Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.06 @ 17:33:58 Player: DaddyWalrus Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (228) 1140 Value Destroyed (8363) 8363 Prototype IDs (45) 900 Alien Tech Used (4) 800 Bonus (6933) 6933 TOTAL SCORE: 27836 Bonus ------- High Alert Combat Kills 302 Follower Combat Kills 1437 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 134 Win 3000 Friendly Fire -140 Cogmind --------- Core Integrity 956/1600 Matter 300/300 Energy 94/100 System Corruption 2% Temperature Cool (4) Movement Walking (120) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Medium Treads Improved Heavy Treads Myomer Leg Myomer Leg Centrium Wheel > --- UTILITY (11) ----- Enhanced Optical Array Experimental Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Quantum Reactor Tesla Rifle Micro-nuke Launcher Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Advanced Heavy Treads Advanced Heavy Treads Advanced Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit Energy Well Enhanced Optical Array Long-range Sensor Array Experimental Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] System Purifier > --- WEAPON ----------- Compact Mass Driver Compact Mass Driver Compact Mass Driver > --- INVENTORY -------- Gyrokinetic Inverter Field Propulsion Drive Field Propulsion Array Improved Diametric Drive Improved Energy Mantle Micro-nuke Launcher [Rating: 156] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Myomer Leg Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Tesla Rifle Energy Cannon Matter Neutralizer Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Mace Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 2 Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Propulsion 6 | . . . 1 . . . . . 1 . . . . 2 . . . . . . . . . . 2 . Utility 8 | . . . 1 2 . . . . 1 . . . . . . . . . 2 . . . . 1 . 1 Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 334 | 7 12 24 31 16 10 4 4 7 18 3 1 . 12 18 4 4 9 2 21 13 5 28 2 27 30 22 Power 31 | 1 1 3 . 1 . 1 2 . 1 . . . . 1 . . 1 . 1 1 1 4 . 6 4 2 Engine 10 | 1 1 3 . 1 . . 2 . 1 . . . . . . . . . . . . . . 1 . . Core 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 Reactor 18 | . . . . . . . . . . . . . . 1 . . 1 . 1 1 1 4 . 5 4 . Propulsion 84 | 2 2 5 9 2 1 . . 3 3 . . . 1 4 1 . 4 1 4 . . 7 . 6 15 14 Treads 27 | . . . 3 . 1 . . 2 3 . . . 1 1 . . . 1 4 . . . . . 4 7 Leg 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Wheel 18 | 2 2 5 6 2 . . . . . . . . . . . . . . . . . . . . . 1 Hover 16 | . . . . . . . . . . . . . . 1 . . 4 . . . . 5 . 4 1 1 Flight 18 | . . . . . . . . 1 . . . . . 2 1 . . . . . . 2 . 2 8 2 Utility 86 | 1 3 2 5 7 4 . 1 2 3 . . . 7 5 2 1 4 . 10 5 2 5 1 10 6 . Device 43 | . . . 1 3 2 . . 2 1 . . . 4 2 2 1 2 . 5 2 1 4 . 7 4 . Storage 15 | 1 3 2 3 . . . . . . . . . . . . . 1 . . 1 . . 1 1 2 . Processor 6 | . . . . 1 . . . . . . . . . . . . . . 2 . . 1 . 2 . . Hackware 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Protection 21 | . . . . 3 2 . 1 . 2 . . . 3 3 . . 1 . 3 2 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 133 | 3 6 14 17 6 5 3 1 2 11 3 1 . 4 8 1 3 . 1 6 7 2 12 1 5 5 6 Energy Gun 27 | 2 . 5 8 1 . . . . 1 . . . . 1 . 1 . . . . 1 5 . 1 1 . Energy Cannon 6 | . . . . . . . . . . . . . 1 . . . . . 2 1 . . . . . 2 Ballistic Gun 29 | 1 4 7 5 4 2 . 1 1 2 . . . . 1 . 1 . . . . . . . . . . Ballistic Cannon 27 | . 1 1 . . . . . . 5 2 1 . . 2 . 1 . 1 2 3 . 4 . 1 3 . Launcher 26 | . . 1 2 1 1 2 . 1 1 1 . . 2 3 . . . . . 1 1 . 1 3 1 4 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 14 | . . . . . 2 1 . . 2 . . . 1 1 1 . . . 2 2 . 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . 2 1 . . . . . . . . . . . . . 7 . 1 1 . 8 . 3 2 . Parts Lost 82 | . 4 5 . 1 3 . . 1 2 . . . 2 4 1 . . 1 . 2 1 . . 14 32 9 Power 10 | . 1 . . . . . . . . . . . . 1 . . . . . 1 1 . . 2 4 . Propulsion 39 | . 2 1 . 1 3 . . 1 . . . . 1 1 1 . . 1 . . . . . 4 14 9 Utility 15 | . . . . . . . . . 1 . . . 1 1 . . . . . . . . . 4 8 . Weapon 18 | . 1 4 . . . . . . 1 . . . . 1 . . . . . 1 . . . 4 6 . Highest Loss Streak 22 | . 3 1 . 1 2 . . 1 1 . . . 1 2 1 . . 1 . 1 1 . . 13 22 5 Average Slot Usage (%) 93 | . 99 99 100 100 88 84 84 98 99 99 100 100 99 98 99 100 99 100 99 99 100 99 100 82 62 23 Engine 3 | . 14 11 9 7 7 1 3 7 6 6 6 6 6 2 . . . . . . . . . 1 . . Reactor 1 | . . . . . . . . . . . . . . 2 5 5 5 5 5 5 5 5 5 4 3 . Treads 13 | . . . 7 7 7 7 7 20 26 26 26 26 25 25 23 23 19 17 20 20 20 12 . . 3 4 Wheel 4 | . 28 22 19 15 4 . . . . . . . . . . . . . . . . . . . . 1 Hover 4 | . . . . . . . . . . . . . . 1 . . 8 17 10 10 10 17 30 20 7 . Flight 1 | . . . . . . . . . . . . . . 5 10 11 5 . . . . . . 1 6 1 Device 5 | . . . 4 1 . . . 5 8 13 13 13 11 4 5 11 10 11 10 12 10 10 10 11 12 . Storage 13 | . 27 22 18 15 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 10 15 15 15 10 3 . Processor 7 | . . . . 5 7 7 7 7 6 6 6 6 6 5 5 5 5 5 15 15 15 17 20 18 17 11 Hackware 1 | . . . 