Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 12:34:08 Player: Kunndt Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (161) 805 Value Destroyed (5546) 5546 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (608) 608 TOTAL SCORE: 10599 Bonus ------- High Alert Combat Kills 608 Cogmind --------- Core Integrity 0/850 Matter 156/300 Energy 19/200 System Corruption 1% Temperature Cool (14) Movement Flying (40) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Nuclear Pulse Thruster > --- UTILITY (6) ------ Small Battery Triangulator Improved Terrain Scan Processor System Guard > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved VSS Leg Advanced Weight Redist. System Neutron Cannon Mace Peak State ------------ > --- POWER ------------ Light Neutrino Core Light Neutrino Core > --- PROPULSION ------- Xenon Bombardment Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Cooling System Large Storage Unit Compact Battery High-capacity Matter Pod Dynamic Insulation System Tractor Beam > --- WEAPON ----------- Neutron Cannon Light Antimatter Cannon > --- INVENTORY -------- Light Neutrino Core Medium Treads Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Advanced Heat Sink Compact Battery Advanced Weight Redist. System Advanced Weight Redist. System Neutron Cannon Neutron Cannon Light Antimatter Cannon Chainsword [Rating: 79] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Treads Medium Treads Leg Improved Aluminum Leg Wheel Compact Wheel Flight Unit Cooled Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 3 | . . 1 . 1 . . 1 Utility 4 | . . 1 2 1 . . . Weapon . | . . . . . . . . Parts Attached 262 | 8 19 30 28 112 14 . 51 Power 18 | 1 2 4 4 4 . . 3 Engine 9 | 1 2 4 . 1 . . 1 Core 9 | . . . 4 3 . . 2 Reactor . | . . . . . . . . Propulsion 98 | 2 8 9 5 43 4 . 27 Treads 12 | . 3 . . 7 1 . 1 Leg 56 | 2 5 9 5 20 3 . 12 Wheel 1 | . . . . 1 . . . Hover . | . . . . . . . . Flight 29 | . . . . 15 . . 14 Utility 72 | 2 2 5 13 30 6 . 14 Device 44 | 1 1 2 6 22 4 . 8 Storage 8 | 1 1 . 1 1 2 . 2 Processor 3 | . . 1 . . . . 2 Hackware . | . . . . . . . . Protection 17 | . . 2 6 7 . . 2 Artifact . | . . . . . . . . Weapon 74 | 3 7 12 6 35 4 . 7 Energy Gun 10 | 2 1 1 1 5 . . . Energy Cannon 18 | . 4 3 1 7 1 . 2 Ballistic Gun 10 | 1 1 . 2 6 . . . Ballistic Cannon 18 | . 1 4 . 7 3 . 3 Launcher 7 | . . . 2 4 . . 1 Special Weapon . | . . . . . . . . Impact Weapon 5 | . . 4 . 1 . . . Slashing Weapon 6 | . . . . 5 . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 12 | . 1 1 1 9 . . . Parts Lost 71 | . 5 3 6 29 . . 28 Power 7 | . 1 1 . 2 . . 3 Propulsion 26 | . 1 . 2 10 . . 13 Utility 27 | . 1 2 4 11 . . 9 Weapon 11 | . 2 . . 6 . . 3 Highest Loss Streak 12 | . 3 1 1 8 . . 12 To Critical Strikes 2 | . . . 1 1 . . . Average Slot Usage (%) 94 | . 98 99 98 91 92 100 72 Engine 5 | . 13 10 1 2 . . 1 Core 3 | . . . 7 4 7 7 5 Treads 1 | . 1 . . 4 3 7 4 Leg 24 | . 26 33 26 19 11 23 19 Flight 1 | . . . . 4 15 . 3 Device 15 | . 13 4 15 21 31 23 17 Storage 9 | . 14 11 9 7 13 23 6 Processor 4 | . . 6 9 4 . . . Protection 6 | . . 10 10 6 . . 1 Energy Gun 1 | . 1 . 3 2 . . . Energy Cannon 6 | . 13 10 5 2 3 7 4 Ballistic Gun 2 | . 4 . 