Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.18 @ 19:22:50 Player: unq Result: Destroyed by as-70673 with Assembled Heavy Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (143) 715 Value Destroyed (4299) 4299 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (2465) 2465 TOTAL SCORE: 11479 Bonus ------- Follower Combat Kills 165 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/700 Matter 266/300 Energy 49/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Experimental Heat Sink High-capacity Matter Pod (155) Zionite Weapon Casing Gauss Rifle CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Launcher Guidance Computer Zionite Heavy Carapace > --- WEAPON ----------- Zionite Laser-S Gauss Rifle Advanced EMP Blaster Advanced EMP Blaster > --- INVENTORY -------- Micro Nuclear Core Improved Treads Zionite Glidesys II Experimental Heat Sink Experimental Heat Sink Experimental Heat Sink Compact Battery Zionite Biocell High-capacity Matter Pod Zionite Metafield Generator Improved Sensor Array Zionite Weapon Casing Zionite Weapon Casing Zionite Heavy Carapace Improved Shield Generator Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Rocket Launcher CR-A16's Pointy Stick [Rating: 64] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Core Analyzer Protection Powered Armor Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . Utility 2 | . . . 1 . . 1 . . . . Weapon 2 | . . . . . 1 1 . . . . Parts Attached 111 | 7 8 5 23 . 18 20 1 . 6 23 Power 15 | 1 1 1 3 . . 6 . . . 3 Engine 11 | 1 1 1 3 . . 3 . . . 2 Core 4 | . . . . . . 3 . . . 1 Reactor . | . . . . . . . . . . . Propulsion 29 | 2 1 . 9 . 8 3 . . . 6 Treads 27 | 2 1 . 9 . 7 3 . . . 5 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 2 | . . . . . 1 . . . . 1 Flight . | . . . . . . . . . . . Utility 34 | 2 3 2 5 . 2 6 1 . 2 11 Device 10 | 1 2 1 1 . . 2 1 . . 2 Storage 6 | 1 1 . 1 . . 1 . . 1 1 Processor 4 | . . . . . . 2 . . 1 1 Hackware . | . . . . . . . . . . . Protection 14 | . . 1 3 . 2 1 . . . 7 Artifact . | . . . . . . . . . . . Weapon 33 | 2 3 2 6 . 8 5 . . 4 3 Energy Gun 7 | 2 . . 1 . 2 1 . . . 1 Energy Cannon 4 | . 2 . . . . 1 . . . 1 Ballistic Gun 12 | . 1 2 2 . 4 3 . . . . Ballistic Cannon 2 | . . . 2 . . . . . . . Launcher 5 | . . . . . 1 . . . 3 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . 1 . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 21 | . . 1 4 . 5 2 . . 1 8 Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 4 | . . . . . . . . . . 4 Parts Lost 35 | . 1 . 3 . . 1 . . . 30 Power 4 | . 1 . . . . . . . . 3 Propulsion 10 | . . . 1 . . 1 . . . 8 Utility 12 | . . . 2 . . . . . . 10 Weapon 9 | . . . . . . . . . . 9 Highest Loss Streak 13 | . 1 . 1 . . 1 . . . 13 To Critical Strikes . | . . . . . . . . . . . Average Backups 18 | 2 12 14 19 20 19 19 20 20 19 18 Power 1 | . 1 1 1 1 1 1 1 1 1 1 Propulsion 4 | 1 2 2 3 5 4 4 5 5 5 3 Utility 4 | . 3 4 4 5 4 5 4 4 4 8 Weapon 7 | 1 5 6 8 8 9 7 8 9 9 5 Tool/Special . | . . . . . . . . . . . Unused Backups 45 | 1 9 3 10 . 10 2 1 1 4 4 Power 2 | . 1 . 1 . . . . . . . Propulsion 10 | . 1 2 2 . 5 . . . . . Utility 11 | . 3 . 1 . 1 1 1 . . 4 Weapon 21 | 1 4 1 6 . 4 1 . 1 3 . Tool/Special 1 | . . . . . . . . . 1 . Average Slot Usage (%) 98 | . 