Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.21 @ 14:40:42 Player: josiah Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (135) 675 Value Destroyed (4805) 4805 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (545) 545 TOTAL SCORE: 10705 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 210 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 263/300 Energy 160/160 System Corruption 14% Temperature Cool (0) Movement Hovering (72) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Combat Airjet Combat Airjet Combat Airjet > --- UTILITY (6) ------ Advanced Power Amplifier Large Storage Unit Large Storage Unit 0b10 Decoder Chip [Looter] Advanced Targeting Computer Experimental Targeting Computer > --- WEAPON (4) ------- Autogun > --- INVENTORY (16) --- Combat Airjet Combat Airjet Large Storage Unit Energy Well (500) Advanced Targeting Computer Advanced Targeting Computer Precision Matter Filter Improved Particle Charger Improved Utility Shielding Layered Light Armor Plating Layered Medium Armor Plating Medium Reflective Plating Medium Reflective Plating Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Fission Core > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer > --- WEAPON ----------- Heavy Laser Cooled Pulse Rifle Plasma Rifle Plasma Rifle > --- INVENTORY -------- Combat Airjet Combat Airjet Combat Airjet Combat Airjet Combat Airjet Large Storage Unit Energy Well Advanced Targeting Computer Layered Light Armor Plating Layered Medium Armor Plating Heavy Laser Heavy Laser Heavy Laser Heavy Laser Heavy Laser Gatling Laser [Rating: 68] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Heavy Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Makeshift Shrapnel Gun Launcher Grenade Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 . . 2 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . . . . Utility 4 | . . 2 . 2 . . . . . . . Weapon 2 | . . . 1 . . . 1 . . . . Parts Attached 169 | 6 14 21 30 4 22 2 54 1 . . 15 Power 25 | 1 3 5 1 . 1 . 13 . . . 1 Engine 14 | 1 3 5 1 . 1 . 3 . . . . Core 11 | . . . . . . . 10 . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 40 | 2 1 4 12 . 5 2 9 . . . 5 Treads 26 | 2 1 4 12 . 2 . 5 . . . . Leg 5 | . . . . . 3 1 1 . . . . Wheel 1 | . . . . . . 1 . . . . . Hover 8 | . . . . . . . 3 . . . 5 Flight . | . . . . . . . . . . . . Utility 36 | 1 5 5 6 2 4 . 10 . . . 3 Device 15 | . 3 1 3 1 1 . 5 . . . 1 Storage 10 | 1 2 2 . . 1 . 3 . . . 1 Processor 10 | . . 2 3 1 1 . 2 . . . 1 Hackware . | . . . . . . . . . . . . Protection 1 | . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 68 | 2 5 7 11 2 12 . 22 1 . . 6 Energy Gun 37 | 1 1 2 5 1 4 . 17 1 . . 5 Energy Cannon 10 | . . 4 5 1 . . . . . . . Ballistic Gun 13 | 1 2 1 . . 3 . 5 . . . 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 5 | . 2 . 1 . 2 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 3 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 11 | . . 3 4 . . . 3 . . . 1 Parts Lost 66 | . 9 4 2 . 18 5 13 . . . 15 Power 8 | . 2 . . . 1 . 3 . . . 2 Propulsion 13 | . 2 . . . 4 2 2 . . . 3 Utility 8 | . 1 1 . . 4 1 . . . . 1 Weapon 37 | . 4 3 2 . 9 2 8 . . . 9 Highest Loss Streak 15 | . 6 1 1 . 15 5 4 . . . 13 Average Slot Usage (%) 91 | . 91 96 99 100 74 89 95 100 100 100 63 Engine 6 | . 