Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.31 @ 10:56:23 Player: Dorktron2000 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (78) 390 Value Destroyed (2889) 2889 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (411) 411 TOTAL SCORE: 7430 Bonus ------- High Alert Combat Kills 96 Follower Combat Kills 380 Friendly Fire -65 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 710/790 System Corruption 8% Temperature Cool (0) Movement Core (800) Ox15 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Large Storage Unit Energy Well Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Micro Nuclear Core Neutrino Core Drone Bay (0/2) Shock Rifle Advanced Beam Rifle Autogun High-powered Shotgun Flak Gun Heavy Mace Katana Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Humpback Energy Well Advanced Targeting Computer Target Analyzer Weapon Cycler Hardened Heavy Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Gatling Laser > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Neutrino Core Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating Drone Bay Shock Rifle Arc Projector Proton Cannon High-powered Shotgun Gauss Rifle Flak Gun Coil Gun Advanced EMP Blaster Maul Katana [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Particle Charger Storage Large Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Launcher Advanced EMP Blaster Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Slots Evolved 8 | . . 2 . 2 . 2 2 . Power . | . . . . . . . . . Propulsion 2 | . . . . . . 1 1 . Utility 6 | . . 2 . 2 . 1 1 . Weapon . | . . . . . . . . . Parts Attached 139 | 6 5 11 . 19 22 26 17 33 Power 16 | 1 1 . . 1 5 2 1 5 Engine 10 | 1 1 . . . 1 2 1 4 Core 6 | . . . . 1 4 . . 1 Reactor . | . . . . . . . . . Propulsion 24 | 2 1 2 . 2 3 8 4 2 Treads . | . . . . . . . . . Leg 24 | 2 1 2 . 2 3 8 4 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 34 | 1 2 2 . 5 6 6 3 9 Device 8 | . . . . 1 3 2 1 1 Storage 12 | 1 2 1 . 3 . . . 5 Processor 3 | . . . . . . 2 . 1 Hackware . | . . . . . . . . . Protection 11 | . . 1 . 1 3 2 2 2 Artifact . | . . . . . . . . . Weapon 65 | 2 1 7 . 11 8 10 9 17 Energy Gun 13 | 1 . 4 . 3 . . 1 4 Energy Cannon 10 | . . . . 1 . 2 4 3 Ballistic Gun 23 | 1 1 3 . 3 4 6 2 3 Ballistic Cannon . | . . . . . . . . . Launcher 8 | . . . . 3 3 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . . . 1 2 Slashing Weapon 8 | . . . . 1 1 1 1 4 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . Parts Lost 68 | . 2 6 . 4 17 10 5 24 Power 11 | . 1 . . . 5 1 . 4 Propulsion 19 | . 1 2 . 2 3 4 2 5 Utility 18 | . . . . 1 5 3 2 7 Weapon 20 | . . 4 . 1 4 2 1 8 Highest Loss Streak 14 | . 2 3 . 3 14 4 2 10 Average Slot Usage (%) 95 | . 97 97 100 99 97 97 99 79 Engine 6 | . 13 11 11 8 . 5 6 5 Core 1 | . . . . . 7 . . . Leg 20 | . 28 21 22 17 17 22 25 16 Device 6 | . . . . 6 15 7 8 4 Storage 30 | . 27 33 33 36 36 30 26 16 Processor 4 | . . . . . . 3 13 14 Protection 7 | . . 11 11 10 1 10 3 5 Energy Gun 3 | . . 6 11 3 . . . 8 Energy Cannon 1 | . . . . 4 . . 6 . Ballistic Gun 9 | . 26 13 11 6 9 13 4 1 Launcher 1 | . . . . 3 7 . . . Naked Turns . | . . . . . . . . . Heaviest Build 135 | 9 40 52 52 85 92 95 96 135 Greatest Support 69 | 20 20 20 20 23 34 49 69 69 Greatest Overweight (x) 16 | 1 1 2 2 6 3 3 1 16 Average Overweight (x) 2 | . . 2 2 2 2 1 1 2 Largest Inventory Capacity 36 | 6 16 20 20 28 28 28 28 36 Average Capacity 25 | 5 15 19 20 26 28 28 28 29 Most Carried 28 | 6 16 20 20 28 28 26 25 26 Average Carried 21 | 3 13 17 19 25 26 20 23 19 Final Capacity 28 | 6 16 20 20 28 28 28 28 16 Final Carried 28 | 5 16 20 20 28 15 23 25 11 Class Distribution -------------------- 81% | Hauler-Mutant 10% | Commander-Mutant 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Commander-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Matter Collected 2277 | 91 282 248 18 262 322 474 212 368 Remotely . | . . . . . . . . . Salvage Created 3412 | . 