Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.05 @ 15:20:16 Player: Minty Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (103) 515 Value Destroyed (3459) 3459 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (688) 688 TOTAL SCORE: 10202 Bonus ------- High Alert Combat Kills 153 Follower Combat Kills 35 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 284/300 Energy 80/170 System Corruption 8% Temperature Warm (194) Movement Core (350) Ox6 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Hacking Suite > --- WEAPON (2) ------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY (5) ---- Small Matter Pod (0) Improved Kinecellerator Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Cooled Gravmag System Improved Linear Gravjet Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Visual Processing Unit Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Hacking Suite Improved Corruption Screen > --- WEAPON ----------- Fusion Bomb Launcher > --- INVENTORY -------- Improved Kinecellerator Long-range Tractor Beam Cooled Pulse Rifle Cooled Pulse Rifle [Rating: 75] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Armored Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Improved Gravmag System Flight Unit Cooled VTOL Module Utility Visual Processing Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Insulated Plating Weapon Improved Light Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Was Fac Fac Slots Evolved 12 | . . . 2 . 2 2 . 2 2 . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 4 | . . . . . 1 1 . 1 . . . 1 Utility 7 | . . . 2 . 1 1 . 1 2 . . . Weapon . | . . . . . . . . . . . . . Parts Attached 103 | . 9 2 10 4 21 2 18 7 2 . 7 21 Power 11 | . 1 1 . . 3 . 1 . . . 1 4 Engine 5 | . 1 1 . . 1 . 1 . . . . 1 Core 5 | . . . . . 2 . . . . . 1 2 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 28 | . 4 . 2 . 2 1 9 1 1 . 3 5 Treads 5 | . 2 . . . . . 3 . . . . . Leg 2 | . . . . . . . 1 . . . . 1 Wheel 5 | . 2 . . . 1 1 1 . . . . . Hover 12 | . . . 2 . 1 . 4 . 1 . 3 1 Flight 4 | . . . . . . . . 1 . . . 3 Utility 42 | . 1 . 6 2 10 1 2 6 1 . 3 10 Device 17 | . . . 3 1 6 . 1 2 . . 2 2 Storage 4 | . . . 2 . 1 . . . . . . 1 Processor 16 | . 1 . 1 . 2 . 1 3 . . 1 7 Hackware 3 | . . . . . . 1 . 1 1 . . . Protection 2 | . . . . 1 1 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 22 | . 3 1 2 2 6 . 6 . . . . 2 Energy Gun 5 | . . . . . 4 . . . . . . 1 Energy Cannon 1 | . . . 1 . . . . . . . . . Ballistic Gun 4 | . . . . . 1 . 3 . . . . . Ballistic Cannon 8 | . 2 1 . 2 . . 3 . . . . . Launcher 3 | . 1 . 1 . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . Unidentified Prototypes 6 | . . . 1 . 3 . . 1 . . 1 . Corrupted Parts 1 | . . . . 1 . . . . . . . . System Corruption 10 | . . . . 10 . . . . . . . . Parts Lost 57 | . . 3 2 3 7 . 12 5 1 . 2 22 Power 10 | . . 1 . . 3 . 1 1 . . . 4 Propulsion 21 | . . . . . 1 . 6 1 1 . 1 11 Utility 19 | . . . 2 2 3 . 4 3 . . 1 4 Weapon 7 | . . 2 . 1 . . 1 . . . . 3 Highest Loss Streak 7 | . . 2 2 1 3 . 6 2 1 . 1 7 To Critical Strikes 2 | . . . . . . . 1 . . . . 1 Average Backups 7 | . 7 7 7 8 8 10 7 7 7 9 8 5 Power . | . . . . . . . . . . . . . Propulsion 2 | . 