Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.26 @ 16:16:52 Player: Wulphy Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (428) 2140 Value Destroyed (24872) 24872 Prototype IDs (370) 7400 Alien Tech Used (11) 2200 Bonus (35293) 35293 TOTAL SCORE: 82605 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3561 Follower Combat Kills 1470 Awakened Behemoth Slayer 1000 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -438 Cogmind --------- Core Integrity 1107/1600 Matter 300/300 Energy 1319/1340 System Corruption 7% Temperature Cool (9) Movement Treading (145) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Zero-point Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY (13) ----- Experimental Cooling System Huge Storage Unit Advanced Energy Well Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Quantum Capacitor SHELL Armor Advanced Shield Generator > --- WEAPON (3) ------- Vortex Rifle Potential Cannon > --- INVENTORY (25) --- Particle Reactor Heavy Siege Treads Armored Heavy Treads High-density Centrium Heavy Treads Experimental Cooling System Experimental Coolant Injector Experimental Energy Well (600) Experimental Energy Well (600) Quantum Capacitor Centrium Heavy Armor Plating Experimental Focal Shield Thermal Barrier Experimental EM Shield Advanced Hardlight Generator Experimental System Purifier Subatomic Replicator Vortex Rifle (35) Compact HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Cooled Antimatter Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Cooling System Experimental Coolant Injector Huge Storage Unit Advanced Signal Interpreter Long-range Terrain Scanner Experimental Core Analyzer Experimental Core Analyzer Quantum Capacitor Phase Armor Thermal Barrier Experimental EM Shield > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Improved Quantum Reactor Biometal Heavy Treads High-density Centrium Heavy Treads Experimental Cooling System Experimental Coolant Injector Improved Energy Well Advanced Energy Well Quantum Capacitor Centrium Heavy Armor Plating Authchip [Propulsion] Advanced Recalibrator Mini Drone Bay Hacking Drone Bay Transdimensional Reconstructor Subatomic Replicator Vortex Rifle Vortex Rifle Potential Cannon Heavy Hardcell Cannon [Rating: 244] Favorites ----------- Power Quantum Reactor Engine Angular Momentum Engine Power Core Fission Core Reactor Quantum Reactor Propulsion Armored Huge Wheel Treads Light Treads Wheel Armored Huge Wheel Utility Huge Storage Unit Device Advanced Cooling System Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Artifact Phase Armor Weapon Heavy Plasma Cannon Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Core Stripper Slashing Weapon Great Axe Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . 2 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . Power 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Propulsion 4 | . . 1 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Utility 11 | . . . 1 . 2 . . . . . . . . . 1 . . . . 2 . . . . 2 . . 1 . 2 . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 375 | 8 1 21 4 16 12 5 . . 3 27 2 . 3 4 18 1 2 3 . 24 . 3 10 2 13 50 6 31 32 46 28 Power 36 | 1 . 2 . 1 1 . . . 1 2 . . . 1 2 . 1 1 . 3 . 1 . . 1 1 1 3 4 3 6 Engine 8 | 1 . 2 . 1 1 . . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . Core 5 | . . . . . . . . . 1 1 . . . . . . 1 . . 2 . . . . . . . . . . . Reactor 23 | . . . . . . . . . . . . . . . 1 . . 1 . 1 . 1 . . 1 1 1 3 4 3 6 Propulsion 61 | 2 . 6 2 6 2 . . . . 8 . . . 1 5 1 . . . 4 . . 2 1 3 8 . 3 1 5 1 Treads 47 | 2 . 4 1 4 2 . . . . 4 . . . . 5 . . . . 2 . . 1 1 3 8 . 3 1 5 1 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 14 | . . 2 1 2 . . . . . 4 . . . 1 . 1 . . . 2 . . 1 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 208 | 2 1 6 2 3 4 2 . . 1 15 1 . 2 1 8 . 1 . . 14 . 1 5 1 7 33 5 23 18 32 20 Device 131 | 1 . 2 . 1 2 2 . . 1 10 . . 2 1 6 . 1 . . 10 . 1 4 . 4 22 4 13 10 23 11 Storage 15 | 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . 1 5 . 3 Processor 23 | . . . . . 1 . . . . 1 1 . . . 1 . . . . 3 . . . . . 1 1 4 1 5 4 Hackware 10 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . 1 . 4 . 2 . Protection 27 | . 1 2 2 1 1 . . . . 1 . . . . 1 . . . . 1 . . 1 1 2 7 . . 2 2 2 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Weapon 70 | 3 . 7 . 6 5 3 . . 1 2 1 . 1 1 3 . . 2 . 3 . 1 3 . 2 8 . 2 9 6 1 Energy Gun 17 | 2 . 5 . 2 1 . . . . . 1 . 1 . 1 . . . . . . . 2 . . . . . 2 . . Energy Cannon 34 | . . . . 1 1 3 . . 1 2 . . . . 2 . . 1 . 3 . . 1 . 1 5 . 2 4 6 1 Ballistic Gun 4 | 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Launcher 5 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 1 . . 1 . . Special Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Slashing Weapon 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 46 | . . . . 1 2 . . . . 2 . . 2 . . . . 2 . 2 . . 5 . 1 9 2 2 11 2 3 Parts Lost 39 | . . 6 . 5 . 1 . . 1 5 1 . . . 1 . . . 1 1 . 1 . . . 6 4 . . 5 1 Power 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 8 | . . 3 . 2 . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . Utility 19 | . . 1 . 1 . 1 . . . 3 . . . . . . . . 1 . . 1 . . . 4 2 . . 4 1 Weapon 10 | . . 2 . 2 . . . . . . 1 . . . 1 . . . . . . . . . . 1 2 . . 1 . Highest Loss Streak 4 | . . 3 . 2 . 1 . . 1 2 1 . . . 1 . . . 1 1 . 1 . . . 2 1 . . 4 1 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Average Backups 21 | 4 7 13 19 22 24 24 25 25 24 23 21 21 22 21 21 22 23 22 22 22 23 22 22 22 21 22 21 20 20 19 19 Power . | . 1 1 1 1 1 1 1 1 . . 1 1 1 1 . 1 1 1 1 . 1 1 . 1 1 . . . . . . Propulsion 4 | 2 2 3 7 8 7 8 8 8 8 5 8 8 8 7 7 6 7 6 6 6 5 5 4 2 2 2 1 1 2 2 2 Utility 9 | . 2 4 5 8 9 7 7 7 7 11 8 8 8 8 8 10 10 10 10 10 11 10 11 10 9 8 12 13 13 11 9 Weapon 5 | 1 2 4 6 4 6 7 8 8 8 5 4 4 5 5 5 4 5 4 4 3 5 5 5 8 8 7 3 2 2 3 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 74 | . 2 4 . 4 13 1 . . . 11 . . . 3 4 . . 1 . 5 . . 4 . . 5 . 1 . 2 14 Power 8 | . . 1 . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . 3 Propulsion 13 | . 2 2 . . . . . . . . . . . 2 1 . . 1 . . . . 2 . . 2 . 1 . . . Utility 30 | . . . . 2 7 . . . . 8 . . . 1 . . . . . 3 . . 1 . . . . . . 1 7 Weapon 20 | . . 1 . 2 5 1 . . . 1 . . . . 2 . . . . 1 . . 1 . . 3 . . . 1 2 Tool/Special 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 86 | . 100 96 99 99 99 99 100 80 99 97 85 86 85 86 82 82 82 68 84 88 93 93 94 94 94 82 60 63 71 79 77 Engine 2 | . 14 11 9 9 7 7 7 7 3 . . . . 5 10 5 2 . . . . . . . . . . . . . . Core 1 | . . . . . . . . . 3 6 6 6 6 . . . 2 5 5 3 . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . 5 5 5 5 6 10 10 10 10 9 7 4 7 9 12 11 Treads 14 | . 28 25 35 26 15 15 15 15 15 18 13 13 13 13 10 11 11 11 11 10 15 15 10 10 8 17 14 13 13 11 12 Wheel 8 | . . 6 . 9 15 15 15 15 15 18 13 13 13 13 11 11 11 11 11 10 9 10 14 15 14 . . . . . . Device 20 | . 11 9 9 9 17 20 22 23 15 10 13 19 19 20 15 17 17 17 22 26 26 22 23 26 28 28 18 20 20 27 23 Storage 5 | . 14 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 5 4 4 4 4 5 Processor 5 | . . . . . 1 2 . . . 5 6 6 6 6 2 . . . . 8 10 10 7 5 4 4 4 4 7 8 10 Protection 4 | . 2 1 9 9 10 7 7 7 15 6 5 . . . 4 5 5 5 2 . . 3 5 4 7 2 4 . . 3 4 Energy Gun 2 | . 14 22 22 16 2 . . . . . 