Cogmind - Beta 12 *** ADVENTURER MODE // 2023.08.03 @ 21:27:40

Player: Nagash

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (32)      160
Value Destroyed (953)      953
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2913

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             473/550
Matter                     140/300
Energy                     5/100
System Corruption          0%
Temperature                Warning (360)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (3) ------
     Large Storage Unit
           Sensor Array
           Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
           Aluminum Leg
           Aluminum Leg
           Cesium-ion Thruster
     Small Storage Unit
           Huge Storage Unit
     Large Battery (200)
           Visual Processing Unit
  Improved Light Armor Plating
           Hacking Suite
     Heavy EM Pulse Gun
     Light EM Pulse Cannon
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
           Assault Cannon

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Sensor Array
           Signal Interpreter
>          --- WEAPON -----------
     Heavy Assault Rifle
           Assault Cannon
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           VTOL Module
     Small Storage Unit
           Huge Storage Unit
     Large Battery
           Visual Processing Unit
  Improved Light Armor Plating
     Heavy EM Pulse Gun
     Light EM Pulse Cannon
     Heavy Assault Rifle
     Heavy Assault Rifle
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   1   .   1   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             45   | 5   4   4   20  12  
  Power                    6    | 1   .   1   3   1   
    Engine                 6    | 1   .   1   3   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   .   1   6   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    12   | 2   .   1   6   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 1   3   2   4   2   
    Device                 2    | .   1   .   1   .   
    Storage                7    | 1   1   .   3   2   
    Processor              3    | .   1   2   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 1   1   .   7   6   
    Energy Gun             3    | .   1   .   1   1   
    Energy Cannon          2    | .   .   .   .   2   
    Ballistic Gun          8    | 1   .   .   6   1   
    Ballistic Cannon       2    | .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 9    | .   .   .   8   1   
  Power                    1    | .   .   .   .   1   
  Propulsion               3    | .   .   .   3   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   4    | .   .   .   4   .   
  Highest Loss Streak      3    | .   .   .   3   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   97  93  97  99  
  Engine                   13   | .   14  11  11  17  
  Leg                      32   | .   28  33  32  36  
  Device                   9    | .   5   11  10  9   
  Storage                  10   | .   14  11  11  9   
  Processor                8    | .   7   4   11  9   
  Energy Gun               8    | .   12  11  4   7   
  Ballistic Gun            12   | .   14  11  15  8   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             42   | 10  28  30  34  42  
  Greatest Support         43   | 20  20  30  33  43  
  Greatest Overweight (x)  1    | .   1   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  25  25  
  Average Capacity         14   | 7   10  15  15  15  
  Most Carried             15   | 7   14  15  15  15  
  Average Carried          13   | 3   9   14  13  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 7   14  14  15  15  

