Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.05 @ 17:08:45

Player: HeartGrenade

Result: Destroyed by as-33179 with Assembled Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (127)     635
Value Destroyed (4540)     4540
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (2410)               2410
              TOTAL SCORE: 11345

 Bonus
-------
High Alert Combat Kills    204
Follower Combat Kills      222
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Friendly Fire              -316

 Cogmind 
---------
Core Integrity             0/700
Matter                     152/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (750) Ox14
Location                   -7/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
       Improved Targeting Computer
       Improved Targeting Computer
>               --- WEAPON (2) -------
           Mini Assault Cannon
>               --- INVENTORY (20) ---
        Zionite Biocell (600)
                Seismic Detector
        Zionite Weapon Casing
        Zionite Weapon Casing
        Zionite Weapon Casing
        Zionite Light Carapace
       Hardened Medium Armor Plating
       Improved Shield Generator
       Improved Shield Generator
                System Shield
                GOLEM Unit
        Zionite Phaser-S
        Zionite Phaser-S
       Improved Grenade Launcher
          Heavy Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
         Cooled Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
        Armored Treads
         Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Targeting Computer
       Improved Targeting Computer
        Zionite Weapon Casing
        Zionite Light Carapace
       Improved Shield Generator
>               --- WEAPON -----------
     Long-range Proton Cannon
     Long-range Proton Cannon
>               --- INVENTORY --------
         Cooled Deuterium Engine
       Advanced Treads
        Zionite Biocell
                Seismic Detector
        Zionite Weapon Casing
        Zionite Weapon Casing
        Zionite Light Carapace
        Zionite Heavy Carapace
       Hardened Medium Armor Plating
       Improved Shield Generator
       Improved Shield Generator
                System Shield
                GOLEM Unit
          Heavy Riot Gun
           Mini Assault Cannon
       Improved Grenade Launcher
       Improved Grenade Launcher
          Heavy Rocket Launcher
[Rating: 56]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Improved Targeting Computer
  Device                   Improved Shield Generator
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   2   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   .   
  Utility                  4    | .   .   1   .   1   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             119  | 4   11  11  7   28  26  1   1   5   25  
  Power                    9    | .   1   2   .   3   1   .   .   .   2   
    Engine                 7    | .   1   1   .   3   1   .   .   .   1   
    Core                   1    | .   .   1   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               27   | 2   2   1   3   9   5   .   .   .   5   
    Treads                 26   | 2   2   1   3   9   5   .   .   .   4   
    Leg                    1    | .   .   .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  37   | .   3   3   1   5   15  1   .   .   9   
    Device                 17   | .   2   1   .   2   10  1   .   .   1   
    Storage                3    | .   .   1   .   1   .   .   .   .   1   
    Processor              3    | .   .   .   1   .   2   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   
    Protection             13   | .   1   1   .   2   2   .   .   .   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   5   5   3   11  5   .   1   5   9   
    Energy Gun             15   | 2   1   1   .   5   3   .   .   .   3   
    Energy Cannon          3    | .   .   1   .   .   .   .   .   .   2   
    Ballistic Gun          8    | .   4   .   .   4   .   .   .   .   .   
    Ballistic Cannon       14   | .   .   3   2   .   2   .   1   4   2   
    Launcher               5    | .   .   .   1   2   .   .   .   .   2   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   2   .   3   3   .   .   1   6   
Parts Lost                 38   | .   2   2   9   6   2   1   .   .   16  
  Power                    5    | .   .   1   1   1   .   .   .   .   2   
  Propulsion               15   | .   1   .   2   3   1   .   .   .   8   
  Utility                  11   | .   .   1   2   1   1   1   .   .   5   
  Weapon                   7    | .   1   .   4   1   .   .   .   .   1   
  Highest Loss Streak      12   | .   1   1   5   2   1   1   .   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   85  91  95  94  99  100 100 100 96  
  Engine                   7    | .   12  5   11  8   7   7   7   7   5   
  Treads                   30   | .   27  33  31  35  29  30  30  30  27  
  Device                   12   | .   12  11  10  9   14  15  15  15  9   
  Storage                  7    | .   .   9   11  9   7   7   7   7   7   
  Processor                10   | .   .   .   8   9   14  15  15  15  15  
  Protection               6    | .   4   7   .   4   6   7   7   7   11  
  Energy Gun               3    | .   13  .   .   9   2   .   .   .   1   
  Energy Cannon            1    | .   .   7   .   .   .   .   .   .   3   
  Ballistic Gun            2    | .   14  2   .   7   .   .   .   .   .   
