Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.28 @ 18:14:21 Player: Afro Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (72) 360 Value Destroyed (2207) 2207 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (297) 297 TOTAL SCORE: 6424 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 270 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Signal Interpreter Target Analyzer Target Analyzer Kinecellerator Transmission Jammer Peak State ------------ > --- POWER ------------ Multi-Nuclear Core > --- PROPULSION ------- Carbon-Titanium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Cooling System High-capacity Storage Unit > --- WEAPON ----------- Kinetic Gauss Construct/G > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Improved Signal Interpreter Target Analyzer Kinecellerator Kinecellerator Transmission Jammer Light Armor Plating Hardened Light Armor Plating Medium Reactive Plating Reflective Plating Shock Absorption System Shield Generator Shield Generator Corruption Screen Drone Bay Shock Rifle Flak Gun Remote Datajack [Rating: 56] Favorites ----------- Power Constructs Engine Ion Engine Power Core Constructs Propulsion Improved Treads Treads Improved Treads Leg Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Makeshift Salvage Targeting Computer Protection Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Advanced Beam Cannon Ballistic Gun Constructs Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -9 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Fac Slots Evolved 8 | . . 2 . . 4 . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 . . 1 . . Utility 3 | . . . . . 2 . 1 Weapon 2 | . . 1 . . 1 . . Parts Attached 46 | 6 . 5 23 3 6 1 2 Power 6 | 1 . 1 3 . . . 1 Engine 6 | 1 . 1 3 . . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 10 | 2 . 3 5 . . . . Treads 6 | 2 . . 4 . . . . Leg 4 | . . 3 1 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 . . 5 1 5 1 1 Device 7 | . . . 2 1 3 . 1 Storage 3 | 1 . . 2 . . . . Processor 3 | . . . . . 2 1 . Hackware . | . . . . . . . . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 16 | 2 . 1 10 2 1 . . Energy Gun 4 | . . . 3 . 1 . . Energy Cannon 4 | . . . 2 2 . . . Ballistic Gun 5 | 2 . . 3 . . . . Ballistic Cannon 1 | . . 1 . . . . . Launcher 1 | . . . 1 . . . . Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . . Parts Lost 20 | . . 1 4 . 8 2 5 Power 3 | . . . . . 3 . . Propulsion 7 | . . . 2 . 1 2 2 Utility 4 | . . . . . 1 . 3 Weapon 6 | . . 1 2 . 3 . . Highest Loss Streak 4 | . . 1 4 . 2 1 2 To Critical Strikes . | . . . . . . . . Average Backups 11 | 1 3 3 13 7 13 14 10 Power . | . 1 1 2 . . . . Propulsion 1 | 1 2 2 5 . . . . Utility 6 | . . . 1 4 11 13 9 Weapon 1 | . . . 3 1 . . . Tool/Special . | . . . . . . . . Unused Backups 46 | . . . 14 15 3 2 12 Power 7 | . . . 3 4 . . . Propulsion 11 | . . . 7 4 . . . Utility 16 | . . . . 2 1 2 11 Weapon 11 | . . . 4 5 2 . . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 61 | . 85 67 97 63 45 29 22 Engine 7 | . 14 11 11 10 4 . . Treads 12 | . 28 6 27 13 4 7 2 Leg 3 | . . 22 5 1 2 . 1 Device 8 | . . . 5 9 11 7 7 Storage 7 | . 14 11 11 1 6 7 4 Processor 1 | . . . . . 2 6 4 Protection 1 | . . . 4 1 . . . Energy Gun 1 | . . . 2 . 2 . . Energy Cannon 5 | . . . 5 14 3 . . Ballistic Gun 9 | . 28 13 18 12 2 . . Peak Build Rating 56 | 6 6 8 24 42 56 39 37 Average Rating 32 | 4 6 6 18 34 49 35 29 On Entrance 18 | . 6 6 8 21 36 35 32 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 16 | . . . . . . . 16 Heaviest Build 63 | 14 14 16 63 61 58 41 43 Greatest Support 69 | 40 40 40 69 66 62 46 34 Greatest Overweight (x) 13 | . . . 