3 3 . . . Ballistic Cannon 5 | . 8 10 5 1 3 7 4 Peak Build Rating 79 | 7 14 22 32 73 66 57 79 Average Rating 30 | 5 10 19 27 45 57 57 53 On Entrance 31 | . 7 14 21 32 63 57 57 Naked Turns . | . . . . . . . . Heaviest Build 60 | 14 32 42 52 60 52 52 55 Greatest Support 70 | 20 40 39 43 64 64 55 70 Greatest Overweight (x) 4 | 4 1 1 1 2 1 . 1 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 13 Most Carried 15 | 5 15 15 15 15 15 15 15 Average Carried 13 | 3 11 14 14 13 14 15 11 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 5 15 15 15 15 15 15 4 Class Distribution -------------------- 72% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 4420 | 261 298 557 919 1414 333 5 633 Remotely 1050 | . . . . 506 333 5 206 Salvage Created 5457 | 100 614 959 1217 2070 44 . 453 Parts 282 | 4 35 62 73 94 2 . 12 Haulers Intercepted 5 | . . 2 2 1 . . . Recyclers Shooed 7 | . . . . 6 . . 1 Parts Field Recycled 6 | . . . . 6 . . . Retrieved Matter 177 | . . . . 177 . . . Parts Self-Destructed 2 | . . . . . 2 . . Prevented 4 | . . . . . 4 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 122 | . 15 24 30 39 1 . 13 Melee 6 | . . . . 6 . . . Guns 23 | . 2 . 10 11 . . . Cannons 69 | . 13 24 14 6 1 . 11 AOE 20 | . . . 6 12 . . 2 Classes Destroyed 17 | 2 4 4 1 6 . . . Worker 5 | . . . . 5 . . . Builder 2 | . . . . 2 . . . Tunneler 5 | 2 . 1 1 1 . . . Hauler 5 | . . 2 2 1 . . . Recycler 10 | 1 1 . 1 7 . . . Mechanic 3 | . . 1 . 2 . . . Operator 1 | . 1 . . . . . . Watcher 8 | . 3 1 2 1 . . 1 Swarmer 21 | . 4 4 10 2 . . 1 Grunt 59 | . 11 16 10 14 . . 8 Brawler 2 | . . . . 1 . . 1 Duelist 1 | . . 1 . . . . . Protector 1 | . . . . 1 . . . Sentry 15 | . . 3 7 4 . . 1 Specialist 2 | . . . . 2 . . . Hunter 13 | . . . 3 7 1 . 2 Programmer 8 | . . . . 8 . . . Best Kill Streak 11 | 3 9 4 5 11 1 . 4 Combat Bots Only 9 | . 9 4 5 9 1 . 4 Max Kills in Single Turn 6 | 1 2 2 4 6 1 . 1 Gunslinging 1 | . . . 1 . . . . Exploded 5 | . . . 3 5 . . 1 Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 1215 | . 117 101 185 513 16 . 283 Missed 373 | . 29 26 47 171 9 . 91 Damage Taken 11809 | . 989 968 1736 4428 80 . 3608 Core 1894 | . 183 137 244 477 . . 853 Absorbed by Shields 48 | . . . 8 40 . . . Redirected to Shielding 206 | . . . . . . . 206 Regen/Repaired (Parts) 152 | . . 103 49 . . . . Core Remaining (%) 55 | 100 26 65 55 . . 31 . Volleys Fired 380 | 9 56 60 82 117 2 . 54 Largest 2 | 2 2 2 2 2 2 . 2 Hottest 150 | 60 107 107 107 150 150 . 150 Shots Fired 699 | 18 96 120 164 205 4 . 92 Gun 247 | 18 35 . 65 129 . . . Cannon 428 | . 61 120 97 56 4 . 90 Launcher 24 | . . . 2 20 . . 2 Special . | . . . . . . . . Kinetic 319 | 9 36 60 81 79 2 . 52 Thermal 320 | 8 45 60 81 86 2 . 38 Explosive 24 | . . . 2 20 . . 2 Electromagnetic 36 | 1 15 . . 20 . . . Robot Hit Streak 20 | 5 8 17 20 12 6 . 10 Robot Miss Streak 8 | 1 3 8 5 7 . . 4 Penetration Max 1 | . . . . 1 . . . Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 498 | 13 60 77 113 170 3 . 62 Core Hits 248 | 4 24 32 53 104 1 . 30 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 5 | . . . . 5 . . . Critical Strikes 25 | . 1 1 6 12 . . 5 Burn 7 | . . . 4 3 . . . Blast 11 | . 1 1 2 2 . . 5 Corrupt 1 | . . . . 