4 7 7 7 7 1 . . . . . . . . . . . . . . . . . . Protection 4 | . . . . 7 6 7 7 7 9 6 6 6 7 11 10 5 5 5 4 5 5 2 . . . . Energy Gun 3 | . 4 10 16 1 . . . . 1 . . . . 1 5 5 5 5 2 . 1 7 10 2 . . Energy Cannon 1 | . . . . . . . . . . . . . 4 2 . . . . 5 9 7 1 . . . . Ballistic Gun 11 | . 19 27 16 28 27 23 23 24 14 6 6 6 . . 5 5 5 5 2 . . . . . . . Ballistic Cannon 5 | . 3 5 1 . . . . . 5 16 20 20 20 16 5 5 5 6 8 8 10 8 3 1 3 . Launcher 1 | . . . . . 1 6 7 5 3 3 . . . . . . . . . . . . 1 3 . . Piercing Weapon 1 | . . . . . 1 . . . . . . . . . 4 5 5 4 1 . . 1 5 4 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 145 | 13 43 54 73 82 82 87 85 78 84 90 90 89 113 145 145 102 105 111 115 115 114 117 102 134 86 11 Greatest Support 280 | 26 32 32 38 24 20 20 20 68 96 96 96 96 96 116 96 96 96 84 111 111 111 111 103 110 280 203 Greatest Overweight (x) 5 | 1 1 2 3 4 4 4 4 3 . . . . 1 1 1 1 1 1 1 1 1 1 . 2 5 3 Average Overweight (x) 1 | . . 1 1 3 3 3 3 1 . . . . . . 1 . 1 1 . . . . . . . . Largest Inventory Capacity 18 | 6 16 16 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 12 4 Average Capacity 16 | 5 14 16 17 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 15 6 4 Most Carried 18 | 6 16 16 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 7 4 Average Carried 16 | 3 13 15 16 17 17 18 17 17 17 18 17 18 17 17 17 17 17 17 17 16 16 17 18 11 4 3 Final Capacity 18 | 6 16 16 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 4 4 4 Final Carried 18 | 6 16 15 18 18 18 18 18 18 18 18 18 18 17 17 18 18 18 18 18 15 17 18 18 4 4 4 Class Distribution -------------------- 32% | Tank 15% | Scavenger-Tank 14% | Skirmisher 12% | Mutant 8% | Gunner 6% | Scavenger-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Tank | -5/Zhirov Tank | -4/Proximity Caves Skirmisher | -4/Factory Skirmisher | -4/Upper Caves Skirmisher | -4/Upper Caves Skirmisher | -4/Warlord Assassin | -3/Proximity Caves Scout | -3/Research Skirmisher | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Matter Collected 10018 | 190 748 1083 632 547 497 118 114 185 811 32 180 . 560 346 257 128 21 354 444 394 229 754 . 342 434 618 Remotely 1426 | . . . . 282 163 . . . . . . . 465 . 257 128 . . . 17 47 . . 28 39 . Salvage Created 8804 | . 981 1103 1090 765 358 160 . 102 1381 1 127 . 177 332 195 . . 207 458 237 73 43 . 289 434 291 Parts 427 | . 48 72 51 34 13 11 . 2 60 1 10 . 10 25 4 . . 8 15 3 4 . . 17 16 23 Haulers Intercepted 4 | . 1 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . . Recyclers Shooed 11 | . . . . 1 . . . . 1 . . . . 3 . . . . 3 . . . . 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 200 | . . . . . 16 8 1 14 . . 10 . 18 . 4 1 . 5 . 6 6 111 . . . . Prevented 37 | . . . . . . . . 4 . . . . . . 1 2 . 4 . . . 26 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 161 | . 16 19 18 12 6 4 . 2 12 1 6 . 6 11 1 . . 3 6 8 1 1 . 9 10 9 Melee 7 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 4 . Guns 82 | . 13 19 18 12 6 1 . 2 8 . 1 . . 1 . . . 1 . . . . . . . . Cannons 45 | . 3 . . . . . . . 4 1 5 . 3 7 . . . 2 5 7 1 1 . . 6 . AOE 27 | . . . . . . 3 . . . . . . 3 3 . . . . 1 . . . . 8 . 9 Classes Destroyed 17 | . 8 4 1 1 1 1 . . . 1 . . . . . . . . . . . . . . . . Worker 10 | . . 2 . 3 . . . . 4 . . . . 1 . . . . . . . . . . . . Builder 16 | . 1 1 1 1 . . . . 1 . . . . 3 . . . . 2 . . . . 1 . 5 Tunneler 4 | . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 Hauler 4 | . 1 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . . Recycler 17 | . 3 2 . 2 . . . . 6 . . . . 1 . . . . 2 . . . . 1 . . Minesweeper 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Operator 4 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 10 | . 3 2 2 . . . . . 2 . . . . . . . . . 1 . . . . . . . Swarmer 45 | . 3 3 . 2 4 3 . . . . 6 . 4 7 . . . . . 2 . . . 4 3 4 Grunt 64 | . 13 11 12 6 2 . . 2 6 . . . . 2 1 . . . . 1 . 1 . . 3 4 Brawler 2 | . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Duelist 7 | . . 1 1 . . . . . . . . . . . . . . 2 . 2 . . . . 1 . Sentry 17 | . . 3 4 . . . . . 2 . . . . . . . . 1 2 2 1 . . 1 1 . Hunter 7 | . . . 1 1 . 1 . . 1 . . . 1 . . . . . . . . . . 2 . . Programmer 18 | . . . . 3 . . . . 3 . . . . 2 . . . . 4 1 . . . 2 2 1 Decomposer 5 | . . . . . 2 . . . . . . . . . 2 . . . . . 1 . . . . . Samaritan 4 | . . . . . . 2 . . . . . . . . 2 . . . . . . . . . . . Thief 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 12 | . 4 6 6 7 3 3 . 2 12 1 3 . 4 8 2 . . 3 4 3 1 1 . 6 3 8 Combat Bots Only 8 | . 3 3 6 3 3 3 . 2 2 1 3 . 4 6 1 . . 3 2 3 1 1 . 5 3 8 Max Kills in Single Turn 7 | . 2 2 2 2 1 2 . 1 7 1 2 . 2 3 1 . . 1 3 1 1 1 . 2 1 4 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 1 . . . . . . 2 1 . . . . 1 . . . . 1 . 3 Melee 1 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Damage Taken 22068 | . 772 927 932 767 583 225 . 336 938 27 290 . 700 781 281 . . 92 507 1046 73 149 88 2036 6938 3580 Core 3240 | . 