # ??## ##?????## #?????????????????? | | #?## ##?###??# #####?????????????????? | | ### #?## #### ##?????????????????????? | | #### #?# ## ## ##??????????? ?????????? | | ### ### ### ##????#???? ?????????? | | ## ##### ##?? ?????????? | | ### #? ??????????? | | ## # ######?# ## ??????????? | | ## ## ##??????## ####### #?????????? | | ## #####????????## #???"# #?????????? | | #?????????????# #??? # ???????????? | | #####????????????## #???? ?????????????? | | ###????????????????# #???? #?????????????? | | ##??????????????????# #????? #?????????????? | | #???????????????????## #????? #?????????????? | | ##???????????????????# ######]g ;#????????????? | | #######?????????????#@ Y!% ;#????????????? | | ## #####?????????### g !=####????????????? | | #???????????## gg ##???????????????? | | ##???????????## ;#????????????????? | | ### #????????????#####????????????????? | | #?## ### #?????????????????????????????????? | | #??###?## #?????????????????????????????????? | | #?####### #?????????????????????????????????? | | ##?# #?????????????????????????????????? | | #??# ##?????????????????????????????????? | | #?# #??????????????????????????????????? | | ##?# #?????????????????????????????????? | | ???## ## #?????????????????????????????????? | | ????####?# #####?????????????????????????????????? | | ?????????##??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 475 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumHugeMapper Manual? 0 Play Time 00:36:11 Cumulative 18.2 hours Start 2024.04.24 @ 23:03:14 End 2024.04.24 @ 23:34:39 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 0 Adventurer 34 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9af25121-d4e4-4562-ab62-3cd9e09dbf6a