99 100 99 100 99 99 100 100 98 91 Engine 5 | . 13 14 10 11 9 1 . . . 1 Core 3 | . . . . . . 5 7 7 7 5 Treads 31 | . 28 28 32 33 35 30 30 30 30 29 Device 8 | . 13 11 6 11 8 5 12 15 14 3 Storage 9 | . 14 14 11 11 9 7 7 7 7 6 Processor 3 | . . . . . . 11 2 . . 6 Protection 7 | . . 2 15 11 9 4 7 7 7 8 Energy Cannon 2 | . 21 8 . . . . . . . 4 Ballistic Gun 20 | . 1 19 20 22 24 25 24 23 22 12 Slashing Weapon 2 | . . . . . 1 4 5 6 5 . Peak Build Rating 64 | 7 11 19 22 20 41 56 52 51 54 64 Average Rating 36 | 5 9 14 20 20 32 51 50 50 50 53 On Entrance 28 | . 7 11 15 20 20 39 51 50 50 51 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns 5 | . . . . . . . . . . 5 Heaviest Build 83 | 12 32 42 64 55 68 73 73 75 75 83 Greatest Support 112 | 40 40 40 60 60 88 96 96 96 96 112 Greatest Overweight (x) 19 | . . 1 1 . 19 . . . . 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 15 19 20 20 20 20 20 20 19 Most Carried 20 | 5 15 15 20 20 20 20 20 20 20 20 Average Carried 18 | 2 12 14 19 20 19 19 19 19 19 18 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 5 Final Carried 20 | 4 15 14 20 20 20 20 20 20 20 5 Class Distribution -------------------- 37% | Mutant 37% | Tank 15% | Gunner 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Gunner | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Matter Collected 5655 | 270 85 . 1454 121 1446 1266 118 59 125 711 Remotely . | . . . . . . . . . . . Salvage Created 6391 | 196 487 49 1396 121 1535 1585 38 55 . 929 Parts 341 | 9 30 5 92 5 76 96 1 1 . 26 Haulers Intercepted 11 | . 2 . 5 . 4 . . . . . Recyclers Shooed 3 | . . . . . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 5 1 1 . Prevented 1 | . . . . . . . 1 . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 112 | . 9 3 27 3 25 18 1 1 . 25 Melee 3 | . . . . . . 2 . . . 1 Guns 71 | . 3 . 22 3 25 16 1 1 . . Cannons 12 | . 4 3 5 . . . . . . . AOE 23 | . 2 . . . . . . . . 21 Classes Destroyed 16 | 3 5 . 2 . 1 2 . . . 3 Worker 12 | 1 . . 1 . 2 8 . . . . Tunneler 4 | 4 . . . . . . . . . . Hauler 11 | . 2 . 5 . 4 . . . . . Recycler 10 | 1 2 . . . 1 6 . . . . Mechanic 1 | . . . . . . 1 . . . . Operator 2 | . 1 . . . . 1 . . . . Watcher 8 | . 1 . 5 . 2 . . . . . Swarmer 20 | . 4 3 6 . 3 4 . . . . Grunt 33 | . 5 . 10 2 12 2 1 1 . . Duelist 4 | . . . 1 1 2 . . . . . Sentry 22 | . . . 10 . 6 6 . . . . Hunter 2 | . . . . . 2 . . . . . Programmer 6 | . . . . . . 6 . . . . Z-Light 6 | . . . . . . . . . . 6 Assembled 15 | . . . . . . . . . . 15 Golem 3 | . . . . . . . . . . 3 Best Kill Streak 15 | 6 5 3 6 3 5 6 1 1 . 15 Combat Bots Only 15 | . 5 3 6 3 5 4 1 1 . 15 Max Kills in Single Turn 8 | 1 2 1 2 1 1 2 1 1 . 8 Gunslinging 1 | . . . 1 . . 1 . . . . Exploded 8 | . 2 . . . . . . . . 8 Melee 1 | . . . . . . 1 . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Hostile Shots Fired 756 | . 46 15 136 5 116 140 7 2 . 289 Missed 203 | . 9 4 35 . 23 40 4 . . 88 Hits 553 | . 37 11 101 5 93 100 3 2 . 201 Melee 9 | . . . . . 1 . . . . 8 Projectile 544 | . 37 11 101 5 92 100 3 2 . 193 Critical Strikes 13 | . 1 . 2 . 6 3 . . . 1 Actively Blocked 1 | . . . . . 1 . . . . . Part Disruptions 2 | . . . . . . . . . . 2 Damage Taken 9578 | . 454 113 1220 41 954 1097 51 24 . 5624 Core 1029 | . 