Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.02 @ 16:25:15 // Winter2019/RPGLIKE Player: HOTSOUP Result: Destroyed by as-42833 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (112) 560 Value Destroyed (4115) 4115 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1723) 1723 TOTAL SCORE: 10438 Bonus ------- High Alert Combat Kills 723 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/1050 Matter 315/350 Energy 1199/1200 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Zionite Biocell Weight Redist. System Advanced Weight Redist. System > --- WEAPON (4) ------- Plasma Rifle Heavy Plasma Cannon > --- INVENTORY (2) ---- System Backup Module CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- (None) > --- UTILITY ---------- Cryofiber Web Zionite Biocell Weight Redist. System Advanced Weight Redist. System Zionite Light Carapace > --- WEAPON ----------- Plasma Rifle Zionite Laser-S Heavy Ion Cannon Heavy Plasma Cannon > --- INVENTORY -------- System Backup Module CR-A16's Pointy Stick [Rating: 48] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Zionite Light DM Reactor Propulsion Xenon Bombardment Thruster Flight Unit Xenon Bombardment Thruster Utility Cryofiber Web Device Cryofiber Web Storage High-capacity Battery Processor Improved Targeting Computer Hackware Hacking Suite Protection Zionite Light Carapace Weapon Plasma Cannon Energy Gun Plasma Rifle Energy Cannon Plasma Cannon Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Slots Evolved 8 | 2 . 2 . 3 1 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 4 | 1 . 2 . 1 . . . . . Weapon 3 | 1 . . . 1 1 . . . . Parts Attached 64 | 2 9 3 7 25 11 1 1 . 5 Power 7 | . 1 . 1 2 2 . . . 1 Engine 5 | . 1 . 1 1 2 . . . . Core 1 | . . . . 1 . . . . . Reactor 1 | . . . . . . . . . 1 Propulsion 6 | . 2 1 . 2 1 . . . . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 6 | . 2 1 . 2 1 . . . . Utility 23 | . 3 . 5 10 2 . . . 3 Device 10 | . 1 . . 7 2 . . . . Storage 2 | . . . . 1 . . . . 1 Processor 8 | . 1 . 5 2 . . . . . Hackware 1 | . 1 . . . . . . . . Protection 2 | . . . . . . . . . 2 Artifact . | . . . . . . . . . . Weapon 28 | 2 3 2 1 11 6 1 1 . 1 Energy Gun 13 | 2 3 2 1 2 2 . . . 1 Energy Cannon 9 | . . . . 3 4 1 1 . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . Launcher 3 | . . . . 3 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . 4 . . . . 5 Parts Lost 6 | . . . . . . . . . 6 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . . . 2 Utility 2 | . . . . . . . . . 2 Weapon 2 | . . . . . . . . . 2 Highest Loss Streak 3 | . . . . . . . . . 3 Average Slot Usage (%) 86 | . 63 62 89 88 90 100 100 100 80 Engine 4 | . . . 8 2 6 8 8 8 3 Flight 11 | . 10 10 12 10 16 16 16 16 5 Device 19 | . 5 . . 11 28 33 33 33 24 Storage 6 | . . . . 7 8 8 8 8 8 Processor 10 | . 2 12 30 23 4 . . . . Hackware 2 | . 10 12 12 3 . . . . . Energy Gun 15 | . 33 25 25 17 . 16 16 16 15 Energy Cannon 11 | . . . . 7 22 16 16 16 16 Launcher 1 | . . . . 3 3 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 45 | 2 6 6 11 27 45 42 42 42 42 Greatest Support 45 | 8 9 9 14 31 45 45 45 45 45 Greatest Overweight (x) 1 | . . . . 1 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 2 | 1 1 1 1 1 2 2 2 2 2 Average Capacity 1 | 1 1 1 1 1 1 2 2 2 2 Most Carried 2 | . 1 1 1 1 2 2 2 2 2 Average Carried 1 | . . 1 1 . 1 2 2 2 2 Final Capacity 2 | 1 1 1 1 1 2 2 2 2 2 Final Carried 2 | . 1 1 1 1 2 2 2 2 2 Class Distribution -------------------- 67% | Hacker-Gunner 29% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Zion Hacker-Gunner | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Matter Collected 1103 | 220 80 . 