4 4 3 4 2 2 . . . . . . Utility 1 | . 1 2 2 2 2 3 1 1 1 3 2 2 Weapon 3 | . 1 1 1 2 3 4 5 5 5 5 5 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 11 | . 9 . . 1 . . . . . . . 1 Power 1 | . 1 . . . . . . . . . . . Propulsion 4 | . 4 . . . . . . . . . . . Utility 1 | . . . . 1 . . . . . . . . Weapon 5 | . 4 . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 93 92 73 88 93 88 80 65 49 55 63 54 Engine 6 | . 14 10 10 11 6 7 4 5 . . . . Treads 1 | . 3 . . . . . 7 . . . . . Leg 1 | . 12 . . . . . 5 . . . . . Wheel 13 | . 12 28 21 22 22 23 10 . . . . . Hover 5 | . . . . . 4 . 1 23 17 17 15 6 Flight 1 | . . . . . . . . . 5 5 4 3 Device 8 | . . . 8 18 15 15 10 6 . . 3 2 Storage 8 | . 14 14 11 11 9 7 7 6 5 5 5 1 Processor 12 | . 7 14 6 . 13 7 9 16 11 11 12 27 Hackware 2 | . . . . . . 3 5 4 5 11 9 5 Protection 2 | . . . . 9 2 7 3 . . . . . Energy Gun 2 | . . . . . 10 15 1 . . . . 3 Ballistic Gun 1 | . 13 . . . . . 7 . . . . . Ballistic Cannon 6 | . 14 14 10 11 5 . 3 . 1 . 1 . Launcher 1 | . . 10 . 1 . . . . . . . . Peak Build Rating 75 | . 13 12 15 20 36 40 44 48 37 41 66 75 Average Rating 28 | . 9 11 11 16 29 37 34 38 33 39 49 47 On Entrance 26 | 6 6 12 11 15 14 34 40 33 31 37 41 66 Avg Prop Armor Cover (%) 7 | . . . . . . . 9 4 2 7 2 16 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 42 | 11 18 17 21 30 36 36 42 27 22 11 32 35 Greatest Support 55 | 20 40 24 24 24 36 48 48 33 33 31 53 55 Greatest Overweight (x) 3 | . . . 2 1 1 . 3 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 8 8 10 8 10 10 10 10 10 10 10 10 Average Capacity 8 | . 8 8 8 8 8 10 10 10 10 10 10 5 Most Carried 10 | . 8 8 8 8 10 10 10 10 10 10 10 10 Average Carried 7 | . 7 7 7 8 8 9 8 9 8 9 9 4 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 10 5 Final Carried 10 | 6 8 7 8 8 10 8 10 9 10 10 9 2 Class Distribution -------------------- 79% | Mutant 9% | Skirmisher 6% | Scavenger-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Was Fac Fac Matter Collected 3138 | 200 81 430 222 298 565 . 510 . 9 . 308 515 Remotely 230 | . . . . . . . . . . . . 230 Salvage Created 3439 | . 191 455 195 196 792 . 403 . . . 20 1187 Parts 173 | . 10 27 8 16 36 . 29 . . . . 47 Haulers Intercepted 4 | . 1 . . . 2 . . . . . . 1 Recyclers Shooed 6 | . . 3 1 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Was Fac Fac Combat Hostiles Destroyed 75 | . 4 15 7 6 15 . 13 . . . 1 14 Guns 13 | . 2 . . . 4 . 4 . . . . 3 Cannons 41 | . 2 7 5 4 11 . 9 . . . 1 2 AOE 20 | . . 8 2 2 . . . . . . . 8 Classes Destroyed 18 | . 3 4 3 1 1 . 5 . . . . 1 Worker 8 | . . . . 1 3 . . . . . . 4 Builder 5 | . 1 . . . 1 . . . . . . 3 Tunneler 2 | . . 2 . . . . . . . . . . Hauler 4 | . 1 . . . 2 . . . . . . 1 Recycler 7 | . . 3 . 1 . . . . . . . 3 Operator 1 | . . . . . 1 . . . . . . . Watcher 2 | . . . 1 . . . . . . . . 1 Swarmer 16 | . . 3 . 6 . . 4 . . . . 3 Cutter 3 | . . . . . . . 3 . . . . . Grunt 44 | . 4 10 5 1 12 . 2 . . . . 10 Brawler 1 | . . . 1 . . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . Sentry 5 | . . . 1 . 3 . . . . . 1 . Specialist 1 | . . . . . . . 1 . . . . . Hunter 1 | . . . . . . . 1 . . . . . Programmer 1 | . . . . . . . . . . . . 