Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.14 @ 15:53:05 // Winter2019/RPGLIKE Player: IAMCRAIG Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (261) 1305 Value Destroyed (8815) 8815 Prototype IDs (41) 820 Alien Tech Used (1) 200 Bonus (2631) 2631 TOTAL SCORE: 17271 Bonus ------- High Alert Combat Kills 1924 Follower Combat Kills 359 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -252 Cogmind --------- Core Integrity 0/800 Matter 255/300 Energy 192/510 System Corruption 0% Temperature Cool (120) Movement Rolling (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine Enhanced Nuclear Core > --- PROPULSION (3) --- Wheel Armored Huge Wheel > --- UTILITY (10) ----- Improved Cryofiber Web Improved Cooling System Long-range Sensor Array Advanced Terrain Scanner Makeshift Salvage Targeting Computer Improved Targeting Computer Energy Filter Medium Reactive Plating Improved Shield Generator > --- WEAPON (6) ------- Improved Spread Laser Improved Spread Laser Improved Spread Laser Improved Spread Laser Improved Spread Laser Proton Missile Launcher > --- INVENTORY (4) ---- System Backup Module Improved Spread Laser Guided Plasma Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cryofiber Web Improved Cooling System Long-range Sensor Array Advanced Terrain Scanner Makeshift Salvage Targeting Computer Improved Targeting Computer Energy Filter Medium Reactive Plating Improved Shield Generator System Backup Module > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser Improved Spread Laser Improved Spread Laser Improved Spread Laser Guided Plasma Cannon > --- INVENTORY -------- Protomatter Dimensional Node Initializer Improved Spread Laser Proton Missile Launcher [Rating: 92] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Improved Airjet Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Battery Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 17 | 3 4 . 1 1 4 3 . . . 1 Power 1 | . 1 . . . . . . . . . Propulsion 2 | 1 . . . . 1 . . . . . Utility 9 | 1 3 . 1 1 1 1 . . . 1 Weapon 5 | 1 . . . . 2 2 . . . . Parts Attached 162 | 8 21 13 3 6 33 58 5 5 3 7 Power 18 | 1 6 1 . 1 2 7 . . . . Engine 9 | 1 4 . . 1 . 3 . . . . Core 9 | . 2 1 . . 2 4 . . . . Reactor . | . . . . . . . . . . . Propulsion 30 | 3 3 7 . . 7 5 3 . . 2 Treads 8 | 1 1 . . . 3 2 . . . 1 Leg 3 | . . . . . 3 . . . . . Wheel 18 | 2 2 7 . . 1 2 3 . . 1 Hover 1 | . . . . . . 1 . . . . Flight . | . . . . . . . . . . . Utility 63 | 2 8 5 2 2 13 25 . 2 3 1 Device 37 | 1 3 3 . 1 8 16 . 2 2 1 Storage 4 | . 2 . 2 . . . . . . . Processor 10 | 1 . 2 . 1 2 3 . . 1 . Hackware 3 | . 1 . . . 1 1 . . . . Protection 9 | . 2 . . . 2 5 . . . . Artifact . | . . . . . . . . . . . Weapon 51 | 2 4 . 1 3 11 21 2 3 . 4 Energy Gun 27 | 2 . . . . 5 16 1 2 . 1 Energy Cannon 12 | . 4 . 1 1 3 . . 1 . 2 Ballistic Gun 2 | . . . . . 1 1 . . . . Ballistic Cannon 2 | . . . . 1 1 . . . . . Launcher 5 | . . . . . . 3 1 . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 1 6 . . 1 1 Parts Lost 2 | . . 2 . . . . . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 2 | . . 2 . . . . . . . . Weapon . | . . . . . . . . . . . Highest Loss Streak 1 | . . 1 . . . . . . . . Average Slot Usage (%) 96 | . 99 94 96 100 99 96 95 94 95 94 Engine 4 | . 14 1 . 3 5 3 5 5 5 4 Core 7 | . 3 16 16 11 5 6 5 5 5 4 Treads 2 | . 11 9 8 7 2 1 . . . . Leg 3 | . . . . . 11 8 . . . . Wheel 7 | . 11 9 8 7 2 2 10 10 10 9 Device 29 | . 18 25 25 26 32 29 35 35 31 30 Storage 1 | . 6 1 7 15 3 . . . . . Processor 6 | . . 2 10 10 5 9 5 5 8 9 Hackware 1 | . 9 3 . . 1 1 . . . . Protection 4 | . . 6 . . 4 6 5 5 5 4 Energy Gun 18 | . . . . . 