79 278 340 96 10 . . Remotely . | . . . . . . . . . . Salvage Created 4363 | . 367 330 272 1182 926 255 502 . 529 Parts 195 | . 27 15 10 43 41 5 28 . 26 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 2 | . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . 4 28 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 89 | . 8 9 5 24 15 3 12 . 13 Guns 36 | . 7 9 1 9 . 1 4 . 5 Cannons 40 | . . . . 10 12 2 8 . 8 AOE 7 | . . . 4 2 1 . . . . Classes Destroyed 16 | . 6 3 . 2 2 . 1 . 2 Worker 3 | . 2 1 . . . . . . . Builder 2 | . 1 . . . 1 . . . . Hauler 1 | . . . . . 1 . . . . Recycler 4 | . . 1 . 3 . . . . . Operator 6 | . 3 . . 2 1 . . . . Watcher 7 | . 1 . 1 3 2 . . . . Swarmer 18 | . 3 4 . 7 . . 4 . . Grunt 37 | . 5 2 3 11 9 1 6 . . Brawler 1 | . . . . . . . 1 . . Duelist 1 | . . 1 . . . . . . . Sentry 10 | . . 2 2 3 3 . . . . Hunter 3 | . . . . 1 2 . . . . Programmer 4 | . . . . 2 . 1 1 . . Behemoth 2 | . . . . . 1 1 . . . Z-Light 7 | . . . . . . . . . 7 Assembled 6 | . . . . . . . . . 6 Best Kill Streak 6 | . 5 3 4 5 6 1 6 . 4 Combat Bots Only 6 | . 3 3 4 5 5 1 6 . 4 Max Kills in Single Turn 5 | . 2 2 4 5 1 1 2 . 2 Gunslinging 1 | . 1 1 . . . . . . . Exploded 4 | . . . 4 1 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Damage Taken 4378 | . 416 160 287 943 801 132 204 . 1435 Core 3555 | . 337 139 234 775 636 104 161 . 1169 Absorbed by Shields . | . . . . . . . . . . Redirected to Core 2852 | . 258 67 189 562 560 104 147 . 965 Core Remaining (%) 60 | 100 68 71 35 26 . . . . . Volleys Fired 254 | . 45 23 16 65 45 9 25 . 26 Largest 4 | . 2 2 2 3 4 4 4 . 4 Hottest 314 | . 130 130 130 216 296 314 299 . 299 Shots Fired 595 | . 90 44 32 138 97 34 68 . 92 Gun 313 | . 90 44 32 67 . 16 24 . 40 Cannon 269 | . . . . 61 94 18 44 . 52 Launcher 13 | . . . . 10 3 . . . . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 537 | . 87 44 32 128 52 34 68 . 92 Explosive 13 | . . . . 10 3 . . . . Electromagnetic 45 | . 3 . . . 42 . . . . Robot Hit Streak 34 | . 9 19 10 32 34 29 14 . 9 Robot Miss Streak 6 | . 6 3 2 2 1 1 1 . 4 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 3 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 412 | . 46 34 22 105 77 29 46 . 53 Core Hits 215 | . 22 16 13 76 42 6 18 . 22 Critical Hits 5 | . . . . 2 . 1 1 . 1 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 4 | . . . . 1 . 1 1 . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12176 | . 514 535 748 3014 3204 978 1463 . 1720 Guns 4118 | . 484 535 328 1086 . 397 498 . 790 Cannons 6135 | . . . . 1311 2348 581 965 . 930 Explosions 1923 | . 30 . 420 617 856 . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 9758 | . 478 535 328 2397 1859 978 1463 . 1720 Explosive 1296 | . . . 420 617 259 . . . . Electromagnetic 1122 | . 36 . . . 1086 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . 1 3 . 2 . . . . . Average Corruption 1 | . 1 3 . 2 . . . . . Corruption Purged . | . . . . . . . . . . Effects 4 | . . 4 . . . . . . . Matter Fused 1 | . . 1 . . . . . . . Targeting Errors 2 | . . 2 . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 412 | . 3 . 8 40 254 50 22 . 35 Projectiles 209 | . . . . 40 62 50 22 . 35 Explosions 203 | . 3 . 8 . 192 . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 357 | . 32 . 60 245 20 . . . . Shots 14 | . 1 . 1 11 1 . . . . Rammed 1 | . . . . 1 . . . . . Targets Rammed 1 | . . . . 1 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 335 | . 241 335 235 306 230 224 150 . 