219 353 47 262 851 456 481 743 Parts 179 | . 15 28 7 29 33 17 25 25 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . 23 Prevented 4 | . . . . . . . . 4 Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Combat Hostiles Destroyed 67 | . 5 8 3 6 12 9 7 17 Melee 20 | . . . . . 7 . 3 10 Guns 33 | . 5 8 3 3 2 8 1 3 Cannons 6 | . . . . 1 . 1 3 1 AOE 8 | . . . . 2 3 . . 3 Classes Destroyed 14 | . 2 1 1 2 3 3 . 2 Worker 2 | . 1 . . . . . 1 . Builder 1 | . . . . . . 1 . . Recycler 4 | . . . . 1 2 . 1 . Operator 1 | . . . . . 1 . . . Watcher 3 | . . . . 2 1 . . . Swarmer 17 | . . . 3 3 . . 2 9 Grunt 28 | . 5 4 . . 8 6 . 5 Brawler 2 | . . . . . . . . 2 Duelist 1 | . . . . . . . . 1 Protector 1 | . . . . . 1 . . . Sentry 12 | . . 4 . 3 2 1 2 . Demolisher 1 | . . . . . 1 . . . Hunter 1 | . . . . . . 1 . . Programmer 4 | . . . . . . 1 3 . Best Kill Streak 6 | . 3 3 3 4 6 4 4 5 Combat Bots Only 6 | . 2 3 3 3 6 4 3 5 Max Kills in Single Turn 2 | . 1 1 2 2 2 1 2 2 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . . . 1 1 . . 2 Melee 1 | . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Damage Taken 10223 | . 359 785 39 361 2752 1545 1041 3341 Core 1675 | . 36 216 . 58 351 161 162 691 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 66 | 100 85 . 46 . 25 77 . . Volleys Fired 215 | . 30 42 6 22 21 43 25 26 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 155 | . 40 85 68 105 64 105 140 155 Shots Fired 391 | . 58 71 12 34 40 81 49 46 Gun 315 | . 58 71 12 24 29 61 24 36 Cannon 59 | . . . . 7 . 19 25 8 Launcher 17 | . . . . 3 11 1 . 2 Special . | . . . . . . . . . Kinetic 254 | . 58 51 6 18 29 61 19 12 Thermal 82 | . . 20 . 8 . 19 16 19 Explosive 4 | . . . . 3 . 1 . . Electromagnetic 51 | . . . 6 5 11 . 14 15 Robot Hit Streak 16 | . 16 12 8 11 4 10 12 9 Robot Miss Streak 6 | . 4 4 1 3 5 4 3 6 Penetration Max 1 | . . . . . . 1 1 1 Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 331 | . 36 50 11 22 38 61 52 61 Core Hits 149 | . 14 18 4 16 28 20 16 33 Critical Hits 12 | . . . . 1 2 . 6 3 Critical Kills 4 | . . . . . . . 3 1 Critical Parts Destroyed 7 | . . . . 1 1 . 3 2 Melee Attacks 99 | . . . . 1 25 8 25 40 Impact 31 | . . . . . . . 14 17 Slashing 68 | . . . . 1 25 8 11 23 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 8 | . . . . . . . 3 5 Damage Inflicted 7914 | . 308 545 70 595 1640 1531 1318 1907 Guns 3324 | . 308 545 70 278 339 1067 376 341 Cannons 924 | . . . . 80 . 314 427 103 Explosions 1605 | . . . . 205 784 . . 616 Melee 2061 | . . . . 32 517 150 515 847 Ramming . | . . . . . . . . . Kinetic 2957 | . 308 430 28 205 339 1067 376 204 Thermal 1444 | . . 115 . 103 139 314 382 391 Explosive 205 | . . . . 205 . . . . Electromagnetic 1247 | . . . 42 50 645 . 45 465 Impact 440 | . . . . . . . 172 268 Slashing 1621 | . . . . 32 517 150 343 579 Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . 1 2 5 8 Average Corruption 2 | . . . . . 1 1 2 5 Corruption Purged . | . . . . . . . . . Effects 44 | . . . . . 2 2 7 33 Message Errors 15 | . . . . . 1 2 1 11 Matter Fused 7 | . . . . . . . . 7 Heat Flow Errors 3 | . . . . . . . 1 2 Energy Discharges 1 | . . . . . . . . 1 Parts Rejected 3 | . . . . . . . 1 2 Data Loss (minor) 4 | . . . . . . . 1 3 Data Loss (major) 3 | . . . . . . . . 3 Targeting Errors 7 | . . . . . . . 3 4 Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 67 | . . . . 4 16 18 5 24 Projectiles 10 | . . . . 4 . 1 5 . Explosions 29 | . . . . . 16 . . 13 Melee 28 | . . . . . . 17 . 11 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 363 | . . . . . 170 41 . 152 Shots 11 | . . . . . 6 1 . 4 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 463 | . 12 128 . 48 25 463 401 399 Average Temperature 110 | . 