Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.03 @ 13:36:58 Player: Mr.Man-Man Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (44) 220 Value Destroyed (1056) 1056 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (181) 181 TOTAL SCORE: 3277 Bonus ------- Follower Combat Kills 181 Cogmind --------- Core Integrity 0/550 Matter 199/300 Energy 56/100 System Corruption 0% Temperature Critical (730) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Targeting Computer Light Armor Plating Drone Bay > --- WEAPON ----------- Small Laser Beam Rifle Light EM Pulse Cannon Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Drone Bay Storage Small Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . . . 1 Weapon 2 | . . 1 . 1 Parts Attached 49 | 8 7 14 17 3 Power 6 | 1 2 1 1 1 Engine 5 | 1 1 1 1 1 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 14 | 3 2 6 3 . Treads . | . . . . . Leg 11 | . 2 6 3 . Wheel 3 | 3 . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 2 1 2 10 1 Device 10 | 1 . . 9 . Storage 1 | 1 . . . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 3 | . . 2 1 . Artifact . | . . . . . Weapon 13 | 2 2 5 3 1 Energy Gun 8 | 2 2 2 1 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 4 | . . 3 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Corrupted Parts 1 | . . 1 . . System Corruption 4 | . . 4 . . Parts Lost 27 | . 7 5 3 12 Power 5 | . 1 1 1 2 Propulsion 8 | . 2 3 . 3 Utility 5 | . 1 . 1 3 Weapon 9 | . 3 1 1 4 Highest Loss Streak 12 | . 4 3 1 12 To Critical Strikes . | . . . . . Average Backups 3 | . 1 2 4 4 Power 1 | . 1 1 1 . Propulsion 1 | . . . 2 2 Utility . | . . . . . Weapon . | . . . 1 . Tool/Special . | . . . . . Unused Backups 6 | . . . 2 4 Power . | . . . . . Propulsion 5 | . . . 2 3 Utility . | . . . . . Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 89 | . 88 80 94 85 Engine 9 | . 10 8 9 8 Core 1 | . 3 . . . Leg 23 | . 7 27 33 22 Wheel 4 | . 14 . . . Device 6 | . 6 . 8 7 Storage 5 | . 14 4 . . Processor 3 | . 6 6 . 5 Protection 6 | . . 5 10 8 Energy Gun 14 | . 24 6 10 16 Energy Cannon 2 | . . . 4 8 Ballistic Gun 11 | . . 21 16 8 Peak Build Rating 18 | 9 11 13 16 18 Average Rating 10 | 3 8 9 13 14 On Entrance 8 | . 8 8 9 16 Avg Prop Armor Cover (%) . | . . . . . Naked Turns 13 | . . . . 13 Heaviest Build 26 | 15 15 15 26 25 Greatest Support 33 | 26 20 33 30 30 Greatest Overweight (x) 4 | 1 4 3 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 Average Capacity 6 | 6 8 6 5 5 Most Carried 5 | 1 5 5 5 5 Average Carried 3 | . 1 2 4 4 Final Capacity 8 | 8 8 5 5 5 Final Carried 5 | 1 5 5 5 . Class Distribution -------------------- 27% | Scavenger-Tank 25% | Mutant 20% | Scavenger-Mutant 9% | Commander-Tank 6% | Scavenger-Skirmisher 5% | Commander-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -9/Storage Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 847 | 233 127 205 269 13 Remotely . | . . . . . Salvage Created 1598 | 138 610 391 268 191 Parts 93 | 9 40 20 16 8 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | 1 . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 29 | . 11 9 5 4 Guns 21 | . 11 7 2 1 Cannons 5 | . . . 3 2 AOE 3 | . . 2 . 1 Classes Destroyed 9 | 3 3 1 1 1 Worker 4 | 1 2 . 1 . Tunneler 2 | 2 . . . . Recycler 3 | 1 2 . . . Mechanic 1 | . . . . 1 Operator 1 | . . . 1 . Watcher 4 | . 2 . 2 . Swarmer 7 | . 3 . 3 1 Grunt 21 | . 8 8 2 3 Sentry 1 | . . 1 . . Best Kill Streak 7 | 3 7 5 3 4 Combat Bots Only 5 | . 3 5 2 3 Max Kills in Single Turn 2 | 1 1 2 1 2 Gunslinging . | . . . . . Exploded 2 | . . 2 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 299 | . 81 88 36 94 Missed 66 | . 23 16 15 12 Hits 233 | . 58 72 21 82 Projectile 233 | . 58 72 21 82 Critical Strikes 7 | . 1 1 . 5 Damage Taken 3124 | . 644 926 294 1260 Core 971 | . 