Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.02 @ 12:03:35

Player: Sapphic Bee

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (35)      175
Value Destroyed (1166)     1166
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (16)                 16
              TOTAL SCORE: 3677

 Bonus
-------
High Alert Combat Kills    16

 Cogmind 
---------
Core Integrity             669/700
Matter                     241/300
Energy                     2/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (100)
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (6) ---
        Armored Huge Wheel
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY (4) ------
       Improved Cooling System
  High-capacity Storage Unit
                Particle Charger
                System Shield
>               --- WEAPON (2) -------
                Gauss Rifle
                Gauss Cannon
>               --- INVENTORY (20) ---
        Armored Wheel
  High-capacity Storage Unit
       Improved Signal Interpreter
                Weapon Cycler
                Hardlight Generator
                Hacking Suite
                System Shield
                Field Recycling Unit (0)
                Particle Gun
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
       Improved Datajack
                Scythe

 Peak State 
------------
>               --- POWER ------------
          Heavy Deuterium Engine
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
                Particle Charger
                System Shield
>               --- WEAPON -----------
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
>               --- INVENTORY --------
        Armored Wheel
  High-capacity Storage Unit
       Improved Signal Interpreter
                Weapon Cycler
                Hardlight Generator
                Hacking Suite
                System Shield
                Field Recycling Unit
                Particle Gun
                Gauss Rifle
                Gauss Cannon
       Improved Datajack
                Scythe
[Rating: 51]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Huge Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Field Recycling Unit
  Device                   Field Recycling Unit
  Storage                  Small Storage Unit
  Hackware                 System Shield
  Protection               Weapon Shielding
Weapon                     Improved EM Pulse Cannon
  Energy Gun               Small Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               4    | .   .   2   1   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             64   | .   6   26  17  15  
  Power                    5    | .   .   2   1   2   
    Engine                 4    | .   .   2   .   2   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               24   | .   3   17  3   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    11   | .   3   8   .   .   
    Wheel                  13   | .   .   9   3   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | .   1   1   1   6   
    Device                 6    | .   .   1   .   5   
    Storage                1    | .   .   .   .   1   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   26   | .   2   6   12  6   
    Energy Gun             1    | .   .   .   1   .   
    Energy Cannon          7    | .   .   .   5   2   
    Ballistic Gun          15   | .   2   6   6   1   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 8    | .   .   6   1   1   
  Power                    3    | .   .   2   .   1   
  Propulsion               3    | .   .   3   .   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      4    | .   .   4   1   1   
  To Critical Strikes      1    | .   .   1   .   .   
Average Slot Usage (%)     80   | .   93  94  68  68  
  Engine                   8    | .   14  10  4   6   
  Leg                      9    | .   28  14  .   .   
  Wheel                    20   | .   .   27  28  23  
  Device                   5    | .   .   1   9   9   
  Storage                  8    | .   14  11  3   5   
  Hackware                 2    | .   .   .   .   7   
  Protection               3    | .   7   6   .   .   
  Energy Gun               3    | .   18  .   1   .   
  Energy Cannon            4    | .   .   .   8   8   
  Ballistic Gun            9    | .   10  22  7   .   
  Slashing Weapon          1    | .   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             73   | 12  15  24  32  73  
  Greatest Support         68   | 20  20  48  68  56  
  Greatest Overweight (x)  1    | .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 20   | .   8   8   8   20  
  Average Capacity         10   | .   8   8   6   15  
  Most Carried             14   | .   8   8   8   14  
  Average Carried          7    | .   7   7   5   8   
  Final Capacity           20   | 8   8   8   5   20  
  Final Carried            13   | 6   8   7   5   13  

