Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.18 @ 20:22:45 Player: Horse Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (132) 660 Value Destroyed (4901) 4901 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (2535) 2535 TOTAL SCORE: 10816 Bonus ------- High Alert Combat Kills 774 Follower Combat Kills 1080 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -219 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Medium Storage Unit Large Storage Unit Advanced Melee Analysis Suite Transmission Jammer Layered Medium Armor Plating > --- WEAPON (2) ------- Improved Heavy Laser Advanced Beam Cannon > --- INVENTORY (14) --- Advanced Heat Sink Advanced Melee Analysis Suite Improved Actuator Array Improved Actuator Array Improved Utility Shielding Hacking Suite Hacking Suite Improved Recalibrator Improved Datajack Remote Datajack Chainsword Chainsword Chainsword Chainsword Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Improved Weapon Shielding Layered Medium Armor Plating Medium Reflective Plating > --- WEAPON ----------- Force Rifle Force Rifle > --- INVENTORY -------- Advanced Heat Sink Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Actuator Array Improved Actuator Array Improved Utility Shielding Hacking Suite Hacking Suite Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Grunt] Recalibrator Force Rifle [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Relay Coupler [Grunt] Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Sto Gar Slots Evolved 4 | . . 2 2 . . . . Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 3 | . . 1 2 . . . . Weapon . | . . . . . . . . Parts Attached 130 | 7 9 32 15 25 27 9 6 Power 11 | 1 . 4 . 3 2 1 . Engine 7 | 1 . 4 . 2 . . . Core 4 | . . . . 1 2 1 . Reactor . | . . . . . . . . Propulsion 25 | 2 2 5 4 5 3 3 1 Treads 9 | . . 2 2 5 . . . Leg 13 | 2 2 2 1 . 3 2 1 Wheel 2 | . . 1 1 . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . 1 . Utility 47 | 2 2 10 9 9 10 . 5 Device 20 | . 1 3 6 3 2 . 5 Storage 9 | 2 1 2 1 1 2 . . Processor 2 | . . . 1 . 1 . . Hackware 3 | . . . . . 3 . . Protection 13 | . . 5 1 5 2 . . Artifact . | . . . . . . . . Weapon 47 | 2 5 13 2 8 12 5 . Energy Gun 25 | 2 4 5 . 4 7 3 . Energy Cannon 2 | . . . . . . 2 . Ballistic Gun 5 | . . 3 . 2 . . . Ballistic Cannon 3 | . . 1 1 1 . . . Launcher 6 | . 1 4 1 . . . . Special Weapon 4 | . . . . . 4 . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 3 | . . . . . . 3 . Parts Lost 33 | . 1 9 3 11 6 1 2 Power 4 | . . 1 . 2 1 . . Propulsion 9 | . . 2 1 3 . 1 2 Utility 9 | . . 3 1 3 2 . . Weapon 11 | . 1 3 1 3 3 . . Highest Loss Streak 7 | . 1 7 1 4 2 1 1 Average Slot Usage (%) 96 | . 91 94 99 97 96 95 98 Engine 7 | . 14 10 9 7 3 . . Core 2 | . . . . . 4 9 9 Treads 11 | . . 1 18 25 10 . . Leg 14 | . 28 28 . . 16 23 25 Wheel 2 | . . 1 8 1 . . . Device 7 | . 3 9 9 4 8 9 9 Storage 16 | . 17 11 18 17 18 18 18 Processor 4 | . . . 8 6 . 9 9 Protection 10 | . . 9 9 14 11 9 9 Energy Gun 10 | . 27 13 . 7 14 7 9 Ballistic Gun 1 | . . 6 . 2 . . . Ballistic Cannon 2 | . . . 16 2 . . . Launcher 1 | . . 1 1 5 . . . Naked Turns . | . . . . . . . . Heaviest Build 66 | 15 21 40 49 66 66 49 49 Greatest Support 70 | 20 20 40 40 70 70 45 45 Greatest Overweight (x) 4 | 2 1 3 4 2 1 1 1 Average Overweight (x) . | . . . 