1 Heavy 1 | . . . . . . . 1 . . . . . Assembled 2 | . . 2 . . . . . . . . . . Best Kill Streak 13 | . 3 7 4 3 5 . 10 . . . 1 13 Combat Bots Only 10 | . 2 6 4 3 3 . 10 . . . 1 5 Max Kills in Single Turn 5 | . 1 3 2 2 1 . 1 . . . 1 5 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . 2 2 1 . . . . . . . 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Was Fac Fac Hostile Shots Fired 679 | . 37 38 17 39 89 . 132 38 10 . 30 249 Missed 246 | . 10 7 8 11 28 . 36 23 6 . 12 105 Hits 433 | . 27 31 9 28 61 . 96 15 4 . 18 144 Melee 15 | . . 1 . . . . 13 . . . . 1 Projectile 418 | . 27 30 9 28 61 . 83 15 4 . 18 143 AOE 3 | . . . . . . . 2 . . . . 1 Critical Strikes 25 | . . . . . 3 . 7 . . . 3 12 Damage Taken 8139 | . 355 502 380 347 965 . 1935 123 80 . 405 3047 Core 2216 | . 48 105 104 51 270 . 320 26 19 . 120 1153 Absorbed by Shields 8 | . . . . . . . 8 . . . . . Regen/Repaired (Parts) 55 | . . . 55 . . . . . . . . . Core Remaining (%) 69 | 100 . 38 . 61 50 . 54 96 . . 86 . Volleys Fired 278 | . 24 40 20 21 68 . 37 1 4 . 19 44 Largest 2 | . 2 2 2 2 2 . 2 1 1 . 1 2 Hottest 120 | . 66 63 101 108 103 . 80 50 50 . 60 120 Shots Fired 431 | . 48 49 28 26 127 . 67 1 4 . 19 62 Gun 205 | . 32 . . . 70 . 46 . . . 8 49 Cannon 195 | . 16 34 24 21 57 . 21 1 4 . 11 6 Launcher 31 | . . 15 4 5 . . . . . . . 7 Special . | . . . . . . . . . . . . . Kinetic 263 | . 48 34 16 19 57 . 67 1 4 . 11 6 Thermal 137 | . . . 8 2 70 . . . . . 8 49 Explosive 31 | . . 15 4 5 . . . . . . . 7 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 40 | . 8 11 4 7 9 . 21 . 16 . 6 40 Robot Miss Streak 7 | . 2 3 1 3 5 . 3 . 2 . 7 2 Penetration Max 1 | . . . . . 1 . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 297 | . 34 27 18 14 81 . 58 . 2 . 11 52 Core Hits 171 | . 12 34 10 9 33 . 19 . . . 5 49 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 10 | . . 1 . . 4 . 2 . . . 1 2 Burn 3 | . . . . . 1 . . . . . . 2 Blast 7 | . . 1 . . 3 . 2 . . . 1 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11534 | . 470 1136 793 553 1964 . 1528 6 108 . 474 4502 Guns 3298 | . 229 . . . 886 . 956 . . . 73 1154 Cannons 3684 | . 241 499 385 265 1078 . 572 . 108 . 380 156 Explosions 4516 | . . 637 408 288 . . . . . . . 3183 Melee . | . . . . . . . . . . . . . Ramming 36 | . . . . . . . . 6 . . 21 9 Kinetic 4726 | . 470 499 242 265 1078 . 1528 . 108 . 380 156 Thermal 2826 | . . 45 143 . 886 . . . . . 73 1679 Explosive 3946 | . . 592 408 288 . . . . . . . 2658 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 16 | . 3 3 6 16 1 . . . 3 10 15 7 Average Corruption 6 | . 1 3 6 14 1 . . . 3 7 12 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . . . . . . . 5 Effects 53 | . 2 6 4 23 1 . . . . 2 9 6 Message Errors 12 | . . 1 3 3 1 . . . . 1 . 3 Matter Fused 10 | . 1 1 . 4 . . . . . . 3 1 Heat Flow Errors 4 | . . . . 3 . . . . . . 1 . Energy Discharges 6 | . . 2 . 4 . . . . . . . . Parts Rejected 2 | . . 1 . . . . . . . 1 . . Parts Fused 1 | . . . . 1 . . . . . . . . Data Loss (minor) 8 | . 1 1 . 3 . . . . . . 2 1 Data Loss (major) 3 | . . . . 2 . . . . . . 1 . Alerts 5 | . . . 1 1 . . . . . . 2 1 Weapon Failures 2 | . . . . 2 . . . . . . . . Overload Shots 14 | . . . . . . . . . . . 