Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.12 @ 16:41:17 Player: Teromax34 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (144) 720 Value Destroyed (5227) 5227 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 9329 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 578/850 Matter 102/300 Energy 21/125 System Corruption 0% Temperature Cool (8) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Medium Storage Unit Improved Light Armor Plating Hacking Suite System Shield > --- WEAPON (4) ------- Field Laser Gatling Laser > --- INVENTORY (10) --- Energy Well (136) Improved Sensor Array Hacking Suite System Guard Mining Claw Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Field Laser Force Rifle Minigun Enhanced Autogun > --- INVENTORY -------- Light Treads Energy Well Improved Sensor Array Hacking Suite System Guard Gatling Laser Heavy Rocket Launcher Heavy Rocket Launcher Mining Claw [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Flight Unit Surge Thruster Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Hammer Slashing Weapon Greatsword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 3 | . . . . 2 1 . Weapon 2 | . . 1 . . 1 . Parts Attached 160 | 6 4 16 20 47 37 30 Power 11 | 1 . . 2 2 . 6 Engine 7 | 1 . . 2 . . 4 Core 4 | . . . . 2 . 2 Reactor . | . . . . . . . Propulsion 50 | 2 . 2 12 13 14 7 Treads 37 | 2 . 2 9 8 9 7 Leg 6 | . . . . 5 1 . Wheel 3 | . . . . . 3 . Hover 1 | . . . 1 . . . Flight 3 | . . . 2 . 1 . Utility 52 | 1 3 4 4 19 13 8 Device 19 | . 2 2 . 12 2 1 Storage 4 | 1 1 . . . . 2 Processor 4 | . . . . 1 2 1 Hackware 2 | . . . 1 . 1 . Protection 23 | . . 2 3 6 8 4 Artifact . | . . . . . . . Weapon 47 | 2 1 10 2 13 10 9 Energy Gun 16 | . 1 2 1 2 5 5 Energy Cannon 1 | . . . . 1 . . Ballistic Gun 14 | 2 . 5 . 2 3 2 Ballistic Cannon 6 | . . 1 1 4 . . Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon 4 | . . 1 . 1 2 . Piercing Weapon 2 | . . . . 2 . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 8 | . . 1 1 3 2 1 Parts Lost 26 | . . 2 2 2 2 18 Power 4 | . . . 1 . . 3 Propulsion 10 | . . 1 . 2 2 5 Utility 4 | . . . 1 . . 3 Weapon 8 | . . 1 . . . 7 Highest Loss Streak 12 | . . 1 1 1 1 12 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 96 | . 99 97 99 98 95 87 Engine 6 | . 14 11 11 3 . 5 Core 3 | . . . . 5 7 4 Treads 27 | . 28 31 32 24 22 22 Device 6 | . 13 4 . 14 3 2 Storage 9 | . 14 11 11 9 7 6 Processor 1 | . . . . . 3 3 Hackware 8 | . . . 5 9 15 13 Protection 4 | . . 6 5 3 6 5 Energy Gun 6 | . 9 11 11 . 4 6 Ballistic Gun 10 | . 18 20 11 9 5 8 Ballistic Cannon 6 | . . . 11 9 7 1 Slashing Weapon 1 | . . . . . 3 2 Piercing Weapon 2 | . . . . 7 3 . Naked Turns . | . . . . . . . Heaviest Build 47 | 14 21 27 31 37 38 47 Greatest Support 92 | 40 40 60 63 63 62 92 Greatest Overweight (x) 8 | 1 . . . 3 1 8 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 Most Carried 10 | 2 6 10 10 10 10 10 Average Carried 8 | 1 3 8 9 9 8 7 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 2 6 10 9 10 10 5 Class Distribution -------------------- 14% | Hacker-Gladiator 14% | Hacker-Tank 14% | Scavenger-Mutant 13% | Tank 10% | Mutant 10% | Hacker-Gunner 8% | Hacker-Mutant 6% | Scavenger-Tank 3% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -9/Storage Scavenger-Mutant | -8/Materials Hacker-Gladiator | -7/Factory Hacker-Gladiator | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 3298 | 256 173 416 518 1105 473 357 Remotely . | . . . . . . . Salvage Created 5678 | 38 187 1070 1060 1318 1245 760 Parts 331 | 4 7 65 75 77 63 40 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . 1 . 1 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 115 | . 4 22 23 25 24 17 Melee 33 | . . . . 8 20 5 Guns 57 | . 4 22 11 10 3 7 Cannons 20 | . . . 12 7 1 . AOE 5 | . . . . . . 5 Classes Destroyed 15 | 2 2 5 1 3 1 1 Worker 5 | 1 . . . 2 1 1 Builder 3 | . . . . 1 . 2 Tunneler 1 | 1 . . . . . . Recycler 3 | . . 1 . 2 . . Mechanic 1 | . . . . 1 . . Operator 5 | . . 1 1 2 1 . Watcher 11 | . 1 3 2 4 1 . Swarmer 17 | . . 4 . 2 4 7 Grunt 50 | . 4 9 9 13 12 3 Brawler 2 | . . 2 . . . . Duelist 4 | . . . 2 . 2 . Sentry 37 | . . 7 12 9 4 5 Hunter 1 | . . . . 1 . . Programmer 3 | . . . . . 2 1 Behemoth 1 | . . . . . . 1 Best Kill Streak 8 | 1 2 8 5 4 5 7 Combat Bots Only 8 | . 2 8 4 3 5 5 Max Kills in Single Turn 3 | 1 1 2 1 1 1 3 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . . . . . 2 Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 963 | . 21 77 85 144 243 393 Missed 306 | . 8 22 26 31 83 136 Damage Taken 6080 | . 137 484 653 1114 1271 2421 Core 505 | . 11 41 20 70 91 272 Absorbed by Shields 148 | . . . . 148 . . Ignored by Resistances 1867 | . 40 149 186 356 404 732 Regen/Repaired (Parts) 129 | . . . 129 . . . Core Remaining (%) 90 | 100 95 . 84 87 87 . Volleys Fired 247 | 8 17 50 48 75 19 30 Largest 4 | 2 2 3 3 3 3 4 Hottest 207 | 40 85 105 112 112 132 207 Shots Fired 640 | 16 33 142 144 167 49 89 Gun 493 | 16 33 142 96 92 34 80 Cannon 138 | . . . 48 75 15 . Launcher 9 | . . . . . . 9 Special . | . . . . . . . Kinetic 452 | 16 27 92 96 150 30 41 Thermal 175 | . 6 50 48 17 15 39 Explosive 9 | . . . . . . 9 Electromagnetic 4 | . . . . . 4 . Robot Hit Streak 77 | 6 18 19 77 23 10 26 Robot Miss Streak 3 | 1 3 2 2 2 3 2 Penetration Max . | . . . . . . . Secondary Targets 7 | . . 6 . . . 1 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 586 | 13 25 111 112 155 89 81 Core Hits 260 | 2 9 46 51 62 35 55 Critical Kills 2 | . 1 . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 29 | . 2 3 3 10 7 4 Burn 8 | . 1 3 1 . . 3 Destroy 2 | . 1 . . 1 . . Blast 7 | . . . 2 5 . . Sever 6 | . . . . . 5 1 Impale 6 | . . . . 4 2 . Melee Attacks 107 | . . 5 . 26 65 11 Impact 2 | . . 2 . . . . Slashing 54 | . . 3 . 1 39 11 Piercing 51 | . . . . 25 26 . Sneak Attacks 9 | . . . . 6 3 . Combat Hostiles 1 | . . . . . 1 . Follow-up Attacks . | . . . . . . . Damage Inflicted 13012 | 158 325 1557 1775 3416 3200 2581 Guns 6037 | 158 325 1557 1179 1157 375 1286 Cannons 2185 | . . . 575 1438 172 . Explosions 814 | . . . . . . 814 Melee 3955 | . . . . 821 2653 481 Ramming 21 | . . . 21 . . . Kinetic 5922 | 158 263 1000 1219 2430 304 548 Thermal 2257 | . 62 557 535 165 200 738 Explosive 814 | . . . . . . 814 Electromagnetic 43 | . . . . . 43 . Impact . | . . . . . . . Slashing 2549 | . . . . 34 2034 481 Piercing 1406 | . . . . 787 619 . Highest Corruption 3 | . . . . . 3 . Average Corruption 1 | . . . . . 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . . . . . 14 . Message Errors 5 | . . . . . 5 . Matter Fused 1 | . . . . . 1 . Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 2 | . . . . . 2 . Data Loss (minor) 3 | . . . . . 3 . Overload Shots . | . . . . . . . Overflow Damage 227 | . . . . 49 174 4 Projectiles 48 | . . . . 23 25 . Explosions 4 | . . . . . . 4 Melee 175 | . . . . 26 149 . Knockbacks 26 | . . . 3 20 3 . Impact . | . . . . . . . Kinetic 25 | . . . 3 19 3 . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 208 | . . . . . . 208 Shots 8 | . . . . . . 8 Rammed 4 | . . . 