14 21 30 29 30 29 Energy Cannon 4 | . 21 18 16 8 2 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 82 | 10 25 25 27 40 47 80 77 77 77 82 Greatest Support 65 | 16 21 25 15 25 59 65 54 48 48 48 Greatest Overweight (x) 3 | . 1 1 1 2 3 2 2 1 1 1 Average Overweight (x) . | . . . 1 1 . . 1 1 1 1 Largest Inventory Capacity 4 | 1 1 1 2 2 3 4 4 4 4 4 Average Capacity 2 | 1 1 1 1 2 2 3 4 4 4 4 Most Carried 4 | 1 1 1 2 2 3 4 4 4 4 4 Average Carried 2 | . . 1 1 1 2 3 4 3 3 3 Final Capacity 4 | 1 1 1 2 2 3 4 4 4 4 4 Final Carried 4 | 1 1 1 2 2 3 4 4 3 3 3 Class Distribution -------------------- 38% | Executioner 20% | Assassin 18% | Scavenger-Mutant 6% | Skirmisher 6% | Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Skirmisher | -9/Mines Skirmisher | -8/Materials Assassin | -7/Factory Executioner | -7/Lower Caves Executioner | -7/Lower Caves Executioner | -7/Zion Executioner | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 2049 | 270 320 130 20 70 426 633 60 50 30 40 Remotely 10 | . . . . . . . . 10 . . Salvage Created 8924 | 28 858 1346 . 222 1183 2798 441 1105 124 819 Parts 510 | 4 41 69 . 9 61 164 23 46 1 92 Haulers Intercepted 12 | . 2 . . . 3 7 . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 155 | . . . . . . . 24 42 1 88 Prevented 7 | . . . . . . . . 4 1 2 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 200 | . 13 30 . 5 16 66 16 30 . 24 Guns 142 | . . . . . 12 66 16 25 . 23 Cannons 51 | . 13 30 . 4 4 . . . . . AOE 5 | . . . . . . . . 4 . 1 Classes Destroyed 20 | 1 7 4 . . 2 3 . 2 . 1 Worker 14 | . 1 3 . . 3 7 . . . . Builder 3 | . 1 . . . 2 . . . . . Tunneler 4 | 1 1 1 . . . 1 . . . . Hauler 12 | . 2 . . . 3 7 . . . . Recycler 12 | . . 10 . 1 1 . . . . . Minesweeper 2 | . . . . . . . . 2 . . Mechanic 1 | . . 1 . . . . . . . . Operator 6 | . 3 . . . . 3 . . . . Watcher 6 | . 3 . . . . 3 . . . . Swarmer 59 | . 3 21 . 2 3 3 7 6 . 14 Grunt 90 | . 10 2 . 3 5 39 7 20 . 4 Brawler 4 | . . . . . . 3 . . . 1 Duelist 2 | . . . . . . 1 . . . 1 Protector 1 | . . . . . . . . . . 1 Sentry 19 | . . . . . 7 8 1 2 . 1 Demolisher 1 | . . 1 . . . . . . . . Hunter 5 | . . . . . 2 2 . 1 . . Programmer 12 | . . . . . . 10 1 . . 1 Behemoth 2 | . . . . . . . . 1 . 1 Assembled 6 | . . 6 . . . . . . . . Best Kill Streak 8 | 1 7 7 . 4 8 7 7 8 . 6 Combat Bots Only 8 | . 5 4 . 5 3 6 7 8 . 6 Max Kills in Single Turn 4 | 1 2 2 . 1 2 2 4 3 . 3 Gunslinging 2 | . . . . . 1 1 2 1 . 1 Exploded 3 | . . . . . . . . 3 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Damage Taken 6470 | . 443 948 . 137 492 1775 261 698 12 1704 Core 4642 | . 351 693 . 108 373 1248 176 492 9 1192 Absorbed by Shields 1208 | . . . . . . 459 99 228 4 418 Redirected to Core 4108 | . 287 580 . 96 299 1102 164 456 9 1115 Core Remaining (%) 86 | 100 . . . 59 100 . . . . . Volleys Fired 439 | 1 51 93 . 16 65 126 17 34 3 33 Largest 6 | 2 2 2 . 2 3 6 6 6 6 6 Hottest 450 | 80 112 112 . 112 183 450 450 450 450 450 Shots Fired 1431 | 2 93 175 . 27 179 489 102 187 18 159 Gun 1100 | 2 . . . . 152 486 102 186 18 154 Cannon 327 | . 93 175 . 27 27 . . 1 . 4 Launcher 4 | . . . . . . 3 . . . 1 Special . | . . . . . . . . . . . Kinetic 8 | . . . . . 8 . . . . . Thermal 1109 | . . . . . 158 486 102 187 18 158 Explosive 1 | . . . . . . 1 . . . . Electromagnetic 313 | 2 93 175 . 27 13 2 . . . 1 Robot Hit Streak 34 | . 11 7 . 8 13 30 34 24 6 32 Robot Miss Streak 9 | 1 3 4 . 2 6 7 7 9 4 8 Penetration Max . | . . . . . . . . . . . Secondary Targets 34 | . . . . . 4 13 3 6 . 8 Max Gunslinging Chain 2 | . . . . . 1 1 2 1 . 2 Shots Hit Robots 1006 | . 43 83 . 14 79 397 91 141 11 147 Core Hits 924 | 1 29 49 . 6 31 449 71 139 14 135 Critical Hits 3 | . 