70 18 122 9 95 37 36 . . 642 Absorbed by Shields 511 | . . . 46 15 356 36 12 10 . 36 Redirected to Shielding 322 | . . . 45 . 16 . . . . 261 Regen/Repaired (Parts) 1234 | . . . 238 . 133 102 . . 761 . Core Remaining (%) 78 | 100 . 64 . 67 82 . . . . . Volleys Fired 323 | 14 30 11 86 7 93 46 4 2 . 30 Largest 4 | 2 2 2 2 2 3 4 4 4 . 4 Hottest 141 | 90 120 120 74 46 103 104 104 104 . 141 Shots Fired 828 | 28 60 22 174 14 274 155 16 9 . 76 Gun 725 | 28 28 . 160 14 274 155 16 9 . 41 Cannon 75 | . 32 22 14 . . . . . . 7 Launcher 28 | . . . . . . . . . . 28 Special . | . . . . . . . . . . . Kinetic 684 | . 5 . 174 14 270 155 16 9 . 41 Thermal 105 | 28 55 22 . . . . . . . . Explosive 8 | . . . . . . . . . . 8 Electromagnetic 31 | . . . . . 4 . . . . 27 Robot Hit Streak 34 | 9 6 2 20 4 34 22 6 8 . 14 Robot Miss Streak 8 | 4 3 2 5 3 4 8 2 1 . 3 Penetration Max 1 | . . . . . 1 1 . . . . Secondary Targets 9 | . . . 2 1 5 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 1 1 . . . . Shots Hit Robots 556 | 14 34 8 116 7 184 124 12 7 . 50 Core Hits 268 | 7 15 3 53 5 67 49 2 2 . 65 Critical Kills 2 | . . . 1 . 1 . . . . . Critical Parts Destroyed 3 | . . . 1 . 2 . . . . . Critical Strikes 7 | . 1 . 2 . 3 . . . . 1 Burn 1 | . 1 . . . . . . . . . Destroy 5 | . . . 2 . 3 . . . . . Impale 1 | . . . . . . . . . . 1 Melee Attacks 125 | . . . 6 . 13 60 28 12 1 5 Impact . | . . . . . . . . . . . Slashing 120 | . . . 6 . 13 60 28 12 1 . Piercing 5 | . . . . . . . . . . 5 Sneak Attacks 17 | . . . . . . 17 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12658 | 186 912 145 1920 122 3039 3088 244 82 . 2920 Guns 7591 | 186 211 . 1656 120 2992 1755 244 82 . 345 Cannons 770 | . 316 140 198 . . . . . . 116 Explosions 2432 | . 378 . . . . . . . . 2054 Melee 1466 | . . . . . . 1307 . . . 159 Ramming 399 | . 7 5 66 2 47 26 . . . 246 Kinetic 7333 | . 18 . 1854 120 2915 1755 244 82 . 345 Thermal 1320 | 186 887 140 . . . . . . . 107 Explosive 677 | . . . . . . . . . . 677 Electromagnetic 1463 | . . . . . 77 . . . . 1386 Impact . | . . . . . . . . . . . Slashing 1307 | . . . . . . 1307 . . . . Piercing 159 | . . . . . . . . . . 159 Highest Corruption 13 | . . . 2 2 1 8 3 3 3 13 Average Corruption 2 | . . . 1 2 1 4 3 3 3 1 Corruption Purged 5 | . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 114 | . . . 28 3 4 54 11 9 . 5 Message Errors 25 | . . . 3 1 2 13 5 . . 1 Matter Fused 31 | . . . 10 1 1 15 1 2 . 1 Heat Flow Errors 17 | . . . 4 . . 11 . 2 . . Energy Discharges 13 | . . . 6 . 1 6 . . . . Parts Fused 4 | . . . . 1 . 2 . 1 . . Data Loss (minor) 11 | . . . 3 . . 3 1 2 . 2 Data Loss (major) 4 | . . . . . . . 3 1 . . Misfires 6 | . . . 2 . . 3 . 1 . . Alerts 2 | . . . . . . . 1 . . 1 Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 563 | . 193 . . . . 275 . . . 95 Projectiles 15 | . . . . . . . . . . 15 Explosions 273 | . 193 . . . . . . . . 80 Melee 275 | . . . . . . 275 . . . . Knockbacks 11 | . . . 1 . 1 1 . . . 8 Impact 10 | . . . . . 1 1 . . . 8 Kinetic 1 | . . . 1 . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 439 | . 64 . . . . . . . . 375 Shots 15 | . 1 . . . . . . . . 14 Rammed 60 | . . 1 4 1 3 3 . . . 48 Targets Rammed 64 | . 2 1 4 1 5 3 . . . 48 Kicked . | . . . . . . . . . . . Crushed 4 | . 