Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 20:40:28

Player: w0rldd3str0y3r

Result: Destroyed by as-67690 with Assembled Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (14)      70
Value Destroyed (422)      422
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (66)                 66
              TOTAL SCORE: 1858

 Bonus
-------
Follower Combat Kills      66

 Cogmind 
---------
Core Integrity             0/400
Matter                     297/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
                Heat Sink
          Small Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (8) ----
       Improved Heat Sink
          Large Battery (200)
  High-capacity Battery (250)

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Small Storage Unit
                Huge Storage Unit
>               --- WEAPON -----------
                Assault Rifle
                Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
        Compact Wheel
        Compact Wheel
  High-capacity Battery
          Light Assault Rifle
          Light Cannon
[Rating: 7]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             29   | 8   14  2   2   3   
  Power                    4    | 1   2   .   .   1   
    Engine                 4    | 1   2   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 3   6   .   .   .   
    Treads                 4    | 2   2   .   .   .   
    Leg                    4    | .   4   .   .   .   
    Wheel                  1    | 1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   4   1   .   1   
    Device                 4    | .   2   1   .   1   
    Storage                3    | 1   2   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 3   2   1   2   1   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 3   1   .   1   .   
    Ballistic Cannon       2    | .   1   .   1   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         2    | .   .   1   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 13   | .   6   .   4   3   
  Power                    3    | .   1   .   1   1   
  Propulsion               4    | .   2   .   2   .   
  Utility                  2    | .   1   .   .   1   
  Weapon                   4    | .   2   .   1   1   
  Highest Loss Streak      5    | .   5   .   4   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     75   | .   87  100 70  53  
  Engine                   11   | .   12  14  8   10  
  Treads                   8    | .   23  .   .   .   
  Leg                      8    | .   3   28  20  .   
  Device                   13   | .   4   14  11  21  
  Storage                  12   | .   13  14  11  11  
  Ballistic Gun            12   | .   25  14  10  .   
  Special Weapon           7    | .   .   13  6   10  
Peak Build Rating          7    | 6   7   7   7   5   
  Average Rating           5    | 4   6   7   6   4   
  On Entrance              4    | .   6   7   7   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             87   | 12  87  13  11  13  
  Greatest Support         40   | 40  40  20  20  3   
  Greatest Overweight (x)  4    | 3   2   .   1   4   
  Average Overweight (x)   1    | .   .   .   .   4   
Largest Inventory Capacity 25   | 8   25  8   8   8   
  Average Capacity         8    | 7   8   8   8   8   
  Most Carried             8    | 4   8   6   6   5   
  Average Carried          4    | 2   6   5   6   3   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            6    | 4   4   6   6   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           624  | 237 343 39  5   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            465  | .   426 .   39  .   
  Parts                    34   | .   33  .   1   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  13   | .   12  .   1   .   
  Guns                     8    | .   8   .   .   .   
  Cannons                  5    | .   4   .   1   .   
Classes Destroyed          3    | .   3   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    10   | .   9   .   1   .   
Best Kill Streak           4    | .   4   .   1   .   
  Combat Bots Only         4    | .   4   .   1   .   
Max Kills in Single Turn   1    | .   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Hostile Shots Fired        198  | .   101 .   57  40  
  Missed                   48   | .   28  .   10  10  
Damage Taken               1832 | .   842 .   583 407 
  Core                     538  | .   131 .   164 243 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         73   | 100 .   47  .   .   
Volleys Fired              52   | .   40  1   9   2   
  Largest                  2    | .   2   1   2   1   
  Hottest                  100  | .   55  100 55  100 
Shots Fired                97   | .   76  1   18  2   
  Gun                      74   | .   65  .   9   .   
  Cannon                   20   | .   11  .   9   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  3    | .   .   1   .   2   
  Kinetic                  94   | .   76  .   18  .   
  Thermal                  3    | .   .   1   .   2   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         11   | .   11  .   6   .   
  Robot Miss Streak        3    | .   3   .   1   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        3    | .   3   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           59   | .   46  .   13  .   
  Core Hits                26   | .   22  .   2   2   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | .   1   .   .   .   
    Blast                  1    | .   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           853  | .   646 .   196 11  
  Guns                     556  | .   515 .   41  .   
  Cannons                  261  | .   129 .   132 .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  36   | .   2   .   23  11  
  Kinetic                  817  | .   644 .   173 .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 4    | .   2   .   2   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  3    | .   1   .   2   .   
  Secondary                1    | .   1   .   .   .   
Self-Inflicted Damage      4    | .   .   .   .   4   
  Shots                    .    | .   .   .   .   .   
  Rammed                   7    | .   2   .   .   5   
Targets Rammed             25   | .   3   .   17  5   
  Kicked                   17   | .   .   .   17  .   
  Crushed                  1    | .   1   .   .   .   
Highest Temperature        34   | .   10  .   34  16  
  Average Temperature      7    | .   2   .   14  9   
  Received Heat Transfer   645  | .   381 .   264 .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             155  | .   155 61  123 37  
  Initial                  60   | .   .   60  23  36  
  Average                  42   | .   52  60  73  24  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   2   .   1   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   2   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           2    | .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              32   | .   18  .   12  2   
  Peak Tracking Total      9    | .   6   .   9   3   
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          3    | .   2   .   1   .   
  Max in Single Turn       1    | .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          2    | .   1   .   1   .   
  Terminals                1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                3    | .   1   .   2   .   
  Successful               .    | .   .   .   .   .   
  Failed                   3    | .   1   .   2   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                2    | .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   2   .   
  Highest-Rated Group      80   | .   .   80  62  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               14   | .   .   .   14  .   
  Total Damage             148  | .   .   .   148 .   
  Kills                    2    | .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Min 
Turns Passed               1754 | 125 547 310 165 607 
Spaces Moved               884  | 73  240 250 100 221 
  Core                     263  | 27  .   .   15  221 
  Treads                   245  | 46  199 .   .   .   
  Legs                     376  | .   41  250 85  .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 100 250 
  Average Speed            164  | 137 158 120 117 250 
  Slowest Speed            320  | 200 320 120 120 250 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       35   | 5   28  67  18  57  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     3    | .   .   1   .   2   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 1    | .   .   1   .   .   
Terrain Destroyed          2    | .   .   1   .   1   
  Melee                    .    | .   .   .   .   .   
  Projectile               2    | .   .   1   .   1   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      1067 | 94  327 256 127 263 
  Wait                     58   | 9   15  2   .   32  
  Move                     880  | 72  239 249 99  221 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  16   | 4   10  2   .   .   
  Fast Attach              11   | 7   4   .   .   .   
  Attach                   9    | .   6   .   .   3   
  Detach                   .    | .   .   .   .   .   
  Swap                     9    | 1   4   2   2   .   
  Drop                     7    | 1   6   .   .   .   
  Fire                     52   | .   40  1   9   2   
  Melee                    .    | .   .   .   .   .   
  Ram                      5    | .   .   .   .   5   
  Kick                     17   | .   .   .   17  .   
  Crush                    3    | .   3   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / [*Zio])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
  126 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  475 | -10/Materials | Discovered new exit (range 8)
  629 | -10/Materials | Core integrity fell below 50%
  665 | -10/Materials | Lost 5 parts (1p2n2w)
  673 | -10/Materials | Entered Mines
  676 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  934 | -10/Mines     | Discovered new exit (range 12)
  948 | -10/Mines     | Learned location of Storage (-8)
  983 | -10/Mines     | Entered Materials
  983 | -9/Materials  | Accompanied by 2 allies
  983 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  988 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1132 | -9/Materials  | Discovered new exit (range 15)
 1148 | -9/Materials  | Entered Mines
 1149 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1154 | -9/Mines      | Met a Derelict bent on vengeance
 1165 | -9/Mines      | Lost 4 parts (1p2n1w)
 1269 | -9/Mines      | Discovered new exit (range 11)
 1607 | -9/Mines      | Discovered new exit (range 5)
 1718 | -9/Mines      | Excavation squad dispatched
 1718 | -9/Mines      | A large section of the Mines collapsed
 1722 | -9/Mines      | Core integrity fell below 50%
 1743 | -9/Mines      | Core integrity fell below 20%
 1755 | -9/Mines      | Destroyed by as-67690 with Assembled Rifle