  Ballistic Cannon         9    | .   .   12  20  .   12  15  15  14  6   
Peak Build Rating          56   | 4   8   19  19  32  43  43  43  44  56  
  Average Rating           32   | 3   6   16  15  28  40  42  43  43  47  
  On Entrance              24   | .   4   8   18  9   32  43  43  43  43  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             76   | 3   11  38  38  62  76  71  71  71  76  
  Greatest Support         91   | 20  43  66  66  86  91  91  91  91  91  
  Greatest Overweight (x)  14   | .   .   .   .   .   .   .   .   .   14  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 5   5   15  15  20  20  20  20  20  20  
  Average Capacity         17   | 5   5   13  15  18  20  20  20  20  20  
  Most Carried             20   | 2   5   15  15  20  20  20  20  20  20  
  Average Carried          16   | .   4   12  13  17  19  19  19  19  19  
  Final Capacity           20   | 5   5   15  15  20  20  20  20  20  20  
  Final Carried            20   | 2   5   15  15  17  20  20  20  20  16  

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -7/Deep Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Matter Collected           3492 | 228  282  344  224  756  894  242  48   6    468  
  Remotely                 340  | .    .    .    .    .    340  .    .    .    .    
Salvage Created            4378 | .    556  716  197  1617 762  98   25   .    407  
  Parts                    245  | .    35   47   17   79   54   3    3    .    7    
Haulers Intercepted        7    | .    .    3    .    3    1    .    .    .    .    
Recyclers Shooed           3    | .    .    1    .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      6    | .    .    .    .    .    .    3    3    .    .    
  Prevented                2    | .    .    .    .    .    .    2    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  161  | .   17  14  27  37  21  3   1   .   41  
  Guns                     45   | .   16  2   .   27  .   .   .   .   .   
  Cannons                  50   | .   .   11  10  .   20  3   1   .   5   
  AOE                      61   | .   1   .   17  9   .   .   .   .   34  
Classes Destroyed          17   | .   3   4   3   2   1   .   .   .   4   
  Worker                   2    | .   .   .   .   1   1   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   
  Hauler                   7    | .   .   3   .   3   1   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   .   .   
  Operator                 2    | .   .   1   .   1   .   .   .   .   .   
  Watcher                  7    | .   1   2   .   2   2   .   .   .   .   
  Swarmer                  26   | .   6   4   4   9   3   .   .   .   .   
  Grunt                    45   | .   11  6   1   18  7   2   .   .   .   
  Brawler                  2    | .   .   .   1   1   .   .   .   .   .   
  Sentry                   20   | .   .   4   2   8   5   1   .   .   .   
  Hunter                   2    | .   .   .   .   1   1   .   .   .   .   
  Programmer               6    | .   .   .   .   .   5   .   1   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   2   
  Assembler                2    | .   .   .   .   .   .   .   .   .   2   
  Assembled                56   | .   .   .   19  .   .   .   .   .   37  
  Golem                    2    | .   .   .   .   .   .   .   .   .   2   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           39   | .   3   5   19  11  4   3   1   .   39  
  Combat Bots Only         36   | .   3   5   19  9   4   3   1   .   36  
Max Kills in Single Turn   15   | .   2   1   4   7   1   1   1   .   15  
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 14   | .   1   .   4   6   .   .   .   .   14  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Hostile Shots Fired        854   | .    108  74   93   161  218  50   3    .    147  
  Missed                   270   | .    29   28   28   42   87   21   .    .    35   
Damage Taken               8677  | .    908  563  1103 1711 1430 212  34   .    2716 
  Core                     1523  | .    200  73   238  312  87   15   .    .    598  
  Absorbed by Shields      838   | .    .    .    .    .    401  70   12   .    355  
  Redirected to Shielding  168   | .    22   28   .    .    .    .    .    .    118  
  Regen/Repaired (Parts)   320   | .    123  .    .    .    197  .    .    .    .    
Core Remaining (%)         46    | 100  20   .    22   43   .    .    .    .    .    