1 13 Effects 1 | . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . 1 Overflow Damage 306 | . . 3 15 18 11 . 10 . 58 . . 191 Projectiles 100 | . . 1 . . 11 . 10 . 58 . . 20 Explosions 206 | . . 2 15 18 . . . . . . . 171 Melee . | . . . . . . . . . . . . . Knockbacks 32 | . 3 4 3 1 8 . 10 . 2 . . 1 Impact . | . . . . . . . . . . . . . Kinetic 32 | . 3 4 3 1 8 . 10 . 2 . . 1 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 362 | . . 116 . 93 . . . 3 . . 10 140 Shots 12 | . . 5 . 2 . . . . . . . 5 Rammed 5 | . . . . . . . . 1 . . 2 2 Targets Rammed 5 | . . . . . . . . 1 . . 2 2 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 942 | . 63 15 30 195 155 . 942 . . . 168 203 Average Temperature 94 | . 18 5 11 92 37 . 292 . . . 54 119 Received Heat Transfer 2006 | . 186 200 63 . 585 . 234 39 18 . 171 510 Effects 15 | . . . . . . . 15 . . . . . Shutdowns 3 | . . . . . . . 3 . . . . . Energy Bleed 2 | . . . . . . . 2 . . . . . Interference 2 | . . . . . . . 2 . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . Damage (minor) 3 | . . . . . . . 3 . . . . . Damage (major) 3 | . . . . . . . 3 . . . . . Damage (core) 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 8 | . . . . . 4 . . . . . . 4 Heat Transferred 4713 | . . 50 259 . 1887 . . . . . 148 2369 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Was Fac Fac Maximum Alert Level 3 | . . 1 . 1 1 . 1 . . . . 3 Low Security (%) 64 | . 100 69 100 70 29 100 59 100 100 100 100 30 Level 1 29 | . . 30 . 29 70 . 40 . . . . 26 Level 2 1 | . . . . . . . . . . . . 10 Level 3 4 | . . . . . . . . . . . . 32 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . Peak Influence 760 | . 62 295 194 241 353 120 354 185 127 39 75 760 Initial 185 | . . 19 107 62 74 115 84 185 63 39 . 19 Average 187 | . 24 146 148 126 241 115 202 154 78 18 30 401 Influence Increases 3697 | . 179 468 204 377 576 5 390 75 119 . 127 1177 Destroy 0b10 Robot/C 1560 | . 80 260 140 220 300 . 260 . . . 20 280 Destroy 0b10 Robot/NC 150 | . 10 25 5 10 35 . 5 . . . . 60 Destroy Leader 272 | . 22 40 32 30 74 . 40 . . . 10 24 Allied During Kill 15 | . . . . 15 . . . . . . . . Trap Triggered on 0b10 100 | . . . . . . . 40 10 10 . . 40 Successful Hack 52 | . 7 . 2 . 7 5 . 5 . . 5 21 Select Force Hacks 80 | . . . . . 30 . . . . . 50 . Disable Machine 450 | . . 75 . 75 30 . . 15 . . . 255 Destroy Structure 343 | . . 68 25 27 25 . . . 4 . 12 182 Partial Spotted 15 | . . . . . . . . 15 . . . . Lose Combat Pursuer 660 | . 60 . . . 75 . 45 30 105 . 30 315 Influence Decreases 2967 | . 127 245 318 347 513 139 156 299 137 112 86 488 Entered New Map 923 | . . 33 168 99 117 139 36 169 67 73 . 22 Time Decay 1444 | . 127 182 130 198 326 . . 80 60 19 76 246 Lost Part 560 | . . 30 20 30 70 . 120 50 10 . 10 220 Lost Ally 40 | . . . . 20 . . . . . 20 . . Squads Dispatched 24 | . 1 . 1 . 4 . 3 3 2 . 1 9 Investigation 12 | . 1 . 1 . 1 . . 2 1 . 1 5 Extermination 2 | . . . . . . . . 1 . . . 1 Reinforcement 10 | . . . . . 3 . 3 . 1 . . 3 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Was Fac Fac Distress Signals 6 | . . 1 1 . 1 . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 175 | . 12 15 9 11 27 . 