Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.10.04 @ 19:41:09 Player: Luigi Panache Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1002) 1002 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (78) 78 TOTAL SCORE: 3330 Bonus ------- Follower Combat Kills 78 Cogmind --------- Core Integrity 497/550 Matter 300/300 Energy 3/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Weight Redist. System Seismic Analyzer Hacking Suite > --- WEAPON (3) ------- EM Shotgun > --- INVENTORY (12) --- Light Treads Aluminum Leg Aluminum Leg Aluminum Leg High-capacity Storage Unit Light Armor Plating High-powered Shotgun Mini Grenade Launcher Missile Launcher Stasis Trap (100%) Stasis Trap (100%) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Weight Redist. System Seismic Analyzer Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Light Treads Aluminum Leg High-capacity Storage Unit Light Armor Plating EM Shotgun EM Shotgun High-powered Shotgun Mini Grenade Launcher Missile Launcher Stasis Trap Stasis Trap [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Analyzer Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Seismic Analyzer Hackware Hacking Suite Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun High-powered Shotgun Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 5 | . 1 . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 2 | . 1 . . 1 . Weapon 1 | . . . 1 . . Parts Attached 41 | 8 14 1 12 1 5 Power 5 | 1 2 . 2 . . Engine 4 | 1 2 . 1 . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 15 | 2 5 . 5 1 2 Treads . | . . . . . . Leg 15 | 2 5 . 5 1 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 3 3 1 1 . 1 Device 3 | 1 1 . 1 . . Storage 3 | 1 1 1 . . . Processor 2 | 1 1 . . . . Hackware 1 | . . . . . 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 12 | 2 4 . 4 . 2 Energy Gun 11 | 2 4 . 3 . 2 Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 7 | . 1 . 1 . 5 Power 2 | . 1 . . . 1 Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 4 | . . . . . 4 Highest Loss Streak 5 | . 1 . 1 . 5 Average Slot Usage (%) 96 | . 97 100 95 91 92 Engine 9 | . 12 12 4 . . Core 1 | . . . 5 8 6 Leg 24 | . 22 25 26 33 33 Device 10 | . 12 12 8 8 8 Storage 11 | . 12 12 10 8 8 Processor 11 | . 12 12 10 8 8 Energy Gun 25 | . 24 25 27 25 20 Naked Turns . | . . . . . . Heaviest Build 49 | 16 42 42 49 46 46 Greatest Support 49 | 20 20 20 39 49 49 Greatest Overweight (x) 13 | 1 13 2 2 . . Average Overweight (x) 1 | . 1 2 1 . . Largest Inventory Capacity 12 | 8 12 12 12 12 12 Average Capacity 11 | 7 10 12 12 12 12 Most Carried 12 | 8 12 12 12 11 12 Average Carried 10 | 5 9 11 11 11 11 Final Capacity 12 | 8 12 12 12 12 12 Final Carried 12 | 8 12 12 12 11 11 Class Distribution -------------------- 72% | Hacker-Mutant 11% | Scavenger-Skirmisher 7% | Hacker-Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 607 | 280 80 35 152 20 40 Remotely . | . . . . . . Salvage Created 1585 | 127 465 . 540 60 393 Parts 98 | 14 22 . 39 4 19 Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 27 | . 9 . 12 1 5 Guns 21 | . 8 . 9 . 4 AOE 5 | . 1 . 2 1 1 Classes Destroyed 9 | 2 4 . 2 . 1 Worker 3 | . 2 . 1 . . Tunneler 3 | 3 . . . . . Hauler 2 | . . . 2 . . Recycler 2 | 1 . . . . 1 Operator 1 | . . . . . 1 Watcher 4 | . 3 . 1 . . Swarmer 8 | . 2 . 6 . . Grunt 17 | . 7 . 5 . 5 Sentry 2 | . . . 1 1 . Best Kill Streak 5 | 3 3 . 5 1 3 Combat Bots Only 3 | . 2 . 3 1 3 Max Kills in Single Turn 2 | 1 2 . 2 1 2 Gunslinging 1 | . 1 . . . 1 Exploded 1 | . 1 . 1 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 1131 | . 216 4 291 74 546 Core 146 | . 35 . 58 33 20 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 . 86 85 . . Volleys Fired 85 | 7 25 1 25 2 25 Largest 3 | 2 2 2 3 3 3 Hottest 135 | 90 90 90 135 135 135 Shots Fired 173 | 14 50 2 57 6 44 Gun 173 | 14 50 2 57 6 44 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 3 | . . . 3 . . Thermal 17 | 7 10 . . . . Explosive . | . . . . . . Electromagnetic 153 | 7 40 2 54 6 44 Robot Hit Streak 27 | 7 27 6 17 9 22 Robot Miss Streak 2 | . 2 . 1 1 1 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 . 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 126 | 7 41 2 35 5 36 Core Hits 70 | 4 20 1 24 1 20 Critical Hits 1 | . . . 1 . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2270 | 107 815 36 669 80 563 Guns 1787 | 107 592 36 551 28 473 Cannons . | . . . . . . Explosions 477 | . 223 . 112 52 90 Melee . | . . . . . . Ramming 6 | . . . 6 . . Kinetic . | . . . . . . Thermal 529 | 25 250 . 112 52 90 Explosive 86 | . 86 . . . . Electromagnetic 1649 | 82 479 36 551 28 473 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 21 | . 10 . 11 . . Projectiles . | . . . . . . Explosions 21 | . 10 . 11 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 158 | . 44 . 50 31 33 Shots 5 | . 1 . 2 1 1 Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 327 | 84 327 30 291 123 314 Average Temperature 96 | 36 88 18 80 67 154 Received Heat Transfer 726 | . 105 . 117 27 477 Effects 4 | . 2 . . . 2 Energy Bleed 4 | . 2 . . . 2 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 3 | . 1 . 2 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 957 | 74 533 . 200 . 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . 3 . 2 1 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 228 | 20 181 54 228 105 105 Initial 57 | . 9 3 . 