1 . . . Smash 6 | . . . . 6 . . . Melee Attacks 54 | . . 10 . 41 . . 3 Impact 37 | . . 10 . 27 . . . Slashing 17 | . . . . 14 . . 3 Piercing . | . . . . . . . . Sneak Attacks 7 | . . 1 . 6 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 5 | . . . . 5 . . . Damage Inflicted 15669 | 153 1012 1888 2667 7040 104 . 2805 Guns 3156 | 153 304 . 920 1779 . . . Cannons 7265 | . 689 1752 1400 1102 104 . 2218 Explosions 3447 | . . . 327 2561 . . 559 Melee 1750 | . . 133 . 1589 . . 28 Ramming 51 | . 19 3 20 9 . . . Kinetic 4749 | 97 297 852 1101 1238 27 . 1137 Thermal 6993 | 56 530 900 1219 2910 77 . 1301 Explosive 1723 | . . . 327 1057 . . 339 Electromagnetic 403 | . 166 . . 237 . . . Impact 1213 | . . 133 . 1080 . . . Slashing 537 | . . . . 509 . . 28 Piercing . | . . . . . . . . Highest Corruption 9 | . 1 . 1 7 7 7 9 Average Corruption 3 | . 1 . 1 4 7 7 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 64 | . . . 5 40 8 1 10 Message Errors 19 | . . . 2 13 2 . 2 Matter Fused 17 | . . . 2 11 2 . 2 Heat Flow Errors 5 | . . . . 4 1 . . Energy Discharges 5 | . . . . 1 1 1 2 Data Loss (minor) 8 | . . . 1 6 1 . . Data Loss (major) 4 | . . . . 2 . . 2 Misfires 1 | . . . . 1 . . . Alerts 3 | . . . . 2 1 . . Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 938 | . 25 23 10 789 . . 91 Projectiles 127 | . 25 23 2 38 . . 39 Explosions 319 | . . . 8 259 . . 52 Melee 492 | . . . . 492 . . . Knockbacks 46 | . 4 13 11 7 1 . 10 Impact 4 | . . . . 4 . . . Kinetic 41 | . 4 12 11 3 1 . 10 Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 348 | . . . . 214 . . 134 Shots 5 | . . . . 3 . . 2 Rammed 6 | . 6 . . . . . . Targets Rammed 13 | . 8 1 3 1 . . . Kicked 7 | . 2 1 3 1 . . . Crushed . | . . . . . . . . Highest Temperature 393 | . 393 333 311 326 334 . 203 Average Temperature 94 | . 121 115 72 65 121 . 62 Received Heat Transfer 3257 | . 426 396 483 1115 . . 837 Effects 8 | . 4 2 1 1 . . . Energy Bleed 1 | . . . 1 . . . . Interference 6 | . 4 2 . . . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 6 | . . . . 6 . . . Combat Hostiles 4 | . . . . 4 . . . Parts Fried 6 | . 1 . . 5 . . . Impact Corruptions 13 | . . . . 13 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 11 | . 1 2 4 4 . . . Heat Transferred 8532 | 125 1110 1517 2516 3064 . . 200 Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Peak Influence 826 | 15 256 308 434 826 . . 688 Initial 283 | . 9 42 61 164 . . 283 Average 303 | 3 94 167 249 541 . . 497 Maximum Alert Level 3 | . 1 1 2 3 . . 2 Low Security (%) 42 | 100 92 58 41 8 . . . Level 1 28 | . 7 41 47 16 . . 23 Level 2 19 | . . . 10 39 . . 76 Level 3 9 | . . . . 34 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 31 | . 5 6 4 9 . . 7 Investigation 17 | . 4 4 2 3 . . 4 Extermination 4 | . . . . 4 . . . Reinforcement 6 | . 1 2 2 1 . . . Assault 1 | . . . . . . . 1 Garrison 3 | . . . . 1 . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 13 | . . 4 8 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 200 | . 26 35 44 64 2 . 29 Peak Tracking Total 12 | . 6 7 6 7 2 . 12 Tactical Retreats 17 | . 1 1 . 12 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 12 | . 4 3 1 2 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . 1 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 19 | . 1 . 4 6 . . 8 Max in Single Turn 3 | . 1 . 1 3 . . 3 Garrison Access 2 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 37 | . 6 8 10 8 . . 5 Terminals 23 | . 6 5 7 3 . . 2 Fabricators 2 | . . . . 2 . . . Repair Stations 5 | . . 2 1 1 . . 1 Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 1 1 . . . 1 Garrison Access 4 | . . . 1 2 . . 1 Total Hacks 103 | . 16 23 32 19 . . 13 Successful 39 | . 5 10 14 7 . . 3 Failed 63 | . 11 12 18 12 . . 10 Catastrophic 23 | . 2 4 8 5 . . 4 Database Lockouts 1 | . . 1 . . . . . Manual 60 | . 17 15 20 4 . . 4 Terminals 61 | . 16 15 20 6 . . 4 Fabricators 5 | . . . . 5 . . . Repair Stations 18 | . . 5 5 4 . . 4 Recycling Units . | . . . . . . . . Scanalyzers 12 | . . 3 6 . . . 3 Garrison Access 7 | . . . 1 4 . . 2 Terminal Hacks 12 | . 5 4 2 1 . . . Part Schematic 3 | . 1 2 . . . . . Robot Analysis 4 | . 3 . 1 . . . . Open DSF 1 | . . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . Unreport Threat 2 | . . 1 1 . . . . Fabricator Hacks 4 | . . . . 4 . . . Load Schematic 2 | . . . . 2 . . . Build 2 | . . . . 2 . . . Repair Station Hacks 10 | . . 3 5 1 . . 1 Scan Component 7 | . . 2 3 1 . . 1 Repair 3 | . . 1 2 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 10 | . . 2 6 . . . 2 Insert Component 5 | . . 1 3 . . . 1 Analyze 5 | . . 1 3 . . . 1 Garrison Access Hacks 2 | . . . 1 1 . . . Seal Access 2 | . . . 1 1 . . . Unauthorized Hacks 1 | . . 1 . . . . . Terminals 1 | . . 1 . . . . . Assimilate 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 35 | . 5 8 9 8 . . 5 Full Trace Events 15 | . 3 3 2 3 . . 4 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 7 | . 1 2 3 . . . 1 Parts Built 4 | . . . . 4 . . . Authchips . | . . . . . . . . Time 109 | . . . . 109 . . . Total Part Build Rating 12 | . . . . 12 . . . Parts Repaired 3 | . . 1 2 . . . . Time 115 | . . 51 64 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 5 | . . 1 3 . . . 1 Part Schematics Acquired 4 | . . . 3 . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 . . . Highest-Rated Group 93 | . . . . 93 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 9 | . . . . 9 . . . Total Damage 81 | . . . . 81 . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Robot Analysis Total 4 | . 3 . 1 . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 8288 | 134 1267 1949 1731 2286 278 34 609 Spaces Moved 4413 | 70 562 840 802 1277 475 27 360 Core 54 | 14 . . . 30 . . 10 Treads 22 | . 16 . . 6 . . . Legs 3454 | 56 546 840 802 893 91 27 199 Wheels 75 | . . . . 75 . . . Hover . | . . . . . . . . Flight 808 | . . . . 273 384 . 151 Fastest Speed 14 | 50 120 190 123 14 20 126 24 Average Speed 135 | 130 180 190 157 114 47 126 79 Slowest Speed 305 | 250 240 190 195 305 126 126 180 Overloaded Moves 52 | . . . . 32 13 . 7 Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 4 74 69 64 30 72 7 11 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 3 | . . . . . 2 1 . Spaces Dug 9 | . . 8 . 1 . . . Terrain Destroyed 221 | . . 9 21 109 1 . 81 Melee 9 | . . 8 . 1 . . . Projectile 31 | . . 1 2 6 1 . 21 AOE 181 | . . . 19 102 . . 