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Jun Mat Mat Sto Mat 
Matter Collected           773  | 250 46  54  348 75  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1142 | .   49  207 643 243 
  Parts                    73   | .   2   14  40  17  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Sto Mat 
Combat Hostiles Destroyed  30   | .   1   4   18  7   
  Guns                     25   | .   1   3   18  3   
  Cannons                  3    | .   .   .   .   3   
  AOE                      2    | .   .   1   .   1   
Classes Destroyed          4    | .   1   2   1   .   
  Watcher                  2    | .   .   1   1   .   
  Swarmer                  10   | .   .   .   7   3   
  Grunt                    11   | .   1   3   4   3   
  Sentry                   9    | .   .   1   7   1   
Best Kill Streak           5    | .   1   3   5   3   
  Combat Bots Only         5    | .   1   3   5   3   
Max Kills in Single Turn   2    | .   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Jun  Mat  Mat  Sto  Mat  
Damage Taken               1773 | .    25   65   997  686  
  Core                     250  | .    8    11   154  77   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         84   | 100  96   .    58   .    
Volleys Fired              81   | .    2    8    57   14   
  Largest                  2    | .    2    2    2    2    
  Hottest                  100  | .    60   60   79   100  
Shots Fired                151  | .    4    16   103  28   
  Gun                      131  | .    4    16   103  8    
  Cannon                   20   | .    .    .    .    20   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  97   | .    2    8    73   14   
  Thermal                  26   | .    .    .    26   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          28   | .    2    8    4    14   
  Robot Hit Streak         24   | .    3    13   24   5    
  Robot Miss Streak        3    | .    1    2    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           112  | .    3    11   83   15   
  Core Hits                49   | .    2    8    28   11   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         4    | .    .    .    3    1    
    Burn                   2    | .    .    .    2    .    
    Corrupt                2    | .    .    .    1    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1741 | .    36   170  1092 443  
  Guns                     1358 | .    36   138  1092 92   
  Cannons                  271  | .    .    .    .    271  
  Explosions               112  | .    .    32   .    80   
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  996  | .    24   35   747  190  
  Thermal                  419  | .    .    32   307  80   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          326  | .    12   103  38   173  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      54   | .    .    28   .    26   
  Shots                    2    | .    .    1    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        428  | .    6    9    109  428  
  Average Temperature      75   | .    6    6    32   180  
  Received Heat Transfer   855  | .    18   27   459  351  
  Effects                  1    | .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         1125 | .    .    50   925  150  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    .    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Sto Mat 
Peak Influence             326  | .   20  177 326 255 
  Initial                  117  | .   .   7   .   117 
  Average                  99   | .   11  61  161 126 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         81   | 100 100 100 65  72  
  Level 1                  18   | .   .   .   34  27  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   .   1   4   2   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Jun Mat Mat Sto Mat 
Distress Signals           1    | .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              47   | .   2   8   24  13  
  Peak Tracking Total      7    | .   1   4   7   7   
  Tactical Retreats        6    | .   1   2   2   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Sto Mat 
Traps Triggered            3    | .   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Jun Mat Mat Sto Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Jun Mat Mat Sto Mat 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Jun Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Jun Mat Mat Sto Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Jun Mat Mat Sto Mat 
Turns Passed               2660 | 77  468 542 756 817 
Spaces Moved               1251 | 55  231 365 404 196 
  Core                     4    | 4   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     1247 | 51  231 365 404 196 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            129  | 114 140 120 137 120 
  Slowest Speed            190  | 120 190 120 190 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       23   | 4   26  22  56  11  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          12   | .   .   2   .   10  
  Melee                    .    | .   .   .   .   .   
  Projectile               4    | .   .   .   .   4   
  AOE                      8    | .   .   2   .   6   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Jun Mat Mat Sto Mat 
Total                      2147 | 66  373 454 506 748 
  Wait                     704  | .   116 68  7   513 
  Move                     1247 | 54  230 364 403 196 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  43   | 7   14  6   11  5   
  Fast Attach              13   | 5   2   1   5   .   
  Attach                   11   | .   1   1   7   2   
  Detach                   4    | .   1   .   1   2   
  Swap                     21   | .   1   2   8   10  
  Drop                     23   | .   6   4   7   6   
  Fire                     81   | .   2   8   57  14  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Sto)
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Junkyard  | Discovered new exit (range 15)
   78 | -11/Junkyard  | Entered Materials
  276 | -10/Materials | Discovered new exit (range 6)
  309 | -10/Materials | Build established: Mutant
  546 | -10/Materials | Entered another Materials area
  546 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  896 | -9/Materials  | Discovered new exit (range 4)
 1035 | -9/Materials  | Discovered new exit (range 8)
 1087 | -9/Materials  | Identified exit to Storage
 1088 | -9/Materials  | Entered Storage
 1221 | -9/Storage    | Garrison activated, responded to threat
 1545 | -9/Storage    | Lost 3 parts (1n2w)
 1827 | -9/Storage    | Discovered new exit (range 15)
 1843 | -9/Storage    | Identified exit to Materials
 1844 | -9/Storage    | Entered Materials
 1844 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 2661 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02038_ U-05 Engineer builds a Wall.
02039_ U-05 Engineer lays Concrete. <x2>
02053_ Acquired Hacking Suite.
02378_ K-01 Serf collects debris. <x3>
02624_ G-47 Trooper knocked back.
02630_ G-47 Trooper destroyed.
02637_ Dropped Imp. Ion Engine.
02639_ Slug penetrates Wall.
02639_ G-47 Trooper suffers critical hit (Destroy).
02641_ G-47 Trooper destroyed.
02642_ U-05 Engineer builds a Wall.
02647_ G-50 Soldier destroyed.
02650_ Penetrated by Slug.
02650_ U-05 Engineer builds a Wall.
02653_ Dropped Aluminum Leg.
02653_ Ion Engine destroyed.
02653_ Dropped Aluminum Leg.
02656_ Penetrated by Slug.
02657_ G-47 Trooper knocked back.
02661_ Overheating: Imp. Aluminum Leg damaged (-1).

 Map 
-----
+----------------------------------------------------+
| ????????????????????????#      # ##??????????????? |
| ????????????????????????#    = # ##??????????????? |
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| ??????????????x????????#!!  g !%= % #????????????? |
| ???????????????????????#!!= g=   %  #????????????? |
| ???????????????????????#=@* g%=################??? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          17
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetRecoilBroadsword
  Manual?         0
Play Time         01:16:36
  Cumulative      76.5 hours
  Start           2023.06.16 @ 23:20:37
  End             2023.08.03 @ 21:27:40
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          54
  Rogue           32
  Adventurer      22
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          36
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f7967662-3270-4e7f-86e3-919c36efc6ec