8 40 . 20 14 193 122 127 Received Heat Transfer 2223 | . 201 327 . 54 639 639 6 357 Effects 16 | . . . . . . 10 5 1 Shutdowns 4 | . . . . . . 2 1 1 Interference 3 | . . . . . . 3 . . Matter Decay 1 | . . . . . . 1 . . Short Circuit 2 | . . . . . . 2 . . Damage (major) 6 | . . . . . . 2 4 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . Impact Corruptions 3 | . . . . . . . 1 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 2067 | . . 296 . 148 200 481 444 498 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . . . 4 . . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Peak Influence 532 | . 105 207 128 165 532 527 367 . Initial 203 | . . 12 43 . 52 23 203 . Average 169 | . 29 61 55 71 309 283 261 . Maximum Alert Level 2 | . . 1 . . 2 2 1 . Low Security (%) 64 | 100 100 90 100 100 19 39 24 . Level 1 20 | . . 9 . . 57 5 75 . Level 2 15 | . . . . . 23 55 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 2 1 . 2 5 4 2 . Investigation 3 | . . . . 1 1 1 . . Extermination 3 | . . . . . . 1 2 . Reinforcement 7 | . 2 1 . 1 2 1 . . Assault 3 | . . . . . 2 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Distress Signals 5 | . . 2 . 1 1 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 140 | . 9 16 3 20 31 23 10 28 Peak Tracking Total 11 | . 2 4 3 5 9 4 4 11 Tactical Retreats 18 | . . 4 . 1 2 6 3 2 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Traps Triggered 4 | . . . . . 1 2 1 . Indirectly 1 | . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . . . . 4 . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Machines Disabled 9 | . . 1 1 2 2 . 1 2 Max in Single Turn 2 | . . 1 1 1 1 . 1 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Machines Accessed 21 | . 4 2 . 5 5 2 3 . Terminals 12 | . 3 . . 4 3 1 1 . Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . . . . . 1 . 1 . Recycling Units 3 | . 1 1 . . 1 . . . Scanalyzers 3 | . . 1 . 1 . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 96 | . 15 10 . 29 17 13 12 . Successful 68 | . 7 9 . 21 12 11 8 . Failed 28 | . 8 1 . 8 5 2 4 . Catastrophic 5 | . 2 . . 2 . . 1 . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . 1 . . . Terminals 56 | . 12 . . 26 11 3 4 . Fabricators 10 | . . . . . . 10 . . Repair Stations 7 | . . . . . 4 . 3 . Recycling Units 8 | . 3 3 . . 2 . . . Scanalyzers 15 | . . 7 . 3 . . 5 . Garrison Access . | . . . . . . . . . Terminal Hacks 35 | . 4 . . 19 8 2 2 . Record 10 | . 2 . . 8 . . . . Part Schematic 1 | . . . . . 1 . . . Robot Analysis 1 | . . . . . . . 1 . Prototype ID Bank 2 | . . . . 1 1 . . . Open Door 1 | . . . . . 1 . . . Alert Level 4 | . . . . 1 1 1 1 . Unreport Threat 1 | . 1 . . . . . . . Locate Traps 1 | . . . . . 1 . . . Reprogram Traps 1 | . . . . 1 . . . . Dispatch Records 2 | . . . . 2 . . . . Maintenance Status 1 | . . . . 1 . . . . Investigation Status 2 | . . . . 1 1 . . . Recall Investigation 1 | . . . . . 1 . . . Hauler Manifests 3 | . . . . 2 1 . . . Zone Layout 4 | . 1 . . 2 . 1 . . Fabricator Hacks 9 | . . . . . . 9 . . Network Status 1 | . . . . . . 1 . . Load Schematic 4 | . . . . . . 4 . . Build 4 | . . . . . . 4 . . Repair Station Hacks 3 | . . . . . 2 . 1 . Scan Component 2 | . . . . . 1 . 1 . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 8 | . 3 3 . . 2 . . . Report Inventory 3 | . 1 1 . . 1 . . . Retrieve Matter 2 | . 1 1 . . . . . . Retrieve Components 3 | . 1 1 . . 1 . . . Scanalyzer 13 | . . 6 . 2 . . 5 . Insert Component 6 | . . 3 . 1 . . 2 . Analyze 7 | . . 3 . 1 . . 3 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 3 1 . 5 2 2 3 . Full Trace Events 4 | . . 1 . 1 1 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . . 3 . 1 1 . 2 . Parts Built 6 | . . . . . . 6 . . Matter 518 | . . . . . . 518 . . Time 259 | . . . . . . 259 . . Total Part Build Rating 16 | . . . . . . 16 . . Parts Repaired 1 | . . . . . 