Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.16 @ 17:09:14

Player: CrossedViper

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (58)      290
Value Destroyed (1421)     1421
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (398)                398
              TOTAL SCORE: 5869

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    72
Follower Combat Kills      74
Met Data Miner             300
Friendly Fire              -248

 Cogmind 
---------
Core Integrity             0/700
Matter                     214/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
  Enhanced Flexi-carbon Leg
>          --- UTILITY (5) ------
  Advanced Weight Redist. System
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
           Dirty Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
  Enhanced Flexi-carbon Leg
  Enhanced Flexi-carbon Leg
   Armored Wheel
>          --- UTILITY ----------
  Advanced Weight Redist. System
   Layered Medium Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Neutron Cannon
     Heavy Battle Rifle
           Dirty Datajack
>          --- INVENTORY --------
     Heavy Battle Rifle
     Heavy Battle Rifle
  Improved Grenade Launcher
[Rating: 48]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Cooling System
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Scythe
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   1   .   .   .   .   
  Utility                  3    | .   .   .   2   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   
Parts Attached             48   | .   3   .   10  7   1   13  3   .   11  
  Power                    5    | .   .   .   2   .   .   2   .   .   1   
    Engine                 3    | .   .   .   2   .   .   1   .   .   .   
    Core                   2    | .   .   .   .   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               14   | .   .   .   6   1   .   4   1   .   2   
    Treads                 3    | .   .   .   2   1   .   .   .   .   .   
    Leg                    6    | .   .   .   4   .   .   .   .   .   2   
    Wheel                  1    | .   .   .   .   .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   4   .   .   .   
  Utility                  5    | .   1   .   .   1   .   2   .   .   1   
    Device                 3    | .   1   .   .   1   .   1   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | .   2   .   2   5   1   5   2   .   7   
    Energy Gun             3    | .   .   .   .   2   1   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   1   .   .   1   
    Ballistic Gun          11   | .   2   .   2   .   .   2   .   .   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   3   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   2   .   .   
  Unidentified Prototypes  3    | .   1   .   1   .   .   .   .   .   1   
Parts Lost                 30   | .   .   .   3   11  1   3   1   .   11  
  Power                    2    | .   .   .   .   1   .   .   .   .   1   
  Propulsion               10   | .   .   .   1   3   .   3   1   .   2   
  Utility                  4    | .   .   .   .   2   .   .   .   .   2   
  Weapon                   14   | .   .   .   2   5   1   .   .   .   6   
  Highest Loss Streak      10   | .   .   .   3   9   1   1   2   .   10  
Average Slot Usage (%)     53   | .   95  100 74  58  6   24  27  46  59  
  Engine                   6    | .   14  14  11  7   .   .   7   7   2   
  Treads                   2    | .   .   .   5   13  .   .   .   .   .   
  Leg                      8    | .   28  28  15  .   .   .   .   .   11  
  Wheel                    1    | .   .   .   .   .   .   .   2   7   4   
  Flight                   3    | .   .   .   .   .   .   16  .   .   .   
  Device                   7    | .   11  14  11  13  .   .   7   7   7   
  Storage                  4    | .   14  14  11  7   .   .   .   .   .   
  Hackware                 1    | .   .   .   .   .   .   .   7   7   6   
  Ballistic Gun            11   | .   26  28  20  11  .   2   .   .   10  
Naked Turns                105  | .   .   .   .   34  20  51  .   .   .   
