Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.16 @ 21:47:02 Player: Delget Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (64) 320 Value Destroyed (2279) 2279 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (580) 580 TOTAL SCORE: 5079 Bonus ------- High Alert Combat Kills 174 Follower Combat Kills 406 Cogmind --------- Core Integrity 0/550 Matter 94/300 Energy 211/280 System Corruption 1% Temperature Critical (798) Movement Core (950) Ox18 Location -8/Storage Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Medium Laser Particle Gun Light Cannon > --- INVENTORY (20) --- Improved Ion Engine Light Angular Momentum Engine Light Treads Light Treads Carbon-fiber Leg Power Amplifier Weight Redist. System Medium Laser Small Laser Beam Rifle Particle Gun Beam Cannon Light Assault Rifle Heavy Assault Rifle Light Cannon Light Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Weight Redist. System Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle High-powered Shotgun Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Light Treads Light Treads Carbon-fiber Leg Power Amplifier Weight Redist. System Medium Laser Medium Laser Small Laser Beam Rifle Particle Gun Particle Gun Beam Cannon Light Assault Rifle Heavy Assault Rifle Light Cannon Light Cannon Light Cannon [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Ion Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon 1 | . . . 1 . Parts Attached 67 | 6 2 21 13 25 Power 12 | 1 . 3 4 4 Engine 9 | 1 . 3 1 4 Core 3 | . . . 3 . Reactor . | . . . . . Propulsion 21 | 2 . 8 3 8 Treads 2 | 2 . . . . Leg 19 | . . 8 3 8 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 . 4 2 4 Device 2 | . . . . 2 Storage 3 | 1 . 2 . . Processor . | . . . . . Hackware . | . . . . . Protection 6 | . . 2 2 2 Artifact . | . . . . . Weapon 23 | 2 2 6 4 9 Energy Gun 8 | 1 . 2 1 4 Energy Cannon 5 | . . 2 2 1 Ballistic Gun 7 | 1 2 1 . 3 Ballistic Cannon 2 | . . . 1 1 Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 . 1 Parts Lost 29 | . . 2 9 18 Power 6 | . . . 3 3 Propulsion 8 | . . 1 3 4 Utility 7 | . . . 2 5 Weapon 8 | . . 1 1 6 Highest Loss Streak 9 | . . 1 3 9 To Critical Strikes . | . . . . . Average Backups 14 | 2 6 8 18 19 Power 2 | . 2 2 2 1 Propulsion 2 | 1 2 2 2 2 Utility 1 | . . . 3 2 Weapon 8 | . 2 3 9 12 Tool/Special . | . . . . . Unused Backups 15 | . 1 . . 14 Power 2 | . . . . 2 Propulsion 4 | . . . . 4 Utility 1 | . . . . 1 Weapon 8 | . 1 . . 7 Tool/Special . | . . . . . Average Slot Usage (%) 87 | . 84 84 91 87 Engine 9 | . 14 11 7 8 Core 4 | . . . 9 6 Treads 2 | . 28 1 . . Leg 25 | . . 30 26 26 Device 1 | . . . . 2 Storage 10 | . 14 12 10 9 Protection 8 | . . 7 11 9 Energy Gun 5 | . 14 6 5 2 Energy Cannon 9 | . . 7 8 12 Ballistic Gun 6 | . 13 7 7 5 Launcher 2 | . . . . 5 Peak Build Rating 35 | 6 7 17 27 35 Average Rating 21 | 4 6 12 22 28 On Entrance 11 | . 6 7 15 27 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 87 | 13 15 57 87 80 Greatest Support 57 | 40 40 40 39 57 Greatest Overweight (x) 4 | . . 4 2 3 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 20 | 8 8 20 20 20 Average Capacity 16 | 7 8 11 20 20 Most Carried 20 | 5 8 15 20 20 Average Carried 14 | 2 6 8 18 19 Final Capacity 20 | 8 8 20 20 20 Final Carried 19 | 4 7 15 19 16 Class Distribution -------------------- 35% | Mutant 24% | Scavenger-Tank 14% | Commander-Tank 12% | Commander-Mutant 7% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Commander-Tank | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1703 | 193 75 342 274 819 Remotely . | . . . . . Salvage Created 2277 | . 119 661 440 1057 Parts 120 | . 11 35 20 54 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 55 | . 4 16 9 26 Guns 20 | . 4 8 3 5 Cannons 26 | . . 8 6 12 AOE 9 | . . . . 9 Classes Destroyed 10 | . 3 1 5 1 Worker 3 | . . . 1 2 Watcher 5 | . 1 2 . 2 Swarmer 13 | . 3 4 . 6 Grunt 25 | . 1 10 3 11 Brawler 1 | . . . 1 . Duelist 3 | . . . 1 2 Protector 1 | . . . . 1 Sentry 10 | . . 2 1 7 Specialist 2 | . . . 