2 1 . . . . . . . . Critical Kills 2 | . 1 1 . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Melee Attacks 102 | . . . . 5 . 97 . . . . Impact 50 | . . . . 5 . 45 . . . . Slashing 52 | . . . . . . 52 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 19957 | 12 1572 1693 . 364 2141 8249 1023 2286 196 2421 Guns 14356 | 12 . . . . 1717 7428 1023 1818 196 2162 Cannons 3713 | . 1188 1645 . 332 424 . . . . 124 Explosions 1689 | . 384 48 . 32 . 622 . 468 . 135 Melee 199 | . . . . . . 199 . . . . Ramming . | . . . . . . . . . . . Kinetic 26 | . . . . . 26 . . . . . Thermal 15202 | . 342 48 . 32 1828 7629 1023 1818 196 2286 Explosive 325 | . . . . . . 325 . . . . Electromagnetic 4205 | 12 1230 1645 . 332 287 96 . 468 . 135 Impact . | . . . . . . . . . . . Slashing 199 | . . . . . . 199 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . 2 2 2 5 4 . . . . Average Corruption 2 | . . 2 2 2 5 1 . . . . Corruption Purged 7 | . . . . . . 7 . . . . Effects 109 | . . 14 4 7 48 36 . . . . Message Errors 34 | . . 5 1 5 10 13 . . . . Matter Fused 13 | . . . . . 8 5 . . . . Heat Flow Errors 11 | . . 1 1 1 5 3 . . . . Energy Discharges 17 | . . 2 . 1 9 5 . . . . Data Loss (minor) 17 | . . 4 2 . 5 6 . . . . Data Loss (major) 2 | . . . . . 2 . . . . . Misfires 1 | . . . . . 1 . . . . . Targeting Errors 12 | . . 2 . . 7 3 . . . . Weapon Failures 2 | . . . . . 1 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 427 | . 205 57 . 7 33 87 . . . 38 Projectiles 194 | . 59 57 . 7 33 . . . . 38 Explosions 213 | . 146 . . . . 67 . . . . Melee 20 | . . . . . . 20 . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 239 | . 33 36 . 38 . 108 . . . 24 Shots 5 | . 1 1 . 1 . 1 . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 376 | 18 336 231 163 230 199 376 280 348 . 292 Average Temperature 81 | 12 71 31 85 52 81 113 116 129 . 103 Received Heat Transfer 1715 | . 162 21 . 33 117 629 84 219 . 450 Effects 3 | . . . . . . 3 . . . . Interference 3 | . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Fried 14 | . 6 4 . 1 1 . . 2 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 18 | . . . . . 2 6 . 7 . 3 Heat Transferred 13388 | . 300 50 . 50 2627 6107 815 1425 155 1859 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . 3 1 . 1 . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 1445 | 5 302 378 . 180 607 1445 . . . . Average Influence 413 | 1 147 205 . 74 392 613 . . . . Maximum Alert Level 4 | . 1 1 . . 2 4 . . . . Low Security (%) 37 | 100 69 46 . 100 9 23 . . . . Level 1 21 | . 30 53 . . 38 6 . . . . Level 2 16 | . . . . . 51 18 . . . . Level 3 21 | . . . . . . 43 . . . . Level 4 3 | . . . . . . 7 . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 42 | . 4 . . 1 2 33 . 1 . 1 Investigation 17 | . 2 . . 1 . 13 . 1 . . Extermination 8 | . . . . . . 8 . . . . Reinforcement 7 | . 2 . . . 2 3 . . . . Assault 5 | . . . . . . 4 . . . 1 Garrison 5 | . . . . . . 5 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 6 | . . . . . 2 4 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 289 | . 25 35 . 6 33 93 19 40 1 37 Peak Tracking Total 12 | . 4 4 . 2 4 8 7 11 1 12 Tactical Retreats 18 | . 1 2 . 2 2 5 1 3 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 5 | . 1 . . . . 4 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 6 | . . . . . . . . 6 . . Traps Extracted . | . . . . . . . . . . . Installed 8 | . . . . . . . . 8 . . Triggered 8 | . . . . . . 1 . 7 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 67 | . 13 8 . 7 16 21 . 1 . 1 Max in Single Turn 6 | . 2 1 . 1 2 6 . 1 . 1 Garrison Access 1 | . . . . . . 1 . . . . Machines Sabotaged 1 | . 