145 231 103 44 79 17 . 18 35 . 18 . 83 41 38 . . . 25 139 . 28 16 177 1359 644 Absorbed by Shields 136 | . . . . . . . . . . . . . . . . . . . . . . . . 136 . . Core Remaining (%) 67 | 100 42 42 81 . . . . 77 . . . . 84 . . . . 92 . . . . 81 81 6 59 Volleys Fired 456 | . 80 69 42 28 21 5 . 6 42 4 9 . 15 29 . . . 5 17 17 3 10 1 15 16 22 Largest 4 | . 2 4 4 4 4 4 . 4 4 3 4 . 4 4 . . . 4 4 4 4 4 1 3 3 1 Hottest 328 | . 70 192 196 140 116 118 . 112 169 124 185 . 243 243 . . . 207 328 328 255 264 36 166 198 120 Shots Fired 1382 | . 152 271 150 109 85 21 1 24 142 11 36 . 35 77 . . . 20 68 62 11 17 1 30 37 22 Gun 903 | . 143 249 139 109 85 17 1 21 91 4 9 . . 12 . . . 10 . . . 5 . 8 . . Cannon 406 | . 9 21 8 . . . . . 39 7 27 . 33 59 . . . 10 68 60 8 5 . 10 36 6 Launcher 66 | . . 1 3 . . 4 . 3 12 . . . 2 6 . . . . . 2 3 . 1 12 1 16 Special 7 | . . . . . . . . . . . . . . . . . . . . . . 7 . . . . Kinetic 1045 | . 121 243 84 93 85 17 1 21 118 11 36 . 21 55 . . . 15 34 35 5 4 . 10 36 . Thermal 217 | . 31 20 53 16 . . . . 12 . . . 12 4 . . . . 34 25 3 1 . . . 6 Explosive 66 | . . 1 3 . . 4 . 3 12 . . . 2 6 . . . . . 2 3 . 1 12 1 16 Electromagnetic 34 | . . 7 10 . . . . . . . . . . 12 . . . 5 . . . . . . . . Entropic 13 | . . . . . . . . . . . . . . . . . . . . . . 5 . 8 . . Robot Hit Streak 16 | . 12 8 13 13 5 6 . 4 16 7 6 . 4 16 . . . 12 11 14 4 13 . 6 10 4 Robot Miss Streak 9 | . 5 7 3 4 4 3 . 3 3 2 6 . 5 9 . . . 2 2 1 . 3 . 3 3 4 Penetration Max 1 | . . . . 1 . . . 1 1 . . . . . . . . . 1 . . . . . . . Secondary Targets 23 | . 3 4 7 3 4 1 . 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 2 | . 1 2 2 1 1 1 . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 857 | . 102 145 101 66 41 8 . 15 99 8 23 . 19 51 9 . . 18 43 37 1 14 . 25 24 8 Core Hits 467 | . 41 49 42 27 12 6 . 14 54 3 15 . 14 43 5 . . 12 20 14 2 1 . 35 23 35 Critical Hits 35 | . 2 2 . 3 1 . . . 5 . 1 . . 3 . . . 2 10 4 . 1 . . 1 . Critical Kills 10 | . . 1 . 1 . . . . 1 . 1 . . 2 . . . . 2 1 . . . . 1 . Critical Parts Destroyed 20 | . 2 1 . 1 1 . . . 3 . . . . 1 . . . 2 6 2 . 1 . . . . Melee Attacks 71 | . 3 . 4 . 3 1 . . 4 . . . 1 1 11 . . . 2 2 . 17 . 14 8 . Impact 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Piercing 64 | . . . . . 3 1 . . 4 . . . 1 1 11 . . . 2 2 . 17 . 14 8 . Sneak Attacks 11 | . . . . . 2 1 . . . . . . . 1 5 . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 25419 | . 1428 1899 2214 1541 886 387 . 461 3343 186 278 . 582 1424 665 . . 369 1839 1175 157 246 . 2464 1546 2329 Guns 9708 | . 1317 1746 1654 1541 597 64 . 222 1470 98 100 . . 207 . . . 186 . . . 172 . 334 . . Cannons 6214 | . 106 106 51 . . . . . 574 88 178 . 408 744 . . . 183 1475 1131 38 74 . 121 937 . Explosions 7545 | . . 47 219 . . 230 . 239 1299 . . . 174 401 . . . . 364 . 118 . . 1749 381 2324 Melee 1834 | . . . 290 . 289 93 . . . . . . . 72 665 . . . . 44 . . . 252 129 . Ramming 118 | . 5 . . . . . . . . . . . . . . . . . . . 1 . . 8 99 5 Kinetic 11296 | . 1137 1584 947 1291 597 64 . 222 1839 186 278 . 85 644 . . . 266 555 503 . 40 . 121 937 . Thermal 4765 | . 286 263 669 250 . . . . 1190 . . . 323 100 . . . . 920 628 38 34 . . . 64 Explosive 6449 | . . . 219 . . 230 . 239 314 . . . 174 401 . . . . 364 . 118 . . 1749 381 2260 Electromagnetic 451 | . . 52 89 . . . . . . . . . . 207 . . . 103 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 290 | . . . 290 . . . . . . . . . . . . . . . . . . . . . . . Piercing 1544 | . . . . . 289 93 . . . . . . . 72 665 . . . . 44 . . . 252 129 . Entropic 506 | . . . . . . . . . . . . . . . . . . . . . . 172 . 334 . . Highest Corruption 29 | . 1 3 . 5 5 5 5 1 2 2 2 2 2 4 4 4 4 4 1 2 2 2 . 6 29 2 Average Corruption 3 | . 1 3 . 4 5 5 5 1 1 2 2 2 2 3 4 4 4 4 1 1 2 2 . 4 15 1 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Effects 192 | . 2 9 . 13 23 26 4 1 4 5 5 . 7 8 12 12 12 19 2 5 3 . . 5 15 . Message Errors 51 | . 1 2 . 2 4 8 . . 1 5 2 . 3 5 2 4 1 3 1 1 1 . . . 5 . Matter Fused 37 | . . 2 . 2 8 5 . . . . . . . . 4 2 4 6 . . . . . 3 1 . Heat Flow Errors 22 | . . . . 3 2 1 . . 1 . . . 2 1 1 1 3 6 . 1 . . . . . . Energy Discharges 22 | . . 3 . . 2 3 1 . . . 3 . . 2 . 4 2 1 . . . . . . 1 . Data Loss (minor) 28 | . . 1 . 3 2 6 2 1 1 . . . 1 . 4 1 2 2 . 2 . . . . . . Data Loss (major) 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Misfires 4 | . . . . . 1 2 1 . . . . . . . . . . . . . . . . . . . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Targeting Errors 18 | . 1 1 . 1 3 1 . . 1 . . . 1 . 1 . . 1 1 1 1 . . 2 2 . Weapon Failures 4 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1286 | . . 23 87 . 189 . . . 409 . . . 22 49 182 . . . 45 44 14 . . 138 42 42 Projectiles 206 | . . 4 . . . . . . 60 . . . 22 7 . . . . 17 44 . . . 20 32 . Explosions 515 | . . 19 5 . . . . . 349 . . . . . . . . . 28 . 14 . . 58 . 42 Melee 565 | . . . 82 . 189 . . . . . . . . 42 182 . . . . . . . . 