Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.22 @ 15:26:34 Player: xenoraptus Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (92) 460 Value Destroyed (2830) 2830 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (551) 551 TOTAL SCORE: 6361 Bonus ------- High Alert Combat Kills 51 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 47/300 Energy 49/100 System Corruption 0% Temperature Cool (9) Movement Core (750) Ox14 Location -7/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Disposable Heat Sink Large Storage Unit Advanced Visual Processing Unit Seismic Detector > --- WEAPON (4) ------- Particle Gun Particle Gun Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY (15) --- Improved Heat Sink Hammer Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg VSS Leg > --- UTILITY ---------- Disposable Heat Sink Large Storage Unit Advanced Visual Processing Unit Seismic Detector Improved Targeting Computer > --- WEAPON ----------- Beam Rifle Particle Gun Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Heat Sink Particle Gun Light Assault Rifle Flak Cannon Hammer [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 1 1 . Weapon 2 | . . . 1 1 . Parts Attached 144 | 9 26 35 53 3 18 Power 11 | 1 1 6 3 . . Engine 11 | 1 1 6 3 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 39 | 3 10 13 10 1 2 Treads . | . . . . . . Leg 22 | . . 11 8 1 2 Wheel 17 | 3 10 2 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 2 4 4 8 1 1 Device 9 | 1 2 1 3 1 1 Storage 3 | 1 2 . . . . Processor 3 | . . 1 2 . . Hackware . | . . . . . . Protection 5 | . . 2 3 . . Artifact . | . . . . . . Weapon 74 | 3 11 12 32 1 15 Energy Gun 17 | 2 3 4 3 1 4 Energy Cannon . | . . . . . . Ballistic Gun 28 | 1 4 2 19 . 2 Ballistic Cannon 9 | . . . 1 . 8 Launcher 8 | . 3 3 1 . 1 Special Weapon 5 | . 1 3 1 . . Impact Weapon 7 | . . . 7 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 58 | . 9 15 15 1 18 Power 7 | . . 3 3 . 1 Propulsion 23 | . 6 5 6 1 5 Utility 6 | . 1 . 3 . 2 Weapon 22 | . 2 7 3 . 10 Highest Loss Streak 17 | . 5 7 5 1 17 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 96 92 98 100 82 Engine 9 | . 14 10 8 7 5 Leg 20 | . . 27 24 7 4 Wheel 5 | . 24 1 1 15 8 Device 8 | . 14 9 5 15 14 Storage 9 | . 14 11 9 7 7 Processor 12 | . . 11 15 15 14 Protection 3 | . . 1 5 . . Energy Gun 4 | . 4 8 3 7 9 Ballistic Gun 18 | . 22 5 22 23 8 Peak Build Rating 30 | 7 8 18 26 25 30 Average Rating 18 | 5 7 13 23 24 21 On Entrance 13 | . 7 8 18 22 25 Naked Turns . | . . . . . . Heaviest Build 48 | 14 31 36 43 43 48 Greatest Support 36 | 26 26 36 36 22 22 Greatest Overweight (x) 14 | 3 2 8 3 4 14 Average Overweight (x) 1 | . . . 1 2 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 6 12 15 15 11 9 Average Carried 11 | 2 9 9 13 9 5 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 11 15 12 9 2 Class Distribution -------------------- 42% | Scavenger-Gunner 27% | Scavenger-Mutant 15% | Scavenger-Skirmisher 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Matter Collected 2596 | 310 603 402 1174 . 107 Remotely . | . . . . . . Salvage Created 3337 | 206 777 583 1374 . 397 Parts 197 | 9 52 40 77 . 19 Haulers Intercepted 2 | . 1 . 1 . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Combat Hostiles Destroyed 71 | . 18 14 31 . 8 Guns 51 | . 14 7 28 . 2 Cannons 9 | . . 3 . . 6 AOE 11 | . 4 4 3 . . Classes Destroyed 15 | 3 5 2 3 . 2 Worker 7 | 2 4 . 1 . . Builder 1 | . 1 . . . . Tunneler 4 | 4 . . . . . Hauler 2 | . 1 . 