1 . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 62 | . 10 . 1 1 12 36 . 1 . 1 Terminals 34 | . 7 . . . 8 18 . 1 . . Fabricators 5 | . . . . . . 5 . . . . Repair Stations 2 | . 1 . . . . 1 . . . . Recycling Units 9 | . 2 . . . 2 5 . . . . Scanalyzers 5 | . . . . . 1 4 . . . . Garrison Access 4 | . . . . . 1 3 . . . . Total Hacks 230 | . 32 . 1 1 67 123 . 5 . 1 Successful 146 | . 23 . 1 1 47 68 . 5 . 1 Failed 84 | . 9 . . . 20 55 . . . . Catastrophic 9 | . 1 . . . 1 7 . . . . Database Lockouts . | . . . . . . . . . . . Manual 125 | . 18 . 1 . 44 58 . . 4 . Terminals 150 | . 24 . . . 53 68 . 5 . . Fabricators 9 | . . . . . . 9 . . . . Repair Stations 4 | . 3 . . . . 1 . . . . Recycling Units 29 | . 5 . . . 7 17 . . . . Scanalyzers 19 | . . . . . 4 15 . . . . Garrison Access 16 | . . . . . 3 13 . . . . Terminal Hacks 57 | . 7 . 1 1 19 23 . 5 . 1 Record 6 | . . . . . . . . 5 . 1 Part Schematic 3 | . . . . . . 3 . . . . Robot Analysis 6 | . . . . . 5 1 . . . . Prototype ID Bank 5 | . 1 . . . 2 2 . . . . Open Door 1 | . . . . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . Terminal Index 3 | . 1 . . . 1 1 . . . . Alert Level 5 | . . . . . 1 4 . . . . Unreport Threat 8 | . 2 . . . 2 4 . . . . Locate Traps 4 | . 1 . . . 1 2 . . . . Hauler Manifests 3 | . . . . . 1 2 . . . . Registered Components 2 | . . . . . 1 1 . . . . Zone Layout 7 | . 2 . . . 3 2 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Build 2 | . . . . . . 2 . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . Repair 1 | . 1 . . . . . . . . . Recycling Unit Hacks 13 | . 3 . . . 4 6 . . . . Report Inventory 9 | . 2 . . . 2 5 . . . . Retrieve Components 4 | . 1 . . . 2 1 . . . . Scanalyzer 14 | . . . . . 4 10 . . . . Insert Component 7 | . . . . . 2 5 . . . . Analyze 7 | . . . . . 2 5 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 57 | . 11 . . . 20 26 . . . . Terminals 40 | . 9 . . . 15 16 . . . . Track 17 | . 3 . . . 8 6 . . . . Assimilate 3 | . . . . . 1 2 . . . . Botnet 13 | . 4 . . . 4 5 . . . . Disrupt 4 | . 1 . . . 1 2 . . . . Operators 2 | . . . . . 1 1 . . . . Sabotage 1 | . 1 . . . . . . . . . Fabricators 2 | . . . . . . 2 . . . . Prioritize 1 | . . . . . . 1 . . . . Siphon 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 7 | . 2 . . . 3 2 . . . . Reject 4 | . 2 . . . 1 1 . . . . Recyclers 1 | . . . . . 1 . . . . . Mask 2 | . . . . . 1 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 8 | . . . . . 2 6 . . . . Broadcast 1 | . . . . . . 1 . . . . Reprogram 5 | . . . . . 1 4 . . . . Intercept 1 | . . . . . . 1 . . . . Watchers 1 | . . . . . 1 . . . . . Data Cores Recovered 4 | . 1 . . . 1 2 . . . . Used 3 | . 1 . . . . 2 . . . . Hacking Detections 55 | . 10 . . . 12 32 . 1 . . Full Trace Events 13 | . 1 . . . 1 10 . 1 . . Feedback Events 2 | . . . . . . 2 . . . . Corruption 2 | . . . . . . 2 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . 1 8 . . . . Parts Built 1 | . . . . . . 1 . . . . Matter 336 | . . . . . . 336 . . . . Time 126 | . . . . . . 126 . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . Parts Repaired 1 | . 1 . . . . . . . . . Time 32 | . 32 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 27 | . 4 . . . 13 10 . . . . Parts Scanalyzed 6 | . . . . . 1 5 . . . . Part Schematics Acquired 6 | . . . . . 1 5 . . . . Parts Damaged 1 | . . . . . 1 . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . Programmers 2 | . . . . . . 2 . . . . Robots Rewired 3 | . 1 . . . . . 2 . . . Allies Hacked 1 | . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 16 | . 1 . . 5 1 7 2 . . . Largest Group 5 | . 1 1 . 5 5 3 2 2 . . Highest-Rated Group 81 | . 