Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.29 @ 22:45:25 Player: mbomb Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (1877) 1877 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 5131 Bonus ------- Follower Combat Kills 140 Friendly Fire -121 Cogmind --------- Core Integrity 0/700 Matter 62/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Medium Armor Plating Gauss Rifle Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Titanium Leg Medium Armored Exoskeleton > --- UTILITY ---------- Small Storage Unit Terrain Scan Processor Hardened Medium Armor Plating Recalibrator > --- WEAPON ----------- Flak Cannon Slug Cannon Slug Cannon > --- INVENTORY -------- Light Nuclear Core Large Storage Unit Improved Light Armor Plating Improved Medium Armor Plating Reactive Plating Battle Rifle Gauss Rifle [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Recalibrator Storage Small Storage Unit Processor Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Slots Evolved 6 | . . 2 2 . 2 . . Power 1 | . . . 1 . . . . Propulsion 2 | . . 2 . . . . . Utility 2 | . . . 1 . 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 56 | 6 3 17 11 6 4 5 4 Power 9 | 1 1 1 3 . 1 2 . Engine 5 | 1 . 1 2 . . 1 . Core 3 | . 1 . 1 . 1 . . Reactor 1 | . . . . . . 1 . Propulsion 14 | 2 1 7 1 1 1 1 . Treads . | . . . . . . . . Leg 13 | 2 1 7 1 . 1 1 . Wheel 1 | . . . . 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 1 5 2 2 2 1 2 Device 1 | . . . . . . . 1 Storage 6 | 1 1 2 . 1 . . 1 Processor 3 | . . 1 1 . 1 . . Hackware . | . . . . . . . . Protection 6 | . . 2 1 1 1 1 . Artifact . | . . . . . . . . Weapon 17 | 2 . 4 5 3 . 1 2 Energy Gun 3 | . . . 3 . . . . Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 8 | 2 . 3 1 1 . . 1 Ballistic Cannon 4 | . . . . 2 . 1 1 Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 25 | . . 2 10 1 . . 12 Power 5 | . . 1 2 . . . 2 Propulsion 9 | . . 1 5 1 . . 2 Utility 4 | . . . . . . . 4 Weapon 7 | . . . 3 . . . 4 Highest Loss Streak 7 | . . 1 4 1 . . 7 To Critical Strikes . | . . . . . . . . Average Backups 5 | 1 6 9 3 5 3 6 6 Power 1 | . 1 1 . 1 1 . . Propulsion . | . 1 1 . . . . . Utility 2 | . 1 3 2 2 2 3 3 Weapon 1 | . 1 3 1 . . 1 2 Tool/Special . | . . . . . . . . Unused Backups 7 | . 3 . . . . . 4 Power 1 | . 1 . . . . . . Propulsion . | . . . . . . . . Utility 4 | . 2 . . . . . 2 Weapon 2 | . . . . . . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 69 | . 90 98 68 28 48 63 61 Engine 5 | . 3 8 13 . . 1 5 Core 3 | . 10 2 1 . 7 5 . Leg 18 | . 28 43 15 . 2 8 11 Storage 10 | . 19 11 8 7 7 7 6 Processor 4 | . . 1 12 . . 7 7 Protection 4 | . . 7 2 4 6 7 6 Energy Gun 1 | . . . 6 . . . . Ballistic Gun 9 | . 27 17 3 . 6 1 . Ballistic Cannon 8 | . . . . 16 15 21 15 Peak Build Rating 55 | 6 10 18 23 10 21 49 55 Average Rating 16 | 4 8 15 16 7 16 28 39 On Entrance 14 | . 6 10 18 . 8 21 49 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 46 | . . . 41 5 . . . Heaviest Build 60 | 12 22 32 40 20 28 58 60 Greatest Support 67 | 20 20 52 52 10 17 67 67 Greatest Overweight (x) 9 | . 1 . 7 6 9 2 7 Average Overweight (x) 1 | . . . 1 4 4 1 . Largest Inventory Capacity 20 | 8 10 20 20 8 8 8 15 Average Capacity 8 | 6 8 10 9 7 8 8 8 Most Carried 10 | 4 10 10 9 7 5 8 8 Average Carried 5 | 1 6 9 3 5 3 6 6 Final Capacity 10 | 8 10 10 5 8 8 8 5 Final Carried 10 | 3 10 9 4 6 4 6 3 Class Distribution -------------------- 72% | Mutant 24% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Tank | -7/Factory Tank | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Matter Collected 1763 | 200 143 441 238 282 . 327 132 Remotely . | . . . . . . . . Salvage Created 2211 | 90 223 820 625 190 . . 263 Parts 123 | 3 17 48 26 14 . . 15 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 2 | . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Combat Hostiles Destroyed 49 | . 7 19 11 6 . . 6 Melee 1 | . . . . . . . 1 Guns 25 | . 7 13 5 . . . . Cannons 14 | . . 3 . 6 . . 5 AOE 9 | . . 3 6 . . . . Classes Destroyed 12 | 1 3 2 2 1 . . 