18 6 15 5 8 49 Peak Tracking Total 18 | . 5 3 4 4 6 . 5 3 8 6 3 18 Tactical Retreats 23 | . 2 1 . . 5 . 3 1 2 . 1 8 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Was Fac Fac Traps Triggered 14 | . 2 . 2 . 2 . 2 . 2 . 1 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 49 | . . . . . 31 . . . 18 . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 5 | . . . . . 4 . . . 1 . . . Reused 10 | . . . . . . . 4 1 1 . . 4 Traps Extracted 4 | . . . . . 4 . . . . . . . Installed 11 | . . . . . . . 5 2 . . . 4 Triggered 10 | . . . . . . . 4 1 1 . . 4 Most Traps Carried 7 | . . . . . 3 4 7 6 4 4 4 4 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Was Fac Fac Machines Disabled 30 | . . 5 . 5 2 . . 1 . . . 17 Max in Single Turn 3 | . . 2 . 3 1 . . 1 . . . 3 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills 3 | . . . . . . . . . . . 3 . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Was Fac Fac Machines Accessed 23 | . 4 . 2 1 2 1 . 4 2 . 2 5 Terminals 9 | . 3 . 1 . 1 1 . . 1 . 1 1 Fabricators 3 | . . . . . . . . 1 1 . 1 . Repair Stations 3 | . . . 1 . . . . . . . . 2 Recycling Units 4 | . 1 . . . . . . 2 . . . 1 Scanalyzers 3 | . . . . . 1 . . 1 . . . 1 Garrison Access . | . . . . . . . . . . . . . Total Hacks 67 | . 13 . 4 1 10 1 . 15 5 . 5 13 Successful 35 | . 6 . 2 1 8 1 . 10 3 . 2 2 Failed 31 | . 7 . 2 . 2 . . 4 2 . 3 11 Catastrophic 6 | . 1 . 2 . . . . 1 . . . 2 Database Lockouts 1 | . . . . . . . . 1 . . . . Manual 16 | . 2 . 2 . 2 . . . 2 . 5 3 Terminals 25 | . 9 . 2 . 4 1 . . 2 . 4 3 Fabricators 5 | . . . . . . . . 1 3 . 1 . Repair Stations 6 | . . . 2 . . . . . . . . 4 Recycling Units 12 | . 4 . . . . . . 5 . . . 3 Scanalyzers 18 | . . . . . 6 . . 9 . . . 3 Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 7 | . 2 . . 1 2 1 . . 1 . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . Open DSF 2 | . . . . . . 1 . . 1 . . . Surveillance Status 1 | . 1 . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . 1 . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks 8 | . 4 . . . . . . 3 . . . 1 Process 2 | . 1 . . . . . . . . . . 1 Report Inventory 3 | . 1 . . . . . . 2 . . . . Retrieve Matter 2 | . 2 . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . Scanalyzer 13 | . . . . . 5 . . 7 . . . 1 Insert Component 4 | . . . . . 1 . . 3 . . . . Analyze 4 | . . . . . 1 . . 3 . . . . Retrieve Study 5 | . . . . . 3 . . 1 . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . 1 . . . 1 . 2 . Terminals 1 | . . . . . . . . . . . 1 . Assimilate 1 | . . . . . . . . . . . 1 . Fabricators 2 | . . . . . . . . . 1 . 1 . Overload 1 | . . . . . . . . . . . 1 . Recompile 1 | . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . Extract 1 | . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 3 . 1 . 2 . . 3 . . 1 5 Full Trace Events 11 | . 3 . 1 . . . . 2 . . . 5 Feedback Events 2 | . 1 . . . . . . . . . . 1 Corruption 2 | . 1 . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 2 . . 2 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 5 | . . . . . 3 . . 1 . . . 1 Parts Repaired 1 | . . . 1 . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 59 | . 15 . . . . . . . . . . 44 Retrieved Matter 15 | . 