Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.18 @ 18:57:21 Player: Weykoni Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (11) 55 Value Destroyed (247) 247 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3342 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 216/300 Energy 94/100 System Corruption 20% Temperature Cool (45) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Advanced Weight Redist. System Advanced Terrain Scan Processor Shock Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Gravity Neutralizer Advanced Visual Processing Unit Signal Interpreter Armor Integrity Analyzer Force Field Hacking Suite Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Flak Gun > --- INVENTORY -------- Ion Engine Advanced Weight Redist. System Advanced Terrain Scan Processor Shock Rifle Remote Datajack [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Gravity Neutralizer Processor Signal Interpreter Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 1 . 1 . Utility 5 | . . 1 2 . 2 Weapon . | . . . . . . Parts Attached 35 | 5 5 3 . 11 11 Power 8 | 1 . 1 . 2 4 Engine 5 | 1 . 1 . 2 1 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 8 | 2 2 2 . . 2 Treads . | . . . . . . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 6 | . 2 2 . . 2 Utility 10 | . 2 . . 5 3 Device 3 | . . . . 1 2 Storage . | . . . . . . Processor 4 | . 2 . . 2 . Hackware 3 | . . . . 2 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 2 1 . . 4 2 Energy Gun 1 | . . . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 1 . . 3 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 18 | . . 2 1 . 15 Power 3 | . . 1 . . 2 Propulsion 4 | . . 1 . . 3 Utility 7 | . . . . . 7 Weapon 4 | . . . 1 . 3 Highest Loss Streak 15 | . . 2 1 . 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 81 | . 83 75 68 84 82 Engine 10 | . 14 8 9 14 6 Core 1 | . . . . . 4 Wheel 2 | . 7 . . . . Flight 20 | . 20 23 27 23 17 Device 2 | . . . . . 8 Processor 17 | . 11 22 18 18 19 Hackware 6 | . . . . 11 12 Energy Gun 3 | . . . . 7 5 Ballistic Gun 13 | . 28 22 14 7 4 Peak Build Rating 46 | 5 8 9 9 28 46 Average Rating 18 | 3 5 7 8 20 36 On Entrance 9 | . 5 8 9 9 28 Naked Turns 8 | . . . . . 8 Heaviest Build 24 | 6 6 5 5 14 24 Greatest Support 24 | 20 20 12 12 21 24 Greatest Overweight (x) 1 | . . 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 Average Carried 3 | . 2 3 3 3 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . 4 3 5 4 4 Class Distribution -------------------- 56% | Scavenger-Mutant 32% | Mutant 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 559 | 258 70 51 . 52 128 Remotely . | . . . . . . Salvage Created 291 | 42 70 51 . . 128 Parts 19 | 1 6 3 . . 9 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 9 | 1 3 3 . . 2 Guns 9 | 1 3 3 . . 2 Classes Destroyed 6 | 1 2 . . . 3 Worker 1 | . . . . . 1 Watcher 1 | . 1 . . . . Swarmer 6 | . 3 3 . . . Grunt 1 | 1 . . . . . Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 3 | 1 2 3 . . 2 Combat Bots Only 3 | 1 2 3 . . 1 Max Kills in Single Turn 1 | 1 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 206 | 2 17 38 19 . 130 Missed 63 | 2 2 14 12 . 33 Damage Taken 2153 | . 135 245 181 . 1592 Core 1101 | . 29 83 128 . 861 Absorbed by Shields 202 | . . . . . 202 Regen/Repaired (Parts) 53 | . . . . 39 14 Core Remaining (%) 88 | 100 88 79 76 100 . Volleys Fired 62 | 2 21 11 2 . 26 Largest 2 | 2 2 2 2 . 2 Hottest 89 | 40 40 40 40 . 89 Shots Fired 107 | 4 42 22 4 . 35 Gun 99 | 4 42 22 4 . 27 Cannon . | . . . . . . Launcher . | . . . . . . Special 8 | . . . . . 8 Kinetic 81 | 4 42 22 4 . 9 Thermal 18 | . . . . . 18 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 8 | 3 4 5 1 . 8 Robot Miss Streak 14 | 1 14 4 2 . 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 48 | 3 11 12 2 . 20 Core Hits 25 | 2 5 5 1 . 12 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . . . 3 Burn 3 | . . . . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 600 | 28 105 90 14 . 363 Guns 600 | 28 105 90 14 . 363 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 340 | 28 105 90 14 . 103 Thermal 260 | . . . . . 260 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 20 | . . . . . 20 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Data Loss (minor) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 184 | . 8 20 13 . 184 Average Temperature 48 | . 5 6 8 . 68 Received Heat Transfer 535 | . . 63 45 . 427 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 629 | . . . . . 629 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 240 | 20 240 211 124 73 128 Initial 101 | . 13 101 89 63 35 Average 85 | 3 106 152 107 68 69 Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 93 | 100 79 91 100 100 100 Level 1 6 | . 20 8 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . 1 2 1 . Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 2 | . . 1 1 . . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . . 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 36 | 1 4 10 10 . 11 Peak Tracking Total 11 | 1 2 10 11 1 9 Tactical Retreats 3 | . . 1 1 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . . . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 10 | . 1 1 . 4 4 Terminals . | . . . . . . Fabricators 2 | . . . . 1 1 Repair Stations 4 | . . 1 . 2 1 Recycling Units 2 | . 1 . . 1 . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Total Hacks 18 | . 1 1 . 7 9 Successful 16 | . 