Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.05 @ 17:08:45 Player: HeartGrenade Result: Destroyed by as-33179 with Assembled Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (127) 635 Value Destroyed (4540) 4540 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (2410) 2410 TOTAL SCORE: 11345 Bonus ------- High Alert Combat Kills 204 Follower Combat Kills 222 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -316 Cogmind --------- Core Integrity 0/700 Matter 152/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (750) Ox14 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Mini Assault Cannon > --- INVENTORY (20) --- Zionite Biocell (600) Seismic Detector Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Hardened Medium Armor Plating Improved Shield Generator Improved Shield Generator System Shield GOLEM Unit Zionite Phaser-S Zionite Phaser-S Improved Grenade Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Zionite Weapon Casing Zionite Light Carapace Improved Shield Generator > --- WEAPON ----------- Long-range Proton Cannon Long-range Proton Cannon > --- INVENTORY -------- Cooled Deuterium Engine Advanced Treads Zionite Biocell Seismic Detector Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Zionite Heavy Carapace Hardened Medium Armor Plating Improved Shield Generator Improved Shield Generator System Shield GOLEM Unit Heavy Riot Gun Mini Assault Cannon Improved Grenade Launcher Improved Grenade Launcher Heavy Rocket Launcher [Rating: 56] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Improved Targeting Computer Device Improved Shield Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 4 | . . 1 . 1 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 119 | 4 11 11 7 28 26 1 1 5 25 Power 9 | . 1 2 . 3 1 . . . 2 Engine 7 | . 1 1 . 3 1 . . . 1 Core 1 | . . 1 . . . . . . . Reactor 1 | . . . . . . . . . 1 Propulsion 27 | 2 2 1 3 9 5 . . . 5 Treads 26 | 2 2 1 3 9 5 . . . 4 Leg 1 | . . . . . . . . . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 37 | . 3 3 1 5 15 1 . . 9 Device 17 | . 2 1 . 2 10 1 . . 1 Storage 3 | . . 1 . 1 . . . . 1 Processor 3 | . . . 1 . 2 . . . . Hackware 1 | . . . . . 1 . . . . Protection 13 | . 1 1 . 2 2 . . . 7 Artifact . | . . . . . . . . . . Weapon 46 | 2 5 5 3 11 5 . 1 5 9 Energy Gun 15 | 2 1 1 . 5 3 . . . 3 Energy Cannon 3 | . . 1 . . . . . . 2 Ballistic Gun 8 | . 4 . . 4 . . . . . Ballistic Cannon 14 | . . 3 2 . 2 . 1 4 2 Launcher 5 | . . . 1 2 . . . . 2 Special Weapon 1 | . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 15 | . . 2 . 3 3 . . 1 6 Parts Lost 38 | . 2 2 9 6 2 1 . . 16 Power 5 | . . 1 1 1 . . . . 2 Propulsion 15 | . 1 . 2 3 1 . . . 8 Utility 11 | . . 1 2 1 1 1 . . 5 Weapon 7 | . 1 . 4 1 . . . . 1 Highest Loss Streak 12 | . 1 1 5 2 1 1 . . 12 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 85 91 95 94 99 100 100 100 96 Engine 7 | . 12 5 11 8 7 7 7 7 5 Treads 30 | . 27 33 31 35 29 30 30 30 27 Device 12 | . 12 11 10 9 14 15 15 15 9 Storage 7 | . . 9 11 9 7 7 7 7 7 Processor 10 | . . . 8 9 14 15 15 15 15 Protection 6 | . 4 7 . 4 6 7 7 7 11 Energy Gun 3 | . 13 . . 9 2 . . . 1 Energy Cannon 1 | . . 7 . . . . . . 3 Ballistic Gun 2 | . 14 2 . 7 . . . . . Ballistic Cannon 9 | . . 12 20 . 12 15 15 14 6 Peak Build Rating 56 | 4 8 19 19 32 43 43 43 44 56 Average Rating 32 | 3 6 16 15 28 40 42 43 43 47 On Entrance 24 | . 