57 Average Temperature 79 | . 63 106 84 55 76 76 68 . 34 Received Heat Transfer 1248 | . 168 42 144 162 222 45 84 . 381 Effects 3 | . . 3 . . . . . . . Interference 3 | . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . 3 . . . . Combat Hostiles 2 | . . . . . 2 . . . . Parts Fried 11 | . . . . . 11 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . 1 . . 3 . . . . . Combat Hostiles 4 | . 1 . . 3 . . . . . Parts Melted 26 | . 3 2 . 10 2 3 2 . 4 Heat Transferred 15863 | . 1085 1295 814 4849 2361 1233 1827 . 2399 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Peak Influence 947 | . 341 433 324 777 947 . . . . Initial 380 | . . 143 182 141 380 . . . . Average 376 | . 185 304 244 320 628 . . . . Maximum Alert Level 3 | . 1 2 1 3 3 . . . . Low Security (%) 36 | 100 50 19 40 52 . . . . . Level 1 19 | . 49 50 59 11 4 . . . . Level 2 32 | . . 29 . 27 67 . . . . Level 3 11 | . . . . 8 27 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 4 . 2 6 1 . . . . Investigation 7 | . 2 . 2 3 . . . . . Extermination 2 | . . . . 2 . . . . . Reinforcement 4 | . 2 . . 1 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Distress Signals 3 | . . 1 . 1 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 132 | . 15 16 13 35 19 3 9 . 22 Peak Tracking Total 10 | . 3 4 10 4 3 1 4 . 6 Tactical Retreats 6 | . . 1 . 2 1 . 1 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Traps Triggered 4 | . 1 . 1 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 2 | . . . . 2 . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Machines Disabled 14 | . . . 1 6 6 . . . 1 Max in Single Turn 3 | . . . 1 3 2 . . . . Garrison Access 3 | . . . . 3 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Machines Accessed 28 | . 4 1 3 15 4 . 1 . . Terminals 15 | . 3 . 2 9 1 . . . . Fabricators 4 | . . . . 2 2 . . . . Repair Stations 2 | . . 1 . . 1 . . . . Recycling Units 3 | . 1 . 1 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . Total Hacks 81 | . 16 2 10 43 9 . 1 . . Successful 43 | . 7 2 6 23 4 . 1 . . Failed 38 | . 9 . 4 20 5 . . . . Catastrophic 9 | . 3 . 1 4 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 55 | . 15 . 7 23 3 . . 7 . Terminals 56 | . 14 . 9 31 2 . . . . Fabricators 11 | . . . . 6 5 . . . . Repair Stations 4 | . . 2 . . 2 . . . . Recycling Units 6 | . 2 . 1 3 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . Terminal Hacks 15 | . 1 . 3 10 . . 1 . . Part Schematic 2 | . . . 1 1 . . . . . Robot Schematic 1 | . . . . 1 . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Open Door 1 | . . . . . . . 1 . . Level Access Points 1 | . . . . 1 . . . . . Machine Index 1 | . . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . . Unreport Threat 4 | . . . 1 3 . . . . . Reprogram Traps 1 | . . . . 1 . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . Registered Components 1 | . . . 1 . . . . . . Fabricator Hacks 4 | . . . . 3 1 . . . . Load Schematic 1 | . . . . 1 . . . . . Build 3 | . . . . 2 1 . . . . Repair Station Hacks 4 | . . 2 . . 2 . . . . Scan Component 2 | . . 1 . . 1 . . . . Repair 2 | . . 1 . . 1 . . . . Recycling Unit Hacks 3 | . 1 . . 2 . . . . . Report Inventory 1 | . . . . 1 . . . . . Retrieve Components 2 | . 1 . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . 3 . . . . . Seal Access 3 | . . . . 3 . . . . . Unauthorized Hacks 14 | . 5 . 3 5 1 . . . . Terminals 8 | . 4 . 2 2 . . . . . Track 1 | . . . 1 . . . . . . Botnet 5 | . 2 . 1 2 . . . . . Disrupt 1 | . 1 . . . . . . . . Operators 1 | . 1 . . . . . . . . Fabricators 3 | . . . . 2 1 . . . . Prioritize 2 | . . . . 