Heaviest Build             35   | 11  15  15  20  23  1   10  12  12  35  
  Greatest Support         56   | 20  20  20  40  40  3   20  15  12  56  
  Greatest Overweight (x)  2    | .   .   .   1   1   .   2   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | .   6   6   6   6   4   4   4   4   4   
  Average Capacity         4    | .   6   6   6   5   4   4   4   4   4   
  Most Carried             6    | .   6   6   6   6   4   4   4   4   4   
  Average Carried          4    | .   5   5   5   4   3   3   4   4   3   
  Final Capacity           6    | 6   6   6   6   4   4   4   4   4   4   
  Final Carried            6    | 6   6   6   5   4   4   4   4   4   1   

 Class Distribution 
--------------------
 75% | Mutant
 19% | Scavenger-Mutant
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-----------                Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro 
Matter Collected           1324 | 200 .   30  472 183 .   207 20  .   212 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1784 | .   .   .   876 450 .   149 .   .   309 
  Parts                    119  | .   .   .   55  41  .   2   .   .   21  
Haulers Intercepted        1    | .   .   .   .   1   .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      17   | .   .   .   .   .   .   .   1   .   16  
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  47   | .   .   .   20  14  .   4   .   .   9   
  Guns                     35   | .   .   .   20  6   .   .   .   .   9   
  AOE                      12   | .   .   .   .   8   .   4   .   .   .   
Classes Destroyed          10   | .   .   .   5   3   .   2   .   .   .   
  Worker                   1    | .   .   .   .   1   .   .   .   .   .   
  Builder                  5    | .   .   .   3   2   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   .   .   .   
  Swarmer                  24   | .   .   .   4   8   .   3   .   .   9   
  Grunt                    16   | .   .   .   11  5   .   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   4   1   .   .   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   1   
  Packrat                  2    | .   .   .   .   .   .   2   .   .   .   
  Thief                    1    | .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           8    | .   .   .   5   8   .   3   .   .   5   
  Combat Bots Only         6    | .   .   .   4   6   .   3   .   .   5   
Max Kills in Single Turn   4    | .   .   .   2   4   .   2   .   .   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   
  Exploded                 4    | .   .   .   .   4   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  
Damage Taken               4662 | .    80   .    1065 1215 150  348  143  .    1661 
  Core                     1444 | .    33   .    245  454  110  144  85   .    373  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         60   | 100  .    86   38   17   .    .    .    .    .    
Volleys Fired              150  | .    .    1    72   31   .    12   .    .    34   
  Largest                  3    | .    .    2    2    3    .    2    .    .    3    
  Hottest                  156  | .    .    46   46   153  .    69   .    .    156  
Shots Fired                279  | .    .    2    127  58   .    18   .    .    74   
  Gun                      259  | .    .    2    127  49   .    12   .    .    69   
  Cannon                   6    | .    .    .    .    .    .    2    .    .    4    
  Launcher                 14   | .    .    .    .    9    .    4    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  248  | .    .    2    127  38   .    12   .    .    69   
  Thermal                  15   | .    .    .    .    11   .    .    .    .    4    
  Explosive                14   | .    .    .    .    9    .    4    .    .    1    
  Electromagnetic          2    | .    .    .    .    .    .    2    .    .    .    
  Robot Hit Streak         25   | .    .    1    25   15   .    3    .    .    12   
  Robot Miss Streak        6    | .    .    1    4    4    .    1    .    .    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        12   | .    .    .    5    1    .    .    .    .    6    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    .    1    
Shots Hit Robots           190  | .    .    1    96   38   .    10   .    1    44   
  Core Hits                98   | .    .    .    35   36   1    11   .    .    15   
  Critical Hits            3    | .    .    .    1    .    .    .    .    .    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    .    .    .    .    .    1    
Melee Attacks              1    | .    .    .    .    .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4455 | .    .    .    1354 1452 33   521  .    .    1095 
  Guns                     3007 | .    .    .    1354 508  .    149  .    .    996  
  Cannons                  82   | .    .    .    .    .    .    47   .    .    35   
  Explosions               1301 | .    .    .    .    912  .    325  .    .    64   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  65   | .    .    .    .    32   33   .    .    .    .    
  Kinetic                  2837 | .    .    .    1354 338  .    149  .    .    996  
  Thermal                  254  | .    .    .    .    170  .    49   .    .    35   
  Explosive                1252 | .    .    .    .    912  .    276  .    .    64   
  Electromagnetic          47   | .    .    .    .    .    .    47   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    .    .    .    .    .    
  Average Corruption       2    | .    .    .    .    2    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            75   | .    .    .    .    64   .    11   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               75   | .    .    .    .    64   .    11   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      147  | .    .    .    .    96   16   35   .    .    .    