12 11 9 7 3 7 3 . . . . Core 3 | . . . . . . . 8 13 13 13 4 Treads 16 | . 24 19 27 23 11 . 14 . . . . Leg 1 | . . . . . 6 19 1 . . . . Hover 3 | . . . . . . . 2 20 20 20 18 Device 7 | . 11 9 8 15 2 . 5 6 6 6 3 Storage 14 | . 15 16 18 15 15 15 13 13 13 13 13 Processor 14 | . . 18 9 15 13 15 19 20 20 20 20 Energy Gun 11 | . 12 7 9 15 2 . 18 26 26 26 1 Energy Cannon 4 | . . 13 17 7 1 . . . . . . Ballistic Gun 4 | . 10 . . . 9 21 5 . . . 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 71 | 11 25 65 68 71 71 68 70 64 64 64 64 Greatest Support 84 | 40 40 40 63 63 63 30 84 66 66 66 66 Greatest Overweight (x) 19 | . 2 1 1 1 5 6 19 . . . 1 Average Overweight (x) . | . . . 1 1 1 3 . . . . . Largest Inventory Capacity 18 | 6 10 18 18 18 18 16 16 16 16 16 16 Average Capacity 15 | 5 6 14 18 18 17 16 15 16 16 16 16 Most Carried 18 | 1 7 18 18 18 18 13 16 16 16 16 16 Average Carried 13 | . 4 13 17 16 11 12 15 15 16 16 11 Final Capacity 18 | 6 10 18 18 18 16 16 16 16 16 16 16 Final Carried 18 | 1 7 18 18 18 13 12 16 16 16 16 13 Class Distribution -------------------- 33% | Mutant 31% | Gunner 29% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Matter Collected 2536 | 165 359 258 270 68 350 75 734 57 5 . 195 Remotely . | . . . . . . . . . . . . Salvage Created 6608 | . 417 1082 1193 68 627 52 2604 105 75 . 385 Parts 298 | . 22 65 64 2 19 6 101 9 3 . 7 Haulers Intercepted 9 | . . 3 3 . . . 2 . . . 1 Recyclers Shooed 1 | . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . 12 6 . 9 3 . 14 Prevented 1 | . . . . . 1 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Combat Hostiles Destroyed 111 | . 12 20 20 1 11 3 33 4 1 . 6 Melee 1 | . . . . . . . . . . . 1 Guns 71 | . 8 5 8 . 6 3 32 4 . . 5 Cannons 27 | . . 14 10 1 2 . . . . . . AOE 8 | . 4 1 . . 3 . . . . . . Classes Destroyed 15 | . 3 6 2 . 2 . 1 . 1 . . Worker 2 | . . 1 . . . . 1 . . . . Builder 2 | . 1 . 1 . . . . . . . . Hauler 9 | . . 3 3 . . . 2 . . . 1 Recycler 5 | . . 1 1 . . . 3 . . . . Minesweeper 1 | . . . . . 1 . . . . . . Operator 1 | . . . 1 . . . . . . . . Watcher 2 | . . 1 . . . . 1 . . . . Swarmer 25 | . 3 6 3 . . 3 4 4 . . 2 Grunt 49 | . 9 8 6 . 7 . 15 . . . 4 Brawler 3 | . . 2 1 . . . . . . . . Duelist 4 | . . . . . 3 . 1 . . . . Sentry 19 | . . 4 7 1 1 . 6 . . . . Hunter 6 | . . . 3 . . . 3 . . . . Programmer 4 | . . . . . . . 4 . . . . Behemoth 1 | . . . . . . . . . 1 . . Decomposer 1 | . . . . . 1 . . . . . . Packrat 1 | . . . . . 1 . . . . . . Best Kill Streak 9 | . 5 6 9 1 8 3 5 4 1 . 2 Combat Bots Only 8 | . 4 6 6 1 8 3 5 4 1 . 2 Max Kills in Single Turn 4 | . 2 2 2 1 2 1 2 4 1 . 1 Gunslinging 3 | . . . . . . . 1 3 . . . Exploded 2 | . 2 1 . . 2 . . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Damage Taken 9906 | . 817 597 1130 78 2020 851 2198 85 109 . 2021 Core 1703 | . 89 61 358 . 213 129 260 . . . 593 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 66 | 100 64 84 34 . . 51 . . . . . Volleys Fired 310 | . 49 54 49 2 31 5 81 2 2 . 35 Largest 4 | . 2 2 3 3 3 3 4 4 4 . 4 Hottest 279 | . 100 112 196 170 195 72 279 239 239 . 239 Shots Fired 778 | . 91 100 135 6 70 14 294 8 9 . 51 Gun 604 | . 86 41 47 4 50 14 294 8 9 . 51 Cannon 160 | . . 59 88 2 11 . . . . . . Launcher 14 | . 5 . . . 9 . . . . . . Special . | . . . . . . . . . . . . Kinetic 174 | . 