3 Worker 1 | . . . . 1 . . . Builder 3 | . . . 1 1 . . 1 Hauler 1 | . . . 1 . . . . Recycler 3 | 1 . 1 . 1 . . . Mechanic 1 | . . . . . . . 1 Watcher 4 | . 1 1 . 2 . . . Swarmer 15 | . 3 7 . 4 . . 1 Grunt 25 | . 4 6 10 1 . . 4 Brawler 1 | . . 1 . . . . . Duelist 1 | . . . . . . . 1 Sentry 7 | . . 5 1 1 . . . Martyr 1 | . . . . . . . 1 Best Kill Streak 6 | 1 6 5 5 4 . . 4 Combat Bots Only 6 | . 6 5 4 2 . . 3 Max Kills in Single Turn 3 | 1 1 3 2 1 . . 2 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 2 . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Hostile Shots Fired 500 | . 27 89 79 29 . . 276 Missed 163 | . 9 25 20 12 . . 97 Hits 337 | . 18 64 59 17 . . 179 Melee 8 | . . 2 . . . . 6 Projectile 329 | . 18 62 59 17 . . 173 Critical Strikes 10 | . . . 5 1 . . 4 Damage Taken 5576 | . 203 843 1223 203 . . 3104 Core 1115 | . 45 128 197 38 . . 707 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 9 | . . 9 . . . . . Regen/Repaired (Parts) 343 | . 30 149 69 95 . . . Core Remaining (%) 76 | 100 82 68 . 57 . . . Volleys Fired 194 | 9 24 60 44 34 . . 23 Largest 3 | 1 2 2 2 2 . . 3 Hottest 117 | 20 40 79 79 74 . . 117 Shots Fired 366 | 9 48 120 69 62 . . 58 Gun 224 | 9 48 104 53 8 . . 2 Cannon 135 | . . 16 9 54 . . 56 Launcher 7 | . . . 7 . . . . Special . | . . . . . . . . Kinetic 300 | 9 48 104 19 62 . . 58 Thermal . | . . . . . . . . Explosive 7 | . . . 7 . . . . Electromagnetic 59 | . . 16 43 . . . . Robot Hit Streak 13 | 2 13 11 13 4 . . 6 Robot Miss Streak 11 | 1 2 2 5 9 . . 11 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 229 | 6 35 84 41 36 . . 27 Core Hits 173 | 3 17 37 42 38 . . 36 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 3 | . . . 1 . . . 2 Destroy 2 | . . . . . . . 2 Corrupt 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4464 | 46 276 1157 1571 625 . . 789 Guns 1656 | 46 276 845 489 . . . . Cannons 1754 | . . 222 160 614 . . 758 Explosions 1012 | . . 90 922 . . . . Melee . | . . . . . . . . Ramming 42 | . . . . 11 . . 31 Kinetic 2651 | 46 276 845 112 614 . . 758 Thermal 286 | . . 90 196 . . . . Explosive 482 | . . . 482 . . . . Electromagnetic 1003 | . . 222 781 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . 5 5 . . 6 Average Corruption 4 | . . . 5 5 . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 52 | . . . 25 19 . . 8 Message Errors 10 | . . . 3 4 . . 3 Matter Fused 14 | . . . 7 4 . . 3 Heat Flow Errors 8 | . . . 3 3 . . 2 Energy Discharges 7 | . . . 4 3 . . . Parts Rejected 1 | . . . 1 . . . . Data Loss (minor) 7 | . . . 3 4 . . . Data Loss (major) 1 | . . . 1 . . . . Misfires 3 | . . . 2 1 . . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 72 | . . . 72 . . . . Projectiles . | . . . . . . . . Explosions 72 | . . . 72 . . . . Melee . | . . . . . . . . Knockbacks 38 | . . . . 15 . . 23 Impact . | . . . . . . . . Kinetic 31 | . . . . 12 . . 19 Secondary 7 | . . . . 3 . . 4 Self-Inflicted Damage 276 | . . . 272 4 . . . Shots 7 | . . . 7 . . . . Rammed 5 | . . . . 5 . . . Targets Rammed 10 | . . . . 5 . . 5 Kicked 5 | . . . . . . . 5 Crushed . | . . . . . . . . Highest Temperature 590 | . 18 160 483 234 . . 590 Average Temperature 130 | . 7 49 146 66 . . 261 Received Heat Transfer 1704 | . 102 288 612 72 . . 630 Effects 17 | . . . 7 . . . 10 Shutdowns 6 | . . . 2 . . . 4 Energy Bleed 4 | . . . 2 . . . 2 Interference 1 | . . . 1 . . . . Short Circuit 2 | . . . 2 . . . . Damage (minor) 1 | . . . . . . . 1 Damage (major) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . 4 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 350 | . . 150 200 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 1 2 . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Maximum Alert Level 1 | . . 1 1 . . . . Low Security (%) 96 | 100 100 82 96 100 100 100 100 Level 1 3 | . . 17 3 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 235 | 5 130 235 214 101 . . 142 Initial 83 | . . . 83 27 . . . Average 48 | . 26 81 117 28 . . 46 Influence Increases 1764 | 5 181 513 463 210 . . 392 Destroy 0b10 Robot/C 1060 | . 