  Shots                    4    | .    .    .    .    2    .    2    .    .    .    
  Rammed                   9    | .    .    .    .    5    4    .    .    .    .    
Targets Rammed             9    | .    .    .    .    5    4    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        352  | .    .    .    .    352  .    12   .    3    248  
  Average Temperature      151  | .    .    .    .    192  .    12   .    3    129  
  Received Heat Transfer   1176 | .    .    .    429  486  48   .    81   .    132  
  Effects                  3    | .    .    .    .    3    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    .    .    
    Damage (minor)         2    | .    .    .    .    2    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    .    .    .    .    
  Heat Transferred         445  | .    .    .    .    370  .    50   .    .    25   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro 
Peak Influence             546  | .   .   .   480 546 347 .   .   .   .   
  Initial                  240  | .   .   .   .   152 240 .   .   .   .   
  Average                  213  | .   .   .   241 330 278 .   .   .   .   
Maximum Alert Level        2    | .   .   .   2   2   1   .   .   .   .   
  Low Security (%)         42   | .   100 100 38  19  .   .   .   .   .   
  Level 1                  44   | .   .   .   43  55  100 .   .   .   .   
  Level 2                  13   | .   .   .   17  24  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   2   1   2   .   .   .   .   
  Investigation            2    | .   .   .   1   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   1   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro 
Distress Signals           5    | .   .   .   1   3   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              104  | .   3   .   28  28  6   10  7   .   22  
  Peak Tracking Total      9    | .   3   .   6   9   7   4   7   .   5   
  Tactical Retreats        7    | .   .   .   1   .   .   1   3   .   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro 
Traps Triggered            1    | .   .   .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   1   .   2   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro 
Machines Disabled          1    | .   .   .   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro 
Machines Accessed          13   | .   2   .   .   .   5   1   1   4   .   
  Terminals                7    | .   2   .   .   .   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                41   | .   4   .   .   .   10  1   1   25  .   
  Successful               34   | .   3   .   .   .   4   1   1   25  .   
  Failed                   7    | .   1   .   .   .   6   .   .   .   .   
    Catastrophic           3    | .   .   .   .   .   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   1   .   .   .   1   .   .   .   .   
  Terminals                14   | .   4   .   .   .   10  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             34   | .   3   .   .   .   4   1   1   25  .   
  Record                   13   | .   2   .   .   .   .   .   .   11  .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   4   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   7   .   
  Prototype ID Bank        6    | .   1   .   .   .   2   .   .   3   .   
  Open Door                2    | .   .   .   .   .   .   1   1   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   .   .   5   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   7   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro 
Total Allies               1    | .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   .   .   94  
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   .   94  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   .   .   .   .   .   14  
  Total Damage             409  | .   .   .   .   .   .   .   .   .   409 
  Kills                    2    | .   .   .   .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   2   1   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------------              Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro 
Turns Passed               2309 | .   102 153 509 258 151 478 220 47  391 
Spaces Moved               2516 | 1   79  119 211 132 290 876 432 92  284 
  Core                     1065 | .   .   .   .   61  290 46  427 92  149 
  Treads                   137  | .   .   .   66  71  .   .   .   .   .   
  Legs                     479  | 1   79  119 145 .   .   .   .   .   135 
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   
  Flight                   835  | .   .   .   .   .   .   830 5   .   .   
  Fastest Speed            37   | 120 120 120 120 50  50  37  40  50  50  
  Average Speed            66   | 120 120 120 132 112 50  41  49  50  83  
  Slowest Speed            180  | 120 120 120 160 180 50  150 50  50  120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       39   | 2   21  29  27  29  10  89  67  75  45  
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     3    | .   .   1   .   .   .   .   .   1   1   
  Known Exits Taken        1    | .   .   .   .   .   .   1   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   1   .   1   1   .   
Scrap Searched             6    | .   .   1   .   .   .   4   1   .   .   
Spaces Dug                 16   | .   .   .   .   4   .   12  .   .   .   