4 . . . Targets Rammed 4 | . . . 4 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 479 | . 78 336 421 479 245 273 Average Temperature 90 | . 20 95 97 94 70 95 Received Heat Transfer 2373 | . 105 294 294 684 357 639 Effects 6 | . . 1 1 4 . . Shutdowns 2 | . . 1 . 1 . . Energy Bleed 2 | . . . 1 1 . . Matter Decay 1 | . . . . 1 . . Damage (major) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . 3 1 . . 2 Heat Transferred 6143 | . 222 1739 1665 481 444 1592 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Peak Influence 485 | 10 72 485 382 283 413 176 Initial 129 | . 5 . 129 56 67 12 Average 132 | 2 35 281 130 99 164 81 Maximum Alert Level 2 | . . 2 1 1 2 . Low Security (%) 78 | 100 100 20 85 92 63 100 Level 1 20 | . . 68 14 7 35 . Level 2 1 | . . 10 . . 1 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . . 2 2 6 5 6 Investigation 4 | . . . 1 1 1 1 Extermination 3 | . . . . . 2 1 Reinforcement 7 | . . 2 1 2 2 . Assault . | . . . . . . . Garrison 7 | . . . . 3 . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 7 | . . 4 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 171 | . 7 34 26 41 35 28 Peak Tracking Total 9 | . 2 6 4 4 9 7 Tactical Retreats 13 | . 1 3 . 3 4 2 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 4 | . . 1 . 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 6 | . . . 3 1 . 2 Max in Single Turn 1 | . . . 1 1 . 1 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 38 | . 5 3 8 7 8 7 Terminals 29 | . 5 2 6 5 6 5 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . . . . 1 1 . Scanalyzers 2 | . . 1 . 1 . . Garrison Access 3 | . . . 1 . 1 1 Total Hacks 72 | . 7 5 13 19 14 14 Successful 24 | . 1 3 3 6 5 6 Failed 48 | . 6 2 10 13 9 8 Catastrophic 12 | . 4 1 1 4 . 2 Database Lockouts . | . . . . . . . Manual 39 | . 6 2 12 11 4 4 Terminals 54 | . 7 3 9 15 11 9 Fabricators 3 | . . . . . . 3 Repair Stations 3 | . . . 3 . . . Recycling Units 4 | . . . . 2 2 . Scanalyzers 4 | . . 2 . 2 . . Garrison Access 4 | . . . 1 . 1 2 Terminal Hacks 10 | . 1 1 . 2 3 3 Record 2 | . . . . . 1 1 Robot Analysis 2 | . 1 1 . . . . Open DSF 2 | . . . . . 1 1 Alert Level 1 | . . . . 1 . . Locate Traps 1 | . . . . . 1 . Registered Components 1 | . . . . 1 . . Zone Layout 1 | . . . . . . 1 Fabricator Hacks 3 | . . . . . . 3 Load Schematic 2 | . . . . . . 2 Build 1 | . . . . . . 1 Repair Station Hacks 3 | . . . 3 . . . Scan Component 2 | . . . 2 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 3 | . . . . 2 1 . Retrieve Components 3 | . . . . 2 1 . Scanalyzer 4 | . . 2 . 2 . . Insert Component 2 | . . 1 . 1 . . Analyze 2 | . . 1 . 1 . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 30 | . 4 1 9 5 4 7 Full Trace Events 2 | . . . 1 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . Parts Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 36 | . . . . . . 36 Total Part Build Rating 3 | . . . . . . 3 Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 7 | . . . . 7 . . Parts Scanalyzed 2 | . . 1 . 1 . . Part Schematics Acquired 2 | . . 1 . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Robot Analysis Total 2 | . 1 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 9982 | 161 801 1109 2380 2340 2143 1048 Spaces Moved 4892 | 81 453 494 1249 1069 1098 448 Core 19 | 8 . . . . . 11 Treads 4824 | 73 453 494 1249 1026 1092 437 Legs 43 | . . . . 43 . . Wheels 6 | . . . . . 6 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 155 95 155 Average Speed 159 | 150 160 160 160 160 156 164 Slowest Speed 450 | 160 160 160 160 330 240 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 5 51 38 98 70 23 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 7 | . . 