2 . . . 2 . . . . . Highest Temperature 383 | 330 219 146 197 12 225 246 122 144 . 383 Average Temperature 60 | 155 58 66 28 4 45 60 56 60 . 123 Received Heat Transfer 2348 | . 126 . 471 20 382 167 9 12 . 1161 Effects 8 | . . . . . . . . . . 8 Interference 6 | . . . . . . . . . . 6 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Robots Corrupted 4 | . . . 1 . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . 3 Parts Fried 6 | . . . 2 . . . . . . 4 Impact Corruptions 1 | . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . . Heat Transferred 2416 | 472 1498 296 . . . . . . . 150 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . 5 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Maximum Alert Level 1 | . . . 1 . 1 1 . . . . Low Security (%) 79 | 100 100 100 85 100 97 49 . . . . Level 1 20 | . . . 14 . 2 50 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 394 | 10 167 90 276 155 245 394 . . . . Initial 105 | . . . . 105 21 65 . . . . Average 108 | 2 70 7 110 110 70 179 . . . . Influence Increases 3189 | 30 358 107 932 70 771 802 99 20 . . Destroy 0b10 Robot/C 1860 | . 180 60 580 60 500 380 80 20 . . Destroy 0b10 Robot/NC 240 | 30 30 . 55 . 45 80 . . . . Destroy Leader 578 | . 46 10 200 10 152 150 10 . . . Allied During Kill 20 | . . . 3 . . 8 9 . . . Successful Hack 123 | . 4 7 22 . 28 62 . . . . Select Force Hacks 120 | . . . 60 . 30 30 . . . . Disable Machine 105 | . 45 . . . . 60 . . . . Destroy Structure 83 | . 23 . 12 . 16 32 . . . . Lose Combat Pursuer 60 | . 30 30 . . . . . . . . Influence Decreases 3189 | 30 358 107 662 285 680 556 491 20 . . Entered New Map 426 | . . . . 165 34 81 146 . . . Time Decay 2503 | 30 348 107 592 120 496 465 325 20 . . Lost Part 50 | . 10 . 30 . . 10 . . . . Lost Ally 60 | . . . 40 . . . 20 . . . Purge Threat 150 | . . . . . 150 . . . . . Squads Dispatched 25 | . 4 . 6 . 4 11 . . . . Investigation 8 | . 1 . 3 . 1 3 . . . . Extermination 6 | . . . . . . 6 . . . . Reinforcement 9 | . 3 . 3 . 2 1 . . . . Assault . | . . . . . . . . . . . Garrison 2 | . . . . . 1 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Distress Signals 8 | . . . 2 1 4 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 205 | . 14 5 41 5 36 27 5 1 . 71 Peak Tracking Total 39 | . 5 3 6 3 4 5 4 1 . 39 Tactical Retreats 5 | . 1 1 . 1 . . . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Traps Triggered 3 | . . . 1 . 1 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Disabled 8 | . 3 . . . . 4 . . . 1 Max in Single Turn 3 | . 3 . . . . 1 . . . 1 Garrison Access 2 | . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Accessed 48 | . 4 2 10 . 13 19 . . . . Terminals 20 | . 2 1 4 . 7 6 . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 8 | . 1 . 2 . 2 3 . . . . Recycling Units 7 | . 1 . 2 . 1 3 . . . . Scanalyzers 6 | . . . 2 . 2 2 . . . . Garrison Access 3 | . . . . . 1 2 . . . . Total Hacks 128 | . 8 4 25 . 39 52 . . . . Successful 62 | . 3 3 15 . 20 21 . . . . Failed 64 | . 5 1 10 . 18 30 . . . . Catastrophic 9 | . . . . . 5 4 . . . . Database Lockouts 2 | . . . . . 1 1 . . . . Manual 34 | . . 2 2 . 13 13 . . 4 . Terminals 43 | . 5 3 7 . 14 14 . . . . Fabricators 9 | . . . . . . 9 . . . . Repair Stations 34 | . 2 . 10 . 