Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 20:22:41

Player: Ulinator001

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (411)      411
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (4)                  4
              TOTAL SCORE: 1405

 Bonus
-------
High Alert Combat Kills    4

 Cogmind 
---------
Core Integrity             0/400
Matter                     268/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -9/Materials

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
  Improved Heat Sink
           Terrain Scanner

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Large Storage Unit
>       --- WEAPON -----------
        Assault Rifle
        Grenade Launcher
>       --- INVENTORY --------
  Light Ion Engine
        Aluminum Leg
        Aluminum Leg
  Small Laser
[Rating: 6]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    2    | .   .   2   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             15   | 8   5   2   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 6   .   2   
    Treads                 .    | .   .   .   
    Leg                    5    | 3   .   2   
    Wheel                  3    | 3   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  1    | .   1   .   
    Device                 .    | .   .   .   
    Storage                1    | .   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   3    | 1   2   .   
    Energy Gun             1    | .   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | 1   6   4   
  Power                    3    | .   3   .   
  Propulsion               5    | 1   1   3   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   2   1   
  Highest Loss Streak      4    | 1   2   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     57   | .   63  30  
  Engine                   9    | .   11  .   
  Leg                      21   | .   24  11  
  Storage                  8    | .   7   11  
  Energy Gun               3    | .   2   8   
  Ballistic Gun            7    | .   9   .   
  Launcher                 5    | .   7   .   
Naked Turns                .    | .   .   .   
Heaviest Build             30   | 5   30  21  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  6    | .   2   6   
  Average Overweight (x)   .    | .   .   2   
Largest Inventory Capacity 15   | 5   15  15  
  Average Capacity         9    | 5   10  15  
  Most Carried             6    | 5   6   4   
  Average Carried          4    | 3   4   2   
  Final Capacity           15   | 5   15  15  
  Final Carried            5    | 5   4   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           459  | 301 158 .   
  Remotely                 .    | .   .   .   
Salvage Created            480  | 35  445 .   
  Parts                    27   | 3   24  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  10   | 1   9   .   
  Guns                     4    | 1   3   .   
  AOE                      6    | .   6   .   
Classes Destroyed          6    | 1   5   .   
  Worker                   2    | .   2   .   
  Builder                  1    | .   1   .   
  Recycler                 3    | .   3   .   
  Watcher                  2    | .   2   .   
  Swarmer                  3    | .   3   .   
  Grunt                    7    | 1   6   .   
Best Kill Streak           12   | 1   12  .   
  Combat Bots Only         4    | 1   4   .   
Max Kills in Single Turn   2    | 1   2   .   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        187  | 12   74   101  
  Missed                   55   | 1    21   33   
Damage Taken               1441 | 120  651  670  
  Core                     549  | 1    144  404  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         70   | 99   42   .    
Volleys Fired              49   | 10   29   10   
  Largest                  2    | 1    2    1    
  Hottest                  50   | 20   50   40   
Shots Fired                59   | 10   39   10   
  Gun                      45   | 10   25   10   
  Cannon                   .    | .    .    .    
  Launcher                 14   | .    14   .    
  Special                  .    | .    .    .    
  Kinetic                  21   | 10   11   .    
  Thermal                  24   | .    14   10   
  Explosive                14   | .    14   .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         6    | 4    6    4    
  Robot Miss Streak        5    | 1    5    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           34   | 8    20   6    
  Core Hits                28   | 3    25   .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | 1    .    .    
  Critical Strikes         1    | 1    .    .    
    Destroy                1    | 1    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1290 | 130  1060 100  
  Guns                     391  | 127  165  99   
  Cannons                  .    | .    .    .    
  Explosions               895  | .    895  .    
  Melee                    .    | .    .    .    
  Ramming                  4    | 3    .    1    
  Kinetic                  207  | 127  80   .    
  Thermal                  184  | .    85   99   
  Explosive                895  | .    895  .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            37   | .    37   .    
  Projectiles              .    | .    .    .    
  Explosions               37   | .    37   .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      176  | 1    175  .    
  Shots                    3    | .    3    .    
  Rammed                   2    | 1    .    1    
Targets Rammed             2    | 1    .    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        6    | .    6    1    
  Average Temperature      2    | .    2    1    
  Received Heat Transfer   243  | 66   69   108  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         425  | .    200  225  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             424  | 20  424 109 
  Initial                  94   | .   13  94  
  Average                  122  | 10  196 90  
Maximum Alert Level        2    | .   2   .   
  Low Security (%)         68   | 100 41  100 
  Level 1                  27   | .   51  .   
  Level 2                  3    | .   7   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              20   | 1   13  6   
  Peak Tracking Total      6    | 1   3   6   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          6    | .   6   .   
  Max in Single Turn       5    | .   5   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   6   .   
  Successful               3    | .   3   .   
  Failed                   3    | .   3   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Record                   1    | .   1   .   
  Alert Level              1    | .   1   .   
  Maintenance Status       1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               744  | 242 404 98  
Spaces Moved               449  | 212 209 28  
  Core                     35   | 31  .   4   
  Treads                   .    | .   .   .   
  Legs                     335  | 102 209 24  
  Wheels                   79   | 79  .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 190 
  Average Speed            133  | 94  155 257 
  Slowest Speed            350  | 120 260 350 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       18   | 9   41  5   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          101  | .   101 .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      101  | .   101 .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      534  | 242 251 41  
  Wait                     .    | .   .   .   
  Move                     447  | 211 208 28  
  Hop                      .    | .   .   .   
  Pick Up                  17   | 11  6   .   
  Fast Attach              1    | .   1   .   
  Attach                   11   | 5   4   2   
  Detach                   .    | .   .   .   
  Swap                     3    | 3   .   .   
  Drop                     4    | 1   3   .   
  Fire                     49   | 10  29  10  
  Melee                    .    | .   .   .   
  Ram                      2    | 1   .   1   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   85 | -11/Scrapyard | Discovered new exit (range 8)
  243 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  463 | -10/Materials | Discovered new exit (range 4)
  603 | -10/Materials | Core integrity fell below 50%
  647 | -10/Materials | Entered another Materials area
  647 | -9/Materials  | Evolved 2 slots: Power x2
  729 | -9/Materials  | Core integrity fell below 50%
  740 | -9/Materials  | Core integrity fell below 20%
  745 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
U-05 Engineer builds a Wall.
PARAMETERS=POWER+2
Evolving occurs each time the central map of a
  new depth is reached, but not in branch areas.
  Your world map route is accessible via
  Backspace, or the MAP button in the
  bottom-right corner.
LOCATION=UNKNOWN
GOAL=ESCAPE
Aluminum Leg destroyed.
S-10 Pest destroyed.
Destroyed Flight Unit.
Aluminum Leg destroyed.
R-06 Scavenger collects Flight Unit.
Sml. Laser destroyed.
Aluminum Leg destroyed.
R-06 Scavenger collects Lgt. Ion Engine.
Critical hit (Burn: +37).
Slammed into S-10 Pest.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
One Hack Too Far
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              ThermalBiometalAccelerator
  Manual?         0
Play Time         00:36:05
  Cumulative      0.5 hours
  Start           2024.03.31 @ 16:27:23
  End             2024.03.31 @ 20:22:41
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          0
Achievement%      1
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7aab3027-1375-464a-95fb-ca9e7237a2f1