1 1 . . . . Siphon 1 | . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 . 1 1 . . . . . Tunnel 3 | . 1 . 1 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . . . 2 1 . . . . Used 2 | . . . . 2 . . . . . Hacking Detections 14 | . 1 . 1 10 2 . . . . Full Trace Events 3 | . 1 . . 2 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . Parts Built 3 | . . . . 3 . . . . . Matter 592 | . . . . 358 234 . . . . Time 200 | . . . . 142 58 . . . . Total Part Build Rating 15 | . . . . 15 . . . . . Parts Repaired 2 | . . 1 . . 1 . . . . Time 48 | . . 26 . . 22 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 13 | . 3 . . 10 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Total Allies 2 | . . . . . . . . 2 . Largest Group 2 | . . . . . . . . 2 2 Highest-Rated Group 188 | . . . . . . . . 188 188 Highest-Rated Ally 94 | . . . . . . . . 94 94 Total Orders . | . . . . . . . . . . Ally Attacks 20 | . . . . . . . . . 20 Total Damage 546 | . . . . . . . . . 546 Kills 2 | . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Turns Passed 4573 | 20 335 252 170 1527 778 123 417 339 612 Spaces Moved 5705 | 34 295 298 208 1653 776 223 831 645 742 Core 470 | 34 90 . . . . . . . 346 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 5235 | . 205 298 208 1653 776 223 831 645 396 Fastest Speed 37 | 50 40 40 40 37 37 37 37 37 37 Average Speed 52 | 50 43 40 40 71 43 37 37 37 63 Slowest Speed 120 | 50 50 40 40 120 120 37 37 37 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 22 | . 1 2 . 11 3 . 4 . 1 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 3 52 26 24 47 22 50 72 77 86 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 5 | . 1 . 1 1 . . . 2 . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 11 | . . . . . . 3 6 2 . Spaces Dug 37 | . . . . 37 . . . . . Terrain Destroyed 348 | . 3 . 41 203 72 3 14 . 12 Melee . | . . . . . . . . . . Projectile 35 | . . . . 1 5 3 14 . 12 AOE 313 | . 3 . 41 202 67 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Total 6777 | 35 410 382 260 1866 1135 240 886 745 818 Wait 593 | . 47 53 28 67 257 7 10 99 25 Move 5653 | 33 292 293 207 1631 769 222 822 644 740 Hop 21 | . 1 2 . 10 3 . 4 . 1 Pick Up 8 | . 2 . . 3 2 . . 1 . Fast Attach 49 | 2 7 3 4 18 9 1 . . 5 Attach 3 | . . . . 3 . . . . . Detach 1 | . . . . 1 . . . . . Swap 12 | . 2 . 3 4 2 . 1 . . Drop 50 | . 7 2 2 22 9 1 1 1 5 Fire 254 | . 45 23 16 65 45 9 25 . 26 Melee . | . . . . . . . . . . Ram 1 | . . . . 1 . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 18 | . . . . 18 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 114 | . 7 6 . 23 39 . 23 . 16 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 3 | -11/Scrapyard | Discovered new exit (range 16) 21 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 16) 299 | -10/Materials | Discovered new exit (range 11) 356 | -10/Materials | Entered another Materials area 358 | -9/Materials | Reached level 2 358 | -9/Materials | Upgraded with Utility slot (x1) 385 | -9/Materials | Repaired Flight Unit 424 | -9/Materials | Reached level 3 425 | -9/Materials | Build established: Hacker-Mutant 427 | -9/Materials | Upgraded with Utility slot (x1) 445 | -9/Materials | Discovered new exit (range 14) 608 | -9/Materials | Entered another Materials area 610 | -8/Materials | Reached level 4 761 | -8/Materials | Discovered new exit (range 3) 771 | -8/Materials | Core integrity fell below 50% 774 | -8/Materials | Reached level 5 778 | -8/Materials | Entered Factory 779 | -7/Factory | Core integrity fell below 50% 779 | -7/Factory | Upgraded with Weapon slot (x1) 780 | -7/Factory | Reached level 6 1096 | -7/Factory | Build established: Hacker-Gunner 1190 | -7/Factory | Fabricated Cryofiber Web (x1) 1476 | -7/Factory | Fabricated Imp. Coolant Injector? 