2 . . . 1 Largest Inventory Capacity 14 | 8 10 10 14 14 14 14 14 Average Capacity 12 | 6 8 8 13 13 14 14 14 Most Carried 14 | 1 8 10 14 14 14 14 14 Average Carried 11 | . 6 7 13 13 12 13 14 Final Capacity 14 | 8 8 10 14 14 14 14 14 Final Carried 14 | 1 8 10 14 14 14 14 14 Class Distribution -------------------- 57% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Sto Gar Matter Collected 2696 | 270 50 477 729 733 307 75 55 Remotely 602 | . . . 297 305 . . . Salvage Created 4480 | 94 202 1211 705 757 1328 33 150 Parts 268 | 2 19 97 36 47 60 3 4 Haulers Intercepted 2 | . 1 . . . 1 . . Recyclers Shooed 2 | . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Sto Gar Combat Hostiles Destroyed 107 | . 7 32 19 24 20 2 3 Guns 55 | . 3 23 . 8 19 . 2 Cannons 23 | . . . 16 4 . 2 1 AOE 29 | . 4 9 3 12 1 . . Classes Destroyed 14 | 1 5 5 . 2 1 . . Worker 4 | . . 1 2 . 1 . . Builder 2 | . 1 . . . 1 . . Tunneler 1 | . . 1 . . . . . Hauler 2 | . 1 . . . 1 . . Recycler 7 | 1 . 2 2 . 2 . . Mechanic 2 | . . 1 . . 1 . . Watcher 6 | . 1 4 1 . . . . Swarmer 33 | . 3 15 4 7 2 2 . Grunt 42 | . 4 6 8 12 9 . 3 Brawler 4 | . . 1 1 1 1 . . Duelist 2 | . . . . 1 1 . . Sentry 23 | . . 10 6 3 4 . . Hunter 3 | . . . . . 3 . . Behemoth 1 | . . . . 1 . . . Best Kill Streak 7 | 1 7 7 4 4 5 1 2 Combat Bots Only 7 | . 5 7 4 4 3 1 2 Max Kills in Single Turn 3 | 1 3 3 2 2 2 1 1 Gunslinging 1 | . . 1 . . 1 . . Exploded 3 | . 2 3 2 2 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Sto Gar Damage Taken 6745 | . 250 1127 681 2455 1498 208 526 Core 810 | . 47 206 70 276 136 6 69 Absorbed by Shields 611 | . . 168 132 220 . . 91 Core Remaining (%) 76 | 100 81 48 . . . . . Volleys Fired 378 | 3 16 87 58 93 84 15 22 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 160 | 100 130 130 88 160 160 133 133 Shots Fired 628 | 6 26 162 111 120 138 23 42 Gun 422 | 6 24 151 . 77 129 14 21 Cannon 158 | . . . 108 20 . 9 21 Launcher 39 | . 2 11 3 23 . . . Special 9 | . . . . . 9 . . Kinetic 214 | . . 50 108 56 . . . Thermal 296 | 6 24 59 . 41 101 23 42 Explosive 39 | . 2 11 3 23 . . . Electromagnetic 70 | . . 42 . . 28 . . Robot Hit Streak 23 | 3 7 19 16 19 23 2 10 Robot Miss Streak 5 | 1 5 4 3 2 3 2 3 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . 1 . . 5 . . Max Gunslinging Chain 1 | . . 1 . . 1 . . Shots Hit Robots 445 | 5 16 104 81 87 110 12 30 Core Hits 220 | 2 15 58 32 53 46 6 8 Critical Hits 11 | . . 1 1 2 5 1 1 Critical Kills 2 | . . . . 1 1 . . Critical Parts Destroyed 8 | . . 1 1 1 4 . 1 Melee Attacks 8 | . . . . 8 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 8 | . . . . 8 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12157 | 63 617 2757 2519 2842 2212 387 760 Guns 5684 | 63 247 1584 . 918 2148 290 434 Cannons 2658 | . . . 1873 362 . 97 326 Explosions 3812 | . 370 1173 646 1562 61 . . Melee . | . . . . . . . . Ramming 3 | . . . . . 3 . . Kinetic 3185 | . . 598 1873 714 . . . Thermal 4662 | 63 281 809 . 566 1796 387 760 Explosive 3553 | . 336 1009 646 1562 . . . Electromagnetic 754 | . . 341 . . 413 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 213 | . . 59 128 11 . . 15 Projectiles 80 | . . . 65 . . . 15 Explosions 133 | . . 59 63 11 . . . Melee . | . . . . . . . . Knockbacks 29 | . . . 23 6 . . . Impact . | . . . . . . . . Kinetic 27 | . . . 