140 380 220 120 . . 200 Destroy 0b10 Robot/NC 70 | 5 5 10 10 25 . . 15 Destroy Leader 222 | . 32 102 42 24 . . 22 Allied During Kill 29 | . . . . . . . 29 Successful Hack 20 | . 4 2 3 11 . . . Disable Machine 105 | . . . 105 . . . . Destroy Structure 93 | . . 4 68 . . . 21 Lose Combat Pursuer 165 | . . 15 15 30 . . 105 Influence Decreases 1693 | 5 181 314 596 276 . . 321 Entered New Map 155 | . . . 116 39 . . . Time Decay 1219 | 5 181 294 380 227 . . 132 Lost Part 250 | . . 20 100 10 . . 120 Lost Ally 69 | . . . . . . . 69 Squads Dispatched 14 | . 2 2 2 1 . . 7 Investigation 2 | . . . . . . . 2 Extermination . | . . . . . . . . Reinforcement 9 | . 2 2 2 1 . . 2 Assault 2 | . . . . . . . 2 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Distress Signals 7 | . 2 1 2 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 112 | . 11 27 25 14 2 . 33 Peak Tracking Total 16 | . 6 5 5 5 1 . 16 Tactical Retreats 5 | . . 1 1 1 . . 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Traps Triggered 7 | . . 1 . 1 1 . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Machines Disabled 7 | . . . 7 . . . . Max in Single Turn 2 | . . . 2 . . . . Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Machines Accessed 15 | . 5 3 1 3 2 . 1 Terminals 9 | . 2 2 . 2 2 . 1 Fabricators . | . . . . . . . . Repair Stations 4 | . 1 1 1 1 . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 29 | . 10 7 2 5 4 . 1 Successful 19 | . 6 5 2 3 3 . . Failed 10 | . 4 2 . 2 1 . 1 Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 1 | . . 1 . . . . . Terminals 11 | . 2 2 . 2 4 . 1 Fabricators . | . . . . . . . . Repair Stations 13 | . 3 5 2 3 . . . Recycling Units 5 | . 5 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 1 1 . 1 3 . . Record 2 | . . . . . 2 . . Open Door 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . Alert Level 1 | . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . 2 4 2 2 . . . Scan Component 5 | . 1 2 1 1 . . . Repair 5 | . 1 2 1 1 . . . Recycling Unit Hacks 3 | . 3 . . . . . . Report Inventory 2 | . 2 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 2 . 1 . 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 5 | . 1 2 1 1 . . . Time 160 | . 26 64 32 38 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Total Allies 20 | . . . . . . 20 . Largest Group 20 | . . . . . . 20 5 Highest-Rated Group 571 | . . . . . . 571 129 Highest-Rated Ally 35 | . . . . . . 35 35 Total Orders . | . . . . . . . . Ally Attacks 21 | . . . . . . . 21 Total Damage 695 | . . . . . . . 695 Kills 5 | . . . . . . . 5 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Active Infowar (turns) 1016 | . . 172 844 . . . . Optics 1016 | . . 172 844 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Turns Passed 5250 | 152 910 973 885 804 330 732 464 Spaces Moved 2215 | 77 469 445 283 225 96 324 296 Core 388 | 16 . . 68 190 44 . 70 Treads . | . . . . . . . . Legs 1792 | 61 469 445 215 . 52 324 226 Wheels 35 | . . . . 35 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 50 50 200 135 50 Average Speed 170 | 105 146 120 182 252 337 217 122 Slowest Speed 500 | 120 190 120 400 350 500 270 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . . . 2 . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 33 | 5 56 42 20 40 2 95 11 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 83 | . . 2 74 . . . 7 Melee . | . . . . . . . . Projectile 7 | . . . . . . . 7 AOE 76 | . . 2 74 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Total 3344 | 140 654 771 588 390 104 353 344 Wait 756 | 40 142 217 226 110 . 13 8 Move 2209 | 76 468 444 282 224 96 323 296 Hop . | . . . . . . . . Pick Up 67 | 9 12 16 9 7 3 8 3 Fast Attach 8 | . 1 3 . 2 . . 2 Attach 41 | 6 1 6 11 6 5 2 4 Detach 3 | . . . 2 1 . . . Swap 24 | . 2 12 4 1 . 3 2 Drop 32 | . 4 13 10 . . 4 1 Fire 194 | 9 24 60 44 34 . . 23 Melee . | . . . . . . . . Ram 5 | . . . . 5 . . . Kick 5 | . . . . . . . 