2 6 10 13 5 . . . . . . . . . . . . . 1 . . Energy Cannon 12 | . . . . 2 9 18 23 3 23 18 17 13 8 3 10 17 17 1 17 15 15 14 14 15 14 12 8 7 8 11 9 Peak Build Rating 244 | 7 7 16 22 28 40 42 43 42 44 70 71 71 75 72 97 96 96 101 100 118 118 118 130 131 146 201 200 223 232 244 233 Average Rating 117 | 5 7 13 19 23 34 40 42 31 40 53 69 70 70 71 85 95 95 84 98 110 117 115 121 127 139 153 194 212 218 214 217 On Entrance 90 | . 7 7 15 21 27 39 42 42 42 41 70 71 71 71 72 96 95 95 99 99 118 118 115 127 127 140 195 181 212 221 215 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 242 | 13 13 57 66 107 119 123 130 123 130 128 133 121 121 120 169 154 168 152 160 157 157 163 175 183 188 214 176 221 242 228 212 Greatest Support 270 | 40 40 60 80 80 24 24 24 24 24 56 56 56 56 56 56 56 56 56 56 56 44 44 60 60 60 270 270 270 240 240 240 Greatest Overweight (x) 5 | . . 3 . 4 4 5 5 5 5 3 2 2 2 2 3 2 2 2 2 3 3 3 3 3 3 2 . . 1 1 . Average Overweight (x) 1 | . . 1 . 2 4 4 5 4 4 2 2 2 1 2 2 2 2 2 2 2 3 3 2 2 2 . . . . . . Largest Inventory Capacity 25 | 8 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 8 16 20 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 7 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 24 | 4 7 13 19 22 24 24 25 25 24 24 24 24 24 24 24 24 25 24 24 24 25 24 24 25 24 24 23 23 24 24 24 Final Capacity 25 | 8 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 7 8 20 20 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 23 25 25 25 25 25 25 25 22 25 25 25 25 Class Distribution -------------------- 34% | Skirmisher 16% | Tank 16% | Alien-Tank 10% | Trapper-Skirmisher 5% | Mutant 3% | Scavenger-Tank 3% | Alien-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Mutant | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Data Miner Tank | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Trapper-Mutant | -5/Zhirov Trapper-Skirmisher | -4/Proximity Caves Trapper-Skirmisher | -4/Factory Trapper-Skirmisher | -4/Upper Caves Skirmisher | -4/Upper Caves Skirmisher | -4/Warlord Skirmisher | -3/Proximity Caves Skirmisher | -3/Research Tank | -3/Quarantine Alien-Tank | -3/Section 7 Alien-Skirmisher | -2/Research Alien-Tank | -2/Testing Alien-Tank | -1/Access Commander-Gunner | -1/Command Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Matter Collected 9461 | 289 28 467 80 481 212 617 30 . 85 491 105 90 34 161 396 70 150 40 114 558 90 262 . 279 399 1257 292 387 673 603 721 Remotely 132 | . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . 122 Salvage Created 24162 | 185 70 1040 172 965 256 628 100 . 178 684 357 177 . 179 1053 79 288 130 307 1754 116 518 . 304 793 2797 1512 2508 1335 3541 2136 Parts 1089 | 14 2 62 8 55 13 21 10 . 20 32 10 5 . 6 58 4 17 1 8 61 . 12 . 7 36 101 70 131 55 193 77 Haulers Intercepted 4 | . . 2 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Recyclers Shooed 9 | 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 1 2 . 2 . Parts Field Recycled 25 | . . . . . . . . . . . . . . . 12 . 4 . . . . . . 4 . 5 . . . . . Retrieved Matter 816 | . . . . . . . . . . . . . . . 387 . 21 . . . . . . 48 . 360 . . . . . Parts Self-Destructed 133 | . . . . . . 22 10 . 20 . 8 5 . 25 . 1 15 1 8 . 1 10 . 7 . . . . . . . Prevented 11 | . . . . . . . . . . . . . . 3 . 1 4 . . . . 3 . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 357 | . 2 20 3 27 2 13 4 . 7 12 5 4 . 8 19 1 4 . 4 22 2 11 . 4 11 32 21 27 18 47 27 Guns 56 | . 2 20 3 22 1 . . . . . 2 1 . 2 2 . . . . . . . . . . . . . . 1 . Cannons 219 | . . . . . 1 13 4 . 7 11 2 3 . 1 9 1 4 . 3 16 2 6 . 3 9 25 13 19 14 35 18 AOE 28 | . . . . 4 . . . . . . . . . 4 5 . . . . . . 4 . . . 2 . . . 7 2 Classes Destroyed 23 | 3 1 5 . 3 1 1 . . . 1 2 . . 1 . . . . . . . . . . . 1 1 1 1 1 . Worker 14 | 1 . 1 . . . . . . . . . . . . 2 . . . . 1 . . . . . . . 1 2 3 3 Builder 12 | . . 1 . . . . . . . . . . . . 4 . . . . 3 . . . . . . 1 1 . 2 . Tunneler 12 | 3 . . . . 1 . . . . 4 . . . . . . . . . 1 . . . . . . . 1 . 2 . Hauler 4 | . . 2 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Recycler 12 | 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . 3 . 2 . 2 2 Minesweeper 4 | . . . . . . . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Drone 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Watcher 7 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 1 3 . Swarmer 64 | . . 3 . 11 . 3 4 . 7 3 . 3 . 5 4 . . . . 1 . 4 . . . 1 4 . 1 5 5 Cutter 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Grunt 81 | . 2 9 2 8 . 8 . . . 4 4 1 . 2 3 . . . . 6 . 4 . 2 . 3 4 7 1 4 7 Brawler 9 | . . . . 3 . 1 . . . . . . . . . . . . 1 1 . . . . . 1 . . . 1 1 Duelist 11 | . . 1 1 1 . 1 . . . 1 . . . . 1 . . . . . . . . . . . 1 . 1 3 . Sentry 36 | . . 7 . . 1 . . . . 1 1 . . . 2 . . . 1 6 . . . 1 1 5 3 1 . 3 3 Specialist 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . Hunter 39 | . . . . 2 . . . . . . . . . . 2 . 4 . 2 . . 2 . 1 2 5 3 4 3 7 2 Programmer 104 | . . . . . 1 . . . . 3 . . . . 7 . . . . 8 2 1 . . 8 16 6 13 9 23 7 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Samaritan 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 10 | 2 2 10 3 8 2 3 4 . 4 4 3 3 . 4 5 1 2 . 2 4 2 4 . 1 4 5 6 6 4 9 8 Combat Bots Only 9 | . 2 9 3 8 1 3 4 . 4 4 3 3 . 4 4 1 2 . 2 2 2 4 . 1 4 4 5 6 3 6 7 Max Kills in Single Turn 5 | 1 1 2 1 2 1 2 2 . 1 1 1 1 . 4 5 1 1 . 1 3 1 3 . 1 1 1 1 1 2 4 3 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 2 . . . . . . . . . 4 4 . . . . . . 3 . . . 1 . . . 3 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Hostile Shots Fired 2085 | . 10 106 15 94 32 46 14 . 34 67 179 20 . 19 91 4 36 . 50 86 16 57 . 8 91 282 109 113 116 255 135 Missed 525 | . 2 19 4 22 9 22 5 . 6 18 55 6 . 7 27 4 2 . 23 26 2 24 . 2 33 58 28 24 14 57 26 Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hits 1560 | . 8 87 11 72 23 24 9 . 28 49 124 14 . 12 64 . 34 . 27 60 14 33 . 6 58 224 81 89 102 198 109 Melee 21 | . . 3 1 2 . 2 . . . 1 . . . . . . . . . 4 . . . . . 2 2 . 2 . 2 Projectile 1539 | . 8 84 10 70 23 22 9 . 28 48 124 14 . 12 64 . 34 . 27 56 14 33 . 6 58 222 79 89 100 198 107 AOE 7 | . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . . . . . 3 Critical Strikes 81 | . . 3 3 1 1 1 . . . 2 3 1 . . 5 . 2 . . 1 3 1 . . 4 17 5 6 4 12 6 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Part Disruptions 7 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 3 2 . Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Damage Taken 22350 | . 91 1191 193 1058 145 300 137 . 429 761 1117 133 . 170 1059 . 404 . 311 1131 224 502 . 61 981 3444 1621 1261 1250 2675 1701 Core 2685 | . 12 220 . 83 10 13 12 . 84 104 149 12 . 50 39 . 52 . . 107 14 66 . . 41 380 161 276 307 424 69 Absorbed by Shields 5019 | . . . . . 54 105 . . . . 552 84 . 54 240 . 174 . 96 238 65 64 . 59 237 1367 52 . 392 566 620 Reduced by Siege Mode 631 | . . . . . . . . . . . . . . . . . . . . . . . . . . 96 87 66 21 188 173 Redirected to Core 944 | . . . . . . . . . . . . . . . . . . . . . . . . . . 186 . 204 225 329 . Ignored by Resistances 4676 | . . . . . . . . . . . . . . . 5 . . . . 90 . . . . . . 528 994 1019 1357 683 Regen/Repaired (Parts) 348 | . . 92 . . . . . . . . . . . . . . . . . . . . 256 . . . . . . . . Core Remaining (%) 73 | 100 95 45 . 