11 11 . . . . Recycling Units 11 | . 1 . 2 . 1 7 . . . . Scanalyzers 24 | . . . 6 . 11 7 . . . . Garrison Access 6 | . . . . . 2 4 . . . . Terminal Hacks 12 | . 2 3 3 . 1 3 . . . . Record 1 | . . 1 . . . . . . . . Part Schematic 1 | . . 1 . . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . Locate Traps 3 | . 1 . . . . 2 . . . . Transport Status 1 | . . . . . . 1 . . . . Hauler Manifests 2 | . . . 2 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 21 | . 1 . 6 . 9 5 . . . . Scan Component 14 | . 1 . 4 . 5 4 . . . . Repair 7 | . . . 2 . 4 1 . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . Retrieve Matter 1 | . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . 1 . . . . Scanalyzer 17 | . . . 4 . 8 5 . . . . Insert Component 4 | . . . 2 . 1 1 . . . . Analyze 3 | . . . 1 . 1 1 . . . . Retrieve Study 10 | . . . 1 . 6 3 . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . Seal Access 2 | . . . . . 1 1 . . . . Unauthorized Hacks 7 | . . . 2 . 1 4 . . . . Terminals 1 | . . . . . . 1 . . . . Track 1 | . . . . . . 1 . . . . Fabricators 2 | . . . . . . 2 . . . . Liberate 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . . . 2 . 1 1 . . . . Tunnel 4 | . . . 2 . 1 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 36 | . 2 1 6 . 12 15 . . . . Full Trace Events 4 | . . . 2 . . 2 . . . . Feedback Events 2 | . . . 1 . . 1 . . . . Corruption 2 | . . . 1 . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 116 | . . . . . . 116 . . . . Total Robot Build Rating 6 | . . . . . . 6 . . . . Part Schematics Acquired 20 | . . 1 1 . 1 1 . . 16 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 10 | . . . 1 . 6 3 . . . . Parts Repaired 7 | . . . 2 . 4 1 . . . . Time 253 | . . . 52 . 140 61 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter 9 | . . . . . . 9 . . . . Retrieved Components 10 | . . . . . . 10 . . . . Parts Scanalyzed 3 | . . . 1 . 1 1 . . . . Part Schematics Acquired 3 | . . . 1 . 1 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Total Allies 11 | . . 3 . . . 8 . . . . Largest Group 5 | . . 3 3 . . 5 2 . . . Highest-Rated Group 96 | . . 40 40 . . 96 48 . . . Highest-Rated Ally 24 | . . 16 16 . . 24 24 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 22 | . . . 6 . . 5 11 . . . Total Damage 621 | . . . 93 . . 190 338 . . . Kills 6 | . . . 2 . . 1 3 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Active Infowar (turns) 7077 | 17 55 605 712 . . 2118 883 524 1989 174 Sensors 6048 | . . 360 . . . 2118 883 524 1989 174 Seismic 1029 | 17 55 245 712 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . 1 2 3 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Turns Passed 15879 | 144 1113 1230 2584 244 2283 3637 883 524 2001 1236 Spaces Moved 8185 | 58 605 689 1250 129 1122 1834 467 293 1193 545 Core 10 | 5 . . . . 1 . . . . 4 Treads 8175 | 53 605 689 1250 129 1121 1834 467 293 1193 541 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 145 155 165 165 165 50 Average Speed 161 | 150 160 171 161 160 150 160 165 165 165 161 Slowest Speed 1000 | 160 160 240 240 160 1000 165 165 165 165 320 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 60 | 4 81 99 97 19 75 47 53 50 84 58 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 8 | . . 1 2 1 1 1 . . 