60 10 . Knockbacks 48 | . . 2 1 . . . . . 6 2 3 . 1 9 . . . 4 5 3 . 1 . 2 9 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 46 | . . 2 1 . . . . . 6 2 2 . 1 9 . . . 4 4 3 . 1 . 2 9 . Secondary 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . Self-Inflicted Damage 215 | . 2 31 . . . 6 . . . . . . 7 . . . . . 75 . 41 . . 29 22 2 Shots 7 | . . 1 . . . 1 . . . . . . 1 . . . . . 1 . 1 . . 1 1 . Rammed 19 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 16 1 Targets Rammed 22 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 18 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Highest Temperature 467 | . 165 467 305 230 269 123 7 39 80 . . . 205 236 175 68 200 168 191 78 . . . 43 87 16 Average Temperature 72 | . 34 80 103 81 111 36 7 22 18 . . . 87 79 107 47 97 36 69 32 . . . 17 36 8 Received Heat Transfer 3092 | . 366 321 477 90 117 . . 75 153 . . . . 108 135 . . . 18 141 . 9 21 53 729 279 Effects 8 | . . 2 5 . . . . . . . . . . 1 . . . . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Interference 6 | . . . 5 . . . . . . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . 1 . 1 1 . . . . 2 . . . 1 . . . . . 1 1 . . . . . . Heat Transferred 6506 | . 851 531 1332 444 . . . . 1057 . . . 500 150 . . . . 888 629 37 37 . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Peak Influence 1325 | . 251 349 387 309 . . . . 674 . . . . 301 . . . . 273 . . . . 347 309 1325 Initial 211 | . . 65 98 107 . . . . 176 . . . . 110 . . . . . . . . . . 211 60 Average 193 | . 94 214 120 135 . . . . 426 . . . . 211 . . . . 37 . . . . 165 195 537 Maximum Alert Level 4 | . 1 1 1 1 . . . . 2 . . . . 1 . . . . 1 . . . . 1 1 4 Low Security (%) 61 | 100 94 30 81 91 . . . . 13 . . . . 30 . . . . 89 . . . . 54 29 42 Level 1 29 | . 5 69 18 8 . . . . 35 . . . . 69 . . . . 10 . . . . 45 70 1 Level 2 6 | . . . . . . . . . 50 . . . . . . . . . . . . . . . . 17 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 6 5 4 . . . . . 9 . . . . 4 . . . . 2 . . . . 5 4 5 Investigation 12 | . 5 2 2 . . . . . 2 . . . . . . . . . . . . . . 1 . . Extermination 6 | . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . 1 1 Reinforcement 13 | . 1 3 2 . . . . . 2 . . . . 1 . . . . . . . . . 2 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 13 | . . . . . . . . . 4 . . . . 2 . . . . . . . . . 2 2 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . 1 . . . . . 2 . . . . 1 . . . . . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Distress Signals 17 | . . 4 . 1 . . . . . . . . . 1 . . . . 2 . . 1 . 3 2 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 332 | . 24 39 27 23 6 4 . 12 16 1 4 . 11 16 3 . . 3 10 11 3 18 5 25 26 45 Peak Tracking Total 17 | . 4 6 6 4 3 3 . 5 4 1 3 . 5 6 1 . . 3 2 7 2 10 5 11 17 12 Tactical Retreats 24 | . . 5 1 1 . . . . 2 . . . . . 1 . . . . 2 . 4 . 1 1 6 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Traps Triggered 10 | . 2 1 1 2 . . . . 1 . . . . . . . . . . . . . . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Triggered 26 | . . . . . 2 . . . 1 1 . . 1 . 2 2 . . 1 . . 16 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Disabled 27 | . . 1 4 . . . . . 12 . . . 1 1 . . . . 2 . . 3 . . . 3 Max in Single Turn 11 | . . 1 2 . . . . . 11 . . . 1 . . . . . 1 . . 2 . . . 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Accessed 51 | . 9 8 6 6 1 . . . . . . 3 1 . . 3 7 1 2 . 1 3 . . . . Terminals 25 | . 7 6 5 4 . . . . . . . . . . . 1 . 1 . . 1 . . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 2 . . . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Total Hacks 137 | . 27 20 18 13 1 . . . . . . 23 1 . . 10 13 1 5 . 1 4 . . . . Successful 103 | . 14 11 14 9 1 . . . . . . 23 1 . . 10 13 1 1 . 1 4 . . . . Failed 34 | . 13 9 4 4 . . . . . . . . . . . . . . 4 . . . . . . . Catastrophic 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 95 | . 19 17 13 11 . . . . 9 . . . . 2 . 1 . . 12 . . 3 . . . 8 Terminals 69 | . 23 17 15 11 . . . . . . . . . . . 1 . 1 . . 1 . . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 4 3 . . . . . . . . . . . . . . . . 2 . . . . . . . Scanalyzers 6 | . . . 3 . . . . . . . . . . . . . . . 3 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 69 | . 5 2 6 2 1 . . . . . . 23 1 . . 10 13 1 . . 1 4 . . . . Record 27 | . 1 . 1 . . . . . . . . 6 1 . . 9 5 1 . . 1 2 . . . . Part Schematic 12 | . 1 . . . . . . . . . . 7 . . . . 4 . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . Open Door 4 | . . . . . 1 . . . . . . . . . . 1 . . . . . 2 . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . 1 1 3 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 3 . . . . . . . . . . . . . . . 1 . . . . . . . Insert Component 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 22 | . 6 6 5 5 . . . . . . . . . . . . . . . . . . . . . . Terminals 22 | . 6 6 5 5 . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 21 | . 6 6 5 4 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 7 6 6 3 . . . . . . . . . . . 