1 . . . Time 38 | . . . . . 38 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 11 | . . 2 . . 9 . . . Parts Scanalyzed 6 | . . 3 . 1 . . 2 . Part Schematics Acquired 6 | . . 3 . 1 . . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Sto Fac Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Total Allies 18 | . . . 3 . 15 . . . Largest Group 11 | . . . 3 3 11 . . . Highest-Rated Group 213 | . . . 86 86 213 . . . Highest-Rated Ally 31 | . . . 31 31 31 . . . Total Orders 1 | . . . . . . 1 . . EXPLORE 1 | . . . . . . 1 . . Ally Attacks 122 | . . . . 15 107 . . . Total Damage 1664 | . . . . 213 1451 . . . Kills 17 | . . . . 5 12 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Robot Analysis Total 1 | . . . . . . . 1 . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches 3 | . . . . . . 3 . . Drone Recoveries 1 | . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Turns Passed 7737 | 62 552 592 637 1531 1225 1267 654 1217 Spaces Moved 3297 | 43 283 245 340 637 430 507 312 500 Core 10 | 9 . . . . . . . 1 Treads . | . . . . . . . . . Legs 3287 | 34 283 245 340 637 430 507 312 499 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 180 180 180 190 153 152 150 Average Speed 182 | 107 147 180 180 208 208 166 153 193 Slowest Speed 850 | 120 150 180 180 300 215 215 157 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 4 45 27 88 51 85 10 9 70 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . 1 . . . . 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 75 | . . . . 24 22 9 . 20 Melee . | . . . . . . . . . Projectile 9 | . . . . 2 3 3 . 1 AOE 66 | . . . . 22 19 6 . 19 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Total 4489 | 57 366 329 354 809 684 836 404 650 Wait 561 | . 30 10 7 80 161 224 20 29 Move 3289 | 42 282 244 339 636 429 506 311 500 Hop . | . . . . . . . . . Pick Up 146 | 9 17 17 1 32 15 26 11 18 Fast Attach 3 | 1 . . . 1 1 . . . Attach 89 | 4 5 8 . 7 17 18 8 22 Detach 3 | . . . . . . . . 3 Swap 47 | 1 . 3 . 11 4 8 9 11 Drop 49 | . 2 5 1 19 11 3 1 7 Fire 215 | . 30 42 6 22 21 43 25 26 Melee 87 | . . . . 1 25 8 19 34 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -6/Factory -6/Lower Caves (discovered 1 exit: [*Dat]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 610 | -10/Materials | Discovered new exit (range 3) 615 | -10/Materials | Entered another Materials area 615 | -9/Materials | Evolved 2 slots: Utility x2 747 | -9/Materials | Lost 3 parts (2n1w) 924 | -9/Materials | Build established: Hauler-Mutant 956 | -9/Materials | Core integrity fell below 50% 1115 | -9/Materials | Discovered new exit (range 16) 1207 | -9/Materials | Entered Mines 1634 | -9/Mines | Learned location of Zion (-7) 1647 | -9/Mines | Received a Mining Laser from a helpful Derelict 1826 | -9/Mines | Discovered new exit (range 8) 1844 | -9/Mines | Entered Materials 1844 | -8/Materials | Accompanied by 3 allies 1844 | -8/Materials | Evolved 2 slots: Utility x2 1849 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2188 | -8/Materials | Lost 3 parts (1n1u1w) 3015 | -8/Materials | Discovered new exit (range 4) 3325 | -8/Materials | Discovered new exit (range 16) 3375 | -8/Materials | Entered Storage 3429 | -8/Storage | Allied Derelicts emerged from ambush trap array 3687 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3959 | -8/Storage | Build established: Commander-Mutant 4218 | -8/Storage | Repaired Particle Charger 4365 | -8/Storage | Met a pair of Derelict thieves 4439 | -8/Storage | Discovered new exit (range 16) 4485 | -8/Storage | Core integrity fell below 50% 4529 | -8/Storage | Lost 14 parts (3p3n4u4w) 4600 | -8/Storage | Entered Factory 4600 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4736 | -7/Factory | Build established: Hauler-Mutant 4756 | -7/Factory | Fabricated Coil Gun (x2) 4826 | -7/Factory | Fabricated Imp. Aluminum Leg (x2) 4885 | -7/Factory | Fabricated Lgt. Armor Plating? 