2 . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 15 | . . 1 . . . . 8 2 4 . Spaces Dug 83 | . . . 6 . 12 27 26 12 . . Terrain Destroyed 159 | . 22 . 8 . 13 28 26 12 . 50 Melee 83 | . . . 6 . 12 27 26 12 . . Projectile 3 | . . . 2 . 1 . . . . . AOE 72 | . 22 . . . . . . . . 50 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Total 10063 | 84 698 716 1660 155 1539 2334 530 311 1227 809 Wait 883 | . 18 1 209 19 211 304 23 1 . 97 Move 8175 | 57 604 688 1249 128 1121 1833 466 292 1192 545 Hop . | . . . . . . . . . . . Pick Up 99 | 5 18 3 27 . 18 8 3 1 5 11 Fast Attach 73 | 7 5 1 9 . 20 10 . . 8 13 Attach 36 | . . . 6 . 2 3 1 . . 24 Detach 23 | . 4 . 2 . 2 1 1 . 1 12 Swap 122 | . 3 5 29 . 17 46 2 2 7 11 Drop 140 | 1 14 6 33 . 37 20 2 1 13 13 Fire 323 | 14 30 11 86 7 93 46 4 2 . 30 Melee 125 | . . . 6 . 13 60 28 12 1 5 Ram 2 | . . . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush 62 | . 2 1 4 1 5 3 . . . 46 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 145 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Met a group of wandering Federalists 307 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 11) 545 | -10/Materials | Discovered new exit (range 6) 793 | -10/Materials | Discovered new exit (range 15) 901 | -10/Materials | Discovered new exit (range 12) 923 | -10/Materials | Discovered new exit (range 11) 1258 | -10/Materials | Entered Mines 1439 | -10/Mines | Discovered new exit (range 10) 1855 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1862 | -10/Mines | Found Prototype Device 1862 | -10/Mines | Identified Exp. Sensor Array 1995 | -10/Mines | Discovered new exit (range 16) 2012 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2014 | -10/Mines | Learned location of Zion (-7) 2234 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2462 | -10/Mines | Discovered new exit (range 7) 2488 | -10/Mines | Entered Materials 2488 | -9/Materials | Accompanied by 3 allies 2488 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2559 | -9/Materials | Repaired Lgt. Treads 2699 | -9/Materials | Lost 4 allies 2894 | -9/Materials | Repaired Lgt. Treads 2984 | -9/Materials | Discovered new exit (range 6) 3358 | -9/Materials | Discovered new exit (range 11) 3708 | -9/Materials | Discovered new exit (range 4) 4056 | -9/Materials | Discovered new exit (range 15) 4480 | -9/Materials | Discovered new exit (range 6) 5072 | -9/Materials | Entered Mines 5087 | -9/Mines | Discovered new exit (range 15) 5125 | -9/Mines | Learned Materials terminal intel 5212 | -9/Mines | Learned location of Storage (-8) 5257 | -9/Mines | Assembled infested the area 5316 | -9/Mines | Entered Materials 5316 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5317 | -8/Materials | Loaded intel: 12 terminal locations 5701 | -8/Materials | Repaired Broken Autogun+ 5735 | -8/Materials | Repaired Autogun+ 5768 | -8/Materials | Repaired Autogun+ 5942 | -8/Materials | Repaired Shield Generator 5964 | -8/Materials | Central database locked down 6009 | -8/Materials | Discovered new exit (range 4) 6156 | -8/Materials | Discovered new exit (range 6) 6301 | -8/Materials | Garrison activated, responded to threat 6341 | -8/Materials | Build established: Tank 6868 | -8/Materials | Discovered