4 8 18 9 32 43 43 43 43 Naked Turns . | . . . . . . . . . . Heaviest Build 76 | 3 11 38 38 62 76 71 71 71 76 Greatest Support 91 | 20 43 66 66 86 91 91 91 91 91 Greatest Overweight (x) 14 | . . . . . . . . . 14 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 5 5 15 15 20 20 20 20 20 20 Average Capacity 17 | 5 5 13 15 18 20 20 20 20 20 Most Carried 20 | 2 5 15 15 20 20 20 20 20 20 Average Carried 16 | . 4 12 13 17 19 19 19 19 19 Final Capacity 20 | 5 5 15 15 20 20 20 20 20 20 Final Carried 20 | 2 5 15 15 17 20 20 20 20 16 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Matter Collected 3492 | 228 282 344 224 756 894 242 48 6 468 Remotely 340 | . . . . . 340 . . . . Salvage Created 4378 | . 556 716 197 1617 762 98 25 . 407 Parts 245 | . 35 47 17 79 54 3 3 . 7 Haulers Intercepted 7 | . . 3 . 3 1 . . . . Recyclers Shooed 3 | . . 1 . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . 3 3 . . Prevented 2 | . . . . . . 2 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 161 | . 17 14 27 37 21 3 1 . 41 Guns 45 | . 16 2 . 27 . . . . . Cannons 50 | . . 11 10 . 20 3 1 . 5 AOE 61 | . 1 . 17 9 . . . . 34 Classes Destroyed 17 | . 3 4 3 2 1 . . . 4 Worker 2 | . . . . 1 1 . . . . Tunneler 1 | . . . 1 . . . . . . Hauler 7 | . . 3 . 3 1 . . . . Recycler 1 | . . 1 . . . . . . . Operator 2 | . . 1 . 1 . . . . . Watcher 7 | . 1 2 . 2 2 . . . . Swarmer 26 | . 6 4 4 9 3 . . . . Grunt 45 | . 11 6 1 18 7 2 . . . Brawler 2 | . . . 1 1 . . . . . Sentry 20 | . . 4 2 8 5 1 . . . Hunter 2 | . . . . 1 1 . . . . Programmer 6 | . . . . . 5 . 1 . . Z-Light 2 | . . . . . . . . . 2 Assembler 2 | . . . . . . . . . 2 Assembled 56 | . . . 19 . . . . . 37 Golem 2 | . . . . . . . . . 2 Butcher 1 | . . . . . . . . . 1 Best Kill Streak 39 | . 3 5 19 11 4 3 1 . 39 Combat Bots Only 36 | . 3 5 19 9 4 3 1 . 36 Max Kills in Single Turn 15 | . 2 1 4 7 1 1 1 . 15 Gunslinging . | . . . . . . . . . . Exploded 14 | . 1 . 4 6 . . . . 14 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Hostile Shots Fired 854 | . 108 74 93 161 218 50 3 . 147 Missed 270 | . 29 28 28 42 87 21 . . 35 Damage Taken 8677 | . 908 563 1103 1711 1430 212 34 . 2716 Core 1523 | . 200 73 238 312 87 15 . . 598 Absorbed by Shields 838 | . . . . . 401 70 12 . 355 Redirected to Shielding 168 | . 22 28 . . . . . . 118 Regen/Repaired (Parts) 320 | . 123 . . . 197 . . . . Core Remaining (%) 46 | 100 20 . 22 43 . . . . . Volleys Fired 368 | 1 59 48 32 104 67 9 2 . 46 Largest 2 | 2 2 2 2 2 2 2 2 . 2 Hottest 162 | 80 80 103 101 117 96 96 96 . 162 Shots Fired 703 | 2 118 96 57 203 129 18 5 . 75 Gun 353 | 2 118 18 . 197 10 . . . 8 Cannon 329 | . . 78 49 . 119 18 5 . 60 Launcher 21 | . . . 8 6 . . . . 7 Special . | . . . . . . . . . . Kinetic 452 | . 58 66 48 87 120 18 5 . 50 Thermal 199 | 1 46 30 1 110 9 . . . 2 Explosive 21 | . . . 8 6 . . . . 7 Electromagnetic 25 | 1 14 . . . . . . . 10 Phasic 6 | . . . . . . . . . 6 Robot Hit Streak 16 | 2 10 12 4 16 15 4 4 . 11 Robot Miss Streak 4 | . 4 3 4 3 3 2 1 . 4 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 438 | 2 73 64 27 142 81 8 3 . 38 Core Hits 297 | 1 30 27 47 66 37 3 1 . 85 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed 2 | . 1 . . 1 . . . . . Critical Strikes 25 | . 1 2 2 10 6 2 . . 2 Burn 9 | . . . . 9 . . . . . Meltdown 1 | . . 1 . . . . . . . Destroy 2 | . 1 . . 1 . . . . . Blast 11 | . . 1 2 . 6 2 . . . Intensify 2 | . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14159 | 23 1003 1135 1741 4083 2237 227 97 . 