Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.10 @ 21:28:59 Player: heather Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (111) 555 Value Destroyed (2415) 2415 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (157) 157 TOTAL SCORE: 8467 Bonus ------- High Alert Combat Kills 157 Cogmind --------- Core Integrity 0/1300 Matter 11/300 Energy 79/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (16) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Compact Battery (200) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Nuclear Pulse Array > --- UTILITY ---------- Advanced Power Amplifier Small Storage Unit Advanced Weight Redist. System Trap Scanner Machine Analyzer Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Improved Transmission Jammer Improved Power Shielding Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Precision Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Diametric Drive Advanced ECM Suite Improved Medium Armor Plating Graphene Brace Improved System Shield Shock Bomb Launcher [Rating: 80] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Titanium Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Cesium-ion Thruster Utility Advanced Terrain Scan Processor Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Power Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Mining Claw Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 14 | . . 2 2 2 2 2 2 2 Weapon . | . . . . . . . . . Parts Attached 212 | 13 22 36 65 24 2 10 18 22 Power 21 | 3 4 5 5 2 1 . . 1 Engine 16 | 3 4 5 3 . 1 . . . Core 5 | . . . 2 2 . . . 1 Reactor . | . . . . . . . . . Propulsion 55 | 4 7 8 12 10 . 2 4 8 Treads 2 | . . . . 2 . . . . Leg 8 | . . . 7 . . . 1 . Wheel 18 | 4 5 8 1 . . . . . Hover 2 | . 2 . . . . . . . Flight 25 | . . . 4 8 . 2 3 8 Utility 68 | 4 6 7 19 5 1 6 11 9 Device 39 | 2 3 5 8 5 . 3 6 7 Storage 6 | 2 3 . 1 . . . . . Processor 9 | . . 2 5 . . . . 2 Hackware 7 | . . . 2 . 1 3 1 . Protection 7 | . . . 3 . . . 4 . Artifact . | . . . . . . . . . Weapon 68 | 2 5 16 29 7 . 2 3 4 Energy Gun 30 | 2 1 1 19 4 . 1 1 1 Energy Cannon 4 | . . 4 . . . . . . Ballistic Gun 18 | . 4 8 6 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 10 | . . 2 3 2 . 1 2 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon 3 | . . . . . . . . 3 Special Melee Weapon 2 | . . 1 . 1 . . . . Unidentified Prototypes 8 | . . 1 3 2 . . 2 . Parts Lost 45 | . 9 7 3 5 . 1 8 12 Power 5 | . 2 . . 2 . . . 1 Propulsion 16 | . 3 3 2 2 . . 1 5 Utility 16 | . 1 4 1 . . 1 5 4 Weapon 8 | . 3 . . 1 . . 2 2 Highest Loss Streak 12 | . 8 2 1 2 . 1 8 12 To Critical Strikes 1 | . . 1 . . . . . . Average Slot Usage (%) 92 | . 96 98 99 93 87 99 80 26 Engine 5 | . 13 11 3 . 1 5 4 . Core 2 | . . . 5 5 . . . 2 Leg 1 | . . . 6 . . . . . Wheel 9 | . 22 21 9 . . . . . Flight 5 | . . . 2 13 13 11 5 6 Device 19 | . 19 17 19 23 20 22 20 8 Storage 7 | . 7 11 8 7 6 5 4 . Processor 15 | . . 14 19 23 20 17 13 4 Hackware 6 | . . . 5 7 13 22 18 . Energy Gun 8 | . 10 3 13 10 13 10 7 1 Energy Cannon 1 | . . 6 . . . . . . Ballistic Gun 5 | . 17 11 4 . . . . . Naked Turns 104 | . . . . . . . 53 51 Heaviest Build 43 | 15 28 36 43 17 14 19 22 15 Greatest Support 40 | 26 20 26 40 18 17 21 30 15 Greatest Overweight (x) 4 | . 1 3 1 1 3 4 1 2 Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 8 8 8 8 5 Average Capacity 10 | 7 9 15 11 8 8 8 7 5 Most Carried 15 | 8 8 15 15 8 7 8 8 5 Average Carried 8 | 6 4 12 10 7 7 7 6 2 Final Capacity 15 | 8 15 15 8 8 8 8 5 5 Final Carried 14 | 8 7 14 6 8 7 8 4 1 Class Distribution -------------------- 23% | Skirmisher 20% | Scavenger-Mutant 17% | Mutant 12% | Hacker-Skirmisher 7% | Scavenger-Scout 7% | Scout 5% | Hacker-Scout 4% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Scout | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 2532 | 330 230 773 742 193 34 85 26 119 Remotely . | . . . . . . . . . Salvage Created 3755 | 248 576 1541 1037 102 21 . 