new exit (range 5) 7297 | -8/Materials | Found Powered Armor 7302 | -8/Materials | Found Powered Armor 7599 | -8/Materials | Entered Factory 7599 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7670 | -7/Factory | Discovered new exit (range 10) 8480 | -7/Factory | Build established: Gunner 8492 | -7/Factory | Repaired Broken Gauss Rifle 8833 | -7/Factory | Discovered new exit (range 15) 8877 | -7/Factory | Identified exit to Factory 9125 | -7/Factory | Build established: Skirmisher 9404 | -7/Factory | Garrison activated, responded to threat 9692 | -7/Factory | Discovered exit to Factory (range 15) 9742 | -7/Factory | Central database locked down 10538 | -7/Factory | Fabricated X-57 Shotgunner (x2) 10699 | -7/Factory | Build established: Gunner 11236 | -7/Factory | Entered Lower Caves 11236 | -7/Lower Caves | Accompanied by 2 allies 11670 | -7/Lower Caves | Learned 8 Factory zone layouts 11832 | -7/Lower Caves | Build established: Tank 12072 | -7/Lower Caves | Discovered new exit (range 11) 12108 | -7/Lower Caves | Spotted B-75 Beast 12119 | -7/Lower Caves | Entered another Lower Caves area 12496 | -7/Lower Caves | Learned Factory terminal intel 12547 | -7/Lower Caves | Discovered new exit (range 13) 12566 | -7/Lower Caves | Encountered a Warlord checkpoint 12643 | -7/Lower Caves | Entered Zion 12747 | -7/Zion | System corruption cleaned by Quarantine Array 12867 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 12971 | -7/Zion | Discovered new exit (range 13) 13104 | -7/Zion | Learned location of Quarantine (-3) 13192 | -7/Zion | Found CR-A16's Pointy Stick 13361 | -7/Zion | Learned Factory interactive machine intel 13602 | -7/Zion | Identified exit to Deep Caves 13696 | -7/Zion | Found Prototype Launcher 13696 | -7/Zion | Identified Gui. Missile Launcher 13920 | -7/Zion | Visited the Megawrench Repair Shop 14115 | -7/Zion | Met Imprinter 14402 | -7/Zion | Megawrench repaired 12 parts 14605 | -7/Zion | Opened final containment barrier to the Deep Caves 14633 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 14644 | -7/Zion | Entered Deep Caves 14998 | -7/Deep Caves | Attacked by Z-Imprinter 15049 | -7/Deep Caves | Z-Facility disabled 15068 | -7/Deep Caves | Destroyed Z-Imprinter 15079 | -7/Deep Caves | Found Prototype Protection 15079 | -7/Deep Caves | Identified Zio. Weapon Casing 15088 | -7/Deep Caves | Found Zio. Weapon Casing 15091 | -7/Deep Caves | Found Prototype Device 15091 | -7/Deep Caves | Identified Zio. Metafield Generator 15097 | -7/Deep Caves | Lost 12 parts (4n3u5w) 15204 | -7/Deep Caves | Found Prototype Protection 15204 | -7/Deep Caves | Identified Zio. Heavy Carapace 15207 | -7/Deep Caves | Found Zio. Heavy Carapace 15282 | -7/Deep Caves | Found Zio. Weapon Casing 15437 | -7/Deep Caves | Found Zio. Heavy Carapace 15500 | -7/Deep Caves | Build established: Gunner 15583 | -7/Deep Caves | Spotted Golem 15641 | -7/Deep Caves | Destroyed Golem 15851 | -7/Deep Caves | Triggered Deep Caves wall 15851 | -7/Deep Caves | Spotted Assembler 15855 | -7/Deep Caves | Exposed GOLEM chamber 15870 | -7/Deep Caves | System corruption reached 10% 15871 | -7/Deep Caves | Core integrity fell below 50% 15877 | -7/Deep Caves | Spotted Assembler 15878 | -7/Deep Caves | Spotted Golem 15879 | -7/Deep Caves | Core integrity fell below 20% 15880 | -7/Deep Caves | Destroyed by as-70673 with Assembled Heavy Rifle Last Messages --------------- 15871_ GOLEM Unit springs to life. 15872_ Golem GOLEM Unit beginning Prototype Leg integration. 