1 . . Recycler 1 | 1 . . . . . Operator 1 | . . . 1 . . Watcher 5 | . 2 2 1 . . Swarmer 14 | . 6 . 8 . . Grunt 40 | . 12 10 14 . 4 Brawler 1 | . . . 1 . . Duelist 2 | . . 1 1 . . Sentry 9 | . . 3 6 . . Specialist 3 | . . . . . 3 Hunter 1 | . . . 1 . . Heavy 1 | . . . . . 1 Best Kill Streak 13 | 3 13 3 5 . 5 Combat Bots Only 9 | . 9 3 5 . 5 Max Kills in Single Turn 3 | 1 3 2 2 . 1 Gunslinging 1 | . 1 . . . . Exploded 3 | . 3 1 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Hostile Shots Fired 558 | . 116 101 160 . 181 Missed 163 | . 41 25 36 . 61 Damage Taken 6393 | . 828 1167 1949 60 2389 Core 1297 | . 142 239 215 . 701 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 235 | . . . 235 . . Core Remaining (%) 60 | 100 43 40 60 . . Volleys Fired 229 | 20 57 41 82 . 29 Largest 4 | 2 2 2 3 . 4 Hottest 227 | 70 70 90 114 . 227 Shots Fired 554 | 40 113 65 244 . 92 Gun 486 | 40 107 46 233 . 60 Cannon 36 | . . . 6 . 30 Launcher 11 | . 3 4 2 . 2 Special 21 | . 3 15 3 . . Kinetic 413 | 20 87 33 214 . 59 Thermal 105 | 20 11 15 28 . 31 Explosive 11 | . 3 4 2 . 2 Electromagnetic 25 | . 12 13 . . . Robot Hit Streak 25 | 6 15 10 12 . 25 Robot Miss Streak 5 | 4 5 3 3 . 4 Penetration Max . | . . . . . . Secondary Targets 13 | . 6 . 7 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 375 | 23 82 48 157 . 65 Core Hits 197 | 10 46 31 65 . 45 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 2 | . 1 1 . . . Critical Strikes 11 | 2 4 1 2 . 2 Burn 8 | 2 2 . 2 . 2 Destroy 3 | . 2 1 . . . Melee Attacks 15 | . . . 15 . . Impact 15 | . . . 15 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6181 | 248 1076 865 2765 . 1227 Guns 4248 | 248 803 443 2303 . 451 Cannons 656 | . . . 94 . 562 Explosions 1090 | . 249 331 296 . 214 Melee . | . . . . . . Ramming 67 | . 18 . 49 . . Kinetic 3800 | 83 592 313 2078 . 734 Thermal 1135 | 165 107 242 342 . 279 Explosive 939 | . 249 180 296 . 214 Electromagnetic 240 | . 110 130 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . 2 . 6 . . Average Corruption 2 | . 2 . 2 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 34 | . 4 . 30 . . Message Errors 8 | . 1 . 7 . . Matter Fused 8 | . 2 . 6 . . Heat Flow Errors 6 | . . . 6 . . Energy Discharges 2 | . . . 2 . . Parts Rejected 1 | . . . 1 . . Parts Fused 2 | . . . 2 . . Data Loss (minor) 2 | . . . 2 . . Misfires 3 | . 1 . 2 . . Alerts 1 | . . . 1 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 125 | . . 43 82 . . Projectiles . | . . . . . . Explosions 125 | . . 43 82 . . Melee . | . . . . . . Knockbacks 23 | . . . 1 . 22 Impact . | . . . . . . Kinetic 22 | . . . 1 . 21 Secondary 1 | . . . . . 1 Self-Inflicted Damage 175 | . 25 116 34 . . Shots 6 | . 1 4 1 . . Rammed 2 | . 2 . . . . Targets Rammed 7 | . 2 . 5 . . Kicked 5 | . . . 5 . . Crushed . | . . . . . . Highest Temperature 457 | 120 264 66 457 . 199 Average Temperature 77 | 41 100 29 86 . 85 Received Heat Transfer 2217 | . 396 390 693 . 738 Effects 5 | . . . 5 . . Shutdowns 2 | . . . 2 . . Damage (minor) 2 | . . . 2 . . Damage (major) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | 1 . 1 3 . 1 Heat Transferred 3482 | 629 494 546 962 . 851 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Peak Influence 553 | 35 553 385 434 197 266 Initial 197 | . 22 167 160 197 130 Average 225 | 13 276 260 225 192 175 Maximum Alert Level 2 | . 2 1 2 . 1 Low Security (%) 39 | 100 35 8 42 100 59 Level 1 53 | . 43 91 50 . 40 Level 2 6 | . 21 . 7 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 12 | . 