1 6 . 2 13 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 Average Capacity 14 | 6 8 8 14 7 19 20 16 Most Carried 20 | 3 5 5 20 20 20 16 13 Average Carried 11 | 1 3 3 13 7 13 14 10 Final Capacity 20 | 8 8 8 20 5 20 20 5 Final Carried 20 | 3 5 3 20 5 16 14 5 Scrap Engine Consumption 65 | . . . . 25 33 3 4 Constructs Created 8 | . . . . 3 5 . . Constructs Modified 15 | . . . . 8 6 . 1 Class Distribution -------------------- 44% | Construct 29% | Mutant 12% | Commander-Tank 6% | Gunner 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Tank | -9/Storage Construct | -9/Recycling Construct | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Fac Matter Collected 1764 | 247 43 103 878 156 317 20 . Remotely . | . . . . . . . . Salvage Created 3111 | . 117 109 1493 497 895 . . Parts 181 | . 5 3 90 29 54 . . Haulers Intercepted 5 | . . . 3 . 2 . . Recyclers Shooed 8 | . . . 3 2 2 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Fac Combat Hostiles Destroyed 52 | . 3 2 30 5 12 . . Guns 30 | . 3 2 18 1 6 . . Cannons 16 | . . . 8 3 5 . . AOE 4 | . . . 4 . . . . Classes Destroyed 13 | . 1 1 7 2 2 . . Worker 6 | . . . 3 . 3 . . Builder 2 | . . . 2 . . . . Hauler 5 | . . . 3 . 2 . . Recycler 5 | . . . 3 1 1 . . Watcher 1 | . . . 1 . . . . Swarmer 3 | . . . 3 . . . . Grunt 27 | . 3 1 18 3 2 . . Duelist 2 | . . 1 1 . . . . Sentry 11 | . . . 8 1 2 . . Hunter 2 | . . . . . 2 . . Programmer 6 | . . . . . 6 . . Scientist 2 | . . . . 2 . . . Scrapper 2 | . . . . 2 . . . Best Kill Streak 10 | . 2 1 10 2 3 . . Combat Bots Only 9 | . 2 1 9 2 1 . . Max Kills in Single Turn 4 | . 1 1 4 1 1 . . Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Low Fac Hostile Shots Fired 778 | . 9 28 135 37 346 38 185 Missed 235 | . 3 8 36 13 111 9 55 Hits 543 | . 6 20 99 24 235 29 130 Melee 8 | . . 5 3 . . . . Projectile 535 | . 6 15 96 24 235 29 130 AOE 2 | . . . . . 2 . . Critical Strikes 23 | . . 1 4 . 10 1 7 Part Disruptions 1 | . . . . . . . 1 Damage Taken 7924 | . 61 340 1311 424 3202 687 1899 Core 1782 | . . 64 186 104 492 75 861 Absorbed by Shields 98 | . . . . . 18 . 80 Regen/Repaired (Parts) 1362 | . . . . 40 817 300 205 Core Remaining (%) 57 | 100 100 . . 11 . 19 . Volleys Fired 253 | . 5 17 86 24 121 . . Largest 3 | . 2 2 3 3 2 . . Hottest 226 | . 40 40 178 181 226 . . Shots Fired 447 | . 10 21 232 48 136 . . Gun 321 | . 10 21 160 24 106 . . Cannon 117 | . . . 63 24 30 . . Launcher 2 | . . . 2 . . . . Special 7 | . . . 7 . . . . Kinetic 245 | . 10 21 152 24 38 . . Thermal 94 | . . . 40 24 30 . . Explosive 2 | . . . 2 . . . . Electromagnetic 106 | . . . 38 . 68 . . Robot Hit Streak 18 | . 3 10 12 8 18 . . Robot Miss Streak 9 | . 1 1 6 9 5 . . Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 294 | . 6 19 151 24 94 . . Core Hits 150 | . 5 5 85 14 40 . 1 Critical Kills 2 | . . . 1 1 . . . Critical Parts Destroyed 2 | . . . 1 . 1 . . Critical Strikes 7 | . . . 5 1 1 . . Meltdown 2 | . . . 1 1 . . . Destroy 2 | . . . 1 . 1 . . Blast 3 | . . . 3 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5696 | . 76 269 2873 591 1812 . 75 Guns 2919 | . 76 262 1589 251 741 . . Cannons 2240 | . . . 923 338 979 . . Explosions 319 | . . . 260 . 59 . . Melee . | . . . . . . . . Ramming 146 | . . 7 29 2 33 . 75 Kinetic 2473 | . 76 262 1458 251 426 . . Thermal 1988 | . . . 612 338 1038 . . Explosive 203 | . . . 203 . . . . Electromagnetic 886 | . . . 571 . 315 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . 2 2 15 15 13 Average Corruption 5 | . . . 2 2 7 15 7 Corruption Purged . | . . . . . . . . Corruption Blocked 2 | . . . . . 