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Jun Mat Mat Mat Fac 
Matter Collected           1293 | 199 73  469 382 170 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1294 | .   117 480 507 190 
  Parts                    83   | .   13  38  27  5   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   
Parts Field Recycled       7    | .   .   7   .   .   
  Retrieved Matter         34   | .   .   34  .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Combat Hostiles Destroyed  30   | .   5   14  8   3   
  Guns                     23   | .   5   14  4   .   
  Cannons                  7    | .   .   .   4   3   
Classes Destroyed          6    | .   2   3   1   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  4    | .   .   1   1   2   
  Swarmer                  7    | .   3   3   .   1   
  Grunt                    17   | .   2   8   5   2   
  Brawler                  2    | .   .   1   1   .   
  Sentry                   4    | .   .   2   2   .   
Best Kill Streak           5    | .   3   5   3   3   
  Combat Bots Only         5    | .   3   5   3   3   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  
Damage Taken               2010 | .    274  753  532  451  
  Core                     351  | .    51   146  123  31   
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  50   | .    19   31   .    .    
Core Remaining (%)         79   | 100  79   63   77   .    
Volleys Fired              108  | .    15   56   27   10   
  Largest                  2    | .    2    2    2    2    
  Hottest                  138  | .    80   46   138  138  
Shots Fired                211  | .    30   110  53   18   
  Gun                      179  | .    30   110  37   2    
  Cannon                   32   | .    .    .    16   16   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  167  | .    25   110  29   3    
  Thermal                  13   | .    5    .    8    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          31   | .    .    .    16   15   
  Robot Hit Streak         15   | .    9    15   9    6    
  Robot Miss Streak        6    | .    2    6    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    1    1    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           131  | .    19   70   33   9    
  Core Hits                51   | .    8    26   13   4    
  Critical Kills           3    | .    .    2    1    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    
  Critical Strikes         5    | .    .    3    1    1    
    Destroy                4    | .    .    3    1    .    
    Blast                  1    | .    .    .    .    1    
Melee Attacks              20   | .    .    .    .    20   
  Impact                   .    | .    .    .    .    .    
  Slashing                 20   | .    .    .    .    20   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2554 | .    238  1066 795  455  
  Guns                     1723 | .    238  1066 401  18   
  Cannons                  735  | .    .    .    381  354  
  Explosions               83   | .    .    .    .    83   
  Melee                    .    | .    .    .    .    .    
  Ramming                  13   | .    .    .    13   .    
  Kinetic                  1652 | .    215  1066 325  46   
  Thermal                  182  | .    23   .    76   83   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          707  | .    .    .    381  326  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    .    6    .    .    
  Average Corruption       5    | .    .    5    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  9    | .    .    9    .    .    
    Message Errors         1    | .    .    1    .    .    
    Matter Fused           4    | .    .    4    .    .    
    Parts Fused            1    | .    .    1    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    
    Weapon Failures        2    | .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            99   | .    .    .    2    97   
  Projectiles              51   | .    .    .    2    49   
  Explosions               48   | .    .    .    .    48   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    
  Impact                   1    | .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      107  | .    .    .    6    101  
  Shots                    2    | .    .    .    .    2    
  Rammed                   4    | .    .    .    4    .    
Targets Rammed             4    | .    .    .    4    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        267  | .    36   8    267  152  
  Average Temperature      69   | .    12   4    87   56   
  Received Heat Transfer   624  | .    78   255  225  66   
  Effects                  1    | .    .    .    1    .    
    Interference           1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    .    .    2    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         285  | .    50   .    185  50   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Peak Influence             451  | .   169 451 419 315 
  Initial                  190  | .   .   70  130 190 
  Average                  200  | .   59  262 258 201 
Maximum Alert Level        2    | .   .   2   2   1   
  Low Security (%)         54   | .   100 33  34  54  
  Level 1                  38   | .   .   43  54  45  
  Level 2                  7    | .   .   22  10  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   1   2   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   1   2   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Distress Signals           6    | .   .   2   4   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              64   | .   6   30  17  11  
  Peak Tracking Total      7    | .   5   7   4   4   
  Tactical Retreats        5    | .   1   4   .   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Jun Mat Mat Mat Fac 
Machines Disabled          3    | .   .   .   .   3   
  Max in Single Turn       3    | .   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Machines Accessed          7    | .   3   2   1   1   
  Terminals                6    | .   3   1   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                18   | .   11  4   2   1   
  Successful               12   | .   5   4   2   1   
  Failed                   6    | .   6   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   11   | .   8   1   2   .   
  Terminals                16   | .   11  2   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   2   1   .   1   
  Record                   1    | .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   1   
  Branch Access Points     1    | .   .   1   .   .   
  Terminal Index           1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   
  Insert Component         1    | .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         6    | .   3   1   2   .   
  Terminals                6    | .   3   1   2   .   
    Assimilate             1    | .   .   .   1   .   
    Botnet                 5    | .   3   1   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   3   1   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Jun Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Jun Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Jun Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Jun Mat Mat Mat Fac 
Turns Passed               1840 | .   357 480 350 653 
Spaces Moved               1145 | 1   237 238 192 477 
  Core                     .    | .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     241  | 1   237 3   .   .   
  Wheels                   904  | .   .   235 192 477 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            90   | 120 120 90  90  100 
  Average Speed            106  | 120 120 93  94  110 
  Slowest Speed            190  | 120 120 190 96  115 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       16   | 2   31  24  15  10  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 20   | .   .   .   .   20  
Terrain Destroyed          33   | .   .   .   .   33  
  Melee                    20   | .   .   .   .   20  
  Projectile               .    | .   .   .   .   .   
  AOE                      13   | .   .   .   .   13  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Jun Mat Mat Mat Fac 
Total                      1521 | .   280 383 307 551 
  Wait                     114  | .   14  42  44  14  
  Move                     1141 | .   236 237 191 477 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  29   | .   4   6   9   10  
  Fast Attach              22   | .   1   12  3   6   
  Attach                   9    | .   .   5   1   3   
  Detach                   3    | .   .   1   .   2   
  Swap                     33   | .   5   9   13  6   
  Drop                     38   | .   5   15  15  3   
  Fire                     108  | .   15  56  27  10  
  Melee                    20   | .   .   .   .   20  
  Ram                      4    | .   .   .   4   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 5 exits: *Mat / Min x2 / Sto x2)
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  329 | -10/Materials | Build established: Mutant
  349 | -10/Materials | Discovered new exit (range 6)
  358 | -10/Materials | Entered another Materials area
  358 | -9/Materials  | Evolved 2 slots: Propulsion x2
  704 | -9/Materials  | Lost 4 parts (1p2n1u)
  825 | -9/Materials  | Identified exit to Mines
  825 | -9/Materials  | Identified exit to Storage
  830 | -9/Materials  | Discovered new exit (range 7)
  838 | -9/Materials  | Entered another Materials area
  838 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1165 | -8/Materials  | Discovered new exit (range 14)
 1188 | -8/Materials  | Entered Factory
 1188 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1841 | -7/Factory    | Self-destructed