3613 Guns 3954 | 23 884 136 . 2629 150 . . . 132 Cannons 4897 | . . 999 474 . 2087 227 97 . 1013 Explosions 5308 | . 119 . 1267 1454 . . . . 2468 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 5831 | . 475 675 474 1008 2102 227 97 . 773 Thermal 2636 | 11 409 460 . 1621 135 . . . . Explosive 5189 | . . . 1267 1454 . . . . 2468 Electromagnetic 371 | 12 119 . . . . . . . 240 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Phasic 132 | . . . . . . . . . 132 Highest Corruption 3 | . . . . . 2 2 3 3 . Average Corruption 2 | . . . . . 1 2 2 3 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 33 | . . . . . 21 6 5 1 . Message Errors 5 | . . . . . 4 . 1 . . Matter Fused 9 | . . . . . 7 . 2 . . Heat Flow Errors 5 | . . . . . 4 1 . . . Energy Discharges 3 | . . . . . 2 . . 1 . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 6 | . . . . . 2 3 1 . . Misfires 3 | . . . . . 2 . 1 . . Alerts 1 | . . . . . . 1 . . . Overload Shots 2 | . . . . . . . . . 2 Overflow Damage 285 | . . 4 77 22 17 45 9 . 111 Projectiles 118 | . . 4 7 . 17 45 9 . 36 Explosions 167 | . . . 70 22 . . . . 75 Melee . | . . . . . . . . . . Knockbacks 30 | . . 3 2 . 19 1 1 . 4 Impact . | . . . . . . . . . . Kinetic 29 | . . 3 2 . 18 1 1 . 4 Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 237 | . 49 . 137 51 . . . . . Shots 6 | . 1 . 4 1 . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 297 | 3 120 48 40 79 297 235 18 . 292 Average Temperature 49 | 2 31 21 17 23 57 87 10 . 79 Received Heat Transfer 2458 | . 411 228 280 810 254 87 . . 388 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . 1 . 1 1 . . . . Combat Hostiles 3 | . . 1 . 1 1 . . . . Parts Melted 13 | . 1 2 . 8 2 . . . . Heat Transferred 5535 | 25 700 814 . 3737 259 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Peak Influence 794 | . 406 315 167 794 625 . . . . Initial 361 | . . 76 10 3 361 . . . . Average 255 | . 243 118 79 258 369 . . . . Maximum Alert Level 3 | . 2 1 . 3 2 . . . . Low Security (%) 41 | 100 36 71 100 51 5 . . . . Level 1 42 | . 58 28 . 29 63 . . . . Level 2 14 | . 4 . . 14 30 . . . . Level 3 1 | . . . . 4 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 2 1 . 7 10 . . . . Investigation 5 | . 1 . . 3 1 . . . . Extermination 5 | . . . . . 5 . . . . Reinforcement 6 | . 1 1 . 1 3 . . . . Assault 1 | . . . . . 1 . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Distress Signals 6 | . 2 2 . 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 241 | . 30 33 30 60 36 3 1 . 48 Peak Tracking Total 37 | . 7 6 20 12 5 3 1 . 37 Tactical Retreats 17 | . 7 2 . 7 . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Traps Triggered 4 | . . . . 1 3 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Machines Disabled 21 | . 1 2 2 5 6 . . 3 2 Max in Single Turn 4 | . 1 1 1 4 1 . . 1 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . 3 . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Machines Accessed 34 | . 5 6 . 12 11 . . . . Terminals 27 | . 4 4 . 10 9 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 3 | . 1 . . 1 1 . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 101 | . 14 20 . 40 27 . . . . Successful 53 | . 11 10 . 21 11 . . . . Failed 48 | . 3 10 . 19 16 . . . . Catastrophic 15 | . 3 2 . 3 7 . . . . Database Lockouts . | . . . . . . . . . . Manual 45 | . 9 7 . 21 8 . . . . Terminals 80 | . 12 15 . 34 19 . . . . Fabricators 4 | . . . . . 