84 . . . . 83 . . . . 62 . . . . 90 . . . . 83 . . 43 . 52 . 69 Volleys Fired 1580 | 9 8 55 6 58 7 35 4 . 14 68 55 9 1 8 56 12 10 . 10 88 6 20 . 23 61 144 113 169 117 247 167 Largest 3 | 2 2 3 3 3 3 3 3 . 3 3 3 3 1 3 3 3 3 . 3 3 3 3 . 3 3 3 1 1 1 3 2 Hottest 360 | 60 60 144 135 149 176 176 240 . 240 245 250 250 90 240 278 278 278 . 286 286 278 278 . 278 301 309 120 113 200 360 240 Shots Fired 2434 | 18 16 149 18 144 20 96 11 . 31 118 78 19 1 18 113 17 30 . 31 200 19 55 . 50 115 246 113 168 118 252 170 Gun 422 | 18 16 147 18 134 4 . . . . . 11 6 . 14 15 . . . . . . . . . . . . . 11 21 7 Cannon 2002 | . . . . 10 16 96 11 . 31 118 67 13 1 3 98 17 30 . 31 200 19 53 . 50 115 241 113 168 107 231 163 Launcher 8 | . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . 5 . . . . . Special 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 151 | 9 8 65 . 34 6 29 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2036 | 9 8 32 . 62 14 67 11 . 31 118 78 19 1 17 113 17 30 . 31 200 19 53 . 50 115 233 67 132 118 252 139 Explosive 8 | . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . 5 . . . . . Electromagnetic 232 | . . 52 18 48 . . . . . . . . . . . . . . . . . . . . . 8 46 36 . . 24 Entropic 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Robot Hit Streak 59 | 9 7 39 5 16 10 9 4 . 2 12 8 8 . 22 17 5 8 . 9 59 15 16 . 9 10 32 10 15 19 14 22 Robot Miss Streak 9 | 1 2 3 2 9 3 3 3 . 3 5 2 3 . 4 4 1 2 . 2 3 1 1 . 1 3 4 3 2 2 4 7 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 14 | . . 3 1 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 873 | . . . . . . . . . . . . . . . . . . . . . . . . . . 59 113 168 118 247 168 Shots Hit Robots 1388 | 13 11 116 16 83 15 57 4 . 8 53 32 15 . 15 62 5 18 2 23 110 14 36 . 12 50 152 72 104 68 124 98 Core Hits 661 | 8 5 50 12 52 8 27 4 . 7 22 15 9 . 17 33 3 8 . 8 39 2 19 . 8 15 63 27 48 27 76 49 Critical Kills 25 | . . . . . . 1 . . . . . . . . 1 . . . . 3 . 1 . 1 1 2 2 3 3 3 4 Critical Parts Destroyed 4 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Critical Strikes 37 | . . 1 . 2 1 3 . . . . . . . . 1 . . . . 3 . 1 . 1 1 2 3 4 3 6 5 Burn 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 25 | . . . . . . 1 . . . . . . . . 1 . . . . 3 . 1 . 1 1 2 2 3 3 3 4 Destroy 4 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Blast 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 30 | . . . . 2 14 4 . . . 5 . . . . . . . 2 . . . . . . . 3 . . . . . Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 25 | . . . . 2 14 4 . . . 5 . . . . . . . . . . . . . . . . . . . . . Piercing 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 56229 | 128 99 1509 203 1567 422 1406 128 . 199 1625 978 396 . 659 2906 167 618 66 747 4284 559 1596 . 389 2190 6486 3327 4696 3932 8378 6569 Guns 5505 | 128 99 1509 203 1277 43 . . . . . 258 103 . 304 355 . . . . . . . . . . . . . 306 584 336 Cannons 43856 | . . . . 21 258 1406 128 . 199 1432 720 293 . 51 1846 167 618 . 747 4270 559 1182 . 389 2190 5884 3049 4563 3068 6068 4748 Explosions 6135 | . . . . 269 . . . . . . . . . 304 684 . . . . . . 414 . . . 546 278 74 558 1580 1428 Melee 436 | . . . . . 121 . . . . 193 . . . . . . . 66 . . . . . . . 56 . . . . . Ramming 297 | . . . . . . . . . . . . . . . 21 . . . . 14 . . . . . . . 59 . 146 57 Kinetic 1550 | 52 46 579 . 244 89 484 . . . . . . . . . . . . . . . . . . . 56 . . . . . Thermal 47077 | 76 53 364 . 815 212 922 128 . 199 1432 978 396 . 355 2807 167 618 . 747 4270 559 1182 . 389 2190 5663 1908 3517 3932 7881 5317 Explosive 1971 | . . . . . . . . . . . . . . 304 78 . . . . . . 414 . . . 546 278 . . 351 . Electromagnetic 4618 | . . 566 203 508 . . . . . . . . . . . . . . . . . . . . . 221 1141 1120 . . 859 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 314 | . . . . . 121 . . . . 193 . . . . . . . . . . . . . . . . . . . . . Piercing 66 | . . . . . . . . . . . . . . . . . . 66 . . . . . . . . . . . . . Entropic 336 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336 Highest Corruption 13 | . . . . . 1 1 1 1 1 1 . . . . 2 2 2 2 2 3 1 1 1 . 6 13 13 6 10 3 7 Average Corruption 3 | . . . . . 1 1 1 1 1 1 . . . . 1 2 2 2 2 2 1 1 1 . 3 7 9 2 7 2 4 Corruption Purged 10 | . . . . . . . . . . 1 . . . . . . . . . 3 . . . . . . 6 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 396 | . . . . . 3 14 7 . 1 10 . . . . 7 8 12 2 2 11 3 14 1 . 19 79 37 30 55 39 42 Message Errors 90 | . . . . . 3 1 3 . . 2 . . . . 2 1 1 1 . 2 . 3 . . 7 16 9 9 13 8 9 Matter Fused 110 | . . . . . . 6 1 . . 3 . . . . 1 2 2 . 1 4 . 4 . . 6 22 13 6 15 10 14 Heat Flow Errors 45 | . . . . . . 1 1 . . 1 . . . . 1 2 3 . . 1 . 1 1 . 1 8 2 1 8 8 5 Energy Discharges 41 | . . . . . . 2 1 . 1 . . . . . 1 1 1 1 . 2 . 1 . . 2 12 2 4 4 3 3 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 . . Parts Fused 5 | . . . . . . . . . . . . . . . 1 1 . . . . . 1 . . 1 . . . . 1 . Data Loss (minor) 32 | . . . . . . 2 . . . 1 . . . . . . 3 . . . 1 1 . . 1 7 2 2 7 4 1 Data Loss (major) 27 | . . . . . . . 1 . . 3 . . . . . . 2 . . 1 . 2 . . 1 5 2 2 1 3 4 Misfires 23 | . . . . . . 1 . . . . . . . . 1 1 . . 1 . 1 1 . . . 5 3 1 3 2 3 Alerts 9 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 1 1 2 1 . 2 Weapon Failures 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 2 2 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2930 | . . . . 15 . 8 . . . 40 46 50 . 35 277 . 59 . . 148 41 50 . . 151 252 328 232 332 466 400 Projectiles 2135 | . . . . . . 8 . . . 40 46 50 . . 15 . 59 . . 148 41 44 . . 151 248 229 232 270 294 260 Explosions 754 | . . . . 15 . . . . . . . . . 35 262 . . . . . . 6 . . . 4 99 . 62 131 140 Melee 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 605 | . . . . 76 . . . . . . . . . . 69 . . . . 7 . . . . . 71 183 . 134 65 . Shots 10 | . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . 1 2 . 2 2 . Rammed 11 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 3 . 2 4 Targets Rammed 13 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 4 . 3 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Highest Temperature 432 | 40 171 366 99 264 259 311 264 . 432 203 341 185 32 169 423 191 410 . 1 122 . 179 87 . 200 320 240 84 280 234 262 Average Temperature 80 | 20 87 101 50 56 110 102 124 . 124 58 90 95 17 59 91 72 81 . 1 45 . 70 87 . 104 54 145 84 78 76 89 Received Heat Transfer 2365 | . 48 444 126 198 . 145 . . . 129 363 . . 9 80 . . . 25 94 . 82 . 6 8 252 123 27 14 84 108 Effects 6 | . . . . . . . . . . . 1 . . . 4 . . . . . . . . . . 1 . . . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Interference 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Siege Activations 66 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 10 18 6 16 9 Total Turns 666 | . . . . . . . . . . . . . . . . . . . . . . . . . . 76 89 163 67 148 123 Longest Duration 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . 28 14 27 20 39 24 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 7 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 4 . . . Combat Hostiles 7 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 4 . . . Robots Corrupted 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 5 . 1 3 Combat Hostiles 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 5 . . 