2 . Hunter 1 | . . . 1 . Best Kill Streak 4 | . 3 4 3 4 Combat Bots Only 4 | . 3 4 3 4 Max Kills in Single Turn 3 | . 1 1 2 3 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 420 | . 21 96 85 218 Missed 92 | . 4 24 22 42 Hits 328 | . 17 72 63 176 Melee 17 | . . . 10 7 Projectile 311 | . 17 72 53 169 Critical Strikes 16 | . . 2 5 9 Damage Taken 5158 | . 157 824 1003 3174 Core 694 | . 34 103 19 538 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 62 | . . . . 62 Core Remaining (%) 86 | 100 86 74 . . Volleys Fired 148 | . 8 47 27 66 Largest 3 | . 2 2 3 3 Hottest 183 | . 70 120 148 183 Shots Fired 342 | . 16 93 76 157 Gun 177 | . 16 48 50 63 Cannon 149 | . . 45 26 78 Launcher 16 | . . . . 16 Special . | . . . . . Kinetic 121 | . 8 20 41 52 Thermal 155 | . 8 45 35 67 Explosive 16 | . . . . 16 Electromagnetic 50 | . . 28 . 22 Robot Hit Streak 13 | . 4 13 10 8 Robot Miss Streak 4 | . 1 4 3 3 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 . 1 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 197 | . 9 61 47 80 Core Hits 108 | . 7 27 21 53 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4460 | . 98 993 788 2581 Guns 1741 | . 98 446 489 708 Cannons 1815 | . . 547 299 969 Explosions 901 | . . . . 901 Melee . | . . . . . Ramming 3 | . . . . 3 Kinetic 1295 | . 24 234 435 602 Thermal 1791 | . 74 547 353 817 Explosive 901 | . . . . 901 Electromagnetic 470 | . . 212 . 258 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 4 . 1 Average Corruption 2 | . . 2 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . 8 . . Message Errors 1 | . . 1 . . Matter Fused 1 | . . 1 . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 1 | . . 1 . . Data Loss (minor) 4 | . . 4 . . Overload Shots . | . . . . . Overflow Damage 91 | . . 14 . 77 Projectiles 28 | . . 14 . 14 Explosions 63 | . . . . 63 Melee . | . . . . . Knockbacks 8 | . . . 3 5 Impact . | . . . . . Kinetic 5 | . . . 2 3 Secondary 3 | . . . 1 2 Self-Inflicted Damage 217 | . . . . 217 Shots 6 | . . . . 6 Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 789 | . 88 469 489 789 Average Temperature 200 | . 34 124 206 240 Received Heat Transfer 1857 | . 42 348 243 1224 Effects 75 | . . 5 14 56 Shutdowns 29 | . . 2 7 20 Energy Bleed 6 | . . 1 1 4 Interference 11 | . . . 4 7 Matter Decay 15 | . . . 1 14 Short Circuit 5 | . . . . 5 Damage (minor) 3 | . . 2 1 . Damage (major) 4 | . . . . 4 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 1 2 . 1 Heat Transferred 3435 | . 222 1147 777 1289 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 3 | . . 1 . 3 Low Security (%) 59 | 100 100 92 100 17 Level 1 28 | . . 7 . 57 Level 2 4 | . . . . 8 Level 3 7 | . . . . 15 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 764 | . 95 221 87 764 Initial 49 | . . 5 49 5 Average 200 | . 40 113 38 346 Influence Increases 2456 | . 128 435 307 1586 Destroy 0b10 Robot/C 1320 | . 80 320 180 740 Destroy 0b10 Robot/NC 45 | . 5 10 5 25 Destroy Leader 340 | . 22 84 60 174 Allied During Kill 191 | . . . . 191 Successful Hack 23 | . 6 5 . 12 Disable Machine 165 | . . . 30 135 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 147 | . . 1 2 144 Lose Combat Pursuer 75 | . 15 15 30 15 Influence Decreases 1745 | . 113 333 409 890 Entered New Map 88 | . . 10 68 10 Time Decay 1227 | . 113 303 271 540 Lost Part 270 | . . 20 70 180 Lost Ally 160 | . . . . 160 Squads Dispatched 17 | . 1 3 6 7 Investigation 7 | . . 2 2 3 Extermination . | . . . . . Reinforcement 4 | . 1 1 1 1 Assault 3 | . . . . 3 Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 7 | . . 2 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 95 | . 7 24 14 50 Peak Tracking Total 7 | . 3 4 4 7 Tactical Retreats 4 | . 1 1 1 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 7 | . 3 3 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 12 | . . . 2 10 Max in Single Turn 3 | . . . 1 3 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 18 | . 1 5 4 8 Terminals 13 | . 1 5 2 5 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 1 | . . . . 