2 . 1 4 . Terrain Destroyed 29 | . . 2 1 2 5 19 Melee 7 | . . 2 . 1 4 . Projectile 3 | . . . 1 1 1 . AOE 19 | . . . . . . 19 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 6369 | 101 495 691 1521 1506 1374 681 Wait 790 | 5 17 109 181 231 103 144 Move 4886 | 80 452 493 1248 1068 1097 448 Hop . | . . . . . . . Pick Up 83 | 2 4 11 8 25 22 11 Fast Attach 32 | 6 1 2 1 7 10 5 Attach 40 | . . 5 3 8 9 15 Detach 3 | . . 2 . . . 1 Swap 88 | . 3 9 16 32 18 10 Drop 89 | . 1 5 12 34 31 6 Fire 247 | 8 17 50 48 75 19 30 Melee 107 | . . 5 . 26 65 11 Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . . . 4 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 162 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 746 | -10/Materials | Discovered new exit (range 3) 963 | -10/Materials | Entered another Materials area 963 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1206 | -9/Materials | Destroyed 8 combat bots 1713 | -9/Materials | Discovered new exit (range 8) 1888 | -9/Materials | Build established: Scavenger-Tank 1943 | -9/Materials | Discovered new exit (range 9) 2072 | -9/Materials | Entered Storage 2322 | -9/Storage | Build established: Tank 2555 | -9/Storage | Repaired Lgt. Treads 3688 | -9/Storage | Build established: Scavenger-Gunner 4043 | -9/Storage | Build established: Hacker-Gunner 4321 | -9/Storage | Discovered new exit (range 16) 4452 | -9/Storage | Entered Materials 4452 | -8/Materials | Evolved 2 slots: Utility x2 4947 | -8/Materials | Discovered new exit (range 15) 4962 | -8/Materials | Build established: Scavenger-Mutant 5484 | -8/Materials | Discovered new exit (range 16) 5737 | -8/Materials | Discovered new exit (range 16) 6119 | -8/Materials | Garrison activated, responded to threat 6376 | -8/Materials | Build established: Hacker-Mutant 6792 | -8/Materials | Entered Factory 6792 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7055 | -7/Factory | Build established: Hacker-Tank 8254 | -7/Factory | Build established: Hacker-Gladiator 8888 | -7/Factory | Discovered new exit (range 9) 8935 | -7/Factory | Entered another Factory area 8935 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 9365 | -6/Factory | Fabricated Hacking Suite (x1) 9428 | -6/Factory | Lost 3 parts (1n1u1w) 9713 | -6/Factory | Spotted B-75 Beast 9801 | -6/Factory | Destroyed B-75 Beast 9874 | -6/Factory | Lost 12 parts (3p4n1u4w) 9980 | -6/Factory | Garrison activated, responded to threat 9983 | -6/Factory | Self-destructed Last Messages --------------- I-36 Angel enters garrison. K-01 Serf collects debris. C-30 ARC bursts open, deploying its payload. H-66 Slayer unfolds itself. X-67 Chaingunner unfolds itself. H-66 Slayer unfolds itself. X-67 Chaingunner unfolds itself. E-15 Imp unfolds itself. Slug penetrates Wall. X-67 Chaingunner calls for garrison reinforcements. ALERT: Activating Garrison Access F003. K-01 Serf collects debris. G-50 Soldier emerges from the garrison. Slug penetrates Wall. Slug penetrates X-67 Chaingunner. Critical hit (Destroy). Minigun destroyed. K-01 Serf collects debris. Imp. Cooling System destroyed. 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Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed AnalysisDisruptorMaul Manual? 0 Play Time 01:33:52 Cumulative 6.7 hours Start 2024.04.11 @ 19:26:07 End 2024.04.12 @ 16:41:17 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9b9553d8-685e-4feb-aa73-7d8851c881c9