3 Parts Fried 39 | . . 2 1 . . . . . . . . . . . . . . . . . . 3 . . . . 16 11 . 1 5 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Robots Melted 40 | . . . . 1 . 1 . . . 1 1 . . 1 3 . . . 1 7 . 1 . 1 2 3 2 3 4 4 4 Combat Hostiles 38 | . . . . 1 . . . . . 1 1 . . 1 3 . . . 1 6 . 1 . 1 2 3 2 3 4 4 4 Parts Melted 187 | . . 2 . 5 . 2 . . 3 6 3 2 . 3 16 2 5 . 4 27 2 3 . 2 17 15 10 17 19 11 11 Heat Transferred 52431 | 175 125 855 . 1680 333 1591 250 . 400 2546 1722 725 . 800 3675 250 900 . 1150 6150 700 1800 . 600 2520 6255 1517 2862 3250 6224 3376 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . Power Chain Reactions 4 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Maximum Alert Level 5 | . . 1 . 3 2 . . . . . . . . . 2 . . . . 1 . . . . . 2 2 2 2 4 5 Low Security (%) 36 | 100 100 55 100 18 40 . . . . 100 . . . . 45 . . . . 76 . . . . 100 21 28 . . . . Level 1 28 | . . 44 . 20 46 . . . . . . . . . 23 . . . . 23 . . . . . 59 51 25 79 22 . Level 2 17 | . . . . 40 12 . . . . . . . . . 30 . . . . . . . . . . 19 20 74 20 17 . Level 3 10 | . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . 39 51 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 14 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2167 | 10 40 266 84 833 440 . . . . 118 . . . . 576 . . . . 309 . . . . 108 489 609 663 500 1352 2167 Initial 852 | . . 3 74 28 436 . . . . . . . . . 214 . . . . . . . . . . 42 261 326 371 320 852 Average 370 | 1 9 162 59 463 239 . . . . 22 . . . . 257 . . . . 111 . . . . 35 294 273 467 377 780 1126 Influence Increases 14760 | 25 50 651 70 855 141 280 90 . 175 468 340 95 . 501 1025 . 105 5 90 758 50 370 . 90 422 1157 788 934 735 1862 2628 Destroy 0b10 Robot/C 7920 | . 40 400 60 540 40 260 80 . 140 240 100 80 . 320 380 . 80 . 80 440 40 220 . 80 220 640 420 540 380 960 1140 Destroy 0b10 Robot/NC 400 | 25 . 20 . . 15 . . . . 25 5 5 . 10 30 . 5 5 . 35 . 5 . . 5 15 10 35 20 85 45 Destroy Leader 1440 | . 10 124 10 40 20 20 10 . 20 62 10 10 . 40 80 . 20 . 10 114 10 40 . 10 62 70 80 122 52 220 174 Allied During Kill 867 | . . . . . . . . . . . . . . 86 . . . . . . . . . . . . . . 7 26 748 Successful Hack 106 | . . 13 . . 41 . . . . 12 . . . . 12 . . . . . . . . . . 4 . . . 24 . Disable Machine 1155 | . . . . 30 15 . . . . 60 . . . . 195 . . . . 15 . . . . 45 210 135 30 135 135 150 Anti-Garrison Action 200 | . . . . 200 . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy Structure 1802 | . . 4 . 15 10 . . . . 39 . . . . 178 . . . . 124 . . . . 90 218 128 162 141 397 296 Advance Influence 150 | . . . . . . . . . . . . . . . 150 . . . . . . . . . . . . . . . . Lose Combat Pursuer 720 | . . 90 . 30 . . . . 15 30 225 . . 45 . . . . . 30 . 105 . . . . 15 45 . 15 75 Influence Decreases 12392 | 25 40 483 204 66 974 280 90 . 175 468 188 247 . 398 576 539 118 5 90 465 289 362 62 90 345 769 672 855 861 1063 1593 Entered New Map 2462 | . . 7 104 16 397 . . . . . . 30 . . 39 205 4 . . . 109 11 62 . . 35 204 255 289 214 481 Time Decay 8562 | 25 40 416 100 . 427 270 90 . 165 330 178 217 . 318 527 334 114 5 90 455 180 351 . 90 345 674 428 580 562 729 522 Lost Part 355 | . . 60 . 50 . 10 . . 10 35 10 . . . 10 . . . . 10 . . . . . 60 40 . . 50 10 Lost Ally 610 | . . . . . . . . . . . . . . 80 . . . . . . . . . . . . . 20 10 70 430 Purge Threat 403 | . . . . . 150 . . . . 103 . . . . . . . . . . . . . . . . . . . . 150 Squads Dispatched 88 | . 1 1 . . 2 . . . . 5 . . . . 9 . . . . 6 . . . . 4 9 2 9 5 23 12 Investigation 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Extermination 48 | . . . . . 2 . . . . 4 . . . . 4 . . . . 4 . . . . 4 6 2 5 4 9 4 Reinforcement 12 | . . 1 . . . . . . . 1 . . . . 1 . . . . 2 . . . . . 1 . 1 1 2 2 Assault 18 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 3 . 9 4 Garrison 6 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . 3 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Distress Signals 43 | . 1 6 . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . 1 2 1 3 25 Communications Jammed 196 | . . . . . . . . . . . . . . . . . . . . 17 . 1 1 . 28 20 1 24 12 50 42 Distress Signals 193 | . . . . . . . . . . . . . . . . . . . . 17 . 1 1 . 26 20 1 23 12 50 42 Times Spotted 547 | . 4 33 3 30 4 13 4 . 8 17 20 4 . 18 32 1 4 . 5 34 2 12 4 4 15 48 27 55 29 60 57 Peak Tracking Total 9 | . 3 9 3 6 1 4 4 . 4 4 5 3 . 5 5 1 2 . 3 3 2 4 4 1 3 4 3 5 4 5 6 Tactical Retreats 27 | . . 4 . 1 . . . . 1 2 6 . . 1 . . . . . 2 . 3 . . . . 1 1 . 1 4 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Traps Triggered 29 | . 1 . . 3 1 . . . . . . . . . 6 . 1 . . 5 . . . . 2 1 2 1 3 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Most Traps Carried 8 | . . . . . . . . . . . 1 1 . . . . 7 7 7 7 7 8 6 . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Disabled 88 | . . . . 6 1 1 . . . 4 . . . . 13 1 . . . 1 . . . . 3 15 9 2 13 9 10 Max in Single Turn 3 | . . . . 1 1 1 . . . 1 . . . . 3 1 . . . 1 . . . . 1 2 2 1 1 2 2 Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Relay 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Accessed 71 | . . 5 3 3 9 3 1 4 . 7 . . . . 1 . 1 5 . 1 . 3 8 . . 4 1 2 5 4 1 Terminals 25 | . . 4 2 3 7 1 . . . 4 . . . . . . . . . . . 1 . . . 2 1 . . . . Fabricators 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations 8 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 1 2 1 Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Scanalyzers 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . . Garrison Access 7 | . . . 1 . 1 . . . . 2 . . . . . . . . . 1 . . . . . 1 . . . 1 . Total Hacks 161 | . . 13 5 6 18 6 1 31 . 17 . . . . 2 . 1 18 . 1 . 3 20 . . 4 1 2 5 6 1 Successful 118 | . . 9 2 1 10 6 1 31 . 8 . . . . 1 . 1 18 . . . 3 20 . . 4 . . 1 2 . Failed 43 | . . 4 3 5 8 . . . . 9 . . . . 1 . . . . 1 . . . . . . 1 2 4 4 1 Catastrophic 15 | . . 2 2 . 2 . . . . 2 . . . . . . . . . 1 . . . . . . . 2 2 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 102 | . . 4 . . 3 . . . . 3 . . . . 15 . . . . 11 . . 1 . 8 5 9 2 15 2 24 Terminals 58 | . . 11 3 6 16 4 . . . 14 . . . . . . . . . . . 1 . . . 2 1 . . . . Fabricators 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations 11 | . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 1 4 1 Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Scanalyzers 5 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 3 . . Garrison Access 8 | . . . 2 . 1 . . . . 2 . . . . . . . . . 1 . . . . . 1 . . . 1 . Terminal Hacks 105 | . . 6 1 1 7 6 1 31 . 8 . . . . . . 1 18 . . . 3 20 . . 2 . . . . . Record 33 | . . . . . . 4 . 11 . . . . . . . . . 6 . . . 2 9 . . 1 . . . . . Part Schematic 15 | . . . . . . . . 11 . . . . . . . . . 4 . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 20 | . . 2 . . . . . 3 . 2 . . . . . . . 4 . . . . 9 . . . . . . . . Open Door 8 | . . . . . . 2 1 . . . . . . . . . 1 . . . . 1 2 . . 1 . . . . . Branch Access Points 4 | . . 1 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 3 | . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 4 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Scan Component 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Repair 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . . 3 3 2 8 . . . . 7 . . . . . . . . . 