Volleys Fired              368   | 1    59   48   32   104  67   9    2    .    46   
  Largest                  2     | 2    2    2    2    2    2    2    2    .    2    
  Hottest                  162   | 80   80   103  101  117  96   96   96   .    162  
Shots Fired                703   | 2    118  96   57   203  129  18   5    .    75   
  Gun                      353   | 2    118  18   .    197  10   .    .    .    8    
  Cannon                   329   | .    .    78   49   .    119  18   5    .    60   
  Launcher                 21    | .    .    .    8    6    .    .    .    .    7    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  452   | .    58   66   48   87   120  18   5    .    50   
  Thermal                  199   | 1    46   30   1    110  9    .    .    .    2    
  Explosive                21    | .    .    .    8    6    .    .    .    .    7    
  Electromagnetic          25    | 1    14   .    .    .    .    .    .    .    10   
  Phasic                   6     | .    .    .    .    .    .    .    .    .    6    
  Robot Hit Streak         16    | 2    10   12   4    16   15   4    4    .    11   
  Robot Miss Streak        4     | .    4    3    4    3    3    2    1    .    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           438   | 2    73   64   27   142  81   8    3    .    38   
  Core Hits                297   | 1    30   27   47   66   37   3    1    .    85   
  Critical Kills           1     | .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    1    .    .    1    .    .    .    .    .    
  Critical Strikes         25    | .    1    2    2    10   6    2    .    .    2    
    Burn                   9     | .    .    .    .    9    .    .    .    .    .    
    Meltdown               1     | .    .    1    .    .    .    .    .    .    .    
    Destroy                2     | .    1    .    .    1    .    .    .    .    .    
    Blast                  11    | .    .    1    2    .    6    2    .    .    .    
    Intensify              2     | .    .    .    .    .    .    .    .    .    2    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14159 | 23   1003 1135 1741 4083 2237 227  97   .    3613 
  Guns                     3954  | 23   884  136  .    2629 150  .    .    .    132  
  Cannons                  4897  | .    .    999  474  .    2087 227  97   .    1013 
  Explosions               5308  | .    119  .    1267 1454 .    .    .    .    2468 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5831  | .    475  675  474  1008 2102 227  97   .    773  
  Thermal                  2636  | 11   409  460  .    1621 135  .    .    .    .    
  Explosive                5189  | .    .    .    1267 1454 .    .    .    .    2468 
  Electromagnetic          371   | 12   119  .    .    .    .    .    .    .    240  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Phasic                   132   | .    .    .    .    .    .    .    .    .    132  
Highest Corruption         3     | .    .    .    .    .    2    2    3    3    .    
  Average Corruption       2     | .    .    .    .    .    1    2    2    3    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  33    | .    .    .    .    .    21   6    5    1    .    
    Message Errors         5     | .    .    .    .    .    4    .    1    .    .    
    Matter Fused           9     | .    .    .    .    .    7    .    2    .    .    
    Heat Flow Errors       5     | .    .    .    .    .    4    1    .    .    .    
    Energy Discharges      3     | .    .    .    .    .    2    .    .    1    .    
    Parts Fused            1     | .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      6     | .    .    .    .    .    2    3    1    .    .    
    Misfires               3     | .    .    .    .    .    2    .    1    .    .    
    Alerts                 1     | .    .    .    .    .    .    1    .    .    .    
Overload Shots             2     | .    .    .    .    .    .    .    .    .    2    
Overflow Damage            285   | .    .    4    77   22   17   45   9    .    111  
  Projectiles              118   | .    .    4    7    .    17   45   9    .    36   
  Explosions               167   | .    .    .    70   22   .    .    .    .    75   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 30    | .    .    3    2    .    19   1    1    .    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  29    | .    .    3    2    .    18   1    1    .    4    
  Secondary                1     | .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      237   | .    49   .    137  51   .    .    .    .    .    
  Shots                    6     | .    1    .    4    1    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        297   | 3    120  48   40   79   297  235  18   .    292  
  Average Temperature      49    | 2    31   21   17   23   57   87   10   .    79   
  Received Heat Transfer   2458  | .    411  228  280  810  254  87   .    .    388  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    2    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    1    .    1    1    .    .    .    .    
  Combat Hostiles          3     | .    .    1    .    1    1    .    .    .    .    
  Parts Melted             13    | .    1    2    .    8    2    .    .    .    .    
  Heat Transferred         5535  | 25   700  814  .    3737 259  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Dee 
Peak Influence             794  | .   406 315 167 794 625 .   .   .   .   
  Initial                  361  | .   .   76  10  3   361 .   .   .   .   
  Average                  255  | .   243 118 79  258 369 .   .   .   .   
Maximum Alert Level        3    | .   2   1   .   3   2   .   .   .   .   