137 250 31 553 Absorbed by Shields . | . . . . . Core Remaining (%) 58 | 100 45 . 29 . Volleys Fired 160 | 8 69 46 26 11 Largest 4 | 2 2 3 3 4 Hottest 172 | 90 105 105 132 172 Shots Fired 327 | 16 107 89 71 44 Gun 304 | 16 107 89 59 33 Cannon 23 | . . . 12 11 Launcher . | . . . . . Special . | . . . . . Kinetic 122 | . . 77 34 11 Thermal 133 | 8 71 7 25 22 Explosive . | . . . . . Electromagnetic 72 | 8 36 5 12 11 Robot Hit Streak 13 | 7 6 11 8 13 Robot Miss Streak 5 | 2 5 5 4 4 Penetration Max . | . . . . . Secondary Targets 6 | . 1 5 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 189 | 11 59 56 35 28 Core Hits 84 | 5 26 24 16 13 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | 1 4 . . 1 Burn 3 | 1 2 . . . Corrupt 3 | . 2 . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2853 | 170 900 713 530 540 Guns 2171 | 170 900 546 317 238 Cannons 401 | . . . 210 191 Explosions 277 | . . 166 . 111 Melee . | . . . . . Ramming 4 | . . 1 3 . Kinetic 617 | . . 424 135 58 Thermal 1327 | 74 569 211 182 291 Explosive . | . . . . . Electromagnetic 905 | 96 331 77 210 191 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . 4 7 . Average Corruption 5 | . . 4 6 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 22 | . . 3 19 . Message Errors 6 | . . . 6 . Matter Fused 7 | . . 1 6 . Heat Flow Errors 1 | . . 1 . . Energy Discharges 2 | . . . 2 . Data Loss (minor) 6 | . . 1 5 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 67 | . . 16 . 51 Shots 2 | . . 1 . 1 Rammed . | . . . . . Targets Rammed 4 | . . 1 3 . Kicked 4 | . . 1 3 . Crushed . | . . . . . Highest Temperature 931 | 150 332 549 314 931 Average Temperature 165 | 65 119 232 96 379 Received Heat Transfer 1368 | . 300 453 48 567 Effects 35 | . 3 17 1 14 Shutdowns 4 | . . 2 . 2 Energy Bleed 5 | . . 3 1 1 Interference 6 | . 3 3 . . Matter Decay 3 | . . 1 . 2 Short Circuit 2 | . . 2 . . Damage (minor) 2 | . . 1 . 1 Damage (major) 11 | . . 4 . 7 Damage (core) 2 | . . 1 . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | 1 . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 3159 | 296 1584 261 446 572 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level 1 | . . . 1 . Low Security (%) 99 | 100 100 100 99 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 197 | 10 125 101 197 190 Initial 69 | . 3 42 29 69 Average 71 | 1 63 52 92 110 Influence Increases 1405 | 20 360 229 540 256 Destroy 0b10 Robot/C 840 | . 220 180 300 140 Destroy 0b10 Robot/NC 80 | 20 30 . 25 5 Destroy Leader 198 | . 64 30 84 20 Allied During Kill 119 | . . . 110 9 Successful Hack 3 | . . 1 2 . Disable Machine 30 | . 15 15 . . Destroy Structure 15 | . 1 3 4 7 Lose Combat Pursuer 120 | . 30 . 15 75 Influence Decreases 1330 | 15 265 258 446 346 Entered New Map 198 | . 2 58 42 96 Time Decay 662 | 15 193 150 254 50 Lost Part 260 | . 70 50 20 120 Lost Ally 210 | . . . 130 80 Squads Dispatched 8 | . 3 1 2 2 Investigation 4 | . 2 1 1 . Extermination . | . . . . . Reinforcement 4 | . 1 . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 5 | . 2 . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 77 | . 20 10 15 32 Peak Tracking Total 16 | . 5 7 4 16 Tactical Retreats 4 | . 1 . 1 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 4 | . 1 . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 2 | . 1 1 . . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 5 | . 1 1 3 . Terminals 4 | . 1 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 3 3 5 . Successful 4 | . . 2 2 . Failed 7 | . 3 1 3 . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 3 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . 3 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . . 2 . Record 1 | . . . 1 . Open Door 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . 2 . . Recycle Component 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 1 . . Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . 1 . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . 3 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 2 Highest-Rated Group 88 | . . . 88 16 Highest-Rated Ally 16 | . . . 16 8 Total Orders . | . . . . . Ally Attacks 89 | . . . 79 10 Total Damage 723 | . . . 656 67 Kills 16 | . . . 13 3 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) 593 | 19 415 159 . . Optics 399 | . 240 159 . . Terrain 194 | 19 175 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 21 | . . . 21 . Drone Recoveries 7 | . . . 5 2 Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 1678 | 111 482 308 676 101 Spaces Moved 1012 | 100 285 130 435 62 Core 72 | 36 12 1 . 23 Treads . | . . . . . Legs 681 | . 78 129 435 39 Wheels 259 | 64 195 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 120 120 50 Average Speed 107 | 73 98 120 120 94 Slowest Speed 250 | 95 250 200 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 41 7 74 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 10 | . . 4 . 6 Melee . | . . . . . Projectile . | . . . . . AOE 10 | . . 4 . 6 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 1330 | 118 378 216 537 81 Wait 33 | . 6 3 24 . Move 1008 | 99 284 129 434 62 Hop . | . . . . . Pick Up 22 | . 8 11 2 1 Fast Attach 36 | 8 4 5 18 1 Attach 17 | . 4 11 . 2 Detach 9 | 2 1 6 . . Swap 1 | . 1 . . . Drop 26 | 1 1 4 16 4 Fire 160 | 8 69 46 26 11 Melee . | . . . . . Ram . | . . . . . Kick 4 | . . 1 3 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 14 | . . . 14 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 13) 112 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 442 | -10/Materials | Lost 4 parts (1p1n2w) 471 | -10/Materials | Core integrity fell below 50% 570 | -10/Materials | Discovered new exit (range 9) 594 | -10/Materials | Entered another Materials area 594 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 675 | -9/Materials | Discovered new exit (range 18) 764 | -9/Materials | Lost 3 parts (2n1w) 769 | -9/Materials | Core integrity fell below 50% 902 | -9/Materials | Entered Storage 1106 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1109 | -9/Storage | Lost 4 allies 1153 | -9/Storage | Lost 4 allies 1326 | -9/Storage | Lost 4 allies 1502 | -9/Storage | Lost 5 allies 1547 | -9/Storage | Discovered new exit (range 9) 1578 | -9/Storage | Entered Materials 1578 | -8/Materials | Accompanied by 8 allies 1578 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1668 | -8/Materials | Core integrity fell below 50% 1672 | -8/Materials | Core integrity fell below 20% 1679 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01666_ Ion Engine destroyed. 01666_ Critical hit (Burn: +37). 01666_ Targeting Computer destroyed. 01667_ U-05 Engineer lays Concrete. 01668_ K-01 Serf collects debris. 01668_ Dropped Lgt. Treads. 01669_ Overheating: Matter decay (-69). 01669_ Dropped Lgt. Treads. 01670_ U-05 Engineer lays Concrete. 01670_ Dropped Lgt. Assault Rifle. 01670_ Critical hit (Burn: +37). 01671_ U-05 Engineer lays Concrete. 01671_ K-01 Serf collects debris. 01672_ U-05 Engineer lays Concrete. 01674_ C-30 ARC bursts open, deploying its payload. 01674_ G-50 Soldier unfolds itself. 01674_ G-47 Trooper unfolds itself. 01675_ K-01 Serf collects debris. 01676_ Overheating: Matter decay (-32). 01678_ K-01 Serf collects debris. 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Spot Them First Challenges ------------ None Game ------ Seed AlphaIonNanoactuators Manual? 0 Play Time 00:19:07 Cumulative 10.1 hours Start 2025.11.03 @ 13:19:25 End 2025.11.03 @ 13:36:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 40 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 80% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50d9940c-4b29-4db0-b3d9-30618d522afb