15 . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 . . . . Parts Scanalyzed 4 | . . . . . 1 . . 3 . . . . Part Schematics Acquired 3 | . . . . . 1 . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Was Fac Fac Total Allies 4 | . . . . 3 . . . . . 1 . . Largest Group 3 | . . . . 3 . . . . . 1 . . Highest-Rated Group 40 | . . . . 40 . . . . . 31 . . Highest-Rated Ally 31 | . . . . 16 . . . . . 31 . . Initial Warlord ECA Mod 9 | . . . . . . . . 9 8 8 8 7 Total Orders . | . . . . . . . . . . . . . Ally Attacks 19 | . . . . 18 . . . . . 1 . . Total Damage 161 | . . . . 141 . . . . . 20 . . Kills 5 | . . . . 5 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Was Fac Fac Active Infowar (turns) 2285 | . . . 26 . 659 7 485 165 137 45 223 538 Optics 2285 | . . . 26 . 659 7 485 165 137 45 223 538 Sensors 459 | . . . . . 309 . . . . . . 150 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Was Fac Fac Turns Passed 3703 | . 286 390 275 428 724 7 485 165 137 45 223 538 Spaces Moved 3279 | 1 187 325 187 346 412 4 251 264 174 79 289 760 Core 29 | . . . . . . . . . . . . 29 Treads 63 | . 14 . . . . . 49 . . . . . Legs 75 | 1 58 . . . . . 1 . . . . 15 Wheels 1431 | . 115 325 184 346 308 4 149 . . . . . Hover 1220 | . . . 3 . 104 . 52 264 174 79 289 255 Flight 461 | . . . . . . . . . . . . 461 Fastest Speed 29 | 120 90 90 90 90 52 90 48 52 45 45 38 29 Average Speed 71 | 120 104 90 91 94 80 90 110 52 50 49 47 44 Slowest Speed 250 | 120 160 90 180 105 116 90 250 52 52 56 105 190 Overloaded Moves 4 | . . . . . . . . . . . . 4 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . . . . . . 14 Potential Cave-ins 6 | . . . 6 . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . Exploration Rate (%) 38 | 2 43 60 23 59 35 . 96 9 7 90 10 26 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 . . 1 . Scrap Searched 2 | . . 1 . 1 . . . . . . . . Spaces Dug 12 | . . 12 . . . . . . . . . . Terrain Destroyed 289 | . . 94 38 33 21 . . . 2 . 5 96 Melee . | . . . . . . . . . . . . . Projectile 38 | . . 1 1 5 21 . . . 2 . 5 3 AOE 251 | . . 93 37 28 . . . . . . . 93 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Was Fac Fac Total 4168 | . 231 372 260 417 669 6 397 288 217 83 350 878 Wait 301 | . . 5 29 42 98 . 51 7 10 2 23 34 Move 3242 | . 186 324 185 345 411 3 250 264 174 78 288 734 Hop 12 | . . . . . . . . . . . . 12 Pick Up 44 | . 6 . 3 1 14 . 12 1 2 1 1 3 Fast Attach 70 | . 1 2 9 2 10 . 15 5 2 1 6 17 Attach 39 | . . 1 2 . 7 2 4 2 3 1 5 12 Detach 25 | . . . 3 . 1 . 3 2 3 . 5 8 Swap 43 | . 10 . 4 3 17 1 4 2 . . . 2 Drop 49 | . 4 . 4 3 12 . 16 2 1 . 1 6 Fire 278 | . 24 40 20 21 68 . 37 1 4 . 19 44 Melee . | . . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . 2 2 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 1 | . . . 1 . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 60 | . . . . . 31 . 5 2 18 . . 