 Last Messages 
---------------
01823_ Slug penetrates Wall.
01829_ G-47 Trooper destroyed.
01829_ Slug penetrates Wall.
01830_ Fusion Modulator explodes.
01830_ Subcomponent Replicator disabled.
01830_ Recycling Unit disabled.
01830_ U-05 Engineer lays Concrete.
01831_ U-05 Engineer builds a Door.
01833_ R-06 Scavenger collects Terrain Scanner.
01835_ U-05 Engineer destroyed.
01836_ Hvy. Deuterium Engine destroyed.
01837_ S-27 Virus suffers critical hit (Blast).
01837_ Destroyed VTOL Module.
01837_ S-27 Virus destroyed.
01837_ Slug penetrates Wall.
01837_ R-06 Scavenger collects Wheel.
01837_ U-05 Engineer builds a Wall.
01838_ Slug penetrates Wall.
01838_ U-05 Engineer destroyed.
01839_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????#                #???#    """   """   |
| ?????????????#                #???## """"" """""   |
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| ????????????????#       %%;%  #??????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                55
Particle Charging          22
Defensive Hacking          10

 Item Schematics 
-----------------
 Hvy. Assault Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AutogunZioniteGreatsword
  Manual?         0
Play Time         00:25:31
  Cumulative      15.5 hours
  Start           2024.01.01 @ 21:43:44
  End             2024.01.02 @ 12:03:35
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           8
  Adventurer      0
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          25
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 852afce9-22ab-4760-b4ea-7eae0f70a576