54 11 . . 18 14 50 . . . 27 Thermal 464 | . 32 22 131 6 40 . 192 8 9 . 24 Explosive 14 | . 5 . . . 9 . . . . . . Electromagnetic 126 | . . 67 4 . 3 . 52 . . . . Robot Hit Streak 66 | . 9 33 29 26 45 7 66 7 15 . 28 Robot Miss Streak 6 | . 3 3 2 . 2 6 2 1 . . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 9 | . 1 . . . . . 3 3 . . 2 Max Gunslinging Chain 3 | . 1 . . . . . 1 3 . . 1 Shots Hit Robots 612 | . 58 74 88 6 60 12 256 7 8 . 43 Core Hits 286 | . 26 36 34 3 34 8 116 4 2 . 23 Critical Hits 11 | . . 2 7 . . . 2 . . . . Critical Kills 4 | . . 1 3 . . . . . . . . Critical Parts Destroyed 7 | . . 1 4 . . . 2 . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11887 | . 988 1645 1703 119 1292 106 4938 84 172 . 840 Guns 8590 | . 687 507 670 74 664 106 4805 84 172 . 821 Cannons 2205 | . . 919 1033 45 208 . . . . . . Explosions 1073 | . 301 219 . . 420 . 133 . . . . Melee . | . . . . . . . . . . . . Ramming 19 | . . . . . . . . . . . 19 Kinetic 2007 | . 402 80 . . 224 106 816 . . . 379 Thermal 7365 | . 285 509 1611 119 605 . 3538 84 172 . 442 Explosive 721 | . 301 . . . 420 . . . . . . Electromagnetic 1775 | . . 1056 92 . 43 . 584 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . . 5 . . . . 9 9 9 9 14 Average Corruption 5 | . . 3 . . . . 3 9 9 9 9 Corruption Purged . | . . . . . . . . . . . . Effects 106 | . . 10 . . . . 51 12 5 2 26 Message Errors 27 | . . 3 . . . . 13 3 1 1 6 Matter Fused 17 | . . 1 . . . . 7 3 1 . 5 Heat Flow Errors 13 | . . 1 . . . . 7 . 1 1 3 Energy Discharges 6 | . . . . . . . 5 . . . 1 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 14 | . . 2 . . . . 6 3 1 . 2 Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 2 | . . 1 . . . . . . 1 . . Misdirections 2 | . . . . . . . . . . . 2 Targeting Errors 21 | . . 2 . . . . 11 3 . . 5 Weapon Failures 2 | . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 38 | . 8 18 12 . . . . . . . . Projectiles 30 | . . 18 12 . . . . . . . . Explosions 8 | . 8 . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 182 | . 59 38 . . 61 . 16 . . . 8 Shots 9 | . 4 1 . . 3 . 1 . . . . Rammed 5 | . . . . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . . . . 5 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 887 | . 63 449 887 24 224 54 388 186 327 228 603 Average Temperature 148 | . 21 125 232 18 76 29 103 97 131 128 326 Received Heat Transfer 2259 | . 360 156 252 18 588 12 459 . 12 . 402 Effects 49 | . . . 26 . . . 5 . 2 . 16 Shutdowns 13 | . . . 5 . . . 2 . . . 6 Energy Bleed 5 | . . . 3 . . . . . . . 2 Interference 8 | . . . 2 . . . . . 2 . 4 Matter Decay 3 | . . . 3 . . . . . . . . Short Circuit 4 | . . . 2 . . . . . . . 2 Damage (minor) 7 | . . . 2 . . . 3 . . . 2 Damage (major) 6 | . . . 6 . . . . . . . . Damage (core) 3 | . . . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Fried 3 | . . 1 . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . . 1 . . . 1 . 1 . . Combat Hostiles 3 | . . . 1 . . . 1 . 1 . . Parts Melted 39 | . . . 6 1 5 . 18 1 3 . 5 Heat Transferred 14410 | . 851 979 3071 222 1148 . 6686 174 348 . 931 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . 3 . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Peak Influence 422 | . 125 422 407 229 . . 418 . . . . Average Influence 176 | . 