1 . . 2 . . . . . . . Full Trace Events 8 | . 4 2 2 . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . 1 . 1 . . . . . 12 . . 7 . . . . 4 . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Matter 190 | . . . . 190 . . . . . . . . . . . . . . . . . . . . . . Time 95 | . . . . 95 . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 10 | . . . . 10 . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total Allies 18 | . . . . 1 . . 4 . . . . . 1 . . . . . . 2 . 1 . . . 9 Largest Group 4 | . . . . 1 . . 4 4 2 . . . 1 1 . . . . . 2 2 3 . . . 4 Highest-Rated Group 406 | . . . . 10 . . 155 155 77 . . . 94 94 . . . . . 98 98 147 . . . 406 Highest-Rated Ally 268 | . . . . 10 . . 41 41 40 . . . 94 94 . . . . . 49 49 49 . . . 268 Zionite Dispatches 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 135 | . . . . . . . . 30 3 . . . 24 12 . . . . . . 3 6 . . . 57 Total Damage 5984 | . . . . . . . . 959 269 . . . 650 463 . . . . . . 76 312 . . . 3255 Kills 39 | . . . . . . . . 10 2 . . . 5 2 . . . . . . 2 2 . . . 16 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . . . . . 2 2 2 . 2 1 . 1 . 1 1 . 1 . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 29 | . . . . . . . . . . . . . . . . . . . 16 . . . . 5 8 . Garrisons 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . Patrols 7 | . . . . . . . . . . . . . . . . . . . 5 . . . . . 2 . Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Guards 18 | . . . . . . . . . . . . . . . . . . . 10 . . . . 3 5 . Zionite Intel Received 5 | . . . . . . . . . 2 . . . . . . . . . 3 . . . . . . . Main Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Component Schematics 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Turns Passed 21158 | 46 1192 1188 814 950 741 782 2903 371 918 412 488 137 711 648 655 509 558 927 1493 1142 616 1410 108 288 484 667 Spaces Moved 12711 | 35 859 774 479 637 327 292 1211 178 429 237 275 84 385 283 301 276 294 425 686 628 364 1323 255 349 380 945 Core 911 | 3 . . . . . . . . . . . . . . . . . . . . . . . . 71 837 Treads 7118 | . . . 31 12 197 292 1211 178 429 237 275 84 385 283 301 276 294 425 686 628 364 484 . . 39 7 Legs 109 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 101 Wheels 2868 | 32 859 774 448 625 130 . . . . . . . . . . . . . . . . . . . . . Hover 1643 | . . . . . . . . . . . . . . . . . . . . . . 839 255 349 200 . Flight 62 | . . . . . . . . . . . . . . . . . . . . . . . . . 62 . Fastest Speed 26 | 50 90 95 93 115 110 230 230 186 165 165 165 165 165 164 182 162 180 180 156 152 152 31 31 31 26 50 Average Speed 139 | 86 101 105 113 118 194 247 238 190 166 165 165 165 169 181 182 181 180 180 172 162 163 78 31 44 73 59 Slowest Speed 380 | 90 110 110 205 205 250 250 250 230 167 165 165 165 185 184 182 182 182 180 180 172 172 172 31 150 380 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 50 | 4 96 56 38 19 62 64 91 47 17 55 53 75 72 10 64 56 63 69 18 66 62 95 56 15 13 17 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 12 | . . . . . . . 2 . . . . 1 . . . 1 1 . 6 . 1 . . . . . Known Exits Taken 13 | . . . . 1 . . . 1 1 . . . 1 1 . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 13 | 1 1 1 1 . 1 1 1 . . 1 1 1 . . 1 1 1 . . . . . . . . . Scrap Searched 13 | . . . . . 1 . 2 . . 1 2 . 1 . . 3 . 2 . . . . 1 . . . Spaces Dug 107 | . 2 . 16 . . . . . 16 . . . . . . . . . 2 1 10 12 16 8 4 20 Terrain Destroyed 952 | . 2 19 32 2 . 19 . 18 158 1 7 . 26 46 . . . 2 50 47 31 60 16 145 32 239 Melee 34 | . 2 . 1 . . . . . 4 . . . . . . . . . 2 1 . 12 . 8 4 . Projectile 132 | . . . 1 2 . 2 . . 13 1 7 . 5 10 . . . 2 19 23 7 7 . 11 18 4 AOE 786 | . . 19 30 . . 17 . 18 141 . . . 21 36 . . . . 29 23 24 41 16 126 10 235 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total 15066 | 47 1034 995 646 768 377 338 1222 193 537 249 287 83 413 363 387 285 322 575 949 698 377 1657 282 433 521 1028 Wait 1062 | . 34 92 45 62 10 36 3 1 19 . . . . 11 67 . 3 139 193 15 2 222 24 4 58 22 Move 12685 | 34 858 773 478 636 326 291 1210 177 428 236 274 83 384 282 300 275 293 424 685 627 363 1322 254 349 379 944 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 159 | 6 28 15 17 13 4 . 1 1 11 3 1 . 1 10 2 2 4 3 11 . 3 15 . 3 1 4 Fast Attach 102 | 6 2 3 3 1 . 1 2 3 3 1 1 . . 7 1 . 7 . 8 2 . 12 . 5 19 15 Attach 87 | . 5 9 3 3 1 . . . 4 . . . 2 5 2 1 3 1 3 3 1 4 . 22 8 7 Detach 36 | . 1 1 . . . . . . . . . . . . 2 . 2 . 1 . . 3 . 10 8 8 Swap 149 | 1 5 12 25 12 9 3 2 4 11 2 . . 10 6 1 3 1 1 10 9 4 12 2 1 3 . Drop 191 | . 17 21 24 13 3 1 4 1 14 3 2 . . 12 1 4 9 2 18 1 . 27 1 6 2 5 Fire 456 | . 80 69 42 28 21 5 . 6 42 4 9 . 15 29 . . . 5 17 17 3 10 1 15 16 22 Melee 71 | . 3 . 4 . 3 1 . . 4 . . . 1 1 11 . . . 2 2 . 17 . 14 8 . Ram 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 19 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 18 . Escape Stasis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Rewire 40 | . . . 