21 6 . . . Secondary 2 | . . . 2 . . . . Self-Inflicted Damage 245 | . . 59 . 186 . . . Shots 11 | . . 4 . 7 . . . Rammed 1 | . . . . . 1 . . Targets Rammed 1 | . . . . . 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 433 | 78 324 250 274 404 433 81 350 Average Temperature 102 | 33 139 40 79 137 132 25 166 Received Heat Transfer 2585 | . 126 270 386 738 693 90 282 Effects 17 | . 4 . . 6 1 . 6 Shutdowns 3 | . . . . 3 . . . Energy Bleed 1 | . . . . . . . 1 Interference 12 | . 4 . . 3 . . 5 Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . 1 . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 13 | . 2 6 . 2 3 . . Heat Transferred 8638 | 185 642 1804 . 1036 3121 629 1221 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 2 . . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Sto Gar Peak Influence 1095 | 5 178 495 583 1095 976 775 590 Initial 533 | . 3 . 161 126 533 286 503 Average 486 | 1 21 198 379 763 733 473 548 Maximum Alert Level 3 | . . 2 2 3 3 3 2 Low Security (%) 19 | 100 100 41 11 1 . . . Level 1 23 | . . 55 44 14 . 34 . Level 2 27 | . . 3 44 12 43 44 100 Level 3 29 | . . . . 71 56 20 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . . 1 2 . 4 7 . Investigation 3 | . . . 2 . . 1 . Extermination . | . . . . . . . . Reinforcement 6 | . . 1 . . 2 3 . Assault 3 | . . . . . 2 1 . Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Sto Gar Distress Signals 11 | . 1 7 . . 1 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 212 | . 11 50 26 37 44 35 9 Peak Tracking Total 9 | . 8 6 4 6 9 6 6 Tactical Retreats 20 | . . 4 5 6 2 1 2 Traps | -11 -10 -9 -8 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Sto Gar Traps Triggered 11 | . . . 1 6 . 1 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . 1 . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Sto Gar Machines Disabled 16 | . 1 4 3 4 1 3 . Max in Single Turn 2 | . 1 2 2 1 1 . . Garrison Access 1 | . . . . . 1 . . Garrison Relay 4 | . . . . 4 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Sto Gar Machines Accessed 38 | . 6 10 9 . 4 9 . Terminals 27 | . 6 7 6 . 2 6 . Fabricators . | . . . . . . . . Repair Stations 4 | . . 2 . . 1 1 . Recycling Units 2 | . . . . . 1 1 . Scanalyzers 3 | . . 1 2 . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 129 | . 24 38 27 . 8 32 . Successful 90 | . 14 31 19 . 5 21 . Failed 38 | . 10 7 7 . 3 11 . Catastrophic 4 | . 1 1 . . 1 1 . Database Lockouts 1 | . . . 1 . . . . Manual 74 | . 22 21 9 . 3 19 . Terminals 99 | . 24 30 18 . 4 23 . Fabricators . | . . . . . . . . Repair Stations 8 | . . 4 . . 2 2 . Recycling Units 6 | . . . . . 2 4 . Scanalyzers 12 | . . 4 8 . . . . Garrison Access 4 | . . . 1 . . 3 . Terminal Hacks 38 | . 8 15 7 . 1 7 . Record 1 | . . . 1 . . . . Part Schematic 1 | . . . . . . 1 . Robot Analysis 5 | . 2 2 1 . . . . Prototype ID Bank 8 | . 1 4 2 . . 1 . Open Door 2 | . . . . . . 2 . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 2 | . 1 1 . . . . . Terminal Index 4 | . 1 1 . . 1 1 . Unreport Threat 6 | . 2 1 2 . . 1 . Locate Traps 2 | . 1 . 1 . . . . Dispatch Records 1 | . . 1 . . . . . Security Status 1 | . . 1 . . . . . Recall Reinforcements 2 | . . 1 . . . 1 . Hauler Manifests 1 | . . 1 . . . . . Registered Components 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . . 4 . . 2 2 . Scan Component 4 | . . 2 . . 1 1 . Repair 4 | . . 2 . . 1 1 . Recycling Unit Hacks 2 | . . . . . 1 1 . Retrieve Components 2 | . . . . . 1 1 . Scanalyzer 10 | . . 4 6 . . . . Insert Component 5 | . . 2 3 . . . . Analyze 5 | . . 2 3 . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . Unlock Access 2 | . . . 1 . . 1 . Unauthorized Hacks 30 | . 6 8 5 . 1 10 . Terminals 25 | . 6 8 4 . . 7 . Track 5 | . 1 2 . . . 2 . Assimilate 1 | . 1 . . . . . . Botnet 11 | . 3 2 3 . . 3 . Detonate 1 | . . 1 . . . . . Disrupt 2 | . . 1 . . . 1 . Operators 5 | . 1 2 1 . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . 1 2 . Reject 2 | . . . . . 1 1 . Recyclers 1 | . . . . . . 1 . Scanalyzers 1 | . . . 1 . . . . Extract 1 | . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . Reprogram 1 | . . . . . . 1 . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 28 | . 5 8 8 . 2 5 . Full Trace Events 6 | . 1 . 2 . 1 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 7 | . . 2 4 . . 1 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . 2 . . 1 1 . Time 194 | . . 64 . . 50 80 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 12 | . . . . . 9 3 . Parts Scanalyzed 5 | . . 2 3 . . . . Part Schematics Acquired 5 | . . 2 3 . . . . Parts Damaged 1 | . . 1 . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Sto Gar Used RIF Installer 1 | . . . . 1 . . . Robots Hacked 7 | . . . . . 7 . . Non-combat 1 | . . . . . 1 . . Combat 6 | . . . . . 6 . . Robot Hacks Applied 9 | . . . . . 9 . . purge_threat 2 | . . . . . 2 . . overwrite_iff 6 | . . . . . 6 . . formatsys_low 1 | . . . . . 1 . . Relay Couplers Released 18 | . . . . 16 2 . . Machine Destruction 18 | . . . . 16 2 . . Attached 3 | . . . . . 3 . . Robots Rewired 6 | . . . . 6 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Sto Gar Total Allies 18 | . 1 . . 6 7 4 . Largest Group 6 | . 1 1 . 6 2 2 1 Highest-Rated Group 128 | . 10 10 . 63 42 128 15 Highest-Rated Ally 99 | . 10 10 . 16 29 99 15 Total Orders 7 | . 1 6 . . . . . STAY 3 | . . 3 . . . . . FOLLOW 4 | . 1 3 . . . . . Ally Attacks 122 | . . . . 57 22 37 6 Total Damage 3029 | . . . . 551 328 1986 164 Kills 44 | . . . . 9 5 28 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Sto Gar Robot Analysis Total 5 | . 2 2 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Sto Gar Turns Passed 6364 | 60 517 1276 863 1750 906 557 435 Spaces Moved 3330 | 34 376 679 461 864 433 274 209 Core 10 | 10 . . . . . . . Treads 917 | . . 19 56 699 143 . . Legs 1727 | 24 376 554 . . 290 274 209 Wheels 676 | . . 106 405 165 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 100 110 120 120 120 150 Average Speed 139 | 118 120 120 134 159 140 149 150 Slowest Speed 210 | 150 150 190 210 190 166 150 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 4 76 82 44 91 39 38 48 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 28 | . 10 . . 18 . . . Terrain Destroyed 299 | . 27 108 46 113 4 1 . Melee . | . . . . . . . . Projectile 15 | . . . 13 . 1 1 . AOE 284 | . 27 108 33 113 3 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Sto Gar Total 4418 | 44 414 975 594 1114 595 396 286 Wait 406 | . 1 139 40 70 27 90 39 Move 3323 | 33 375 678 460 863 432 273 209 Hop . | . . . . . . . . Pick Up 70 | 1 6 18 12 20 11 2 . Fast Attach 49 | 7 3 12 2 11 5 8 1 Attach 28 | . 