1 . . . . . 2 1 2 5 3 1 Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 15 | . . . . . . . . 6 . . . . 2 . . . . . . . . . . . . . . . . . 7 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 98 | . . . . . . . . 11 . . . . 15 . 21 . . 4 . 23 . . . . 14 . . . . . 10 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 26 | . . . . 14 . . . . . . . . . . . . . . . . . . . . 4 . . 4 . 4 . Machine Destruction 14 | . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmers 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 4 . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total Allies 36 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . 2 . 30 Largest Group 22 | . . . . . . . . . . . . . 4 4 . . . . . . . . . . . . . . 1 1 22 Highest-Rated Group 2430 | . . . . . . . . . . . . . 157 157 . . . . . . . . . . . . . . 149 149 2430 Highest-Rated Ally 269 | . . . . . . . . . . . . . 41 41 . . . . . . . . . . . . . . 149 149 269 Initial Warlord ECA Mod 22 | . . . . . 3 3 3 3 2 2 2 2 2 . . . . . . . . . . . . . . . . . . Total Orders 108 | . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . 6 1 76 21 STAY 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 7 FOLLOW 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 9 EXPLORE 38 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 . 33 1 RETURN 39 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . 3 1 28 4 Ally Attacks 268 | . . . . . . . . . . . . . . 40 . . . . . . . . . . . . . . 3 19 206 Total Damage 19983 | . . . . . . . . . . . . . . 962 . . . . . . . . . . . . . . 341 1568 17112 Kills 56 | . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . 1 5 40 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Allies Melted 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Active Infowar (turns) 35920 | 13 172 750 176 777 1116 1058 710 134 693 2216 1917 600 1354 857 1583 735 780 209 510 2171 360 1570 833 1521 1466 2585 1042 1786 1651 3395 1180 Optics 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . . . Sensors 24095 | . . . . . . . . . . 2134 1915 580 1354 828 1578 735 774 207 508 1957 334 1510 827 1493 1353 2158 564 1121 1513 652 . Terrain 15145 | . . . . . . . . . . 317 1143 599 1342 853 1056 706 758 209 480 962 . 56 . . 1359 625 . 1104 276 3169 131 Traps 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Seismic 9200 | 13 172 750 176 777 1116 1058 710 134 693 80 . . . . . . . . . . . . . . . . . . . 2519 1002 Cloaking 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Jamming 16742 | . . . . . . . . . . . . . . . . . . . . 1826 349 1537 833 1507 1466 2584 961 1786 1651 1228 1014 ECM 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Robot Analysis Total 5 | . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . . . . . 2 . . . . 1 1 2 1 . 2 2 . 1 . . 2 . . . . . . . . . Drone Launches 42 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . 5 1 27 5 Drone Recoveries 34 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . 3 1 22 4 Zionite Intel Received 23 | . . . . . . . . . . . . . . . 4 . . . . 3 . . . . 2 1 2 . 4 . 7 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . Component Schematics 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Unaware Analyses 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Turns Passed 39117 | 140 208 1146 200 1188 1149 1262 731 134 722 2368 2185 617 1354 877 1780 745 839 209 594 2171 360 1570 833 1521 1470 2626 1049 1786 1664 3561 2058 Spaces Moved 21374 | 60 105 559 103 560 686 684 433 85 407 1371 1153 430 982 496 1060 485 582 145 407 1187 225 898 588 926 838 1189 468 788 875 1558 1041 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 6706 | 56 105 326 103 261 . . . . . . . . . . . . . . . . . . . . . 1125 468 788 875 1558 1041 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 14664 | . . 233 . 299 686 684 433 85 407 1371 1153 430 982 496 1060 485 582 145 407 1187 225 898 588 926 838 64 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 110 160 150 150 150 165 150 150 123 130 130 115 130 115 130 130 130 130 130 146 146 129 129 129 129 160 150 150 145 145 Average Speed 141 | 152 160 143 160 154 150 156 165 151 164 134 130 130 129 130 130 130 130 130 130 131 146 146 130 129 133 161 160 154 150 148 146 Slowest Speed 240 | 160 160 160 160 160 150 165 165 165 165 135 130 130 130 130 145 130 130 130 130 146 146 146 146 147 147 240 160 160 230 233 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 23 | . . . . . . . . . . . 2 . . . . . . . . 4 . . . 4 . 1 . 5 2 5 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Exploration Rate (%) 55 | 7 25 46 17 65 23 83 55 68 58 36 74 66 89 74 32 60 69 60 59 36 44 86 88 86 23 94 25 32 89 53 50 Regions Visited 31 Branch Regions 20 Pre-discovered Areas 16 | . . . . . . 1 . 1 . . 1 1 3 1 . . . 3 1 . . 2 . . . . . . . . 2 Known Exits Taken 19 | . . . 1 . 1 1 . . . 1 1 1 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 11 | 1 1 1 . . . . 1 1 1 . . . . . 1 1 1 1 . . . . . . . . . . . 1 . Scrap Searched 22 | . . . . . . 2 . . 4 . 2 3 1 1 . 1 1 . . . 1 3 . 3 . . . . . . . Spaces Dug 440 | . . 2 . . 10 4 . . 4 34 35 . . . 19 8 . . . 47 . 1 . 32 29 28 14 38 21 75 39 Terrain Destroyed 1002 | . . 2 . 10 10 8 . . 4 41 38 3 . 12 94 9 10 . 8 71 5 32 . 36 48 137 92 60 51 148 73 Melee 16 | . . . . . 10 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . Projectile 638 | . . 2 . . . 4 . . 4 39 38 3 . . 33 9 10 . 8 71 5 15 . 36 48 54 21 53 33 97 55 AOE 348 | . . . . 10 . . . . . . . . . 12 61 . . . . . . 17 . . . 83 71 7 18 51 18 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total 28714 | 88 131 788 126 768 777 796 442 90 433 1793 1763 466 1060 706 1355 583 636 161 446 1626 241 1108 652 1207 1095 1792 758 1323 1204 2755 1545 Wait 3927 | 5 12 97 . 56 . 48 2 . 1 231 541 17 61 183 135 78 30 2 22 227 8 164 22 246 142 231 132 227 83 732 192 Move 21343 | 59 104 558 103 559 685 683 432 84 406 1370 1152 429 981 495 1059 484 581 144 406 1186 224 897 587 925 837 1188 467 787 874 1557 1040 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 261 | 7 3 25 5 17 20 3 1 . 3 29 2 2 4 1 14 2 . 2 . 18 . 1 10 . 6 30 4 7 9 19 17 Fast Attach 187 | 7 . 6 1 1 2 3 . 3 . 6 1 . 3 2 13 . . 3 . 7 1 2 3 . 8 32 6 20 18 27 12 Attach 124 | . . 8 3 7 2 1 . . 1 13 1 . . . 6 1 . 1 2 6 . 1 2 . 1 21 6 11 4 18 8 Detach 86 | . . 2 . 2 . 2 . . . 7 1 . . 1 2 . . 1 . 3 . . 3 . . 16 3 16 4 15 8 Swap 724 | 1 2 23 4 30 17 13 2 . 5 33 9 6 3 11 34 5 14 3 6 46 2 18 12 11 28 69 22 69 59 99 68 Drop 351 | . 2 14 4 12 22 4 1 3 2 31 1 2 7 5 19 1 1 3 . 20 . 3 13 2 12 58 5 13 24 38 29 Fire 1580 | 9 8 55 6 58 7 35 4 . 14 68 55 9 1 8 56 12 10 . 10 88 6 20 . 23 61 144 113 169 117 247 167 Melee 30 | . . . . 2 14 4 . . . 5 . . . . . . . 2 . . . . . . . 3 . . . . . Ram 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 3 4 Escape Stasis 72 | . . . . 24 8 . . . . . . . . . 16 . . . . 24 . . . . . . . . . . . Rewire 13 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 12 . . Trap 3 | . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res / Arm / *Qua) -3/Quarantine (discovered 3 exits: *Res / *Sec / [*Frg]) -3/Section 7 -2/Research (discovered 3 exits: *Acc x2 / *Tes) -2/Testing -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 2 exits: [*Sur x2]) To Fleet Rendezvous History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 13) 141 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 16) 349 | -10/Materials | Entered another Materials area 349 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 592 | -9/Materials | Lost 3 parts (1n1u1w) 680 | -9/Materials | Destroyed 9 combat bots 729 | -9/Materials | Discovered new exit (range 15) 825 | -9/Materials | Repaired Lgt. Treads 955 | -9/Materials | Discovered new exit (range 3) 1069 | -9/Materials | Core integrity fell below 50% 1280 | -9/Materials | Build established: Scavenger-Gunner 1317 | -9/Materials | Identified exit to Mines 1495 | -9/Materials | Entered another Materials area 1495 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1695 | -8/Materials | Identified exit to Garrison 1695 | -8/Materials | Entered Garrison 1777 | -8/Garrison | Triggered checkpoint 1814 | -8/Garrison | Build established: Scavenger-Tank 1817 | -8/Garrison | Garrison Relay disabled 1969 | -8/Garrison | Triggered checkpoint 1982 | -8/Garrison | Triggered checkpoint 2142 | -8/Garrison | Discovered new exit (range 12) 2209 | -8/Garrison | Triggered checkpoint 2258 | -8/Garrison | Garrison Relay disabled 2351 | -8/Garrison | Triggered checkpoint 2445 | -8/Garrison | Discovered new exit (range 10) 2485 | -8/Garrison | Triggered checkpoint 2518 | -8/Garrison | Garrison Relay disabled 2613 | -8/Garrison | Triggered checkpoint 2689 | -8/Garrison | Destroyed 8 combat bots 2785 | -8/Garrison | Triggered checkpoint 2828 | -8/Garrison | Garrison Relay disabled 2852 | -8/Garrison | Discovered new exit (range 8) 2883 | -8/Garrison | Entered Factory 2883 | -7/Factory | Evolved 2 slots: Utility x2 3866 | -7/Factory | Identified exit to Storage 3866 | -7/Factory | Identified exit to Lower Caves 4032 | -7/Factory | Entered Lower Caves 4151 | -7/Lower Caves | Encountered a Warlord checkpoint 4160 | -7/Lower Caves | Identified exit to Lower Caves 4166 | -7/Lower Caves | Learned 4 Factory zone layouts 4356 | -7/Lower Caves | Attracted the attention of an 0b10 base 4403 | -7/Lower Caves | Met a Warlord Commander 4404 | -7/Lower Caves | Learned location of Warlord (-4) 4405 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 4406 | -7/Lower Caves | Found Encrypted Comm Array 4436 | -7/Lower Caves | Learned Extension trap positions 4630 | -7/Lower Caves | Build established: Tank 5294 | -7/Lower Caves | Entered another Lower Caves area 5396 | -7/Lower Caves | Encountered a Warlord checkpoint 5924 | -7/Lower Caves | Discovered new exit (range 7) 6025 | -7/Lower Caves | Entered Data Miner 6025 | -7/Data Miner | Discovered new exit (range 6) 6056 | -7/Data Miner | Met Data Miner 6083 | -7/Data Miner | Learned location of Section 7 (-3) 6083 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6110 | -7/Data Miner | Received God Mode back door access code from Data Miner 6159 | -7/Data Miner | Entered Proximity Caves 6827 | -6/Proximity Caves | Discovered new exit (range 13) 6881 | -6/Proximity Caves | Entered Factory 6881 | -6/Factory | Evolved 2 slots: Propulsion x2 7374 | -6/Factory | Build established: Mutant 7834 | -6/Factory | Identified exit to Lower Caves 8123 | -6/Factory | Build established: Skirmisher 9249 | -6/Factory | Entered Lower Caves 9735 | -6/Lower Caves | Encountered a Warlord checkpoint 9896 | -6/Lower Caves | Spotted B-75 Beast 10505 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10868 | -6/Lower Caves | Learned location of Zion (-6) 11165 | -6/Lower Caves | Discovered new exit (range 12) 11433 | -6/Lower Caves | Identified exit to Lower Caves 11434 | -6/Lower Caves | Entered another Lower Caves area 11710 | -6/Lower Caves | Learned location of Extension (-5) 11846 | -6/Lower Caves | Discovered new exit (range 16) 11876 | -6/Lower Caves | Identified exit to Zion 12051 | -6/Lower Caves | Entered Zion 12074 | -6/Zion | Given A8's code to call for help 12155 | -6/Zion | Found Prototype Device 12155 | -6/Zion | Identified Bomb Factory No. 2 12176 | -6/Zion | Discovered new exit (range 11) 12432 | -6/Zion | Found CR-A16's Pointy Stick 12531 | -6/Zion | Given the Hacking Drone Bay 12531 | -6/Zion | Found Prototype Device 12532 | -6/Zion | Identified Hacking Drone Bay 12841 | -6/Zion | Learned location of Armory (-3) 13070 | -6/Zion | Met Imprinter 13091 | -6/Zion | Imprinted 13093 | -6/Zion | Declared Zion's savior 13365 | -6/Zion | Identified exit to Proximity Caves 13405 | -6/Zion | Entered Proximity Caves 13405 | -5/Proximity Caves | Accompanied by 4 allies 13408 | -5/Proximity Caves | Spotter reported a threat 13503 | -5/Proximity Caves | Found DCF Scrap (14 items) 13866 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14271 | -5/Proximity Caves | Discovered new exit (range 8) 14280 | -5/Proximity Caves | Identified exit to Factory 14282 | -5/Proximity Caves | Entered Factory 14282 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 14360 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 14641 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 14682 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 14773 | -5/Factory | Discovered new exit (range 11) 14795 | -5/Factory | Identified exit to Factory 15011 | -5/Factory | Garrison activated, responded to threat 15603 | -5/Factory | Retrieved Zion intel report: Component Schematics 15682 | -5/Factory | Terminal network hard line cut 15767 | -5/Factory | Allied Derelicts emerged from ambush trap array 15770 | -5/Factory | Discovered new exit (range 12) 15782 | -5/Factory | First assault squad dispatched 15960 | -5/Factory | Build established: Tank 16062 | -5/Factory | Entered Upper Caves 16299 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 16639 | -5/Upper Caves | Build established: Skirmisher 16664 | -5/Upper Caves | Learned Factory emergency access door positions 16712 | -5/Upper Caves | Discovered new exit (range 10) 16807 | -5/Upper Caves | Entered another Upper Caves area 16814 | -5/Upper Caves | Learned 4 Factory zone layouts 16814 | -5/Upper Caves | Discovered exit to Factory (range 5) 17445 | -5/Upper Caves | Discovered new exit (range 9) 17587 | -5/Upper Caves | Build established: Trapper-Skirmisher 17646 | -5/Upper Caves | Entered Zhirov 17646 | -5/Zhirov | Discovered new exit (range 3) 17671 | -5/Zhirov | Met Zhirov 17695 | -5/Zhirov | Learned location of Quarantine (-3) 17695 | -5/Zhirov | Learned location of Testing (-2) 17695 | -5/Zhirov | Learned location of Command (-1) 17706 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17732 | -5/Zhirov | Found Alien Artifact 17732 | -5/Zhirov | Identified Integrated Dissipator 17732 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 17754 | -5/Zhirov | Revealed the true nature of CR-A16's Pointy Stick 17799 | -5/Zhirov | Found Alien Artifact 17855 | -5/Zhirov | Entered Proximity Caves 17857 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18423 | -4/Proximity Caves | Discovered exit to Factory (range 6) 18449 | -4/Proximity Caves | Entered Factory 18449 | -4/Factory | Evolved 2 slots: Utility x2 18450 | -4/Factory | Identified exit to Upper Caves 18451 | -4/Factory | Identified exit to Research 19148 | -4/Factory | Discovered exit to Upper Caves (range 15) 19537 | -4/Factory | Discovered exit to Research (range 10) 19811 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 19929 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 19980 | -4/Factory | Retrieved Zion intel report: Component Schematics 20017 | -4/Factory | Terminal network hard line cut 20620 | -4/Factory | Entered Upper Caves 20966 | -4/Upper Caves | Discovered new exit (range 7) 20974 | -4/Upper Caves | Identified exit to Upper Caves 20980 | -4/Upper Caves | Entered another Upper Caves area 21040 | -4/Upper Caves | Entered a destroyed Warlord outpost 21134 | -4/Upper Caves | Encountered a Warlord checkpoint 22083 | -4/Upper Caves | Build established: Skirmisher 22317 | -4/Upper Caves | Discovered new exit (range 12) 22549 | -4/Upper Caves | Identified exit to Warlord 22550 | -4/Upper Caves | Entered Warlord 22600 | -4/Warlord | System corruption cleaned by Quarantine Array 22808 | -4/Warlord | Found Prototype Device 22808 | -4/Warlord | Identified Minesniffer Drone Bay 22975 | -4/Warlord | Opened Warlord's prototype stash 22980 | -4/Warlord | Found Prototype Reactor 22985 | -4/Warlord | Found Prototype Device 22985 | -4/Warlord | Identified Exp. Phase Shifter 22996 | -4/Warlord | Found Prototype Device 22996 | -4/Warlord | Identified System Purifier 23004 | -4/Warlord | Found Prototype Hackware 23040 | -4/Warlord | Learned Research emergency access door positions 23040 | -4/Warlord | Learned Armory stockpile data 23041 | -4/Warlord | Learned 4 Research zone layouts 23041 | -4/Warlord | Learned 4 Testing zone layouts 23042 | -4/Warlord | Learned Armory fabricator intel 23042 | -4/Warlord | Learned Armory recycling unit intel 23042 | -4/Warlord | Learned Research repair station intel 23064 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 23103 | -4/Warlord | Rebuked by Warlord 23128 | -4/Warlord | Warlord's base attacked by MAIN.C 23177 | -4/Warlord | Found Prototype Energy Gun 23177 | -4/Warlord | Identified Vortex Rifle 23186 | -4/Warlord | Found Prototype Energy Gun 23186 | -4/Warlord | Identified Vortex Rail 23194 | -4/Warlord | Found Vortex Rail 23199 | -4/Warlord | Found Vortex Rifle 23295 | -4/Warlord | Opened side exit 23374 | -4/Warlord | Discovered new exit (range 9) 23381 | -4/Warlord | Identified exit to Proximity Caves 23383 | -4/Warlord | Entered Proximity Caves 23596 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23711 | -3/Proximity Caves | Lost 3 allies 24691 | -3/Proximity Caves | Encountered a Derelict sapper outpost 24793 | -3/Proximity Caves | Discovered exit to Research (range 10) 24904 | -3/Proximity Caves | Entered Research 24904 | -3/Research | Evolved 2 slots: Utility x2 24905 | -3/Research | Identified exit to Armory 24906 | -3/Research | Identified exit to Quarantine 24908 | -3/Research | Loaded intel: 4 repair station locations 25625 | -3/Research | Found Fusion Bomb Launcher 25719 | -3/Research | Retrieved Zion intel report: Active Garrisons 25774 | -3/Research | Found Prototype Launcher 25774 | -3/Research | Identified Tactical Quantum Warhead 25827 | -3/Research | Retrieved Zion intel report: Component Schematics 25838 | -3/Research | Discovered new exit (range 5) 25850 | -3/Research | Identified exit to Research 26146 | -3/Research | Terminal network hard line cut 26374 | -3/Research | Entered Quarantine 26376 | -3/Quarantine | Spotted Alpha 7 26424 | -3/Quarantine | Found Alien Artifact 27004 | -3/Quarantine | Found Alien Launcher 27278 | -3/Quarantine | Found Alien Artifact 27278 | -3/Quarantine | Identified Core Reset Matrix 27278 | -3/Quarantine | Identified Sigix Terminator 27278 | -3/Quarantine | Identified Subatomic Replicator 27278 | -3/Quarantine | Identified Transdimensional Reconstructor 27278 | -3/Quarantine | Used Core Reset Matrix 27282 | -3/Quarantine | Detected hypermatrix surge 27282 | -3/Quarantine | Sensed 13 artifacts in vicinity 27333 | -3/Quarantine | Found Core Stripper 27498 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 27558 | -3/Quarantine | Found Transdimensional Reconstructor 27563 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 27572 | -3/Quarantine | Found Dimensional Node Initializer 27572 | -3/Quarantine | Initialized slip node 27617 | -3/Quarantine | Warped through subspace to slip node 27627 | -3/Quarantine | Found Transdimensional Reconstructor 27629 | -3/Quarantine | Incoming investigation squad redirected 27672 | -3/Quarantine | Terminal network hard line cut 27696 | -3/Quarantine | Build established: Tank 27752 | -3/Quarantine | Identified Vortex Chain Reactor 27952 | -3/Quarantine | Found Unknown Device 27952 | -3/Quarantine | Identified Quantum Capacitor 27991 | -3/Quarantine | Found Phase Armor 28045 | -3/Quarantine | Cryocooling Duct disabled 28060 | -3/Quarantine | Ambient heat levels rising (+20) 28060 | -3/Quarantine | Non-combat units ordered to evacuate 28089 | -3/Quarantine | Found Phase Redirector 28158 | -3/Quarantine | Found Matter Drive 28371 | -3/Quarantine | System corruption reached 10% 28408 | -3/Quarantine | Discovered exit to Research (range 4) 28691 | -3/Quarantine | Spotted Fortress 28708 | -3/Quarantine | Destroyed Fortress 28784 | -3/Quarantine | Found Prototype Device 28784 | -3/Quarantine | Identified Exp. EM Shield 28788 | -3/Quarantine | Found Prototype Device 28788 | -3/Quarantine | Identified Thermal Barrier 28795 | -3/Quarantine | Found Prototype Device 28795 | -3/Quarantine | Identified Exp. Force Field 28799 | -3/Quarantine | Found Prototype Protection 28799 | -3/Quarantine | Identified Centrium Heavy Armor Plating 28804 | -3/Quarantine | Found Unknown Protection 28804 | -3/Quarantine | Identified Hvy. Insulated Plating 28874 | -3/Quarantine | First assault squad dispatched 28947 | -3/Quarantine | Discovered new exit (range 6) 28947 | -3/Quarantine | Discovered new exit (range 7) 28953 | -3/Quarantine | Identified exit to Section 7 29000 | -3/Quarantine | Entered Section 7 29001 | -3/Section 7 | Detected hypermatrix surge 29001 | -3/Section 7 | Sensed 19 artifacts in vicinity 29088 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 29241 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 29288 | -3/Section 7 | Discovered exit to Research (range 12) 29305 | -3/Section 7 | Found Integrated Mediator 29305 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 29618 | -3/Section 7 | Build established: Alien-Tank 29657 | -3/Section 7 | Found Quantum Capacitor 29688 | -3/Section 7 | Found Integrated Reactor 29688 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 29935 | -3/Section 7 | Core integrity fell below 50% 30018 | -3/Section 7 | Spotted Alpha 7 30018 | -3/Section 7 | Spotted Alpha 7 30020 | -3/Section 7 | Warped through subspace 30049 | -3/Section 7 | Entered Research 30049 | -2/Research | Evolved 2 slots: Power x1, Utility x1 30193 | -2/Research | Discovered new exit (range 10) 30322 | -2/Research | Identified exit to Access 30605 | -2/Research | Discovered exit to Access (range 6) 30849 | -2/Research | Spotted B-90 Cyclops 30894 | -2/Research | Build established: Alien-Skirmisher 30926 | -2/Research | Found Quantum Capacitor 30995 | -2/Research | Identified Ghost Barrier 31140 | -2/Research | Found Prototype Device 31140 | -2/Research | Identified