5 . . . . . . . . . . . . . . . . 22 . 13 . . . . Trap 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Res x3 / *Upp / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 532 | -10/Materials | Discovered new exit (range 14) 703 | -10/Materials | Discovered new exit (range 11) 842 | -10/Materials | Discovered new exit (range 13) 966 | -10/Materials | Discovered new exit (range 4) 1048 | -10/Materials | Lost 3 parts (1p1n1w) 1131 | -10/Materials | Core integrity fell below 50% 1239 | -10/Materials | Entered another Materials area 1239 | -9/Materials | Evolved 2 slots: Weapon x2 1581 | -9/Materials | Build established: Gunner 1715 | -9/Materials | Discovered new exit (range 14) 1836 | -9/Materials | Core integrity fell below 50% 2037 | -9/Materials | Discovered new exit (range 16) 2427 | -9/Materials | Entered another Materials area 2427 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3109 | -8/Materials | Discovered new exit (range 13) 3241 | -8/Materials | Entered Factory 3241 | -7/Factory | Evolved 2 slots: Utility x2 3544 | -7/Factory | Build established: Tank 3644 | -7/Factory | Fabricated Hvy. Machine Gun (x2) 4005 | -7/Factory | Identified exit to Storage 4005 | -7/Factory | Identified exit to Lower Caves 4191 | -7/Factory | Entered Lower Caves 4191 | -7/Lower Caves | Accompanied by 1 ally 4490 | -7/Lower Caves | Encountered a Warlord checkpoint 4820 | -7/Lower Caves | Discovered new exit (range 15) 4932 | -7/Lower Caves | Entered another Lower Caves area 5419 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 5684 | -7/Lower Caves | Discovered new exit (range 11) 5714 | -7/Lower Caves | Entered Zion 5876 | -7/Zion | System corruption cleaned by Quarantine Array 6056 | -7/Zion | Identified exit to Deep Caves 6118 | -7/Zion | Learned 12 Factory zone layouts 6830 | -7/Zion | Learned Factory emergency access door positions 7208 | -7/Zion | Learned location of Armory (-4) 7662 | -7/Zion | Imprinted 7664 | -7/Zion | Declared Zion's savior 8138 | -7/Zion | Learned location of Recycling (-7) 8580 | -7/Zion | Given A8's code to call for help 8580 | -7/Zion | Discovered new exit (range 10) 8617 | -7/Zion | Entered Proximity Caves 8617 | -6/Proximity Caves | Accompanied by 4 allies 8618 | -6/Proximity Caves | Identified exit to Factory 8653 | -6/Proximity Caves | Learned Factory garrison access intel 8988 | -6/Proximity Caves | Entered Factory 8988 | -6/Factory | Accompanied by 2 allies 8988 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8989 | -6/Factory | Identified exit to Lower Caves 8989 | -6/Factory | Identified exit to Factory 8991 | -6/Factory | Loaded intel: 4 garrison access locations 9296 | -6/Factory | Build established: Scavenger-Tank 9341 | -6/Factory | Retrieved Zion intel report: Main Access 9477 | -6/Factory | Garrison activated, responded to threat 9680 | -6/Factory | Retrieved Zion intel report: Component Schematics 9893 | -6/Factory | Garrison activated, responded to threat 9906 | -6/Factory | Entered Lower Caves 9915 | -6/Lower Caves | Adv. Assault Cannon stolen by Master Thief 10182 | -6/Lower Caves | Learned Factory terminal intel 10283 | -6/Lower Caves | Discovered new exit (range 11) 10318 | -6/Lower Caves | Entered another Lower Caves area 10382 | -6/Lower Caves | Discovered exit to Factory (range 6) 10511 | -6/Lower Caves | Learned 8 Factory zone layouts 10771 | -6/Lower Caves | Discovered new exit (range 22) 10806 | -6/Lower Caves | Entered Data Miner 10806 | -6/Data Miner | Discovered new exit (range 6) 10828 | -6/Data Miner | Met Data Miner 10874 | -6/Data Miner | Learned location of Section 7 (-2) 10874 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10905 | -6/Data Miner | Received God Mode back door access code from Data Miner 10943 | -6/Data Miner | Entered Proximity Caves 11049 | -5/Proximity Caves | Learned Factory machine intel 11059 | -5/Proximity Caves | Escorted by Enhanced Grunt 11155 | -5/Proximity Caves | Found Alien Artifact 11641 | -5/Proximity Caves | Discovered exit to Factory (range 6) 11654 | -5/Proximity Caves | Entered Factory 11654 | -5/Factory | Accompanied by 1 ally 11654 | -5/Factory | Evolved 2 slots: Propulsion x2 11655 | -5/Factory | Identified exit to Upper Caves 11657 | -5/Factory | Loaded intel: 284 machine locations 11658 | -5/Factory | Loaded intel: 20 terminal locations 12155 | -5/Factory | Garrison activated, responded to threat 12302 | -5/Factory | Entered Upper Caves 12513 | -5/Upper Caves | Build established: Scavenger-Mutant 12526 | -5/Upper Caves | Learned 12 Factory zone layouts 12911 | -5/Upper Caves | Discovered new exit (range 17) 12957 | -5/Upper Caves | Entered another Upper Caves area 13166 | -5/Upper Caves | Learned Extension emergency access door positions 13166 | -5/Upper Caves | Learned Factory security intel 13166 | -5/Upper Caves | Learned Extension terminal intel 13254 | -5/Upper Caves | Identified exit to Factory 