10 10 . 79 81 42 46 46 . . Highest-Rated Ally 32 | . 10 10 . 31 31 32 30 30 . . Total Orders 1 | . . . . . . 1 . . . . EXPLORE 1 | . . . . . . 1 . . . . Ally Attacks 116 | . . . . . 75 34 . 7 . . Total Damage 1584 | . . . . . 939 584 . 61 . . Kills 22 | . . . . . 17 5 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total 6 | . . . . . 5 1 . . . . Derelict Logs Recovered 8 | . . 2 . 1 . . 2 2 . 1 Drone Launches 2 | . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 19934 | 63 1472 2057 408 875 1601 5848 1573 2242 1936 1859 Spaces Moved 13005 | 52 1044 1333 446 672 1072 3580 1094 1231 1593 888 Core 6 | 6 . . . . . . . . . . Treads 487 | . 159 238 . 45 43 . . . . 2 Legs 2228 | . . . . . 719 1509 . . . . Wheels 10284 | 46 885 1095 446 627 310 2071 1094 1231 1593 886 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 90 90 90 100 110 100 100 100 100 Average Speed 108 | 93 116 110 90 100 117 115 103 100 100 100 Slowest Speed 180 | 100 180 160 90 180 180 150 120 100 100 180 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 80 | 4 97 97 68 96 89 82 94 93 87 79 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 5 | . . 1 . . . . . 3 . 1 Known Exits Taken 3 | . . . . . 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . 1 1 . Scrap Searched 13 | . . 2 . 2 . . 2 2 4 1 Spaces Dug 46 | . . . . . 3 42 . 1 . . Terrain Destroyed 302 | . 89 32 . 5 36 116 . 24 . . Melee 42 | . . . . . . 42 . . . . Projectile 37 | . . . . . 36 . . 1 . . AOE 223 | . 89 32 . 5 . 74 . 23 . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total 17724 | 60 1207 1743 452 836 1276 4817 1486 2147 1928 1772 Wait 3561 | . 65 264 . 123 32 787 337 821 318 814 Move 12995 | 51 1043 1332 445 671 1071 3579 1093 1230 1592 888 Hop . | . . . . . . . . . . . Pick Up 36 | . 1 . 2 1 7 13 . 6 4 2 Fast Attach 103 | 7 14 6 2 5 21 38 5 2 1 2 Attach 13 | . 1 . 1 . 3 5 . 1 . 2 Detach 17 | . 1 . 1 1 5 7 . . 1 1 Swap 47 | 1 6 7 . 1 9 15 . 2 2 4 Drop 131 | . 15 11 1 5 27 51 5 8 5 3 Fire 439 | 1 51 93 . 16 65 126 17 34 3 33 Melee 102 | . . . . 5 . 97 . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . Rewire 12 | . 1 . . . . . 11 . . . Trap 8 | . . . . . . . . 8 . . Miscellaneous 255 | . 9 30 . 8 36 94 18 35 2 23 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: [*Fac x4] / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / *Pro) -6/Proximity Caves (discovered 1 exit: [Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 35 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 17) 471 | -10/Materials | Discovered new exit (range 10) 520 | -10/Materials | Upgraded with Power slot (x1) 535 | -10/Materials | Reached level 2 538 | -10/Materials | Upgraded with Utility slot (x2) 654 | -10/Materials | Discovered new exit (range 11) 825 | -10/Materials | Build established: Scavenger-Mutant 954 | -10/Materials | Repaired Lgt. EM Pulse Cannon 1397 | -10/Materials | Reached level 3 1407 | -10/Materials | Upgraded with Utility slot (x1) 1536 | -10/Materials | Entered Mines 1536 | -10/Mines | Accompanied by 1 ally 1549 | -10/Mines | Learned Materials terminal intel 1697 | -10/Mines | Learned Materials terminal intel 1700 | -10/Mines | Discovered new exit (range 11) 1707 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1752 | -10/Mines | Reached level 4 1776 | -10/Mines | Core integrity fell below 50% 2231 | -10/Mines | Assembled infested the area 2236 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2710 | -10/Mines | Learned location of Storage (-9) 2827 | -10/Mines | Reached level 5 3569 | -10/Mines | Discovered new exit (range 5) 3589 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3593 | -10/Mines | Entered Exiles 3615 | -10/Exiles | Met 8R-AWN 3630 | -10/Exiles | Met EX-HEX 3696 | -10/Exiles | Met EX-DEC 3713 | -10/Exiles | Met EX-BIN 3726 | -10/Exiles | Aligned with FarCom system 3727 | -10/Exiles | Given EX-Vault access code 3753 | -10/Exiles | Opened EX-Vault 3757 | -10/Exiles | Upgraded with Utility slot (x1) 3759 | -10/Exiles | Found Gui. Plasma Cannon 3780 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3981 | -10/Exiles | Discovered new exit (range 14) 4001 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 4001 | -10/Exiles | Entered Mines 4003 | -9/Mines | Reached level 6 4104 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4141 | -9/Mines | Upgraded with Utility slot (x1) 4254 | -9/Mines | Discovered new exit (range 15) 4485 | -9/Mines | Build established: Scavenger-Assassin 4490 | -9/Mines | Met a Derelict shopkeep closing up shop 4543 | -9/Mines | Discovered new exit (range 16) 4876 | -9/Mines | Entered Materials 4876 | -8/Materials | Accompanied by 5 allies 4877 | -8/Materials | Loaded intel: 12 terminal locations 4878 | -8/Materials | Reached level 7 4878 | -8/Materials | Upgraded with Weapon slot (x1) 4881 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4913 | -8/Materials | Reached level 8 4939 | -8/Materials | Upgraded with Utility slot (x1) 5141 | -8/Materials | Reached level 9 5180 | -8/Materials | Discovered new exit (range 16) 5221 | -8/Materials | Build established: Scavenger-Skirmisher 5418 | -8/Materials | Upgraded with Propulsion slot (x1) 5498 | -8/Materials | Reached level 10 5548 | -8/Materials | Discovered new exit (range 18) 5577 | -8/Materials | Identified exit to Factory 5704 | -8/Materials | Build established: Skirmisher 6134 | -8/Materials | Reached level 11 6249 | -8/Materials | Upgraded with Weapon slot (x1) 6477 | -8/Materials | Entered Factory 6479 | -7/Factory | Reached level 12 6544 | -7/Factory | Build established: Assassin 7508 | -7/Factory | Reached level 13 7527 | -7/Factory | Upgraded with Utility slot (x1) 7790 | -7/Factory | Garrison activated, responded to threat 7933 | -7/Factory | Build established: Gunner 7980 | -7/Factory | Reached level 14 8041 | -7/Factory | Discovered new exit (range 18) 8450 | -7/Factory | Identified exit to Lower Caves 8477 | -7/Factory | First assault squad dispatched 8654 | -7/Factory | Reached level 15 8742 | -7/Factory | Upgraded with Weapon slot (x1) 9048 | -7/Factory | Build established: Assassin 9620 | -7/Factory | Garrison activated, responded to threat 10086 | -7/Factory | Discovered new exit (range 18) 10154 | -7/Factory | Reached level 16 10463 | -7/Factory | Discovered new exit (range 20) 10658 | -7/Factory | Found Prototype Launcher 10658 | -7/Factory | Identified Rocket Array 11376 | -7/Factory | Discovered new exit (range 15) 11841 | -7/Factory | Garrison activated, responded to threat 11893 | -7/Factory | Build established: Skirmisher 12047 | -7/Factory | Fabricated Proton Missile Launcher (x1) 12159 | -7/Factory | Reached level 17 12177 | -7/Factory | Upgraded with Weapon slot (x1) 12325 | -7/Factory | Entered Lower Caves 12330 | -7/Lower Caves | Encountered a Warlord checkpoint 12341 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12364 | -7/Lower Caves | Identified exit to Lower Caves 12474 | -7/Lower Caves | Build established: Executioner 12982 | -7/Lower Caves | Learned Factory machine intel 13241 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 13284 | -7/Lower Caves | Destroyed 7 combat bots 13595 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 13898 | -7/Lower Caves | Entered another Lower Caves area 13898 | -7/Lower Caves | Accompanied by 2 allies 13932 | -7/Lower Caves | Discovered new exit (range 13) 13988 | -7/Lower Caves | Imp. Spread Laser stolen by Master Thief 14138 | -7/Lower Caves | Spotted B-75 Beast 14169 | -7/Lower Caves | Destroyed B-75 Beast 14530 | -7/Lower Caves | Attracted the attention of an 0b10 base 14575 | -7/Lower Caves | Core integrity fell below 50% 14582 | -7/Lower Caves | Destroyed 8 combat bots 15034 | -7/Lower Caves | Encountered a Warlord checkpoint 15292 | -7/Lower Caves | Reached level 18 15470 | -7/Lower Caves | Discovered new exit (range 5) 16140 | -7/Lower Caves | Entered Zion 16351 | -7/Zion | Discovered new exit (range 17) 16780 | -7/Zion | Visited the Megawrench Repair Shop 16917 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 16947 | -7/Zion | Found Prototype Device 16958 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 17366 | -7/Zion | Given A8's code to call for help 17477 | -7/Zion | Rebuked by Imprinter 17598 | -7/Zion | Opened final containment barrier to the Deep Caves 17600 | -7/Zion | Discovered new exit (range 8) 17614 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 17893 | -7/Zion | Megawrench repaired 1 part 18076 | -7/Zion | Entered Proximity Caves 18247 | -6/Proximity Caves | Found Alien Artifact 18645 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19213 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 19265 | -6/Proximity Caves | Learned location of Extension (-5) 19414 | -6/Proximity Caves | Spotted B-75 Beast 19436 | -6/Proximity Caves | Destroyed B-75 Beast 19809 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 19815 | -6/Proximity Caves | Discovered new exit (range 18) 19816 | -6/Proximity Caves | Reached level 19 19837 | -6/Proximity Caves | Upgraded with Utility slot (x1) 19882 | -6/Proximity Caves | Core integrity fell below 20% 19930 | -6/Proximity Caves | Identified Dimensional Node Initializer 19930 | -6/Proximity Caves | Initialized slip node 19935 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 19853_ Penetrated by Slug. 19875_ Power Amplifier melted. 19875_ I-36 Angel destroyed. 19877_ Slug penetrates Wall. 19881_ Penetrated by Slug. 19882_ Com. Battery fries itself beyond repair. 19888_ Destroyed Lgt. Angular Momentum Engine. 19892_ Dropped Protomatter-62. 19900_ Used Protomatter to restore core integrity (+186, depleted) 19901_ G-50 Soldier destroyed. 19901_ Switching to secondary target: G-50 Soldier. 19911_ Hvy. Laser fries itself beyond repair. 19915_ G-50 Soldier destroyed. 19918_ Adv. Heat Sink fries itself beyond repair. 19919_ Carbon-fiber Leg fries itself beyond repair. 19923_ Lgt. Angular Momentum Engine fries itself beyond repair. 19926_ G-50 Soldier misfires. 19929_ Protomatter-43 decays. 19930_ Identified Dimensional Node Initializer. 19930_ Initializer activates and latches into the ground. Map ----- +----------------------------------------------------+ | ??#???##??#??##?#?##?###?####?#?#?#?????????####?# | | ??##?#??###?#?######?##??###?######?#?#?#####????? | | ??#???##??#######?################??#?##???###?##? | | ?##?####?#?###############??#########?#?####??#??? | | #######??##?###################?######?##?##???##? | | ########?##?#######################?########??##?? | | ############?##########?######?##############?##?# | | ##############################################???? | | ################################################?? | | ##############?###############################?### | | ########################### ###?#######? | | ########################### ############ | | ########################### "#### #######?#?