54 254 268 196 . . 145 . . . . Maximum Alert Level 2 | . . 2 2 1 . . 2 . . . . Low Security (%) 58 | 100 100 31 30 78 . . 64 . . . . Level 1 36 | . . 62 53 21 . . 33 . . . . Level 2 5 | . . 6 16 . . . 1 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . 2 2 1 . . . 11 . . . . Investigation 2 | . . . 1 . . . 1 . . . . Extermination 4 | . . . . . . . 4 . . . . Reinforcement 7 | . 2 2 . . . . 3 . . . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Distress Signals 13 | . 2 5 2 . . . 4 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 204 | . 25 38 29 1 13 11 58 4 1 . 24 Peak Tracking Total 9 | . 5 7 5 1 9 7 6 4 1 . 5 Tactical Retreats 21 | . 1 3 1 . 1 1 4 . . . 10 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Traps Triggered 2 | . . . 1 . . . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Machines Disabled 2 | . . . . . . . 2 . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Machines Accessed 7 | . 1 . 1 . 1 . . . . 4 . Terminals 2 | . 1 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 37 | . 3 . 4 . 1 . . . . 29 . Successful 31 | . 1 . . . 1 . . . . 29 . Failed 6 | . 2 . 4 . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 6 | . 3 . 3 . . . . . . . . Terminals 7 | . 3 . 4 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 30 | . . . . . 1 . . . . 29 . Record 11 | . . . . . . . . . . 11 . Part Schematic 10 | . . . . . . . . . . 10 . Robot Schematic 5 | . . . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . . . 3 . Open Door 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 2 | . 1 . 1 . . . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . 10 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Total Allies 3 | . . . . . 2 . . . . . 1 Largest Group 2 | . . . . . 2 . . . . . 1 Highest-Rated Group 94 | . . . . . 36 . . . . . 94 Highest-Rated Ally 94 | . . . . . 20 . . . . . 94 Total Orders . | . . . . . . . . . . . . Ally Attacks 54 | . . . . . 19 . . . . . 35 Total Damage 1302 | . . . . . 238 . . . . . 1064 Kills 7 | . . . . . 1 . . . . . 6 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 . . 1 . . 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Turns Passed 8773 | 75 1016 960 1546 250 1051 149 2721 281 108 55 561 Spaces Moved 4962 | 44 497 398 631 114 484 82 1551 375 140 77 569 Core 23 | 4 17 . . . . . 2 . . . . Treads 3014 | 40 480 398 631 114 320 . 1031 . . . . Legs 332 | . . . . . 164 47 121 . . . . Wheels 35 | . . . . . . 35 . . . . . Hover 1558 | . . . . . . . 397 375 140 77 569 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 150 160 180 186 180 140 72 72 72 72 72 Average Speed 140 | 150 160 176 181 186 182 161 140 72 72 72 74 Slowest Speed 1000 | 160 180 180 186 186 270 180 1000 72 72 72 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 4 63 36 59 5 65 18 44 67 35 69 65 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . 1 . Known Exits Taken 1 | . . . . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 5 | . . . . . 1 . . 3 1 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 65 | . 37 9 . . 14 . 5 . . . . Melee . | . . . . . . . . . . . . Projectile 1 | . . . . . . . 1 . . . . AOE 64 | . 37 9 . . 14 . 4 . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Total 6157 | 50 626 559 931 147 590 88 1903 380 141 76 666 Wait 490 | . 