1 Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 59 | . 5 15 10 29 Successful 36 | . 4 8 6 18 Failed 23 | . 1 7 4 11 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 45 | . 5 15 3 22 Fabricators . | . . . . . Repair Stations 6 | . . . . 6 Recycling Units 1 | . . . . 1 Scanalyzers 7 | . . . 7 . Garrison Access . | . . . . . Terminal Hacks 25 | . 4 8 1 12 Record 17 | . 3 5 1 8 Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . . . . 1 Open Door 1 | . . . . 1 Alert Level 4 | . . 2 . 2 Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . . . 5 Scan Component 3 | . . . . 3 Repair 2 | . . . . 2 Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer 5 | . . . 5 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 1 5 2 6 Full Trace Events 7 | . . 2 2 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired 2 | . . . . 2 Time 70 | . . . . 70 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies 10 | . . . . 10 Largest Group 10 | . . . . 10 Highest-Rated Group 173 | . . . . 173 Highest-Rated Ally 29 | . . . . 29 Total Orders . | . . . . . Ally Attacks 123 | . . . . 123 Total Damage 1508 | . . . . 1508 Kills 13 | . . . . 13 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) . | . . . . . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 3591 | 75 306 849 675 1686 Spaces Moved 1609 | 47 164 453 266 679 Core 14 | 13 . 1 . . Treads 214 | 34 164 16 . . Legs 1381 | . . 436 266 679 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 186 186 Average Speed 176 | 129 160 135 193 204 Slowest Speed 345 | 160 160 250 262 345 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 4 28 37 28 87 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 143 | . . . 1 142 Melee . | . . . . . Projectile 10 | . . . 1 9 AOE 133 | . . . . 133 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 2070 | 61 194 598 367 850 Wait 142 | . 10 44 42 46 Move 1605 | 46 163 452 265 679 Hop . | . . . . . Pick Up 62 | 9 5 18 16 14 Fast Attach 17 | 1 4 6 2 4 Attach 42 | 5 1 10 11 15 Detach 3 | . . 2 . 1 Swap 21 | . 1 7 1 12 Drop 29 | . 2 12 3 12 Fire 148 | . 8 47 27 66 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 9) 304 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 16) 382 | -10/Materials | Entered another Materials area 382 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1093 | -9/Materials | Discovered new exit (range 14) 1231 | -9/Materials | Entered another Materials area 1231 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1481 | -8/Materials | Garrison activated, responded to threat 1647 | -8/Materials | Lost 3 parts (1p1n1u) 1895 | -8/Materials | Discovered new exit (range 6) 1906 | -8/Materials | Entered Storage 1908 | -8/Storage | Build established: Scavenger-Tank 2307 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2838 | -8/Storage | Lost 3 parts (1p1u1w) 3188 | -8/Storage | Repaired Particle Gun+ 3226 | -8/Storage | Repaired Titanium Leg 3506 | -8/Storage | First assault squad dispatched 3562 | -8/Storage | Core integrity fell below 50% 3574 | -8/Storage | Core integrity fell below 20% 3592 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 03579_ Hpw. Shotgun destroyed. 03580_ G-50 Soldier knocked back. 03580_ Lgt. Angular Momentum Engine destroyed. 03580_ Weight Redist. System destroyed. 03581_ Hrd. Medium Armor Plating destroyed. 03584_ Overheating: Matter decay (-29). 03584_ Broken Gauss Rifle destroyed. 03585_ Overheating: Matter decay (-15). 03586_ Overheating: Matter decay (-9). 03587_ Overheating: Energy bleed (-40). 03589_ Power failure, Hvy. Ion Engine shutdown. 03589_ Titanium Leg destroyed. 03590_ Overheating: Matter decay (-7). 03590_ G-47 Trooper destroyed. 03591_ Overheating: Matter decay (-10). 03591_ Acquired 58 matter. 03591_ Broken Carbon-fiber Leg destroyed. 03592_ Overheating: Med. Laser damaged (-14). 03592_ Overheating: Particle Gun+ damaged (-18). 03592_ M-28 Smith repairs G-50 Soldier. 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