4 1 5 . 2 Investigation 3 | . 1 1 1 . . Extermination . | . . . . . . Reinforcement 7 | . 3 . 2 . 2 Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Distress Signals 8 | . 1 3 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 108 | . 33 20 42 . 13 Peak Tracking Total 8 | . 7 4 8 . 6 Tactical Retreats 10 | . 4 2 2 . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Traps Triggered 7 | . . . 6 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Machines Disabled 8 | . 1 2 4 . 1 Max in Single Turn 1 | . 1 1 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Machines Accessed 14 | . 3 2 8 1 . Terminals 10 | . 2 1 6 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 46 | . 6 10 28 2 . Successful 23 | . 4 4 14 1 . Failed 23 | . 2 6 14 1 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 10 | . 3 1 6 . . Terminals 30 | . 4 6 18 2 . Fabricators . | . . . . . . Repair Stations 7 | . . . 7 . . Recycling Units 6 | . 2 4 . . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 1 3 6 1 . Robot Analysis 1 | . . 1 . . . Open DSF 1 | . . . . 1 . Terminal Index 1 | . . . 1 . . Alert Level 5 | . . 1 4 . . Locate Traps 2 | . 1 1 . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . 5 . . Scan Component 3 | . . . 3 . . Repair 2 | . . . 2 . . Recycling Unit Hacks 3 | . 2 1 . . . Report Inventory 2 | . 1 1 . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . Terminals 2 | . 1 . 1 . . Botnet 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 12 | . 2 2 7 1 . Full Trace Events 5 | . 1 1 3 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 83 | . . . 83 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Turns Passed 3919 | 158 475 725 2225 89 247 Spaces Moved 1727 | 90 260 292 923 76 86 Core 22 | 13 . 2 . . 7 Treads . | . . . . . . Legs 1047 | . . 265 782 . . Wheels 658 | 77 260 25 141 76 79 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 100 100 100 Average Speed 152 | 90 96 152 177 114 154 Slowest Speed 750 | 200 115 450 330 140 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 5 38 22 69 2 59 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 9 | . . . 9 . . Terrain Destroyed 98 | . 19 29 39 . 11 Melee 9 | . . . 9 . . Projectile 4 | . . . 4 . . AOE 85 | . 19 29 26 . 11 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Total 2487 | 125 375 480 1287 78 142 Wait 279 | 2 14 86 169 . 8 Move 1722 | 89 259 291 922 75 86 Hop . | . . . . . . Pick Up 53 | 5 12 13 22 . 1 Fast Attach 31 | 7 1 11 7 . 5 Attach 49 | . 8 11 17 3 10 Detach 5 | . . 3 2 . . Swap 64 | 2 17 13 29 . 3 Drop 30 | . 5 8 17 . . Fire 229 | 20 57 41 82 . 29 Melee 15 | . . . 15 . . Ram 2 | . 2 . . . . Kick 5 | . . . 5 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 3 | . . 3 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 159 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 13) 491 | -10/Materials | Core integrity fell below 50% 531 | -10/Materials | Destroyed 9 combat bots 535 | -10/Materials | Lost 5 parts (5n) 539 | -10/Materials | Discovered new exit (range 15) 634 | -10/Materials | Entered another Materials area 634 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 714 | -9/Materials | Lost 6 parts (1p2n3w) 874 | -9/Materials | Build established: Scavenger-Mutant 1107 | -9/Materials | Lost 7 parts (1p3n3w) 1194 | -9/Materials | Core integrity fell below 50% 1256 | -9/Materials | Discovered new exit (range 18) 1359 | -9/Materials | Entered another Materials area 1359 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1644 | -8/Materials | Build established: Scavenger-Skirmisher 1654 | -8/Materials | Discovered new exit (range 20) 1859 | -8/Materials | Lost 5 parts (1p2n1u1w) 2846 | -8/Materials | Build established: Scavenger-Gunner 2980 | -8/Materials | Repaired Imp. Assault Rifle 3027 | -8/Materials | Repaired Hvy. Assault Rifle 3404 | -8/Materials | Lost 3 parts (2n1w) 3453 | -8/Materials | Garrison activated, responded to threat 3584 | -8/Materials | Entered Factory 3584 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3672 | -7/Factory | Identified exit to DSF 3673 | -7/Factory | Entered DSF 3701 | -7/DSF | Additional patrols routed to DSF 3805 | -7/DSF | Core integrity fell below 50% 3881 | -7/DSF | Core integrity fell below 20% 3895 | -7/DSF | Sterilization system engaged 3915 | -7/DSF | Ambient heat levels rising (+10) 3920 | -7/DSF | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03871_ Hvy. Flak Cannon severed. 03872_ Aluminum Leg destroyed. 03873_ Flak Cannon destroyed. 03874_ L-41 Fighter destroyed. 03874_ Critical hit (Burn: +37). 03878_ Acquired Hvy. Flak Cannon. 03880_ G-47 Trooper knocked back. 03880_ A-02 Transporter destroyed. 03882_ Beam Rifle destroyed. 03883_ Acquired 28 matter. 03888_ Hvy. Flak Cannon destroyed. 03894_ Lgt. Assault Rifle destroyed. 03895_ ALERT: Persistent threat exposed, engaging DSF rapid sterilization system. 03896_ Imp. Targeting Computer destroyed. 03898_ Acquired Hvy. Flak Cannon. 03899_ G-47 Trooper knocked back. 03908_ Acquired Hvy. Flak Cannon. 03915_ ALERT: Ambient heat levels +10. 03919_ Acquired 45 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????[ ???????????????????????? | | ??????????????????????[ ???????????????????????? | | ??????????????????????[ ???????????????????????? | | ?????????????????????## ???????????????????????? | | ?????????????????????== ???????????????????????? | | ??????????????????????= !??????????????????????? | | ??????????????????????= !??????????????????????? | | ??????################# ##?????????????????????? | | ??????# ##% #!!!## !#?????????????????????? | | ??????# ## ;!!!##%= %##????????????????????? | | ??????# % % ????????????????? | | ??????# ??????????????? | | ??????#% ???????????????? | | ??????# ##===#]]] %g g%##!!!#[???????????????? | | ??????# ##===#]]] = #?????????????????????? | | ??????### ########## # %[##????????????????????? | | ???????#& &&#??????#!! ]]#????????????????????? | | ???????#& &&#??????#!! @ #????????????????????? | | ???????#& &&#??????#!!% ]#????????????????????? | | ???????## ###??????### ###????????????????????? | | ???????# &&#??????#== !!#????????????????????? | | ???????# &&#??????#== !!#????????????????????? | | ???????## ##########== !!#????????????????????? | | ??????### ###&&#&&&###* [###????????????????????? | | ???####"" ##&&#&&&##% %!###????????????????????? | | ???#""""% %[% [!=% #????????????????????? | | ???#"##"" % !%%= #????????????????????? | | ??????#"""""##&&#&&&#!!!!! #????????????????????? | | ??????#"""""#########!!!!! #????????????????????? | | ??????####"##???????###%##;##????????????????????? | | ?????????#"#??????????###?##?????????????????????? | | ?????????""#?????????????????????????????????????? | | ????????####?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveSpreadReplica Manual? 0 Play Time 01:39:20 Cumulative 17.3 hours Start 2024.12.22 @ 13:42:34 End 2024.12.22 @ 15:26:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 667af8d6-784b-414d-a6e2-ee12dcf2ef91