## | | ########################### ""### ############ | | ########## #########%!### """""" ############ | | ##### ## ######=** ! """ #####?###### | | ### ###### ! = """ " ##########? | | ##### ## """""" #####?##### | | ####### ### """""" #####?##### | | ## ######## #### """"" #### #### | | ########### ##### "" " #?# ? | | ######### # ?###### ###" " ### ? | | ######### ? ####### #### ### ?? ## | | ########## %?########## ### ## | | ##### ##### != ########l ### | | #### ?######@ # | | ##### ??? < # % ## ? # | | #### "% ? #######%## | | #### " #### #########% " | | # ####### ###### ######### *% ? | | ## ######## ################## ##? ? | | ### ######## #################? ? ? | | ####### ################## ? ? | | ###### ################### # # | | ####### ## ################### ### ### ? | | ####### #### ################## #" "#? | | ####### #### #?##### ###### #" "# ? | | ####### #### ###### ### #" "# ? | | ## ### #### #### ### ? #"" ?""# ? | | ## ##### ## ? ######?? | | ## ##### ### ?? | | ## ###### ### ??#?# ? ? | | ### ### ##### ### ????? ?? | | ##### ###### #### ? ? ###???? | | #### ##?### ###?# ? ##????? ?? | | ## ####### #?? ????????????????? | | #####?## ??####????????????????? | | ##########?## ? ?####?#???????????????? | | ## ####?######## ? ??##??##???????????????? | | ## ############### ???#?###????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 145 Coolant Potential 50 Energy Generation 30 Energy Capacity 630 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 360 Additional Mass Support 6 Base Temperature (-) 150 EM Shielding 2 Armor Coverage 375 Resistance: KI 30 Resistance: EM 15 Evasion (%) 44 Targeting Accuracy 12 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 1 Energy Filtering 30 Particle Charging 15 Salvage Targeting 4 Offensive Hacking 15 Defensive Hacking 12 Item Schematics ----------------- Matter Filter | -8/Materials | Scanalyzed Imp. System Shield | -7/Factory | Hacked Actuator Array | -7/Factory | Scanalyzed Hammer | -7/Factory | Scanalyzed Imp. Target Analyzer | -7/Factory | Scanalyzed Insulated Plating | -7/Factory | Scanalyzed Imp. Hacking Suite | -7/Factory | Hacked Imp. Medium Armor Plating | -7/Factory | Hacked Imp. Spread Laser | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Proton Missile Launcher | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Levels Raised 18 | . 2 2 . 1 5 6 . 1 . 1 XP Earned 30237 | 3000 3220 3576 243 1655 6692 8681 531 902 105 1632 XP Spent 29980 | 1890 4100 . 2200 2000 7250 8975 . 665 . 2900 Upgrades 46 | 6 6 . 2 1 8 17 . 5 . 1 Power Slot 1 | . 1 . . . . . . . . . Propulsion Slot 2 | 1 . . . . 1 . . . . . Utility Slot 9 | 1 3 . 1 1 1 1 . . . 1 Weapon Slot 5 | 1 . . . . 2 2 . . . . Core Integrity 4 | . . . . . . 1 . 3 . . Heat Dissipation 11 | . . . . . . 11 . . . . Mass Support 2 | . 1 . . . . 1 . . . . Inventory Capacity 4 | 1 . . 1 . 1 1 . . . . Terrain Scan Density 3 | 2 . . . . . . . 1 . . Ranged Accuracy 1 | . . . . . . . . 1 . . Hack Attack % 1 | . 1 . . . . . . . . . TH Damage % 3 | . . . . . 3 . . . . . Protomatter Created 2185 | . 76 197 . 53 171 821 183 287 42 355 Integrity Restored 4804 | . 174 591 . 159 732 1683 315 698 12 440 Core 3831 | . 158 591 . 159 617 1232 192 492 9 381 Parts 973 | . 16 . . . 115 451 123 206 3 59 Protomatter Decayed 1042 | . 16 121 . . 48 446 71 103 38 199 Game ------ Seed StormMeleeShield Manual? 0 Play Time 03:06:11 Cumulative 183.6 hours Start 2020.04.14 @ 11:09:09 End 2020.04.14 @ 15:53:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 66 Gallery% 73 Achievement% 64 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5057ebed-bc16-41d3-9fb1-a06f96ae206b