1511 | -7/Factory | Reached level 7 1518 | -7/Factory | Upgraded with Utility slot (x1) 1766 | -7/Factory | Local fabrication network quarantined 1773 | -7/Factory | Identified exit to Factory 1952 | -7/Factory | Found Prototype Launcher 1952 | -7/Factory | Identified Rocket Array 1955 | -7/Factory | Found Rocket Array 2132 | -7/Factory | Reached level 8 2176 | -7/Factory | Upgraded with Propulsion slot (x1) 2305 | -7/Factory | Entered another Factory area 2306 | -6/Factory | Core integrity fell below 50% 2307 | -6/Factory | Reached level 9 2310 | -6/Factory | Upgraded with Weapon slot (x1) 2398 | -6/Factory | Core integrity fell below 20% 2474 | -6/Factory | Spotted B-75 Beast 2577 | -6/Factory | Reached level 10 2577 | -6/Factory | Destroyed B-75 Beast 2920 | -6/Factory | Discovered new exit (range 17) 2954 | -6/Factory | Repaired Plasma Cannon 2968 | -6/Factory | Reached level 11 3083 | -6/Factory | Entered Lower Caves 3095 | -6/Lower Caves | Spotted B-75 Beast 3112 | -6/Lower Caves | Reached level 12 3112 | -6/Lower Caves | Destroyed B-75 Beast 3148 | -6/Lower Caves | Learned 4 Factory zone layouts 3202 | -6/Lower Caves | Discovered new exit (range 12) 3206 | -6/Lower Caves | Entered another Lower Caves area 3227 | -6/Lower Caves | Discovered new exit (range 12) 3329 | -6/Lower Caves | Reached level 13 3393 | -6/Lower Caves | Learned Factory emergency access door positions 3541 | -6/Lower Caves | Discovered new exit (range 15) 3623 | -6/Lower Caves | Entered Zion 3641 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 3650 | -6/Zion | Discovered new exit (range 15) 3713 | -6/Zion | Given A8's code to call for help 3718 | -6/Zion | Found CR-A16's Pointy Stick 3860 | -6/Zion | Opened final containment barrier to the Deep Caves 3864 | -6/Zion | Enhanced Grunt warped into view, answering call for help 3870 | -6/Zion | Enhanced Grunt warped into view, answering call for help 3874 | -6/Zion | Discovered new exit (range 3) 3874 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 3962 | -6/Zion | Entered Deep Caves 3962 | -6/Deep Caves | Accompanied by 2 allies 3964 | -6/Deep Caves | Reached level 14 4069 | -6/Deep Caves | Z-Facility disabled 4196 | -6/Deep Caves | Lost 3 parts (2n1u) 4262 | -6/Deep Caves | Found Prototype Protection 4262 | -6/Deep Caves | Identified Zio. Weapon Casing 4556 | -6/Deep Caves | Spotted as-42833 4574 | -6/Deep Caves | Destroyed by as-42833 with Assembled Focal Cannon Last Messages --------------- 04248_ Identified Zio. Light DM Reactor. 04255_ Dropped Hcp. Battery. 04255_ Acquired Prototype Storage. 04255_ Identified Zio. Biocell. 04262_ Dropped Zio. Light Carapace. 04262_ Acquired Prototype Protection. 04262_ Identified Zio. Weapon Casing. 04264_ Extracted 1 energy. 04267_ Dropped Zio. Weapon Casing. 04405_ Cryofiber Web destroyed. 04410_ Destroyed Asb. Rifle. 04410_ as-99261 destroyed. 04525_ Destroyed Asb. Hover Unit. 04525_ as-84634 destroyed. 04534_ Used Protomatter to restore core integrity (+12, depleted) 04534_ Zio. Laser-S destroyed. 04535_ as-83915 destroyed. 04545_ Used Protomatter to restore core integrity (+15, depleted) 04558_ as-42833: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 04570_ Hvy. Ion Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????# #????###### | | ?????????????????????????????????# #????????