2 . . Effects 114 | . . . 17 16 55 17 9 Message Errors 20 | . . . 3 3 10 3 1 Matter Fused 24 | . . . 6 5 9 3 1 Heat Flow Errors 9 | . . . 1 3 5 . . Energy Discharges 15 | . . . 1 1 9 2 2 Parts Rejected 3 | . . . . 1 1 . 1 Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 19 | . . . 3 2 9 2 3 Data Loss (major) 10 | . . . 1 1 4 4 . Misfires 2 | . . . 2 . . . . Alerts 4 | . . . . . 2 2 . Misdirections 2 | . . . . . . 1 1 Weapon Failures 5 | . . . . . 5 . . Overload Shots . | . . . . . . . . Overflow Damage 123 | . . . 16 31 76 . . Projectiles 107 | . . . . 31 76 . . Explosions 16 | . . . 16 . . . . Melee . | . . . . . . . . Knockbacks 14 | . . . 12 . . . 2 Impact 2 | . . . . . . . 2 Kinetic 10 | . . . 10 . . . . Secondary 2 | . . . 2 . . . . Self-Inflicted Damage 54 | . . . 33 . . . 21 Shots 1 | . . . 1 . . . . Rammed 28 | . . . 8 2 4 . 14 Targets Rammed 39 | . . 2 9 2 5 . 21 Kicked 11 | . . 2 1 . 1 . 7 Crushed . | . . . . . . . . Highest Temperature 690 | . . . 322 288 690 . . Average Temperature 131 | . . . 88 106 233 . . Received Heat Transfer 1632 | . 24 87 546 126 696 153 . Effects 18 | . . . 1 2 15 . . Shutdowns 2 | . . . . . 2 . . Energy Bleed 4 | . . . 1 . 3 . . Interference 5 | . . . . 2 3 . . Matter Decay 2 | . . . . . 2 . . Damage (minor) 1 | . . . . . 1 . . Damage (major) 4 | . . . . . 4 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . 5 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . 1 1 1 . . Combat Hostiles 2 | . . . . 1 1 . . Parts Melted 7 | . . . 1 2 4 . . Heat Transferred 2226 | . . . 893 469 864 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . . Alert | -11 -10 -9 -9 -9 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Fac Maximum Alert Level 2 | . . . 2 1 . . . Low Security (%) 76 | 100 100 100 22 91 100 . 100 Level 1 11 | . . . 36 8 . . . Level 2 11 | . . . 40 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 536 | . 56 40 536 240 87 . 23 Initial 200 | . . . . 200 1 . 23 Average 101 | . 18 8 300 39 27 . . Influence Increases 1875 | . 90 55 1116 130 386 98 . Destroy 0b10 Robot/C 1180 | . 60 40 680 80 240 80 . Destroy 0b10 Robot/NC 105 | . . . 65 10 30 . . Destroy Leader 334 | . 10 10 200 . 104 10 . Allied During Kill 90 | . . . 67 15 . 8 . Successful Hack 36 | . 4 5 11 9 7 . . Disable Machine 30 | . . . 15 15 . . . Destroy Structure 40 | . 1 . 33 1 5 . . Lose Combat Pursuer 60 | . 15 . 45 . . . . Influence Decreases 1875 | . 90 55 602 640 390 60 38 Entered New Map 332 | . . . . 314 3 . 15 Time Decay 1323 | . 90 55 542 246 307 60 23 Lost Part 120 | . . . 40 . 80 . . Lost Ally 100 | . . . 20 80 . . . Squads Dispatched 20 | . 2 . 9 . 7 . 2 Investigation 6 | . 1 . 3 . 1 . 1 Extermination 6 | . . . . . 5 . 1 Reinforcement 7 | . 1 . 5 . 1 . . Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Fac Distress Signals 5 | . . . 4 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 111 | . 10 9 54 9 23 1 5 Peak Tracking Total 5 | . 5 4 4 5 5 1 4 Tactical Retreats 5 | . 1 . 3 1 . . . Traps | -11 -10 -9 -9 -9 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Fac Traps Triggered 3 | . 1 . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Fac Machines Disabled 3 | . . . 1 2 . . . Max in Single Turn 1 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Fac Machines Accessed 17 | . 1 1 8 4 3 . . Terminals 14 | . 1 1 8 2 2 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 37 | . 3 3 19 6 6 . . Successful 17 | . 1 1 6 4 5 . . Failed 20 | . 2 2 13 2 1 . . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 10 | . 2 . 5 3 . . . Terminals 31 | . 