60 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 5915 | 91 716 1052 1116 1823 522 27 568 Wait 576 | . 37 80 166 196 26 1 70 Move 4406 | 69 561 839 801 1276 474 26 360 Hop . | . . . . . . . . Pick Up 98 | 5 17 13 15 36 2 . 10 Fast Attach 67 | 7 7 2 9 22 . . 20 Attach 67 | . 3 7 9 29 4 . 15 Detach 38 | . 5 1 4 16 3 . 9 Swap 128 | 1 9 21 10 61 10 . 16 Drop 94 | . 13 18 17 34 1 . 11 Fire 380 | 9 56 60 82 117 2 . 54 Melee 48 | . . 10 . 35 . . 3 Ram . | . . . . . . . . Kick 7 | . 2 1 3 1 . . . Crush 6 | . 6 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 492 | -10/Materials | Destroyed 9 combat bots 532 | -10/Materials | Lost 3 parts (1p1u1w) 704 | -10/Materials | Discovered new exit (range 14) 1009 | -10/Materials | Discovered new exit (range 11) 1025 | -10/Materials | Core integrity fell below 50% 1367 | -10/Materials | Build established: Scavenger-Mutant 1402 | -10/Materials | Entered another Materials area 1402 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1915 | -9/Materials | Discovered new exit (range 7) 2197 | -9/Materials | Repaired Adv. Beam Cannon? 2443 | -9/Materials | Build established: Mutant 2546 | -9/Materials | Discovered new exit (range 15) 2784 | -9/Materials | Central database locked down 3351 | -9/Materials | Entered another Materials area 3351 | -8/Materials | Evolved 2 slots: Utility x2 4310 | -8/Materials | Repaired Nuclear Core 4337 | -8/Materials | Repaired Sensor Array 4726 | -8/Materials | Discovered new exit (range 3) 5082 | -8/Materials | Entered Factory 5082 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5197 | -7/Factory | Fabricated Titanium Leg (x2) 5419 | -7/Factory | Lost 3 parts (2u1w) 5552 | -7/Factory | Garrison activated, responded to threat 5608 | -7/Factory | Lost 3 parts (2n1u) 5779 | -7/Factory | Lost 4 parts (1p1n2w) 5857 | -7/Factory | Lost 5 parts (1p1n3u) 6122 | -7/Factory | Fabricated Titanium Leg? 6235 | -7/Factory | Allied Derelicts emerged from ambush trap array 6364 | -7/Factory | Lost 3 allies 6413 | -7/Factory | Discovered new exit (range 8) 6469 | -7/Factory | Build established: Scavenger-Mutant 6568 | -7/Factory | Cargo convoy interrupted 6577 | -7/Factory | Core integrity fell below 50% 6613 | -7/Factory | Destroyed 9 combat bots 6619 | -7/Factory | Lost 8 parts (3n3u2w) 7323 | -7/Factory | Build established: Mutant 7362 | -7/Factory | Discovered new exit (range 5) 7368 | -7/Factory | Entered Lower Caves 7379 | -7/Lower Caves | Identified exit to Lower Caves 7412 | -7/Lower Caves | Spotted B-75 Beast 7482 | -7/Lower Caves | Encountered a Warlord checkpoint 7646 | -7/Lower Caves | Entered another Lower Caves area 7646 | -7/Lower Caves | Discovered new exit (range 10) 7680 | -7/Lower Caves | Entered Factory 7680 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7695 | -6/Factory | Discovered new exit (range 16) 7856 | -6/Factory | Lost 4 parts (1p1n2u) 7970 | -6/Factory | Lost 3 parts (1p1n1u) 8030 | -6/Factory | First assault squad dispatched 8121 | -6/Factory | Garrison activated, responded to threat 8203 | -6/Factory | Core integrity fell below 50% 8211 | -6/Factory | Lost 12 parts (1p4n5u2w) 8235 | -6/Factory | Core integrity fell below 20% 8289 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 08242_ Acquired Nuclear Pulse Thruster. 