Terrain Destroyed          114  | .   .   .   .   58  .   43  .   .   13  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               3    | .   .   .   .   .   .   .   .   .   3   
  AOE                      111  | .   .   .   .   58  .   43  .   .   10  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro 
Total                      2882 | .   86  129 315 186 295 975 434 93  369 
  Wait                     105  | .   1   .   13  4   .   53  .   .   34  
  Move                     2509 | .   78  118 210 132 290 875 431 91  284 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  26   | .   1   5   3   4   1   9   .   .   3   
  Fast Attach              19   | .   2   .   2   1   .   7   3   .   4   
  Attach                   21   | .   .   .   3   5   1   5   .   .   7   
  Detach                   4    | .   .   .   .   1   .   2   .   .   1   
  Swap                     8    | .   1   .   5   1   .   1   .   .   .   
  Drop                     29   | .   3   5   7   2   .   9   .   1   2   
  Fire                     150  | .   .   1   72  31  .   12  .   .   34  
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   
  Ram                      6    | .   .   .   .   3   3   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   1   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     3    | .   .   .   .   1   .   2   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Dat)
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
   92 | -10/Materials      | Discovered new exit (range 10)
  103 | -10/Materials      | Entered Mines
  104 | -10/Mines          | Learned location of Storage (-8)
  126 | -10/Mines          | Discovered new exit (range 10)
  163 | -10/Mines          | Found a hidden stash of uninstalled traps
  170 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  256 | -10/Mines          | Entered Materials
  256 | -9/Materials       | Evolved 2 slots: Utility x2
  307 | -9/Materials       | Build established: Mutant
  618 | -9/Materials       | Core integrity fell below 50%
  630 | -9/Materials       | Lost 3 parts (1n2w)
  762 | -9/Materials       | Discovered new exit (range 3)
  765 | -9/Materials       | Entered another Materials area
  765 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  994 | -8/Materials       | Core integrity fell below 50%
 1018 | -8/Materials       | Lost 9 parts (1p2n2u4w)
 1018 | -8/Materials       | Discovered new exit (range 10)
 1019 | -8/Materials       | Core integrity fell below 20%
 1023 | -8/Materials       | Entered Factory
 1023 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1171 | -7/Factory         | Discovered new exit (range 5)
 1174 | -7/Factory         | Entered Lower Caves
 1532 | -7/Lower Caves     | Identified exit to Lower Caves
 1652 | -7/Lower Caves     | Entered another Lower Caves area
 1656 | -7/Lower Caves     | Discovered new exit (range 9)
 1760 | -7/Lower Caves     | Learned location of 1 exit from Factory
 1794 | -7/Lower Caves     | Discovered new exit (range 7)
 1872 | -7/Lower Caves     | Entered Data Miner
 1872 | -7/Data Miner      | Discovered new exit (range 6)
 1882 | -7/Data Miner      | Met Data Miner
 1901 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 1901 | -7/Data Miner      | Learned location of Section 7 (-2)
 1906 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 1919 | -7/Data Miner      | Entered Proximity Caves
 1922 | -6/Proximity Caves | Learned location of Zion (-6)
 1943 | -6/Proximity Caves | Escorted by Enhanced Grunt
 2058 | -6/Proximity Caves | Core integrity fell below 50%
 2216 | -6/Proximity Caves | Spotted B-75 Beast
 2266 | -6/Proximity Caves | Core integrity fell below 20%
 2290 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2310 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
02211_ S-27 Virus destroyed. <x2>
02214_ Switching to secondary target: B-75 Beast.
02238_ Neutron Cannon destroyed.
02248_ Hvy. Battle Rifle destroyed.
02250_ B-75 Beast suffers critical hit.
02251_ Lgt. Nuclear Core destroyed.
02254_ Lyr. Medium Armor Plating destroyed.
02260_ Autogun destroyed.
02263_ B-75 Beast suffers critical hit.
02263_ Destroyed Rnf. Deuterium Engine.
02268_ Hvy. Battle Rifle destroyed.
02271_ Destroyed Hvy. Plasma Cannon.
02273_ Hvy. Battle Rifle destroyed.