57 . Average 52 | 9 61 5 92 73 51 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 99 | 100 100 100 96 100 100 Level 1 . | . . . 3 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 . 1 . 1 Investigation 3 | . 2 . 1 . . Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 2 | . 1 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 14 2 23 1 9 Peak Tracking Total 5 | . 3 2 4 1 5 Tactical Retreats 3 | . . 1 1 . 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . 1 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 3 | . 3 . . . . Max in Single Turn 3 | . 3 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 12 | . 7 . 4 1 . Terminals 9 | . 4 . 4 1 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 28 | . 19 . 7 2 . Successful 16 | . 11 . 3 2 . Failed 12 | . 8 . 4 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 8 | . 4 . 3 1 . Terminals 21 | . 12 . 7 2 . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 5 | . 5 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 7 . 3 2 . Robot Analysis 2 | . 1 . 1 . . Prototype ID Bank 1 | . . . . 1 . Branch Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Recycling Unit Index 1 | . 1 . . . . Unreport Threat 2 | . . . 1 1 . Locate Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Security Status 1 | . 1 . . . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 4 . . . . Report Inventory 2 | . 2 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 6 . 3 . . Full Trace Events 3 | . 2 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 . . Highest-Rated Group 46 | . . 46 46 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 25 | . . 5 20 . . Total Damage 441 | . . 83 358 . . Kills 6 | . . 2 4 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total 2 | . 1 . 1 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 2706 | 147 1007 675 665 66 146 Spaces Moved 1427 | 94 556 366 341 29 41 Core 14 | 12 2 . . . . Treads . | . . . . . . Legs 1413 | 82 554 366 341 29 41 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 180 150 120 120 Average Speed 157 | 112 155 180 158 120 120 Slowest Speed 700 | 120 700 180 180 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 5 80 67 24 4 9 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 30 | . 18 . 10 2 . Melee . | . . . . . . Projectile . | . . . . . . AOE 30 | . 18 . 10 2 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 1727 | 117 652 382 424 55 97 Wait 130 | . 36 10 34 24 26 Move 1422 | 93 555 365 340 28 41 Hop . | . . . . . . Pick Up 23 | 8 11 2 2 . . Fast Attach 17 | 8 4 . 4 . 1 Attach 5 | . 2 . . 1 2 Detach . | . . . . . . Swap 19 | . 8 1 8 . 2 Drop 25 | 1 11 3 10 . . Fire 85 | 7 25 1 25 2 25 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 148 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Evolved 1 slot: Utility x1 294 | -10/Materials | Identified exit to Materials 294 | -10/Materials | Discovered exit to Materials (range 16) 306 | -10/Materials | Build established: Hacker-Mutant 322 | -10/Materials | Identified exit to Mines 1123 | -10/Materials | Discovered exit to Materials (range 13) 1155 | -10/Materials | Entered Mines 1249 | -10/Mines | Found a hidden stash of uninstalled traps 1794 | -10/Mines | Discovered exit to Materials (range 5) 1830 | -10/Mines | Entered Materials 1830 | -9/Materials | Accompanied by 2 allies 1830 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1831 | -9/Materials | Identified exit to Mines 1835 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2360 | -9/Materials | Build established: Scavenger-Skirmisher 2467 | -9/Materials | Identified exit to Materials 2467 | -9/Materials | Discovered exit to Materials (range 8) 2495 | -9/Materials | Entered another Materials area 2495 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2504 | -8/Materials | Identified exit to Storage 2504 | -8/Materials | Discovered exit to Storage (range 16) 2561 | -8/Materials | Entered Storage 2707 | -8/Storage | Self-destructed Last Messages --------------- 02602_ G-47 Trooper destroyed. 02620_ R-06 Scavenger collects Aluminum Leg. 02623_ Acquired 20 matter. 02623_ R-06 Scavenger collects Particle Gun. 02624_ R-06 Scavenger destroyed. 02630_ U-05 Engineer lays Concrete. 02654_ Imp. EM Shotgun destroyed. 02668_ G-47 Trooper destroyed. 02668_ Switching to secondary target: G-47 Trooper. 02669_ Overheating: Energy bleed (-11). 02674_ G-47 Trooper destroyed. 02674_ Switching to secondary target: G-47 Trooper. 02674_ G-47 Trooper destroyed. 02677_ Acquired 20 matter. 02683_ Overheating: Energy bleed (-2). 02683_ Lgt. Nuclear Core destroyed. 02687_ EM Shotgun destroyed. 02696_ K-01 Serf collects debris. 02702_ G-47 Trooper misfires. 02702_ K-01 Serf collects debris. 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""????????????????? | | ???????????????? ! ##????????????????? | | ???????????????? #?????????????????? | | ???????????????? ??????????????????? | | ????????????????###"T?????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Additional Mass Support 6 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AccelerationChainExoskeleton Manual? 0 Play Time 00:25:35 Cumulative 18.5 hours Start 2020.10.04 @ 11:15:37 End 2020.10.04 @ 19:41:09 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 17 Rogue 2 Adventurer 11 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 30 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da02a1e1-f7c2-40ed-8189-008b290724f2