  Low Security (%)         41   | 100 36  71  100 51  5   .   .   .   .   
  Level 1                  42   | .   58  28  .   29  63  .   .   .   .   
  Level 2                  14   | .   4   .   .   14  30  .   .   .   .   
  Level 3                  1    | .   .   .   .   4   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   2   1   .   7   10  .   .   .   .   
  Investigation            5    | .   1   .   .   3   1   .   .   .   .   
  Extermination            5    | .   .   .   .   .   5   .   .   .   .   
  Reinforcement            6    | .   1   1   .   1   3   .   .   .   .   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Dee 
Distress Signals           6    | .   2   2   .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              241  | .   30  33  30  60  36  3   1   .   48  
  Peak Tracking Total      37   | .   7   6   20  12  5   3   1   .   37  
  Tactical Retreats        17   | .   7   2   .   7   .   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Dee 
Traps Triggered            4    | .   .   .   .   1   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Dee 
Machines Disabled          21   | .   1   2   2   5   6   .   .   3   2   
  Max in Single Turn       4    | .   1   1   1   4   1   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   .   .   .   .   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Dee 
Machines Accessed          34   | .   5   6   .   12  11  .   .   .   .   
  Terminals                27   | .   4   4   .   10  9   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   
  Repair Stations          3    | .   1   .   .   1   1   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                101  | .   14  20  .   40  27  .   .   .   .   
  Successful               53   | .   11  10  .   21  11  .   .   .   .   
  Failed                   48   | .   3   10  .   19  16  .   .   .   .   
    Catastrophic           15   | .   3   2   .   3   7   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   9   7   .   21  8   .   .   .   .   
  Terminals                80   | .   12  15  .   34  19  .   .   .   .   
  Fabricators              4    | .   .   .   .   .   4   .   .   .   .   
  Repair Stations          8    | .   2   .   .   2   4   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   3   .   4   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             29   | .   8   7   .   9   5   .   .   .   .   
  Part Schematic           2    | .   2   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   .   1   1   .   .   .   .   
  Prototype ID Bank        6    | .   2   1   .   3   .   .   .   .   .   
  Branch Access Points     2    | .   .   1   .   1   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   1   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          3    | .   1   2   .   .   .   .   .   .   .   
  Locate Traps             4    | .   1   1   .   1   1   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   1   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   1   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       5    | .   2   .   .   1   2   .   .   .   .   
  Scan Component           3    | .   1   .   .   1   1   .   .   .   .   
  Repair                   2    | .   1   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   2   .   4   .   .   .   .   .   
  Insert Component         3    | .   .   1   .   2   .   .   .   .   .   
  Analyze                  3    | .   .   1   .   2   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   1   1   .   7   3   .   .   .   .   
  Terminals                9    | .   1   .   .   7   1   .   .   .   .   
    Botnet                 3    | .   1   .   .   1   1   .   .   .   .   
    Skim                   6    | .   .   .   .   6   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   1   .   .   .   .   
    Haulers                1    | .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   
    Mask                   1    | .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   5   5   .   12  10  .   .   .   .   
  Full Trace Events        5    | .   1   1   .   3   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   2   1   .   2   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   106 .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   12  .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   1   .   .   .   .   
  Time                     64   | .   26  .   .   .   38  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   1   .   2   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   1   .   2   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Total Allies               8    | .    .    .    .    .    .    .    .    8    .    
  Largest Group            8    | .    .    .    .    .    .    .    .    8    8    
  Highest-Rated Group      211  | .    .    .    .    .    .    .    .    211  211  
  Highest-Rated Ally       31   | .    .    .    .    .    .    .    .    31   31   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               67   | .    .    .    .    .    .    .    .    .    67   
  Total Damage             1697 | .    .    .    .    .    .    .    .    .    1697 
  Kills                    12   | .    .    .    .    .    .    .    .    .    12   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Dee 
Robot Analysis Total       3    | .   1   .   .   1   1   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   1   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               10822 | 43   862  1294 522  1823 2471 524  421  1313 1549 
Spaces Moved               5718  | 51   450  690  262  884  1331 306  255  748  741  
  Core                     190   | 47   140  .    .    .    .    .    .    .    3    
  Treads                   5528  | 4    310  690  262  884  1331 306  255  748  738  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   50   160  160  160  162  162  162  162  160  
  Average Speed            160   | 58   125  160  160  161  162  162  162  162  180  
  Slowest Speed            750   | 160  160  160  160  163  163  162  162  162  750  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 3    59   64   56   76   39   56   53   85   65   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        1     | .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    .    1    1    1    1    1    1    .    