02276_ Imp. Grenade Launcher destroyed.
02279_ Knocked back.
02279_ Enh. Flexi-carbon Leg destroyed.
02280_ The unstable cave ceiling collapses.
02290_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
02296_ Hacking Suite destroyed.
02300_ Acquired 83 matter.

 Map 
-----
+----------------------------------------------------+
|      #????????????????????????????????#  ?      #? |
|      ##??????????????????????######???# #??#    ## |
|       ##????????????????????##    ##### ####       |
|        ##??????????????????##                      |
|  ##     #???????????????####          ######  #    |
|  ##     #??####?????????#            ##????# ##    |
|         #?##  ##????????# ###       ##?????# #??   |
|        #?##    #???###### #?#     ###??##### ##?   |
|       #??#     #####   " "#?#  ####????#      #??  |
|       ####              " #?#  #???????#      #??# |
|      %%              ######?#  #?????###      ##?? |
|  ##            ###   ##?????#  #?????# #       #?? |
|  ##    #####  ##?#    #?????#  #?????#        ##?? |
|  ###  ##????? #??#    #?????#  #?????#        #??? |
|   #####???????#??#   s##????#  #?????# %"######??? |
|    #????????????##    s###??#  #?????#  "#???????? |
|     #??????#  ###    s   #??#  #######  ##???????? |
| #    ##????#             #??#  ?    ##  #????????? |
| ?     ##???#####         ####  ??   ##  #????????? |
| ?      #???????##   ###    #?##??#  ##  #????????? |
| ?      #???????#   #??#    ####??#  ##  #####????? |
| #      #???????#  #####       #?##  #%      #????? |
|        #???????#  ?#          ###    %      ####?? |
|    #####?####??#  ##         ###     %      #  ##? |
| ####????##  ##?#  ##        ###     #           #? |
| ???????##    ###  #####  @ ####    ###          #? |
| ??????##         ?????###  ###     #?##        ##? |
| #######       #?????????#          #####      ##?? |
|   #"##        ##??????###  ###      ##?#     "#??? |
|                #####??     ###       #?#    ###??? |
|                    #??#    ##        #?#   ##????? |
|    ##              ####   ###    ### #?## ##?????? |
|   "###            %%##    #?#   ##??##??###??????? |
| ####?##     ###  ##      ##?# "##????????????????? |
| ??????#    ##?######*    #??#"%#?????????????????? |
| ??????##  ##???????##    #?##  ##????????????????? |
| ???????####?????????####s###    ##???????????????? |
| ???????????????????????#         #####???????????? |
| ???????????????????????#             ##??????????? |
| ???????????????????????#  ###         #??????????? |
| ???????????????????????#  #?##  ##   ##??????????? |
| ??????????????????????    #??#  #?####??????###??? |
| ?????????????????????     #??#  #????####??#  ##?? |
| ????????????????????#######??#  ##???#  ###    ##? |
| ???????????????????????##  ###   #???#          #? |
| ??????????????????????##         #???##         #? |
| ??????????????????????#          ##???#        ##? |
| ??????????????????????#           ##### ########?? |
| ??????????????????????#                 #????????? |
| ?????????????????????#                  #????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Evasion (%)                62
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
           Cloaking Device | -7/Data Miner | Free
     Exp. Flexi-carbon Leg | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
          Combat Drone Bay | -7/Data Miner | Free

 Robot Schematics 
------------------
   I-36 Angel | -7/Data Miner | Free
    P-70 Sage | -7/Data Miner | Free
  H-66 Slayer | -7/Data Miner | Free
 L-41 Fighter | -7/Data Miner | Free
 G-67 Veteran | -7/Data Miner | Free
 G-50 Soldier | -7/Data Miner | Free
   S-27 Virus | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArchitectStasisDoomcannon
  Manual?         0
Play Time         00:31:04
  Cumulative      90.0 hours
  Start           2020.10.16 @ 16:24:44
  End             2020.10.16 @ 17:09:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          90
  Rogue           89
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          79
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b699526f-d723-4578-90df-490372ad504c