13450 | -5/Upper Caves | Discovered new exit (range 9) 13466 | -5/Upper Caves | Entered Zhirov 13466 | -5/Zhirov | Discovered new exit (range 3) 13499 | -5/Zhirov | Met Zhirov 13562 | -5/Zhirov | Build established: Scavenger-Tank 13578 | -5/Zhirov | Learned location of Quarantine (-2) 13596 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13644 | -5/Zhirov | Found Alien Artifact 13644 | -5/Zhirov | Identified Integrated Dissipator 13644 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13647 | -5/Zhirov | Identified Dimensional Node Initializer 13647 | -5/Zhirov | Initialized slip node 13686 | -5/Zhirov | Found Alien Artifact 14024 | -5/Zhirov | Entered Proximity Caves 14035 | -4/Proximity Caves | Build established: Tank 14258 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 14659 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 14780 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14929 | -4/Proximity Caves | Discovered exit to Factory (range 13) 14951 | -4/Proximity Caves | Entered Factory 14951 | -4/Factory | Evolved 2 slots: Utility x2 14952 | -4/Factory | Identified exit to Research 14953 | -4/Factory | Identified exit to Armory 15564 | -4/Factory | Retrieved Zion intel report: Trap Installations 15822 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 15864 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 16075 | -4/Factory | Build established: Skirmisher 16248 | -4/Factory | Terminal network hard line cut 16255 | -4/Factory | Discovered new exit (range 15) 16391 | -4/Factory | Identified exit to Upper Caves 16444 | -4/Factory | Entered Upper Caves 16445 | -4/Upper Caves | Identified exit to Upper Caves 16619 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16856 | -4/Upper Caves | Found Alien Artifact 16856 | -4/Upper Caves | Identified Core Expander 16856 | -4/Upper Caves | Installed Core Expander, added new Utility slot 17262 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 17586 | -4/Upper Caves | Entered another Upper Caves area 17586 | -4/Upper Caves | Accompanied by 2 allies 17587 | -4/Upper Caves | Encountered a Warlord checkpoint 17781 | -4/Upper Caves | Learned location of Testing (-3) 17948 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 18191 | -4/Upper Caves | Discovered new exit (range 5) 18197 | -4/Upper Caves | Identified exit to Warlord 18202 | -4/Upper Caves | Entered Warlord 18202 | -4/Warlord | Accompanied by 2 allies 18254 | -4/Warlord | System corruption cleaned by Quarantine Array 18397 | -4/Warlord | Visited the Vortex Lab 18410 | -4/Warlord | Warlord's base attacked by MAIN.C 18418 | -4/Warlord | Found Prototype Energy Gun 18422 | -4/Warlord | Found Prototype Energy Gun 18428 | -4/Warlord | Found Prototype Energy Gun 18428 | -4/Warlord | Identified Vortex Shotgun 18431 | -4/Warlord | Found Vortex Shotgun 18432 | -4/Warlord | Identified Vortex Rail (x2) 18760 | -4/Warlord | Warlord forces counterattacked 18992 | -4/Warlord | Rebuked by Warlord 19024 | -4/Warlord | Opened Warlord's prototype stash 19037 | -4/Warlord | Found Prototype Device 19037 | -4/Warlord | Identified System Purifier 19044 | -4/Warlord | Found Prototype Processor 19045 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 19065 | -4/Warlord | Found Prototype Reactor 19070 | -4/Warlord | Found Prototype Device 19071 | -4/Warlord | Identified Exp. Phase Shifter 19326 | -4/Warlord | Spotted Executioner 19341 | -4/Warlord | Build established: Scout 19348 | -4/Warlord | P-70 Sage assimilated allied XS-WQV(m) 19355 | -4/Warlord | Spotted Striker 19409 | -4/Warlord | Spotted Executioner 19473 | -4/Warlord | Spotted Striker 19572 | -4/Warlord | Opened side exit 19610 | -4/Warlord | Discovered new exit (range 9) 19612 | -4/Warlord | Identified exit to Proximity Caves 19612 | -4/Warlord | Entered Proximity Caves 19719 | -3/Proximity Caves | Discovered exit to Research (range 5) 19720 | -3/Proximity Caves | Entered Research 19720 | -3/Research | Evolved 2 slots: Power x1, Utility x1 19845 | -3/Research | Garrison activated, responded to threat 19893 | -3/Research | Identified Vortex Chain Reactor 19895 | -3/Research | Identified Transdimensional Reconstructor 19895 | -3/Research | Warped through subspace 19925 | -3/Research | Lost 13 parts (2p4n4u3w) 19986 | -3/Research | Found Prototype Processor 19986 | -3/Research | Identified Exp. Signal Interpreter 19999 | -3/Research | Discovered new exit (range 3) 20002 | -3/Research | Identified exit to Research 20008 | -3/Research | Entered another Research area 20008 | -2/Research | Evolved 2 slots: Propulsion x2 20152 | -2/Research | Spotted B-90 Cyclops 20290 | -2/Research | Lost 10 parts (6n3u1w) 20333 | -2/Research | Garrison activated, responded to threat 20410 | -2/Research | System corruption reached 10% 20431 | -2/Research | Core integrity fell below 50% 20463 | -2/Research | Core integrity fell below 20% 20487 | -2/Research | Discovered