15872_ as-97680 destroyed. 15872_ as-43589 destroyed. 15873_ as-67582 destroyed. 15873_ as-70673 IFF system glitched. 15873_ 1M-3W0(M) destroyed. 15873_ as-37845 destroyed. 15874_ as-41365 destroyed. 15875_ Adv. EMP Blaster destroyed. 15875_ Zio. Metafield Generator destroyed. 15875_ Dropped Hcp. Storage Unit. 15875_ Dropped Imp. Treads. 15876_ GOLEM Unit springs to life. 15877_ Golem GOLEM Unit beginning Prototype Leg integration. 15877_ as-70673 misfires. 15877_ as-76444 destroyed. 15878_ Slammed into as-62415. 15879_ Golem: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 15879_ Slammed into as-62415. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????G ?????????????????????? | | ?????????? g ???????????????????? | | ?????????" ????????????????? | | ??????### ! ??????????????? | | ??""""" ????????????? | | ??? A !! #???????? | | ??? ???????? | | ???? ! ] ??????? | | ????? #??????? | | ????? b] ##?????? | | ????? a ! * #?????? | | ?????? a ! g g #?????? | | ??????? ] #???? | | ????????#a a #???? | | ????????"Gaaa ] #???? | | ????????"G@aa ] #??? | | ????????"" aaaa] #??? | | ????????"G aa a ]* * ##?# | | ????????"G a= #?? | | ????????# !!%]% ##?# | | ????????" [!!%! #??# | | ????????" !!% ##### | | ????????" h = | | ????????""" | | ????????" * | | ????????"" # | | ????????" ### | | ????????"" #?## | | ????????" # # ###??# | | ????????" #### ## ## ##????## | | ????????""" ###??# ## ####??????# | | ?????????" ?????#### #?????????? | | ?????????#####????????###?????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 16 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 1200 Power Shielding 66 Weapon Shielding 100 Evasion (%) 40 Launcher Accuracy 20 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Mines | Hacked Seismic Detector | -9/Materials | Scanalyzed Plasma Cutter | -8/Materials | Scanalyzed Imp. Shield Generator | -7/Factory | Scanalyzed Armor Integrity Analyzer | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Focal Shield | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ X-57 Shotgunner | x2 | -7/Factory | Preloaded Repaired ---------- Lgt. Treads | 23% | -9/Materials Lgt. Treads | 6% | -9/Materials Autogun | 59% | -8/Materials | Broken Autogun | 66% | -8/Materials Autogun | 70% | -8/Materials Shield Generator | 53% | -8/Materials Gauss Rifle | 27% | -7/Factory | Broken Studied --------- Autogun | -9/Materials | Hacked Adv. Treads | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked EMP Blaster | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Shock Rifle | -8/Materials | Hacked Katana | -8/Materials | Hacked Gauss Rifle | -7/Factory | Hacked Minigun | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainDecoderDesublimator Manual? 0 Play Time 02:41:24 Cumulative 388.1 hours Start 2026.07.11 @ 17:01:26 End 2026.07.18 @ 19:22:50 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 62 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58a4e9d2-9f9e-467b-9d72-31451bd4edbf