5 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 153 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Met a group of wandering Federalists 179 | -10/Materials | Discovered new exit (range 9) 323 | -10/Materials | Build established: Mutant 346 | -10/Materials | Repaired Lgt. Assault Rifle 930 | -10/Materials | Discovered new exit (range 6) 959 | -10/Materials | Discovered new exit (range 10) 1063 | -10/Materials | Entered another Materials area 1063 | -9/Materials | Evolved 2 slots: Propulsion x2 1124 | -9/Materials | Discovered new exit (range 12) 1581 | -9/Materials | Repaired Hvy. Assault Rifle 1614 | -9/Materials | Repaired Hrd. Light Armor Plating 1880 | -9/Materials | Discovered new exit (range 3) 2036 | -9/Materials | Entered another Materials area 2036 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2079 | -8/Materials | Repaired Imp. Aluminum Leg 2385 | -8/Materials | Lost 4 parts (2n2w) 2427 | -8/Materials | Discovered new exit (range 17) 2921 | -8/Materials | Entered Storage 3465 | -8/Storage | Repaired Flak Cannon 3683 | -8/Storage | Discovered new exit (range 15) 3725 | -8/Storage | Entered Factory 3725 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4037 | -7/Factory | Build established: Tank 4055 | -7/Factory | Sucked down chute 4055 | -7/Factory | Entered Waste 4056 | -7/Waste | Joined by Warlord forces that had cleared the area 4564 | -7/Waste | Discovered new exit (range 16) 4787 | -7/Waste | Entered Factory 4787 | -7/Factory | Accompanied by 5 allies 4809 | -7/Factory | Garrison activated, responded to threat 5019 | -7/Factory | Crushed by falling debris 5188 | -7/Factory | Lost 7 parts (1p1n2u3w) 5204 | -7/Factory | Core integrity fell below 50% 5229 | -7/Factory | Core integrity fell below 20% 5251 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." K-01 Serf cleans the Power Conduit. O-24 Administrator uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F001. O-24 Administrator locks terminal. G-47 Trooper suffers critical hit (Burn). Dropped Lrg. Storage Unit. K-01 Serf cleans the Power Conduit. S-27 Virus destroyed. K-01 Serf cleans the Power Conduit. K-01 Serf destroyed. G-47 Trooper suffers critical hit (Burn). Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | " " " " #??????????????????????????????????????? | | " " " " #??????????????????????????????????????? | | " " " " #??????????????????????????????????????? | | " " " " ##?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | ###### ### #?????????????????????????????????????? | | ######+###/#?????????????????????????????????????? | | [ #?????????????????????????????????????? | | #?????????????????????????????????????? | | """" """" #?????????????????????????????????????? | | ?""" """" #?????????????????????????????????????? | | ?""" """" #?????????????????????????????????????? | | """" """" #?????????????????????????????????????? | | """" """" !#?????????????????????????????????????? | | """" """" #?????????????????????????????????????? | | #?????????????????????????????????????? | | ! #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #####/#/##################+##########????????????? | | k = ????????????? | | ???????????? | | s s t ???????????????? | | """ ""?????????????????? | | @""" ""?????????????????? | | ####################### """ ""?????????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# ! +?????????????? | | ???????????????????????+ #######?????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????###+###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 62% | -10/Materials Hvy. Assault Rifle | 50% | -9/Materials Hrd. Light Armor Plating | 48% | -9/Materials Imp. Aluminum Leg | 31% | -8/Materials Flak Cannon | 36% | -8/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Backstab More Dakka Please Oops Overwhelming The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed FocalSkeletonTerrabomb Manual? 0 Play Time 00:53:17 Cumulative 4.4 hours Start 2026.06.29 @ 20:54:50 End 2026.06.29 @ 22:45:25 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 2 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 73d3df38-831b-4c91-9410-5711477a4750