Scrap Searched             9     | .    .    .    1    .    .    2    2    4    .    
Spaces Dug                 41    | .    .    .    35   .    4    .    .    .    2    
Terrain Destroyed          126   | .    4    .    58   35   17   6    .    .    6    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               30    | .    .    .    1    .    17   6    .    .    6    
  AOE                      96    | .    4    .    57   35   .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Total                      6678 | 59   630  784  307  1116 1522 318  260  794  888  
  Wait                     287  | 2    95   14   2    61   62   .    1    9    41   
  Move                     5709 | 50   449  689  261  883  1330 305  254  747  741  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  84   | 2    8    14   5    20   16   2    1    3    13   
  Fast Attach              41   | 4    6    6    1    9    8    .    .    .    7    
  Attach                   36   | .    3    3    5    10   3    1    1    .    10   
  Detach                   10   | .    1    2    .    2    1    .    1    .    3    
  Swap                     42   | .    2    2    1    9    15   .    .    5    8    
  Drop                     74   | .    7    6    .    18   20   1    .    3    19   
  Fire                     368  | 1    59   48   32   104  67   9    2    .    46   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            27   | .    .    .    .    .    .    .    .    27   .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac x2 / [*Low])
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
     8 | -11/Scrapyard  | Discovered new exit (range 16)
    44 | -11/Scrapyard  | Entered Materials
   188 | -10/Materials  | Core integrity fell below 50%
   308 | -10/Materials  | Build established: Mutant
   604 | -10/Materials  | Repaired Lgt. Treads?
   764 | -10/Materials  | Discovered new exit (range 5)
   906 | -10/Materials  | Entered another Materials area
   906 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1575 | -9/Materials   | Discovered new exit (range 4)
  1580 | -9/Materials   | Identified exit to Mines
  1997 | -9/Materials   | Discovered new exit (range 5)
  2200 | -9/Materials   | Entered Mines
  2201 | -9/Mines       | Assembled infested the area
  2220 | -9/Mines       | Core integrity fell below 50%
  2250 | -9/Mines       | Lost 5 parts (2n1u2w)
  2253 | -9/Mines       | Destroyed 19 combat bots
  2503 | -9/Mines       | Build established: Scavenger-Mutant
  2652 | -9/Mines       | Discovered new exit (range 15)
  2722 | -9/Mines       | Entered Materials
  2722 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  2752 | -8/Materials   | Lost 4 parts (1p1u2w)
  3012 | -8/Materials   | Build established: Mutant
  3235 | -8/Materials   | Discovered new exit (range 16)
  4025 | -8/Materials   | Discovered new exit (range 15)
  4205 | -8/Materials   | Garrison activated, responded to threat
  4235 | -8/Materials   | Destroyed 9 combat bots
  4341 | -8/Materials   | Discovered new exit (range 16)
  4404 | -8/Materials   | Core integrity fell below 50%
  4545 | -8/Materials   | Entered Factory
  4545 | -7/Factory     | Evolved 2 slots: Utility x2
  4799 | -7/Factory     | Repaired Hrd. Medium Armor Plating
  4847 | -7/Factory     | Noticed a derelict Sapper rigging charges
  5041 | -7/Factory     | Fabricated Lrn. Proton Cannon (x2)
  5396 | -7/Factory     | Discovered new exit (range 12)
  5834 | -7/Factory     | Discovered new exit (range 5)
  6041 | -7/Factory     | Identified exit to Factory
  6945 | -7/Factory     | First assault squad dispatched
  6963 | -7/Factory     | Discovered new exit (range 4)
  7016 | -7/Factory     | Entered Lower Caves
  7018 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  7250 | -7/Lower Caves | Learned Factory emergency access door positions
  7462 | -7/Lower Caves | Encountered a Warlord checkpoint
  7532 | -7/Lower Caves | Discovered new exit (range 4)
  7540 | -7/Lower Caves | Entered another Lower Caves area
  7666 | -7/Lower Caves | Learned Factory emergency access door positions