Exp. Transmission Jammer 31299 | -2/Research | First assault squad dispatched 31321 | -2/Research | Incoming assault squad redirected 31448 | -2/Research | Terminal network hard line cut 31524 | -2/Research | Warped through subspace 31541 | -2/Research | Incoming assault squad redirected 31575 | -2/Research | Incoming assault squad redirected 31745 | -2/Research | Discovered new exit (range 10) 31758 | -2/Research | Identified exit to Testing 31835 | -2/Research | Entered Testing 31989 | -2/Testing | Found Quantum Capacitor 32029 | -2/Testing | Found Portable AFG 32068 | -2/Testing | Found Prototype Device 32068 | -2/Testing | Identified Exp. Hardlight Generator 32181 | -2/Testing | Found Prototype Processor 32181 | -2/Testing | Identified Exp. Core Analyzer 32336 | -2/Testing | Found Prototype Device 32336 | -2/Testing | Identified Exp. Shield Generator 32396 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 32455 | -2/Testing | Found Prototype Energy Cannon 32455 | -2/Testing | Identified Disintegrator 32573 | -2/Testing | Found Prototype Energy Cannon 32573 | -2/Testing | Identified Potential Cannon 32650 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 32745 | -2/Testing | Found Prototype Energy Gun 32745 | -2/Testing | Identified Warp Gun 32947 | -2/Testing | Found Exp. Core Analyzer 33006 | -2/Testing | Retrieved Zion intel report: Active Garrisons 33031 | -2/Testing | Retrieved Zion intel report: Trap Installations 33068 | -2/Testing | Terminal network hard line cut 33097 | -2/Testing | Build established: Alien-Mutant 33245 | -2/Testing | Found Prototype Launcher 33245 | -2/Testing | Identified Point Singularity Launcher 33325 | -2/Testing | System corruption reached 10% 33372 | -2/Testing | Discovered exit to Access (range 4) 33472 | -2/Testing | Rewired PG-CGLKIHXOJL 33499 | -2/Testing | Entered Access 33499 | -1/Access | Accompanied by 1 ally 33499 | -1/Access | Evolved 2 slots: Utility x2 33520 | -1/Access | Build established: Alien-Tank 33992 | -1/Access | Spotted B-99 Colossus 34034 | -1/Access | Destroyed B-99 Colossus 34064 | -1/Access | Lost 4 parts (3u1w) 34449 | -1/Access | Garrison activated, responded to threat 34499 | -1/Access | First assault squad dispatched 34760 | -1/Access | Terminal network hard line cut 35625 | -1/Access | Found Unknown Device 35625 | -1/Access | Identified Launcher Loader 36028 | -1/Access | Incoming assault squad redirected 36266 | -1/Access | Discovered new exit (range 19) 36277 | -1/Access | Incoming assault squad redirected 36526 | -1/Access | Incoming assault squad redirected 36637 | -1/Access | Discovered new exit (range 10) 37060 | -1/Access | Entered Command 37182 | -1/Command | Retrieved Zion intel report: Guard Positions 37411 | -1/Command | Destroyed 7 combat bots 37456 | -1/Command | Retrieved Zion intel report: Unaware Analyses 37499 | -1/Command | Found Quantum Capacitor 37550 | -1/Command | Spotted B-99 Colossus 37851 | -1/Command | Retrieved Zion intel report: Prototype Schematics 37902 | -1/Command | Retrieved Zion intel report: Unaware Schematics 37947 | -1/Command | Retrieved Zion intel report: Unaware Schematics 38034 | -1/Command | Retrieved Zion intel report: Branch Access 38045 | -1/Command | Found Unknown Device 38045 | -1/Command | Identified Adv. Force Booster 38086 | -1/Command | Disengaged cave seal 38086 | -1/Command | Zionites emerged from the dark tunnel 38096 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 38273 | -1/Command | Found Prototype Protection 38273 | -1/Command | Identified Zio. Weapon Casing 38390 | -1/Command | Terminal network hard line cut 38408 | -1/Command | Build established: Commander-Gunner 38506 | -1/Command | Spotted M Guard 38508 | -1/Command | Spotted Combat Programmer 38509 | -1/Command | Spotted Combat Programmer 38509 | -1/Command | High security lockdown imminent 38509 | -1/Command | Destroyed Combat Programmer 38519 | -1/Command | Allies destroyed M Guard 38520 | -1/Command | Destroyed Combat Programmer 38525 | -1/Command | All MAIN.C guards destroyed 38549 | -1/Command | Lost 7 allies 38586 | -1/Command | Found Thermal Barrier 38589 | -1/Command | High security lockdown engaged 38647 | -1/Command | Met MAIN.C 38659 | -1/Command | 0b10 Conduit disabled 38659 | -1/Command | Allies destroyed MAIN.C Shell 38660 | -1/Command | MAIN.C activated Command garrisons 38668 | -1/Command | Allies destroyed MAIN.C 38680 | -1/Command | Found Prototype Processor 38680 | -1/Command | Identified Exp. Targeting Computer 38682 | -1/Command | Discovered new exit (range 34) 38682 | -1/Command | Discovered new exit (range 88) 38682 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 38728 | -1/Command | Spotted B-99 Colossus 38748 | -1/Command | Allies destroyed B-99 Colossus 38842 | -1/Command | Found SHELL Armor 38847 | -1/Command | Found Vortex Chain Reactor 38851 | -1/Command | Found Zero-point Reactor 38856 | -1/Command | Found Exp. Focal Shield 38859 | -1/Command | Found Exp. System Purifier 39118 | *** | Heading to fleet! Last Messages --------------- 38850_ Dropped Imp. Quantum Reactor. 38851_ Acquired Zero-point Reactor. 38852_ Dropped Imp. Dynamic Insulation System. 38856_ Acquired Exp. Focal Shield. 38858_ Dropped Adv. Heat Sink. 38859_ Acquired Exp. System Purifier. 38905_ K-01 Serf collects debris. 38912_ System corrupted: Substantial component data lost. 38913_ K-01 Serf collects debris. 38931_ JR7GIDWC/44KTQPA5UNEADF 38932_ K-01 Serf collects debris. 38936_ Acquired 15 matter. 38970_ VI5IW2%GRG:|O6U /OR7IPI2AD=TUQ 39035_ System corrupted: Energy discharge (-402). 39063_ System corrupted: Matter fused (-8). 39068_ Acquired 8 matter. 39111_ System corrupted: Substantial component data lost. 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Phase Gun | -1/Command | Z-intel Hvy. Proton Missile Launcher | -1/Command | Z-intel Adv. Gravity Neutralizer | -1/Command | Z-intel Exp. Shield Generator | -1/Command | Z-intel Hvy. Tesla Rifle | -1/Command | Z-intel Gravity Neutralizer | -1/Command | Z-intel Exp. Thermal Shield | -1/Command | Z-intel Exp. Biometal Medium Treads | -1/Command | Z-intel Hvy. Neutron Cannon | -1/Command | Z-intel Exp. Armor Integrity Analyzer | -1/Command | Z-intel Robot Schematics ------------------ A-02 Transporter | -1/Command | Z-intel R-10 Processor | -1/Command | Z-intel A-15 Conveyor | -1/Command | Z-intel K-01 Serf | -1/Command | Z-intel H-88 Terminator | -1/Command | Z-intel G-73 Enforcer | -1/Command | Z-intel A-27 Freighter | -1/Command | Z-intel Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 34% | -9/Materials Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Dimensional Node Initializer Transdimensional Reconstructor Phase Redirector Core Stripper Integrated Mediator Integrated Reactor Matter Drive Phase Armor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedCombatUnit Manual? 0 Play Time 12:17:23 Cumulative 304.8 hours Start 2025.07.08 @ 17:17:19 End 2025.07.26 @ 16:16:52 Sessions 41 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type 2 Total 9 Types 4/0/3/1/0/0/0/1/0/0 Lore% 72 Gallery% 68 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 24/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 311ac09c-7112-43a4-a6ba-0406895923fc