1 . . 6 9 Failed 2 | . . 1 . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . . 1 Terminals . | . . . . . . Fabricators 2 | . . . . 1 1 Repair Stations 7 | . . 1 . 4 2 Recycling Units 3 | . 1 . . 2 . Scanalyzers 5 | . . . . . 5 Garrison Access 1 | . . . . . 1 Terminal Hacks . | . . . . . . Fabricator Hacks 2 | . . . . 1 1 Network Status 2 | . . . . 1 1 Repair Station Hacks 5 | . . . . 3 2 Scan Component 3 | . . . . 2 1 Repair 2 | . . . . 1 1 Recycling Unit Hacks 3 | . 1 . . 2 . Report Inventory 1 | . . . . 1 . Retrieve Matter 2 | . 1 . . 1 . Scanalyzer 5 | . . . . . 5 Insert Component 2 | . . . . . 2 Analyze 3 | . . . . . 3 Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . 1 . 3 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 1 1 Time 39 | . . . . 26 13 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . . 2 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . . 2 Non-combat 2 | . . . . . 2 Combat . | . . . . . . Robot Hacks Applied 2 | . . . . . 2 parse_system 2 | . . . . . 2 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 1033 | 61 264 105 52 257 294 Spaces Moved 1874 | 62 468 185 132 559 468 Core 40 | 19 . . . . 21 Treads . | . . . . . . Legs . | . . . . . . Wheels 89 | 43 46 . . . . Hover . | . . . . . . Flight 1745 | . 422 185 132 559 447 Fastest Speed 34 | 50 37 34 34 34 34 Average Speed 37 | 70 41 36 34 34 35 Slowest Speed 120 | 80 80 120 34 34 117 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 16 | . 5 2 1 2 6 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 7 45 22 20 18 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2087 | 75 496 202 134 622 558 Wait 77 | 2 . 4 . 42 29 Move 1839 | 61 457 181 129 554 457 Hop 14 | . 5 1 1 2 5 Pick Up 30 | 5 7 2 2 10 4 Fast Attach 2 | . . . . . 2 Attach 21 | 5 2 3 . 6 5 Detach 3 | . . . . . 3 Swap 12 | . 3 . . 5 4 Drop 7 | . 1 . . 3 3 Fire 62 | 2 21 11 2 . 26 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 20 | . . . . . 20 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 45 | -11/Scrapyard | Discovered new exit (range 8) 62 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 7) 200 | -10/Materials | Discovered new exit (range 14) 326 | -10/Materials | Identified exit to Materials 326 | -10/Materials | Entered another Materials area 326 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 395 | -9/Materials | Discovered new exit (range 10) 431 | -9/Materials | Identified exit to Materials 431 | -9/Materials | Entered another Materials area 431 | -8/Materials | Evolved 2 slots: Utility x2 439 | -8/Materials | Garrison activated, responded to threat 471 | -8/Materials | Discovered new exit (range 18) 483 | -8/Materials | Identified exit to Factory 483 | -8/Materials | Entered Factory 483 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 525 | -7/Factory | Repaired Lgt. Ion Engine 557 | -7/Factory | Discovered new exit (range 6) 567 | -7/Factory | Noticed a derelict Sapper rigging charges 714 | -7/Factory | Discovered new exit (range 13) 740 | -7/Factory | Identified exit to Factory 740 | -7/Factory | Entered another Factory area 740 | -6/Factory | Evolved 2 slots: Utility x2 812 | -6/Factory | Repaired Flight Unit 1011 | -6/Factory | System corruption reached 10% 1024 | -6/Factory | Core integrity fell below 50% 1032 | -6/Factory | Core integrity fell below 20% 1034 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Armor Integrity Analyzer destroyed. System corrupted by crushing effect (+2). System corrupted by crushing effect (+1). P-60 Hacker destroyed. K-01 Serf collects debris. K-01 Serf cleans the Pressure Siphon. Adv. Visual Processing Unit destroyed. System corrupted by crushing effect (+1). K-01 Serf collects debris. Signal Interpreter destroyed. System corrupted by crushing effect (+3). K-01 Serf collects debris. M-28 Smith repairs G-50 Soldier. Critical hit (Burn: +37). K-01 Serf collects debris. K-01 Serf cleans the Pressure Siphon. M-28 Smith repairs G-50 Soldier. K-01 Serf cleans the Pressure Siphon. K-01 Serf collects debris. Critical hit (Burn: +37). 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"?????????# | | ??????????????????????? # ""????????# | | ?????????????????????# # ""????????# | | ???????????????????" / %# """???????# | | ???????????????????" # # ???????# | | ??????????????????"??# # [ ??????## | | ?????????????????????# # = ???????? | | ?????????????????????# # ?????????? | | ?????????????????????# # "T""?????????? | | ?????????????????????# # """??????????? | | ?????????????????????# #####??????????? | | ?????????????????????# #??????????????? | | ?????????????????????######## #??????????????? | | ????????????????????????????# #??????????????? | | ???????????????????????????? ??????????????? | | ???????????????????????????? ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 12 Evasion (%) 63 Armor Integrity Analysis 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Flight Unit | -6/Factory | Scanalyzed Lgt. Fission Core | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Made in Tau Ceti IV Novice Programmer Risk Taker System Compromised Troublemaker Challenges ------------ None Game ------ Seed LightningIonSystem Manual? 0 Play Time 01:05:58 Cumulative 2.1 hours Start 2025.04.17 @ 19:23:48 End 2025.04.18 @ 18:57:21 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 2 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0d0fae70-19a6-474e-be89-e3c48888148c