1 8 4 6 9 . . Detach 11 | . 3 1 . 3 4 . . Swap 53 | . 5 12 9 8 13 1 5 Drop 63 | . 4 20 9 15 9 6 . Fire 378 | 3 16 87 58 93 84 15 22 Melee 8 | . . . . 8 . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . 1 . . Escape Stasis 21 | . . . . 11 . . 10 Rewire 7 | . . . . 6 . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Garrison (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 10) 558 | -10/Materials | Discovered new exit (range 14) 578 | -10/Materials | Entered another Materials area 578 | -9/Materials | Accompanied by 1 ally 578 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 644 | -9/Materials | Repaired Particle Gun 710 | -9/Materials | Discovered new exit (range 13) 953 | -9/Materials | Discovered new exit (range 3) 1066 | -9/Materials | Destroyed 7 combat bots 1141 | -9/Materials | Lost 7 parts (1p1n2u3w) 1257 | -9/Materials | Discovered new exit (range 7) 1417 | -9/Materials | Repaired Shield Generator 1697 | -9/Materials | Identified exit to Mines 1710 | -9/Materials | Discovered new exit (range 15) 1729 | -9/Materials | Core integrity fell below 50% 1854 | -9/Materials | Entered another Materials area 1854 | -8/Materials | Evolved 2 slots: Utility x2 2205 | -8/Materials | Discovered new exit (range 3) 2673 | -8/Materials | Central database locked down 2690 | -8/Materials | Identified exit to Garrison 2717 | -8/Materials | Entered Garrison 2728 | -8/Garrison | Triggered checkpoint 2742 | -8/Garrison | Triggered checkpoint 2748 | -8/Garrison | Triggered checkpoint 2803 | -8/Garrison | Garrison Relay disabled 2988 | -8/Garrison | Triggered checkpoint 3006 | -8/Garrison | Triggered checkpoint 3020 | -8/Garrison | Triggered checkpoint 3107 | -8/Garrison | Discovered new exit (range 8) 3130 | -8/Garrison | Installed Relay Interface Framework 3178 | -8/Garrison | Triggered checkpoint 3179 | -8/Garrison | Garrison Relay disabled 3263 | -8/Garrison | Lost 3 parts (1p2w) 3467 | -8/Garrison | Discovered new exit (range 9) 3562 | -8/Garrison | Triggered checkpoint 3597 | -8/Garrison | Lost 3 parts (1n1u1w) 3706 | -8/Garrison | Spotted B-75 Beast 3739 | -8/Garrison | Core integrity fell below 50% 3786 | -8/Garrison | Lost 4 parts (1p1n2u) 3787 | -8/Garrison | Destroyed B-75 Beast 4010 | -8/Garrison | Discovered new exit (range 10) 4038 | -8/Garrison | Triggered checkpoint 4095 | -8/Garrison | Build established: Scavenger-Mutant 4111 | -8/Garrison | Garrison Relay disabled 4316 | -8/Garrison | Garrison Relay disabled 4467 | -8/Garrison | Entered Materials 4562 | -8/Materials | Discovered new exit (range 14) 5028 | -8/Materials | Core integrity fell below 20% 5142 | -8/Materials | Discovered new exit (range 8) 5166 | -8/Materials | Repaired Lyr. Medium Armor Plating 5267 | -8/Materials | First assault squad dispatched 5373 | -8/Materials | Entered Storage 5414 | -8/Storage | Met 01-MTF 5773 | -8/Storage | First assault squad dispatched 5774 | -8/Storage | Garrison activated, responded to threat 5817 | -8/Storage | Identified exit to Garrison 5913 | -8/Storage | Repaired Imp. Heavy Laser 5930 | -8/Storage | Entered Garrison 5930 | -8/Garrison | Accompanied by 2 allies (01-MTF) 5935 | -8/Garrison | 01-MTF left 5986 | -8/Garrison | Triggered checkpoint 6026 | -8/Garrison | Triggered checkpoint 6163 | -8/Garrison | Discovered new exit (range 12) 6224 | -8/Garrison | Triggered checkpoint 6365 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 06268_ G-47 Trooper destroyed. 