## | | ?????????????????????????????????# #???###### | | ?????????????????????????????????# ##### ## | | ?????????????????????????????????# | | ?????????????????????????????????# ### | | ?????????????????????????????????####### ### | | ???????????????????? #?# ??????????????# | | ?????????????????? # ?????????????# | | ??????????????? ##????????????# | | ????????????? * #????????????## | | ??????????? ?????????????# ## | | ?????????? ! * #?????????????## ##? | | ?????????? ! ##?????????????# ##? | | ????????? #?????????????# ## | | ????????? #?????????????## # | | ???????? ! * #??????????????#### ## | | ???????? M * h #?????????????????# #? | | ????????" #?????????????????# #? | | ????????" l M #?????????????????# #? | | ????????" ###???????????????# ## | | ????????" M ! ;;#???????????????# "# | | ????????" !* ##???????????????# "# | | ???????# * * ;#??????????????## ## | | ???????" ##?????????????## #? | | ???????" b* @ ################ ## | | ???????" ## "# | | ???????""" # | | ???????? g "" | | ????????" ######### ## """ % | | ???????? #???????# ### " | | ????????? ##???????## ##?# ## | | ????????? # # #?????????###??#######? | | ?????????? #### ## ## ##?????????????????????? | | ?????????? ##???# ?# ?###??????????????????????? | | ??????????? ??????##?# ??????????????????????????? | | ??????????????????????#??????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 80 Energy Generation 42 Energy Capacity 1200 Matter Stores 350 Matter Capacity 350 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 15 Base Temperature (-) 100 Armor Coverage 400 Resistance: KI 5 Resistance: TH 5 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 19 Particle Charging 20 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Cryofiber Web | -8/Materials | Hacked Particle Charger | -7/Factory | Hacked Robot Schematics ------------------ W-25 Informer | -7/Factory | Hacked Fabricated ------------ Cryofiber Web | x1 | -7/Factory Imp. Coolant Injector | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Signs Are For Wimps Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Levels Raised 13 | . . 2 2 3 3 1 1 . 1 XP Earned 23785 | 3000 1135 2601 2360 5416 4352 922 1999 500 1500 XP Spent 22430 | 2550 . 3425 1500 6010 4465 1535 1420 . 1525 Upgrades 58 | 8 . 7 4 20 8 5 3 . 3 Propulsion Slot 1 | . . . . 1 . . . . . Utility Slot 4 | 1 . 2 . 1 . . . . . Weapon Slot 3 | 1 . . . 1 1 . . . . Core Integrity 9 | . . 1 . 6 1 1 . . . Heat Dissipation 12 | . . . . 6 1 3 2 . . Energy Generation 3 | 1 . . . 1 1 . . . . Energy Storage 2 | . . . . . . . . . 2 Matter Storage 1 | . . . . 1 . . . . . Mass Support 3 | 1 . . 1 . 1 . . . . Inventory Capacity 2 | 1 . . . . 1 . . . . Sight Range 1 | . . . . 1 . . . . . Ranged Accuracy 6 | . . 2 1 2 . . 1 . . Hack Attack % 2 | 1 . 1 . . . . . . . Hack Defense % 2 | 2 . . . . . . . . . KI Resistance % 1 | . . . 1 . . . . . . TH Resistance % 1 | . . . 1 . . . . . . TH Damage % 4 | . . 1 . . 1 1 . . 1 EX Damage % 1 | . . . . . 1 . . . . Protomatter Created 876 | . 50 83 27 183 305 . 168 . 60 Integrity Restored 2485 | . 148 141 . 501 879 . 504 . 312 Core 2485 | . 148 141 . 501 879 . 504 . 312 Protomatter Decayed 97 | . . 36 . 16 . . . . 45 Game ------ Seed GatlingLightpackMantle Manual? 0 Play Time 01:17:42 Cumulative 85.1 hours Start 2020.10.02 @ 15:02:45 End 2020.10.02 @ 16:25:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 122 Rogue 98 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 49 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cfd1034a-f163-4c05-86a4-4d28d7d83aed