4 Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 15) 287 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 395 | -10/Mines | Discovered new exit (range 6) 458 | -10/Mines | Learned Materials stockpile data 492 | -10/Mines | Excavation squad dispatched 492 | -10/Mines | A large section of the Mines collapsed 550 | -10/Mines | Core integrity fell below 50% 622 | -10/Mines | Discovered new exit (range 6) 677 | -10/Mines | Entered Materials 677 | -9/Materials | Evolved 2 slots: Utility x2 708 | -9/Materials | Repaired Ion Engine 808 | -9/Materials | Crushed by falling debris 937 | -9/Materials | Discovered new exit (range 15) 952 | -9/Materials | Entered Mines 960 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 997 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1030 | -9/Mines | System corruption reached 10% 1198 | -9/Mines | Learned location of Storage (-7) 1338 | -9/Mines | Assembled infested the area 1343 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1373 | -9/Mines | Discovered new exit (range 9) 1380 | -9/Mines | Entered Materials 1380 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1555 | -8/Materials | Lost 3 parts (1p1n1u) 1957 | -8/Materials | Discovered new exit (range 8) 2104 | -8/Materials | Entered Factory 2104 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2110 | -7/Factory | Identified exit to DSF 2111 | -7/Factory | Entered DSF 2138 | -7/DSF | Additional patrols routed to DSF 2456 | -7/DSF | Sterilization system engaged 2476 | -7/DSF | Ambient heat levels rising (+10) 2491 | -7/DSF | Ambient heat levels rising (+10) 2492 | -7/DSF | Destroyed 10 combat bots 2494 | -7/DSF | Lost 6 parts (2n3u1w) 2506 | -7/DSF | Ambient heat levels rising (+10) 2521 | -7/DSF | Ambient heat levels rising (+10) 2536 | -7/DSF | Ambient heat levels rising (+10) 2551 | -7/DSF | Ambient heat levels rising (+10) 2566 | -7/DSF | Ambient heat levels rising (+10) 2581 | -7/DSF | Ambient heat levels rising (+10) 2587 | -7/DSF | Discovered new exit (range 18) 2596 | -7/DSF | Ambient heat levels rising (+10) 2596 | -7/DSF | Entered Factory 2596 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2621 | -6/Factory | Central database locked down 2759 | -6/Factory | Discovered new exit (range 4) 2761 | -6/Factory | Entered another Factory area 2761 | -5/Factory | Evolved 2 slots: Utility x2 2898 | -5/Factory | Manually triggered Chute Trap 2898 | -5/Factory | Sucked down chute 2898 | -5/Factory | Entered Waste 2899 | -5/Waste | Met a frightened Derelict 2902 | -5/Waste | Spotted C-40 Crusher 2906 | -5/Waste | Spotted C-40 Crusher 2913 | -5/Waste | EMP discharged 2913 | -5/Waste | System corruption reached 10% 2913 | -5/Waste | Found Corrupted Fusion Bomb Launcher 2916 | -5/Waste | Spotted C-40 Crusher 2921 | -5/Waste | Spotted C-40 Crusher 2930 | -5/Waste | Spotted C-40 Crusher 2937 | -5/Waste | Discovered new exit (range 10) 2943 | -5/Waste | Entered Factory 3110 | -5/Factory | Discovered new exit (range 13) 3166 | -5/Factory | Entered another Factory area 3166 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 3276 | -4/Factory | Lost 7 parts (1p5n1w) 3464 | -4/Factory | Spotted B-86 Titan 3483 | -4/Factory | Core integrity fell below 50% 3516 | -4/Factory | Lost 7 parts (1p3n2u1w) 3663 | -4/Factory | Core integrity fell below 20% 3704 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 03668_ G-67 Veteran overheating. 03669_ Lgt. Antimatter Reactor melted. 03669_ G-67 Veteran destroyed. 03673_ Acquired 84 matter. 