3 3 19 3 3 . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 3 . . Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 1 1 6 3 2 . . Open Door 5 | . . . 5 . . . . Level Access Points 1 | . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . . . 1 . . Zone Layout 3 | . . 1 1 . 1 . . Release Object 2 | . . . . 2 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . Scan Component 2 | . . . . . 2 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 1 . 6 3 1 . . Full Trace Events 4 | . . . 3 . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 32 | . . . . . 32 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Low Fac Total Allies 11 | . . . 10 . . 1 . Largest Group 10 | . . . 10 5 . 1 . Highest-Rated Group 127 | . . . 88 48 . 127 . Highest-Rated Ally 127 | . . . 16 16 . 127 . Total Orders 2 | . . . 1 . 1 . . GUARD 1 | . . . 1 . . . . EXPLORE 1 | . . . . . 1 . . Ally Attacks 70 | . . . 40 24 . 6 . Total Damage 1095 | . . . 342 205 . 548 . Kills 11 | . . . 5 2 . 4 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Fac Active Infowar (turns) 502 | . . . 502 . . . . Sensors 502 | . . . 502 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . Drone Launches 2 | . . . . . 2 . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Fac Turns Passed 8232 | 69 290 275 2199 1452 2732 312 903 Spaces Moved 3813 | 39 164 178 1129 582 1029 121 571 Core 360 | 4 . . . 5 . . 351 Treads 2558 | 35 164 31 974 547 563 121 123 Legs 895 | . . 147 155 30 466 . 97 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 120 120 100 202 209 50 Average Speed 174 | 148 160 126 154 186 204 258 151 Slowest Speed 700 | 160 160 160 240 350 209 359 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 27 18 92 69 13 16 8 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched 2 | . . . . . . 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 32 | . . . 27 . 5 . . Melee . | . . . . . . . . Projectile 7 | . . . 2 . 5 . . AOE 25 | . . . 25 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Fac Total 4983 | 47 182 206 1395 914 1513 123 603 Wait 666 | . 12 . 66 270 316 . 2 Move 3806 | 38 163 177 1128 581 1028 120 571 Hop . | . . . . . . . . Pick Up 91 | 3 2 3 48 10 25 . . Fast Attach 20 | 6 . . 6 5 . 1 2 Attach 17 | . . 4 5 . 6 . 2 Detach . | . . . . . . . . Swap 21 | . . 1 17 . 3 . . Drop 70 | . . 2 30 22 9 2 5 Fire 253 | . 5 17 86 24 121 . . Melee . | . . . . . . . . Ram 14 | . . . . . . . 14 Kick 11 | . . 2 1 . 1 . 7 Crush 14 | . . . 8 2 4 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -6/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 4) 360 | -10/Materials | Entered another Materials area 360 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 528 | -9/Materials | Discovered new exit (range 11) 608 | -9/Materials | Discovered new exit (range 16) 635 | -9/Materials | Entered Storage 1020 | -9/Storage | Destroyed 9 combat bots 1021 | -9/Storage | Lost 4 parts (2n2w) 1063 | -9/Storage | Core integrity fell below 50% 1908 | -9/Storage | Garrison activated, responded to threat 2052 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2349 | -9/Storage | Build established: Commander-Tank 2422 | -9/Storage | Discovered new exit (range 15) 2736 | -9/Storage | Lost 4 allies 2826 | -9/Storage | Used back door to open Recycling access 2826 | -9/Storage | Discovered new exit (range 3) 2834 | -9/Storage | Entered Recycling 2834 | -9/Recycling | Accompanied by 5 allies 3032 | -9/Recycling | Scanned before Scraplab entrance 3055 | -9/Recycling | Entered Scraplab 3060 | -9/Recycling | Angered Scraplab inhabitants 3060 | -9/Recycling | Found Prototype Device 3060 | -9/Recycling | Identified Scrap Engine 3125 | -9/Recycling | Lost 4 allies 3200 | -9/Recycling | Core integrity fell below 20% 3470 | -9/Recycling | Build established: Construct 3887 | -9/Recycling | Identified exit to Factory 4286 | -9/Recycling | Entered Factory 4286 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4568 | -7/Factory | Discovered new exit (range 5) 4915 | -7/Factory | Repaired Cooling System 5213 | -7/Factory | Discovered new exit (range 15) 6166 | -7/Factory | System corruption reached 10% 6874 | -7/Factory | Core integrity fell below 50% 7018 | -7/Factory | Entered Lower Caves 7138 | -7/Lower Caves | Build established: Mutant 7143 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7215 | -7/Lower Caves | CL-ANK showed up to help 7236 | -7/Lower Caves | CL-ANK revealed a hidden path 7236 | -7/Lower Caves | Core integrity fell below 20% 7248 | -7/Lower Caves | Learned 4 Factory zone layouts 7330 | -7/Lower Caves | Entered Factory 7330 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7331 | -6/Factory | Identified exit to Factory 8121 | -6/Factory | System corruption reached 10% 8193 | -6/Factory | Core integrity fell below 50% 8220 | -6/Factory | Core integrity fell below 20% 8233 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08192_ Imp. Signal Interpreter tumbles out of TF Node. 08192_ Penetrated by Slug. 08208_ Slug penetrates Assembly Bed. 08210_ Slammed into H-66 Slayer. 08210_ H-66 Slayer knocked back. 08211_ Slug penetrates Wall. 08211_ Penetrated by Slug. 08211_ Slammed into H-66 Slayer. 08212_ System corrupted: Energy discharge (-38). 08212_ Slammed into H-66 Slayer. 08217_ Penetrated by Slug. 08217_ Scrap Engine destroyed. 08218_ Slammed into H-66 Slayer. 08219_ Slug penetrates Wall. 08224_ Penetrated by Slug. 08226_ TF Node disabled. 08226_ Imp. Signal Interpreter tumbles out of TF Node. 08233_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????????????#????????????????# | | ???????????????????????????????? ????????????????# | | ???????????????????????????????? ????????????????+ | | ???????????????????????????????? ????????????????# | | ???????????????????????????????? "???????????????# | | ???????????????????????????????? "???????????????# | | ???????????????????????????????# " ??????????????# | | ???????????????????????????????# " ??????????????# | | ????????###########????????????# "???????????????# | | ????????# #????????????# "???????????????# | | ######### / #????????????# "???????????????# | | + #?#######????# ???????????????# | | ^ # """""" #?# #????#/#???????????????# | | # """""" #?# ###### ################# | | + """""" !#?# @ | | #### """""" #?# ### ##+################# | | ### ##??# %% #?# #?# # #?# | | ??# #???#####/#####?#######?# # #?# | | ?## ##????# % ##### #?# # #?# """"" | | ?# ! ###### %%% ! ### # #?# """"" | | ?# ! + #?# """"" | | ?# ###### ! ##### #?# """"" | | ?#####????# # T## #???# #?# | | ??????????#################???# #?# | | ???????????????????????????????##########?######## | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 298 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Salvage Targeting 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Cooling System | 24% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bigger Is Better Challenges ------------ None Game ------ Seed ce7f54e8-c0b9-44b0-a348-b6e1 Manual? 1 Play Time 01:29:26 Cumulative 33.7 hours Start 2026.07.28 @ 16:27:41 End 2026.07.28 @ 18:14:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d6e0c59-bfce-40c9-8c7b-646b7ebbfd36