06270_ Field strength at 65. 06271_ Field strength at 50. 06272_ Field strength at 35. 06273_ Field strength at 20. 06274_ Overheating: Energy bleed (-57). 06274_ Field strength at 5. 06275_ Stasis field depleted. 06275_ Triggered Stasis Trap. 06275_ A bubble of rippling energy engulfs the area. 06275_ Field strength at 85. 06277_ Field strength at 70. 06278_ Field strength at 55. 06279_ Field strength at 40. 06280_ Field strength at 25. 06281_ Field strength at 10. 06282_ Stasis field depleted. 06285_ Acquired Aluminum Leg. 06286_ Acquired 25 matter. 06363_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# "??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ^#??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #?????????????????###### | | ??????????????????##### #?????????????????# | | ??????????????????? #?????????????????# | | ????????????????????? #?????????????????# ### | | ??????????????????????# #?????????????????# #?? | | ??????????????????????# #?????????????????# #?? | | ??????????????????????# #?????????????????# #?? | | ??????????????????????# #?????????????????# #?? | | ??????????????????????# #???????????####### #?? | | ??????????????????????# #???????????# ## #?? | | ??????????????????????# @#########++## % ## ##? | | ??????????????????????# =% #? | | ??????????????????????# #? | | ??????????????????????# ^ #? | | ??????????????????????############ ## ## #? | | ?????????????????????????????????# ## ## ## | | ?????????????????????????????????" | | ?????????????????????????????????" | | ?????????????????????????????????" | | ?????????????????????????????????" = | | ?????????????????????????????????# ## % ##[ ## | | ???????????????????????########### ## ##%%=## | | ???????????????????????# ! %* | | ???????????????????????# [ [ | | ???????????????????????# #??????# =% ## | | ???????????????????????# #??????## ## ## ##? | | ???????????????????????# #???????# ## ## #?? | | ???????????????????????# #???????# ######## #?? | | ???????????????????????# #???????# #??????# #?? | | ???????????????????????# #???????# #??????# #?? | | ???????????????????????# #???????# #??????# ^#?? | | ??????????????########## ######### #??????# #?? | | ??????????????# #??????# #?? | | ??????????????# #??????# ?? | | ??????????????# ####### ########### #??????# ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 600 Resistance: TH 15 Weapon Shielding 66 Evasion (%) 40 Melee Accuracy 8 Recoil Reduction 3 Relay Coupler Types 28 Relay Coupler Value 1 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Imp. Utility Shielding | -8/Materials | Scanalyzed Particle Cannon | -8/Materials | Extracted Proton Missile Launcher | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorBiocellThrower Manual? 0 Play Time 01:20:59 Cumulative 921.3 hours Start 2020.10.18 @ 17:01:16 End 2020.10.18 @ 20:22:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 356 Rogue 356 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 76 Gallery% 86 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9daa9e7a-cceb-4d78-9517-14c89a265c1d