03678_ Field Propulsion Array destroyed. 03681_ G-67 Veteran overheating. 03682_ Critical hit (Burn: +50). 03682_ Critical hit (Burn: +37). 03683_ G-67 Veteran critical meltdown. 03683_ Plasma Rifle melted. 03684_ Acquired 70 matter. 03685_ Critical hit (Burn: +50). 03688_ G-67 Veteran destroyed. 03689_ Acquired 76 matter. 03697_ G-67 Veteran overheating. 03699_ Rnf. Fission Core destroyed. 03700_ Destroyed Unknown Energy Gun. 03701_ Lrn. Tractor Beam destroyed. 03703_ Destroyed Antigrav System. 03704_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????? ????? | | ???????????????????????? ????? | | ????????????????????????# ???? | | ????????????????????????# ???? | | ????????????????????????# ???? | | ????????????????????????# ???? | | ????????????????????????# ???? | | ????????????????????????# ???? | | ????????????????????????# ???? | | ????????????????????????# ???? | | ?######################## #### | | ?# """"" # # | | ?# """"" # + | | ?# """ # # | | ?# !# # | | ?# = # u # | | ?#######+### ###### ### | | ??????# + #????# #?? | | ??????# ! ## """"""" #????# #?? | | ??????# ## """"""" #????# #?? | | ??????# ## """""""???????# #?? | | ??????#[ =## """"""????????# #?? | | ??????# g ## ?????????# #?? | | #######[! ##########?####????# #?? | | # # # ######T ###### #?? | | # # @# """ + #?? | | # # # "Y #### ##### #?? | | # # # """ #??# #???# #?? | | # # # #??# #???# #?? | | # !!!# + #??# #???# #?? | | # !!!# # #??#+#???# #?? | | # !! # # #????????# #?? | | # # # #????????# #?? | | # # # [[ #????????# #?? | | # + # [* #????????# #?? | | # # #######????????+ #?? | | ####### pp####???????????# #?? | | ?????? ???????????# #?? | | ?????? ???????????# #?? | | ?????# #??????????# ?? | | ?????# #??????????# ?? | | ?????# #??????????# ?? | | ?????# #??????????# ?? | | ?????# #??????????? ?? | | ?????# #??????????????????? | | ?????## #??????????????????? | | ??????# ??????????????????? | | ??????? ##?????????????????? | | ??########### ##?????????????????? | | ??# # #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 35 Energy Capacity 380 Matter Stores 300 Matter Capacity 350 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 85 Corruption Block 16 Armor Coverage 225 Resistance: EM 25 Evasion (%) 63 Targeting Accuracy 30 Melee Accuracy 8 Recoil Reduction 2 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Arm. Wheel | -8/Materials | Scanalyzed Hpw. Shotgun | -8/Materials | Extracted Hvy. Assault Cannon | -6/Factory | Scanalyzed Cld. Pulse Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 8% | -9/Materials Studied --------- Airjet | -8/Materials | Hacked Hover Unit | -8/Materials | Hacked Imp. Hover Unit | -8/Materials | Hacked Imp. Gravmag System | -6/Factory | Hacked Antigrav System | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetaFrostLaser Manual? 0 Play Time 00:37:24 Cumulative 1298.2 hours Start 2026.04.04 @ 22:46:56 End 2026.04.05 @ 15:20:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1595 Rogue 1311 Adventurer 124 Explorer 160 Win Type - Total 63 Types 49/0/8/4/1/0/0/1/0/0 Lore% 93 Gallery% 84 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8dfdc676-964e-4308-83c8-72a759e95f22