08243_ S-27 Virus destroyed. 08244_ ZUOF240YHN|Y&T#DEIAX 08244_ Acquired Nuclear Pulse Thruster. 08245_ ALERT: Security rotation in progress. 08249_ U-05 Engineer builds a Wall. 08259_ Nuclear Pulse Thruster destroyed. 08260_ System corrupted: Substantial component data lost. 08262_ Acquired 2 matter. 08263_ Acquired 5 matter. 08265_ Slug penetrates Wall. 08269_ Nuclear Pulse Thruster destroyed. 08275_ Acquired System Guard. 08277_ Acquired Triangulator. 08279_ Acquired Mace. 08281_ Acquired Imp. Terrain Scan Processor. 08287_ Acquired Sml. Battery. 08289_ Nuclear Pulse Thruster destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | """ #????# # # """ ###!#"#??????? | | % #????# #""" # """ ###+########## | | % #????# #""" # # #[[ | | % #????# #"S = ##### ## # " | | ###+#/########### #""" #???#### # "T" | | # # "" #??????#?# " " | | # # #????????# """" | | " # """" / #????????# """" | | " # "F " # #????????# """" | | " # =# #????????# """" | | # !# """ #?????? ?# """" | | ### """"""l # """ #????????# """" | | """""" # """ !#????????# | | """""" # #??? ????# | | """""" ########????????############ | | b #????#?????????????????????? | | h #??????????????????????????? | | ############+### #???####???????????????????? | | #?# # g#####T #####+#####?????????? | | #?# "" # ????????? | | #?# "" # g ???????? | | #?# "Y # g ?????? | | #?# "" """ # ????? | | #?# "" """ # g ???? | | #?# [ """ ###########+###########??????##### | | ### #????# @ #??????????????? | | #?# """ """ #????# #??????????????? | | ### """ """ #????# #??????????????? | | + """ """ #????# """ / #??????????????? | | ### ]#????# """ ! #??????????????? | | #?##############????# """ / #??????????????? | | +#???????????????????# #??????????????? | | ???? ????????????????# """ """Y #??????????????? | | ? ???????#???????????# """ """ #??????????????? | | ?????????????#???????# """ """ #??????????????? | | ? ???????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????####### ######??????????????? | | ???????????????????????????###???????????????????? | | ????????????#????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??? ?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 33 Energy Capacity 440 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 EM Shielding 2 Corruption Containment 8 Armor Coverage 450 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 67 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Imp. Targeting Computer | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Imp. Sensor Array | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Cld. Nuclear Pulse Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Titanium Leg | x2 | -7/Factory Titanium Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Achiever Whoosh! Challenges ------------ None Game ------ Seed SalvagingMachineCompressor Manual? 0 Play Time 02:14:28 Cumulative 26.8 hours Start 2024.08.29 @ 20:11:26 End 2024.08.31 @ 12:34:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 30 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Tamsyn Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b879d29-0bb4-4a12-9931-ad14890008fa