  7875 | -7/Lower Caves | Encountered a Warlord checkpoint
  7932 | -7/Lower Caves | Discovered new exit (range 15)
  7961 | -7/Lower Caves | Entered Zion
  8030 | -7/Zion        | System corruption cleaned by Quarantine Array
  8060 | -7/Zion        | Gained Derelict followers
  8104 | -7/Zion        | Learned location of Extension (-5)
  8140 | -7/Zion        | Discovered new exit (range 10)
  8434 | -7/Zion        | Gained Derelict followers
  8626 | -7/Zion        | Learned Factory emergency access door positions
  8967 | -7/Zion        | Met Imprinter
  9254 | -7/Zion        | Discovered new exit (range 3)
  9254 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
  9274 | -7/Zion        | Entered Deep Caves
  9274 | -7/Deep Caves  | Accompanied by 8 allies
  9424 | -7/Deep Caves  | Attacked by Z-Imprinter
  9444 | -7/Deep Caves  | Allies destroyed Z-Imprinter
  9525 | -7/Deep Caves  | Z-Facility disabled
  9575 | -7/Deep Caves  | Lost 5 allies
  9929 | -7/Deep Caves  | Found Prototype Protection
  9929 | -7/Deep Caves  | Identified Zio. Weapon Casing
  9934 | -7/Deep Caves  | Found Zio. Weapon Casing
 10021 | -7/Deep Caves  | Found Zio. Weapon Casing
 10113 | -7/Deep Caves  | Found Prototype Protection
 10297 | -7/Deep Caves  | Discovered new exit (range 6)
 10350 | -7/Deep Caves  | Spotted AG-54213
 10376 | -7/Deep Caves  | Destroyed AG-54213
 10395 | -7/Deep Caves  | Found GOLEM Unit
 10553 | -7/Deep Caves  | Found Zio. Weapon Casing
 10740 | -7/Deep Caves  | Triggered Deep Caves wall
 10740 | -7/Deep Caves  | Spotted AS-17738
 10740 | -7/Deep Caves  | Spotted AS-06100
 10740 | -7/Deep Caves  | Exposed GOLEM chamber
 10745 | -7/Deep Caves  | Destroyed AS-17738
 10764 | -7/Deep Caves  | Spotted AG-72773
 10764 | -7/Deep Caves  | Destroyed AS-06100
 10777 | -7/Deep Caves  | Destroyed 36 combat bots
 10778 | -7/Deep Caves  | Core integrity fell below 50%
 10783 | -7/Deep Caves  | Identified Zio. Heavy Carapace
 10805 | -7/Deep Caves  | Core integrity fell below 20%
 10823 | -7/Deep Caves  | Destroyed by as-33179 with Assembled Rifle

 Last Messages 
---------------
10756_ as-84973 destroyed.
10760_ Destroyed Com. Matter Pod. <x2>
10764_ as-33739 released from Mobile Assembly
  Unit.
10764_ AS-06100 destroyed.
10766_ AG-72773: "DSI9AT1D G8OHIBQ29FWG 26R186
  QD12WHW8W33 TDK1 81FTS"
10766_ as-33739 knocked back.
10770_ Lgt. Treads destroyed. <x2>
10773_ Imp. Grenade Launcher destroyed.
10773_ Med. Treads destroyed.
10773_ Imp. Shield Generator destroyed.
10775_ Zio. Light DM Reactor destroyed.
10776_ as-33739 knocked back. <x2>
10780_ as-33739 destroyed.
10783_ Identified Zio. Heavy Carapace.
10789_ XI-XYD(g) destroyed.
10791_ Zio. Heavy Carapace destroyed.
10794_ Cld. Deuterium Engine destroyed.
10804_ Adv. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ??????????     ????????????????########??????????# |
| ????????        ?????????????### #   <#?????????## |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          27
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             1200
Weapon Shielding           100
Evasion (%)                50
Targeting Accuracy         12
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
  Seismic Detector | -10/Materials | Hacked
     Hacking Suite | -9/Materials  | Scanalyzed
     Plasma Cutter | -8/Materials  | Scanalyzed
       Lgt. Treads | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lrn. Proton Cannon | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Exterminator

 Challenges 
------------
None

 Game 
------
Seed              AmuletWeldingSpecial
  Manual?         0
Play Time         01:19:16
  Cumulative      376.5 hours
  Start           2025.01.05 @ 15:44:06
  End             2025.01.05 @ 17:08:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          162
  Rogue           162
  Adventurer      0
  Explorer        0
Win Type          -
  Total           19
  Types           6/2/6/1/2/0/1/1/0
Lore%             66
Gallery%          79
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5813940a-52ad-406e-8e86-5d73b194b2b0