57 48 177 24 15 . 132 2 . . 35 Move 4951 | 43 496 397 630 113 483 81 1550 374 139 76 569 Hop . | . . . . . . . . . . . . Pick Up 102 | 1 8 22 16 3 7 . 38 1 . . 6 Fast Attach 68 | 6 4 6 6 . 11 . 31 . . . 4 Attach 47 | . 5 6 6 2 10 1 7 1 . . 9 Detach 3 | . 1 2 . . . . . . . . . Swap 55 | . 5 10 18 2 1 1 16 . . . 2 Drop 99 | . 1 14 29 1 5 . 48 . . . 1 Fire 310 | . 49 54 49 2 31 5 81 2 2 . 35 Melee . | . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 27 | . . . . . 27 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 636 | -10/Materials | Lost 3 parts (1p2w) 948 | -10/Materials | Lost 6 parts (1p2n1u2w) 1050 | -10/Materials | Discovered new exit (range 3) 1092 | -10/Materials | Entered another Materials area 1092 | -9/Materials | Evolved 2 slots: Utility x2 1966 | -9/Materials | Discovered new exit (range 16) 2052 | -9/Materials | Entered another Materials area 2052 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2336 | -8/Materials | Build established: Scavenger-Gunner 2938 | -8/Materials | Build established: Gunner 3108 | -8/Materials | Core integrity fell below 50% 3454 | -8/Materials | Build established: Scavenger-Gunner 3565 | -8/Materials | Discovered new exit (range 14) 3598 | -8/Materials | Entered Factory 3598 | -7/Factory | Evolved 2 slots: Utility x2 3751 | -7/Factory | Discovered new exit (range 15) 3755 | -7/Factory | Build established: Gunner 3848 | -7/Factory | Entered Lower Caves 3862 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4020 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4057 | -7/Lower Caves | Destroyed 8 combat bots 4097 | -7/Lower Caves | Lost 15 parts (1p3n3u8w) 4186 | -7/Lower Caves | Learned Factory emergency access door positions 4305 | -7/Lower Caves | Build established: Mutant 4613 | -7/Lower Caves | Learned Factory trap positions 4807 | -7/Lower Caves | Discovered new exit (range 11) 4899 | -7/Lower Caves | Entered another Lower Caves area 4910 | -7/Lower Caves | Build established: Scavenger-Gunner 4937 | -7/Lower Caves | Spotted B-75 Beast 5030 | -7/Lower Caves | Discovered new exit (range 12) 5048 | -7/Lower Caves | Entered Factory 5048 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5049 | -6/Factory | Loaded intel: 116 trap records 5075 | -6/Factory | Lost 5 parts (2n1u2w) 5353 | -6/Factory | Found Prototype Processor 5353 | -6/Factory | Identified Exp. Targeting Computer 5683 | -6/Factory | Build established: Gunner 6440 | -6/Factory | Build established: Scavenger-Gunner 6545 | -6/Factory | Found Launcher Loader 6705 | -6/Factory | Garrison activated, responded to threat 6765 | -6/Factory | Lost 4 parts (1p3w) 7665 | -6/Factory | Build established: Gunner 7713 | -6/Factory | Discovered new exit (range 11) 7769 | -6/Factory | Entered Lower Caves 7780 | -6/Lower Caves | Encountered a Warlord checkpoint 7794 | -6/Lower Caves | Spotted B-75 Beast 8011 | -6/Lower Caves | Identified exit to Lower Caves 8050 | -6/Lower Caves | Entered another Lower Caves area 8127 | -6/Lower Caves | Spotted B-75 Beast 8135 | -6/Lower Caves | Destroyed B-75 Beast 8148 | -6/Lower Caves | Discovered new exit (range 14) 8158 | -6/Lower Caves | Entered Data Miner 8158 | -6/Data Miner | Discovered new exit (range 6) 8172 | -6/Data Miner | Met Data Miner 8185 | -6/Data Miner | Learned location of Section 7 (-2) 8185 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8197 | -6/Data Miner | Received God Mode back door access code from Data Miner 8213 | -6/Data Miner | Entered Proximity Caves 8279 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8281 | -5/Proximity Caves | Escorted by Enhanced Grunt 8285 | -5/Proximity Caves | Core integrity fell below 50% 8319 | -5/Proximity Caves | Lost 13 parts (2p1n1u9w) 8341 | -5/Proximity Caves | Learned 4 Factory zone layouts 8473 | -5/Proximity Caves | Core integrity fell below 20% 8525 | -5/Proximity Caves | Build established: Mutant 8698 | -5/Proximity Caves | Learned Factory security intel 8726 | -5/Proximity Caves | System corruption reached 10% 8774 | -5/Proximity Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 08554_ Acquired Med. Reflective Plating. 08557_ Acquired Imp. Utility Shielding. 08558_ Acquired 6 matter. 08560_ Acquired Imp. Particle Charger. 08562_ Acquired Adv. Targeting Computer. 08582_ MY22DMR IF4A|D YW,:#NYCKVSY&ND8SF 08609_ S-27 Virus destroyed. 08616_ Acquired 24 matter. 08625_ System corrupted: Matter fused (-8). 08625_ G-50 Soldier destroyed. 08629_ Acquired 34 matter. 08643_ System corrupted: Energy discharge (-54). 08698_ Acquired derelict log, extracted data. Data stored: Factory security intel. 08715_ System corrupted: Matter fused (-8). 08739_ Acquired 8 matter. 08742_ System corrupted: Heat flow error (+145). 08759_ Cmb. Airjet destroyed. 08767_ System corrupted: Matter fused (-7). 08768_ System corrupted: Autogun targeting data glitched. Map ----- +----------------------------------------------------+ | ??????????????????## ######### | | ??????????????????# # | | ??????????????????# # " # | | ?????????????????## # " #### | | ?????????????????# " "" #?? | | ?????????????????# """" " ## | | ???????????????????? " """ | | ????????????????????????# """" | | ?????????????????????????#= " " """"" | | ?????????????????????????#% "%" " | | ?????????????????????????# " " "" | | ?????????????????????????# " """ | | ?????????????????????????# """" " " | | ????????????????###?????## " " | | ???????????????## #???## " ## | | ???????????????# #?## ##?# | | ???????????????# ## #### #??? | | ???????????????# ## #??# #??? | | ???????????????## ## ##??# #??? | | ????????????????## ## #?? #??? | | ?????????????????# ## ### #??? | | ?????????????????# ##??# #??? | | ?????????????????## % ##????##??? | | ??????????????????##### p % ##?????????? | | ????????????????###???## ### #??????????? | | ???????????????## #???# @########??###??????????? | | ??????????????## #### ###????????????????????? | | ??????????????# ## ##???????????????????? | | ??????????????# #???????????????????? | | ??????????????## ##???????????????????? | | ???????????????##############????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 28 Recoil Reduction 3 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkGhostBuckler Manual? 0 Play Time 01:01:18 Cumulative 117.3 hours Start 2020.07.21 @ 13:44:42 End 2020.07.21 @ 14:40:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 125 Adventurer 3 Explorer 40 Win Type - Total 2 Types 1/1/0/0/0/0/0 Lore% 50 Gallery% 70 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bff9a98e-2b4b-4baf-9f56-bcd8d21c04aa