new exit (range 11) 20490 | -2/Research | Lost 22 parts (4p8n5u5w) 20492 | -2/Research | Identified exit to Access 20492 | -2/Research | Entered Access 20492 | -1/Access | Evolved 2 slots: Power x1, Utility x1 20720 | -1/Access | Build established: Mutant 20740 | -1/Access | Lost 5 parts (5n) 20746 | -1/Access | Zion Heavy squad teleported in 20769 | -1/Access | Zion Heavy Resupply teleported in 20770 | -1/Access | Enhanced Grunt warped into view, answering call for help 20772 | -1/Access | Enhanced Grunt warped into view, answering call for help 20802 | -1/Access | Garrison activated, responded to threat 20878 | -1/Access | Lost 4 parts (4n) 20885 | -1/Access | Destroyed 8 combat bots 20975 | -1/Access | Zion Experimental squad teleported in 21005 | -1/Access | Allied Derelicts emerged from ambush trap array 21058 | -1/Access | Energy Cycler disabled 21150 | -1/Access | Discovered new exit (range 7) 21155 | -1/Access | Identified exit to Surface 21159 | *** | Escaped! Last Messages --------------- 21073_ U-05 Engineer lays Concrete. 21074_ U-05 Engineer builds a Wall. 21075_ U-05 Engineer lays Concrete. 21077_ U-05 Engineer builds a Wall. 21078_ U-05 Engineer lays Concrete. 21080_ U-05 Engineer builds a Wall. 21081_ U-05 Engineer lays Concrete. 21085_ U-05 Engineer builds a Wall. 21086_ U-05 Engineer lays Concrete. 21089_ U-05 Engineer builds a Wall. 21091_ U-05 Engineer lays Concrete. 21092_ Acquired 66 matter. 21093_ U-05 Engineer builds a Wall. 21093_ U-05 Engineer lays Concrete. 21150_ The Access Shell folds into the floor. 21150_ EXIT=FOUND 21155_ EXIT=IDENTIFIED: SURFACE [Achievement: Tester] [Achievement: Epsilon Run] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ########### + #?????# | | # # """""" #?????# | | # # """""" #?????# | | # # """""" #?????# | | # # """""" #?????# | | %#=%# """""" #?????# | | =*! =*#[%###############????# | | !!%!!!* !%+[%# #?????## ####?###########+###### | | !=]!%==[!#%%######## ## ###????????# ???? | | ! !]! %%#!%!* """G""" #????????# ?? | | ! !#%**[ """ """ #????????# | | # =! #????????# | | ! # =#! #????????# | | ########### %# #????????# | | ??????????#|%/ #????????# | | ??????????# # #????????# | | ??????????# # #????????# | | ??????????# ######### #####????????# | | ??????????# #?????### #####????????????# | | ??????????# ####### ##########??????????# | | ??????????# " "" "??????????######### | | ??????????# "" "" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# Z "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ????####### #?????###???????????????????????????? | | ?##### ## #???????????????????????????????????? | | ?# # ##??????????????????????????????????? | | ## # ##??????????????????????????????????? | | ## + ##??????????????????????????????????? | | ## # ##??????????????????????????????????? | | ## # ##??????????????????????????????????? | | ## # ###?????????????????????????????????? | | ## # # #?????????????????????????????????? | | ?# # ##########??????????????????????????? | | ?# # # #??????????????????????????? | | ?# +## ## # #??????????????????????????? | | ## # # # #??????????????????????????? | | # # # # # " #??????????????????????????? | | ####[###### # """ #??????????????????????????? | | # """ #??????????????????????????? | | # " #??????????????????????????? | | # #??????????????????????????? | | !!! # #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Energy Generation 55 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 2 Power Amplification 30 Armor Coverage 675 Resistance: KI 30 Resistance: TH 25 Weapon Shielding 90 Phase Shifting 20 Evasion (%) 69 Armor Integrity Analysis 90 Recoil Reduction 8 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -10/Materials | Hacked Arm. Wheel | -8/Materials | Scanalyzed Energy Well | -6/Factory | Z-intel Airjet | -6/Factory | Z-intel Imp. Heavy Armor Plating | -6/Factory | Z-intel Component Analysis Suite | -6/Factory | Z-intel Energy Filter | -6/Factory | Z-intel Imp. Particle Charger | -6/Factory | Z-intel Hpw. Shock Rifle | -6/Factory | Z-intel Hyp. Gauss Rifle | -6/Factory | Z-intel Lgt. Nuclear Core | -6/Factory | Z-intel Flexi-carbon Leg | -6/Factory | Z-intel Force Field | -6/Factory | Z-intel Triangulator | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Hvy. Machine Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Dimensional Node Initializer Core Expander Transdimensional Reconstructor Achievements -------------- A Powerful Ally? Adventurer Charge!!! Close Call Derelict Escape Epsilon Run Explorer Fist Fight Ooh, Shiny! Quantum Hacking Reappropriation Tester root@ Challenges ------------ None Game ------ Seed XenonControlCycler Manual? 0 Play Time 05:28:09 Cumulative 78.6 hours Start 2021.12.06 @ 10:42:43 End 2021.12.06 @ 17:33:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 50 Achievement% 39 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4e26db9-e5ef-4099-87b2-12b236c3781d