148 82 Parts 227 | 17 34 102 54 5 3 . 7 5 Haulers Intercepted 8 | . . 5 3 . . . . . Recyclers Shooed 6 | . 1 5 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 62 | . 11 27 17 2 . . 5 . Melee 1 | . . 1 . . . . . . Guns 46 | . 9 18 14 1 . . 4 . Cannons 4 | . . 4 . . . . . . AOE 10 | . 2 4 3 1 . . . . Classes Destroyed 13 | 3 3 5 1 1 . . . . Worker 13 | 3 2 1 3 . 1 . . 3 Builder 6 | . . 2 2 1 . . 1 . Tunneler 6 | 4 1 1 . . . . . . Hauler 8 | . . 5 3 . . . . . Recycler 8 | 1 2 4 1 . . . . . Operator 3 | . 1 1 1 . . . . . Watcher 5 | . . 3 2 . . . . . Swarmer 21 | . 2 11 3 . . . 5 . Grunt 27 | . 9 9 9 . . . . . Brawler 1 | . . 1 . . . . . . Sentry 9 | . . 6 3 . . . . . Hunter 2 | . . . 2 . . . . . Programmer 2 | . . . . 2 . . . . Best Kill Streak 11 | 3 11 7 7 1 1 . 5 1 Combat Bots Only 9 | . 9 4 4 1 . . 5 . Max Kills in Single Turn 5 | 1 5 3 2 1 1 . 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 2 1 1 . . . . Melee 1 | . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 6687 | . 824 1054 832 338 16 25 1493 2105 Core 2849 | . 203 271 258 48 . . 754 1315 Absorbed by Shields 44 | . . . . . . . 44 . Redirected to Shielding 45 | . . . . . . . 45 . Regen/Repaired (Parts) 179 | . . 113 17 . . 49 . . Core Remaining (%) 66 | 100 18 32 53 93 100 100 34 . Volleys Fired 294 | 36 39 114 65 12 1 . 23 4 Largest 2 | 1 2 2 2 2 2 . 2 1 Hottest 122 | 40 90 120 122 122 122 . 122 60 Shots Fired 503 | 36 74 219 120 23 2 . 25 4 Gun 437 | 36 74 164 112 20 2 . 25 4 Cannon 51 | . . 51 . . . . . . Launcher 15 | . . 4 8 3 . . . . Special . | . . . . . . . . . Kinetic 196 | . 33 125 38 . . . . . Thermal 230 | . 37 90 56 20 2 . 25 . Explosive 15 | . . 4 8 3 . . . . Electromagnetic 62 | 36 4 . 18 . . . . 4 Robot Hit Streak 15 | 4 8 15 13 6 1 . 10 4 Robot Miss Streak 6 | 6 3 3 3 2 . . 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 334 | 21 46 155 75 13 1 . 20 3 Core Hits 173 | 9 28 59 52 4 1 . 9 11 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 10 | 1 3 2 3 . . . 1 . Burn 8 | . 3 1 3 . . . 1 . Destroy 1 | . . 1 . . . . . . Corrupt 1 | 1 . . . . . . . . Melee Attacks 8 | . . . 3 . . . . 5 Impact . | . . . . . . . . . Slashing 3 | . . . 3 . . . . . Piercing 5 | . . . . . . . . 5 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6923 | 397 969 2839 1921 299 18 . 364 116 Guns 4538 | 279 557 1707 1295 261 18 . 364 57 Cannons 662 | . . 662 . . . . . . Explosions 1641 | 118 412 447 626 38 . . . . Melee 25 | . . . . . . . . 25 Ramming 57 | . . 23 . . . . . 34 Kinetic 1978 | . 255 1317 406 . . . . . Thermal 2797 | 118 287 1052 697 261 18 . 364 . Explosive 1523 | . 412 447 626 38 . . . . Electromagnetic 543 | 279 15 . 192 . . . . 57 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 25 | . . . . . . . . 25 Highest Corruption 8 | . . 8 1 3 . . 4 6 Average Corruption 3 | . . 8 1 2 . . 2 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 16 | . . 8 . 5 . . 2 1 Message Errors 5 | . . 3 . 2 . . . . Matter Fused 1 | . . . . 1 . . . . Heat Flow Errors 2 | . . 1 . . . . 1 . Energy Discharges 3 | . . 2 . . . . . 1 Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 1 | . . 1 . . . . . . Data Loss (major) 1 | . . . . 1 . . . . Misfires 1 | . . 1 . . . . . . Alerts 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 25 | 2 . 17 . 