4 . . . . Repair Stations 8 | . 2 . . 2 4 . . . . Recycling Units 2 | . . 2 . . . . . . . Scanalyzers 7 | . . 3 . 4 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 29 | . 8 7 . 9 5 . . . . Part Schematic 2 | . 2 . . . . . . . . Robot Analysis 3 | . 1 . . 1 1 . . . . Prototype ID Bank 6 | . 2 1 . 3 . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . Terminal Index 2 | . . . . 1 1 . . . . Alert Level 1 | . . . . . 1 . . . . Unreport Threat 3 | . 1 2 . . . . . . . Locate Traps 4 | . 1 1 . 1 1 . . . . Patrol Status 1 | . . 1 . . . . . . . Hauler Manifests 3 | . 1 1 . 1 . . . . . Zone Layout 2 | . . . . 1 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 5 | . 2 . . 1 2 . . . . Scan Component 3 | . 1 . . 1 1 . . . . Repair 2 | . 1 . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 6 | . . 2 . 4 . . . . . Insert Component 3 | . . 1 . 2 . . . . . Analyze 3 | . . 1 . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 12 | . 1 1 . 7 3 . . . . Terminals 9 | . 1 . . 7 1 . . . . Botnet 3 | . 1 . . 1 1 . . . . Skim 6 | . . . . 6 . . . . . Fabricators 2 | . . . . . 2 . . . . Prioritize 1 | . . . . . 1 . . . . Haulers 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Mask 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 32 | . 5 5 . 12 10 . . . . Full Trace Events 5 | . 1 1 . 3 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . 2 1 . 2 . . . . . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 106 | . . . . . 106 . . . . Total Part Build Rating 12 | . . . . . 12 . . . . Parts Repaired 2 | . 1 . . . 1 . . . . Time 64 | . 26 . . . 38 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . 1 . 2 . . . . . Part Schematics Acquired 3 | . . 1 . 2 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Total Allies 8 | . . . . . . . . 8 . Largest Group 8 | . . . . . . . . 8 8 Highest-Rated Group 211 | . . . . . . . . 211 211 Highest-Rated Ally 31 | . . . . . . . . 31 31 Total Orders . | . . . . . . . . . . Ally Attacks 67 | . . . . . . . . . 67 Total Damage 1697 | . . . . . . . . . 1697 Kills 12 | . . . . . . . . . 12 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Robot Analysis Total 3 | . 1 . . 1 1 . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Turns Passed 10822 | 43 862 1294 522 1823 2471 524 421 1313 1549 Spaces Moved 5718 | 51 450 690 262 884 1331 306 255 748 741 Core 190 | 47 140 . . . . . . . 3 Treads 5528 | 4 310 690 262 884 1331 306 255 748 738 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 50 160 160 160 162 162 162 162 160 Average Speed 160 | 58 125 160 160 161 162 162 162 162 180 Slowest Speed 750 | 160 160 160 160 163 163 162 162 162 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 55 | 3 59 64 56 76 39 56 53 85 65 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 1 | . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . Scrap Searched 9 | . . . 1 . . 2 2 4 . Spaces Dug 41 | . . . 35 . 4 . . . 2 Terrain Destroyed 126 | . 4 . 58 35 17 6 . . 6 Melee . | . . . . . . . . . . Projectile 30 | . . . 1 . 17 6 . . 6 AOE 96 | . 4 . 57 35 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Total 6678 | 59 630 784 307 1116 1522 318 260 794 888 Wait 287 | 2 95 14 2 61 62 . 1 9 41 Move 5709 | 50 449 689 261 883 1330 305 254 747 741 Hop . | . . . . . . . . . . Pick Up 84 | 2 8 14 5 20 16 2 1 3 13 Fast Attach 41 | 4 6 6 1 9 8 . . . 7 Attach 36 | . 3 3 5 10 3 1 1 . 10 Detach 10 | . 1 2 . 