 Last Messages 
---------------
A derelict emerges from the shadows: "Are any of
  them following you? I'm here trying to lose
  some heat after our second raid on Storage
  failed. Whatever you do stay away from that
  place, they've tightened security following
  our previous successful raids."
World map confirmed: -8/Storage.
P8-CIT(g): "We scattered so the Unaware couldn't
  effectively use their advantage in numbers,
  and I suggest you do the same."
P8-CIT(g) slips back into the shadows.
EXIT=FOUND
ALERT: Suspicious cave-in, suspected derelict
  activity in mines. Dispatching escorted
  excavation squad.
Mining Laser destroyed.
Slammed into as-67690.
Slammed into as-20834.
Seismic Detector destroyed.
Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
|                       ??????????######???????????? |
|                       ????????###    ##??????####? |
|                       ????????#       ##???###  ## |
|                       ??????????#      ##?##     # |
|                       ???????????#      ###        |
|                       ??????????##                 |
|                       ?????????##                  |
|                       ???#######                   |
|                       ??##   ##                    |
|                       ?##                  ###     |
|                       ?#              ##  ##?##  # |
|                       ?#             ######???#  # |
|                       ?#             #????????#  # |
|                       ?#             #????????#  # |
|                       ?#            ##????????#  # |
|                       ?#           ##?????????#  # |
|                       ?#           #??????????#  # |
|                       ?##    ##    #?????######  # |
|                       ??##  ####  ##?????#         |
|                       ???## ##?####??????#         |
|                       ???##  #???????????+         |
|                       ??##   #???????????+         |
|                       ??#    #???????????#         |
|                       ??#   ##???????????#         |
|                       ??#####????????????##        |
|                       ??#@a##?????????????#        |
|                       ??##a;#?????????????#    ##  |
|                       ???#;###???????????#    #?## |
|                       ???###   ?????????#    #???# |
|                       ???        ??###??#    ????# |
|                       ???     ######  ###   ?????? |
|                       ???    ##???#    ### ??????? |
|                       ???   ##????#     #????????? |
|                       ??   ##?????##    #???#????? |
|                       ??   #???????##   #?? #????? |
|                       ??# #????###?##   ##  #?#### |
|                       ??##????##  ##        #?#    |
|                       ????????#         #####?#    |
|                       ????????#         ####??#    |
|                       ???????##            ##?#    |
|                       ???????#              ### "" |
|                       ???????#                  "" |
|                       ???????##             ### "" |
|                       ????????#######   <   #?#    |
|                       ??????????????##     ##?#### |
|                       ???????????????#   ###?????? |
|                       ???????????????#  ##???????? |
|                       ???????????????#  #????????? |
|                       ??????##########  #????????? |
|                       ??????#           #????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              297
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReactionSurveybotFragment
  Manual?         0
Play Time         00:27:36
  Cumulative      6.1 hours
  Start           2025.02.09 @ 20:14:12
  End             2025.02.09 @ 20:40:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          10
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7f221236-2d1b-4da5-82f5-f3c524aeeff7