6 . . . . Projectiles 17 | . . 17 . . . . . . Explosions 8 | 2 . . . 6 . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 325 | . 128 33 . 150 . . . 14 Shots 7 | . 2 1 . 4 . . . . Rammed 17 | . . 2 . . . . . 15 Targets Rammed 17 | . . 2 . . . . . 15 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 414 | . 414 386 304 268 22 . 70 14 Average Temperature 94 | . 206 76 55 96 16 . 23 8 Received Heat Transfer 1149 | . 354 276 279 12 6 . 42 180 Effects 3 | . 3 . . . . . . . Energy Bleed 2 | . 2 . . . . . . . Interference 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | 1 . . 2 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 14 | . 2 6 4 1 . . 1 . Heat Transferred 6576 | 150 1061 2479 1554 444 37 . 851 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | 3 . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 615 | 40 322 615 614 279 71 44 192 180 Initial 279 | . 26 70 224 279 51 34 2 . Average 228 | 16 158 290 440 182 52 19 50 53 Maximum Alert Level 2 | . 1 2 2 1 . . . . Low Security (%) 51 | 100 77 31 . 60 100 100 100 100 Level 1 25 | . 22 49 26 39 . . . . Level 2 22 | . . 18 73 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . 3 3 3 5 . . 3 5 Investigation 7 | . 1 2 3 1 . . . . Extermination 4 | . . . . 3 . . . 1 Reinforcement 10 | . 2 1 . 1 . . 3 3 Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 13 | . 1 2 8 . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 152 | . 18 40 37 7 4 1 13 32 Peak Tracking Total 17 | . 11 6 10 4 4 1 9 17 Tactical Retreats 17 | . . 1 4 2 . . 5 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 3 | . . 1 . 1 . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 9 | . 2 3 2 2 . . . . Max in Single Turn 2 | . 2 2 1 2 . . . . Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 25 | . 4 6 9 4 . 1 1 . Terminals 16 | . 2 4 6 3 . . 1 . Fabricators 1 | . . . . 1 . . . . Repair Stations 3 | . . 1 1 . . 1 . . Recycling Units 3 | . 2 . 1 . . . . . Scanalyzers 2 | . . 1 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 67 | . 9 24 23 8 . 2 1 . Successful 42 | . 2 12 19 6 . 2 1 . Failed 25 | . 7 12 4 2 . . . . Catastrophic 5 | . 2 2 . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . 1 . . . 1 . Terminals 40 | . 3 14 15 7 . . 1 . Fabricators 1 | . . . . 1 . . . . Repair Stations 7 | . . 3 2 . . 2 . . Recycling Units 7 | . 6 . 1 . . . . . Scanalyzers 12 | . . 7 5 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 22 | . 1 4 11 5 . . 1 . Record 10 | . . 2 3 4 . . 1 . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . . Emergency Access Points 1 | . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . Locate Traps 3 | . . . 2 1 . . . . Dispatch Records 1 | . . . 1 . . . . . Reinforcement Status 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks 6 | . . 2 2 . . 2 . . Scan Component 3 | . . 1 1 . . 1 . . Repair 3 | . . 1 1 . . 1 . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . Retrieve Components 2 | . 1 . 1 . . . . . Scanalyzer 11 | . . 6 5 . . . . . Insert Component 5 | . . 2 3 . . . . . Analyze 6 | . . 4 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 20 | . 3 6 8 2 . 1 . . Full Trace Events 10 | . 2 4 3 1 . . . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . 2 2 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . 1 1 . . 1 . . Time 139 | . . 51 53 . . 35 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 19 | . 10 . 9 . . . . . Parts Scanalyzed 4 | . . 2 2 . . . . . Part Schematics Acquired 4 | . . 2 2 . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 1 | . . . . . . . . 1 EXPLORE 1 | . . . . . . . . 1 Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 3 | . . . . . . . . 