5075 | -7/Factory | Lost 3 parts (1p1n1u) 5097 | -7/Factory | Local fabrication network quarantined 5466 | -7/Factory | Lost 3 parts (1n2w) 5765 | -7/Factory | Discovered new exit (range 10) 5769 | -7/Factory | Lost 4 parts (2n2u) 5800 | -7/Factory | First assault squad dispatched 5867 | -7/Factory | Entered another Factory area 5867 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6423 | -6/Factory | Discovered new exit (range 6) 6521 | -6/Factory | Entered Lower Caves 6522 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6686 | -6/Lower Caves | Lost 8 parts (2p2n2u2w) 7536 | -6/Lower Caves | Lost 6 parts (1p2n2u1w) 7696 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7700 | -6/Lower Caves | Core integrity fell below 50% 7719 | -6/Lower Caves | Core integrity fell below 20% 7738 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07722_ L-41 Fighter destroyed. 07722_ S-27 Virus destroyed. 07722_ Slug penetrates G-50 Soldier. 07722_ Destroyed Lgt. Angular Momentum Engine. 07722_ Penetrated by Slug. 07725_ Lgt. Treads fries itself beyond repair. 07725_ G-50 Soldier destroyed. 07725_ Penetrated by Slug. 07725_ Proton Cannon destroyed. 07725_ Slug penetrates B-48 Gladiator. 07727_ Carbon-fiber Leg self-destruct mechanism malfunctions. 07727_ S-27 Virus misfires. 07731_ B-48 Gladiator destroyed. 07731_ Slug penetrates Wall. 07732_ Gauss Rifle destroyed. 07733_ L-41 Fighter destroyed. 07734_ Acquired 33 matter. 07735_ Mace fries itself beyond repair. 07736_ Penetrated by Slug. 07738_ Adv. Heat Sink fries itself beyond repair. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????##??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? ??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? ##?????????????????? | | ??????????????????????????? ##????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? #????????????????? | | ?????????????????????????? #????????????????? | | ?????????????????????????? ##????????????##?? | | ?????????????????????????? ##?##??????### ? | | ?????????????????????????? ## ??????? # | | ?????????????????????????? #?# ???????? | | ???????????????????????### #??# #?????????# | | ???????????????????#####; #### #?????????# | | ???????????????????# #??????????# | | ???????????????????### [% g # #???????????# | | ????????????????????# ;[Y % # # #?????####??# | | ????????????????????# %%= # s### # ####??# #### | | ????????????????????# ;%% # #?## ## | | ?????????????????????# ;%/ # ### ## | | ?????????????????????##;@! # ## ## | | ?????????????????????# # # gb # #? | | ?????????????????????##; ######## #? | | ???????????????????????# ## | | ???????????????????????###### # | | ??????????????????????????## ## # | | ??????????????????????????# ## ### | | ??????????????????????????# ## | | ??????????????????????????# | | ??????????????????????????## #### | | ???????????????????????????## #### ###??#### | | ????????????????????????????####??#####???????### | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Heat Shielding 100 Armor Coverage 600 Resistance: KI 20 Utility Shielding 33 Reclamation Efficiency 10 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Coil Gun | -8/Storage | Hacked Katana | -6/Factory | Scanalyzed Gauss Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Coil Gun | x2 | -7/Factory Imp. Aluminum Leg | x2 | -7/Factory Lgt. Armor Plating | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control GoHome() Please Form A Line Safety First Challenges ------------ None Game ------ Seed IntegrationGravmagProtection Manual? 0 Play Time 01:52:03 Cumulative 15.5 hours Start 2021.08.29 @ 10:55:36 End 2021.08.31 @ 10:56:23 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8acf56f-e7fe-4e64-93f1-d9434b56a643