2 1 . 1 . 3 Swap 42 | . 2 2 1 9 15 . . 5 8 Drop 74 | . 7 6 . 18 20 1 . 3 19 Fire 368 | 1 59 48 32 104 67 9 2 . 46 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 27 | . . . . . . . . 27 . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Core integrity fell below 50% 308 | -10/Materials | Build established: Mutant 604 | -10/Materials | Repaired Lgt. Treads? 764 | -10/Materials | Discovered new exit (range 5) 906 | -10/Materials | Entered another Materials area 906 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1575 | -9/Materials | Discovered new exit (range 4) 1580 | -9/Materials | Identified exit to Mines 1997 | -9/Materials | Discovered new exit (range 5) 2200 | -9/Materials | Entered Mines 2201 | -9/Mines | Assembled infested the area 2220 | -9/Mines | Core integrity fell below 50% 2250 | -9/Mines | Lost 5 parts (2n1u2w) 2253 | -9/Mines | Destroyed 19 combat bots 2503 | -9/Mines | Build established: Scavenger-Mutant 2652 | -9/Mines | Discovered new exit (range 15) 2722 | -9/Mines | Entered Materials 2722 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2752 | -8/Materials | Lost 4 parts (1p1u2w) 3012 | -8/Materials | Build established: Mutant 3235 | -8/Materials | Discovered new exit (range 16) 4025 | -8/Materials | Discovered new exit (range 15) 4205 | -8/Materials | Garrison activated, responded to threat 4235 | -8/Materials | Destroyed 9 combat bots 4341 | -8/Materials | Discovered new exit (range 16) 4404 | -8/Materials | Core integrity fell below 50% 4545 | -8/Materials | Entered Factory 4545 | -7/Factory | Evolved 2 slots: Utility x2 4799 | -7/Factory | Repaired Hrd. Medium Armor Plating 4847 | -7/Factory | Noticed a derelict Sapper rigging charges 5041 | -7/Factory | Fabricated Lrn. Proton Cannon (x2) 5396 | -7/Factory | Discovered new exit (range 12) 5834 | -7/Factory | Discovered new exit (range 5) 6041 | -7/Factory | Identified exit to Factory 6945 | -7/Factory | First assault squad dispatched 6963 | -7/Factory | Discovered new exit (range 4) 7016 | -7/Factory | Entered Lower Caves 7018 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7250 | -7/Lower Caves | Learned Factory emergency access door positions 7462 | -7/Lower Caves | Encountered a Warlord checkpoint 7532 | -7/Lower Caves | Discovered new exit (range 4) 7540 | -7/Lower Caves | Entered another Lower Caves area 7666 | -7/Lower Caves | Learned Factory emergency access door positions 7875 | -7/Lower Caves | Encountered a Warlord checkpoint 7932 | -7/Lower Caves | Discovered new exit (range 15) 7961 | -7/Lower Caves | Entered Zion 8030 | -7/Zion | System corruption cleaned by Quarantine Array 8060 | -7/Zion | Gained Derelict followers 8104 | -7/Zion | Learned location of Extension (-5) 8140 | -7/Zion | Discovered new exit (range 10) 8434 | -7/Zion | Gained Derelict followers 8626 | -7/Zion | Learned Factory emergency access door positions 8967 | -7/Zion | Met Imprinter 9254 | -7/Zion | Discovered new exit (range 3) 9254 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9274 | -7/Zion | Entered Deep Caves 9274 | -7/Deep Caves | Accompanied by 8 allies 9424 | -7/Deep Caves | Attacked by Z-Imprinter 9444 | -7/Deep Caves | Allies destroyed Z-Imprinter 9525 | -7/Deep Caves | Z-Facility disabled 9575 | -7/Deep Caves | Lost 5 allies 9929 | -7/Deep Caves | Found Prototype Protection 9929 | -7/Deep Caves | Identified Zio. Weapon Casing 9934 | -7/Deep Caves | Found Zio. Weapon Casing 10021 | -7/Deep Caves | Found Zio. Weapon Casing 10113 | -7/Deep Caves | Found Prototype Protection 10297 | -7/Deep Caves | Discovered new exit (range 6) 10350 | -7/Deep Caves | Spotted AG-54213 10376 | -7/Deep Caves | Destroyed AG-54213 10395 | -7/Deep Caves | Found GOLEM Unit 10553 | -7/Deep Caves | Found Zio. Weapon Casing 10740 | -7/Deep Caves | Triggered Deep Caves wall 10740 | -7/Deep Caves | Spotted AS-17738 10740 | -7/Deep Caves | Spotted AS-06100 10740 | -7/Deep Caves | Exposed GOLEM chamber 10745 | -7/Deep Caves | Destroyed AS-17738 10764 | -7/Deep Caves | Spotted AG-72773 10764 | -7/Deep Caves | Destroyed AS-06100 10777 | -7/Deep Caves | Destroyed 36 combat bots 10778 | -7/Deep Caves | Core integrity fell below 50% 10783 | -7/Deep Caves | Identified Zio. Heavy Carapace 10805 | -7/Deep Caves | Core integrity fell below 20% 10823 | -7/Deep Caves | Destroyed by as-33179 with Assembled Rifle Last Messages --------------- 10756_ as-84973 destroyed. 10760_ Destroyed Com. Matter Pod. 10764_ as-33739 released from Mobile Assembly Unit. 10764_ AS-06100 destroyed. 10766_ AG-72773: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 10766_ as-33739 knocked back. 10770_ Lgt. Treads destroyed. 10773_ Imp. Grenade Launcher destroyed. 10773_ Med. Treads destroyed. 10773_ Imp. Shield Generator destroyed. 10775_ Zio. Light DM Reactor destroyed. 10776_ as-33739 knocked back. 10780_ as-33739 destroyed. 10783_ Identified Zio. Heavy Carapace. 10789_ XI-XYD(g) destroyed. 10791_ Zio. Heavy Carapace destroyed. 10794_ Cld. Deuterium Engine destroyed. 10804_ Adv. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????? ????????????????########??????????# | | ???????? ?????????????### # <#?????????## | | ????? ?????????????# ???? ????# | | ??? #??##?????????# ?????? ???# | | ?"" #?? #??????????# #??????? #????# | | ?# ! ! ### ##?????###?# #??????? ##???# | | ! # ?????## ## #??????? #???? | | ##??### # #???????# ????? | | #### # #???????# ????? | | # ##??????# #????? | | % % !! #?# #####??# #????? | | ! = ### ##?# #????? | | % ### ### #####? | | #?# # ## | | % % = #?# # | | ?# = #?## | | " % [ #??### | | """ * #????## ] | | ??" #????## ][ ### | | ??" ##??## #?# ## | | ?"" * * #??# ### #### | | ?# * [ #??# ##??## | | ?" #??# #????### | | ?" a #### #??????? | | ?" * * * b [ @ ### #??????? | | ?""" s ##?## #????? | | ?" [ [ #???# ??? | | ?"" % ### #???# ? | | ?" % #?# #?# | | ?"" ##? #?# ## | | ?" ; # #? ##?# ##?# ##### | | ?" ##"# ## ## #### ####??## #???###???? | | ?""" ##?### ## ####??##???????## ##?????????? | | ??" ?????#### #???????????????######??????????? | | ??####??????????#????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 27 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Seismic Detector | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Plasma Cutter | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lrn. Proton Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Exterminator Challenges ------------ None Game ------ Seed AmuletWeldingSpecial Manual? 0 Play Time 01:19:16 Cumulative 376.5 hours Start 2025.01.05 @ 15:44:06 End 2025.01.05 @ 17:08:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 162 Rogue 162 Adventurer 0 Explorer 0 Win Type - Total 19 Types 6/2/6/1/2/0/1/1/0 Lore% 66 Gallery% 79 Achievement% 73 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5813940a-52ad-406e-8e86-5d73b194b2b0