3 Drone Recoveries 1 | . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 7118 | 317 567 1603 1835 1022 167 783 424 400 Spaces Moved 5660 | 232 398 852 1131 1198 183 399 539 728 Core 320 | 12 . . 2 38 3 70 90 105 Treads . | . . . . . . . . . Legs 348 | . . . 346 . . . 2 . Wheels 1930 | 220 348 852 510 . . . . . Hover 50 | . 50 . . . . . . . Flight 3012 | . . . 273 1160 180 329 447 623 Fastest Speed 29 | 50 56 95 37 32 32 32 29 29 Average Speed 66 | 80 82 99 91 36 36 75 46 41 Slowest Speed 250 | 90 95 130 130 100 200 250 120 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 30 | . . . 3 8 5 4 5 5 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 9 73 63 47 37 4 9 19 25 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 1 1 . 1 . . Unknown Exits Taken 4 | 1 1 . . . 1 . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 10 | . . . 2 8 . . . . Terrain Destroyed 120 | 10 40 30 29 11 . . . . Melee 2 | . . . 2 . . . . . Projectile . | . . . . . . . . . AOE 118 | 10 40 30 27 11 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Total 8471 | 330 563 1394 1795 1749 275 873 684 808 Wait 2061 | 17 87 324 468 495 95 465 86 24 Move 5597 | 231 397 851 1124 1183 173 391 529 718 Hop 25 | . . . 3 6 4 3 4 5 Pick Up 116 | 21 9 38 20 12 . 3 6 7 Fast Attach 39 | 2 2 3 13 4 1 2 3 9 Attach 62 | 8 9 7 5 8 1 1 11 12 Detach 24 | 3 2 . 6 3 . . 5 5 Swap 112 | 3 11 26 47 13 . 7 4 1 Drop 107 | 9 7 29 41 13 . 1 4 3 Fire 294 | 36 39 114 65 12 1 . 23 4 Melee 8 | . . . 3 . . . . 5 Ram 17 | . . 2 . . . . . 15 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 9 | . . . . . . . 9 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 15) 318 | -11/Junkyard | Entered Materials 319 | -10/Materials | Build established: Mutant 510 | -10/Materials | Core integrity fell below 50% 556 | -10/Materials | Destroyed 9 combat bots 561 | -10/Materials | Lost 8 parts (2p3n1u2w) 594 | -10/Materials | Core integrity fell below 20% 642 | -10/Materials | Discovered new exit (range 15) 771 | -10/Materials | Discovered new exit (range 5) 827 | -10/Materials | Build established: Scavenger-Mutant 885 | -10/Materials | Entered another Materials area 885 | -9/Materials | Evolved 2 slots: Utility x2 1063 | -9/Materials | Identified exit to Mines 1063 | -9/Materials | Identified exit to Storage 1781 | -9/Materials | Build established: Skirmisher 1816 | -9/Materials | Discovered new exit (range 13) 2190 | -9/Materials | Core integrity fell below 50% 2210 | -9/Materials | Repaired Imp. Assault Rifle? 2422 | -9/Materials | Discovered new exit (range 4) 2487 | -9/Materials | Identified exit to Materials 2488 | -9/Materials | Entered another Materials area 2488 | -8/Materials | Evolved 2 slots: Utility x2 3073 | -8/Materials | Repaired Broken Shock Rifle 3894 | -8/Materials | Build established: Scavenger-Mutant 4316 | -8/Materials | Discovered new exit (range 16) 4323 | -8/Materials | Identified exit to Factory 4323 | -8/Materials | Entered Factory 4323 | -7/Factory | Evolved 2 slots: Utility x2 4385 | -7/Factory | Discovered new exit (range 16) 4574 | -7/Factory | Build established: Scavenger-Scout 5233 | -7/Factory | Discovered new exit (range 16) 5345 | -7/Factory | Identified exit to Factory 5345 | -7/Factory | Entered another Factory area 5345 | -6/Factory | Evolved 2 slots: Utility x2 5507 | -6/Factory | Discovered new exit (range 15) 5512 | -6/Factory | Entered another Factory area 5512 | -5/Factory | Evolved 2 slots: Utility x2 5774 | -5/Factory | Repaired Imp. Cesium-ion Thruster 6103 | -5/Factory | Build established: Hacker-Skirmisher 6236 | -5/Factory | Discovered new exit (range 13) 6294 | -5/Factory | Identified exit to Factory 6295 | -5/Factory | Entered another Factory area 6295 | -4/Factory | Evolved 2 slots: Utility x2 6469 | -4/Factory | Spotted B-86 Titan 6666 | -4/Factory | Released all parts (17) 6670 | -4/Factory | Lost 8 parts (1n5u2w) 6697 | -4/Factory | Core integrity fell below 50% 6715 | -4/Factory | Discovered new exit (range 8) 6719 | -4/Factory | Entered Research 6719 | -3/Research | Evolved 2 slots: Utility x2 6912 | -3/Research | Build established: Mutant 7057 | -3/Research | Spotted B-86 Titan 7079 | -3/Research | Core integrity fell below 50% 7101 | -3/Research | Core integrity fell below 20% 7119 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 07078_ Penetrated by Slug. 07078_ Slug penetrates C-35 Carver. 07079_ Acquired Field Propulsion Array. 07079_ U-05 Engineer lays Concrete. 07082_ P-80 Master resets G-67 Veteran, system corruption cleaned. 07089_ Lance severed. 07095_ Slug penetrates Wall. 07098_ Field Propulsion Array destroyed. 07099_ Slug penetrates Wall. 07101_ Field Propulsion Drive destroyed. 07104_ Drone released from Drone Bay. 07107_ >> Lost connection to Drone. 07113_ Penetrated by Slug. 07114_ System corrupted: Energy discharge (-22). 07116_ Lance severed. 07117_ Dropped Drone Bay. 07117_ Terrain Scan Processor severed. 07117_ Slug penetrates R-10 Processor. 07117_ R-10 Processor destroyed. 07119_ Slammed into K-01 Serf. Map ----- +----------------------------------------------------+ | #+###################/#######+#################??? | | ??????????# """"" # ??????????????? | | ??????????# """"" # ??????????????????? | | ?????????# """"" / ??????????????????????? | | ?????????# """"" #?????????????????????????? | | "????????# / #?????????????????????????? | | "????????# #?????????????????????????? | | ""???????# #?????????????????????????? | | ""???????# #?????????????????????????? | | "????????####/######?????????????????????????? | | ???????????# #??????????????????????????????? | | ???????#####/##?????????????????????????????? | | ???????# #?????????????????????????????? | | #####???????# #?????????###?????????????????? | | ????????????# #????????? !#?????????????????? | | ????????????# #???????? #?????????????????? | | ????????????# #???????? #?????????????????? | | ????????????# ######## #?????????????????? | | ?????????#######g#### # #?????????????????? | | ?? gp + #?????????????????? | | ?? # #?????????????????? | | ?? cc# #?????????????????? | | ??? !/#? #?????????????????? | | ??? #?####?????????????????? | | ???? * c #??????????????????????? | | ??? %! @#??????????????????????? | | ???? = k#??????????????????????? | | ???? k uAk ?????????????????????? | | ????? ##########????????????????????? | | ?????######+## #?????????????????????????????? | | ?????????????###+###?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 410 Jamming Range 14 Power Amplification 30 Additional Mass Support 9 Armor Coverage 225 Resistance: EM 25 Power Shielding 66 Evasion (%) 70 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 36 Defensive Hacking 12 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Shock Rifle | -8/Materials | Scanalyzed Adv. Terrain Scan Processor | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Dangerous Findings Fist Fight I Spy Omniscient Cartographer Oops Challenges ------------ None Game ------ Seed ActiveTitaniumThrower Manual? 0 Play Time 04:46:58 Cumulative 30.1 hours Start 2023.09.09 @ 21:03:30 End 2023.09.10 @ 21:28:59 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 476d8d98-e284-4f06-8cf1-f85f0151d871